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Shishido Kavka - Ashita o Narase (TV Size)

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Topic Starter
mantasu
This beatmap was submitted using in-game submission on Friday, July 9, 2021 at 9:20:22 PM

Artist: Shishido Kavka
Title: Ashita o Narase (TV Size)
Source: FAIRY TAIL
Tags: female japanese j-pop metal rock anime zero ZERØ 0 op opening 22 2014 wo フェアリーテイル ゼロ seselis1 Neoskylove Affirmation AF
BPM: 167
Filesize: 13419kb
Play Time: 01:29
Difficulties Available:
  1. Daijoubu (4.96 stars, 322 notes)
  2. Hard (3.37 stars, 231 notes)
  3. Insane (4.35 stars, 288 notes)
  4. Normal (2.11 stars, 175 notes)
Download: Shishido Kavka - Ashita o Narase (TV Size)
Download: Shishido Kavka - Ashita o Narase (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

大丈夫
心を決めたら 振り返るな
ずっと味方さ ボクは必ず

We'll be alright -
Once you've made up your mind, never look back!
'Cause I'll always be on your side!

Hitsounds by Affirmation
Mombei
Hi, from #modreqs :)

[General]
  1. You are going to need at least a Normal and a Hard to have a proper spread, since Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level and The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
  2. You may want to add "Metal" to the tags
  3. You may want to correct the song title to "明日を鳴らせ" and add "Ashita Wo Narase" to the Romanized Title
[Insane]
  1. 00:06:354 - It is beyond me why you'd have the volume set to 5% here. I suggest you set it way up and add hitsounds to match that section of the song
  2. 00:06:354 (1,1) - These don't quite play well into each other. You want the slider's body to follow the cursor's movement into it, to have proper flow. If you intended to emphasize that sound with uncomfortable movement, then I suggest you just use a straight slider tilted by 5 degrees, like this.
  3. 00:08:510 (1) - I suggest you change this slider so it's tilted by 5 degrees (or any other inclination, really, 5 degrees is usually agreed to be the most visually pleasing) and rearrange other straight sliders so they are tilted by the same amount. Keeping consistent visual patterns for things such as the shape and inclination of sliders will make it easier to read the map.
  4. 00:11:384 (1) - You may want to shorten the spinner to the previous blue tick and add a circle. This is because important sounds (in this song's case, on every white tick) should be emphasized with clickable objects. If you don't place a clickable on that sound, it will feel as though the whole map is played on the offbeat
  5. 00:12:103 - I'm not quite sure what rhythm you are trying to follow for this section, up to 00:35:097 ; 00:12:103 (1,1,2,3,4,5,1) follows a mix of the guitar and bass, applying the rule of 1 3 2 4, which is fine, 00:14:259 (4,5,6,7) - skips two blue ticks on guitar sounds that ARE there, 00:14:977 (1,2) only emphasizes the bass line, 00:15:696 (3,4,5,6) emphasizes sounds of different strenght the same way (which is not inherently bad but should be avoided, especially if you're not consistent with it), 00:16:414 (1,2,3) focuses the bass again but for some reason 2 also has a slidertail on a drum sound, 00:17:313 (4) clicks on a red tick and is a different sound being emphasized, but only through rhythm and not at all through visuals, 00:18:211 (2) puts a bass sound on a sliderend even though it's the same sound, with the same intensity as that of the sliderhead, and so on. The basic rhythmic structure of the map is flawed. You sort of got where to place sounds, but the clickables are way off. I suggest you familiarize with basic rhythm before coming back to this section.
  6. 00:30:067 (4) - 00:32:582 (3) - These SV changes do not have any back-up in the song. The intensity stays the same, there is no reason for SV to change
  7. 00:34:738 (7) - THIS is SV variation done well, fitting of a less intense moment in the song
  8. 00:35:434 - Missed a rather important sound. It would be fine if you followed the vocals, but again, here you're following a mixture of vocals and drums
  9. 00:37:500 (6) - There is no sound to support this circle nor is it complementary to the song in any way, I suggest you remove it
  10. 00:40:823 (1,2,3) - This. This is right. Emphasize stronger sounds with larger spacing. What you did there is spacing emphasis. I'm not sure whether it's intentional, but that is exactly what you should be doing
  11. 00:44:416 (5,6) - Again, no sounds to support 1/4 here, nor is it complementary to the song. Same applies for most 1/4ths of the section
  12. 01:14:775 (6,7,8) - This is a perfect example of a triple that IS supported by the song. If you wanna add more 1/4ths, look for similiar sounds in the song
  13. 01:19:446 (1) - - The start of a spinner doesn't have nearly as much strenght as a clickable object. The spinner should begin right after a circle that should be placed where the spinner starts

You seem to have an understanding of simple hitsounding, which is good. You do sometimes mess it up though (00:14:617 (6) - 00:25:576 (2) etc.). You seem to understand where sounds should be (made exception for triples that aren't backed up by the music, or kicksliders) but you don't seem to have a consistent logic behind your object placement. Before working on spacing, I suggest you familiarize with basic rhythm and irregular rhythm. Once you have an understanding of when and where to use circles or sliders, you may want to learn about basic spacing and spacing emphasis.

