Anyways yea. Looking through the map, it seems nothing was really changed at all except the ladder pattern. I figured you would make changes to those sections I highlighted, at least some of them. I can understand the streams because theres obviously a dearth of viable stream patterns compared to circle/slider patterns that occur elsewhere. At those stream sections highlighted there are probably only like 2-3 other ways to map them so I was fine with your argument for them. But other sections that are very similar need not be so similar. You have a lot of creative freedom with those patterns.
You messaged me about patterns that should be changed because they just feel too similar to be a coincidence.
00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too.
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd.
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways.
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff.
[]
I'm fine with the others, but yea please change these and I think we should be good to go again.
You messaged me about patterns that should be changed because they just feel too similar to be a coincidence.
00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too.
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd.
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways.
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff.
[]
I'm fine with the others, but yea please change these and I think we should be good to go again.