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SEREBRO - Otpusti menya

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Total Posts
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Topic Starter
roo
This beatmap was submitted using in-game submission on Thursday, 22 June 2017 at 12:37:55 PM

Artist: SEREBRO
Title: Otpusti menya
Tags: russian pop silver
BPM: 126
Filesize: 4437kb
Play Time: 03:44
Difficulties Available:
  1. Not Yours (3.54 stars, 580 notes)
Download: SEREBRO - Otpusti menya
Information: Scores/Beatmap Listing
---------------
ne tvoya ne tvoya ne tvoya ne tvoya ya

the gd is gona be added soon by shmiklok (one day before i die)
Peekamoo
SPOILER
16:47 Peekamoo: map done?
16:47 Peekamoo: or u just fixing shit now
16:47 Peekamoo: if u want i can give my
16:48 Peekamoo: criticism on the map
16:48 roo: fixing shit
16:48 roo: ye
16:48 roo: pls
16:48 Peekamoo: okay so like
16:48 Peekamoo: how come
16:48 Peekamoo: distance snap is disabled for the entire map
16:48 Peekamoo: if its a hard difficulty
16:48 roo: ikr
16:48 roo: icbf using that
16:48 Peekamoo: ye well
16:48 Peekamoo: now you have a lot of ugly patterns
16:49 Peekamoo: since everythings not exactly spaced
16:49 Peekamoo: its pretty easy to fix
16:49 Peekamoo: just enable it for the ones that are relatively close
16:49 Peekamoo: like slider to note ones
16:49 Peekamoo: 00:18:394 (5,6,7) -
16:50 Peekamoo: also this map has like
16:50 Peekamoo: really little flow
16:50 Peekamoo: is that intentional
16:50 Peekamoo: or u dont care
16:50 roo: i dont care
16:50 roo: all i care
16:50 roo: is correct bpm
16:51 Peekamoo: so u dont care about anything i say
16:51 roo: it ok
16:51 roo: i will take a look
16:52 Peekamoo: i think
16:52 Peekamoo: increase sv
16:52 Peekamoo: during chorus slightly
16:52 Peekamoo: it felt a bit weird
16:52 Peekamoo: since the sliders were so slow
16:52 Peekamoo: and the notes were so spaced
16:53 roo: sv??
16:53 roo: english
16:53 Peekamoo: slider velocity
16:53 Peekamoo: so if ur using 1x whole map
16:53 Peekamoo: make it 1.25x
16:53 Peekamoo: or 1.5x
16:53 Peekamoo: during the chorus
16:53 roo: ok
16:53 Peekamoo: and make sure u change the shit
16:53 Peekamoo: like the slider lengths
16:53 Peekamoo: will be shorter
16:53 Peekamoo: fix those when u change
16:54 Peekamoo: 01:37:908 (1,2,3,4) -
16:54 Peekamoo: u need to fix this
16:54 Peekamoo: so it actually is like
16:54 Peekamoo: spaced correctly
16:56 Peekamoo: 02:14:328 (4) -
16:56 Peekamoo: is there a reason as to why its a bit more spaced compared to other ones
16:57 roo: distance
16:57 roo: spacing
16:57 roo: how much
16:57 Peekamoo: 1
16:57 Peekamoo: or depends
16:57 Peekamoo: u can increase or decrease
16:57 Peekamoo: to how much u want it to be
16:57 Peekamoo: 1 is like standard for normals/easy?
16:58 Peekamoo: 02:28:131 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2) -
16:58 Peekamoo: this is like
16:58 Peekamoo: really really hard
16:58 Peekamoo: but
16:58 Peekamoo: its also almost unreadable
16:59 Peekamoo: try to make the spacing either more linear
16:59 Peekamoo: or like
16:59 Peekamoo: not aids preferabluy
17:00 Peekamoo: 03:04:089 (5) -
17:00 Peekamoo: doesnt follow music
17:00 Peekamoo: change
17:00 Peekamoo: 03:10:057 (6) -
17:00 Peekamoo: out of map
Shmiklak
\w/
efuru
hey good map especially serebratan wow so fun
elena2705
Привет~

Я посмотрела карту

Я не очень понимаю зачем тебе мод, потому что пока карта сырая. Когда сделаешь ее до конца, тогда уже можно отправлять на мод. И да человек что написал под картой. что хороший уровень и т.п., не верь... лет 9 назад это была бы хорошая карта, но сейчас извиняйте) Первым делом зайди на осу вики про критерии ранкинга, всё всё прочти, потому что это очень важно, нужно выполнять всё.

На счёт уровня, у которого комбо 78..... вообще не нрав.... Невозможно играть, невероятная путаница. Картинка не нравиться вообще(

В законченном уровне, но не доделанном уровне, дела обстоят намного лучше. Но знаешь, не надо стримы везде пихать, это овермэп... Поэтому нужно их использовать только тогда, когда это действительно необходимо.
00:22:552 (3,4,5) - я про это место, тут стримы не к месту. Но вот например, 00:23:147 - 00:24:099 - здесь стрим хорошо вписывается, да и вообще стрим оправдан музыкой, так что подмечай такие моменты. Тебе надо научиться внимательно слушать музыку и выделять те моменты, которые действительно нужны. Вот есть ритм, к примеру, "туц туц туц ту ту ту ту туц туц туц ту ту туц...." Вот и отражай этот ритм в своей карте, с помощью объектов. Сейчас пока что, ритм очень плох.

Вообщем давай, удачи!!!!

