forum

BABYMETAL - Road of Resistance

posted
Total Posts
129
show more
Monstrata
Anyways yea. Looking through the map, it seems nothing was really changed at all except the ladder pattern. I figured you would make changes to those sections I highlighted, at least some of them. I can understand the streams because theres obviously a dearth of viable stream patterns compared to circle/slider patterns that occur elsewhere. At those stream sections highlighted there are probably only like 2-3 other ways to map them so I was fine with your argument for them. But other sections that are very similar need not be so similar. You have a lot of creative freedom with those patterns.

You messaged me about patterns that should be changed because they just feel too similar to be a coincidence.

00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too.
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd.
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways.
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff.

[]

I'm fine with the others, but yea please change these and I think we should be good to go again.
Topic Starter
Kroytz

Desperate-kun wrote:

We talked about the plagiarism in the team and came to the conclusion that the patterns Monstrata mentioned in this post p/5794125 are clearly copied, since they don't just look and play the same but are mostly also at similar positions. From what we are seeing, only one of those has been changed appropriately. Please get rid of the obvious similarities. Maybe wording this could've been better... "clearly copied" is one thing I admitted to for one ladder (slightly altered but copied for the sake of discussion), the rest being "eerily similar" or "too close to be coincidence" would have been better. Being accused for plagiarism when working on this for ~30 hours on stream isn't fun especially when the resemblances are this uncanny to argue against. Regardless, I'll make the changes so this can move forward.

Monstrata wrote:

00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up. Sure, this is pretty simple fix I think.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too. I'll disagree with this because this is really just my style of streams, I had predetermined ideas for these guitar strummy sounds that aren't related to your map a single bit. For other instances of where similar sounds occur and the streams stay consistent you can look at 01:12:764 (1) - and 03:50:812 (1) -
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too. This doesn't hurt nor affect gameplay since they play as rising circles (the overlapping slider ball already makes for a 300). Despite this being my style of kick sliders that I do across all my maps being typical and logical to me, I'll agree to change these.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd. This is really just a common slider shape that can be used for this sound... In fact, I've done this slider shape for this sound in two other of my maps before, not to mention many other mappers use this quite frequently. It's not an original slider shape, just a guitar-riffy looking slider xd. Maybe if the riff was longer I'd make it look something different but right now it's only 6/4 and this is just a logical slider shape to me.....
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways. Sure (for the record I did have alternative patterns created, just didn't keep them since this felt more comfortable to me.)
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff. I wanted the weak beats to be off from the center so that the main part of the song becomes active around the entire playfield. This is a be a bit harder to change since my patterns afterwards work together to create structure and it stems from this first combo. I'll try but can't guarantee it'll be any different
Thank you QATs and Monstrata, will update when changes are made~ :)
Monstrata
I'm fine with those explanations. Poke me in-game when you've updated so I can give the green flag to recontinue with nomination process.
Kyubey
Hello, people that love memes so much and try to look funny so desperately. You are not funny.

Stop loading this beatmap thread with useless meme posting, texts without much sense or unneeded two-worded comments. You are not helping the mapper at all, you are just littering in the thread, this is not the stage where you should try to look funny, this is a place where the constructive discussion about this map should happen. Stay on topic and post only something that is supposed to be helpful for the mapper, not the random stuff.

I've cleaned the thread. If you continue shitposting here after this warning, your posts will be removed and punishment will be applied.

Thanks for understanding.
iMega
Kroytz I have a fetich on your streams. gj
Monstrata
Changes look good!
Mashi
Normally, on most maps, I would agree with you. However if you weren't an asshole and actually thought about it properly, you'd realise that Monstrata doesn't make "common" maps that everyone can make if they try. His patterns are very different and unique. And if a map like this (which is quite hard to map) has so many of pretty much the same patterns, I doubt it was just "an accident". I'm not saying the creator did copy it, but he definitely took some ideas from it that's for sure.

nibs wrote:

this isn't "copy and pasted"

get off your high horse Monstrata.

there's only a few ways you can map a song that's 99% death metal or whatever it's called. go get a bunch of experienced mappers and give them a dragonforce song, you'll get a few maps that look the same.

"omg this guy made streams and sliders in a place in the song where i put them omg he stole it"
Swiftrax
And this thread, ladies and gentleman, is why I'll never try to get a map ranked ever again. Unbelievable.

