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Feint - No Chance

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Total Posts
10
Topic Starter
CRIZZOMIN
This beatmap was submitted using in-game submission on 6 mai 2020 at 00:24:25

Artist: Feint
Title: No Chance
Tags: Feint DNB dubstep Drum and Bass
BPM: 88,25
Filesize: 3134kb
Play Time: 01:49
Difficulties Available:
  1. Easy (1,36 stars, 79 notes)
  2. Hard (2,89 stars, 184 notes)
  3. Hyper (3,64 stars, 252 notes)
  4. Lucky (4,76 stars, 316 notes)
  5. Normal (2,22 stars, 119 notes)
Download: Feint - No Chance
Information: Scores/Beatmap Listing
---------------
By: CRIZZOMIN

Thanks to donwload! :D
Pending for rank


Artist: Feint
Title: No Chance
BPM: 88,25
Play Time: 01:49

Difficulties Available:
  1. Easy (1,36 stars, 79 notes) Ready for mod
  2. Normal (2.22 stars, 119 notes) Ready for mod
  3. Hard (2,89 stars, 184 notes) Ready for mod
  4. Hyper (3,64 stars, 252 notes) Ready for mod
  5. Lucky (4,76 stars, 316 notes) Ready for mod
Download: Feint - No Chance
Information: Scores/Beatmap Listing
aotti
[Hard]
00:32:219 (6) - this is overlap, dont touch the slider from beside
00:48:366 (6) - ^
00:50:066 (2,3,4) - fix the distances
00:54:655 (1) - better is stack or move to better place

that all for beginner~ :>
Topic Starter
CRIZZOMIN

lucciachan wrote:

[Hard]
00:32:219 (6) - this is overlap, dont touch the slider from beside / Trying to understand and just move a little bit the circle to not touch the slider.
00:48:366 (6) - ^ / Same ^
00:50:066 (2,3,4) - fix the distances / distance improved
00:54:655 (1) - better is stack or move to better place / Move the circle

that all for beginner~ :>
Realy thanks to help me. ;)
yShadowXOP_
NM
LUCKY

00:44:627 (2,5) - make a blanket with that;3
00:49:896 (2,6) - ^
00:55:335 (3) - stack this 3 on 00:54:655 (1) - in my opinion it gets better
01:30:859 (4,1) - blanket ?
01:10:463 - add circle have sound
01:21:341 - ^

Well that's it, good luck with the map :D
Topic Starter
CRIZZOMIN

yShadowXOP_ wrote:

NM
LUCKY

00:44:627 (2,5) - make a blanket with that;3 / All the blanket you tell me done.
00:49:896 (2,6) - ^ / -
00:55:335 (3) - stack this 3 on 00:54:655 (1) - in my opinion it gets better / Circle stacked
01:30:859 (4,1) - blanket ? / -
01:10:463 - add circle have sound / Waiting... = I was thinking it will be weird with 4 notes than 3, but i need opignions of more peuple to decide what to do. --> Changed
01:21:341 - ^ / -

Well that's it, good luck with the map :D

Realy thanks to you. ;)
Bluekrait
Mod for CRIZZOMIN
PM me in game or through forum for any questions regarding my mod!


[General]
  1. Color 5 (purple) is very dark. Many players play with background dim, so you have to keep that in mind when choosing combo colors. Change the color or brighten it.
[Easy]
  1. Spacing for Easy needs to stay the same. Throughout the map, you deviate between ~1.20 and ~1.50. Keep everything at ~1.20.
  2. 00:35:619 (3,1) - Combine into a slider like 00:30:180 (3) and 00:24:740 (3) . Consistency is everything in low difficulties.
  3. 00:44:457 (1) - Remove NC. This is still a slow part of the song, so only NC once every two measures.
  4. 00:49:556 (3) - Avoid making reverse sliders that reverse more than once on Easy and Normal diffs since it makes it unnecessarily hard to read for many new players.
  5. 00:58:055 (1) - Remove NC, same reason as above.
  6. 01:02:474 (1) - There is not enough spinner recovery time (time to recover after the spinner until the next note appears). For this song and difficulty, you'll want to wait at least two full beats before placing a note after the spinner. I would recommend removing this spinner and just mapping a slider starting at 01:02:814 instead, otherwise the spinner would be too short for Easy.
  7. 01:25:250 (4,1) - Start NC on 4
  8. 01:26:610 (3,4) - Switch on timeline
  9. 01:27:289 (4,1) - Start NC on 4
    Here's an image to sum up the above three suggestions:

    Orange 1 is 01:25:250 (1)
  10. 01:35:449 (3) - NC
  11. 01:47:687 (1) - Remove NC
[Normal]
  1. Hitsounds are inconsistent with Easy, stick with the soft hitsounds up to 00:53:296 (3)
  2. Like Easy, spacing needs to be consistent. Also noticed you bumped SV up to 1.9! I highly recommend lowering SV to 1.3 or 1.4 and using a DS of 1.20 again.
  3. 00:27:460 (6,1) - Start NC on 6
  4. 00:24:400 (3,1,2,3,4,5) - I recommend simplifying this whole intro section to something like this since it's very quiet and the music is slow:

