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u's - Bokura wa Ima no Naka de (TV Size) [Osu|Taiko]

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Kin

CucumberCuc wrote:

[Kin's Normal]
00:40:454 (2,3) To make a closer ((Distance Snap complains) it will only make it harder with inconsistent spacing

Kanau wrote:

Kin
  1. AR-1? changed to 5.2
  2. 00:21:321 (1) - offscreen(very little tho) ye, fixed
  3. 01:12:597 (1) - is this nc really necessary...? I forgot to remove it after copy paste. Fixed
gl
thanks for mod!

Normal Updated
osu file format v14

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AudioLeadIn: 0
PreviewTime: 51321
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
Version:Kin's Normal
Source:
Tags:
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BeatmapSetID:587139

[Difficulty]
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Dragontail
Lol I forgot to mod.


  • Pachiru's Easy
    - Why no NC's?
    - Spacing is off, use distance snap.
    - 00:29:434, try making it using waypoints, it is a strong sound
    -00:49:638 do not use this slider shape please, not very easy to read.
    - Stack note onto slider at 00:55:301, undermapped section
    - General: Make strong sounds with curves or waypoints normal sliders do not show any strongness.
    - I would reccomend stacking notes over sliders a little more often

    Kin's Normal
    - At 01:11:678 move note to left a bit and change slider so that it is facing in a left slant. For flow purposes. Also change sliders after that to fit maybe?
    - Delete last note because that is overmap and make spinner longer


    By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
Topic Starter
_Meep_

Dragontail wrote:

By the way, your hard is too difficult so you need an advanced. Good luck with your mapset!
spread is fine
_handholding
Bokura wa Ima no Naka de in 2017? :thonkang:
wilup
irc mod in discord

[11:38 PM] Metronome: sliderart because ???
weird jumps
[11:38 PM] Metronome: inconsistent stacking
[11:38 PM] _Meep_: why not sliderart :thonk:
[11:38 PM] Metronome: doesnt fit
[11:38 PM] davidminh0111: :thonk:
[11:38 PM] Metronome: ignores sounds
[11:38 PM] [ Space ]: what the
[11:38 PM] [ Space ]:

[11:38 PM] _Meep_: it doesnt ignore any sound
[11:38 PM] _Meep_: lol
[11:39 PM] Metronome: ok im retarded then
[11:39 PM] [ Space ]: emilia is a god
[11:39 PM] Metronome: i love emilia
[11:39 PM] [ Space ]: holy shit
[11:39 PM] _Meep_: im not even following vocal at that slow part
[11:39 PM] Metronome: :thonk:
[11:39 PM] Metronome: the staks
[11:39 PM] _Meep_: the jumps r not ur average dream solister pp jumps
[11:39 PM] _Meep_: ok
[11:39 PM] _Meep_: lul
[11:39 PM] _Meep_: the stacks r fine :thonk:
[11:39 PM] _Meep_: thye play to the bells
[11:39 PM] _Meep_: in the song
[11:39 PM] Metronome: 00:31:882 (2,3,4) -
00:32:342 (6,7,1) -
[11:40 PM] Metronome: second is bigger spaced
[11:40 PM] _Meep_: wait screenshot it
[11:40 PM] Metronome:

[11:40 PM] _Meep_: yea i know
[11:40 PM] _Meep_: intentional
[11:40 PM] Metronome: they also feel like the slightest bit off
[11:40 PM] Metronome: like not straight
[11:40 PM] _Meep_: :thinking:
[11:40 PM] Metronome: intentional?
[11:40 PM] _Meep_: i may need to curve 671 a bit more
[11:40 PM] _Meep_: feels too static
[11:41 PM] _Meep_: 7 needs to be moved lo
[11:41 PM] _Meep_: yes intnetional
[11:42 PM] Metronome: https://imgur-archive.ppy.sh/Q1JxPCv.png

[11:42 PM] Metronome: :sweat_drops:
[11:42 PM] Metronome:

[11:42 PM] _Meep_: LUL
[11:42 PM] _Meep_: t h i c c
[11:42 PM] _Meep_: thing is
[11:42 PM] _Meep_: why are people so triggered about the sliders in the slow part
[11:42 PM] Metronome: im gya and cant map
[11:42 PM] _Meep_: is just sliders man :thonkang:
[11:43 PM] Metronome: yeah but they look like someone spat out gum into the editor
[11:43 PM] Metronome: and you use normal sliders in same context
[11:43 PM] Metronome: 00:32:495 (1) -
00:36:780 (1) -
[11:44 PM] _Meep_: i mean
[11:44 PM] Metronome: 00:38:617 (1,3) - these feel like the slightest bit off
[11:44 PM] Metronome: make parallel pleas
[11:44 PM] Metronome: https://imgur-archive.ppy.sh/BlT387f.png

[11:44 PM] Metronome: are you trying to make a triangle here or not
[11:44 PM] Metronome: this is like an almost triangle
[11:44 PM] _Meep_: true
[11:44 PM] _Meep_: :thonkang:
[11:44 PM] _Meep_: ok
[11:45 PM] Metronome: https://imgur-archive.ppy.sh/1KVILWb.png

[11:45 PM] Metronome: this flow is weird af man
[11:45 PM] Metronome: way different to earlier in the song
[11:45 PM] Metronome: use similar flow for similar musical context
[11:45 PM] Metronome: https://imgur-archive.ppy.sh/f9HTsNS.png

