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Pain - Jabberjaw

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ZekeyHache

HootOwlStar wrote:

Metadata


provided in https://www.flickr.com/photos/ztrover/2846319713
the official website of the band is so old lolz. anyway the album is proven to contain the soundtrack for the animation series in the Bandcamp page https://painal.bandcamp.com/album/jabberjaw

the metadata should be as followed
Artist: Pain // Title: Jabberjaw Running Under Water
remove Hanna-Barbera (animation production company) from the tags and add Silver Sprocket (the new project replacing Springman Records), EP, Vinyl Single, Reggae, Ska and Underwater into tags. and The Neptunes (Jabberjaw and the Neptunes in full, characters of the animation series, which are introduced in the music video too) is optional to be included in the tags
metadata confirmation is listed in the box for tidiness lolz. btw really sorry for the m4m delay

Thanks for the metadata! Seems my source wasn't official (yee, I took a second look), but you got the right thing! ^^
I won't remove "Hanna-Barbera" from tags since I find it important cuz that company has some well known cartoons, and this is not Reggae, so I won't add "Reggae" to tags. Others have been applied! ^^


[general]
  1. please do the combo colours and the metadata fix + disable countdown. not sure whether you need to add AudioLeadIn anyway colors added + disabled countdown, I don't think AudioLeadIn is necessary~
  2. it is encouraged to make the ending time consistent throughout each diffs so yeah please adjust it too Polka ends spinners somewhere else, idk why lol, it's up to him
[advanced]
  1. 01:21:147 (7,1) - could you space them out a little for a e sthetics even though it's part of the symmetry oki
  2. 01:25:018 (1,2,3,4) - what do you want to represent with this random pattern lolz I couldn't understand oh, I messed this up, I did some really bad stacking, fixed~
others seem fine. and apologies again for the delay. here's a fanart for you https://farm4.static.flickr.com/3024/2962771023_7de71a959a.jpg
I don't like poking people much :u
btw nice avatar, @Atsuro.
Thank you! \:D/

Updated~
Atsuro
Hey ezek, can you remove the new combo from Andrea's mod?
Thanks for modding btw :^)
MoodyRPG
polka

Hobbes2 wrote:

for a second I thought you made the extra and I was excited for ezek's extra mapping style ;-;

hobbes2 at your service with a useless mod xd

this song is fantastic

Moody's Easy

00:58:872 - Should be clickable imo, we get a new instrument here and having this be clickable would fit well.

Everything passed 01:34:494 - is severely undermapped :^)

Well, what you have so far is rather good lol. If it was intentional, are you sure you want your diff 16 seconds shorter than the rest of them?

Polka's Normal

00:14:236 (4) - bpm change, NC perhaps? Also, since this is a BPM change making it sliders would give the player more leniency (1/1 sliders would do well here) :arrow: I really dont like the combo of 3 it makes..

00:04:407 - Ignoring this sound is kinda weird when there's a drum here, same with 00:07:586 - I think for a normal its ok to fill in these rhythms :arrow: Vocals.

00:18:399 - ^ pretty much :arrow: Pretty Much.

00:32:750 (1) - intentional NC? it's not consistent with your normal NC pattern :arrow: Fiixed.

00:38:953 (1,3) - shape 1 so that 3 fits inside of it for some dank symmetry - https://osu.ppy.sh/ss/6066727 :arrow: I did that...?

00:40:857 (2) - NC since you just escaped the kia here, also the music kinda resets at this point so having it continue from the previous combo is weird :arrow: K fine.

00:58:483 - pls no ignore :arrow: vocals babe.
01:01:581 - ^ :arrow: Ya same as before.

01:05:065 (1) - isn't properly snapped due to the BPM change, should be snapped to 01:05:036 - :arrow: Good catch.

01:06:519 (2) - NC cos the music is kinda reset here :arrow: Keeping it for now.

01:47:793 (1) - silence spinny :arrow: It is.

advanced collab bonanza

00:14:236 (7) - NC so your combo isn't 3 downbeats long

00:45:048 (1,2,3,4) - If this is its own combo, then all the sections like this ( 00:42:000 (4), etc) should be as well :arrow: K

00:52:619 (5) - nc should be here! Also, I suggest deviating from the previous star pattern with this and 00:53:011 (1) - to distinguish them from the previous measure :arrow: No thanks on the NC. Don't see why that matters if it fits.

01:34:304 (2) - NC :arrow: k

01:38:652 (5) - same thing as before with these being their own combo to be consistent with how you did it earlier :arrow: k

01:47:699 (1) - silence spinner endIt is

mfw this was just a combo mod z_z :arrow: loser.

Hard

I have some spread concerns; the Advanced has absolutely no 1/4 in it but this diff goes as far as having 5plets, even 2 in a row (at 00:14:236 (1,2,3,4,5,6,7,8,9,10) ) so the gap may too big :( You might want like a Light Hard or something in there :v

00:09:831 - You could map this to be consistent with how 00:08:175 (2,3) - is a triplet

00:38:178 (3) - stack tail on 00:37:211 (6) - ? and then move nearby sliders to compensate

00:40:667 (2) - NC as you escape the kiai here! Also music kinda resets

01:00:420 (1) - As a new instrument is added, I think you can break consistency and map the rhythm here differently from before. Maybe remove the reverse on the slider and map the sound at 01:00:420 (1)?

01:34:304 (2) - NC

01:36:393 (5) - Hm, shouldn't there be a NC here to be consistent with how you usually combo this pattern?

Insane

ezek Insane :D

00:06:990 - Why the ignored sounds here and 00:07:784 :o

00:40:667 (2) - NC same reason as previous diffs

00:56:924 (5,6) - Don't really like this placement. Moving to so that space between 00:56:145 (2,3) - and these notes is the same as the space between these notes and 00:56:535 (4) - (so like this - https://osu.ppy.sh/ss/6066795) looks better

01:34:304 (2) - NC

01:36:393 (5) - NC for consistency

Pretty radical diff. Fun!

Extra was really fun, not sure how well I can mod it tho.

Good Luck! If it turns out you need another diff or something to fit the curve, there's always someone you can ask ;)

You probably only need to make some rhythm adjustments though. (i.e. adding some 1/4 to the Advanced)

By the way, consider changing the ARs for the Insane / Extra; extra feels too low and insane feels too high.

Andrea wrote:

~Moody's Easy~
  1. 01:35:633 (1) - This slider is touching the HP Drain interface, I highly suggest you to move it down a bit if possible.
~Polka's Normal~
  1. 00:09:539 (1) - Remove new combo. :arrow: k
  2. 00:11:097 (4) - Add new combo to follow vocals. :arrow: k
  3. 00:12:656 (1) - Remove new combo. :arrow: k
  4. 00:14:236 (4) - Add new combo to follow the music change. :arrow: k
  5. 01:05:065 (1) - This slider is almost off-screen, move it up a bit if possible. :arrow: Its not off tho so theres no issue o.o
  6. 01:34:494 (1) - Remove new combo from here, I doubt it's necessary. :arrow: woudlnt make sense to keep it in the same combo as the chorus.
  7. 01:49:208 - End this spinner here like the other difficulties for consistency. :arrow: k
~Polkazek's Advanced~
  1. 01:23:470 (5) - A finish at the beginning of this slider would fit great.
  2. 01:49:208 - End this spinner here like the other difficulties for consistency.
~Hard~
  1. 00:16:851 (4) - Move this slider 1 or 2 grids down, it's almost touching with the others and it's not nice to see.
  2. 01:17:287 (1) - Remove new combo, I don't think it's needed here.
  3. 01:21:921 (1) - Finish would fit great here.
  4. 01:23:470 (1) - Same as above for the slider start.
~Insane~
  1. OD9 feels way too heavy for an Insane difficulty, reduce it by 1 tick at least.
  1. 01:24:631 (6,1) - I know you wanted to follow symmetry here, but if possible, try stacking these two objects together, it looks kinda weird otherwise.
~Atsuro Gets No Respect~
  1. 00:15:508 (1) - Unnecessary new combo, remove it.
Good stuff :3

HootOwlStar wrote:

Metadata


provided in https://www.flickr.com/photos/ztrover/2846319713
the official website of the band is so old lolz. anyway the album is proven to contain the soundtrack for the animation series in the Bandcamp page https://painal.bandcamp.com/album/jabberjaw

the metadata should be as followed
Artist: Pain // Title: Jabberjaw Running Under Water
remove Hanna-Barbera (animation production company) from the tags and add Silver Sprocket (the new project replacing Springman Records), EP, Vinyl Single, Reggae, Ska and Underwater into tags. and The Neptunes (Jabberjaw and the Neptunes in full, characters of the animation series, which are introduced in the music video too) is optional to be included in the tags
metadata confirmation is listed in the box for tidiness lolz. btw really sorry for the m4m delay
[general]
  1. please do the combo colours and the metadata fix + disable countdown. not sure whether you need to add AudioLeadIn anyway
  2. it is encouraged to make the ending time consistent throughout each diffs so yeah please adjust it too
[easy]
  1. 00:11:097 (1) - please fix into a better slider shape btw + 01:10:365 (2) - try vertically flip the slider for a better flow
  2. 00:14:236 - 01:05:036 - the drum parts shouldn't be ignored since it is a significant bridge connecting the parts. consider to map 4/1 sliders at those intervals anyway
  3. 00:28:116 (1,2,1) - the flow is so disrupted in 00:26:568 (3,1) - so please refer and consider the suggestions https://osu.ppy.sh/ss/6317940 + https://osu.ppy.sh/ss/6317943
  4. 01:37:152 (3) - nc for the combo consistency
[normal]
  1. combo inconsistencies zzz. 00:09:539 (1) - 00:12:656 (1) - 00:32:750 (1) - disable nc // 00:11:097 (4) - 00:14:236 (4) - 00:37:404 (5) - 01:06:519 (2) - 01:31:115 (5) - enable nc. for 00:40:857 (2) - and 01:34:494 (1) - it's up to you to choose but it seems better to not nc :arrow: fixed.
  2. 01:25:018 (1,2,3,4,1) - cri. please fix the star shape to a regular one :arrow: It's a normal star shape rotated. 01:27:341 (4) - was the original head of the star. Sorry to make you cry.
[advanced]
  1. the aesthetic issues. 00:51:119 (1,2,3,4,1) - star + 01:21:147 (7,1) - could you space them out a little for a e sthetics even though it's part of the symmetry + 01:34:494 (3,4) - this one too + 01:46:944 (3) - suggestion https://osu.ppy.sh/ss/6318040 :arrow: No thank you. I don't want spacing to be complicated.
  2. 01:02:936 - 01:45:812 - neglecting these two notes is such a blunder :arrow: vocals.
  3. 01:25:018 (1,2,3,4) - what do you want to represent with this random pattern lolz I couldn't understand :arrow: Are you modding this with the sound off orz
others seem fine. and apologies again for the delay. here's a fanart for you https://farm4.static.flickr.com/3024/2962771023_7de71a959a.jpg
btw nice avatar, @Atsuro.
normal
osu file format v14

[General]
AudioFilename: Jabberjaw Running Underwater.mp3
AudioLeadIn: 0
PreviewTime: 38830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1626,15690,28116,40476,52619,65065,78825,94115
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jabberjaw Running Under Water
TitleUnicode:Jabberjaw Running Under Water
Artist:Pain
ArtistUnicode:Pain
Creator:ezek
Version:Polka's Normal
Source:Cartoon Network Groovies
Tags:hanna barbera cn springman records Silver Sprocket EP Vinyl Single Ska Underwater The Neptunes PolkaMocha MoodyRPG Atsuro
BeatmapID:997354
BeatmapSetID:436987

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JabberJaw.jpg",0,0
Video,0,"Jabby2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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106284,-100,4,2,1,40,0,0
107699,-100,4,2,1,30,0,0
109208,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 13,162,242
Combo3 : 255,255,0
Combo4 : 255,0,0

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Advanced
osu file format v14

[General]
AudioFilename: Jabberjaw Running Underwater.mp3
AudioLeadIn: 0
PreviewTime: 38830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1626,15690,28116,40476,52619,65065,78825,94115
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jabberjaw Running Under Water
TitleUnicode:Jabberjaw Running Under Water
Artist:Pain
ArtistUnicode:Pain
Creator:ezek
Version:Polkazek's Advanced
Source:Cartoon Network Groovies
Tags:hanna barbera cn springman records Silver Sprocket EP Vinyl Single Ska Underwater The Neptunes PolkaMocha MoodyRPG Atsuro
BeatmapID:995726
BeatmapSetID:436987

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JabberJaw.jpg",0,0
Video,0,"Jabby2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples

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136,368,49619,5,2,0:0:0:0:
16,248,49994,1,8,0:0:0:0:
144,140,50369,2,0,L|144:64,1,60,2|0,0:0|0:0,0:0:0:0:
208,24,50744,2,0,P|240:20|288:32,1,60,8|0,0:0|0:0,0:0:0:0:
332,80,51119,1,2,0:0:0:0:
456,192,51494,1,12,0:0:0:0:
288,168,51869,1,2,0:0:0:0:
440,96,52244,1,12,0:0:0:0:
364,240,52619,5,0,0:0:0:0:
332,80,53011,1,8,0:0:0:0:
252,228,53403,2,0,P|196:240|136:228,1,120,2|8,0:0|0:0,0:0:0:0:
32,96,54187,2,0,P|88:84|148:96,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
20,264,55364,2,0,P|16:300|20:324,1,60,8|0,0:0|0:0,0:0:0:0:
100,352,55756,6,0,L|212:308,1,120,2|8,0:0|0:0,0:0:0:0:
292,332,56340,1,0,0:0:0:0:
292,332,56535,2,0,L|404:288,1,120,2|8,0:0|0:0,0:0:0:0:
504,156,57314,1,2,0:0:0:0:
404,20,57704,1,8,0:0:0:0:
304,156,58093,1,2,0:0:0:0:
168,252,58483,2,0,P|136:256|108:252,1,60,8|0,0:0|0:0,0:0:0:0:
48,196,58872,6,0,L|12:324,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
152,64,60033,2,0,P|180:72|216:72,1,60,8|0,0:0|0:0,0:0:0:0:
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428,224,61194,1,2,0:0:0:0:
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168,304,61968,6,0,P|164:276|168:244,1,60,2|0,0:0|0:0,0:0:0:0:
228,188,62355,2,0,P|232:156|228:128,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
168,32,63130,1,8,0:0:0:0:
168,32,63323,1,0,0:0:0:0:
168,32,63517,2,0,L|288:32,1,120,2|8,0:0|0:0,0:0:0:0:
392,164,64291,1,2,0:0:0:0:
292,296,64684,2,0,P|260:300|228:296,1,60,8|0,0:0|0:0,0:0:0:0:
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124,84,66147,1,2,0:0:0:0:
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212,192,67095,1,0,0:0:0:0:
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492,108,68057,1,2,0:0:0:0:
492,108,68249,1,0,0:0:0:0:
424,56,68442,2,0,L|348:56,1,60,8|0,0:0|0:0,0:0:0:0:
300,112,68826,2,0,P|316:68|292:-8,1,120,2|8,0:0|0:0,0:0:0:0:
140,56,69595,6,0,L|76:32,1,60,2|0,0:0|0:0,0:0:0:0:
80,120,69980,2,0,L|48:192,1,60,8|0,0:0|0:0,0:0:0:0:
140,176,70365,2,0,L|272:228,1,120,2|8,0:0|0:0,0:0:0:0:
328,252,70942,1,0,0:0:0:0:
404,220,71134,2,0,L|464:196,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
360,56,71903,2,0,L|428:24,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
284,92,72480,1,0,0:0:0:0:
208,124,72672,6,0,P|152:140|84:116,1,120,2|8,0:0|0:0,0:0:0:0:
36,64,73249,1,0,0:0:0:0:
0,140,73442,2,0,B|-20:196|-20:196|12:272,1,120,2|8,0:0|0:0,0:0:0:0:
160,316,74211,2,0,P|176:259|160:202,1,120,2|8,0:0|0:0,0:0:0:0:
212,136,74788,1,0,0:0:0:0:
272,196,74980,2,0,L|416:196,1,120,2|8,0:0|0:0,0:0:0:0:
500,68,75749,6,0,B|436:68|436:68|376:36,1,120,2|8,0:0|0:0,0:0:0:0:
308,8,76325,1,0,0:0:0:0:
232,44,76518,2,0,B|182:70|182:70|118:70,1,120,2|8,0:0|0:0,0:0:0:0:
56,124,77095,1,0,0:0:0:0:
116,180,77287,2,0,P|136:232|100:308,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
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392,168,78825,6,0,L|456:168,1,60,4|0,0:0|0:0,0:0:0:0:
508,104,79212,2,0,P|512:72|508:44,1,60,8|0,0:0|0:0,0:0:0:0:
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224,44,80179,1,0,0:0:0:0:
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276,168,80760,2,0,P|280:200|276:228,1,60,8|0,0:0|0:0,0:0:0:0:
230,298,81147,2,0,P|286:278|342:298,1,120,2|8,0:0|0:0,0:0:0:0:
180,368,81921,6,0,L|132:252,1,120,4|8,0:0|0:0,0:0:0:0:
80,192,82502,1,0,0:0:0:0:
128,124,82695,2,0,B|148:88|148:88|172:52|212:44,1,120,2|8,0:0|0:0,0:0:0:0:
256,116,83276,1,0,0:0:0:0:
304,44,83470,2,0,B|344:52|368:88|368:88|388:124,1,120,6|8,0:2|0:0,0:0:0:0:
432,192,84050,1,0,0:0:0:0:
377,257,84244,2,0,L|332:368,1,120,2|8,0:0|0:0,0:0:0:0:
256,216,85018,5,4,1:0:0:0:
160,176,85792,1,4,1:0:0:0:
176,272,86566,1,4,1:0:0:0:
256,216,87341,1,4,1:0:0:0:
256,216,88115,6,0,P|252:244|256:276,1,60,4|0,0:0|0:0,0:0:0:0:
317,332,88490,2,0,L|381:320,1,60
414,246,88865,2,0,L|474:234,1,60
504,156,89240,2,0,P|508:124|504:92,1,60
442,40,89615,2,0,L|378:28,1,60
309,69,89990,2,0,L|249:57,1,60
168,34,90365,1,0,0:0:0:0:
74,173,90740,1,0,0:0:0:0:
74,173,90927,1,0,0:0:0:0:
74,173,91115,6,0,L|66:237,1,60
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272,320,91865,2,0,L|264:380,2,60
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332,372,94304,5,0,0:0:0:0:
264,320,94494,2,0,L|188:320,1,60,8|0,0:0|0:0,0:0:0:0:
140,376,94874,2,0,L|140:232,1,120,2|8,0:0|0:0,0:0:0:0:
84,96,95633,1,2,0:0:0:0:
84,96,95823,1,2,0:0:0:0:
140,32,96013,2,0,P|168:28|208:32,1,60,8|0,0:0|0:0,0:0:0:0:
272,76,96393,2,0,P|301:78|331:74,2,60,2|2|8,0:0|0:0|0:0,0:0:0:0:
432,16,97152,6,0,P|452:72|424:144,1,120,2|8,0:0|0:0,0:0:0:0:
372,180,97714,1,0,0:0:0:0:
304,232,97902,2,0,P|288:288|308:344,1,120,2|8,0:0|0:0,0:0:0:0:
388,376,98464,1,0,0:0:0:0:
464,336,98652,2,0,L|464:260,2,60,2|2|4,0:0|0:0|0:0,0:0:0:0:
344,220,99402,2,0,L|344:132,2,60,2|2|8,0:0|0:0|0:0,0:0:0:0:
288,284,99964,1,0,0:0:0:0:
232,220,100152,6,0,P|176:208|104:228,1,120,4|10,0:0|0:0,0:0:0:0:
24,80,100906,2,0,P|80:92|152:72,1,120,2|2,0:0|0:0,0:0:0:0:
212,32,101472,1,8,0:0:0:0:
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260,332,103170,6,0,P|204:348|136:332,1,120,2|2,0:0|0:0,0:0:0:0:
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300,36,104680,2,0,L|300:108,1,60,2|8,0:0|0:0,0:0:0:0:
348,164,105057,1,2,0:0:0:0:
348,164,105246,1,8,0:0:0:0:
412,112,105435,2,0,P|444:108|476:112,1,60,2|8,0:0|0:0,0:0:0:0:
444,276,106001,1,8,0:0:0:0:
444,276,106189,6,0,L|296:276,1,120,2|2,0:0|0:0,0:0:0:0:
256,224,106755,1,8,0:0:0:0:
188,276,106944,2,0,L|136:332,2,60,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,192,107699,12,0,109208,0:0:0:0:
Topic Starter
ZekeyHache
Updated~
riffy
tfw when the name of the artist sums up your entire life

[General]
  1. The video itself suggests different metadata, which is pretty weird. Yet, it could be just stylization. link plus, the bandcamp suggests it to be Jabberjaw as well. bc gets higher priority than a cd, I believe. After all, CDs are published by lables and can have altered metadata. Besides, this exists
    I guess the final result should be: Pain - Jabberjaw
  2. 01:04:860 - timing seems a bit off at this part, just a reminder for you to check it.
[Moody's Easy]
  1. Just to get beginner friendlier you really should consider OD2. Timing is quite variable here, after all.
  2. 00:10:318 (4,1) - minor -how about aligning them to form a perfect arc? like this, I guess
  3. 00:17:238 (3,4) - I think it would work better if (3) was a repeated slider. And then there were two circles snapped to 1/1 as this would represent vocals more precisely. example
    Note: if you wanna keep it, move (4) lower so that the sliderpath would still be visible to players? I think it's quite important for beginners to see the sliderpath clearly and (3) kind of complicates reading. example. Something similar in terms of readability happens here. 00:59:646 (2,3) -
  4. 01:12:288 (4,1) - beong the only stack in the whole difficulty it feels pretty confusing. Unstack, perhaps?

    Great job!
[Polka's Normal]
  1. I think it should be using slider tick rate 1 as the rhythm is mostly 1/1 and 1/2s are just additional beats.
  2. 00:15:326 (4,1) - is there a need to use x1.2 DS here? Feels more like unintentional mistake, if you ask me.
    Note: 00:12:656 (4,5) - same here and you could check AiMod to see if happens anywhere else. Take it easy wit hthe spacing, it's a Notmal, after all!

    I absolutely loive it. Apart from the spacing stuff there is nothing to mention.
[Polkazek's Advanced]

  • Polka
  1. 00:24:432 - 00:24:628 - the instruments peak here, I thing they deserve some emphasis, like a double snapped to 1/2. example
  2. 00:51:119 (5,7) - there is some kind of guitar/drum roll sound. Hence,. I'd really love to turn these two circles into 1/2 sliders. this would work a lot better with the music, I believe.
ezek
  1. 01:02:355 (2,3) - minor - how about making it parallel with (5)? Wouldn't it flow slightly better? example
    Note: 01:18:825 (1,3) - something simalr happens here.
  2. 01:24:244 (7,1,2) - os there any way we could make the spacing change less sudden? perhaps use higher Ds for the slower part?
Just a couple of minor things. I love it. [Hard]
  1. 00:02:420 (3,1) - isn't x2,0 a bit too agressive for the introductory part? Besides, Advanced wasn't using practically any jumps, hence, just throwing x2.0 right away feels a bit too aggressive.
    Note: 00:05:599 (3,1) - this will require some change as well, I presume.
  2. 00:09:149 - perhaps you could start a 1/2 slider here instead of just having a reverse. This way the drums will be stressed better and we'd be able to take the circle off 00:09:344 (6) - which is a very weak beat.
  3. 00:14:236 (1,2,3,4,5,6,7,8,9,10) - are you sure it is okay? Advanced had no 1/4s at all. Perhaps you could replace at least the first stream with a slider, so that players could feel the rhythm and adapt to 1/4s?
    Note: then do the same with 01:05:036 (1,2,3,4,5) - for consistency?
  4. 00:44:667 (4,1) - minor - spacing is a bit off here. Not too off to actually feel weird but off enough to be noticeable.
  5. 01:25:792 (1) - 01:27:341 (1) - these two are excessive. Just two new combos for the low density part would be enough. Having 4 feels a bit spam-like.