Заценила уже на ютубе видео про серебро у биг рашен босса??? Просто интересно)))
Shmiklak
We had IRC chat about this map. We've fixed:
  1. Burai Sliders
  2. Rythms
  3. 1/4 ovemapped notes
  4. Vocal emphasising
  5. others
21:21 Shmiklak: дратути жещена
21:21 Shmiklak: женщена
21:21 Shmiklak: начнем
21:21 roo: privetuli
21:21 Shmiklak: 00:15:528 (1) - это бурай слайдер
21:21 Shmiklak: понимаешь значение слова?
21:21 roo: nea perevedi
21:22 Shmiklak: Крч это такие слайдеры которые где то на своем пути замедляются
21:22 Shmiklak: У тебя он в конце замедляется
21:22 Shmiklak: Такое запрещенно правилами нынешними
21:22 Shmiklak: Сейчас покажу
21:22 Shmiklak: Бурай-слайдер (burai slider): слайдер, частично или полностью накладывающийся на себя самого, что ухудшает читаемость границ слайдера. Назван в честь buraimaster1234;
21:22 roo: aa normalno sdelat?
21:22 Shmiklak: Да
21:22 Shmiklak: Сделай обычный слайдер
21:23 roo: oke
21:23 Shmiklak: Без таких замедлялок
21:23 Shmiklak: с паттернами работать можно много
21:23 Shmiklak: поэтому это потом может как-то
21:23 Shmiklak: или когда с основой разберемся
21:24 Shmiklak: 00:23:861 - вот тут просто так дырка в ритме
21:24 Shmiklak: не совсем логично
21:24 Shmiklak: ибо даже если ты вокалы выделяешь
21:24 Shmiklak: то какого черта тут есть этот 00:23:385 (5) -
21:26 roo: togda tam dobavit
21:26 roo: ili na 5om udalit
21:26 Shmiklak: 00:30:766 (1) - такой слайдер тоже сомнительно
21:26 Shmiklak: добавить
21:26 Shmiklak: 00:26:837 (5,6) - вот кстати эти ноты на 1/4 тоже сомнительное удовольствие
21:26 Shmiklak: они не выделяют чего-то конкретного
21:27 Shmiklak: ибо вокал можно как на 1/2 конкретизировать
21:27 Shmiklak: так и на 1/4
21:27 Shmiklak: я предлагаю убрать их
21:27 Shmiklak: Что бы избежать такого понятия как овермаппинг
21:27 Shmiklak: Это когда ноты находятся там где нет звуков в музыке конкретных
21:28 Shmiklak: а кстати
21:28 Shmiklak: в romanised artist
21:28 Shmiklak: надо писать Otpusti Menya
21:28 Shmiklak: а не Let Me Go
21:29 Shmiklak: 00:32:314 (4,6) - эти ноты вообще не нравятся
21:29 roo: aa okay sdelano
21:29 Shmiklak: в любом варианте их понимания
21:29 Shmiklak: ибо если по вокалам смотреть
21:29 Shmiklak: слоги падают так
21:30 Shmiklak: 00:32:194 - ка 00:32:433 - пи 00:32:671 - ля и т.д.
21:30 Shmiklak: На эти кружки ничего не падает
21:30 Shmiklak: бля я щас может быть резко исчезну
21:30 Shmiklak: ну если что завтра допишу
21:30 Shmiklak: ты же будешь утром?
21:30 Shmiklak: часов в 10-12
21:30 roo: aga
21:30 roo: zaydu esli nado
21:30 Shmiklak: окей
21:30 roo: napishi v tg kogda
21:30 Shmiklak: ну я пока тут
21:31 roo: oki
21:31 Shmiklak: ну думаю ты понимаешь про эти 1/4 ноты все
21:31 Shmiklak: я уж не буду каждую указывать
21:31 Shmiklak: сама послушай музыку
21:31 Shmiklak: вокал
21:31 Shmiklak: что на что падает
21:31 Shmiklak: 01:15:528 - вот тут опять дырка
21:31 Shmiklak: В некоторых местах у тебя еще комбо слишком длинное
21:32 Shmiklak: 03:39:337 (4) - такие слайдеры нельзя
21:32 Shmiklak: 03:37:909 (2) - такой тоже не желательно
21:32 Shmiklak: это я щас пробегаюсь по самым важным и неранкабельным местам
21:33 Shmiklak: 00:38:147 (4) - этот слайдер укоротить до 00:38:385 - и замапать дырку образовавшуюся
21:33 Shmiklak: опираясь на музыку
21:33 Shmiklak: 00:51:361 (7) - кстати такой 1/4 можно ибо тут в музыке есть он
21:34 Shmiklak: 00:51:718 (10) - волно слйадеры лучше строить так http://osu.ppy.sh/ss/8271592
21:34 Shmiklak: Это самый базовый и простой вариант
21:35 Shmiklak: 01:10:528 (4) - этот укоротить до 01:10:766 -
21:37 Shmiklak: 02:17:909 (2,3) - тут лучше всего такой ритм подойдет https://puu.sh/wbHVw/141a47dbea.jpg
21:39 Shmiklak: 02:28:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2) - много нот, скучно и глупо. Можно слайдерами выделять разницу сил каждой ноты, и кстати напиши что-нибудь, а то мне сайленс могут дать
21:41 Shmiklak: 02:55:766 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - вот эту часть я бы вообще брейком заменил а то много что то игры
21:41 Shmiklak: хотя это не обязательно
21:41 roo: a
21:41 roo: ya vse fixu
21:42 Shmiklak: xd
21:42 Shmiklak: с расстановкой комбо вообще беда какая-то
21:42 roo: da ya mapila
21:42 Shmiklak: но тут сложно что-то сказать
21:42 roo: s skinom gde odin cvet
21:42 Shmiklak: все что могу сказать убери все комбо
21:42 roo: xd
21:42 Shmiklak: и поставь их каждый новый такт
21:42 Shmiklak: лол
21:42 roo: aga
21:42 Shmiklak: лучше мапать со стандартным
21:43 Shmiklak: ибо у кастомных может что-то не так быть
21:43 Shmiklak: и все криво пойдет
21:43 Shmiklak: ну на сегодня думаю всё
21:43 Shmiklak: домашнее задание я тебе дал
21:43 Shmiklak: пойду запосчу
- Pika
TBH, I can't understand anything they say. BUT, I still looked over it.

During the more tense part of the song, I see missing notes in between each note, and try to make your sliders more curvy, not curvy at the start and end. Now, make sure you stick to a topic, not go slider then notes then sliders. After picking one topic that matches the song, afterwards, you can change the topic. I also hear missing notes, don't just follow notes, follow beat. At 02:41:956, That's where there are no notes, try adding notes. In sliders, I hear beats in the sliders ticks, try shortening it and make it a reverse slider, instead of a long slider.

Other than these, everything seems good to me. Good Luck! :)
Topic Starter
roo

-AsrieLx- wrote:

TBH, I can't understand anything they say. BUT, I still looked over it.

During the more tense part of the song, I see missing notes in between each note, and try to make your sliders more curvy, not curvy at the start and end. Now, make sure you stick to a topic, not go slider then notes then sliders. After picking one topic that matches the song, afterwards, you can change the topic. I also hear missing notes, don't just follow notes, follow beat. At 02:41:956, That's where there are no notes, try adding notes. In sliders, I hear beats in the sliders ticks, try shortening it and make it a reverse slider, instead of a long slider. oki I gotcha and fixed everything!

