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CINDERELLA PROJECT - Star!!

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Total Posts
97
Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Wednesday, July 4, 2018 at 7:52:06 PM

Artist: CINDERELLA PROJECT
Title: Star!!
Source: アイドルマスター シンデレラガールズ
Tags: tv size A1 Pictures opening op the idolm@ster cinderella girls im@s imas idolmaster season1 ss1 Starlight Stage MONACA LeKhanhHoa DreaM117er Underforest Kami-senpai Akitoshi 0109- toybot LMT Left 諸星きらり Moroboshi Kirari 赤城みりあ Akagi Miria 城ヶ崎莉嘉 Jougasaki Rika 多田李衣菜 Tada Riina 前川みくMaekawa Miku アナスタシア Anastasia 新田美波 Nitta Minami 神崎蘭子 Kanzaki Ranko 双葉杏 Futaba Anzu 緒方智絵里 Ogata Chieri 三村かな子 Mimura Kanako 本田未央 Honda Mio 渋谷凜 Shibuya Rin 島村卯月 Shimamura Uzuki
BPM: 178
Filesize: 7203kb
Play Time: 01:28
Difficulties Available:
  1. 0109's Insane (4.99 stars, 340 notes)
  2. 117's Hard (3.27 stars, 264 notes)
  3. Akitoshi's Insane (4.81 stars, 332 notes)
  4. Extra (5.31 stars, 431 notes)
  5. Forest's Insane (4.15 stars, 305 notes)
  6. Kami's Insane (4.39 stars, 325 notes)
  7. Left's Light Insane (3.94 stars, 285 notes)
  8. LKH's Normal (2.18 stars, 165 notes)
  9. LMT's Extreme (5.56 stars, 418 notes)
  10. toybot's Expert (5.52 stars, 382 notes)
Download: CINDERELLA PROJECT - Star!!
Information: Scores/Beatmap Listing
---------------
Must resurrect
Asaiga
dkm xin một slot Insane bác tài ơi
Topic Starter
Yamicchi

Asaiga wrote:

dkm xin một slot Insane bác tài ơi
lên xe em ơi
DreaM117er
mark this map :)
Shortthu

Yamicchi wrote:

THIS MUST BE RANKED WITH 1M+ PLAYCOUNTS OR I QUIT OSU!
quit w
Shmiklak
you got a ticket from me
HappyRocket88
DONEZO! owo)/

https://pastebin.com/RucdRPrh

Please keep the old bg ;w;
Topic Starter
Yamicchi

HappyRocket88 wrote:

DONEZO! owo)/

https://pastebin.com/RucdRPrh

Please keep the old bg ;w;
Okey dokey
Hikan
gau gau
DreaM117er
Done. 3.32*

Go~
Hokichi
May I SB? I guess not lul
Underforest
Finished! 4.38*
Mapped in CS 3.5 because rip SR in CS 4

https://forest.is-pretty.cool/b52c7e.rar
Asaiga
Please slow down, Yamimi will rush me to dead if I'm the last one to submit the work ):
nazzinoz
Just some copypasta:
http://puu.sh/wqdxu.osu
DreaM117er

Asaiga wrote:

Please slow down, Yamimi will rush me to dead if I'm the last one to submit the work ):
OwO...I always watch you every moment
Topic Starter
Yamicchi

Asaiga wrote:

Please slow down, Yamimi will rush me to dead if I'm the last one to submit the work ):
Safe!
_handholding
@asaiga

00:37:229 (1) - i think this would be a more fitting rhythm http://puu.sh/wqRLQ/54092768d8.jpg
Underforest
minor fix to my diff
osu file format v14

[General]
AudioFilename: SAY ippai kagayaku kagayaku hoshi ni nare.mp3
AudioLeadIn: 0
PreviewTime: 62004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Star!!
TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Yamicchi
Version:Forest's Insane
Source:アイドルマスター シンデレラガールズ
Tags:tv size A1 Pictures opening the idolm@ster cinderella girls im@s idolmaster 1st season Starlight Stage MONACA HappyRocket88 LeKhanhHoa noz1995 DreaM117er Underforest Akitoshi 0109- Hikan toybot LMT Asaiga
BeatmapID:1328738
BeatmapSetID:628547

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Shibuya Rin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
825,337.0786516854,4,2,8,50,1,0
825,-133.3333333333,4,2,8,50,0,0
11274,-200,4,2,8,50,0,0
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54589,-100,4,2,8,70,0,0
59982,-100,4,2,8,70,0,0
62847,-100,4,2,10,80,0,1
62931,-100,4,2,8,80,0,1
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86442,-100,4,2,8,80,0,0
86948,-100,4,2,8,80,0,0
88423,-100,4,2,8,5,0,0