I hope the time and effort I put into this mod will help you grow as a mapper. I wish you luck. Cheers ;)
Topic Starter
mantasu
Okay, thanks! Gonna remap applying your suggestions. I came back with 5* ;o;
-Aerith-
Hello !!! :) :) :)

you ask for Hitsound modding on my queue right ?
and of course i check it. i dont see any problem with it.
your hitsound is fine and the timing is okay too :D

so.... no kudos please (dont give me kudos)
Topic Starter
mantasu
Ok TY ^^
LimePixel
Hi, NM from my queue.

If you're intending to rank this, you'll need a full spread of diffs, that means a new Normal and a Hard diff.

[Easy]
-00:32:200 (2,3) - Make the slider lead into the circle perfectly.
-Check 00:54:747. In AiMod, this isn't snapped correctly with Distance Snap.

[Unknown]
-00:19:457 (2,3,4) - Jumps are kinda too big for a non-kiai section.
-00:24:841 (5,6,7) - Unnecessary spacing between #5-#6, and #7
-00:27:713 (5,6,7) - Same here. If you want to emphasize that loud sound i suggest using a slider starting at 5 and ending at 6, instead of 2 circles. Same goes for above^
-01:03:821 (1,2,3,4,5) - Doesn't look that symmetrical
-01:04:719 (6) - Not in actual center of pentagon
-01:21:806 (2) - Unnecessary clap (at reverse arrow)
-01:22:883 (4) - ^
-01:23:242 (1) - ^
-01:24:319 (3) - ^
-01:25:755 (7) - NC because it stands out?

Hopefully this helps.
Topic Starter
mantasu
ofc I'll make other diffs (but 4* gd) and I won't quote bc I fixed everything you said
THANKS!
SUPER HYPER AYA
Hi from #ModReq
Quick contribution o/

[Tempo]
00:00:000 - 167bpm Offset 600
[Normal]
00:20:713 (1) - Placed a bit high on the grid
00:49:087 (7) - Same but low this time
00:55:016 (1) - This slider doesnt match a sound like the previous one , i would see a single circle here
01:17:477 (4,5) - I would align this for the flow
Topic Starter
mantasu
[quote="Ayato_k"]Hi from #ModReq
Quick contribution o/

[Tempo]
00:00:000 - 167bpm Offset 600
imao offset is fine in both places, I saw other mappers start it there, where the map starts
About bpm at first I did 167, but then did it more precise (at least that's what I think, but idk myself). But I got timing check and it said it's ok (read above ;D), so i'll leave it, unless others would say
[Normal]
00:20:713 (1) - Placed a bit high on the grid -why :D, can't half of an object go off the grid? It still fits in the area
00:49:087 (7) - Same but low this time -^ but fixed blanket xd
00:55:016 (1) - This slider doesnt match a sound like the previous one , i would see a single circle here -idk ,but there are 2 sounds; i'll think about that
01:17:477 (4,5) - I would align this for the flow - there would be an overlap, but I have modified in other way[/quote

Aight, thanks :)
Nightsky
From my modding queue.

Unknown

- OD can be increased to somewhere around 8.
- 00:17:124 (3) - 00:22:867 (3) - 00:28:611 (8) - these 1/4 sliders followed by a stream can be tricky, consider turning them to a stream as well and adding a New Combo to them if you wish to.
- 01:14:602 (5) - New Combo here
- 01:15:141 (10) - ^
- 01:16:578 (6) - ^
- 01:17:836 (5) - ^

Other than that nothing much I can spot.
Interesting and fun map. Good luck with it! :D
Topic Starter
mantasu

Nightsky wrote:

From my modding queue.

Unknown

- OD can be increased to somewhere around 8. -yeah, at first it was 8, I had lowered it so I could play myself xD. fixed
- 00:17:124 (3) - 00:22:867 (3) - 00:28:611 (8) - these 1/4 sliders followed by a stream can be tricky, consider turning them to a stream as well and adding a New Combo to them if you wish to. -hmm.. maybe, maybe, but i'll leave it bc after them there's nc and those sliders emphasize another sound than streams
- 01:14:602 (5) - New Combo here
- 01:15:141 (10) - ^
- 01:16:578 (6) - ^
- 01:17:836 (5) - ^ -I have modified in some other way integrating your suggestions

Other than that nothing much I can spot.
Interesting and fun map. Good luck with it! :D
Thank you! :D
KantanDez
from my queue w