    Fun and neat. Could use a bit of work with 1/4s and perhaps just a tiny bit more of polishing, but it's still impressive.
[Insane]
  1. Consider using lower spacing less jumps for the intro? Hence, the parts that that are actually intense will feel a lot harder and the contrast is exactly what we need here.
  2. 00:25:407 (2) - minor - there is no actual need for it to be slower than the other two sliders in this combo. Consider using a plain straight shape?
  3. 00:32:360 (7) - a simple Ctrl+G would stress the following (1) better and give an interesting increasing DS flow.
  4. 01:10:942 (7,1) - is there any way to give this beat a bigger jump? This is a downbeat supported by both vocals and music, it should stand out.
    Note: happens a couple more times, 00:57:119 (6,1) - like here or 00:57:119 (6,1,8,1) - here.
  5. 01:25:792 (1) - 01:27:341 (1) - Just two new combos for the low density part would be enough. Having 4 feels a bit spam-like.

    Fun and challenging. A bit of jump emphasis was missing here and there, but I loved it nonetheless.
[Atsuro Gets No Respect]
  1. 00:10:708 (8,1) - I understand that it was intended to be a blanket but I'd rather move (1) farther apart so that the dynamic/tempo of the map doesn't get a sudden slowdown for no reason.
  2. 00:40:667 (2,3) - since (3) has a clap sound it could use a more intense jump, so that the clap would get enough emphasis.
    Note: 00:45:428 (4) - same. 00:46:000 (7,8) - same here. 00:54:971 (3,4) - and this can be easily misread as 1/4 after the previous very intnese patterns. Same 01:00:420 (1,2) - here.
  3. 00:42:572 - are you sure about leaving this beat ignored? Feels quite empty. Why not add a circle?
  4. 01:26:566 (3) - in case ezek applies the comboing suggestion you might want to place a new combo here as well for consistency purposes and a HP increase to support players.
  5. 01:36:013 (4,1,2,3) - consider stacking/moving farther apart to prevent misreading?

    Fun. A bit confusing at times, but fun.
Good job. Could use some more mods to fix minor flaws, but it definitely should be ranked!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
ZekeyHache
Not mentioned = applied/fixed

Bakari wrote:

[Polkazek's Advancedl]
  1. Note: 01:18:825 (1,3) - something simalr happens here. I feel it fine here~
[Hard]
  1. 00:02:420 (3,1) - isn't x2,0 a bit too agressive for the introductory part? Besides, Advanced wasn't using practically any jumps, hence, just throwing x2.0 right away feels a bit too aggressive. I thought that at first, but it's not that hard when I play it + is 1/1 and I think is a good emphasis for the vocals~
  2. 01:25:792 (1) - 01:27:341 (1) - these two are excessive. Just two new combos for the low density part would be enough. Having 4 feels a bit spam-like. I'm using this as a way to emphasize this every beat individually bc they're super strong
[Insane]
  1. 00:25:407 (2) - minor - there is no actual need for it to be slower than the other two sliders in this combo. Consider using a plain straight shape? this isn't to make the slider feel slower, if you play this at 25% you'll notice that there's a sound at the 1/4 beat in the middle, and that's what I'm trying to represent with that shape, but is also because I like it ;P
  2. 01:10:942 (7,1) - is there any way to give this beat a bigger jump? This is a downbeat supported by both vocals and music, it should stand out. I didn't find a way to do it without ruining the pattern, but I also realized that since there's a triple 1/4 it should help making it feel harder~
  3. 01:25:792 (1) - 01:27:341 (1) - Just two new combos for the low density part would be enough. Having 4 feels a bit spam-like. same as in hard
Thanks Mr. Bakarino! \:D/

Updated~
Izzywing
Atsuro, can you make your diff AR 9? It's rather dense for 8.8 so it's kinda confusing. Also with all patterns with no sliders in them at all this map is super hard to pass with HP 7 lol. Fun map though.
MoodyRPG
Thanks Bakari :), fixed all

http://puu.sh/teRiT/4161c406c1.osu
Topic Starter
ZekeyHache
updated~
polka

Bakari wrote:

tfw when the name of the artist sums up your entire life
[Polka's Normal]
  1. I think it should be using slider tick rate 1 as the rhythm is mostly 1/1 and 1/2s are just additional beats. :arrow: I disagree. I think the tick rate does a great job at catching the tons of 1/2 beats that are unmapped due to the note density.
  2. 00:15:326 (4,1) - is there a need to use x1.2 DS here? Feels more like unintentional mistake, if you ask me. :arrow: oops
    Note: 00:12:656 (4,5) - same here and you could check AiMod to see if happens anywhere else. Take it easy wit hthe spacing, it's a Notmal, after all! :arrow: Think we're good now.

    I absolutely loive it. Apart from the spacing stuff there is nothing to mention. :arrow: \8D/
[Polkazek's Advanced]

  • Polka
  1. 00:24:432 - 00:24:628 - the instruments peak here, I thing they deserve some emphasis, like a double snapped to 1/2. example :arrow: They are going to vocals, so I think it's fine.
  2. 00:51:119 (5,7) - there is some kind of guitar/drum roll sound. Hence,. I'd really love to turn these two circles into 1/2 sliders. this would work a lot better with the music, I believe. :arrow: I like the way it captures the hard drum beats and it would ruin my pretty circles lmao. Sorry.
boop normal. No changes on advanced.
osu file format v14

[General]
AudioFilename: Jabberjaw Running Underwater.mp3
AudioLeadIn: 0
PreviewTime: 38830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1626,15690,28116,40476,52619,65065,78825,94115
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jabberjaw
TitleUnicode:Jabberjaw
Artist:Pain
ArtistUnicode:Pain
Creator:ezek
Version:Polka's Normal
Source:Cartoon Network Groovies
Tags:hanna barbera cn springman records Silver Sprocket EP Vinyl Single Ska Underwater The Neptunes PolkaMocha MoodyRPG Atsuro
BeatmapID:997354
BeatmapSetID:436987

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JabberJaw.jpg",0,0
Video,0,"Jabby2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7981,389.61038961039,4,2,1,70,1,0
12688,387.096774193548,4,2,1,70,1,0
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28116,384.615384615385,4,2,1,80,1,1
31192,389.61038961039,4,2,1,80,1,1
34308,387.096774193548,4,2,1,50,1,1
35856,-100,4,2,1,60,0,1
37404,-100,4,2,1,70,0,1
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40476,-100,4,2,1,70,0,0
49619,375,4,2,1,70,1,0
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58872,387.096774193548,4,2,1,70,1,0
64684,319.148936170213,4,2,1,70,1,0
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66519,384.615384615385,4,2,1,70,1,0
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Topic Starter
ZekeyHache
Updated~
Atsuro

Bakari wrote:

[Atsuro Gets No Respect]
  1. 00:10:708 (8,1) - I understand that it was intended to be a blanket but I'd rather move (1) farther apart so that the dynamic/tempo of the map doesn't get a sudden slowdown for no reason. I don't really see a problem, it's a 1/4 gap so i want to keep the spacing short
  2. 00:40:667 (2,3) - since (3) has a clap sound it could use a more intense jump, so that the clap would get enough emphasis. Emphazis goes here 00:41:238 (5) - , a way stronger beat. And as to why this 00:40:476 (1,2) - also has bigger spacing, it's placed like that to make flowing into that pattern more comfortable.
    Note: 00:45:428 (4) - same. 00:46:000 (7,8) - same here. Not really needed, increased spacing here would add nothing and would make it play more annoying.
    00:54:971 (3,4) - and this can be easily misread as 1/4 after the previous very intnese patterns. Did something here since the spacing was also inconsistent
    Same 01:00:420 (1,2) - here. I don't really see how this would be missread, that's the same spacing i use for 1/2 gaps that land on a red tick so if anything this would make it inconsistent
  3. 00:42:572 - are you sure about leaving this beat ignored? Feels quite empty. Why not add a circle? mapping the guitar, adding a circle would make the rhythm more monotonous imho
  4. 01:26:566 (3) - in case ezek applies the comboing suggestion you might want to place a new combo here as well for consistency purposes and a HP increase to support players. Didn't add a NC, but lowered the hp instead. Passing with hr was almost impossible lol
  5. 01:36:013 (4,1,2,3) - consider stacking/moving farther apart to prevent misreading? Believe in the players abilities, they know how to read ;^) (i've never seen someone missread this tbh)

    Fun. A bit confusing at times, but fun. yey
Best of luck!
Thanks!