[Colours]
Combo1 : 151,47,255
Combo2 : 255,204,254
Combo3 : 29,145,239
Combo4 : 183,240,77
Combo5 : 242,208,72
Combo6 : 255,66,66

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LMT
remapped some parts, should be more aesthetically appealing now I think
Einja
not enough gds xd
22:36 Einja: finished!
22:38 Einja: 00:09:926 (3,1) - the current pattern you're using makes this 1/2 jump a pretty far jump for the current pattern use
22:39 Einja: 00:15:656 (1,2,3,4,5,6,7,8) - suddenly useing quad streams doesn't look nice when the rest of the strean is curved
22:40 Yamicchi: 00:09:926 (3,1) - yea that's because I wanna emphasize the slider tho
22:40 Einja: 00:02:173 (1) - then if i were you, i would do it here as well
22:41 Einja: wait nvm
22:41 Yamicchi: 00:15:656 (1,2,3,4,5,6,7,8) - idk the shape doesn't look that bad, and that way it'd show the increasing spacing better
22:41 Einja: i'd rather have it curved tbh]
22:41 Einja: it's subjectiv
22:41 Einja: ww
22:41 Yamicchi: 00:02:173 (1) - this is not as strong as the one you mentioned earlier xd
22:42 Einja: that's why i said nvm
22:42 Einja: lol
22:42 Yamicchi: lol
22:42 Einja: 00:03:521 (1) - wot about this one
22:42 Yamicchi: about the curve stream I'll think about it
22:43 Yamicchi: those are in 2 different sections tho
22:43 Einja: 00:37:735 (3,4,5,6,7,8,9) - wouldn't it be better for the circles to start first than the slider?
22:43 Yamicchi: 00:03:521 (1) - the reason for the large spacing, should be compared to 00:02:173 (1) - instead
22:46 Einja: you don't use large spacing there though
22:46 Yamicchi: where
22:46 Einja: 00:03:521 (1) -
22:47 Yamicchi: I'll stack with 00:02:173 (1) - then :3
22:47 Einja: works for me
22:47 Einja: also
22:47 Einja: are you using an sb ww
22:47 Einja: or video
22:47 Yamicchi: nah
22:47 Einja: ok
22:48 Yamicchi: dw bout the file size
22:48 Einja: go to design
22:48 Einja: and disable storyboard infront of combo fire
22:48 Einja: cuz you don't need that
22:48 Yamicchi: oops
22:48 Einja: i would nor mally say wide screen support but
22:48 Yamicchi: I misclicked it maybe
22:48 Einja: this is rare
22:48 Yamicchi: my bad
22:48 Yamicchi: fixed
22:49 Einja: 00:33:016 (7,1) - very large spacing, ik it's a downbeat, but nothing special happens there
22:50 Einja: 00:45:824 (3) - weird shape
22:50 Yamicchi: 00:32:510 (3) - it's the same spacing with this tho xd
22:50 Yamicchi: nothing is really big imo
22:50 Yamicchi: is it that bad?
22:50 Einja: but something special happens there
22:50 Einja: idk i would fix that if i were you
22:51 Einja: 00:32:510 (3) - has a jingle bell
22:51 Yamicchi: same piano
22:53 Einja: 01:22:060 (3,4,5,6,7) - really sharp angle
22:53 Einja: 01:21:723 (1,2,3) - this is a normal triangle angle
22:54 Einja: i would have them all normal angles
22:54 Yamicchi: 01:22:566 (7) - I wanna make sharp angle here in order to express different vocal
22:54 Einja: consistency though
22:55 Yamicchi: wdym
22:55 Einja: consistency with jumps
22:55 Yamicchi: not necessary
22:55 Einja: it kinda breaks flow
22:55 Yamicchi: the flow is suppose to be broken tho xd
22:56 Einja: it's broken not in a good way though :L
22:56 Yamicchi: hmm ok I might move (7) a bit up to the left
22:56 Einja: sure
22:57 Einja: 01:08:240 (1,2,3) - weird to play
22:57 Einja: change if you want, it's just me
22:57 Yamicchi: 01:19:027 (1,2,3) - consistent with this tho, and I think it's not bad either
22:57 Einja: ok
22:58 Einja: it was an subjective opinion of mine :P
22:58 Einja: all i have to say
22:59 Yamicchi: k thanks a lot :3 you can post it on thread if you want some kudos
Asaiga

Kisses wrote:

@asaiga

00:37:229 (1) - i think this would be a more fitting rhythm http://puu.sh/wqRLQ/54092768d8.jpg
Your suggestion is great, I know where you came up with this but I don't want to change it because I want a longer stream. Thanks ❤


Edit : update hitsound + various patterns. I will leave the rest to modders. Too lazy to go for perfection now :d
nyan
osu file format v14

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TitleUnicode:Star!!
Artist:CINDERELLA PROJECT
ArtistUnicode:CINDERELLA PROJECT
Creator:Yamicchi
Version:Asaiga's Eternal Stage
Source:アイドルマスター シンデレラガールズ
Tags:tv size A1 Pictures opening the idolm@ster cinderella girls im@s idolmaster season 1 ss1 Starlight Stage MONACA HappyRocket88 LeKhanhHoa noz1995 DreaM117er Underforest Akitoshi 0109- Hikan toybot LMT Asaiga Left Little
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310,265,69083,6,0,L|378:271,1,57.84999735184,0|0,3:0|0:0,0:0:0:0:
320,96,69251,2,0,L|377:101,1,57.84999735184,8|0,0:0|0:0,0:0:0:0:
512,187,69420,2,0,B|455:181|455:181|399:192|399:192|341:186,1,173.5499920555,0|0,1:0|0:0,0:0:0:0:
179,143,69757,6,0,L|171:86,1,57.84999735184
332,243,69926,2,0,L|340:185,1,57.84999735184,8|0,0:0|0:0,0:0:0:0:
185,349,70094,2,0,L|165:218,1,115.6999947037,0|0,1:0|0:0,0:0:0:0:
87,52,70431,1,0,3:0:0:0:
320,96,70600,1,8,0:0:0:0:
167,234,70768,6,0,L|34:223,1,115.6999947037,2|0,0:0|3:0,0:0:0:0:
262,309,71105,1,0,0:0:0:0:
358,101,71274,5,8,0:0:0:0:
262,334,71442,1,0,0:0:0:0:
76,142,71611,1,0,3:0:0:0:
392,293,71780,6,0,P|404:240|363:167,1,115.6999947037,0|8,3:0|0:0,0:0:0:0:
87,31,72117,2,0,P|67:84|83:157,1,115.6999947037,0|0,1:0|0:0,0:0:0:0:
277,306,72454,5,0,3:0:0:0:
275,277,72538,1,0,3:0:0:0:
274,248,72622,2,0,L|339:241,1,57.84999735184,8|0,0:0|0:0,0:0:0:0:
434,95,72791,2,0,L|377:101,1,57.84999735184
145,124,72959,5,0,3:0:0:0:
96,143,73044,1,0,3:0:0:0:
67,186,73128,1,0,3:0:0:0:
77,236,73212,1,0,3:0:0:0:
113,273,73296,5,0,3:0:0:0:
171,246,73381,1,0,3:0:0:0:
233,255,73465,1,0,3:0:0:0:
288,286,73549,1,0,3:0:0:0:
320,352,73633,6,0,B|373:325|427:347|427:347|468:300|437:229,1,231.3999894074,4|8,0:1|0:0,0:0:0:0:
373,92,74139,1,0,0:0:0:0:
233,255,74308,1,0,3:0:0:0:
504,110,74476,1,0,3:0:0:0:
185,31,74645,1,8,0:0:0:0:
437,232,74813,6,0,P|399:328|309:278,1,231.3999894074,0|0,3:0|0:0,0:0:0:0:
360,108,75319,1,8,0:0:0:0:
138,282,75487,2,0,L|17:297,1,115.6999947037,0|0,1:0|0:0,0:0:0:0:
238,356,75824,1,0,3:0:0:0:
0,88,75993,2,0,L|137:72,1,115.6999947037,8|0,0:0|0:0,0:0:0:0:
438,233,76330,6,0,B|390:209|310:225|342:257|262:273|214:241,1,231.3999894074,0|8,3:0|0:0,0:0:0:0:
92,168,76836,1,0,3:0:0:0:
308,63,77004,1,0,3:0:0:0:
185,343,77173,1,0,0:0:0:0:
43,34,77341,1,8,0:0:0:0:
387,310,77510,2,0,L|267:300,1,115.6999947037,0|0,3:0|3:0,0:0:0:0:
28,229,77847,5,0,0:0:0:0:
472,135,78016,1,8,0:0:0:0:
129,73,78184,2,0,L|145:194,1,115.6999947037,0|0,1:0|0:0,0:0:0:0:
161,334,78521,1,0,3:0:0:0:
294,78,78690,2,0,B|281:218,1,115.6999947037,8|0,0:0|0:0,0:0:0:0:
269,382,79027,5,0,3:0:0:0:
150,245,79195,2,0,L|143:187,1,57.84999735184
387,310,79364,2,0,L|392:253,1,57.84999735184,8|0,0:0|0:0,0:0:0:0:
137,94,79532,2,0,P|205:117|229:226,1,173.5499920555,0|0,1:0|0:0,0:0:0:0:
378,113,79869,6,0,L|305:107,1,57.84999735184
143,187,80038,2,0,L|84:192,1,57.84999735184,8|0,0:0|0:0,0:0:0:0:
392,252,80207,2,0,B|336:255|336:255|283:282|283:282|214:286,1,173.5499920555,0|0,1:0|0:0,0:0:0:0:
109,336,80544,6,0,L|41:331,1,57.84999735184
241,189,80712,2,0,L|304:185,1,57.84999735184,8|0,0:0|0:0,0:0:0:0:
81,73,80881,2,0,P|148:150|81:256,1,231.3999894074,0|0,1:0|3:0,0:0:0:0:
284,110,81386,2,0,B|308:97|348:106|332:122|371:130|396:114,1,115.6999947037,2|0,0:0|0:0,0:0:0:0:
333,272,81723,5,4,0:1:0:0:
198,76,81892,1,0,3:0:0:0:
198,76,81976,1,0,3:0:0:0:
198,76,82060,1,8,0:0:0:0:
147,228,82229,5,0,0:0:0:0:
448,49,82398,1,8,0:0:0:0:
354,300,82566,1,0,3:0:0:0:
354,300,82650,1,0,3:0:0:0:
354,300,82735,1,0,3:0:0:0:
259,3,82903,1,8,0:0:0:0:
186,364,83240,5,8,0:0:0:0:
234,100,83409,1,8,0:0:0:0:
234,100,83914,6,0,L|246:178,1,57.84999735184,0|0,3:0|0:0,0:0:0:0:
265,337,84083,1,8,0:0:0:0:
265,337,84420,5,0,3:0:0:0:
241,304,84504,1,0,0:0:0:0:
236,263,84589,1,0,3:0:0:0:
248,225,84673,1,0,0:0:0:0:
274,195,84757,1,0,3:0:0:0:
294,160,84841,1,0,0:0:0:0:
299,119,84926,1,0,3:0:0:0:
283,82,85010,5,0,0:0:0:0:
246,49,85094,1,0,3:0:0:0:
198,37,85178,1,0,0:0:0:0:
150,48,85263,1,0,3:0:0:0:
117,84,85347,1,0,0:0:0:0:
117,133,85431,5,0,3:0:0:0:
145,183,85516,1,0,0:0:0:0:
145,240,85600,1,0,3:0:0:0:
107,283,85684,1,0,0:0:0:0:
50,295,85768,1,0,3:0:0:0:
3,260,85853,1,0,0:0:0:0:
7,202,85937,5,0,3:0:0:0:
58,159,86021,1,0,0:0:0:0:
124,151,86105,1,0,3:0:0:0:
185,177,86190,1,0,0:0:0:0:
244,207,86274,1,0,3:0:0:0:
310,205,86358,1,0,0:0:0:0:
368,174,86442,5,0,3:0:0:0:
397,103,86527,1,0,0:0:0:0:
370,32,86611,1,0,3:0:0:0:
299,5,86695,1,0,0:0:0:0:
224,21,86780,1,0,3:0:0:0:
179,81,86864,1,0,0:0:0:0:
180,156,86948,1,4,3:1:0:0:
256,192,87032,12,0,88423,0:0:0:0:
Left
Finally Next Most played map after No title!
Topic Starter
Yamicchi