[11:46 PM] Metronome: should probably keep the spacing on 5,6,1 in 1st and 6,7,1 in 2nd consistent
[11:46 PM] _Meep_: hmm
[11:46 PM] _Meep_: the flow thing i'll look into
[11:47 PM] _Meep_: not planning on changig the 234 and 671 spacing
[11:47 PM] Metronome: no thats not the thing i'm complaining about
[11:47 PM] _Meep_: wut
[11:47 PM] Metronome: https://imgur-archive.ppy.sh/sQN2X3F.png
https://imgur-archive.ppy.sh/aOjjgXf.png


[11:47 PM] Metronome: same context different spacing
[11:48 PM] _Meep_: oh ic
[11:48 PM] _Meep_: but
[11:48 PM] _Meep_: the slow part has no triples
[11:48 PM] Metronome: https://imgur-archive.ppy.sh/pcQwWpV.png
this kind of pattern is literally never used anywhere else in the song

[11:48 PM] _Meep_: only enters with a triple
[11:48 PM] Metronome: wait
[11:48 PM] Metronome: woah woah woah(edited)
[11:49 PM] Metronome: 01:03:107 (1,2) -
[11:49 PM] Metronome: https://imgur-archive.ppy.sh/ZJBfwH2.png

[11:49 PM] _Meep_: yea why
[11:49 PM] Metronome: 1/1 rhythm
[11:49 PM] _Meep_: owo
[11:49 PM] Metronome: where you used 1/4
[11:49 PM] Metronome: in the same spacing
[11:49 PM] Metronome: dont do that
[11:49 PM] _Meep_: uh
[11:49 PM] _Meep_: theres no doubles at all
[11:49 PM] _Meep_: in this song
[11:49 PM] Metronome: so space it more
[11:50 PM] Metronome: you had triples on top of sliders with this kind of spacing
[11:50 PM] Metronome: and then you throw this curveball
[11:50 PM] _Meep_: yea but I did do tis 1/1 thing before he chorus
[11:50 PM] _Meep_: the
[11:51 PM] _Meep_: so its clear that its 1/1 rhythm
[11:51 PM] Metronome: https://imgur-archive.ppy.sh/rHWrC45.png

[11:51 PM] Metronome: this is a 1/2 rhythm
[11:51 PM] Metronome: with more spacing
[11:51 PM] Metronome: than a 1/1 rhythm
[11:52 PM] Metronome: i did find the other 1/1 though https://imgur-archive.ppy.sh/OeWoWBU.png

[11:52 PM] Metronome: missed that before
[11:52 PM] _Meep_: it's because they're spaced differently,people know what it is
[11:52 PM] _Meep_: distance =/= reading better
[11:52 PM] _Meep_: my 1/2 jumps can be as big as a 1/1 gap
[11:52 PM] Metronome: https://imgur-archive.ppy.sh/fGD1idZ.png

[11:52 PM] Metronome: fix
[11:52 PM] Metronome: blanket
[11:52 PM] Metronome: kds
[11:52 PM] Metronome: please
[11:52 PM] _Meep_: where dafuq
[11:53 PM] Metronome: 01:09:842 (3,4,5,6,1) -
[11:53 PM] Metronome: and here
[11:53 PM] _Meep_: kk
[11:53 PM] Metronome: 01:21:321 (8) -
[11:53 PM] _Meep_: will do
[11:53 PM] Metronome: did you use a 1/4 slider
[11:53 PM] _Meep_: ??
[11:53 PM] Metronome: anywhere else in the song
[11:53 PM] Metronome: this just feels out of place
[11:54 PM] _Meep_: wait screenshot the place im not on comp
[11:54 PM] _Meep_: owo
[11:54 PM] Metronome: https://imgur-archive.ppy.sh/oKyjvVl.png

[11:55 PM] Metronome: also the anti-flow here implied by 8
[11:55 PM] Metronome: :blobnauseated:
[11:55 PM] _Meep_: anti-flow in 2k17
[11:55 PM] _Meep_: :thOOONgkd:
[11:55 PM] Metronome: im all for anti flow
[11:55 PM] Metronome: if its consistent
[11:55 PM] Metronome: but you use normal flow in the same sections and context
[11:55 PM] Metronome: which bugs me
[11:55 PM] _Meep_: i mean
[11:56 PM] _Meep_: theres a clear indication as to when a new part begins
[11:56 PM] Metronome: yes but even in a new part you're using different kinds of flow(edited)
[11:56 PM] _Meep_: :thinking:
[11:56 PM] Metronome: in the same section
[11:56 PM] Metronome: hold on
[11:57 PM] Metronome: https://imgur-archive.ppy.sh/FqxADel.png

[11:57 PM] Metronome: blanket
[11:58 PM] _Meep_: fak
[11:58 PM] _Meep_: r u using normal skin for that approach circle?
[11:58 PM] Metronome: ?
[11:58 PM] Metronome: normal skin?
[11:59 PM] _Meep_: diff skin = diff approach circle
[11:59 PM] _Meep_: just to b sure
[11:59 PM] Metronome: ill check it with defaul
[11:59 PM] Metronome: t
[11:59 PM] Metronome: https://imgur-archive.ppy.sh/5UWhFSt.png

[11:59 PM] Metronome: huh
[11:59 PM] _Meep_: huh
[11:59 PM] Metronome: today i learned
May 26, 2017
[12:00 AM] _Meep_: LUL
[12:00 AM] _Meep_: gud4u
[12:00 AM] Metronome: ok in that case ignore my blanket mods
[12:00 AM] _Meep_: blanket still off tho :thonk:
[12:00 AM] Metronome: a lil bit
[12:00 AM] Metronome: not as much though
[12:00 AM] _Meep_: but who cares ingame tbh
[12:00 AM] Metronome: mappers
[12:00 AM] Metronome: bns
[12:00 AM] Metronome: people who will mod this map
[12:00 AM] _Meep_: LOL
[12:00 AM] _Meep_: well look on the bright side
[12:00 AM] _Meep_: u get 2 kds!!
Winnie
You're always in my modding queue fam
Bekko
from da modz queue! (NM)
GENERAL:
This is a pretty solid mapset! This is bearly anything to mod!
Pachiru's Easy
General:
No new combos?