Easy
00:07:072 (1,2,3,4,1,2) - http://puu.sh/wnhed/4355125394.png - this pattern sympathizes with the sound better(atleast imo) and also since this is easy diff and the small reverse sliders will likely confuse players
00:26:457 (4) - make this into two hitcircles and nc 4 since 00:23:585 (1,2,3) - and 00:26:457 (4,5) - are similar
00:55:016 (4,1) - do this instead > http://puu.sh/wnhqu/60b1223f7c.png
01:19:453 (1) - end this at 01:20:711

Normal
00:28:611 (5) - nc
01:07:415 (3,6) - use curve shape instead
01:21:089 (1) - remove this since this is just 1 beat away from the spinner end

unknown
00:11:201 (1) - do this instead since the spinner is short > http://puu.sh/wnhIu/8c07eee983.png
00:30:585 (6,7) - triplet drum here 00:30:764 (1) - stack them
01:15:321 (1) - the slider should start at 01:15:141 - you can remove 10 and then fix the distance snap

good luck
KantanDez
.
Topic Starter
mantasu

KantanDez wrote:

from my queue w

Easy
00:07:072 (1,2,3,4,1,2) - http://puu.sh/wnhed/4355125394.png - this pattern sympathizes with the sound better(atleast imo) and also since this is easy diff and the small reverse sliders will likely confuse players - fixed and modified
00:26:457 (4) - make this into two hitcircles and nc 4 since 00:23:585 (1,2,3) - and 00:26:457 (4,5) - are similar -fixed
00:55:016 (4,1) - do this instead > http://puu.sh/wnhqu/60b1223f7c.png fixed
01:19:453 (1) - end this at 01:20:711 -pretty important sound, so i'll leave it

Normal
00:28:611 (5) - nc fixed with ncs
01:07:415 (3,6) - use curve shape instead fixed
01:21:089 (1) - remove this since this is just 1 beat away from the spinner end -removed but also extended spinner

unknown
00:11:201 (1) - do this instead since the spinner is short > http://puu.sh/wnhIu/8c07eee983.png -as for an insane diff I guess i'll leave it
00:30:585 (6,7) - triplet drum here 00:30:764 (1) - stack them ok
01:15:321 (1) - the slider should start at 01:15:141 - you can remove 10 and then fix the distance snap fixed and modified

good luck
Thanks! ^^
Mombei
From my modding queue :)

[General]
  1. The artist's name in Japanese is シシド・カフカ, so fix the metadata.
  2. The BPM is unprecise: if you need to use that many red lines, and with 3 decimals, for a song that clearly has a linear rhythm, then it's probably wrong. The best I could come up with was 167 BPM with 6345 offset. This mod will be done with timestamps using the current red lines, so apply this change LAST.
  3. The Unknown difficulty clearly isn't an Hard difficulty. Your mapset needs a full spread, since it's not a marathon, therefore you're required to map a difficulty between Normal and Unknown.
[Easy]
  1. 01:19:453 (1) - According to the ranking criteria, there should be a 4-beat recovery time after spinners
[Normal]
  1. 00:06:355 (1,1) - You should avoid needlessly using NCs, I recommend you just keep the first one
  2. 00:14:970 (1,2,3) - According to the ranking criteria, you should Avoid major composition differences in similar sections of a song. This isn't exactly major, but it comes close. I'd stick with the rhythm structure you used up to then, itàs pretty good (00:12:098 (1,2,3,4,5,6) )
  3. 00:55:016 (1) - This sound is clearly held past this slider's end, I suggest you extend it.
  4. In general, you don't seem to be using 1/2 patterns as much as a normal should, this feels more like an Easy difficulty, except for occasional and arguably out of place 1/2 sliders. You may want to revisit the rhythm entirely while following the song a bit more
  5. 01:25:396 (2) - no 1/4 allowed :^)
[Unknown]
  1. 00:11:201 (1) - Sound actually hits on 00:11:380, and it shouldn't be a spinner anyways. 00:11:380 - should have a circle, and could perhaps use a spinner afterwards (with 1/4 snapping after the hitcircle on 00:11:380 - )
  2. 00:14:252 (3,1,2,3) - Overmapped, overdone. Song is calm. Map should be calm. Pretty straightforward. The sounds are there, but the first 3 has no sounds to support it and the pattern is too flashy. Rhythm structure is fine if you remove the first 3, but rearrange the pattern not to look so kiai-y
  3. 00:17:124 (3,1,2,3,4,5,6) - same.
  4. 00:19:995 (5,1,2,3) - etc. etc.
  5. 00:30:585 (6,7,1,2,3) - You should even out the spacing since the sound this is following is pretty linear
  6. The rest is actually pretty fine. Jumps could use a better, more aesthetic arrangement but I'm currently offsite and I'm not quite comfortable with this setup enough to use the tools in the editor I'd normally use, or puush, therefore I'm afraid I won't be able to aid you with that. My advice will be to look for help rearranging the jumpy kiai, then. Emphasis seems on point but they look unpolished. It's a step up from last time I guess.

