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BLACKPINK - AS IF IT'S YOUR LAST

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on martes, 4 de julio de 2017 at 22:45:12

Artist: BLACKPINK
Title: AS IF IT'S YOUR LAST
Tags: k-pop kpop 블핑 블랙핑크 지수 jisoo 제니 jennie 로제 rosÉ 리사 lisa yg entertainment Syph
BPM: 125
Filesize: 29674kb
Play Time: 03:28
Difficulties Available:
  1. Advanced (2,35 stars, 370 notes)
  2. Hard (3,31 stars, 628 notes)
  3. Insane (4,5 stars, 773 notes)
  4. Normal (1,65 stars, 294 notes)
  5. RIDE OR DIE (6,03 stars, 792 notes)
  6. Syph's Extra (5,66 stars, 742 notes)
Download: BLACKPINK - AS IF IT'S YOUR LAST
Download: BLACKPINK - AS IF IT'S YOUR LAST (no video)
Information: Scores/Beatmap Listing
---------------
K-pop discord server: https://discord.gg/xsBWbj3 join and get free mods from Syph and testplay from blueflame

Next: https://osu.ppy.sh/s/637749
Hitsounds by me and copied by Kisses (with the copy hitsounds tool), thanks!
SV and AR by pulse
no spinner by cheesecake
video by eunita
Pachiru
OMG HYPE if you need low diff gd i'm in ;a;
Topic Starter
Natsu

Pachiru wrote:

OMG HYPE if you need low diff gd i'm in ;a;
I'll pm u as soon as I finish my hardest diff maaybe
SilverCatalyst
yES i was thinking about mapping this but you'd be so much better
but i can gd pls w?
SilverCatalyst
whoops posted twice pretend this post doesn't exist
cisphobia
oof, already a wip! & it just came out
Redkittycats
All aboard the hype train! :D
Buttercup
blackpink in your area ♥
good luck with this mapset :3
Topic Starter
Natsu
thanks guys, atm I'm not planning to add GDs, since I didn't even finish 1 diff :oops:
Lilyanna
Majimakcheoreom
Firetruck
Majimakcheoreom
Lune
Majimakcheoreom
Seolv
Majimakcheoreom
Xiaolin
I'm cute
Lune

Xiaolin wrote:

I'm cute
Pulse
co0l
NetoOSU
Too hard for me :cry:

But,good joob <3
Luel Roseline


Oh hold on...



Where's video in extra
Flamenco
Hoyl shit kiais are so fun to play :)
Topic Starter
Natsu
wew :D and wait for hitsounds, it will be better~
_handholding

Natsu wrote:

wew :D and wait for hitsounds, it will be better~
Kisses copies hitsounds better than anyone else
Pulse
Pulse - 今日 午後9時59分
yo natsu
Pulse - 今日 午後10時0分
why is the "é" of "rosé" in capital letter?
on tags
Hola - 今日 午後10時0分
ask syph
i just copy them
Syph - 今日 午後10時0分
because i copied natsu's tags from boombayah
gg
Pulse - 今日 午後10時0分
LOL
Hola - 今日 午後10時0分
oh
Frostings
Hello from your queue. My map for M4M: https://osu.ppy.sh/s/568845

