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Yuka Tsujiyoko - March Ahead [Taiko]

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Topic Starter
-Tenshi-

Voyage wrote:

For M4M queue.

[General]
  1. Offset should be changed from 696 to 679, double check to see if my offset is better for your mapset. (-17 for moving all notes in time.) I feel that 696 is a bit better, will change if someone else say the same about offset.
  2. Add Yuka Tsujikyoko in tags for composer, add iQue Player, Wii, Wii U in tags for platform, add game ost, and soundtrack in tags to indicate it's a video game soundtrack.Yuka Tsujikyoko is already in the title of the map, and i prefer keeping only nintendo 64 as platform as the game came out on this platform first. Soundtrack and game ost has been added.
  3. Maybe bump the OD for Oni from OD5 to OD5.5 to differentiate from Kazaze's Muzukashii difficulty settings. Done.
  4. Oni's SV can be bumped from 1.40 to 1.60. I prefer 1.40 for slow maps.

[Kantan]
  1. 00:10:696 (12) - Change to k, to emphasize the music trailing off like you did before at 00:08:877 (9). Done.
  2. 00:32:515 (39) - ^, emphasizing the music trailing off like previously at 00:30:696 (36). Done.
[Futsuu]
  1. 00:21:605 (17) - Change to k, the instrumental sounds a bit higher like 00:22:059 (18) and the kat would suit it well. I keep d to contrast with 00:22:059 (18) -
  2. 00:43:423 (17) - ^ same
[Oni]
  1. 00:05:451 (25) - Change to k, the instrumentals sound a bit higher compared to the note at 00:05:224 (24) and the kat would suit it well. The 3 don follow the drums in the background so i'll keep d.
  2. 00:14:088 (63) - Change to d, it would contrast the higher sounding instrumentals before at 00:13:860 (62) and it'd play well as a d,k,d triple pattern. the sound is lower on the 3rd notes so i'll keep kkd.

Best endeavors with this mapset.
Thanks for the mod !
Izzywing
Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
Topic Starter
-Tenshi-

Hobbes2 wrote:

Sorry for late, I'm kinda busy irl so it's held off a lot of my mapping stuff, but it'll be done soon. I'm WIP, so its coming soon.
No problem, take your time !
ZekeyHache
Hey, I mapped Easy for Hobbes cuz I like Paper Mario~
Feel free to reject my diff without remorse since I didn't ask you directly and I'm the worst mapper ever :p

If you take it, then I'll hitsound it after Hobbes so we both have the same~
and don't forget to add me to tags



shitty easy
osu file format v14

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Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:ezek's Easy
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Hobbes2
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:3
Topic Starter
-Tenshi-
Thanks a lot for the diff ! I really like having more people who likes the game to the map :)
Kazaze
Toclik
Ozu
Hi ( ´ ▽ ` )ノツ
From your taiko modding queue m4m~
00:07:514 really like this part at BOOM! xD



[ General ]

OD is so high. recommand 3345



[ Kantan ]

Perfect on my thought xD



[ Futsuu ]

00:15:468 (1) - move 00:16:377
00:37:286 (1) - ^

00:27:514 (27) - k. you use "many d in low melody of this part" and "many k in high melody of this part" and wanna consistence all diff in this part.
00:49:332 (27) - ^



[ Kazaze's Muzukashii ]

00:02:059 (7) - k?

00:04:332 (15,16,17,18,19,20,21) - kdddkkk

00:13:423 (46,47,48,49,50) - reverse 00:09:786 (34,35,36,37,38) (dkdkk) to regular pattern.

00:17:059 (62) ~ 00:18:877 (66) - 1/2 dkdk following synth sound.

00:38:877 (149) ~00:40:696 (155) - ^. very diffrent to 00:17:059 (62) ~ 00:18:877 (66) like another diff.



[ Oni ]

00:29:332 (138) - k. very charming note, but this diff is (oni but) only 3 star, so they even harder if here is K. or you can change 00:29:105 (137) - to d.