Left wrote:

Finally Next Most played map after No title!
imo harder than no title. Streams, jumps, gimmick pattern,... but yeah aiming to the Most Played Beatmap once!
toybot
now that i think about it, i shouldve asked for an anastasia bg
Hoa

toybot wrote:

now that i think about it, i shouldve asked for an anastasia bg
Your wish is granted!
gary00737
M4M ~

00:20:544 (4) - https://osu.ppy.sh/ss/8416889 i think it look better ._.
00:51:555 (4,5) - blanket
01:25:431 (1,2,3,1,2,3) - the flow i feel suck @_@


um.... OMG i think this map too good,

hope it be rank :)
Topic Starter
Yamicchi

gary00737 wrote:

M4M ~

00:20:544 (4) - https://osu.ppy.sh/ss/8416889 i think it look better ._. maybe, but it might be less emphasized for 00:20:712 (5) - so I prefer it this way for now
00:51:555 (4,5) - blanket ooh good one :3
01:25:431 (1,2,3,1,2,3) - the flow i feel suck @_@ a bit, true, fixed


um.... OMG i think this map too good,

hope it be rank :)
Thank you :3
Nowaie
Soon™

All diffs? All diffs
Asaiga
First two who fullspread-mod this get a mod from me ( except BN )
Condyle

toybot wrote:

now that i think about it, i shouldve asked for an anastasia bg
this guy has good taste
Halfslashed
M4M on this please: https://osu.ppy.sh/s/624572

To everyone in the set: My points may apply in more places than listed.

[Happy's Easy]
DS is a bit too high for the SV which violates the guideline for Easy diffs. I suggest changing the SV to 0.8x. Rip your Easy icon though.
00:01:836 (2) - 00:04:532 (2) - Since this is a calm section, the current rhythm density is a bit too high for this level of difficulty. I suggest removing these to create more 2/1 gaps and make the section less straining overall.
00:10:937 (3) - Similar to the above but this is a bit trickier, since if you're not careful this will be harder to read due to the 3/2 gap before it. If you remove this, be careful in making sure that the player can clearly tell the difference between the 3/2 and 2/1 spacings.
00:11:611 (1) - Amazing.
00:17:004 - Easy difficulty or not, it feels really underwhelming to skip over such an intense part of the song, despite there not being any vocals here. Just a comment, but it'd be cool if this was also mapped.
00:30:487 (1) - If you were intending on switching to vocals here, I'd try something like this instead, because what you have doesn't really follow either vocals or drums clearly.
00:35:881 (1,2,3,4) - This sort of circle strain is something you'd expect for a kiai at this difficulty level. I recommend using two 1/1 sliders instead, since this is too intense tapping wise.
00:37:229 (5) - I think a circle + 3/2 slider on 00:37:735 - would be more musically fitting here due to the sharp pause on this downbeat.
00:38:577 (1,2,3) - Two issues: the reverse is placed in an unintuitive fashion (reverse does not lead player into the next object) and the equal visual distance between these 3 objects ends up forcing the player to rely on numbers in order to figure out which object comes next. I think a placement like this is more intuitive (you can probably make it prettier than what I did).
00:42:622 (2,3) - I recommend this rhythm since although intensity has picked up, it'd be nice to give the player a small break since this isn't the kiai, and this seems like a good place for it. Sliders don't really function as breaks for these players, after all.
00:47:341 (2,1) - A bit late to introduce 1/2 gaps like this. I recommend either incorporating 1/2 gaps earlier on or making this a circle instead.
00:50:712 (2,3) - For this calm section you really want to reduce the rhythm density and the amount of sliders here. Try the rhythm from 00:42:622 (2,3) - here.
00:52:060 (1,2) - The beats on the tails here really aren't important enough to be a mapping priority in this section. Try making both of these circles instead.
01:27:032 (1) - It would be better to start this on 01:27:285 - to give the player more time to recognize they need to begin spinning.

[LKH's Normal]
00:03:184 (5) - I don't think this fits as a 1/2 slider since there isn't anything really strong on the red tick and this is a bit dense for this section. Try using a circle instead.
00:10:600 (4) - Right now you have this in the middle of a fairly long chain of notes for a relatively unintense part. I recommend changing this to two circles, since it will create a 1/1 rest for players, even though it would make this more straining on the tapping.
00:17:004 (1,2) - This rhythm is pretty underwhelming considering the difficulty level and the intensity increase here. I suggest something like this to line up with the guitar (since you skip some drums anyways).
00:21:555 (4,1) - Again, pretty underwhelming with that guitar build up, so I suggest something like this instead.
00:29:139 (3,4,5) - If you're going to make up a variation while following constant intensity drums, I suggest ctrl+g on the rhythm of 3 and 4. Musically, the third white tick is stronger, but you have the second white tick being indicated as stronger here.
00:39:251 (2) - Intensity clearly picked up, so I think it would do you some good to increase the rhythm density by mapping the kick on the red tick after. I recommend changing this to a 1/2 slider.
00:43:971 (1,2,3,4,5) - It doesn't make sense to switch back to drums with this weird rhythm after you placed 00:43:296 (5), which mostly represents the vocals. I recommend using a vocal based rhythm here, like this.
00:47:678 (3,4) - Having such a strong vocal on the tail is pretty awkward with as many beats in this song starting the red tick before the downbeat. I recommend just skipping that weird white tick and emphasizing the hold. Would probably try a rhythm like this
00:54:251 (5) - 00:56:442 (6) - With this being mapped as a 1/2 slider, you created a note chain that was a bit too long. Try changing this to a circle to break up the note chain here.
01:01:499 (5) - This repeat is pretty underwhelming for this part. Try shortening the repeat and using a circle on 01:01:836 - instead. To give this more impact, you could also remove 01:02:173 (6,7) - since there aren't any instruments playing.