    3 is 00:24:740 (3)
  5. 00:30:180 (4,5) - Combine into a 1/1 slider
  6. 00:31:539 (1,2) - Move NC to 2
  7. 00:35:278 (3,1,2,3,4,5) - Give this section the same treatment as the image above. No need to get fancy with Normal diffs.
  8. 00:35:618 (1) - Remove NC
  9. 00:35:957 - Unsnapped slider end
  10. 00:38:338 (5,1) - Start NC on 5
  11. 01:02:814 (1) - Spinner recovery thing again. For Normals of this bpm, you want at least one and a half beats to recover. Again, I recommend changing to a slider here.
  12. 01:13:352 (1,2) - Start NC on 2
  13. 01:15:732 (1) - Remove NC
  14. 01:20:831 (1) - ^
  15. 01:25:930 (1) - ^
  16. 01:26:950 (4,1) - Switch on timeline
  17. 01:32:729 (6,1) - Start NC on 6
  18. 01:46:327 (5,1) - Start NC on 5
  19. 01:47:687 (2) - Unsnapped slider end
  20. Also a thing to note, you generally don't want to end sliders on big white ticks (main downbeats).
[Lucky]
  1. Overmapping is something you want to avoid. It's when you put circles where there is no distinctive sound to click to in the music. All the triples in the beginning are overmapped.
  2. Combos are all over the place here. Try sticking to one combo per two measures up to 00:43:777 (1) where you can then transition to one combo per measure.
  3. 01:04:174 - Put something here.
I'll leave a few links here that you should reference when mapping:
Ranking Criteria
Mapping Guides
Guide for Absolute Beginners
Topic Starter
CRIZZOMIN

Bluekrait wrote:

Mod for CRIZZOMIN
PM me in game or through forum for any questions regarding my mod!


[General]
  1. Color 5 (purple) is very dark. Many players play with background dim, so you have to keep that in mind when choosing combo colors. Change the color or brighten it. / color changed
[Easy]
  1. Spacing for Easy needs to stay the same. Throughout the map, you deviate between ~1.20 and ~1.50. Keep everything at ~1.20. / all 1.5 spacing removed
  2. 00:35:619 (3,1) - Combine into a slider like 00:30:180 (3) and 00:24:740 (3) . Consistency is everything in low difficulties. / circle changed for slider
  3. 00:44:457 (1) - Remove NC. This is still a slow part of the song, so only NC once every two measures. / NC removed
  4. 00:49:556 (3) - Avoid making reverse sliders that reverse more than once on Easy and Normal diffs since it makes it unnecessarily hard to read for many new players. / changed to slider on easy
  5. 00:58:055 (1) - Remove NC, same reason as above. =
  6. 01:02:474 (1) - There is not enough spinner recovery time (time to recover after the spinner until the next note appears). For this song and difficulty, you'll want to wait at least two full beats before placing a note after the spinner. I would recommend removing this spinner and just mapping a slider starting at 01:02:814 instead, otherwise the spinner would be too short for Easy. / Replaced by slider
  7. 01:25:250 (4,1) - Start NC on 4 / NC puted
  8. 01:26:610 (3,4) - Switch on timeline / 01:25:930 (5,6,1) - changed
  9. 01:27:289 (4,1) - Start NC on 4 / =
    Here's an image to sum up the above three suggestions:

    Orange 1 is 01:25:250 (1) / ?
  10. 01:35:449 (3) - NC / Puted
  11. 01:47:687 (1) - Remove NC / removed
[Normal]
  1. Hitsounds are inconsistent with Easy, stick with the soft hitsounds up to 00:53:296 (3) / Hit sound not done for ''normal''
  2. Like Easy, spacing needs to be consistent. Also noticed you bumped SV up to 1.9! I highly recommend lowering SV to 1.3 or 1.4 and using a DS of 1.20 again. / All changed to 1.2 exepted 01:05:534 (1) - cause impossible
  3. 00:27:460 (6,1) - Start NC on 6 / Changed
  4. 00:24:400 (3,1,2,3,4,5) - I recommend simplifying this whole intro section to something like this since it's very quiet and the music is slow: / Changed