mod:
00:46:576 (64,65) - there were alot of rythm in between. could at least add 1 circle or something? I looked kinda bland
01:04:331 (87,88) - This movement is VERY straight
01:10:301 (97,98,99) - Visually, this doesn't look good

Kin's Normal
General:
Awesome

mod:
00:21:321 (1) - this slider is almost out of the screen. This looks off-screen in the editor

Hard
mod:
00:42:903 (2,3,4) - There is something about this that I just cannot describe :thinking:
00:51:780 (1) - This slider is pretty fast for a Hard difficulty
00:58:056 (1,1) - Weird overlap

Expert
mod
00:24:382 (3,4,5,1) - This didn't feel good to play
01:08:617 (3,1) - I'm not sure if you didn't blanket it on purpose
01:23:158 (3,4,5) - This is weird. This is the only thing in the map that does this. Maybe concider that

This was a fun map to play! Keep up the good work!
Shunao
from Queue


[Kin's Normal]
  1. open aimod
  2. in the beggining why the volume it's not the same as meep (40%)
  3. 00:31:882 (2,3) - this is the same vocals as 00:36:780 (4) - so maybe replace the slider 4 by 2 circles for consistency
  4. 01:26:831 - you should put a note here because this note sound a bit off 01:26:678 (3)

    [Hard]
  5. 00:12:903 (1) - From here until here 00:51:780 (1) - I think that it would be necessary to slow down the sv because the voices aren't loud and the music is not also fast.
  6. 00:31:882 (1) - there is a nc here but why not here 00:36:780 (3) - this is the same vocals (consistency)
  7. 00:44:587 (7,3) - overlap these notes because it's a bit weird
  8. 00:56:525 - why you jump this sound? it's should be audible for emphasis the music
  9. 00:57:750 - this sound should be clickable
  10. 01:09:689 - same here
  11. 01:24:536 - beat :v
  12. 01:25:301 - the drums start here

    [Expert]
  13. 00:08:923 (3) - move this note here x:422 y:43 because it's doesn't look nice it's so close if the slider 3 after shape this slider 00:09:076 (1) - for be like before.
  14. 00:21:321 (1) - I suggest to nc here 00:21:627 (2) - and 00:21:934 (3) - but it's not necessary just for fun c:
  15. 00:22:393 (1,2) - it should be better and more clean if you can overlap with the tail
  16. 00:43:821 (2,6) - there is a little contact it's doesn't look nice
  17. 00:48:260 (1) - try something like this it's looks better and the flow is more readable http://i.imgur.com/WswFvJD.jpg?1
  18. 00:59:740 (2,3) - ctrl+g but move closer the 3, if you make this so ctrl+g this note 01:00:046 (4)
  19. 01:06:168 (3) - this is just my opinion but i would have put it straight for the aesthetic (it's like you want)
  20. 01:23:158 (3,4,5) - it's look weird because there are just 3 notes so it's preferable to stack them :v

    [Veyron's Master]
  21. CS 5.5? whyy?
  22. 00:24:382 (6) - it's should be a long slider for vocals
  23. 00:33:872 - it's should be clickable :/
  24. 00:36:474 - add a note for emphasis the sound
good luck for your map! (i don't mod the easy diff because there are not very important problem)
Topic Starter
_Meep_

Kocari wrote:

You're always in my modding queue fam
yehaj
Cerulean Veyron

ShogunMoon wrote:

[Veyron's Master]
  1. CS 5.5? whyy? So it doesn't have to be some truculent/repetitive casual extra like any other extras you see on other tv sizes maps. In the other hand, wouldn't it be easy to play this with an HR? I don't think so ;p I'd rather keep the circle size for it's design mapping and difficulty at the same time.
  2. 00:24:382 (6) - it's should be a long slider for vocals I kinda don't really mainstream vocals for too long, although the upbeats here sound really prominent. So I guess it should be clicked with a circle/slider head for that. At least I've done something like that furthermore of this part.
  3. 00:33:872 - it's should be clickable :/ Why is that? The track in this section is a little more softer, so there's no reason to increase the note density here by adding more circles or reducing the slider lengths.
  4. 00:36:474 - add a note for emphasis the sound mm, alright. Did something else for this too~
Thanks for modding my diff!

tfw no tags d
update http://puu.sh/w8qqt/19082f1b7a.rar
Winnie
Hi From Modding Queue, Since you wanted to go to my queue again I'll only be modding uno diff dis time thxs.