I reckon the map has gotten better, which means you have. I'm sort of proud. Keep at it and you'll reach new quality standards, in time.

Thank you for using my queue! :)
Topic Starter
mantasu

Mombei wrote:

From my modding queue :)

[General]
  1. The artist's name in Japanese is シシド・カフカ, so fix the metadata.
  2. The BPM is unprecise: if you need to use that many red lines, and with 3 decimals, for a song that clearly has a linear rhythm, then it's probably wrong. The best I could come up with was 167 BPM with 6345 offset. This mod will be done with timestamps using the current red lines, so apply this change LAST. nope, just 167,000 bpm goes off the beat especially on kiai but I'll ask about that
  3. The Unknown difficulty clearly isn't an Hard difficulty. Your mapset needs a full spread, since it's not a marathon, therefore you're required to map a difficulty between Normal and Unknown. ofc I'll make other diffs :D
[Easy]
  1. 01:19:453 (1) - According to the ranking criteria, there should be a 4-beat recovery time after spinners
shortened spinner

[Normal]
  1. 00:06:355 (1,1) - You should avoid needlessly using NCs, I recommend you just keep the first one
  2. 00:14:970 (1,2,3) - According to the ranking criteria, you should Avoid major composition differences in similar sections of a song. This isn't exactly major, but it comes close. I'd stick with the rhythm structure you used up to then, itàs pretty good (00:12:098 (1,2,3,4,5,6) ) gonna fix
  3. 00:55:016 (1) - This sound is clearly held past this slider's end, I suggest you extend it.
  4. In general, you don't seem to be using 1/2 patterns as much as a normal should, this feels more like an Easy difficulty, except for occasional and arguably out of place 1/2 sliders. You may want to revisit the rhythm entirely while following the song a bit more I think then I'll make a new real Normal diff
  5. 01:25:396 (2) - no 1/4 allowed :^)
[Unknown]
  1. 00:11:201 (1) - Sound actually hits on 00:11:380, and it shouldn't be a spinner anyways. 00:11:380 - should have a circle, and could perhaps use a spinner afterwards (with 1/4 snapping after the hitcircle on 00:11:380 - )
  2. 00:14:252 (3,1,2,3) - Overmapped, overdone. Song is calm. Map should be calm. Pretty straightforward. The sounds are there, but the first 3 has no sounds to support it and the pattern is too flashy. Rhythm structure is fine if you remove the first 3, but rearrange the pattern not to look so kiai-y 3 does have a slider-head sound so I replaced 1/4 slider with a circle
  3. 00:17:124 (3,1,2,3,4,5,6) - same.
  4. 00:19:995 (5,1,2,3) - etc. etc.
  5. 00:30:585 (6,7,1,2,3) - You should even out the spacing since the sound this is following is pretty linear
  6. The rest is actually pretty fine. Jumps could use a better, more aesthetic arrangement but I'm currently offsite and I'm not quite comfortable with this setup enough to use the tools in the editor I'd normally use, or puush, therefore I'm afraid I won't be able to aid you with that. My advice will be to look for help rearranging the jumpy kiai, then. Emphasis seems on point but they look unpolished. It's a step up from last time I guess. noo, not aesthetics, I'm terrible at it; gonna look for help though ;-;

I reckon the map has gotten better, which means you have. I'm sort of proud. Keep at it and you'll reach new quality standards, in time.

Thank you for using my queue! :)
Thank you for helping again :D
- Pika
Heyo! I couldn't find much wrong except that Hard and normal diffs are almost the same star level, and for hard, those notes seem a bit to big, try making them smaller. Everything else is good, Good Luck! :)
Topic Starter
mantasu

-AsrieLx- wrote:

Heyo! I couldn't find much wrong except that Hard and normal diffs are almost the same star level, and for hard, those notes seem a bit to big, try making them smaller. Everything else is good, Good Luck! :)
Yes, there will be a harder hard diff, and I made those noted 0.5* harder, Thanks!
YukiZura-
thanks for the mod :)

Unknown


00:30:585 (6,7,1,2,3) - distance snap 0.8x .. so all will place in same distance
00:44:774 (7,2) - ovelap this (Just suggestion)
welp that all i can find :?

hard


00:07:072 (2,3,4) - maybe you should rotate this 00:07:072 (2,3) - to 00:08:508 (4) - to make the flow better and blanket it nicely
00:54:118 (4) - make the end slider face up :?