Anyways, good luck Kroytz, I don't know how you are able to put such effort towards maps and make them so unbelievably beautiful.
I'd never have the patience to map maps like this x3

...gratz when the time comes for when this is ranked

pls enjoy game
Ashton

Monstrata wrote:

Changes look good!

not even bubble



smh
headphonewearer
nice pishifat map description SeemsGood
tnud
Bubbles are too mainstream
Garden
hi, as your request
seems biggest concerns towards similarity are addressed so i'm just throwing mine

Crimson Rebellion
  1. 00:04:709 (1,2,3) - should they be drum sampleset so they are consistent with others?
  2. 00:21:109 - seems to miss a finish here considering your previous hitsounding
  3. 00:23:450 (1,3) - clap on head?
  4. 00:30:182 (4) - ctrl-g the slider so the pattern goes 100% symmetry? plays smooth too
  5. 01:15:324 (4,1) - spacing bump in stream here might seem minor but it makes little sense to me, comparing it with 01:15:617 (4,1) - where music changes vastly.
  6. 01:46:715 (1,2) - maybe it's just personal preference but i'd suggest making a little change in rhythm here to follow vocal -> https://osu.ppy.sh/ss/7941342 (also cuz i saw you were mapping similar red tick vocals previously like 01:33:032 (6,1) - )
  7. 01:51:983 (3,4) - the sudden small spacing looks out of place, i don't see the point in it
  8. 02:00:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - check your hitsounding in the stream, it sounds to me that some samplesets are wrongly set
  9. 03:14:812 (1,2) - what about ctrl-g to make 03:14:520 (1,2,1,2) - 03:15:105 (1,2,1,2) - movement & spacing similar?
  10. 03:23:885 (1,2,1,2) - 03:28:568 (1,2,3,4) - minor one, happened to notice an inconsistency in combo setting
  11. 03:32:812 (1) - you didn't nc other similar spots so yea
  12. 04:19:203 (5,6,7,8,9,10,11) - while the vocal is strong all the way i don't think the pattern requires such a sharp turn here, and i'm a bit doubtful about the playability of this pattern but since it's out of my playing skill if you have some good testplay results and good reasoning that's also okay.
call me for a check when you finish the reply
Topic Starter
Kroytz

Garden wrote:

hi, as your request
seems biggest concerns towards similarity are addressed so i'm just throwing mine

Crimson Rebellion
  1. 00:04:709 (1,2,3) - should they be drum sampleset so they are consistent with others? Fixed
  2. 00:21:109 - seems to miss a finish here considering your previous hitsounding Fixed (also added Finish on second slider)
  3. 00:23:450 (1,3) - clap on head? Yes yes
  4. 00:30:182 (4) - ctrl-g the slider so the pattern goes 100% symmetry? plays smooth too woops yes fixed
  5. 01:15:324 (4,1) - spacing bump in stream here might seem minor but it makes little sense to me, comparing it with 01:15:617 (4,1) - where music changes vastly. It was for a visual aesthetic, but the 2nd half does play more stronger so I can change this to be even now.
  6. 01:46:715 (1,2) - maybe it's just personal preference but i'd suggest making a little change in rhythm here to follow vocal -> https://osu.ppy.sh/ss/7941342 (also cuz i saw you were mapping similar red tick vocals previously like 01:33:032 (6,1) - ) This one is weird because if I follow repeat sliders like yours, it's hard to tell for the player how long to hold since most of my hold sliders are 2 repeats not 3. The vocal is long enough to play with but I like the simplicity of mine.
  7. 01:51:983 (3,4) - the sudden small spacing looks out of place, i don't see the point in it Changed it up a little bit, should be spaced okay now.
  8. 02:00:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - check your hitsounding in the stream, it sounds to me that some samplesets are wrongly set fixed a couple of things, some with the normals. should be okay now?
  9. 03:14:812 (1,2) - what about ctrl-g to make 03:14:520 (1,2,1,2) - 03:15:105 (1,2,1,2) - movement & spacing similar? mm okay~
  10. 03:23:885 (1,2,1,2) - 03:28:568 (1,2,3,4) - minor one, happened to notice an inconsistency in combo setting ahh sure okay
  11. 03:32:812 (1) - you didn't nc other similar spots so yea
  12. 04:19:203 (5,6,7,8,9,10,11) - while the vocal is strong all the way i don't think the pattern requires such a sharp turn here, and i'm a bit doubtful about the playability of this pattern but since it's out of my playing skill if you have some good testplay results and good reasoning that's also okay. Yes yes fixed now~! I got lots of testplay results with 5 circle turn and it was okay for the most part, but 6 circle turn is even more secure for players.
call me for a check when you finish the reply
you have good eyes and ears garden, thank you -w-b
Garden
restart from one
idke
wheres the other 2 bubbles
Topic Starter
Kroytz
!summon Kencho
Hpocks
Modding because I like this map and I want it to be ranked, and even if this mod doesnt contribute much, it will add an extra star, making it more rankable, and also bump this thread.