[General]
  1. It looks like your offset should start 2 beats earlier to line up with the downbeat. The downbeat then shifts around 00:46:542 -
  2. You should line up your NC scheme to land on strong notes (downbeats or strong lead-in red ticks). Looks like in the beginning you lined it up with the incorrect downbeat. In the chorus you either NC too early (one beat too early before downbeat) or too late (one beat too late after strong red tick). I would look these over
[Normal]
  1. Very highly recommend +1 AR: it will make your low-spaced 1/1 gaps and red tick objects easier to read. The low bpm effectively makes the AR a bit lower than average anyways.
[Advanced]
  1. 00:16:542 (1,2,3,4) - I feel like these patterns are not good for flow or emphasis. I would not recommend stacking before strong notes
[Hard]
  1. 00:23:262 (1) - I would remove one reverse on these sliders. I feel the sound on the blue isn't as important as making these feel much more natural
  2. 01:03:822 (1,1) - This is quite surprising the first time around, especially since most sliders were 1/2 before. I think an easier lead-in to the chorus would be better
[Insane]
  1. 00:20:382 (1,2,1,2) - Same as Hard, except these are harsher because of the faster SV
  2. In case you get comments on the spaced streams in this diff, I would say they are fine and play well.
[Syph]
  1. 00:16:302 - I would watch the flow here. It's a very extensive circular pattern, and thus not very interesting
  2. 00:58:782 (2) - The other 3/4 sliders are fine, but these ones doesn't play very well the first time around since it starts on red and passes over the white tick. On multiple testplays though it plays ok since they're expected.
  3. I'd like to mention the choruses and the other highlights of the song are extremely easy compared to some of the patterns you use in the verses. I feel making those difficult patterns easier and ramping up the chorus could have made the map more interesting. Just some food for thought.
Good luck Natsu! :)
SnowNiNo_
M4M
  • [RIDE OR DIE]
  1. 00:17:262 - 00:32:502 - the drum sound here should be clickable, the structure like this https://osu.ppy.sh/ss/8477067 make more sense at this part imo, same applied to all similar patterns
  2. 00:27:102 (1) - 00:42:462 (1) - u suddenly change from drum to vocals which make player kinda hard to play, i suggest make 00:27:102 (1) - a 1/2 instead and add a note 00:27:342 - , yea since there are drum sound at 00:27:342 - either, like what uve done at 00:23:262 -
  3. 00:57:822 (3,4,5) - ill rather stack with 00:56:862 (5) - sliderend, make the map cleaner
  4. 01:00:942 - 02:06:222 - well i think u can make the spacing increased more intense, since the current spacing cant rly express the vocal well imo
  5. 01:22:782 - 01:30:462 - well ill say inconsistent NC and sv usage here, they should be the same since the music sound the same, same applied at 2nd kiai and 3rd
  6. 01:26:622 (2) - 02:31:902 (2) - 03:21:822 (2) - this should probably be 2 notes instead to express the clap sound, and it gives a great emphasized to the music, like what Syph's Extra done
  7. 01:48:462 - well this part is kinda messy, 01:48:702 - the drum sound, which is more intense, u used a sliderreverse to express which is kinda bad, and it seems dat ur following the vocal here, but u make 01:49:182 - a sliderend instead, and 01:50:382 (1) - this isnt following the vocal correctly, is off beat
  8. 01:53:982 (4,2) - uhh stack maybe
  • [Syph's Extra]
  1. 00:34:302 (6) - NC for emphasis
  2. 01:08:862 (2) - 01:10:782 (3) - 02:14:142 (2) - 02:16:062 (3) - i think this is unrankable since the slider reverse was overlapped/stacked
  3. 01:25:902 (4) - u should NC here either to emphasis the clap sound just like 01:17:262 (1) - 01:32:622 (1) -
  4. 01:44:622 - 01:48:462 - NC spam is totally unnecessary, the hp isnt dat high dat need to used nc spam to recover, and these NCs isnt emphasizing anything since its NC everywhere, i suggest just NC every 3 notes is fine, would give a great emphasis on vocal and drum, https://osu.ppy.sh/ss/8481389
  5. 02:31:182 (4) - 03:21:102 (3) - same as 01:25:902 (4) -
  6. 02:47:982 (3) - NC for consistency
  7. 03:05:982 - well these jumps seems inconsistent to me, since in the previous kiai u didnt use the jumps 02:15:942 - 01:10:782 - , instead u just used a 1/1 reverse
  • [Insane]
  1. 00:23:262 (1) - 00:38:622 (1) - reverse should stop at 00:23:502 - instead, 00:23:622 - isnt following anything, and it express better to the sound (idk what sound is dat lol
  2. 01:47:982 (1) - this should be ctrl + g to follow the flow, suddenly break the flow from anti-clockwise to clockwise isnt a good choice since is kinda hard to play
  • [Hard]
  1. 00:23:262 (1) - 00:38:622 (1) - same as insane
  2. 01:24:342 (2) - i dont think this kinda kicks is the greatest choice in hard diff, change it to 2 notes instead would be a better choice imo since it makes the clap sound 01:24:462 - clikcable
  3. 01:32:022 (2) - 02:29:622 (2) - 02:37:302 (2) - 03:19:542 (2) - 03:27:222 (2) - same here
  4. 02:19:662 (6) - 02:20:382 (3,4) - stack instead? make the map cleaner
  • [Advanced]
  1. 01:01:902 (5) - 02:07:182 (5) - 02:55:182 (5) - NC for emphasis
:)
my map : https://osu.ppy.sh/s/534116
Deppyforce
queue m4m https://osu.ppy.sh/s/446062 (pls override the bubble pop thx!)