00:51:150 (76) - same that 00:29:332 (138), but i recommand K finisher so i suggest to change 00:29:105 (137) - to d.



i think this is perfect map that will be ranked soon!
Good luck~♪ (*´∀`)
Kazaze

404 AccNotFound wrote:

[ Kazaze's Muzukashii ]

00:02:059 (7) - k? Nope because 00:06:150 (22,23) -

00:04:332 (15,16,17,18,19,20,21) - kdddkkk I'm focusing on the melody here, there's no need for a change

00:13:423 (46,47,48,49,50) - reverse 00:09:786 (34,35,36,37,38) (dkdkk) to regular pattern. No, the melody is clearly lower on 00:13:650 (47,49) -

00:17:059 (62) ~ 00:18:877 (66) - 1/2 dkdk following synth sound. I'm keeping that part relatively spaced out because it's juxtaposed to two 1/4 patterns

00:38:877 (149) ~00:40:696 (155) - ^. very diffrent to 00:17:059 (62) ~ 00:18:877 (66) like another diff. I don't really get your suggestion, the second part is harder than the first one because it's further into the map.

i think this is perfect map that will be ranked soon! I hope so too!
Good luck~♪ (*´∀`) Thank you!
Sorry :o
Thanks a lot for modding anyway!
Topic Starter
-Tenshi-

404 AccNotFound wrote:

Hi ( ´ ▽ ` )ノツ
From your taiko modding queue m4m~
00:07:514 really like this part at BOOM! xD



[ General ]

OD is so high. recommand 3345 I thinks that's fine like it is.



[ Kantan ]

Perfect on my thought xD Thanks :3



[ Futsuu ]

00:15:468 (1) - move 00:16:377 No, because 00:15:241 (28,1,2) - follows the melody.
00:37:286 (1) - ^ Same

00:27:514 (27) - k. you use "many d in low melody of this part" and "many k in high melody of this part" and wanna consistence all diff in this part. Really like the idea actually, it makes like a reverse patern of 00:22:514 (19,20,21,22,23,24,25) -
00:49:332 (27) - ^ Same.

[ Oni ]

00:29:332 (138) - k. very charming note, but this diff is (oni but) only 3 star, so they even harder if here is K. or you can change 00:29:105 (137) - to d. 00:29:105 (137,138) - Both notes sounds the same so i keep them k.

00:51:150 (76) - same that 00:29:332 (138), but i recommand K finisher so i suggest to change 00:29:105 (137) - to d. Same.



i think this is perfect map that will be ranked soon! Thanks :3
Good luck~♪ (*´∀`)
Thanks for the mod !
Kazaze

-Tenshi- wrote:

Looking for BNs check :3
T'es une pute Quickie
Kazaze
Kaze-Update
osu file format v14

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TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
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Surono
:^V

oni
hp 5,5
00:27:514 (130,131,132) - ddk, to represent the clear contrast of sounds and keep consistency mirror colors of 00:23:877 (114,115,116) - these. apply on next similar part

Kazeze
00:22:514 - ~ 00:29:332 - too dense, nerf a bit. suggestion to delete: 00:22:741 - 00:23:196 - 00:25:014 - 00:25:468 - 00:28:650 -
00:00:696 - ~ 00:07:514 - ^ selfmod
00:26:377 - 00:06:832 - kat

kantan & futsuu
kantan hp 7,5 then od 3,5
00:29:332 - kat finish and next
Kazaze

Surono wrote:

:^V You quick ♥

Kazeze
00:22:514 - ~ 00:29:332 - too dense, nerf a bit. suggestion to delete: 00:22:741 - 00:23:196 - 00:25:014 - 00:25:468 - 00:28:650 -
00:00:696 - ~ 00:07:514 - ^ selfmod Re-worked~
00:26:377 - 00:06:832 - kat Ok!
Thank yooooouuu ~
Kaze-Update
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:No o Koe Kawa o Koe Doko made mo
TitleUnicode:野をこえ川をこえどこまでも
Artist:Yuka Tsujiyoko
ArtistUnicode:辻横由佳
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
BeatmapID:1100364
BeatmapSetID:516809