[Crimson Rebellion]
00:23:450 (1,1) - Is there any reason why these two sliders have the red anchor directly in the middle, but 00:32:822 (1) - decides to have its red anchor about 3/4 ways through the slider? I dont hear anything that will musically represent this.

00:41:600 (1,1) - Why do you feel the need to make these two sliders the same length, despite having different bpms? It will be much easier to read that it is slowing down here if the slider lengths represented that, I think.

00:55:495 (5) - This might work better as a slider to serve the softer (but still existing) sound on 00:55:568 -

02:41:154 (1,2,1,2,1) - What is the point of using the glass breaking hitsounds if it never actually plays out? Why not just use another whistle sample?

02:55:788 (1,2,3,4) - Kind of similar to what I said above, why does 2, 3, and 4 have its split right down the middle,

Ok that is actually all I could find... Good luck!
Topic Starter
Kroytz
Stars don't make maps more rankable btw x3
Appreciate the mod however~

mod
00:23:450 (1,1) - Is there any reason why these two sliders have the red anchor directly in the middle, but 00:32:822 (1) - decides to have its red anchor about 3/4 ways through the slider? I dont hear anything that will musically represent this. Nothing wrong with keeping shapes fresh.

00:41:600 (1,1) - Why do you feel the need to make these two sliders the same length, despite having different bpms? It will be much easier to read that it is slowing down here if the slider lengths represented that, I think. maybe I'll look into this one but from what I remember, I wanted to give the jump to (1) bigger spacing cuz slower slider might not allow me that.

00:55:495 (5) - This might work better as a slider to serve the softer (but still existing) sound on 00:55:568 - I'll disagree

02:41:154 (1,2,1,2,1) - What is the point of using the glass breaking hitsounds if it never actually plays out? Why not just use another whistle sample? glass sounds pretty cool tho

02:55:788 (1,2,3,4) - Kind of similar to what I said above, why does 2, 3, and 4 have its split right down the middle, monstrata wanted me to use a different pattern xd
jeanbernard8865
just noticed that audio.mp3 seems unused since according to the .osu the mp3 used is BABYMETAL - Road of Resistance.mp3, is that a placeholder of some sorts ?
Topic Starter
Kroytz

AyanokoRin wrote:

just noticed that audio.mp3 seems unused since according to the .osu the mp3 used is BABYMETAL - Road of Resistance.mp3, is that a placeholder of some sorts ?
Mines doesn't contain audio.mp3 at the moment? Maybe delete and redownload for now, but I know it'll get replaced to audio.mp3 once it qual/ranks
pavpab
Just a short mod senpai! Everything is already nice and polished! :3

So here it is
00:18:768 (1,2) - Maybe you could make 1 with the red point and 2 just a casual curve, as 1 is the one to enphasize.
01:14:812 (1,2,1) - I like jumps but I don't think this requires any enphasis here.
01:25:056 (1,2,3,4) - LoL Cool! Didn't noticed it was the guitar sound c:
02:11:885 (6) - NC maybe?
03:36:471 (5,6,7,1) - I think this slider is a bit too spaced but tbh I don't know any way to change it unless you change spacing, but if so it would fit the map's spacing SO IDK :C (or you could just add 4 circles before the stream next to it xd)

I hope you could get something helpful from here C:

I wish you the best for this!
Good luck! :3

EDIT 3h later :3 :
You could change diff name to some of these:

Revenge
Justice
Destiny
Fate
Topic Starter
Kroytz

CutEddie wrote:

Just a short mod senpai! Everything is already nice and polished! :3

00:18:768 (1,2) - Maybe you could make 1 with the red point and 2 just a casual curve, as 1 is the one to enphasize. I'd rather keep it how I have it currently~
01:14:812 (1,2,1) - I like jumps but I don't think this requires any enphasis here. This acts as a buildup into the streams. The jumps gradual increase in spacing.
01:25:056 (1,2,3,4) - LoL Cool! Didn't noticed it was the guitar sound c:
02:11:885 (6) - NC maybe? I believe even Yuii- wanted to point this out but the NC is treated the same as 02:30:617 (5,6) - which is okay.
I don't think it's needed, I don't like the look of it being NC'd.