[g]
http://puu.sh/wyOeV/a5b35a3475.jpg maybe add 'its' to tags cuz i search with that and this didnt come up and most ppl probably wont type with apostrophe lol

[ride o r ide]
00:23:262 (1) - wanna change this to 2 stacked circles instead? to map sounds in the background
01:00:222 (2) - make this the first note in the pattern maybe cuz it fits better with all the sharp angle flows u used before in verse
01:24:342 (2) - nazi af but its not perfectly parralel cuz the end is moving into the previous slider, move the slider 2 pixels to the right will fix it
01:11:262 (1,2) - idk if this really matters cuz ur focusing on vocals, but i'd try to emphasize drums better like http://puu.sh/wyS6B/aaa06261dd.jpg same with other parts
01:21:102 (1) - isnt this nc supposed to be blue color so it continues to alternate from last part 01:19:182 (1) - which is already pink, if u want to make the same vocals have same combo colors then can u switch 01:22:782 (1) - up instead?
01:28:782 (1) - same with this and other similar parts
01:51:582 (1,2) - maybe ctrl g this so jump to the slider will hav ebetter emphasis
02:39:822 (1,2,3) - not necessary but can u make these slider seperate 'evenly' between the sliderborders? like 2 is too close to 1's head compared to how it is spaced with 3 so if u make them look equal it would look cleaner

[syph]
00:35:262 (3) - move this to around x161 y112 for better aesthetics
00:23:262 (3) - 00:38:622 (1) - inconsistent nc (add nc on first one)
01:00:942 (1,2,1) - could form an evenly spaced straight line here to make it look cleaner
01:17:862 - missing note? follow vocals better imo if mapped cuz itll feel the same with 01:17:982 (4,5) - while playing
01:36:702 - start kiai here kinda fits better cuz its vocal which is more noticeable in these kind of song but up 2 you
01:44:622 (1) - good i like how this pattern looks with ncing all notes
02:47:022 (1,2) - i would ctrl g this or smh for dat vocalist change
02:55:182 - maybe do a spinner here that ends on 02:56:622 -
03:12:222 (5,6,1,2) - srsly tho the way this looks is just its long continuous 1/4 jumps idk wat u can do about it tho but i would nc these 03:12:702 (2,3) -
03:13:062 - theres obvious drum here pls map

[insane]
01:21:102 (1) - and other parts same about combo color thing like top diff and probably same with lower diffs too
02:41:262 (1) - try move a bit to x297 y332
good

[advanced]
00:15:582 - all the blanket in these starting verse are off xd can u check it out?

[normal]
00:59:982 (1) - maybe change this combo to pink instead so its not same as the start of kiai so it creates a sense of emphasis for kiai, same for others in diff
01:17:022 (5,3) - these thing almost overlap can u move 3 away for a bit
02:43:662 (2) - change this to circle on head? cuz other ones near this are mapped to 2 syllable vocals but this is 1 syllable so it would kinda fit in better
02:51:342 (2) - same
03:14:862 (2,1) - pls try to avoid overlap like this :frowning:
Cheesecake
[Normal]

  • 01:00:942 (2,3,4) - Why not continue with the motion for 01:00:942 (2,3) - with 01:01:422 (3,4) - ? Same later
  1. 01:20:622 (1) - This NC seems quite unnecessary, 01:22:542 (1) - this one too, and the other ones later
  2. 01:25:662 (5) - This could be cuter if you made the curve go the other way, since you've put the beat and the vocal on that curve the other way gives it more of an impact
  3. 01:54:222 (4) - This is pretty low and touches the hit error bar, even though most players on Normal difficulties won't have that on
  4. 03:12:942 (2,3,1) - yikes overlap here
  5. 03:14:862 (2,1) - and this
  6. 03:14:382 (1,2,1,2) - Is there any reason for these to be straight, while the sliders for this part of the other choruses are curved?
  7. 03:20:862 (5) - You did a different slider for this part in the second chorus, so why not do the same here and put some wacky new slider!
  8. 03:28:782 (5) - For some reason I feel like it would be nicer to have this slider stick out by itself, since it's the end of the map, and also since the music drops a lot here so it would be good to not have it grouped with the objects before that
[Advanced]