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
696,454.545454545455,4,1,0,60,1,0
7968,-100,4,1,0,60,0,1
22059,-100,4,1,0,60,0,0
22514,-100,4,1,0,40,0,0
26150,-100,4,1,0,60,0,0
29786,-100,4,1,0,60,0,1
43877,-100,4,1,0,60,0,0
44332,-100,4,1,0,40,0,0
47968,-100,4,1,0,60,0,0


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Topic Starter
-Tenshi-

Surono wrote:

:^V :v:v:v

oni
hp 5,5 done
00:27:514 (130,131,132) - ddk, to represent the clear contrast of sounds and keep consistency mirror colors of 00:23:877 (114,115,116) - these. apply on next similar part Done on both part



kantan & futsuu
kantan hp 7,5 then od 3,5 done
00:29:332 - kat finish and next done
Thanks a lot sir ♥ :v:v:v
Surono
recheck

i forget if this short duration, apply this spread OD HP from Oni ~ Kantan = OD: 5,5 | 5 | 4.5 | 4 ~ HP: 6 | 6 | 7 | 7

futsuu
00:16:832 - add don

kantan
00:16:605 - same above

can you refer me source metadata of this song?
Topic Starter
-Tenshi-

Surono wrote:

recheck

i forget if this short duration, apply this spread OD HP from Oni ~ Kantan = OD: 5,5 | 5 | 4.5 | 4 ~ HP: 6 | 6 | 7 | 7

futsuu
00:16:832 - add don

kantan
00:16:605 - same above Everything applied

can you refer me source metadata of this song? Got the metadata from here http://vgmdb.net/album/409 (It's the 5th track, and i verified the romanji translation with Nardo).
Surono
Nominated

edit:
vgmdb, u can call me again if theres wrong about metadata.
Kazaze

Surono wrote:

Nominated
Yaaay :)
Raiden
catchy

[oni]
00:03:196 (15) - don for contrast with 16
00:14:105 (63,65) - ctrl+g? the melody kinda does down-up-up
00:26:832 (126,127) - both dons (for melody again)
00:35:923 (1,3) - ^
00:48:650 (64,65,66,67) - d dkd for more accurate melody following?

[kazaze]
can you like, use clap? XD
this diff has literally no 2/1 break whatsoever

in my opinion that'd be fine, i'm just recommending you to fix this to avoid conflict during qualified (there are still many spread and technical purists out there ;) )

[futsuu]
00:15:241 - 00:22:514 - this section is probably too much without a 2/1 break at least, try to insert some (in 00:17:514 - 00:20:241 - for example, whatever you see that feels better with the song)
00:27:286 - you probably want a kat here for better spread (muzukashii is way denser in this section)
00:37:059 - similar problem as 15:241

[kantan]
similarly to futsuu, you probably want 1 or 2 4/1 breaks during kiai

that would be all from me, you can poke me back

edit: any metadata references so i don't have to kiss kwan's ass ask kwan for further assistance
Kazaze

Raiden wrote:

[kazaze]
can you like, use clap? XD I'm so used to map using the w key :?
this diff has literally no 2/1 break whatsoever

in my opinion that'd be fine, i'm just recommending you to fix this to avoid conflict during qualified (there are still many spread and technical purists out there ;) ) Arf right but I don't know where I could possibly make room for such a break ; Hope it's fine
Thanks a lot
Topic Starter
-Tenshi-

Raiden wrote:

catchy

[oni]
00:03:196 (15) - don for contrast with 16 Done.
00:14:105 (63,65) - ctrl+g? the melody kinda does down-up-up i agree
00:26:832 (126,127) - both dons (for melody again) Both works imo but i prefer the way made it.
00:35:923 (1,3) - ^ Done.
00:48:650 (64,65,66,67) - d dkd for more accurate melody following? well that would make too much don in this part and doesn't reflect they way i see this part.