Other than these, everything seems good to me. Good Luck! :)

thank you heaps! :)
Sidetail
[not yours]
00:21:242 (5,1) - from my perspective, circle 1 isnt in a great placement since parts before flows very well and goes along with song, but that particular doesnt
00:21:956 - shouldve been circle
00:21:956 (2,3,4,5) - this seems very awkward, it doesnt follow beats in the background (beat is on white tick) or voice (not a simple rhythm like current). voice should look like https://puu.sh/wd4Rz/0d0ae81481.jpg
00:30:766 (5,1) - switch NC
00:32:671 (7,1) - ^
00:30:766 (5) - this really should`ve been all clickables with 00:31:480 -
00:35:766 (2) - this should be clickable, remove reverse from 00:36:242 (3) - , drag that to 00:36:480 and make slider at 00:36:004. that is the correct rhythm. current one is very off just by hearing it :l
00:41:718 - unnecessary sv change. and just suddenly too low for no reason. would be acceptable if song had a dramatic change, but yeah..
00:45:052 (1) - Assuming this is mapping for insane, i would cut the spinner to 00:49:099 - and place a note above 00:49:814 (1) - at 00:49:337 - . this is better for emphasis purpose imo.
00:51:242 (1,2,3,4,5) - not really fan of this placement. actually 00:51:242 (1,2,3,4) - this does not belong in the song. i could not locate where in the song where it needs burst stream
00:51:718 (1) - rhythms after this is pretty weird.. try this and see if you like it: very left slider is 00:51:718 (1) - https://puu.sh/wd5q7/7ed29c2121.jpg or if you want to make difficulty harder, you can use all single notes from 00:53:623 - to 00:56:480 for jumps. but i recommend first option
01:01:004 (3,4,5,6,7,1,2,3,4,5,6) - ^
02:12:909 (1,2,3,4,1,2,3,4) - ^
02:35:766 (1,2,3,4,5,6,1,2) - ^ (etc, fix other similar sounding parts as well)
01:04:337 (6) - dont really recommend double reverse especially one that covers really important emphasis at 01:05:052, this point really needs to be clickable.
01:00:171 - and 01:00:290 - needs a note (you can do a full stack under the slider or half stack each)
01:07:790 - and 01:07:909 - ^
01:14:337 (10,11) - too close
01:20:766 (1) - delete nc
01:29:337 (1,2,3,4) - what happened to triples you used before for two parts?
01:33:861 (8) - triple just like before (not sure why it gets easier as it goes on, would be nice if the diff is consistently `hard`)
01:39:814 (6,2) - rather fully stack it since current one makes map look less polished.
01:39:337 (5,6) - too close
01:57:433 (5) - slider
01:57:909 (6) - remove reverse and place a note where it originally ended cuz good beat there
02:00:528 (6,7) - distance (wouldve been fine if song chances or emphasis is there but current one just makes it confusing since there is no changes in the song)
02:05:290 (1) - same as above points. would cut this to 02:09:099 - and put note at 02:09:337 - for major important beat (ending with passive notes such as sliderend or spinnerend doesnt really give good character with the song)
02:10:052 (2,3,4,5) - not really in the song so..
02:11:480 (9) - this is good (i like it) but please dont place 02:12:909 (1,2) - under it :c
02:27:671 - , 02:27:790 - , 02:27:909 - needs a note (triple)
02:35:409 - and 02:35:528 - needs a note
02:38:861 (5,6) - distance
02:40:290 (1) - you are treating this note and 02:40:766 (2) - this note in same manner but they have complete different emphasis in the song, so this is where you should be using sv changes. https://puu.sh/wd6ab/29b2270ecf.jpg as an example, first one is 0.75x and second greenline is back to 1x
02:42:433 (5) - this alone is pretty weird.. please map the empty spot in previous spot and after (there is good sound you can map to)
02:44:099 (4,5,6,1) - err... try this https://puu.sh/wd6je/236ebe883a.jpg
02:47:909 (1,2,3,4,5,6) - ^
02:58:623 (1) - out of all these free spaces you decided to place it under the slider :c
03:14:575 (3) - from here to 03:29:814 (3) - this is pretty well done.
03:32:433 - triple here
03:40:052 - ^
03:40:528 (1,1,1,1) - you dont all of them need to be nc here, fix this rhythm and add NC at 03:41:242 -
03:41:956 (1,2,3,4,5,6,7) - thats suddenly very big of a distance change from 95% of the map before ._.

hope that helps
Topic Starter
roo

Sidetail wrote:

[not yours]
00:21:242 (5,1) - from my perspective, circle 1 isnt in a great placement since parts before flows very well and goes along with song, but that particular doesnt
00:21:956 - shouldve been circle
00:21:956 (2,3,4,5) - this seems very awkward, it doesnt follow beats in the background (beat is on white tick) or voice (not a simple rhythm like current). voice should look like https://puu.sh/wd4Rz/0d0ae81481.jpg
00:30:766 (5,1) - switch NC
00:32:671 (7,1) - ^
00:30:766 (5) - this really should`ve been all clickables with 00:31:480 -
00:35:766 (2) - this should be clickable, remove reverse from 00:36:242 (3) - , drag that to 00:36:480 and make slider at 00:36:004. that is the correct rhythm. current one is very off just by hearing it :l
00:41:718 - unnecessary sv change. and just suddenly too low for no reason. would be acceptable if song had a dramatic change, but yeah..
00:45:052 (1) - Assuming this is mapping for insane, i would cut the spinner to 00:49:099 - and place a note above 00:49:814 (1) - at 00:49:337 - . this is better for emphasis purpose imo.
00:51:242 (1,2,3,4,5) - not really fan of this placement. actually 00:51:242 (1,2,3,4) - this does not belong in the song. i could not locate where in the song where it needs burst stream
00:51:718 (1) - rhythms after this is pretty weird.. try this and see if you like it: very left slider is 00:51:718 (1) - https://puu.sh/wd5q7/7ed29c2121.jpg or if you want to make difficulty harder, you can use all single notes from 00:53:623 - to 00:56:480 for jumps. but i recommend first option
01:01:004 (3,4,5,6,7,1,2,3,4,5,6) - ^
02:12:909 (1,2,3,4,1,2,3,4) - ^
02:35:766 (1,2,3,4,5,6,1,2) - ^ (etc, fix other similar sounding parts as well)
01:04:337 (6) - dont really recommend double reverse especially one that covers really important emphasis at 01:05:052, this point really needs to be clickable.
01:00:171 - and 01:00:290 - needs a note (you can do a full stack under the slider or half stack each)
01:07:790 - and 01:07:909 - ^
01:14:337 (10,11) - too close
01:20:766 (1) - delete nc
01:29:337 (1,2,3,4) - what happened to triples you used before for two parts?
01:33:861 (8) - triple just like before (not sure why it gets easier as it goes on, would be nice if the diff is consistently `hard`)
01:39:814 (6,2) - rather fully stack it since current one makes map look less polished.
01:39:337 (5,6) - too close
01:57:433 (5) - slider
01:57:909 (6) - remove reverse and place a note where it originally ended cuz good beat there
02:00:528 (6,7) - distance (wouldve been fine if song chances or emphasis is there but current one just makes it confusing since there is no changes in the song)
02:05:290 (1) - same as above points. would cut this to 02:09:099 - and put note at 02:09:337 - for major important beat (ending with passive notes such as sliderend or spinnerend doesnt really give good character with the song)
02:10:052 (2,3,4,5) - not really in the song so..
02:11:480 (9) - this is good (i like it) but please dont place 02:12:909 (1,2) - under it :c
02:27:671 - , 02:27:790 - , 02:27:909 - needs a note (triple)
02:35:409 - and 02:35:528 - needs a note
02:38:861 (5,6) - distance
02:40:290 (1) - you are treating this note and 02:40:766 (2) - this note in same manner but they have complete different emphasis in the song, so this is where you should be using sv changes. https://puu.sh/wd6ab/29b2270ecf.jpg as an example, first one is 0.75x and second greenline is back to 1x
02:42:433 (5) - this alone is pretty weird.. please map the empty spot in previous spot and after (there is good sound you can map to)
02:44:099 (4,5,6,1) - err... try this https://puu.sh/wd6je/236ebe883a.jpg
02:47:909 (1,2,3,4,5,6) - ^
02:58:623 (1) - out of all these free spaces you decided to place it under the slider :c
03:14:575 (3) - from here to 03:29:814 (3) - this is pretty well done.
03:32:433 - triple here
03:40:052 - ^
03:40:528 (1,1,1,1) - you dont all of them need to be nc here, fix this rhythm and add NC at 03:41:242 -
03:41:956 (1,2,3,4,5,6,7) - thats suddenly very big of a distance change from 95% of the map before ._.