[noz's Advanced]
Capital N where?
00:00:825 (1) - I too like music.
00:25:094 (1) - I feel like two 1/2 sliders and a circle would work better here with the guitar, especially given that this is an advanced difficulty.
00:35:038 (2,3) - A 3/2 slider would probably work better here, since there isn't anything terribly strong on the white tick compared to other instances like 00:32:341 (2,3) -.
00:37:229 (1) - The vocal sharply cuts off here, so I think shortening this to a 1/2 slider would work better to represent that.
00:42:622 (1) - I think two circles would actually help the transition between vocals and the chimes or whatever. A 1/2 slider is underwhelming for that, and having more chains of clickable 1/2 would probably be better to introduce before 00:47:341 (2,3,4,1) - comes in.
00:49:364 - noz pls. It doesn't make much sense for the calm part of the song to have just as much clickable 1/2 chains as the past section. Stuff like 00:49:869 (2,3,4,5) - can definitely be simplified into sliders/some beats could be skipped. Just a general rhythm density reduction would be nice here.
01:01:162 (3,4,1) - I don't know about you but I consider the beats on the repeat to be stronger than the ones before it. Try a 1/2 slider + 3 circles here instead.
01:19:027 (1) - I think this fits better as a 1/2 reverse to catch the vocal on the red tick here.

[117's Hard]
00:14:476 (1,2,3,4,5,6,7,1) - You might want to get more opinions on this but I think it's a bit too intense for this difficulty level (even with the advanced). The thing that I think makes this a harder pattern to hit than normal is that the player starts tapping this long chain of 1/2 circles on an off beat. I suggest using a 1/2 repeat or some combination of 1/2 sliders to at least simplify 00:14:476 (1,2,3) -
00:20:375 (3,4,5) - It makes sense to stack these similarly with 00:17:678 (3,4,5) - to show off the kicks.
00:25:094 (1,2) - Similar suggestion as i gave Noz: 3 1/2 sliders would probably fit the guitar better.
00:37:229 (1) - Also similar suggestion to Noz - try a 1/2 slider to fit the sharp cutoff of the vocal here instead.
00:44:645 (3,4,5) - It doesn't make much sense to do this half way through the map. I suggest stacking these like you've done for other double kick + snare patterns.

[Left's Light Insane]
00:11:948 (2,3,4,5) - This pattern doesn't emphasize the strong beat on 00:12:117 (3) - and overemphasizes 00:12:285 (4). I suggest changing 00:12:117 (3,4) - to a slider and reworking your spacing here.
00:26:274 (6,1) - This spacing is deceptive since it's so similar to your previous 1/2 spacings. I recommend stacking these if you want a decrease in movement to have it more readable.
00:37:060 (1,2) - I think you meant to have these 1/2 later. There's no sound on this red tick.
00:37:735 (1,2) - This is pretty harsh for players just getting used to streams, since you're having them click a red tick then 1/2 later starting to stream. I recommend using a 1/2 slider for this instead to give players a bit more time to prepare for the stream.
00:59:476 (1,2,3,4) - This is some really overkill spacing for something that isn't terribly intense. Normally you reduce spacing for stronger sounds, so this is really out of place. Reduce the spacing here to be more "normal" or use your lower spacing for emphasis here.
01:08:240 (7,1) - Misplaced NCs.
01:10:600 (4,1,2,3,1,2,3) - This pattern doesn't properly follow the vocals or the drums in terms of emphasis or as a pattern. 01:11:105 (2,3,1) - 01:11:610 (2,3) - are vocal groupings, with the strongest notes of each being 01:11:274 (3) - 01:11:610 (2) - . Not having the vocal on 01:10:768 - also makes your emphasis intentions unclear. I suggest reworking the pattern to fit the vocals better.

[Forest's Insane]
00:11:611 (1,2,3) - A spacing increase between the triangles would be better for emphasis. This equal spacing just says that all of these are equal intensity, and a NC isn't really enough to show the differences.
00:13:971 (3,1) - Try raising the spacing here. Having the strongest note of the build up with lower spacing is pretty lame.
00:33:184 (1,2,1,2,3) - This rhythm density drop doesn't fit at all since the song's intensity didn't go down. Try using 3 1/2 sliders for 00:33:184 (1) - instead.