Normal


00:09:944 (1) - i think you should straight this slider just like 00:08:508 (4) - and 00:07:072 (2) -
01:24:678 (1) - ^

that all .. not much i can mod ..it look pretty solid enough ..
the unknown diff is pretty good jump map ;)
goodluck ^^
Topic Starter
mantasu

YukiZura- wrote:

thanks for the mod :)

Unknown


00:30:585 (6,7,1,2,3) - distance snap 0.8x .. so all will place in same distance fixed
00:44:774 (7,2) - ovelap this (Just suggestion) it is overlapped xd
welp that all i can find :?

hard


00:07:072 (2,3,4) - maybe you should rotate this 00:07:072 (2,3) - to 00:08:508 (4) - to make the flow better and blanket it nicely i'll think about that
00:54:118 (4) - make the end slider face up :? idk I copy pasted it


Normal


00:09:944 (1) - i think you should straight this slider just like 00:08:508 (4) - and 00:07:072 (2) - fixed
01:24:678 (1) - ^ fixed


that all .. not much i can mod ..it look pretty solid enough ..
the unknown diff is pretty good jump map ;)
goodluck ^^
Thanks for the mod :)!
Justysuwu
Hi :D
all
music is not enough loud

Eazy
1. 00:55:016 (1) - this slider started too fast
Normal
1. make this sliders parallel
Hard
1. 00:25:380 (6) - 1/2 beat earlier
cs: 4 or 5
minimum hp: 6
Unknown
1. why not Insane?
2. 00:54:118 (3) - make shorter this slider
minimum hp: 6

[lucky:1337]Good luck![/lucky:1337]
Topic Starter
mantasu

MyAngelMeinter wrote:

Hi :D
all
music is not enough loud -ik I won't buy it tho :D

Eazy
1. 00:55:016 (1) - this slider started too fast fixed
[Normal]
  • 1. make this sliders parallel ye sure
Hard
1. 00:25:380 (6) - 1/2 beat earlier didn't get this one
cs: 4 or 5 *sigh* it is already mapped and I don't really want to change but you're right
minimum hp: 6 it's ok for hard
Unknown
1. why not Insane? it is 5.25* so it's on the edge between insane and extra
2. 00:54:118 (3) - make shorter this slider it is before the first kiai end and the vocals are a bit extended so I extended a slider a bit bc I mapped to vocals a bit on kiais
minimum hp: 6 fixed

[lucky:1337]Good luck![/lucky:1337] xD
Thanks! :)
Enkrypton
From queue.
Easy
make 00:25:021 (3) - a copy paste of 00:35:072 (1) - the second shape looks better and theres no need for small difference in a similar looking slider shape in an Easy
00:48:009 (3,4,1) - make these on the same height 4 and 1 are a little lower
00:50:884 (3) - i think this would be a little better without a red anchor
01:12:446 (1) - make this parallel to 01:11:008 (3) - or make the angling more apparent
Normal
00:09:944 (1) - remove curve so it matches your previous 2 patterns that map the same rhythm
00:19:277 (4) - hold Distance Snap and move to the left a tiny bit
make 00:37:946 (1,2) - have same angling as 01:03:821 (1,2) - since the angling on 00:37:946 (1,2) - is too minor and appears like a bad parallel
01:14:602 (7) - not sure if this is allowed in a normal
Hard
00:19:636 (6,7) - make one a copy paste ctrl + j of the other
00:35:611 (4) - NC here since 00:35:072 (1,2,3) - maps guitar and 00:35:611 (4) - maps voice
01:14:782 (8) - remove whistle hitsound since this matches ur other short repeat sliders
01:21:806 (2) - remove red anchor for consistency
Unknown
00:30:585 (6,7) - check distance snap
01:25:665 (6,1) - ^
01:25:755 (1) - i dont think a NC is needed
I'm not good at modding 5*s so sorry about the shortages of mods here lol
Good luck with set!

EDIT 1:
music is not enough loud -ik I won't buy it tho :D
You can amplify the song slightly with Audacity, if u dunno how i can do it for u lol
Topic Starter
mantasu

Enkrypton wrote:

From queue.
Easy
make 00:25:021 (3) - a copy paste of 00:35:072 (1) - the second shape looks better and theres no need for small difference in a similar looking slider shape in an Easy
00:48:009 (3,4,1) - make these on the same height 4 and 1 are a little lower
00:50:884 (3) - i think this would be a little better without a red anchor
01:12:446 (1) - make this parallel to 01:11:008 (3) - or make the angling more apparent
Normal
00:09:944 (1) - remove curve so it matches your previous 2 patterns that map the same rhythm I forgot to update it was fixed
00:19:277 (4) - hold Distance Snap and move to the left a tiny bit
make 00:37:946 (1,2) - have same angling as 01:03:821 (1,2) - since the angling on 00:37:946 (1,2) - is too minor and appears like a bad parallel
01:14:602 (7) - not sure if this is allowed in a normal me neither
Hard
00:19:636 (6,7) - make one a copy paste ctrl + j of the other
00:35:611 (4) - NC here since 00:35:072 (1,2,3) - maps guitar and 00:35:611 (4) - maps voice I only NC guitar bc then it'd be too many NCs if I *new combed* vocals too
01:14:782 (8) - remove whistle hitsound since this matches ur other short repeat sliders
01:21:806 (2) - remove red anchor for consistency
Unknown
00:30:585 (6,7) - check distance snap it was also fixed :D
01:25:665 (6,1) - ^
01:25:755 (1) - i dont think a NC is needed no matters
I'm not good at modding 5*s so sorry about the shortages of mods here lol no worries
Good luck with set! TY