hope that helps
fixed heaps, thanks!! :)
CucumberCuc
Hi

Oh yep, Russian song

[General]
check AiMod (ctrl+shift+a)
add one more diff?

[Not Yours]
00:15:528 (1,1) do this
00:17:433 (3) move to x:51 y:98
00:19:099 (2) move down, different distance
00:20:766 (3) move left
00:24:099 NC
00:25:052 (8,1) it's far
00:25:766 (2) move to x:0 y:120
00:26:956 (5,2) overlap,you can move circle up
00:27:909 (3,4,5) different range
00:29:814 (3,5) NC circle and like for 00:26:956 (5,2)
00:31:956 (2) move to x:172 y:172
00:33:623 (3,4,5) different range, move circle right and can up for triangle form
00:35:528 (1) move left
00:37:194 (2,3) overlap
00:40:290 (1) if you listened song - you have 3 sound in slider, maybe do this?
00:54:099 (4,5,6) different range, do like for 00:55:528 (3,4,5)
00:56:004 (5,6) overlap
00:57:671 (1,2) move up
00:59:575 (4,5,6) do far like for previous 1,2,3?
01:01:004 (3,4,6,7) different range
01:06:480 (4,5) i think it's far, do are close; for example circle 5 can move to x:172 y:100
01:07:433 (7) maybe copy+paste slider 01:09:337 without reverse?
01:08:385 (2,3,4) fix this
01:09:099 (5,1) slightly far
01:11:004 (5,1) ^
01:12:909 (1,2,3,4) do far
01:14:337 (5,6,7) ^
01:15:766 (1,4) overlap
01:16:480 (2,6) stack?
01:17:194 (6,2) overlap
01:21:718 NC
01:31:004 (1,2) swap NC
01:31:004 (1) do more curve
01:31:718 (2) move right
01:32:671 (5,6) do far
01:36:004 (5,1,2,3,4,5) do this?
01:37:671 (6) move to x:328 y:36
01:38:385 (3,4) slider and circle move down
01:40:290 (1,2,3) move up
01:41:004 (4,1) stack and 01:42:194 (2) start slider move down
01:44:575 (3,4) do far
01:45:052 (1,2,3,4,5,6,7) stream not good in this time, put sliders
01:46:718 (2) move left
01:47:433 NC
01:50:290 ^
01:49:337 (5,7) overlap and 01:50:290 (6,7) do far
01:51:956 (2,3) why you do so far
01:52:909 (6,2) overlap
01:53:385 (1) move to x:68 y:228
01:53:623 (2,3) do far
01:55:766 (2,3,1,2) ^
01:58:385 NC
02:00:528 (6) move down
02:01:004 (8,1) overlap
02:11:480 (7) fix slider , but overlap with 02:13:385 (2)
02:13:861 (3,1) overlap
02:15:766 (3,4) slightly far
02:16:242 (4,5,6,7) overlap
02:17:909 (2,4) stack
02:19:099 (5) move left
02:20:528 (1,3) stack and 3,5 overlap
02:35:052 (6,7,8) fix this
02:46:480 (4,1) do stack and circle 3 up to level circle 1
02:50:290 (3,4,5) fix this
02:55:766 (1,2,3,4) why here stream?
02:57:433 (7) not good blanket
02:58:861 (2,3,5,2) overlap
03:00:528 (1,3) ^
03:04:099 (5) not good blanket
03:07:194 (3,4,1,3) overlap
03:10:290 (7,1) far
03:11:242 (2,3) do are close and 03:11:718 (3,1) do far
03:17:909 (9,1) i think it's far
03:19:218 (6,7) do this
03:19:814 (1,2,3) move right
03:26:480 (5,6) not good blankets
03:27:433 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) long combo
03:29:575 (2,3) overlap
03:31:242 (5,1) and 03:32:552 (7,8,2) ^
03:35:290 (2,3,4,5) far
03:37:909 (2,4,6,7,8) overlap
03:42:433 (2,3,4,5,6,7) far
Topic Starter
roo

CucumberCuc wrote:

Hi

Oh yep, Russian song

[General]
check AiMod (ctrl+shift+a)
add one more diff?