  1. I'm just gonna say now I don't like the 100000 new combos in the start
  2. 00:14:862 (1) - Ok I am not happy with the second repeat, do a circle instead
  3. 00:18:462 (5) - Stack error lols
  4. 00:41:022 (1) - Could be good if you move this down to the bottom of (2) and then ctrl+g (2), not a fan of the linear flow 00:39:822 (3,1,2) - here as it is
  5. 00:47:022 (1,2,3) - Why not force some symmetry here it's almost already there
  6. 01:09:102 (2) - Stack error lols
  7. 01:47:982 (1) - Maybe you could position this differently to the rest of the group to show it's different, so instead of following the linear path of all the slider heads move it up a little
  8. 01:50:862 (1,2) - Going back to me crying about 2-repeat sliders, if you shorten the repeat and then start a slider on 01:51:342 - and have a circle on 01:51:822 - that's a much less awkward rhythm than it is now
  9. 02:14:382 (2) - another one
[no spinner]
  1. very good
[Hard]

  1. 00:23:262 (1) - >:(
  2. 00:46:062 (4) - Don't really like curve sliders like this, the ones you did in Advanced where the head and tail don't overlap are better
  3. 02:47:022 (1,2,3) - You can structure this better, like 02:50:862 (1,2,3) -
  4. 03:14:382 (1,2,3,4) - In the two choruses before you structured these parts as geometric shapes, so why not do the same here? You haven't done squares yet :P
[Insane]

  1. 00:14:622 (3) - It might be beneficial to make this slider stand out from the previous two in some way, since those two are repeats and this one isn't but the structure suggests they might be the same. Moving it out of that structure or adding an NC could fix that
  2. 01:44:622 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ok this is bonkers hard compared to the rest of the map maybe nerf that
  3. 02:55:182 (1) - Ctrl+g on this will make the flow from the stream delicious and much less slider-breaky
[Syphical's Extra]

  1. 01:06:702 (4) - This was a little weird to read
  2. 01:22:542 (1) - These raaah sliders have higher SV in Insane and RIDE OR DIE, so being a decrease here is a bit inconsistent to the set
  3. 01:38:142 (2) - stack
  4. 01:44:622 (1) - omg i fcd these
  5. 02:55:182 - Why not steal Natsu's BP so this part isnt just empty
    or add a break just dont drain the hp so much :)!
[RIDE OR DIE]

  1. 01:51:582 (1,2,3) - Covering up slider bodies with a triplet like this is a little weird, if you were to "rotate" the (1,2,3) a bit it would be better but then you'd have a less than desirable with 01:51:022 (2,1) - so hm
  2. 02:05:262 (1,2,3,4) - ok im gonna be blunt these slidershapes in this structure are super ugly
  3. 02:55:182 (1) - hey you could ctrl+g this one too
why not use the other girls as bgs for the other diffs :0 blackpink is a girl group not a lisagroup
Net0
M4M from your queue
Mod was partially done by Kalindraz with my supervision at some points, anything you think that need correction let me know so I can help him with his mods. :)
[Normal]
  1. Stack messed up your ds a bit here 01:42:462 (3,1,2) – in case you want to fix that, I really think your maps are way to polished so you probably would like to ‘fix’ that.
  2. I don’t agree much by using the same copy paste here 02:54:222 (2,3,4) - since this section even tho it’s pretty similar in the song as the “previous kiai part” it’s really different in the song compared to 01:00:942 (2,3,4) - and 02:06:222 (2,3,4) - . Both of them really makes a lot of sense but the third usage is not that great. Not a major problem tho, but if you still want to improve the diff you could use something different here 02:54:222 (2,3,4) -
  3. Here 03:12:942 (2,3,1) - If you want to make it a bit more consistent with this 01:17:742 (2,3,1) – and this 02:23:022 (2,3,1) – you should avoid the overlap in this two objects 03:12:942 (2) -/03:14:382 (1) - . The same point applies to this 03:14:862 (2) -/03:15:822 (1)