Hobbes2 wrote:

Atsuro, can you make your diff AR 9? It's rather dense for 8.8 so it's kinda confusing. Also with all patterns with no sliders in them at all this map is super hard to pass with HP 7 lol. Fun map though.
Lowered to 6.5 hp
Leaving the ar as is because it's perfectly readable and ar 9 feels fast for this map (at least for me) and mapped it with low ar in mind. Reading dense patterns is a skill too :^)

U
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jabberjaw Running Under Water
TitleUnicode:Jabberjaw Running Under Water
Artist:Pain
ArtistUnicode:Pain
Creator:ezek
Version:Atsuro Gets No Respect
Source:Cartoon Network Groovies
Tags:hanna barbera cn springman records Silver Sprocket EP Vinyl Single Ska Underwater The Neptunes PolkaMocha MoodyRPG Atsuro
BeatmapID:1012827
BeatmapSetID:436987

[Difficulty]
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CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.8
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52,246,65128,1,2,0:0:0:0:
61,201,65221,1,2,0:0:0:0:
100,178,65313,1,2,0:0:0:0:
145,191,65406,1,8,0:0:0:0:
198,216,65498,1,8,0:0:0:0:
257,224,65591,1,2,0:0:0:0:
315,214,65684,1,2,0:0:0:0:
367,186,65776,6,0,L|412:148,1,47.5,8|2,0:0|0:0,0:0:0:0:
344,28,65961,2,0,L|307:58,1,47.5,8|2,0:3|0:0,0:0:0:0:
145,191,66147,2,0,L|100:152,1,47.5,4|2,0:3|0:0,0:0:0:0:
168,33,66332,2,0,L|204:63,1,47.5,4|2,0:3|0:0,0:0:0:0:
257,224,66519,5,4,0:0:0:0:
152,324,66711,1,0,0:0:0:0:
152,324,66807,1,0,0:0:0:0:
152,324,66903,1,8,0:0:0:0:
445,324,67095,1,0,0:0:0:0:
340,224,67287,1,2,0:0:0:0:
479,183,67480,1,0,0:0:0:0:
479,183,67576,1,0,0:0:0:0:
479,183,67672,1,8,0:0:0:0:
340,332,67865,1,0,0:0:0:0:
284,144,68057,5,2,0:0:0:0:
340,224,68249,1,0,0:0:0:0:
283,48,68442,1,8,0:0:0:0:
283,48,68538,1,0,0:0:0:0:
283,48,68634,1,0,0:0:0:0:
226,224,68826,1,2,0:0:0:0:
375,115,69019,1,0,0:0:0:0:
190,115,69211,1,8,0:0:0:0:
190,115,69307,1,0,0:0:0:0:
190,115,69403,1,0,0:0:0:0:
132,312,69595,5,2,0:0:0:0:
62,184,69788,1,0,0:0:0:0:
259,242,69980,1,8,0:0:0:0:
259,242,70075,1,0,0:0:0:0:
259,242,70172,1,0,0:0:0:0:
131,52,70365,1,2,0:0:0:0:
62,184,70558,1,0,0:0:0:0:
259,126,70750,1,8,0:0:0:0:
259,126,70845,1,0,0:0:0:0:
259,126,70942,1,0,0:0:0:0:
368,292,71134,5,4,0:0:0:0:
368,80,71326,1,0,0:0:0:0:
144,80,71519,1,8,0:0:0:0:
144,292,71711,1,0,0:0:0:0:
352,192,71903,5,2,0:0:0:0:
160,192,72095,1,0,0:0:0:0:
400,80,72288,1,8,0:0:0:0:
112,80,72480,1,0,0:0:0:0:
256,316,72672,5,6,0:0:0:0:
277,273,72768,1,0,0:0:0:0:
284,227,72864,1,0,0:0:0:0:
277,180,72960,1,0,0:0:0:0:
255,138,73056,1,8,0:0:0:0:
144,292,73249,1,0,0:0:0:0:
143,170,73442,1,2,0:0:0:0:
367,348,73634,1,0,0:0:0:0:
369,113,73827,1,8,0:0:0:0:
256,232,74019,1,0,0:0:0:0:
480,328,74211,5,2,0:0:0:0:
491,282,74307,1,0,0:0:0:0:
503,236,74403,1,0,0:0:0:0:
492,190,74499,1,0,0:0:0:0:
480,144,74595,1,8,0:0:0:0:
256,232,74788,1,0,0:0:0:0:
416,232,74980,1,2,0:0:0:0:
168,320,75172,1,0,0:0:0:0:
336,132,75365,1,8,0:0:0:0:
336,340,75557,1,0,0:0:0:0:
168,112,75749,5,2,0:0:0:0:
313,16,75941,1,0,0:0:0:0:
409,158,76133,1,8,0:0:0:0:
409,158,76229,1,0,0:0:0:0:
409,158,76325,1,0,0:0:0:0:
219,34,76518,1,2,0:0:0:0:
187,205,76710,1,0,0:0:0:0:
356,237,76902,1,8,0:0:0:0:
391,67,77095,1,0,0:0:0:0:
265,258,77288,5,2,0:0:0:0:
168,112,77480,1,0,0:0:0:0:
72,336,77672,1,8,0:0:0:0:
169,190,77864,1,0,0:0:0:0:
362,332,78056,1,2,0:0:0:0:
417,324,78152,1,2,0:0:0:0:
451,281,78248,1,8,0:0:0:0:
445,225,78344,1,2,0:0:0:0:
402,190,78441,1,8,0:0:0:0:
358,154,78537,1,8,0:0:0:0:
342,100,78633,1,8,0:0:0:0:
358,46,78729,1,8,0:0:0:0:
401,10,78825,5,4,0:0:0:0:
380,264,79018,1,0,0:0:0:0:
380,264,79115,1,0,0:0:0:0:
380,264,79212,1,8,0:0:0:0:
264,126,79405,1,0,0:0:0:0:
381,347,79599,1,2,0:0:0:0:
509,210,79792,1,0,0:0:0:0:
380,0,79986,1,8,0:0:0:0:
508,137,80179,1,0,0:0:0:0:
199,137,80373,5,4,0:0:0:0:
291,269,80566,1,0,0:0:0:0:
14,269,80760,1,8,0:0:0:0:
106,137,80953,1,0,0:0:0:0:
152,340,81147,2,0,B|192:360|192:360|248:364,1,95,2|0,0:0|0:0,0:0:0:0:
420,364,81534,1,8,0:0:0:0:
420,364,81631,1,0,0:0:0:0:
420,364,81728,1,0,0:0:0:0:
208,232,81921,5,4,0:0:0:0:
331,365,82115,1,0,0:0:0:0:
331,365,82212,1,0,0:0:0:0:
331,365,82308,1,8,0:0:0:0:
454,232,82502,1,0,0:0:0:0:
228,115,82695,1,2,0:0:0:0:
434,115,82889,1,0,0:0:0:0:
252,310,83083,1,8,0:0:0:0:
331,68,83276,1,0,0:0:0:0:
410,310,83470,5,4,0:0:0:0:
228,115,83663,1,0,0:0:0:0:
511,115,83857,1,8,0:0:0:0:
329,310,84050,1,0,0:0:0:0:
369,43,84244,1,2,0:0:0:0:
487,250,84437,1,0,0:0:0:0:
249,249,84631,2,0,L|132:246,1,95,8|0,0:0|0:0,0:0:0:0:
393,184,85018,5,4,1:0:0:0:
119,184,85792,1,4,1:0:0:0:
461,123,86566,1,4,1:0:0:0:
50,123,87340,1,4,1:0:0:0:
257,16,88115,5,8,0:0:0:0:
314,192,88302,1,0,0:0:0:0:
164,83,88490,1,8,0:0:0:0:
349,83,88677,1,0,0:0:0:0:
200,192,88865,1,8,0:0:0:0:
200,192,88958,1,0,0:0:0:0:
200,192,89052,1,0,0:0:0:0:
348,83,89240,1,8,0:0:0:0:
163,83,89427,1,0,0:0:0:0:
256,284,89615,5,8,0:0:0:0:
256,112,89802,1,0,0:0:0:0:
144,308,89990,1,8,0:0:0:0:
144,308,90083,1,0,0:0:0:0:
144,308,90177,1,0,0:0:0:0:
368,308,90365,1,8,0:0:0:0:
368,308,90458,1,0,0:0:0:0:
368,308,90552,1,0,0:0:0:0:
172,184,90740,1,8,0:0:0:0:
340,184,90927,1,0,0:0:0:0:
72,280,91115,5,8,0:0:0:0:
36,68,91302,1,0,0:0:0:0:
316,296,91490,1,8,0:0:0:0:
256,312,91583,1,0,0:0:0:0:
196,296,91677,1,0,0:0:0:0:
476,68,91865,5,8,0:0:0:0:
440,280,92052,1,0,0:0:0:0:
124,8,92240,1,8,0:0:0:0:
388,8,92427,1,0,0:0:0:0:
104,304,92615,5,4,0:0:0:0:
4,20,92802,1,0,0:0:0:0:
64,8,92896,1,0,0:0:0:0:
124,8,92990,2,0,P|168:24|220:72,1,95,12|0,0:0|0:0,0:0:0:0:
408,304,93365,5,4,0:0:0:0:
508,20,93552,1,0,0:0:0:0:
448,8,93646,1,0,0:0:0:0:
388,8,93740,2,0,P|344:24|292:72,1,95,12|0,0:0|0:0,0:0:0:0:
255,370,94115,5,4,0:0:0:0:
349,268,94304,1,0,0:0:0:0:
82,269,94494,1,8,0:0:0:0:
176,371,94683,1,0,0:0:0:0:
176,86,94874,1,2,0:0:0:0:
82,188,95063,1,0,0:0:0:0:
349,189,95253,1,8,0:0:0:0:
255,87,95444,1,0,0:0:0:0:
82,269,95633,5,2,0:0:0:0:
82,269,95728,1,0,0:0:0:0:
82,269,95823,1,0,0:0:0:0:
255,370,96013,1,8,0:0:0:0:
349,268,96393,5,2,0:0:0:0:
349,268,96488,1,0,0:0:0:0:
349,268,96583,1,0,0:0:0:0:
176,369,96773,1,8,0:0:0:0:
213,228,96963,1,0,0:0:0:0:
213,228,97058,1,0,0:0:0:0:
213,228,97152,5,2,0:0:0:0:
72,191,97339,1,0,0:0:0:0:
292,113,97527,1,8,0:0:0:0:
151,76,97714,1,0,0:0:0:0:
275,278,97902,1,2,0:0:0:0:
134,241,98089,1,0,0:0:0:0:
354,163,98277,1,8,0:0:0:0:
213,126,98464,1,0,0:0:0:0:
430,278,98652,5,2,0:0:0:0:
430,278,98745,1,0,0:0:0:0:
430,278,98839,1,2,0:0:0:0:
354,58,99027,1,12,0:0:0:0:
82,278,99402,1,2,0:0:0:0:
82,278,99495,1,0,0:0:0:0:
82,278,99589,1,2,0:0:0:0:
158,58,99777,1,12,0:0:0:0:
200,41,99870,1,0,0:0:0:0:
236,68,99964,1,0,0:0:0:0:
232,113,100058,1,0,0:0:0:0:
192,133,100152,6,0,L|77:121,1,95,4|0,0:0|0:0,0:0:0:0:
362,191,100529,2,0,L|456:180,1,95,8|0,0:0|0:0,0:0:0:0:
194,270,100906,2,0,L|78:257,1,95,2|0,0:0|0:0,0:0:0:0:
363,327,101283,2,0,L|457:316,1,95,8|0,0:0|0:0,0:0:0:0:
453,38,101661,5,2,0:0:0:0:
341,95,101850,1,0,0:0:0:0:
305,214,102038,1,8,0:0:0:0:
363,327,102227,1,0,0:0:0:0:
149,327,102416,1,2,0:0:0:0:
207,214,102605,1,0,0:0:0:0:
171,95,102793,1,8,0:0:0:0:
59,38,102982,1,0,0:0:0:0:
8,282,103170,6,0,P|77:270|117:250,1,95,2|0,0:0|0:0,0:0:0:0:
262,73,103548,2,0,P|193:85|153:105,1,95,8|0,0:0|0:0,0:0:0:0:
193,350,103925,2,0,P|262:338|302:318,1,95,2|0,0:0|0:0,0:0:0:0:
447,141,104303,2,0,P|378:153|338:173,1,95,8|0,0:0|0:0,0:0:0:0:
193,350,104680,5,2,0:0:0:0:
99,260,104868,1,0,0:0:0:0:
129,133,105057,1,8,0:0:0:0:
253,96,105246,1,0,0:0:0:0:
313,350,105435,1,2,0:0:0:0:
377,133,105623,1,0,0:0:0:0:
407,260,105812,1,8,0:0:0:0:
253,96,106001,1,0,0:0:0:0:
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Topic Starter
ZekeyHache
Updated~
polka
whY IS THIS DEAD
Atsuro
Whyyyyyyyyy
Topic Starter
ZekeyHache
It is not~ I just don't have much time to look for BNs here, I'll try after getting ranked my two iconed maps~
Atsuro
Hype
polka