[Not Yours]
00:15:528 (1,1) do this
00:17:433 (3) move to x:51 y:98
00:19:099 (2) move down, different distance
00:20:766 (3) move left
00:24:099 NC
00:25:052 (8,1) it's far
00:25:766 (2) move to x:0 y:120
00:26:956 (5,2) overlap,you can move circle up
00:27:909 (3,4,5) different range
00:29:814 (3,5) NC circle and like for 00:26:956 (5,2)
00:31:956 (2) move to x:172 y:172
00:33:623 (3,4,5) different range, move circle right and can up for triangle form
00:35:528 (1) move left
00:37:194 (2,3) overlap
00:40:290 (1) if you listened song - you have 3 sound in slider, maybe do this?
00:54:099 (4,5,6) different range, do like for 00:55:528 (3,4,5)
00:56:004 (5,6) overlap
00:57:671 (1,2) move up
00:59:575 (4,5,6) do far like for previous 1,2,3?
01:01:004 (3,4,6,7) different range
01:06:480 (4,5) i think it's far, do are close; for example circle 5 can move to x:172 y:100
01:07:433 (7) maybe copy+paste slider 01:09:337 without reverse?
01:08:385 (2,3,4) fix this
01:09:099 (5,1) slightly far
01:11:004 (5,1) ^
01:12:909 (1,2,3,4) do far
01:14:337 (5,6,7) ^
01:15:766 (1,4) overlap
01:16:480 (2,6) stack?
01:17:194 (6,2) overlap
01:21:718 NC
01:31:004 (1,2) swap NC
01:31:004 (1) do more curve
01:31:718 (2) move right
01:32:671 (5,6) do far
01:36:004 (5,1,2,3,4,5) do this?
01:37:671 (6) move to x:328 y:36
01:38:385 (3,4) slider and circle move down
01:40:290 (1,2,3) move up
01:41:004 (4,1) stack and 01:42:194 (2) start slider move down
01:44:575 (3,4) do far
01:45:052 (1,2,3,4,5,6,7) stream not good in this time, put sliders
01:46:718 (2) move left
01:47:433 NC
01:50:290 ^
01:49:337 (5,7) overlap and 01:50:290 (6,7) do far
01:51:956 (2,3) why you do so far
01:52:909 (6,2) overlap
01:53:385 (1) move to x:68 y:228
01:53:623 (2,3) do far
01:55:766 (2,3,1,2) ^
01:58:385 NC
02:00:528 (6) move down
02:01:004 (8,1) overlap
02:11:480 (7) fix slider , but overlap with 02:13:385 (2)
02:13:861 (3,1) overlap
02:15:766 (3,4) slightly far
02:16:242 (4,5,6,7) overlap
02:17:909 (2,4) stack
02:19:099 (5) move left
02:20:528 (1,3) stack and 3,5 overlap
02:35:052 (6,7,8) fix this
02:46:480 (4,1) do stack and circle 3 up to level circle 1
02:50:290 (3,4,5) fix this
02:55:766 (1,2,3,4) why here stream?
02:57:433 (7) not good blanket
02:58:861 (2,3,5,2) overlap
03:00:528 (1,3) ^
03:04:099 (5) not good blanket
03:07:194 (3,4,1,3) overlap
03:10:290 (7,1) far
03:11:242 (2,3) do are close and 03:11:718 (3,1) do far
03:17:909 (9,1) i think it's far
03:19:218 (6,7) do this
03:19:814 (1,2,3) move right
03:26:480 (5,6) not good blankets
03:27:433 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) long combo
03:29:575 (2,3) overlap
03:31:242 (5,1) and 03:32:552 (7,8,2) ^
03:35:290 (2,3,4,5) far
03:37:909 (2,4,6,7,8) overlap
03:42:433 (2,3,4,5,6,7) far
spasibki :)
LunarFox
im bad at mapping so everything i say is probably wrong
00:22:909 (5) - fix blanket
00:26:004 (3) - ^
00:36:480 (4) - ^
00:38:147 (5) - ^
01:01:004 (4) - ^
01:05:766 (4) - ^
01:38:385 (3) - ^
wow im good at modding
01:04:337 (6) - unusual spacing
01:14:814 (6) - ^
01:35:290 (3) - could make this follow the pattern of moving down instead of keeping it on top of 2
01:39:814 (6) - unusual spacing
01:44:814 (4) - ^
01:54:337 (4) - ^
02:10:290 (3) - ^
02:26:718 (5) - ^
03:10:052 (6) - ^
03:20:052 (3) - missing a circle after this
03:20:290 (4) - could place a stream instead of this and a circle after

Could also fix aesthetics and stop sliders from overlapping with past objects

idkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk did i mod properly
Gordon
From my modding queue!

Not Yours:
00:20:290 (1,5) - Blanket it / overlap here
00:26:956 (1,4) - Overlap
00:27:909 (4,6) - ^ Please blanket or place it differently
00:31:242 (5,3) - Overlap in editor but allso depends on the AR you have chosen
00:35:528 (1,2,3) - Each object has different spacing
00:49:814 (1,2,3) - Watch your spacing
00:51:242 (1,2,3,4) - Curve the stream more to make it a bit less of an overlap
01:01:956 (6,7) - Fix the blanket
01:02:433 (7,3) - Overlap
01:03:623 (4,6) - ^
01:05:052 (7,3) - ^
01:06:480 (4,2) - ^ Blanket the 4 on the 2's start
01:14:099 (4,6) - Overlap
02:24:814 (7,3) - ^
02:58:861 (2,3) - ^
02:59:575 (3,5) - ^
03:12:671 (1) - Don't double reverse once and a note please
03:36:718 (5) - ^

Hope this helped!

Soul~
QiiXshinez
00:15:528 (1,4,1,3,2) - Don't end sliders on more important beats than the start, or on a just as important beat. Same with repeats.
00:29:694 (8) - No noise here.
00:32:314 (4,6) - No sound again.
00:33:623 (3) - Important thing again.
00:34:575 (5) - ^
00:37:194 (2) - ^
00:38:028 (4) - Noise thing.
00:41:718 (9,10,1) - These are missing beats, fix them up.
00:49:337 (1,2) - No stack leniency 0 can be in maps.
00:50:528 (4) - Important thing.
00:51:361 (2,4) - Noise.
00:52:909 (1,2) - Stack leniency 0 again.
00:56:004 (5) - Important.
00:56:956 (8) - Important.
00:58:980 (2) - Noise.
00:59:575 (4) - Stack 0.
01:01:480 (4,7) - Overlaps. Overlaps everywhere.
01:02:909 (2,5,6,3,2,1,5,5,6,1,6) - All of these. Have the important issue.
01:07:790 (3,4) - Overlaps.
01:12:075 (3) - Noise.
01:16:837 (4) - Overlap.
01:16:480 (2,6) - Stack 0.
Y'know what, this is so bug filled, I give up modding it.
FunnyA
Hello ^^ From My Modding Queue

Well, I write some things you should know.

1. Your Map Hitsound is less varied. Add your hitsound ... especially in the Kiai Time section

Add hitsound for your object from... Then Click them

00:49:337 (1) -Samplest >> Soft ; Additions >> Drum Clap or Finish
02:09:337 (1) -^
03:14:009 (2) -^
03:29:337 (1) -^

And

00:49:814 (1) - Samplest >> Soft ; Additions >> Soft finish
01:05:052 (7) -^
01:20:766 (2) -^
02:09:814 (1) -^
02:25:052 (7) -^
02:40:766 (2) -^
03:14:575 (3) -^
03:29:814 (3) -^

Add also clap sound (Up to you :) )

2. Change the name difficulty of your map. if not, the fear is unranked (it's up to you)

3. Remove Green Combo Color. So stay 3 color only (in the picture)

4. I recommended the sound of his slider is better silent ... (especially for the song that is outside Kiai Time). Add it in to your folder song, for example like this


5. Add a little Breaktime (It's up to you, want to be installed breaktime or not)
02:55:520 to 03:10:776

6. Add the Tag in your Song Set Up (eg name or nickname artist, album name, track release year, etc.)

7. Try checking again on AiMod ... Press (Ctrl + Shift + A)

Maybe ... that's all I can modding your map. Hopefully your map can be ranked.
So, Fighting ^^
Affirmation
Q (efuru requested)

[only one diff?]
00:41:242 (8) - missing NC
00:52:909 (1,2) - weird stack, stack at slidertail.
01:00:766 (2,3) - DS should be higher than 01:00:528 (1,2) -
01:01:956 (6,7) - stack
01:11:242 (1,2) - this stack makes hard reading about sliderreverse.
01:55:528 (1,2,3,4,1,2,3,4) - DS should be neat.
GL
efuru
00:31:718 (1,2,3) - put 2 in the middle of 1 and 3 (so they are same distance)
00:35:528 (1,2,3) - put 2 a bit higher so 1->2 and 2-> are same distance
01:01:956 (6,7) - make the circle exactly on the slider end (right now it slightly off)
02:34:575 (5,6) - make these 2 sliders parallel (right now it is slightly crooked like ur face)

also please make this AR8 so I can read it with DT
Fursum
Hello from my queue.