[Expert]
00:05:556 (1) - Finish pls
00:11:525 (1) - Emphasize with spacing pls, very underwhelming for an Expert diff
00:13:362 (2,3,4,5,1) - Wait what's the reasoning behind this star pattern? Not much is going on in a calm part but just a random 5 note star pattern with above average spacing is here compared to 00:14:587 (3,4,5) -
00:15:964 (3) - This is supposed to have the most emphasis but (4) and (5) has bigger spacing
00:18:413 - Feels better if this was mapped out imo. Doesn't skip out on important beats. Just Ctrl+G 00:18:260 (2,3) - so it can be like this 00:18:872 (1,2) -
00:19:485 (3) - Big difference between the slider you used previously. Even though both have a upbeat this one has a lesser impact which makes sense that you can have a 1/1 slider
00:31:117 (1) - Sort of hides the repeat slider making this unrankable. Even though you can see the slider itself the repeat is hidden which may or may not confuse bad players
00:31:576 - Still an important sound here but you can do however
00:32:418 (7) - Can't hear a distinctive beat on this so it makes this triplet weak
00:44:051 (4) - Same as ^ can be said here
00:47:724 (4) - Same
00:50:556 (5,1) - Seems like a random placement. Based on the music it would just be a gradual increase especially with how the pattern is already starting out with 00:50:250 (3,4,5) - Feels something like this http://puu.sh/w8Nq6/2c5e9b847d.jpg
00:49:944 - Should be a note here. 1 for a rollover instead of a random pause into the next portion and because a 1 slider NC is strange
00:51:934 - This should be ended on a vocal because all your staccato vocals are at 00:51:474 (2) - 00:51:627 (3) - 00:51:780 (1) - 00:51:934 - But tbh it feels the same either way so you can do whatever.
01:23:158 (3,4,5) - Uh that's so ugly looking when you look at i with stack on
Good Nuff baby
Topic Starter
_Meep_

danielexus wrote:

from da modz queue! (NM)
GENERAL:
This is a pretty solid mapset! This is bearly anything to mod!

Hard
mod:
00:42:903 (2,3,4) - There is something about this that I just cannot describe :thinking:
00:51:780 (1) - This slider is pretty fast for a Hard difficulty
00:58:056 (1,1) - Weird overlap

Expert
mod
00:24:382 (3,4,5,1) - This didn't feel good to play idk no change LUL
01:08:617 (3,1) - I'm not sure if you didn't blanket it on purpose Fixed
01:23:158 (3,4,5) - This is weird. This is the only thing in the map that does this. Maybe concider that Fixed

This was a fun map to play! Keep up the good work!

ShogunMoon wrote:

from Queue


[Kin's Normal]

[Hard]
[*]00:12:903 (1) - From here until here 00:51:780 (1) - I think that it would be necessary to slow down the sv because the voices aren't loud and the music is not also fast.
[*]00:31:882 (1) - there is a nc here but why not here 00:36:780 (3) - this is the same vocals (consistency)
[*]00:44:587 (7,3) - overlap these notes because it's a bit weird
[*]00:56:525 - why you jump this sound? it's should be audible for emphasis the music
[*]00:57:750 - this sound should be clickable
[*]01:09:689 - same here
[*]01:24:536 - beat :v
[*]01:25:301 - the drums start here

[Expert]
[*]00:08:923 (3) - move this note here x:422 y:43 because it's doesn't look nice it's so close if the slider 3 after shape this slider 00:09:076 (1) - for be like before.
[*]00:21:321 (1) - I suggest to nc here 00:21:627 (2) - and 00:21:934 (3) - but it's not necessary just for fun c: Fixed
[*]00:22:393 (1,2) - it should be better and more clean if you can overlap with the tail will consider
[*]00:43:821 (2,6) - there is a little contact it's doesn't look nice more contact :^))))))))
[*]00:48:260 (1) - try something like this it's looks better and the flow is more readable http://i.imgur.com/WswFvJD.jpg?1 actually no cuz the current pattern is what i actually wanted owo
[*]00:59:740 (2,3) - ctrl+g but move closer the 3, if you make this so ctrl+g this note 01:00:046 (4) nopls LOL i dont really want sharp angles for this part
[*]01:06:168 (3) - this is just my opinion but i would have put it straight for the aesthetic (it's like you want) nah xd
[*]01:23:158 (3,4,5) - it's look weird because there are just 3 notes so it's preferable to stack them :v Fixed


good luck for your map! (i don't mod the easy diff because there are not very important problem)
thanks guys! will reply u again later kocari
YooA
13:25 Revia: first, metadate checked and add GDers to tag
13:26 _Meep_: Yea,will do so after pkhg finish his diff
13:28 Revia: 00:14:587 (3,4) -
13:29 Revia: 00:18:260 (2) -
13:29 Revia: and
13:29 Revia: 00:15:352 (1,1,2,2) -
13:29 Revia: 00:22:699 (1,2) -
13:29 _Meep_: ?
13:29 Revia: he rhythm is fine, but it's inconsistent
13:30 Revia: the *
13:30 _Meep_: Hmm,I think it's fine
13:30 _Meep_: not too sure tho
13:30 _Meep_: may consider it
13:31 Revia: Lack consistency
13:31 Revia: sorry im english noob :(
13:31 _Meep_: its fine ;3
13:31 _Meep_: you used the right words
13:31 _Meep_: :D
13:31 Revia: ohh
13:31 Revia: okay :D
13:31 Revia: and
13:32 Revia: 00:38:005 (2,3,1) -
13:32 Revia: the distance needs to be the same in this :D
13:32 _Meep_: ooooooo
13:32 _Meep_: fixed
13:36 Revia: 00:43:974 (3,4) -
13:36 Revia: There is no beat in this part
13:36 Revia: It is unnatural :(
13:37 Revia: 00:47:648 (3,4,5) -
13:37 Revia: same
13:37 Revia: but there is natural(?)
13:37 _Meep_: Hmm
13:37 _Meep_: i feel its fine tho
13:37 _Meep_: D:
13:37 _Meep_: i kinda had that rhythm in mind before mapping the song
13:37 _Meep_: so taking it off now feels kinda weird to me
13:38 Revia: ohh
13:38 Revia: okay :3
13:38 Revia: 00:53:464 -
13:38 Revia: There is a beat
13:39 Revia: But it's not awkward.
13:40 _Meep_: Yea I liked that pause
13:40 _Meep_: idk why others dont like it ;c
13:40 Revia: :((
13:40 Revia: It looks really funny map <3
13:40 _Meep_: thanks :DD
13:40 Revia: ahhh
13:40 _Meep_: u can post the log and get ur kds
13:43 Revia: okayy
13:43 Revia: ahh
13:43 Revia: one more
13:43 _Meep_: ??
13:44 Revia: easy diff need check Distance Snap
13:44 Revia: :3
Miriko
*Waves*
_handholding
bring back who muzu?
Nardoxyribonucleic