[Advanced]
  1. 00:19:422 (1,2) - stackkkkkk on 00:20:382 (1,2) - aaaaaaa
  2. 00:30:942 (1,2,1,2) - ^
  3. The NCs here really work well with the song 00:13:902 (1,1,1,2,1,2) -, but are you sure it’s the best call making this type of NC in such low level difficulty? Like the spread started quite easy and advanced there’s a lot of NC in a few seconds. Remember that NC objects are not followed by follow points in game and that’s a resource new players can try to use.
  4. What about NC here 02:55:182 (5) - ? That would be consistent with your other diffs, Insane and Ride or Die

[Hard]
  1. 00:23:262 (1) - i think same item quoted on insane diff
  2. 00:44:022 (2,3) - I suppose that it would be nice here if it were interpreted by the vocal and not instrumental as you accompany the music in that difficulty

[Insane]
  1. 00:23:502 - , 00:38:862 - U need something clickable at this point precisely because you are following the instrumental, and the last reverse passes from the instrumental point, which can cause confusion to the player
  2. 01:28:542 (2) - Could redirect the location, seeing in the editor that slider is well overlapped in relation to these 2 notes(01:27:582 (4,5,2) - ), I believe this influences the gameplay
  3. 01:44:502 (1) - this kick 1/6 slider itss really hard for a constant 21 single tap 1/3 jump.
    ^This is actually the most difficult part of the diff to have these 21 notes, it is something dull for the player who is entering this level of difficulty

[ Syph’s Extra]
  1. 00:33:102 (1) - u can raise up to be equal on 00:31:422 (3,1) - ?
  2. 00:55:182 (4) - a blanket with 00:54:222 (1) - Will look good aesthetically.
  3. 01:39:822 (5) - 01:43:662 (5) - nc on this notes to emphasize the 1/1 pause like u did on previous patterns 01:01:422 (1,2,3,4,1) -
  4. 01:44:622 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - I am afraid to say, but nothing supports this NC spam, even if it is 1/3 rhythm like you have done so far, but the placement of the notes in a random way does not bring a coherence, you create a mechanism similar to a map " TAG4 "
[Extra]
  1. 00:15:582 (1,2,3,4,5,1,2) - You made a lot of this pattern. I think i need a better division of this pattern, the transition from this current form gives the player a confusing interpretation, in my opinion, it would be more efficient to divide in 3 1-2 patterns with emphases in the last note with a more extensive jump in relation to the vocal (Yes I know that your nc is according to the instrumental) but I believe that it could apply exclusively to this pattern that has in the first part of the song until the first kiai (u can look a example https://osu.ppy.sh/ss/8486237 ) If you want to keep the pattern following the instrumental, just from the NC on 00:15:822 (3) -
  2. 00:23:262 (1) - i think need a normal sampleset to equal on 00:23:502 (2) -
  3. 01:47:502 (1,1) - obvious nc i suppose xD
  4. 03:04:302 (2) - stack with 03:03:342 (3) - lol sounds like a overlap this form
  5. 03:12:942 (1,2,3,4,5) - same on 03:12:222 (3) -
Solid mapset as always by Natsu. Personally I’m looking forward for Despacito mapset, but best of luck with this one too. o/
Doormat
m4m from your queue, sorry it's a bit late yesterday was canada day lol =w=;

there are some blankets you can fix in your lower diffs; quite a few to look out for and they aren't really a huge deal, but would be nice if you could go over them and fix them if you can

[General]
  1. video isn't muted

[Advanced]
  1. 00:43:662 (3) - feels weird to switch to drum emphasis for this slider when the entire section before is mainly focussed on vocals. maybe try two 1/2 sliders here?
  2. 01:04:062 (2,4) - 01:11:742 (1,3) - honestly i think these would be more appropriate if they were two circles instead of a slider, since vocals place equal emphasis on both red tick and white tick. same applies to the other choruses 02:09:342 (2,4) - 02:17:022 (1,3) - and 02:59:262 (2,4) - 03:06:942 (1,3) -
[Hard]
  1. 00:44:022 (2,3) - consider Ctrl+G for the rhythm here; i feel that putting the circle on the blue tick and slider on the white tick is nicer for vocal emphasis
  2. 01:18:582 (2,3) - i feel that this is a bit tricky to read for the intended target audience due to the somewhat high note density here. consider removing the (2) altogether? i feel that it'd make it easier to read. also applies to 02:23:862 (2,3) - and 03:13:782 (2,3) -
  3. 02:10:302 (1,2,3) - 1->2 has more distance than 2->3 which is a bit odd, since it seems you were going for for an equal distance triangle
  4. 02:12:702 (3) - i feel this should be stacked underneath 02:11:982 (6) - instead in order to maintain the equal distance triangle pattern you use for your choruses
[Insane]
  1. 01:48:462 (1,2) - 01:49:422 (1,2) - 01:50:382 (1,2) - i know the vocals are 1/3 and there's a snare on the red tick, but i don't think trying to combine vocal track and drum track here is a good idea because the 1/6 repeat slider sounds really messy. i'd stick with using one or the other, but not both
going on a quick lunch break; will mod the last two diffs after i get back