[futsuu]
00:15:241 - 00:22:514 - this section is probably too much without a 2/1 break at least, try to insert some (in 00:17:514 - 00:20:241 - for example, whatever you see that feels better with the song) i think that's good, i tried to delete some notes but i ended up having a wierd star rating too.
00:27:286 - you probably want a kat here for better spread (muzukashii is way denser in this section) done and added a don here 00:45:468 (20) -
00:37:059 - similar problem as 15:241 done

[kantan]
similarly to futsuu, you probably want 1 or 2 4/1 breaks during kiai same as futsuu

that would be all from me, you can poke me back

edit: any metadata references so i don't have to kiss kwan's ass ask kwan for further assistance

IamKwaN wrote:

there's an international version, where you should use that as the romanised title as they are referring the same song (try listening here), so

Unicode Title: 野をこえ川をこえどこまでも
Romanised Title: March Ahead
Unicode Artist: 辻横由佳
Romanised Artist: Yuka Tsujiyoko
Source: マリオストーリー

References:
+ http://media.vgm.io/albums/90/409/409-1349949530.jpg
+ http://media.vgm.io/albums/90/409/409-1338391266.jpg
+ http://media.vgm.io/albums/53/2035/2035-1310392089.jpg
+ https://www.nintendo.co.jp/n01/n64/software/nus_p_nmqj/

good luck!
Thank you for the mod ! :)
Raiden
Okay, diffs are easy enough for beginners and spread has been mostly respected.

Muzukashii would not work with 2/1 breaks as it would break the structure of the map.
Kantan and Futsuu while not having 4/1 breaks during kiai do give a lot of room for newer players to rest due to the calm nature of the song.

Since metadata was changed, I cannot qualify. Fixing the bubble, call Surono.
ZekeyHache
rip std
Surono
call surono!
Surono
It's me! *not Mario*
Kazaze

Surono wrote:

It's me! *not Mario*
Thanks not mario
Hanjamon
gratz, thanks for map this!
Topic Starter
-Tenshi-
Hype! Thanks guys!
zigizigiefe
Congratz -Tenshi- and Kazaze <3
Kazaze

zigizigiefe wrote:

Congratz -Tenshi- and Kazaze <3
Thank you so much <3
Nardoxyribonucleic
Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.

Please let me know your opinion towards these so we may proceed as indicated.
Kazaze

Nardoxyribonucleic wrote:

Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty
This has previously been adressed,
I didn't know where to make room for such a break in my map and decided to keep the structure of it intact if it wasn't a problem and was not something to absolutely fix in order to be rankable.
The lack of 2/1 breaks wasn't judged a problem - see Raiden's Re-bubble post ; and so it was agreed to be left that way.

I don't think there is need for a change but if it appears to be a major issue I'll of course agree on modifying it to add 2/1 breaks.
zigizigiefe
I'm just here to share my opinions and explain Nardo's concerns by my own way.

1-Why 1.6 SV?
My opinions: Well, 1.4 Velocity cannot reflect the density of the song. When song goes with distinctive density, 1.6 expresses it perfectly. There's nothing about reading problem or overmapping. BPM is low, so 1.6 doesn't make reading harder.

2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. Muzukashii diffs don't have to contain 2/1 spacing everytime according as Muzus which barely have 2/1 spacing.

That's it. It still depends on -Tenshi- and Kazaze's opinions.
Kazaze

zigizigiefe wrote:

2-Why is Kazaze's diff consecutively mapped?
My opinions: The song is kinda short. He chose the way that he can use enough 1/1 spacing, easier patterns according to the density. The map doesn't have to contain 2/1 spacing everytime according as maps which barely have 2/1 spacing.
Well. I'm totally on the same page here, I couldn't have possibly put it better, thank you for that!
Topic Starter
-Tenshi-

Nardoxyribonucleic wrote:

Do you have any reason of using 1.6 as base slider velocity? I think SV 1.4 is completely fine for this scenario. In addition, Kazaze's Muzukashii is too consecutively mapped without any 2/1 or longer rests throughout the difficulty, which is rather imbalanced as Futsuu has plenty of them.

Please let me know your opinion towards these so we may proceed as indicated.

I choosed 1.6 as based slider velocity simply because the bpm is low and i think a higher scroll speed is easier to ready on slow maps. Basically, just a personal preference.