Kisses wrote:

bring back who muzu?
I can make it if no one wants to.
Topic Starter
_Meep_

Nardoxyribonucleic wrote:

Kisses wrote:

bring back who muzu?
I can make it if no one wants to.

idm,if u have time go ahead :)
idk if that affects the spread in any way
_handholding
g
Topic Starter
_Meep_

Kisses wrote:

g
or if kisses wants to :^)
DeletedUser_423548
From Q


  • [Veyron's Master]
  1. 00:10:148 (6) - Ctrl+G is better
  2. 00:11:372 (3,2) - I think that it is better not to overlap
  3. 00:23:617 (4,6) - ^
  4. 00:25:759 (3,4) - It is not a tune to put a big jump
  5. 00:27:903 (2,3) - Position only Ctrl+G
    The flow also improves
  6. 00:46:576 (7,8,9) - You should adapt to the lyrics as you have ever been
    This triple strokes is very strange
  7. 01:11:066 (1,2,3,4,5,6,7,8) - maybe add whistle
1diff only

Good luck! :)
Kin

Dragontail wrote:

Kin's Normal
- At 01:11:678 move note to left a bit and change slider so that it is facing in a left slant. For flow purposes. Also change sliders after that to fit maybe? I prefer to keep my perfer pentagone
- Delete last note because that is overmap and make spinner longer how can you find this overmapped ?
[/list]

danielexus wrote:

Kin's Normal
General:
Awesome thanks!

mod:
00:21:321 (1) - this slider is almost out of the screen. This looks off-screen in the editor ye, I've already checked this one, and as long it's not offscreen in gameplay on 4:3 ; it's still okay

ShogunMoon wrote:

from Queue

[Kin's Normal]
  1. open aimod
  2. in the beggining why the volume it's not the same as meep (40%) je trouve qu'on entends pas assez les whistles sinon
  3. 00:31:882 (2,3) - this is the same vocals as 00:36:780 (4) - so maybe replace the slider 4 by 2 circles for consistency je comprends, mais je prends surtout en compte l'intensité de la musique. J'ai préféré use des sliders sur la partie calme, vu que c'est plus simple, et circle pour celle un peu plus intense
  4. 01:26:831 - you should put a note here because this note sound a bit off 01:26:678 (3) fixed
thanks for mod everyone!

_Meep_ wrote:

Kisses wrote:

g
or if kisses wants to :^)
In any case, JUST DO IT.

Normal Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51321
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35709,42597,49331
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Bokura wa Ima no Naka de (TV Size)
TitleUnicode:僕らは今のなかで (TV Size)
Artist:u's
ArtistUnicode:μ's
Creator:_Meep_
Version:Kin's Normal
Source:
Tags:
BeatmapID:1262084
BeatmapSetID:587139

[Difficulty]
HPDrainRate:4.2
CircleSize:3.2
OverallDifficulty:4.2
ApproachRate:5.2
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,480,"OP.avi"
0,0,"40882007_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-566,306.122448979592,4,2,0,60,1,0
5556,-100,4,1,0,80,0,0
5632,-100,4,1,0,50,0,0
6015,-100,4,1,0,60,0,0
6321,-100,4,1,0,80,0,0
6627,-100,4,1,0,40,0,0
6704,-100,4,1,0,60,0,0
7087,-100,4,1,0,80,0,0
7393,-100,4,1,0,60,0,0
7699,-100,4,1,0,80,0,0
8005,-100,4,1,0,40,0,0
8081,-100,4,1,0,60,0,0
8464,-100,4,1,0,80,0,0
8541,-100,4,1,0,60,0,0
8923,-100,4,1,0,40,0,0
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Cerulean Veyron
OOOOOPPPSSS LATE AAAH

Yasaija 714 wrote:

From Q


  • [Veyron's Master]
  1. 00:10:148 (6) - Ctrl+G is better Alright
  2. 00:11:372 (3,2) - I think that it is better not to overlap Overlapped on purpose for the visuals. Isn't this a part of the back-and-forth thing, huh?
  3. 00:23:617 (4,6) - ^
  4. 00:25:759 (3,4) - It is not a tune to put a big jump But the melody sounds really high, which really deserves a few more jumps for emphasis. At least it's louder than 00:25:913 (4,5) -
  5. 00:27:903 (2,3) - Position only Ctrl+G Well, for slider positions I cannot agree. It wouldn't flow smoothly towards the next note, like it's a bit way too sharp. So I might keep this for while to hear more opinions on this one.
    The flow also improves
  6. 00:46:576 (7,8,9) - You should adapt to the lyrics as you have ever been Okay
    This triple strokes is very strange
  7. 01:11:066 (1,2,3,4,5,6,7,8) - maybe add whistle Ehh, that sounds seriously awkward even with soft whistles or the drum ones.
1diff only

Good luck! :)
kthnx at least i fixed two stuffs xd sorry for late mod response

http://puu.sh/wmJlk/c84cb43ad4.rar
Nardoxyribonucleic
And now it is finished. (no kd)

https://puu.sh/wowiO.rar

Btw, why are there still no source and tags for this set?
Topic Starter
_Meep_

Nardoxyribonucleic wrote:

And now it is finished. (no kd)

https://puu.sh/wowiO.rar

Btw, why are there still no source and tags for this set?
forgot to add em >///<
wanted to add after I added pkhg's diff but its not ready yet
I'll add tags in anyway and wait for him
ailv
expert


00:50:709 (1,2,1) - this 1/1 is kinda hard to read, just equally space imo

01:07:393 (3,1) - center the slider tail ?