EDIT 1:
music is not enough loud -ik I won't buy it tho :D
You can amplify the song slightly with Audacity, if u dunno how i can do it for u lol
explanation xd
Well, I can't do it too much bc the quality of the song would be ruined and small amount is not enough. The only thing I can do is to *louder* but a very tiny bit or just make it louder (20-40%) with FL studio
i'll try to make it louder somehow tho :D
Thanks for the mod~ :)
-Zeraora
Q
[Metadata]
  1. This was pointed out already but the artist should be "シシド・カフカ", and it's only seen on the metadata of the Easy difficulty. Remember to apply any metadata change to all difficulties.
Artist unicode:
Easy: シシド・カフカ
Normal: Kavka Shishido
Hard: Kavka Shishido
Unknown: Kavka Shishido
  1. The source should be capitalized, "FAIRY TAIL", to follow the romanization of "フェアリーテイル" (Source: http://fairytail.wikia.com/wiki/Fairy_Tail_(Series)).
  2. Add "フェアリーテイル" to the tags.
  3. Remove "fairy tail" in the tags. It's already specified as the source so it's unnecessary.
[General]
  1. The background size is 1500x750. I'm not sure, but with the weird proportion in terms of pixels, I don't think this is recommendable. Consider resizing/cropping the image to 1366x768.
  2. Turn Widescreen Support off across all difficulties.
[Unknown]
  1. 00:11:470 (1) - is something I wouldn't reccomend doing. Although yes, Auto gains a 1000 bonus when it is played, but I think it's way too short. Making it as a slider would be better.
  2. 00:16:765 (2) - This should be more distanced with 00:16:406 (1) - for consistency (Reference: 00:13:534 (1,2) - ).
  3. 00:17:303 (1,2,3,4,5,6,1) - and 00:23:047 (1,2,3,4,5,6,1) - I find it weird how there's no space in 00:17:752 (6,1) - unlike in the other repetition. Mind the consistency.
  4. 00:19:816 (4) - imo the note here is on the passive side. I suggest making it closer to 00:19:636 (3) - , while also making the distance on 00:19:816 (4,5) - larger to emphasize the vocals.
  5. 00:30:853 (2) - Sound here is nonexistent.
  6. 00:35:072 (1,3) - Wait, shouldn't the hitsounds of these two be the other way around? Snares hit at every two beats and claps work best at them... I guess? (Same for the others)
  7. 00:43:696 (1,2,3,4,5,6,7) - Being on this part of the song, I think the jumps here are overdone. The similar sounding part, 01:03:821 (1,2,3,4,5,6,7,8) - , even has lower spacings, so consistency is needed too.
  8. 01:01:126 (2,3,4) - Jumps here use a wide angle. While I think the flow is smooth here, I don't think this flow works for largely spaced objects.
  9. 01:21:806 (2,3,4,1,2,3,1,2,3,4) - Make this consistent with 00:07:072 (2,3,4,1,2,3,4,5,1,2,3,4) - ?
  10. Overall, jumps could still be improved they kinda felt random to me :( . Also, it would be nice to see often 1/1 sliders here for more variation.
That's all from me, good luck!
Topic Starter
mantasu

-Harpuia- wrote:

Q
[Metadata]
  1. This was pointed out already but the artist should be "シシド・カフカ", and it's only seen on the metadata of the Easy difficulty. Remember to apply any metadata change to all difficulties.
Artist unicode:
Easy: シシド・カフカ
Normal: Kavka Shishido
Hard: Kavka Shishido
Unknown: Kavka Shishido