[Kami's Insane]
00:06:723 (3,1) - In this calm section, having these as 1/2 sliders makes the section feel way denser than the song suggests. Try using circles with 1/1 gaps after them.
00:26:274 (1) - I know the guitar is held and all, but having this slider land on a red tick doesn't give any proper emphasis to it, and it especially doesn't help matters when 00:26:780 (2) - has such low spacing to it.
00:32:510 (4,5,6) - This triple doesn't really fit, since the beat it's intended to emphasize is fairly weak in comparison to the beat after it, and the section is relatively calm. I recommend removing 5.
00:42:454 (6,1) - Cool idea, but I think it'd be better if you lowered the spacing to 1 by a bit more.
00:49:364 - Dude, this is a calm section. Try taking stuff like 00:53:072 (4,5,1,2,3) - and both use more sliders and lower the spacing between objects.
01:00:825 (3,4,5) - I suggest using lower spacing here so stuff like 01:01:499 (1,2,3) - stands out more. The next 3 notes are significantly stronger in the song.

[Akitoshi's Insane]
00:26:611 (2,3) - I think the spacing here could be higher. Even though you're making the player stop before the next note, 3 is on a fairly strong sound.
00:27:285 (5,6,7,8,9,1) - This is harder to hit than a continuous stream would be, and there's even a sound on 00:27:538. I recommend making this a continuous stream to lead into the next part.
00:37:229 (1) - The sound on this white tick is barely audible. I suggest shortening the reverse here to fit the vocal better.
00:53:914 (2,3) - I think changing this into a 1/2 slider would put more emphasis on 00:54:251 (4,5,1) - and fit the calmer start to this measure better.

[0109's Insane]
00:00:487 (2,1) - I think you're better off increasing the spacing here to match what you did for 00:02:678 (2,3).
00:17:510 - If you're going to skip this, delete 00:20:207 (2) - for consistency. Otherwise, map them both.
00:36:892 (4,5) - This is pretty strong, so I suggest trying to increase spacing to it somehow. Probably the easiest way is to move the pattern of sliders before this.
00:43:296 (1,2,3) - Pretty overkill despite the intensity increase. I suggest lowering this quite a bit, since the intensity difference from 00:42:622 (1,2,3,4) - isn't as massive as the spacing is.

[Hikan's Extra]
00:00:825 (3) - I think a 1/1 slider + circle would fit the vocals better, especially if you make the circle part of the pattern at 00:01:668 (4,5,6).
00:10:600 (4) - A circle fits better here due to the pause in the instruments after this. It'd be cooler if you also stacked this with 00:10:937 (5) to show that even better.
00:27:454 (2,1) - It'd probably work better if you increased the spacing here. SV is high enough with the circular slider that players will try to follow it, so it doesn't function like as much of a hold.
00:35:375 (5,6,1) - I love wide angles, but the way you used it here actually puts more emphasis on the first note of the stacked triple rather than the last note as normal. I recommend using a sharper angle here.
01:02:847 (1,1) - This is a really underwhelming start to the kiai. You use a heavily curved slider,which functions similarly to a slow slider into a total stop by being stacked with the next object. I think this would work better with massive spacing, since right now you're not really capturing the pacing of the kiai despite it starting a bit slow (the rhythm does that job well enough imo).
01:22:903 (4,1) - You should try to keep a similar idea to what you did with 00:26:274 (2,1) - since this part of the song is structured the same in both places (the first time without any vocals). I don't think anyone would come into this part expecting the spacing that you used, so either stack these or unstack the previous instance.

[Extra]
00:27:285 (2,3,4,5,6,1) - I think you should use different spacings for these triples since the first one emphasizes a snare while the second one emphasizes a chime of some sort.
01:09:757 (2,3,4) - I think it's better if you move 3 closer to 2, since right now you're giving a bit too much emphasis to 3 and not enough to 4 which is much stronger here.
01:11:105 (2,3,4,5,6) - Spacing between all of these is fairly even, which makes it harder to tell what you're prioritizing. I suggest reworking your spacing to make it more clear which vocals are stronger.
01:26:442 (1,2,3,4,5,6,1) - Even if it fits the song, this is really mean considering you didn't have an angle change this sharp earlier on.