ezek wrote:

It is not~ I just don't have much time to look for BNs here, I'll try after getting ranked my two iconed maps~
soon plx
Hikomori
Topic Starter
ZekeyHache
Hikomori

:V

Topic Starter
ZekeyHache
we are alive
MoodyRPG

ezek wrote:

we are alive
- Frontier -
god what year is this?

[General]
  1. 00:38:953 - Might be for me, but I think the BPM seems a little bit off. You might use BPM 160 here, it seems to be better for me.
  2. Might add "Janssen" in tags and I think you know why.
  3. You might add these guys in the tags too. It's in the video afterall.
[Moody's Easy]
  1. 00:38:953 (1) - In my opinion, this could be a long slider instead since the spinner might be a bit too short.
  2. 00:58:872 - It looks like you have failed to make the hitobjects corresponding to the song's rhythm. This spot is the beginning of the new part, being just a slider's end doesn't emphasize the song really well. It would be more suitable with the song's intensity if you make this spot as where the active hitobject starts (aka. circles and slider starts.) So in order to improve this error, I'd suggest you to change this slider 00:58:093 (4) - into a 1/1-beat long slider and a hitcircle with 1/1-beat gap between each hitobjects, that could represent the rhythm better.
  3. 01:11:134 - I'm not really sure if this is just a coincidence or not, but this spot shouldn't be added a finish sample here. Since the song doesn't have any cymbal sound here, and no other difficulties have also added a finish sample at this spot also. So I'd highly recommend you to remove the finish sample here.
  4. 01:23:083 (2,4) - Not really an issue here, but it is pretty irritating to see these hitobjects imperfectly stacked (or partially overlapped) to each other. I understand that this is intentional but it's kinda nonsense not to make it perfect tho. So I think these could be perfectly stacked to each other. As same as 01:21:921 (1,1) -.
[Polka's Normal]
  1. 00:10:318 (6) - After I looked at this part for several times, I noticed that these hitobjects are mostly followed the jazz(?) sound, so shall this slider. I'd recommend you to change from a 1/1-beat-long slider into 1/2-beat-long slider and a hitcircle with 1/2-beat gap between each hitobjects, in order to emphasize the song's rhythm better.
  2. 00:16:270 - There is a vocal sound here, so I think this spot should be mapped by a hitcircle. As same as 00:17:044 - if you agree with this suggestion.
  3. 01:47:793 (1) - I think adding a spinner here is kinda too sudden since there is only around 4/1-beat long to spin it. I think it should be more room for players to spin. In order to make the spinner longer, I'd suggest you to start a spinner at 01:46:189 -, and it seems more fit with the song since the song starts decrescendo here.
[Polkazek's Advanced]
  1. 00:24:235 (6,7) - After I looked at this part for several times, I noticed that these hitobjects are mostly followed the jazz(?) sound, so shall this slider. I'd recommend you to change from a 1/1-beat-long slider and a hitcircle with 1/2-beat gap between each hitobjects into 2 1/2-beat-long sliders, in order to emphasize the song's rhythm better.
  2. 00:48:095 (4,5) - It looks like you have failed to make the hitobjects represent to the song's rhythm. There are drum sounds at 00:48:286 - and 00:49:048 -, and they are pretty discernibly dominant that they shouldn't be skipped from mapping this part. In order to improve this, I'd suggest you to change from 2 1/1-beat-long sliders with 1/1-beat gap between each sliders into 2 1/2-beat-long sliders with a reverse on each sliders, with 1/1-beat gap long between each sliders, in order to represent the drum sounds located at 00:48:286 - and 00:49:048 -, which could give more feedback for players to play.
  3. 01:03:130 (3,4,5) - Hmm.. Stacking hitobjects doesn't really give much feedback for players. I think you should separate them, in order to give more feedback to players.
I think this difficulty should have more jumps and 1/4 rhythm, since Hard difficulty contains lots of jumps and complex rhythm like triplets.

[Hard]
  1. 00:09:831 - There is literally a discernible jazz sound here, so why is this spot skipped from mapping? Keep in mind that osu! is a rhythm game, that means making the main purpose of making a map to play in osu! is to make the hitobjects in the map corresponding to the song's rhythm, so it means that rhythm is the most prioritized aspect of the game. Skipping the sound in the song from mapping is discouraged to the game's concept. I'd recommend you to map this part, to make the hitobject represent the song's rhythm.
  2. 00:14:781 (2,3) - There isn't any discernible changes in the song that these hitobjects has to be spaced so far. I think you could make it nearer, so that you could emphasize the cymbal sound at 00:15:690 (1) - also.
  3. 00:42:000 (1,2,3,1,2,3) - players could easily misunderstand that these hitobjects have 1/4-beat long gap between each hitobjects since the previous stacked hitobjects have 1/4-beat gap between each hitobjects, (e.g 00:35:082 (5,6,7) -) making players gathering 100s or even a miss here. So I'd recommend to unstack these hitobjects to avoid having an unfair reading difficulty to players.
I think the last kiai part has the most spacing than the other parts in the difficulty, I think the spacing in the last kiai could be decreased. Since the song doesn't really that intense that the spacing should be high. The song in the last kiai is building up, so I think gradually increases the spacing might be more suitable with the song's intensity here.

[Insane]
  1. 01:04:684 (5,6) - Since the BPM changes here, I'd recommend you to add a new combo here in order to indicate the transition in BPM.
[Atsuro Gets No Respect]
  1. 00:10:708 (8) - I think the slider end here could be silenced, since it's pretty irritating when listening to the slider end sound.
Nothing really found in higher difficulties.
idk i dont feel like this is up to my standards, so gl! :3c
Nikakis
omegaLUL dat song, M4M here~

[Moody's Easy]
  1. 00:20:335 (4) - In my opinion a 1/2 reverse slider would fit better for the vocals because they are quite intense and lively, 2/1 slider feels a bit boring.
  2. 00:52:619 (1) - Since the tempo here is getting a bit faster than the beginning I really expected you to map something like 00:01:626 (1,2,3) - , like this 3/1 slider stands really boring and random idk.
  3. 00:58:093 (4) - I agree with Frontier from above, the rhythm on this downbeat is changing but you leave it with a sliderend and it's quite sad having it un-clickable.
  4. 00:59:646 (2,3) - Since your main DS is 1,00 it's better to change this overlap concept because DS is like 1,10 here.
  5. 01:00:420 (3,1) - Same here, DS is a bit abused.
  6. 01:05:036 (5,1) - In my opinion aesthetics are a bit ugly here, I know this is extremely subjective but this semi blanket visual here stands a bit ehhh for my eyes. I know you like centering sliders 01:08:057 (3) - but you could make a more polished visually movement like this for example https://puu.sh/zL3bK/a8ca72f19c.png
  7. 01:11:134 - lol, idk why Frontier didn't mention anything for this downbeat here aswell but hey, you end a slider again on such an important downbeat where the vocal rhythm is getting really intense and by having it on a sliderend feels really underwhelming for it. Tbh, the vocals here 01:09:595 - sound pretty much the same as 01:08:057 (3) - so a 2/1 slider would sound a lot better for them. Lastly, a circle on 01:11:134 plus two 1/1 sliders would represent the vocal melody absolutely better by having this downbeat clickable as I mentioned my point on the first lines.
  8. 01:32:615 (1) - Having a spinner doesn't really work well imo because after it the rhythm is still intense and mappable as you map them right after here 01:37:152 (1,2) - so the gap between the spinner and 01:35:633 (1) - feels really awkward. I would recommend you to map some sliders there to avoid this awkwardness that I mentioned.
[Polka's Normal]
  1. 00:18:786 (1,2,3) - Movement here might be a bit complex for the player because (3) is facing on the left too much, imo the movement would be more natural if you would make the slider more straight.
  2. 00:31:192 (1,2) - DS is a bit abused here since your main DS is 1,00.
  3. 00:54:187 (4) - Maybe make 3 circles here in order to be consistent with 00:57:314 (3,4,5) - , 01:00:420 (3,4,5) - , 01:03:517 (4,5,6) - because right now the slider makes no sense at all.
  4. 01:05:036 (1,2) - DS here is too small.
[Polkazek's Advanced]

  1. 00:04:208 (5) - aaa, please don't overmap like that in the beginning, the guitar here isn't splitted with any 1/2 sounds. I would recommend you making a simple 1/1 slider.
  2. 00:07:387 (5) - same here
  3. 00:28:116 (1,3) - I'm not really confident with this overlap here, imo it can be a bit confusing for the player, I would recommend you to avoid it.
  4. 01:30:740 (8,9,1) - Player here might read this as a small stream, imo you should get rid of this triple stacking.
[Hard]
  1. 00:18:012 (4,5) - It wouldn't hurt if you would place a 1/2 slider here for the vocal like you do at 00:19:560 (3) - .
  2. 00:32:945 (2,4) - (2) is stronger than (4) so imo would be better if you emphasize (4) more than (2)
  3. 01:25:792 (1,1,1) - They don't need NCs tbh, they are enough emphasized with these gaps xd
  4. 01:24:244 (3) - eh, same for here, the vocal is louder than the other circles so a bigger spacing would represent it better imo.
[Insane]
  1. 00:07:188 (3) - imo you should emphasize it more because guitar + vocal here are louder than 00:06:394 (1) - so yeah this equal spacing that you do is a bit ''unfair'' for 00:07:188 (3) - .
  2. 00:12:656 (1) - Unsnapped
  3. 00:11:097 (1) - imo this is overspacing when it isnt expressing any strong sounds, except the trumpet, in order to do this kroytz spacing. you could nerf it by stacking it on the sliderhead of 00:10:318 (5) - .
  4. 00:15:417 - There's a drum actually here so consider adding a circle
  5. 00:20:915 (4) -The vocal here isn't that intense here in order to make this equal spacing with other circles. imo it would be better if you nerf the spacing of it to represent the vocal weakness better.
  6. 00:28:885 (6) - Deserves more spacing because of the strong vocal.
  7. 00:25:407 (2) - lol, this looks like burai slider, isn't it xd?
  8. 00:28:885 (6) - Maybe space it more for the strong vocal?
  9. 00:48:095 (1,2,3) - This is almost a full screen jump, lol why. The overall guitar melody here is calm and stuff like this is really weird, I know that you love symmetry but this is too much for a 1/2 spacing imo.
  10. 01:11:711 (4) - Watch my suggestion from above, same thing.
  11. 01:25:792 (1,1,1) - They are unnecessary imo.
  12. 01:31:115 (1) - Deserves more spacing, like the spacing here is too small comparing this 01:28:490 (2) - when the vocal isn't that strong as the previous slider that I mentioned.
[Atsuro Gets No Respect]
  1. 00:28:885 (6,7) - Well, this is a good spot to place a slider for the vocal, maybe ctrl + g to match it with 00:30:423 (5) - but also to make this clap 00:29:077 (7) - clickable?
  2. 00:33:919 (7,8) - After this whole circle monotonicty, this would be a nice spot aswell to place a slider for the vocals so the player can rest a bit from the repeatable tapping.
  3. 01:36:393 (1,2,3) - You could take the advantage of the 1/1 gap and space this triple more out because right now it feels a bit underspaced.
Fun jumps & set, good luck!~
Topic Starter
ZekeyHache