[Not Yours]

Not a fan of black combo color, impossible to see the approach circle with background dim.

00:32:314 (4,6) - Overmapped.

00:51:599 (4) - Overmapped.

01:01:004 (3,6) - You skipped the beats on white ticks. If you are following the vocals (which you don't over prioritize), 01:02:909 (2,5) - this part has a different rythm than the previous part.

01:45:647 (7) - Overmapped.

02:11:480 (7) - Skipping over many things with this long slider while in Kiai, which is a bad thing because it should be the most intense part. 02:18:861 (4,5,6,7) - This is the same long vocal, but you mapped the beat correctly here.

02:51:004 - Same tune continues but the part has lower note density, so as a result you skipped over many things.

03:14:575 - This part should be a Kiai as well. It is the most intensely mapped part.

03:29:814 - I don't know why you calmed down with the note density, the tune still continues, with the vocal it should even be more intense.

Regarding the last point, the difficulty curve is a bit unfair. It plays like a Hard from the start until that last part. You have some Insane elements scattered in but they should be more frequent like spacing emphasis and such.

03:06:242 (1) - This rythm pattern is better as a Slider-circle-slider-circle imo

03:27:433 (1) - Whoa, this is seriously overdone. You should stop streaming after 5 notes at this difficulty.
LimePixel
Hi, NM request from efuru. Hope it helps:

In general, you need other diffs to create a full spread, if the song is under 5 mins drain time. See the Ranking Criteria.

[Not Yours]
00:19:099 (2,3) - Add a blanket here.

00:22:671 (4,5) - Here as well, but when adding these, you don't have to change spacing, just the position of the slider end. Or use Ctrl+Shift+R and use Selection Centre.
(00:26:004 (3,4) - Here is an example of how it should look. This is good.)

01:01:956 (6,7) - Go to the "View" menu and turn on "Stacking". Here, these 2 aren't stacked properly.

01:05:052 (7) - Add a NC here and either keep or remove the NC from 01:05:290 (1). Your choice

01:41:242 (5) - Ctrl+G? (Suggestion)

02:38:385 (3,4,5,6,7) - Clean this up a bit. The circles seem too unorganized and cluttered.

It's a fun map, good luck
Topic Starter
roo

Fursum wrote:

Hello from my queue.

[Not Yours]

Not a fan of black combo color, impossible to see the approach circle with background dim. ok

00:32:314 (4,6) - Overmapped. ok

00:51:599 (4) - Overmapped. no

01:01:004 (3,6) - You skipped the beats on white ticks. If you are following the vocals (which you don't over prioritize), 01:02:909 (2,5) - this part has a different rythm than the previous part. no

01:45:647 (7) - Overmapped. ok

02:11:480 (7) - Skipping over many things with this long slider while in Kiai, which is a bad thing because it should be the most intense part. 02:18:861 (4,5,6,7) - This is the same long vocal, but you mapped the beat correctly here. no

02:51:004 - Same tune continues but the part has lower note density, so as a result you skipped over many things. ???

03:14:575 - This part should be a Kiai as well. It is the most intensely mapped part. u dont say

03:29:814 - I don't know why you calmed down with the note density, the tune still continues, with the vocal it should even be more intense. no?

Regarding the last point, the difficulty curve is a bit unfair. It plays like a Hard from the start until that last part. You have some Insane elements scattered in but they should be more frequent like spacing emphasis and such.

03:06:242 (1) - This rythm pattern is better as a Slider-circle-slider-circle imo ok

03:27:433 (1) - Whoa, this is seriously overdone. You should stop streaming after 5 notes at this difficulty. oki
thank :)
Topic Starter
roo

LimePixel wrote:

Hi, NM request from efuru. Hope it helps:

In general, you need other diffs to create a full spread, if the song is under 5 mins drain time. See the Ranking Criteria. ye my friend gona make a gd soon :ok_hand:

[Not Yours]
00:19:099 (2,3) - Add a blanket here.

00:22:671 (4,5) - Here as well, but when adding these, you don't have to change spacing, just the position of the slider end. Or use Ctrl+Shift+R and use Selection Centre.
(00:26:004 (3,4) - Here is an example of how it should look. This is good.)

01:01:956 (6,7) - Go to the "View" menu and turn on "Stacking". Here, these 2 aren't stacked properly.

01:05:052 (7) - Add a NC here and either keep or remove the NC from 01:05:290 (1). Your choice

01:41:242 (5) - Ctrl+G? (Suggestion)

02:38:385 (3,4,5,6,7) - Clean this up a bit. The circles seem too unorganized and cluttered.

It's a fun map, good luck
thank you!! :D
Zelzatter Zero
From my modding queue.

Make another diff if you want this map ranked.

[Not Yours]
00:27:927 (4) - Make a blanket between slider 4 and circle 5.
00:32:212 (3) - I don't think the circle 3 needs a jump. And if not, it must to have a strong sound. But it isn't.
01:05:546 (2,3) - Make a blanket between the circle 2 and slider 3.
01:12:451 (5,1) - ^
01:13:403 (3,4) - ^
01:57:212 (4,5) - ^
02:11:498 (7) - The slider 7 looks weird. I think this slider is better: (You have to disable Grid Snap before editing this slider)

02:12:927 (1,2) - First, make a blanket between slider 1 and slider 2. Second: nazi - Try to make these circle symmetrical.
02:13:879 (3,4) - ^
02:25:784 (3,4) - Make a blanket between slider 3 and circle 4.
02:26:974 (6,7) - ^
03:14:593 - I think make these circle not in same position is impossible - especially when a noob player plays this map. For example: 03:27:451 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)

Ok. I'll quit. Good luck! :)
Topic Starter
roo

Uraomote Error wrote:

From my modding queue.

Make another diff if you want this map ranked.