[Syph]
  1. okay you do this for all your 1/3 rhythms but why make them all a NC? imo it just makes it more difficult to read, especially because of the unpredictable movement patterns and spacing
  2. 00:14:862 (1,1,1,1) - care to explain this movement pattern? doesn't feel all that appropriate seeing as how they're all the same sound; the increase in spacing doesn't really seem appropriate. this is actually something you do with most of your 1/3 rhythms actually
  3. 00:18:942 (1,2,3) - 00:22:782 (1,2,3) - 00:26:622 (2,3) - these are all the same sound, why are they all mapped differently?
  4. 00:30:222 (1,1,1,1) - this is the only 1/3 rhythm you used that looks appropriate since equal emphasis is being placed on all notes
  5. 00:30:942 (1,2,1,2,3,4,5,6) - 00:34:782 (1,2,1,2,3,4,5,6) - i kind of expected a star pattern like the one you used at 00:15:582 (1,2,1,2,3,4,5,6) - since these have the same phrasing
  6. 00:41:982 (2,4) - pattern here differs from 00:34:302 (6,7,8) - 00:38:142 (6,7,8) - despite being the same musically?
  7. 00:45:582 (1,1,1,1) - equal distance would be more appropriate, explained why earlier
  8. 00:53:502 (5) - repeat slider doesn't feel appropriate for use here imo, since the song places emphasis on 00:53:262 - and 00:53:742 - . also applies to 01:58:782 (5) -
  9. 01:01:302 (2,1,2,3,4,1) - buildup here feels a bit unexpected since it starts on the blue tick. maybe consider starting the buildup at 01:00:942 - instead. also applies to the other two pre-choruses as well
  10. 01:17:262 (1,2,3,4,5,6,7) - the lower note density here in comparison to the rest of the chorus makes this stand out a lot more. also applies to the other two choruses
  11. 01:34:542 (1,2,3,1,1,1,1) - i have similar complaints about spacing here too since the music places equal emphasis for 01:34:542 (1,2,3) - and equal emphasis for 01:35:502 (1,1,1,1) -
  12. 01:36:942 (3,4,5,6) - 01:39:342 (1,2,3,4,5) - since these two parts are both being mapped to the rap, the difference in spacing doesn't sit right with me. care to explain why? also applies to 01:40:782 (3,4,5,6) - 01:43:182 (1,2,3,4,5) -
  13. 01:44:142 (1,2) - this 2/3 spacing could be easily be misread as the 1/3s you map right after it
  14. 01:44:622 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - the random spacing differences don't make much sense to me. the song is clearly structured so that every 3 notes has equal emphasis, e.g. 01:44:622 (1,1,1) - , then 01:45:102 (1,1,1) - , then 01:45:582 (1,1,1) - , then 01:46:062 (1,1,1) - , etc. care to explain why spacing here feels so random?
  15. 01:47:182 (1,1,1) - i don't think mapping the 1/6 is a good idea; this is the only 1/6 you mapped in the entire map and it comes off as unexpected
  16. 01:49:902 (1,2,3,1,1,1,1) - read what i wrote for 01:34:542 (1,2,3,1,1,1,1) - cause that can also apply here
  17. 02:55:182 - you could add a break here if you want consistency with Natsu's diffs but it's not really necessary
  18. 03:05:982 (1,2,3,4,5,6) - there's no density increase in the music between the first two choruses and the last chorus at this spot; why is the last chorus mapped so densely?
[RIDE OR DIE]
  1. 01:48:622 (2) - 01:49:582 (2) - 01:50:542 (2) - mentioned this in the Insane about how the 1/6 repeat sliders sound messy, and i think it can apply here too. i suggest sticking to either vocals or drums, but not both
not sure how i feel about Syph's Extra, but cool set. normal looks fine for the most part
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