  1. The source should be capitalized, "FAIRY TAIL", to follow the romanization of "フェアリーテイル" (Source: http://fairytail.wikia.com/wiki/Fairy_Tail_(Series)).
  2. Add "フェアリーテイル" to the tags.
  3. Remove "fairy tail" in the tags. It's already specified as the source so it's unnecessary.
[General]
  1. The background size is 1500x750. I'm not sure, but with the weird proportion in terms of pixels, I don't think this is recommendable. Consider resizing/cropping the image to 1366x768.
  2. Turn Widescreen Support off across all difficulties.
[Unknown]
  1. 00:11:470 (1) - is something I wouldn't reccomend doing. Although yes, Auto gains a 1000 bonus when it is played, but I think it's way too short. Making it as a slider would be better.since ur not the first one who says this
  2. 00:16:765 (2) - This should be more distanced with 00:16:406 (1) - for consistency (Reference: 00:13:534 (1,2) - ).
  3. 00:17:303 (1,2,3,4,5,6,1) - and 00:23:047 (1,2,3,4,5,6,1) - I find it weird how there's no space in 00:17:752 (6,1) - unlike in the other repetition. Mind the consistency.
  4. 00:19:816 (4) - imo the note here is on the passive side. I suggest making it closer to 00:19:636 (3) - , while also making the distance on 00:19:816 (4,5) - larger to emphasize the vocals.
  5. 00:30:853 (2) - Sound here is nonexistent. there was a slider at first but someone told me to change it to stream; fixed again
  6. 00:35:072 (1,3) - Wait, shouldn't the hitsounds of these two be the other way around? Snares hit at every two beats and claps work best at them... I guess? (Same for the others) I don't think so, but I think I'll search for a custom sound bc that finish sound is not really ok
  7. 00:43:696 (1,2,3,4,5,6,7) - Being on this part of the song, I think the jumps here are overdone. The similar sounding part, 01:03:821 (1,2,3,4,5,6,7,8) - , even has lower spacings, so consistency is needed too.
  8. 01:01:126 (2,3,4) - Jumps here use a wide angle. While I think the flow is smooth here, I don't think this flow works for largely spaced objects.
  9. 01:21:806 (2,3,4,1,2,3,1,2,3,4) - Make this consistent with 00:07:072 (2,3,4,1,2,3,4,5,1,2,3,4) - ?
  10. Overall, jumps could still be improved they kinda felt random to me :( . Also, it would be nice to see often 1/1 sliders here for more variation. Well, I think I'll rearrange that kiai part tho
That's all from me, good luck!
Thanks~ :)
Blan_C
Hello, NM from my modding queue.
  • Unknown
  1. You shall fill the space here m8. There is importand sound 00:06:713 - and guitar extend from 00:06:355 (1) - to 00:06:713 - so mb try this
  2. 00:06:893 - 00:08:329 - 00:09:765 - These beats are hearable. Please do not skip that. You can put circles here.
  3. 00:11:380 (6) - I get the idea of starting slider there. It starts on important beat but to not follow guitar that good because guitar starts here 00:11:201 - . Tripling this like that would be great. In my opinion obviously.
  4. 00:17:752 (6,1) - Space between last circle and slider is huge (x4,44). This jump is not supported by anything reasonable to make it like this. I suggest you to merge slider with a stream. The same thing you did there: 00:29:239 (4,1) - 00:30:674 (7,1) -
  5. 00:19:098 (5,1,2,3,4,5) - These jumps are too big. I get the idea of emphasizing vocal here but still its a bit too much.
  6. 00:35:072 - Timing is off here. I played it on 25% and 00:35:072 (1) - isnt timed properly. The guitar beat start around 00:35:094 - well i am not an expert in timing but ask others to make sure.
  7. 01:21:447 - This space can be filled too as mentioned on the very start of this mod :p
  8. And beats here can be mapped too 01:23:063 - 01:24:588 -
  9. 01:25:935 - The beat here is important too. Spinner start do not have any sound. Try putting circle in 01:25:935 - to support this beat and start spinner 01:26:024 - . Also you can lenghten this spinner to 01:28:806 -
Good map! :D

Ill mod other diffs too when ill have more time
Topic Starter
mantasu

Blan_C wrote:

Hello, NM from my modding queue.
  • Unknown
  1. You shall fill the space here m8. There is importand sound 00:06:713 - and guitar extend from 00:06:355 (1) - to 00:06:713 - so mb try this How could I miss that *flop*
  2. 00:06:893 - 00:08:329 - 00:09:765 - These beats are hearable. Please do not skip that. You can put circles here. fixed in some other way
  3. 00:11:380 (6) - I get the idea of starting slider there. It starts on important beat but to not follow guitar that good because guitar starts here 00:11:201 - . Tripling this like that would be great. In my opinion obviously.
    yeah
  4. 00:17:752 (6,1) - Space between last circle and slider is huge (x4,44). This jump is not supported by anything reasonable to make it like this. I suggest you to merge slider with a stream. The same thing you did there: 00:29:239 (4,1) - 00:30:674 (7,1) - fixed the spacing but didn't merge with sliders. I left that space to emphasize the different sound with slider and well, it's like *these streams' style*
  5. 00:19:098 (5,1,2,3,4,5) - These jumps are too big. I get the idea of emphasizing vocal here but still its a bit too much. ok
  6. 00:35:072 - Timing is off here. I played it on 25% and 00:35:072 (1) - isnt timed properly. The guitar beat start around 00:35:094 - well i am not an expert in timing but ask others to make sure. :D only the first one btw this song's timing and bpm are screwed up (I think that it's even an irrational number)
  7. 01:21:447 - This space can be filled too as mentioned on the very start of this mod :p ye
  8. And beats here can be mapped too 01:23:063 - 01:24:588 - yeah
  9. 01:25:935 - The beat here is important too. Spinner start do not have any sound. Try putting circle in 01:25:935 - to support this beat and start spinner 01:26:024 - . Also you can lenghten this spinner to 01:28:806 -
fixed