01:11:678 (1,2,3) - this angle is kinda weird imo

sometimes you nc these 00:28:515 (4,1) - vs 00:23:770 (1,2) - i think you're trying to nc the vocal but i'm not quite sure.

i don't really have much to say it's clean c: gl!
Hollow Delta
m4m from my queue

/me dead*

Copy the source and tags from your expert diff into the other diffs (even the taco diff) for consistency in searching.


General
  1. The sr gap between Easy and Normal could be improved slightly. Note count seems nice and linear, so the 2 options I see at improving the gap is to decrease the cs and / or decrease the DS in easy.

Expert
I have 2 concerns for the diff in general. Hitsounding, and playability. For the most part the hitsounds are very monotonous or empty. The only sound I hear is the clap every downbeat, but there's a lot more than the beat going on that could be complimented. I'll point out some hitsound points below, but back to playability concerns. It looks like you've incorporated circular flow into the diff which helps compliment strong beats (And makes the map more playable) My concern here is that pattern at which the direction of that circular flow changes isn't consistent across the map. What I mean is 00:53:617 - the direction here switches to counter-clockwise, while the direction at 01:03:413 (2) - remains the same. This second chorus here has the same beat as the first chorus, so changing the pattern at which you switch directions could throw a player off. Generally I suggest keeping a pattern to what beats you switch the direction on, as players can use that to better follow the song and feel for upcoming notes.
  1. I suggest bumping the 40% volume up to somewhere between 60-70 as the hitsounds seem very quiet. Complimentary, bump up the 70% volume up to 90
  2. 00:12:903 (1) - I think having no hitsounds on the head here sounds monotonous, as the way it's mapped gives emphasis to the held sound here. soft-whistle sounds good here.
  3. 00:14:127 (2) - 00:17:801 (1) - 00:19:025 (2) - ^
  4. 00:21:321 (1,2,3) - I think these notes would be more interesting with hitsounds on the heads. They're strong sounds and are mapped as so, so I think hitsounding them would better emphasize them. Give soft-finish a shot.
  5. 00:22:699 (1) - Soft finish would be interesting here because this note is the 'climax' of this section of the song before it loops.
  6. 00:27:597 (1) - I think the motion here might be unexpected as you switched the direction of the circular motion every 4 bars (Bar = 4 big white ticks) but here you don't. I suggest adjusting this pattern so that the motion goes counter-clockwise as expected. https://puu.sh/yx2nT/0b3c6df5cc.jpg (AR was decreased to make the pattern more obvious)
  7. 00:36:780 (1) - I don't think there's a held sound here that is being complimented by this shape and rhythm. The slider ends on a sound stronger than the one it started on, which could throw the player off. https://puu.sh/yx2IK/ff70ecd2b8.jpg I suggest using this rhythm as the note density fits the feel, and you can use that slider shape accompanied by 1.6x sv to compliment the sound at 00:37:393 -
  8. 00:52:087 - Starting here the direction in which your notes flow feels hard to anticipate. 00:53:617 - here the direction goes counter-clockwise while at 01:03:413 - it's clockwise. I suggest keeping a pattern to when you switch the direction your notes flow in as it makes your patterns more predictable, and flips where it compliments the music.
Hard
  1. 00:50:250 (1) - I think you can remove the NC here as it wasn't needed in the Expert diff xp
  2. 00:11:525 (1,2,3) - I think this might be a bit difficult to read as there's a 1/2 stack that throw's off what the player is accompanied to. Could you replace these notes with a reverse slider?
Normal looked okay. Easy has no NCs XDDDD


gl bud
Log Off Now
hi from m4m

[General]

Expert diff metadata conflicts with everything else

[Pachiru's Easy]

combos
hitsounds

00:12:597 (16) - i would swap this for a single circle and then have a slider on the downbeat. this separates the vocals from the snare drum whilst also making the start of this section clickable
00:21:627 (31) - can be turned into two circles for emphasis and also increases note density for this short interjection
00:22:393 (32) - similar comment to 00:12:597 (16) - where you ideally want to make the start of the section clickable, especially in low diffs like this. would swap for a circle and another slider
00:25:148 (37,38,39) - ctrl + g this rhythm so the held slider matches the held vocal?
00:46:270 (63) - i would introduce an angle change since this creates a linear speeding up and slowing down which is difficult for new players to do on a mouse
00:55:301 - missing circle here? missing a note in this rhythm that you're following doesn't really make sense here, and an increased note density here is fine since this is the kiai
01:05:097 - same comment as above

[Kin's Normal]

00:22:240 (2) - since it sounds like you're trying to follow the drum fill/extended trumpet, i would actually try a rhythm like like this so it hits both, and this also acts as a less abrupt lead into the next section imo (could maybe be mapped as a stack?)
01:16:576 (1,2,3) - any reason why you don't use the same rhythm as you did 01:11:678 (1,2) - ? i actually prefer this 2nd rhythm since its more involving, but it just feels inconsistent to use two different rhythms here.

cool

[Hard]