03:36:471 (5,6,7,1) - I think this slider is a bit too spaced but tbh I don't know any way to change it unless you change spacing, but if so it would fit the map's spacing SO IDK :C (or you could just add 4 circles before the stream next to it xd) This should be okay too..
Thanks for the mod anyways~
As for the diff name, it's thematic with the background
banter
For other instances of where similar sounds occur and the streams stay consistent you can look at 01:12:764 (1) - and 03:50:812 (1)
I don't disagree with you, but i believe that this pattern in Crimson Rebellion 01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) is another example of an eerie similarity to monstrata's version as seen 01:04:568 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4). I know I invalidate my own point because these streams are mapped on entirely different sounds, but i still think this should have some more consideration before potential rank.



Although this is just a generic pattern and one could argue that this isn't a result of "ctrl c ctrl v", the patterns are way too comparable to monstrata's: 02:03:105 (1,2,3,4,5,6,7,8)

02:51:105 (1,2,3,4,1,2,3) - Nothing inherently wrong here, I just appreciate the fact that you decided to change the pattern out of similarity. I'd also like to commend this pattern too, for the sake of variation in the maps 01:04:568 (1,2,3,4,1,2,3,4). it's also pretty nice

03:47:300 (1,2,3,4,1,2,3,4,5,6,7,8) - I understand that this strictly isn't a copy paste, however the blatant similarities are evident. don't get me wrong, I don't want you to change this pattern but I have a feeling that this may be another reason for this map to get dq'd due to the similarities.

04:02:081 (1,2,3,4,5,6,1,2,3,4,5) - this needs to change lol. if you're going to argue that these patterns are coincidental, you at least have to credit monstrata for inspiration or something along the lines of that.

04:11:885 (1,2,3,4,5,6,1,2,3,4,5,6,1) - if there comes a time where you have to change this pattern due to plagiarism, i would recommend using ctrl h (and some rotational adjustment) on 04:11:885 (1,2,3,4,5,6), it flows nicely and keeps the style of rhythm you're using. another benefit of doing this is that it contrasts from this pattern 04:13:056 (1,2,3,4,5,6,1,2,3,4,5,6,1)

04:38:812 (1,2,3,4,1,2,3,4,5,6,7,8,9) - This may come up as an issue previously stated. I'm a fan of the pattern you're using, but it's just far too similar (ctrl h ctrl j).



imo this map would be ready for qualification when these issues are met with.
Topic Starter
Kroytz
Thanks for the post, I'm glad it can help me improve the quality of my map.
See you in ranked soon :)

P.S. Comments regarding plagiarism has already been dealt with. Monstrata and I have settled a long time ago.
Yuii-
As always, these maps need to get done via voice chat
We changed some stuff, we discussed other stuff for clarification (in case a Miracle happens :eyes:)