[Not Yours]
00:27:927 (4) - Make a blanket between slider 4 and circle 5. err na i like the way i did
00:32:212 (3) - I don't think the circle 3 needs a jump. And if not, it must to have a strong sound. But it isn't. ok
01:05:546 (2,3) - Make a blanket between the circle 2 and slider 3. ok
01:12:451 (5,1) - ^ ok
01:13:403 (3,4) - ^ na
01:57:212 (4,5) - ^ pok
02:11:498 (7) - The slider 7 looks weird. I think this slider is better: (You have to disable Grid Snap before editing this slider)
ill leave it as it is
02:12:927 (1,2) - First, make a blanket between slider 1 and slider 2. Second: nazi - Try to make these circle symmetrical. ок
02:13:879 (3,4) - ^ ок
02:25:784 (3,4) - Make a blanket between slider 3 and circle 4. ок
02:26:974 (6,7) - ^ ок
03:14:593 - I think make these circle not in same position is impossible - especially when a noob player plays this map. For example: 03:27:451 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) ок gotcha

Ok. I'll quit. Good luck! :)
thanks!!!!!!!!!!!!!!!!! ;)
Flowziee
hihi mod from t/591067

First Look

On first impressions, this map was very bug-filled. A LOT of spacing issues. No worries, I'll still try to help anyway.
Mod
00:33:641 (3) - Flip it horizontally for better flow.
00:39:355 (1,2,3) - Why suddenly huge spacing?
01:36:498 (1,2,3,4,5,6,1,2) - Again, why so much spacing??? the part isn't even intense.
01:51:974 (2,3,4,5) - I really don't have to say the problem 3 times, do I?
02:00:308 (5,6,7,8) - H U G E spacing.
03:01:498 (3,4,5,6) - Huge spacing againnnnn.
03:08:641 (2,3,4) - Huge spacing.
03:39:355 (4) - Flip vertically for better flow.
03:40:546 (1) - Flip vertically for better flow.
03:41:498 (2) - Flip vertically for better flow.
03:42:451 (2,3,4,5,6,7) - Possibly the most annoying ending ever, don't do this, I suggest making the spacing 2x smaller.
Topic Starter
roo

Flowziee wrote:

hihi mod from t/591067

First Look

On first impressions, this map was very bug-filled. A LOT of spacing issues. No worries, I'll still try to help anyway.
Mod
00:33:641 (3) - Flip it horizontally for better flow.
00:39:355 (1,2,3) - Why suddenly huge spacing?
01:36:498 (1,2,3,4,5,6,1,2) - Again, why so much spacing??? the part isn't even intense.
01:51:974 (2,3,4,5) - I really don't have to say the problem 3 times, do I?
02:00:308 (5,6,7,8) - H U G E spacing.
03:01:498 (3,4,5,6) - Huge spacing againnnnn.
03:08:641 (2,3,4) - Huge spacing.
03:39:355 (4) - Flip vertically for better flow.
03:40:546 (1) - Flip vertically for better flow.
03:41:498 (2) - Flip vertically for better flow.
03:42:451 (2,3,4,5,6,7) - Possibly the most annoying ending ever, don't do this, I suggest making the spacing 2x smaller.
okla
Shmiklak
Do not ignore modposts. You didn't reply properly to QiXshinez's mod and also didn't give him kudosu
Topic Starter
roo

Shmiklak wrote:

Do not ignore modposts. You didn't reply properly to QiXshinez's mod and also didn't give him kudosu
I've ignored their post since they said they gave up on my map. I'm not willing to accept help from someone/to give a kudosu to someone who doesn't mod properly.

lit120

roo wrote:

Shmiklak wrote:

Do not ignore modposts. You didn't reply properly to QiXshinez's mod and also didn't give him kudosu
I've ignored their post since they said they gave up on my map. I'm not willing to accept help from someone/to give a kudosu to someone who doesn't mod properly.

That'd be a disrespectful towards a modder who modded your map. Even that he gave himself in who still modded your map, you still need to check it out at least. Denyinng or agreeing the mods there, you still have to at least, so he could improve his own modding skills and improving your own map

Still, that's rly disrespectful tbh. This will lead you not be able to rank your own map if you keep doing this, srsly
Topic Starter
roo

lit120 wrote:

That'd be a disrespectful towards a modder who modded your map. Even that he gave himself in who still modded your map, you still need to check it out at least. Denyinng or agreeing the mods there, you still have to at least, so he could improve his own modding skills and improving your own map

Still, that's rly disrespectful tbh. This will lead you not be able to rank your own map if you keep doing this, srsly
My bad, I was quite rude that I've ignored his mod. I've checked out his mod and decided to not apply any changes to my map.
P.S. Do I have to give him a kudosu tho?

Thanks for the advice/information. I will keep in mind! :)
Rizen
hi roo

  1. 00:32:558 (5) - this circle doesn't really fit because there no beat in the music at this stage (i.e. overmapped)
  2. 00:41:248 (4,1,2,3,4) - increase spacing here by a bit? no reason to decrease here imo, especially since the previous synonymous section doesn't at 00:26:962 (1,2,3,1,2,3) -
  3. 00:44:581 (4,1) - personally, I would of mapped up to the large white tick before starting the spinner
  4. 00:51:605 (4) - overmapped (check first point)
  5. 00:57:915 (2) - move a little bit more to the right so it doesn't look like it'll overlap with slider tail at 00:58:153 (3) - ?
  6. 00:59:105 (3,4) - highly not recommended, hiding the repeat sign causes reading issues since there's less indicator for it. highly suggest moving somewhere else
  7. 01:01:962 (6) - end at white tick? the other sliders like 01:01:010 (3) - and 01:02:915 (2) - do
  8. 01:09:343 (5,6) - ctrl+g rhythm so it's circle then slider? would make the vocal points clickable
  9. 01:20:891 (3) - overmapped, better at a place like 01:21:129 - which has a beat
  10. 02:04:581 (4,1) - same thing mentioned about spinner start (check third point)
  11. 02:11:486 (7) - quite underwhelming to use a slider during a relatively intense part
  12. 02:37:915 (2,3) - space a bit more further apart, overlap is not very pleasant to the eye
  13. 02:51:724 (3,4,1,2) - highly suggest mapping the snare drums here, don't really see a reason why not to tbh
  14. 03:27:796 (4,5,6,7,8,9,10,11,12,13,14,15,16) - rather long stream without a NC. Consider NC at 03:28:391 - or somewhere around the middle of the stream
  15. 03:43:391 (1,2,3,4) - can be repositioned to form a nice looking cross like this

    glgl
Topic Starter
roo

Rizen wrote:

hi roo

  1. 00:32:558 (5) - this circle doesn't really fit because there no beat in the music at this stage (i.e. overmapped)
  2. 00:41:248 (4,1,2,3,4) - increase spacing here by a bit? no reason to decrease here imo, especially since the previous synonymous section doesn't at 00:26:962 (1,2,3,1,2,3) -
  3. 00:44:581 (4,1) - personally, I would of mapped up to the large white tick before starting the spinner
  4. 00:51:605 (4) - overmapped (check first point)
  5. 00:57:915 (2) - move a little bit more to the right so it doesn't look like it'll overlap with slider tail at 00:58:153 (3) - ?
  6. 00:59:105 (3,4) - highly not recommended, hiding the repeat sign causes reading issues since there's less indicator for it. highly suggest moving somewhere else
  7. 01:01:962 (6) - end at white tick? the other sliders like 01:01:010 (3) - and 01:02:915 (2) - do
  8. 01:09:343 (5,6) - ctrl+g rhythm so it's circle then slider? would make the vocal points clickable
  9. 01:20:891 (3) - overmapped, better at a place like 01:21:129 - which has a beat
  10. 02:04:581 (4,1) - same thing mentioned about spinner start (check third point)
  11. 02:11:486 (7) - quite underwhelming to use a slider during a relatively intense part i like it tho.. anyway ill try to do something later
  12. 02:37:915 (2,3) - space a bit more further apart, overlap is not very pleasant to the eye
  13. 02:51:724 (3,4,1,2) - highly suggest mapping the snare drums here, don't really see a reason why not to tbh
  14. 03:27:796 (4,5,6,7,8,9,10,11,12,13,14,15,16) - rather long stream without a NC. Consider NC at 03:28:391 - or somewhere around the middle of the stream
  15. 03:43:391 (1,2,3,4) - can be repositioned to form a nice looking cross like this