For kazaze's Muzukashii, it's balanced since the song is slow enough to have time to rest without any 2/1 rests, adding some would feel kinda forced in my opinion.
qoot8123
About 2/1 issues on muzu, I think it is possible to add 2/1 break on 00:22:514 - ~00:26:150 - (consider this is the most calm part),there is example. (00:44:332 - ~00:47:968 - as well)

Additionally,00:00:696 - ~00:04:332 - could be improved by following snare which is pretty important role on this song, there is example (Muzu)

And about 1.6 base SV, I think change base sv is not encouraged because it not only impacts scroll speed and note's distance but also display time of spinner (and slider). Although there aren't any spinner or slider , it would be better to set higher scroll speed by changing SV multiplier which only effects scroll speed and note's distance.

That's what I think about .
Kazaze

qoot8123 wrote:

About 2/1 issues on muzu, I think it is possible to add 2/1 break on 00:22:514 - ~00:26:150 - (consider this is the most calm part),there is example. (00:44:332 - ~00:47:968 - as well)
While this would work totally fine, I would argue that it seems like a cop-out when compared to the rest of the map, and I don't like it at all. It's forced onto a part that is otherwise totally fine according to density.

qoot8123 wrote:

Additionally,00:00:696 - ~00:04:332 - could be improved by following snare which is pretty important role on this song, there is example (Muzu)
That works too I guess, as would work a lot of other structures depending on who maps it. I prefer having a structure mainly following the melody here as the rest of the map does.
Nothing necessary here.
Nardoxyribonucleic
Disqualified as the concerns raised by qoot are valid. Additional modding as follows.

  • [General]
  1. Here is the resized BG with resolution of 1366x768.
  2. Base slider velocity should be 1.4 for all difficulties regardless of song bpm in this case. This is to ensure optimal spacing between 1/4 patterns. In addition, the pace of music is not fast to support the use of 1.6 as well.
  3. You may end the kiais at 00:22:514 and 00:44:332 - respectively as tambourine stills exist at 00:22:286 and 00:44:105 -
  • [Kazaze's Muzukashii]
  1. 00:22:741 (80,81) - these notes could be removed for an essential 2/1 break in between the dense kiais considering this is the most calm session. This allows players to rest a bit and prepare for upcoming patterns, which is not forced at all.
  2. 00:24:559 (87) - similar to ^ , you may delete this note and change 00:24:786 (88) - to k for a better spread with Oni and cohering with the density gradient demonstrated in all other difficulties.
  3. 00:26:377 (93) - this note could be deleted as well to follow the density arrangement as above.
  4. 00:44:559 (159,160) - same as 00:22:741 (80,81) -
  5. 00:46:377 (166) / 00:46:604 (167) - same suggestion as 00:24:559 (87) / 00:24:786 (88) -
  6. 00:48:195 (172) - same as 00:26:377 (93) -
  • [Oni]
  1. 00:24:105 (115) and 00:27:741 (131) - as the session is rather calm, consider removing this note to make the 1/2 chain noticeably shorter than those in kiais ?
  2. 00:45:923 (53) and 00:49:559 (69) - same as ^
You may call me back after that.
Raiden
I don't have pc now, but I disagree entirely with Nardo and qoot's posts. If you decide to not change anything, call me back for a rebubble tomorrow.
Topic Starter
-Tenshi-

Nardoxyribonucleic wrote:

Disqualified as the concerns raised by qoot are valid. Additional modding as follows.

  • [General]
  1. Here is the resized BG with resolution of 1366x768.
  2. Base slider velocity should be 1.4 for all difficulties regardless of song bpm in this case. This is to ensure optimal spacing between 1/4 patterns. In addition, the pace of music is not fast to support the use of 1.6 as well.
  3. You may end the kiais at 00:22:514 and 00:44:332 - respectively as tambourine stills exist at 00:22:286 and 00:44:105 -
  • [Oni]
  1. 00:24:105 (115) and 00:27:741 (131) - as the session is rather calm, consider removing this note to make the 1/2 chain noticeably shorter than those in kiais ?
  2. 00:45:923 (53) and 00:49:559 (69) - same as ^
You may call me back after that.
Applied all general suggestions, apparently the "1.40 or 1.60" is gone from the ranking creteria so I changed it even if i don't understand why this is an issue in the first place.

No changes on oni, i prefer to keep this part like it is.

The rest is up to kazaze.
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