00:11:525 (1,2,3) - i would overlap these slightly since by stacking them like this it makes them look like they are 1/4 rhythm gaps due to how you use stacks previously
00:48:260 (1) - stack xd
01:01:576 (1) - not sure about this in a hard diff since the music doesn't really change that much for an sv change as big as this, i would reduce sv here a bit
01:06:168 (4) - any reason why you use a repeat slider here and not here 00:56:372 (6) - for example when they're the same vocal rhythm? both work fine im just curious as to why they're not the same rhythm
01:07:393 (3) - move this further left to avoid a weird overlap on default skin
01:17:189 (3,4) - minor - overlap isn't equal on both sides
01:25:913 (3,4) - i think it would be cool to introduce a direction change to match the difference in drum tones maybe? idk (kinda like how you did in top diff)

you've got lots better at hards since precious wing xd

[Expert]

you can probably rename this to insane tbh

00:28:209 (3,1) - visual spacing :(
00:40:913 (1) - remove nc
00:42:903 (3,4) - this pause is really unexpected here since you don't do this anywhere else previously and there is definitely a drum beat between this gap, so i would suggest adding a circle here or turning 00:42:903 (3) - into a slider. alternatively you could keep the gap, but try and map it so it looks similar in style to 00:33:719 (1,2) - or 00:39:689 (1,2) - for example to help build consistency
00:50:097 (1) - remove nc
00:50:250 (3) - nc
00:53:464 - similar thing to 00:42:903 (3,4) -, and imo this more problematic because this is the kiai and the songs general intensity is much higher
01:00:046 (4) - ctrl + g? this angle feels really uncomfortable to play and i think a direction change to represent the vocal change here might be a cool idea

nice set gl!
Topic Starter
_Meep_

Log Off Now wrote:

hi from m4m

[General]

Expert diff metadata conflicts with everything else

[Hard]

00:11:525 (1,2,3) - i would overlap these slightly since by stacking them like this it makes them look like they are 1/4 rhythm gaps due to how you use stacks previously Fixed
00:48:260 (1) - stack xd Fixed
01:01:576 (1) - not sure about this in a hard diff since the music doesn't really change that much for an sv change as big as this, i would reduce sv here a bit Fixed
01:06:168 (4) - any reason why you use a repeat slider here and not here 00:56:372 (6) - for example when they're the same vocal rhythm? both work fine im just curious as to why they're not the same rhythm no reason honestly, i just did it cuz it felt natural ;/ if anyone else complains it as an actual problem maybe do it
01:07:393 (3) - move this further left to avoid a weird overlap on default skin ok... sure
01:17:189 (3,4) - minor - overlap isn't equal on both sides Fixed
01:25:913 (3,4) - i think it would be cool to introduce a direction change to match the difference in drum tones maybe? idk (kinda like how you did in top diff) eh,nah,i like it to flow nicely

you've got lots better at hards since precious wing xd

[Expert]

you can probably rename this to insane tbh

00:28:209 (3,1) - visual spacing :( Fixed
00:40:913 (1) - remove nc bpm change
00:42:903 (3,4) - this pause is really unexpected here since you don't do this anywhere else previously and there is definitely a drum beat between this gap, so i would suggest adding a circle here or turning 00:42:903 (3) - into a slider. alternatively you could keep the gap, but try and map it so it looks similar in style to 00:33:719 (1,2) - or 00:39:689 (1,2) - for example to help build consistency although many people have said this, but I still feel that I want to keep this pause here, I feel that it is natural for it to be there, therefore declined ;c
00:50:097 (1) - remove nc Fixed
00:50:250 (3) - nc Fixed
00:53:464 - similar thing to 00:42:903 (3,4) -, and imo this more problematic because this is the kiai and the songs general intensity is much higher
01:00:046 (4) - ctrl + g? this angle feels really uncomfortable to play and i think a direction change to represent the vocal change here might be a cool idea i will consider, if anyone else complains then i may change

nice set gl!

Bubblun wrote:

m4m from my queue

/me dead*

Copy the source and tags from your expert diff into the other diffs (even the taco diff) for consistency in searching.


General
  1. The sr gap between Easy and Normal could be improved slightly. Note count seems nice and linear, so the 2 options I see at improving the gap is to decrease the cs and / or decrease the DS in easy.
WILL INFROM GDERS,WAIT WHY AM I CAPSING


Expert
I have 2 concerns for the diff in general. Hitsounding, and playability. For the most part the hitsounds are very monotonous or empty. The only sound I hear is the clap every downbeat, but there's a lot more than the beat going on that could be complimented. I'll point out some hitsound points below, but back to playability concerns. It looks like you've incorporated circular flow into the diff which helps compliment strong beats (And makes the map more playable) My concern here is that pattern at which the direction of that circular flow changes isn't consistent across the map. What I mean is 00:53:617 - the direction here switches to counter-clockwise, while the direction at 01:03:413 (2) - remains the same. This second chorus here has the same beat as the first chorus, so changing the pattern at which you switch directions could throw a player off. Generally I suggest keeping a pattern to what beats you switch the direction on, as players can use that to better follow the song and feel for upcoming notes. small stuff honestly, the main point in that part is the pause,
not the flow that comes afterwards, many players wouldnt even find this to be an issue honestly,ur the first to bring it up XD im honestly not sure of this is an actual issue, so i'll wait for more opinions on it