log log
2017-07-02 21:35 Kroytz: hi Yuii!!
2017-07-02 21:37 Yuii-: 00:01:091 -
2017-07-02 21:40 Yuii-: 00:20:378 (3) -
2017-07-02 21:41 Kroytz: 00:19:646 (3) -
2017-07-02 21:42 Yuii-: 00:21:694 (3) -
2017-07-02 21:42 Kroytz: 00:21:694 (3) -
2017-07-02 21:43 Yuii-: 00:30:474 (1,2,3) -
2017-07-02 21:43 Yuii-: 00:35:163 (1) -
2017-07-02 21:46 Yuii-: 00:41:600 (1,1) -
2017-07-02 21:47 Kroytz: https://osu.ppy.sh/ss/8496553
2017-07-02 21:48 Yuii-: 00:42:325 (1) -
2017-07-02 21:51 Yuii-: 01:01:495 (3,4) -
2017-07-02 21:53 Yuii-: 01:10:422 (1,2) -
2017-07-02 21:54 Yuii-: http://i.imgur.com/Tc6pSvM.jpg
2017-07-02 21:58 Yuii-: 01:18:983 -
2017-07-02 22:00 Kroytz: 01:16:276 (1) -
2017-07-02 22:02 Yuii-: 01:24:910 (7,8,1,2) -
2017-07-02 22:10 Kroytz: https://osu.ppy.sh/ss/8496675
2017-07-02 22:13 Yuii-: 01:27:983 (1,2) -
2017-07-02 22:13 Yuii-: 01:25:642 (1,2) -
2017-07-02 22:16 Yuii-: 01:44:373 -
2017-07-02 22:17 Yuii-: 01:49:349 (1,2) -
2017-07-02 22:18 Yuii-: http://i.imgur.com/KUPr4XF.jpg
2017-07-02 22:19 Yuii-: 332 104
2017-07-02 22:20 Kroytz: https://osu.ppy.sh/ss/8496718
2017-07-02 22:22 Yuii-: 01:51:398 (1,2) - 01:52:129 (1) -
2017-07-02 22:23 Yuii-: 01:44:081 (5,1) -
2017-07-02 22:24 Yuii-: 01:53:446 (1,1) -
2017-07-02 22:31 Yuii-: 02:00:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2017-07-02 22:32 Yuii-: 02:08:227 (3,4,5) -
2017-07-02 22:32 Yuii-: 02:15:398 (3,4,5,6) -
2017-07-02 22:32 Yuii-: 02:23:812 (12,13) -
2017-07-02 22:32 Yuii-: 02:31:203 (1,3) -
2017-07-02 22:33 Yuii-: 02:37:055 (1) - ¿
2017-07-02 22:33 Yuii-: 02:38:812 -
2017-07-02 22:34 Yuii-: 02:47:593 (1,2,3,4,1,2,3,4) -
2017-07-02 22:34 Yuii-: 03:01:642 - st
2017-07-02 22:35 Yuii-: 03:11:007 - +%c
2017-07-02 22:36 Yuii-: 03:20:520 (2,3) - r
2017-07-02 22:41 Kroytz: 02:09:837 (5,6,7) -
2017-07-02 22:41 Yuii-: 02:08:081 (2) - 216 384
2017-07-02 22:42 Kroytz: https://puu.sh/wAaqB/cb039178d1.jpg
2017-07-02 22:45 Yuii-: http://i.imgur.com/pPkCmPl.jpg
2017-07-02 22:48 Yuii-: 02:24:178 (1,3) - 02:26:520 (1,3) -
2017-07-02 22:49 Yuii-: 02:30:910 (6) -
2017-07-02 22:50 Kroytz: 02:12:178 (10) -
2017-07-02 22:50 Yuii-: 02:11:885 (6) -
2017-07-02 22:53 Yuii-: 02:47:959 -
2017-07-02 22:56 Yuii-: 03:01:055 (4,5,6,7) -
2017-07-02 23:00 Yuii-: http://i.imgur.com/GxMlH1N.jpg
2017-07-02 23:02 Yuii-: 03:07:568 - 40%
2017-07-02 23:03 Yuii-: 03:08:666 -
2017-07-02 23:07 Yuii-: 03:53:154 (1,2) -
2017-07-02 23:10 Kroytz: https://osu.ppy.sh/ss/8496949
2017-07-02 23:10 Yuii-: http://i.imgur.com/1k6lurs.jpg
2017-07-02 23:12 Yuii-: 04:11:520 (4) -
2017-07-02 23:14 Yuii-: 04:21:251 -
2017-07-02 23:15 Yuii-: 04:26:373 (2,3) - w
2017-07-02 23:15 Yuii-: 04:27:690 (4) -
2017-07-02 23:15 Yuii-: 04:32:081 (2) -
2017-07-02 23:18 Yuii-: http://i.imgur.com/nZHVjrq.jpg
2017-07-02 23:20 Kroytz: https://osu.ppy.sh/ss/8496986
Yuii-
A-L-I-E-N... you are next

congrats, kroytz!!
i only took 2 months, that isn't that much, right? gowo has to wait a whole year sometimes 8-)
Izzywing
he's just a kroytz and he's on fire
hi-mei
nice nice
Kawashiro
YAY congratz ></
Left
xC
Akitoshi
gratz
Tarrasky
Congrats Kroytz!
banter
gz Kroytz!

can't wait to see the nutty scores
Naren
Taki vs Mitsuha


Monstrata vs Kroytz
Naren
Road of x1 Misses
Please sign in to reply.

New reply