[toybot's Extra]
Just a suggestion - I think that using really large 1/1 spacing complements the large spacing between 1/2 sliders and other objects and fits the precision oriented theme of this map. It'd take quite a few reworks to implement though.
00:09:420 (2) - I think you're better off removing this and creating a 1/1 gap, since this circle doesn't land on anything particularly strong.
01:10:600 (5,1) - You just skipped over an incredibly strong vocal with this extended slider. The string instrument or whatever isn't strong enough to justify skipping over such a powerful vocal imo. I would recommend just using circle + 1/2 slider here.
01:10:937 (1,2,1,2,1,2) - Not sure what this pattern is intended to emphasize since 1 is so weak. It looks like you're emphasizing the drums but the spacing between 01:11:105 (2,1) - is so big that there's barely any contrast.

[LMT's Extreme]
So as payment for this mod I'm taking the girl in the BG.
00:53:409 (1,2,3,4) - I think you're better off lowering the spacing here since 00:54:251 (1,2,3) - starts with similar spacing and these are less intense.
01:22:566 (1,2,3) - I think it'd be better if you moved 1 closer to 2, since 2 isn't as strong as the spacing suggests it is.

[Asaiga's Eternal Stage]
00:14:308 (1,2,3,4,1,2,3,4,1) - This was quite the sudden jump sequence for not that sudden of an intensity increase. You're better off significantly lowering the spacing of the first half of this pattern, then lowering the spacing of the second half by a bit, since right now the large spacing of the first half is taking away emphasis from the second half.
00:15:656 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream introduces way too many different ideas at once, some of which conflict. The direction change to emphasize 00:15:993 (1) - contradicts with the direction change from 00:16:330 (1) -. While either is valid, in the same map or otherwise the same stream, both of them end up being unfair due to not being able to form expectations of stream turns. You also increase the spacing with a really weird curve, which is probably better off being made with slider to stream at 00:16:667 (1,2,3,4,1). The spacing increase works well though.
00:26:611 (1,2) - Alright, you're going to need some much bigger spacing here, since this is way more intense than most of the sounds before this, but this uses your base spacing.
00:30:993 (3) - The undermapping idea is cool, but I think not making 00:31:667 - clickable really takes away from it. I recommend shortening this and making 00:31:667 - a circle.
00:43:296 (1,2,3) - I suggest moving 3 to increase the angle between these, since right now this plays a bit too similarly to the pattern before, which doesn't differentiate them well.
00:53:409 (1,2,3,4) - This is a bit too much of a contrast from the previous spacing to justify this difference in spacing. I suggest lowering the overall spacing a bit so that it doesn't stand out as much.
00:58:802 (8,1) - This 1/1 gap would work better if you didn't stack these, but as is it just kills pacing, since not only do you bring the player to a stop with cursor motion, but the rhythm density also drops. I suggest rearranging the pattern before this so that you can get significant 1/1 spacing (more than half of the screen). This would also have the added benefit of making 00:59:982 (5,1) - stand out more.
01:02:847 - I disagree with your 1/4 slider concept on a song like this, but if you must use it, please silence the slider ends.
01:17:173 (4,5,6,1,2,3) - ... Please lower the spacing. Intensity does pick up here, but not to this extent. This is end-of-map level spacing thrown in a slightly more intense section of the kiai.
01:23:240 (1,2) - Here's something that does deserve some cross screen spacing though. As is it is underwhelming.

Good luck!
Topic Starter
Yamicchi

Halfslashed wrote:

[Extra]
00:27:285 (2,3,4,5,6,1) - I think you should use different spacings for these triples since the first one emphasizes a snare while the second one emphasizes a chime of some sort. I get your point but using 2 different spacing is not what I intended to do. I want to make them both stacked, since I feel more comfortable with that
01:09:757 (2,3,4) - I think it's better if you move 3 closer to 2, since right now you're giving a bit too much emphasis to 3 and not enough to 4 which is much stronger here. Don't really feel like 4 is a stronger beats, btw I'm following the pitch tho.
01:11:105 (2,3,4,5,6) - Spacing between all of these is fairly even, which makes it harder to tell what you're prioritizing. I suggest reworking your spacing to make it more clear which vocals are stronger. I'll have a look if someone else mention about this, right now I'm just following the pitch :3
01:26:442 (1,2,3,4,5,6,1) - Even if it fits the song, this is really mean considering you didn't have an angle change this sharp earlier on. 01:26:442 (1,2,3,4,5,6) - this is fine to me, and I believe it is too you too, as the spacing increased cyclically, and for the sharp angle of 01:26:948 (1) - I did that because the beat is the strongest of all in the pattern, so I wanna make it harder compare to others
Wall mod aaaaaa thanks a lot :3 GDers will come soon
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