    glgl
changed everything except highlighted sentence. chur cuz :)
Shmiklak
на самом деле хуёво сделал, но кого это волнует
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49832
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 65263,95546,160308,175546,194593
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Otpusti menya
TitleUnicode:Отпусти меня
Artist:Serebro
ArtistUnicode:Серебро
Creator:roo
Version:M a r v o l l o's Insane
Source:
Tags:russian pop silver
BeatmapID:0
BeatmapSetID:-1

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256,192,175546,12,0,194593,0:0:0:0:
Mombei
From my modding queue :)


[Not Yours]
  1. I'll be straight - you will not be able to rank this map. At least, it won't reach a satisfying quality for a ranked map. There's a general lack of basic mapping concepts that define the quality of a map. All I will be able to do here is aid you towards improving as a mapper, so that your maps may improve aswell.
  2. 00:15:534 (1) - First off - Unless you have a reason to, most of the time it's a safe option to mute a slider's sliding sound. To do that, you'll need a blank mp3 (which you can find on the forums). In order to actualy mute the slider, you have to open your map's folder (File > Open song folder) and paste the blank mp3 in there with the name "soft - sliderslide.wav". Then, in the "Timing" section, you must change all greenlines and red lines to use the sampleset "Soft; Custom 1" under the "Audio" tab.
  3. 00:16:486 (1,2) - Another rule of thumb you wanna follow is that, unless they have a reason to, objects should play into each other (i.e. they should follow comfortable movement). According to 1's implied cursor movement, comfortable movement would need 2 to be CtrlG'd
  4. Furthermore, you usually want to give a click to all important sounds (which are usually louder sounds, or snares). Doing that while following a voice might prove difficult, which is all the more reason you should work on another map for the time being. Usually weaker sounds should fall on slidertails or reverses.
  5. Once you understand how to position objects, and whether these objects should be sliders or hitcircles, you'll want to focus on the spacing between objects - More important sounds should stand out through higher spacing ( or any other concept you may decide to follow for a map).
This playlist has proven itself to be very useful to me as a mapper and a modder, and I've often times recommended its contents to other people I've modded for. I advise you also take a thorough look through it.

For the time being, you should focus on the basics and work on other maps. You should probably map something that puts more emphasis on the drums, so you may practice rhythm structure and object placement. In time, you will learn to do that as though it didn't take any effort, and then you will be able to focus on making your maps look pretty. But unless there's a solid structure under some good aesthetics, your map won't make it to ranked.


I hope I could be of help - and I do hope you make it very far as a mapper.
Please do contact me if anything I've said isn't clear enough


Thanks for using my queue! :)
Topic Starter
roo

Mombei wrote:

From my modding queue :)


[Not Yours]
  1. I'll be straight - you will not be able to rank this map. At least, it won't reach a satisfying quality for a ranked map. There's a general lack of basic mapping concepts that define the quality of a map. All I will be able to do here is aid you towards improving as a mapper, so that your maps may improve aswell.
  2. 00:15:534 (1) - First off - Unless you have a reason to, most of the time it's a safe option to mute a slider's sliding sound. To do that, you'll need a blank mp3 (which you can find on the forums). In order to actualy mute the slider, you have to open your map's folder (File > Open song folder) and paste the blank mp3 in there with the name "soft - sliderslide.wav". Then, in the "Timing" section, you must change all greenlines and red lines to use the sampleset "Soft; Custom 1" under the "Audio" tab.
  3. 00:16:486 (1,2) - Another rule of thumb you wanna follow is that, unless they have a reason to, objects should play into each other (i.e. they should follow comfortable movement). According to 1's implied cursor movement, comfortable movement would need 2 to be CtrlG'd
  4. Furthermore, you usually want to give a click to all important sounds (which are usually louder sounds, or snares). Doing that while following a voice might prove difficult, which is all the more reason you should work on another map for the time being. Usually weaker sounds should fall on slidertails or reverses.
  5. Once you understand how to position objects, and whether these objects should be sliders or hitcircles, you'll want to focus on the spacing between objects - More important sounds should stand out through higher spacing ( or any other concept you may decide to follow for a map).
This playlist has proven itself to be very useful to me as a mapper and a modder, and I've often times recommended its contents to other people I've modded for. I advise you also take a thorough look through it.

For the time being, you should focus on the basics and work on other maps. You should probably map something that puts more emphasis on the drums, so you may practice rhythm structure and object placement. In time, you will learn to do that as though it didn't take any effort, and then you will be able to focus on making your maps look pretty. But unless there's a solid structure under some good aesthetics, your map won't make it to ranked.


I hope I could be of help - and I do hope you make it very far as a mapper.
Please do contact me if anything I've said isn't clear enough


Thanks for using my queue! :)
thx for mod ill check later

have a nice day
Enkrypton
From my queue. someone by a different name posted this map on my queue 9 days ago fyi. My laptop also broke so that explains the late reply lol. Heres the mod:
Not Yours:
00:21:962 (2,3) - blanket
00:22:915 (5) - remove the reverse. there is no more distinctive sounds after the vocals go quiet
00:41:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
For the first Kiai time:
I'd recommend copy pasting sliders for similar sounds instead of creating new ones. Try to have patterns similar too. I can't really understand the singers but i can tell that they repeat their tones multiple times. If the singer is singing similar style, your mapping should be similar style too.
02:01:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
03:31:248 (5,6,7,8) - try to do a blanket with these
You should really try to copy paste some of your curved sliders for consistency.

Good luck with your map!
Topic Starter
roo

Enkrypton wrote:

From my queue. someone by a different name posted this map on my queue 9 days ago fyi. My laptop also broke so that explains the late reply lol. Heres the mod:
Not Yours:
00:21:962 (2,3) - blanket
00:22:915 (5) - remove the reverse. there is no more distinctive sounds after the vocals go quiet
00:41:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
For the first Kiai time:
I'd recommend copy pasting sliders for similar sounds instead of creating new ones. Try to have patterns similar too. I can't really understand the singers but i can tell that they repeat their tones multiple times. If the singer is singing similar style, your mapping should be similar style too.
02:01:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
03:31:248 (5,6,7,8) - try to do a blanket with these
You should really try to copy paste some of your curved sliders for consistency.

Good luck with your map!
merci :)
LunarFox
this map is nice
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