Good map! :D Still needs to be much improved :D

Ill mod other diffs too when ill have more time Got it!
Thank you very much! :)
Toumoko
Hi ! Seem like i can't see your audio quality ... It have 15.1 mb ?! Can u make it 192kbps ? or above 128kbps should be fine though .
I don't see any problem in all of your diff ... Maybe i'm still new modder .. Okay good luck with the set ! :)
Topic Starter
mantasu

Toumoko wrote:

Hi ! Seem like i can't see your audio quality ... It have 15.1 mb ?! Can u make it 192kbps ? or above 128kbps should be fine though .
I don't see any problem in all of your diff ... Maybe i'm still new modder .. Okay good luck with the set ! :)
Hey, sorry for the late response, I had a busy day yesterday :D
Yes, I made audio from 15.1 mb to 4.3 mb and now it's way more louder than before
Finally it's fixed! 8-)
TY!
faygo
hello NM!
sorry for late mod, was rather busy last week plus i feel like modding only today

subjective & superficial comment of my experience on the map (unknown diff) just for your reference:
some of the jump patterns made me feel like im playing a 2012 jump training map, the flow is ok but i feel that there are rooms for improvement regarding the aesthetics
however, I do kinda like how you mapped the part before the kiai ^^


im a bit skeptical about your timing though , it is not common that a song has a change in bpm in a decimal level, particularly when it is a tv size. From what I have briefly tested I think an offset of 6375 with bpm 167 throughout the whole song is good enough although I only tested with the metronome, maybe u can try to see if the notes seem off

[Unknown]
  1. unsnapped notes, check AI mod
  2. I think you can at least make a visual distinction of different sections (by sections i mean like from 00:06:384 to 00:09:255 as an example) by increasing the spacing a bit, the beginning feel like a cluster of notes particularly when you did not NC circles to differentiate sections. This applies to the ending as well (for 01:22:537)
  3. 00:07:819 (4): NC here
  4. 00:09:255 (4): NC here
  5. 00:14:460 (1,2,3): Just use one slider than ctrl c + v twice and rotate 120..??? looks much better lol
  6. 00:16:076 (4): Inconsistent spacing with previous slider
  7. 00:17:153 (3): same
  8. 00:18:229 (2,3): Bad spacing emphasis here, the higher pitched note should have a larger spacing with previous slider instead
  9. 00:25:050 (6): tbh, NC here is even more important than the NC in the previous part cuz of the drum sound here xd
  10. 00:25:947 (1,2,3): Make these three sliders more symmetrical for better visuals
  11. 00:27:742 (5,6): Inconsistent spacing compared with last part
  12. 00:27:922 (6): NC here also
  13. 00:28:819 (1,2): Why NC here when u didn't do so the same stream before
  14. 00:31:870 (1): Disable NC, this is not really a new section or anything to emphasize, instead maybe NC at 00:32:229
  15. For the kiai part, i don't really have the time to nitpick any minor spacing issues, but there could be variations in spacing based on the intensity of the vocals imo (like 00:37:972 is certainly a bit more intense), u did it for some but not for others - maybe have a look
  16. 00:43:722 (1,2,3,4): This is the only part you used this pattern lol im really weak at mapping jumps but something like this is better in my opinion (http://i.imgur.com/pG5B7bO.jpg)
  17. 00:47:675 (6): Rotate clockwise by a bit (like 5-10) for a slightly better flow
  18. 00:56:300 (7): This is better visual-wise and gameplay-wise (http://i.imgur.com/FBK9eDi.jpg)
  19. 01:22:537 (4): NC here
  20. 01:25:409 (2): NC here
good luck with your mapset!
Topic Starter
mantasu

Faygor wrote:

hello NM!
sorry for late mod, was rather busy last week plus i feel like modding only today xD so I have dropped this map (I even made 2 maps by now)

subjective & superficial comment of my experience on the map (unknown diff) just for your reference:
some of the jump patterns made me feel like im playing a 2012 jump training map, the flow is ok but i feel that there are rooms for improvement regarding the aesthetics
however, I do kinda like how you mapped the part before the kiai ^^
I have mentioned in the "things to do" that I'll remap kiai part bc ye.. jumps are shit


im a bit skeptical about your timing though , it is not common that a song has a change in bpm in a decimal level, particularly when it is a tv size. From what I have briefly tested I think an offset of 6375 with bpm 167 throughout the whole song is good enough although I only tested with the metronome, maybe u can try to see if the notes seem off I have also mentioned in "things to do" that i'll check the timing again

if you fell like modding today mb you could mod my yoka yoka dance :3 (tried my best with jumps) only 1min
link
https://osu.ppy.sh/s/639494
Although I might come back to this map 8-)

good luck with your mapset!
Thanks xD!
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