    3 is 00:24:740 (3) / ?
  5. 00:30:180 (4,5) - Combine into a 1/1 slider / combined
  6. 00:31:539 (1,2) - Move NC to 2 / moved
  7. 00:35:278 (3,1,2,3,4,5) - Give this section the same treatment as the image above. No need to get fancy with Normal diffs. / changed
  8. 00:35:618 (1) - Remove NC / removed
  9. 00:35:957 - Unsnapped slider end / deleted
  10. 00:38:338 (5,1) - Start NC on 5 / changed
  11. 01:02:814 (1) - Spinner recovery thing again. For Normals of this bpm, you want at least one and a half beats to recover. Again, I recommend changing to a slider here. / Changed
  12. 01:13:352 (1,2) - Start NC on 2 / changed
  13. 01:15:732 (1) - Remove NC / removed
  14. 01:20:831 (1) - ^ / =
  15. 01:25:930 (1) - ^ / =
  16. 01:26:950 (4,1) - Switch on timeline / changed
  17. 01:32:729 (6,1) - Start NC on 6 / changed
  18. 01:46:327 (5,1) - Start NC on 5 / changed
  19. 01:47:687 (2) - Unsnapped slider end / ?
  20. Also a thing to note, you generally don't want to end sliders on big white ticks (main downbeats).
[Lucky]
  1. Overmapping is something you want to avoid. It's when you put circles where there is no distinctive sound to click to in the music. All the triples in the beginning are overmapped. / Will stay like that cause more peuple like it like that
  2. Combos are all over the place here. Try sticking to one combo per two measures up to 00:43:777 (1) where you can then transition to one combo per measure. / all NC to check.
  3. 01:04:174 - Put something here. / Changed
I'll leave a few links here that you should reference when mapping:
Ranking Criteria
Mapping Guides
Guide for Absolute Beginners
Thanks to mod my map, i appreciate. ;)
Shino Inuzuka
What I wrote in game
2017-06-19 16:02 Shino -SNO-: 00:29:500 (7) - there should be new combo here
2017-06-19 16:03 Shino -SNO-: also
2017-06-19 16:03 CRIZZOMIN: exept NC
2017-06-19 16:03 Shino -SNO-: 00:25:420 (3,4,5,6,1,2,3) - this flows really badly. you switched to the complete opposite direction without a smooth transition
2017-06-19 16:03 Shino -SNO-: 00:31:539 (1) - theres absolutely no change in intensity here, so dont randomly change the sv
2017-06-19 16:04 Shino -SNO-: 00:49:896 (2,3,4,5) - these jumps are VERY OFF in spacing
2017-06-19 16:05 Shino -SNO-: they seem to get stronger, so the distance between 4 and 5 should be greater than 2 and 3
2017-06-19 16:05 CRIZZOMIN: off?
2017-06-19 16:05 Shino -SNO-: not less

ONLY MODDING LUCKY.

00:42:078 (6) - again, stop changing the slider velocity when theres litterally no change in the music that calls for it
00:51:766 (3) - the slider end lands on a strong beat, but slider ends should be for weaker sounds. i suggest something like this
01:02:134 (9) - new combo
01:04:174 - please put something on that white tick. theres a really strong beat so there should be a circle there
01:10:463 - put another circle on that blue tick to make it a 5 note stream. a pattern like that is much more common than a 4 note stream like you have now
01:13:182 - ^
01:18:621 - ^
01:21:341 - ^


Overall, the rhythm choice is pretty good. however, youre note placing completely interupts the flow at certain parts. for example, 01:05:534 (1,2,3,4) -
you already set the flow to go clockwise, but with 4, you suddenly switch to a zigzag in the opposite direction. it will be uncomfortable for the player to do that, since the player is already following the flow you've already set. if you want to change direction, you should use a reverse arrow, or simply change after a long pause.
Topic Starter
CRIZZOMIN

Shino -SNO- wrote:

[box=What I wrote in game]2017-06-19 16:02 Shino -SNO-: 00:29:500 (7) - there should be new combo here / -
2017-06-19 16:03 Shino -SNO-: 00:25:420 (3,4,5,6,1,2,3) - this flows really badly. you switched to the complete opposite direction without a smooth transition / moved a little bit
2017-06-19 16:03 Shino -SNO-: 00:31:539 (1) - theres absolutely no change in intensity here, so dont randomly change the sv / will check all SD
2017-06-19 16:04 Shino -SNO-: 00:49:896 (2,3,4,5) - these jumps are VERY OFF in spacing / changed
2017-06-19 16:05 Shino -SNO-: they seem to get stronger, so the distance between 4 and 5 should be greater than 2 and 3

ONLY MODDING LUCKY.

00:42:078 (6) - again, stop changing the slider velocity when theres litterally no change in the music that calls for it / =
00:51:766 (3) - the slider end lands on a strong beat, but slider ends should be for weaker sounds. i suggest something like / changedthis
01:02:134 (9) - new combo / puted there 01:01:454 (1) - to have change at all 2 measures.
01:04:174 - please put something on that white tick. theres a really strong beat so there should be a circle there / Puted
01:10:463 - put another circle on that blue tick to make it a 5 note stream. a pattern like that is much more common than a 4 note stream like you have now / already knowing that.
01:13:182 - ^
01:18:621 - ^
01:21:341 - ^


Overall, the rhythm choice is pretty good. however, youre note placing completely interupts the flow at certain parts. for example, 01:05:534 (1,2,3,4) -
you already set the flow to go clockwise, but with 4, you suddenly switch to a zigzag in the opposite direction. it will be uncomfortable for the player to do that, since the player is already following the flow you've already set. if you want to change direction, you should use a reverse arrow, or simply change after a long pause.
All NC changed.
Reihara
just a small mod for the Lucky difficulty!!

the slider velocity during the kiai time is a little slowwww might want to consider making it faster~
the spacing feels a little bit weird for parts like 0:55:505 from 4-1-2, might want to consider changing it!

happy to see you still working on it!!! keep it up~~ (≧◡≦)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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