- Frontier - wrote:

god what year is this?

[General]
  1. 00:38:953 - Might be for me, but I think the BPM seems a little bit off. You might use BPM 160 here, it seems to be better for me. Will check this later~
  2. Might add "Janssen" in tags and I think you know why. and "veridian" as well xp
  3. You might add these guys in the tags too. It's in the video afterall. No one would actually look for them, and these credits are only for the video and not the song itself, so it's not worth it for tags. They can be seen in the video anyway.
[Polkazek's Advanced]
  1. 01:03:130 (3,4,5) - Hmm.. Stacking hitobjects doesn't really give much feedback for players. I think you should separate them, in order to give more feedback to players. separated~
I think this difficulty should have more jumps and 1/4 rhythm, since Hard difficulty contains lots of jumps and complex rhythm like triplets. 1/4 and jumps in Hard aren't extreme, so I think this diff is a pretty good gap filler already by being denser than the normal diff.

[Hard]
  1. 00:09:831 - There is literally a discernible jazz sound here, so why is this spot skipped from mapping? Keep in mind that osu! is a rhythm game, that means making the main purpose of making a map to play in osu! is to make the hitobjects in the map corresponding to the song's rhythm, so it means that rhythm is the most prioritized aspect of the game. Skipping the sound in the song from mapping is discouraged to the game's concept. I'd recommend you to map this part, to make the hitobject represent the song's rhythm. As the mapper, I can choose which rhythm to map when there's more than one rhythm that can be followed. In this case, I have decided to follow the drums+vocals over the trumpet because I think it is the most appropriate way to map in this relaxing part of the song.
  2. 00:14:781 (2,3) - There isn't any discernible changes in the song that these hitobjects has to be spaced so far. I think you could make it nearer, so that you could emphasize the cymbal sound at 00:15:690 (1) - also. hmm yeah, I made (3) closer
  3. 00:42:000 (1,2,3,1,2,3) - players could easily misunderstand that these hitobjects have 1/4-beat long gap between each hitobjects since the previous stacked hitobjects have 1/4-beat gap between each hitobjects, (e.g 00:35:082 (5,6,7) -) making players gathering 100s or even a miss here. So I'd recommend to unstack these hitobjects to avoid having an unfair reading difficulty to players. It's very easy to read the difference between 1/4 and 1/2 stacks , and players of this level of difficulty must have enough brain to see it. It could be an issue in a lower diff, but definitely not here.
I think the last kiai part has the most spacing than the other parts in the difficulty, I think the spacing in the last kiai could be decreased. Since the song doesn't really that intense that the spacing should be high. The song in the last kiai is building up, so I think gradually increases the spacing might be more suitable with the song's intensity here. The music gives a feeling of going faster, so I want to emphasize that with bigger spacing.

[Insane]
  1. 01:04:684 (5,6) - Since the BPM changes here, I'd recommend you to add a new combo here in order to indicate the transition in BPM. The BPM may change but there's no change in the music; the bpm changes are mostly happening because of human error (apparently the song wasn't processed or something after the recording). Besides, there's a jump that makes it pretty readable and making it more natural to play, so there's no need for a new combo.
Nothing really found in higher difficulties.
idk i dont feel like this is up to my standards, so gl! :3c

Thanks for the mod!


Nikakis wrote:

omegaLUL dat song, M4M here~ LUL


[Polkazek's Advanced]

  1. 00:04:208 (5) - aaa, please don't overmap like that in the beginning, the guitar here isn't splitted with any 1/2 sounds. I would recommend you making a simple 1/1 slider. there's isn't any overmap, there's a clear audible sound in every 1/2 o.o
  2. 00:07:387 (5) - same here same
  3. 00:28:116 (1,3) - I'm not really confident with this overlap here, imo it can be a bit confusing for the player, I would recommend you to avoid it. I wasn't confusing, but it felt out of place, so yeah, unstacked the overlap
  4. 01:30:740 (8,9,1) - Player here might read this as a small stream, imo you should get rid of this triple stacking. it's obvious 1/2, I don't see how it would be confusing
[Hard]
  1. 00:18:012 (4,5) - It wouldn't hurt if you would place a 1/2 slider here for the vocal like you do at 00:19:560 (3) - . hmm yeah, I placed the triplet in the wrong place, so the 1/2 slider goes where you mentioned, fixed~
  2. 00:32:945 (2,4) - (2) is stronger than (4) so imo would be better if you emphasize (4) more than (2) here I'm emphasizing the whole sentence with a star shaped jump pattern, anyway, I fixed the shape because it was... out of shape xD
  3. 01:25:792 (1,1,1) - They don't need NCs tbh, they are enough emphasized with these gaps xd well, it's true that they are not needed, but I still prefer to use them
  4. 01:24:244 (3) - eh, same for here, the vocal is louder than the other circles so a bigger spacing would represent it better imo. hm I just went and did the same star pattern
[Insane]
  1. 00:07:188 (3) - imo you should emphasize it more because guitar + vocal here are louder than 00:06:394 (1) - so yeah this equal spacing that you do is a bit ''unfair'' for 00:07:188 (3) - . ok, applied
  2. 00:12:656 (1) - Unsnapped nice, fixed
  3. 00:11:097 (1) - imo this is overspacing when it isnt expressing any strong sounds, except the trumpet, in order to do this kroytz spacing. you could nerf it by stacking it on the sliderhead of 00:10:318 (5) - . but it's the downbeat + the start of another stanza
  4. 00:15:417 - There's a drum actually here so consider adding a circle I'm aware of that, but I wanna generate contrast with the vocal, that's why I skipped it and made a jump
  5. 00:20:915 (4) -The vocal here isn't that intense here in order to make this equal spacing with other circles. imo it would be better if you nerf the spacing of it to represent the vocal weakness better. I'm representing the whole sentence with a shape, I'm not going to vocal by vocal strength level emphasis
  6. 00:28:885 (6) - Deserves more spacing because of the strong vocal. hm ok, I gave it a bit more spacing without ruining the structure
  7. 00:25:407 (2) - lol, this looks like burai slider, isn't it xd? it isn't
  8. 00:28:885 (6) - Maybe space it more for the strong vocal? you already mentioned it lol
  9. 00:48:095 (1,2,3) - This is almost a full screen jump, lol why. The overall guitar melody here is calm and stuff like this is really weird, I know that you love symmetry but this is too much for a 1/2 spacing imo. hmm, yeah, reduced
  10. 01:11:711 (4) - Watch my suggestion from above, same thing. same
  11. 01:25:792 (1,1,1) - They are unnecessary imo. keeping them for preference
  12. 01:31:115 (1) - Deserves more spacing, like the spacing here is too small comparing this 01:28:490 (2) - when the vocal isn't that strong as the previous slider that I mentioned. yeah, increased
Fun jumps & set, good luck!~
Thaaaaaaaanks!
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