  1. I suggest bumping the 40% volume up to somewhere between 60-70 as the hitsounds seem very quiet. Complimentary, bump up the 70% volume up to 90 bumped it up slightly
  2. 00:12:903 (1) - I think having no hitsounds on the head here sounds monotonous, as the way it's mapped gives emphasis to the held sound here. soft-whistle sounds good here.
  3. 00:14:127 (2) - 00:17:801 (1) - 00:19:025 (2) - ^ Fixed
  4. 00:21:321 (1,2,3) - I think these notes would be more interesting with hitsounds on the heads. They're strong sounds and are mapped as so, so I think hitsounding them would better emphasize them. Give soft-finish a shot. done
  5. 00:22:699 (1) - Soft finish would be interesting here because this note is the 'climax' of this section of the song before it loops. Fixed
  6. 00:27:597 (1) - I think the motion here might be unexpected as you switched the direction of the circular motion every 4 bars (Bar = 4 big white ticks) but here you don't. I suggest adjusting this pattern so that the motion goes counter-clockwise as expected. https://puu.sh/yx2nT/0b3c6df5cc.jpg (AR was decreased to make the pattern more obvious) I mean, its because its different thats why players will be able to know that a new section is coming
  7. 00:36:780 (1) - I don't think there's a held sound here that is being complimented by this shape and rhythm. The slider ends on a sound stronger than the one it started on, which could throw the player off. https://puu.sh/yx2IK/ff70ecd2b8.jpg I suggest using this rhythm as the note density fits the feel, and you can use that slider shape accompanied by 1.6x sv to compliment the sound at 00:37:393 - It's just how I want to represent this particular part, and they wont be thrown off since I'm merely repeating what I did 00:32:495 (1) -. The suggested rhythm isn't really what I was going for, so nu.
  8. 00:52:087 - Starting here the direction in which your notes flow feels hard to anticipate. 00:53:617 - here the direction goes counter-clockwise while at 01:03:413 - it's clockwise. I suggest keeping a pattern to when you switch the direction your notes flow in as it makes your patterns more predictable, and flips where it compliments the music. I think it's fine as it is, it aint unpredictable, just difficult because of the difficulty spike.
Hard
  1. 00:50:250 (1) - I think you can remove the NC here as it wasn't needed in the Expert diff xp its nced in both hard and expert lo
  2. 00:11:525 (1,2,3) - I think this might be a bit difficult to read as there's a 1/2 stack that throw's off what the player is accompanied to. Could you replace these notes with a reverse slider? i had a lot of testplayers play one that is low in dist., and they all complained it was too short lol, so i extended it ;x if anyone else talks abt this probs will fix
Normal looked okay. Easy has no NCs XDDDD

gl bud

ailv wrote:

expert


00:50:709 (1,2,1) - this 1/1 is kinda hard to read, just equally space imo Fixed

01:07:393 (3,1) - center the slider tail ? seems centered to me xd

01:11:678 (1,2,3) - this angle is kinda weird imo eeeh, will see if anyone else complains abt it

sometimes you nc these 00:28:515 (4,1) - vs 00:23:770 (1,2) - i think you're trying to nc the vocal but i'm not quite sure. good find, fixed most of the NCing,thanks

i don't really have much to say it's clean c: gl!
sorry for late reply and thanks to all~ <3
Hollow Delta
yo thx for replying to my long-ass mod.

Could you color code your responses so it's easier to scan? You don't need to go back to my mod and change it, just a suggestion for the future.
Topic Starter
_Meep_

Bubblun wrote:

yo thx for replying to my long-ass mod.

Could you color code your responses so it's easier to scan? You don't need to go back to my mod and change it, just a suggestion for the future.
i did color code it ._. its blue
Kin

Log Off Now wrote:

[Kin's Normal]

00:22:240 (2) - since it sounds like you're trying to follow the drum fill/extended trumpet, i would actually try a rhythm like like this so it hits both, and this also acts as a less abrupt lead into the next section imo (could maybe be mapped as a stack?) I'd have agree if it's a Hard, but because it's a normal, I prefer to keep the way it is to get an easier transition
01:16:576 (1,2,3) - any reason why you don't use the same rhythm as you did 01:11:678 (1,2) - ? i actually prefer this 2nd rhythm since its more involving, but it just feels inconsistent to use two different rhythms here. rhythm are the same but pattern are not

cool
no change from me sorry! but thanks for checki!ng
Hollow Delta

_Meep_ wrote:

Bubblun wrote:

yo thx for replying to my long-ass mod.

Could you color code your responses so it's easier to scan? You don't need to go back to my mod and change it, just a suggestion for the future.
i did color code it ._. its blue
I mean like red = no apply, blue = appliedMakes it easier to understand where I need to improve.
Nardoxyribonucleic
@Meep: Here is the Muzukashii difficulty as requested.

https://puu.sh/yTtqP.rar
Chaoslitz
m4m

[General]
  1. Inconsistent tags
  2. I don't think the current diffname setting is suitable for a osu mapset lol (even with reference), you may want to find someone to confirm
[Pachiru's Easy]
  1. WHERE ARE THE NCs
  2. 00:12:597 (16) - Make this clickable? a reverse cannot emphasize the downbeat where vocal starts
  3. 00:21:321 - 00:21:627 - 00:21:934 - Can add finishes like expert diff does
  4. 00:22:699 - ^
    ....not going to mod this diff since it looks incomplete for me
[Kin's Normal]
  1. default sliderslide is too noisy and not suitable for this song lol
  2. 00:16:576 (1,2,3) - Why 00:16:423 - is not mapped when you are mapping the vocal? It doesn't sound good when the vocal is suddenly skipped
  3. 00:26:219 - ^
  4. 00:47:036 - ^
  5. 01:12:903 - should be clickable like 01:17:801


[Hard]
  1. 00:05:556 - Missing finish?
  2. 00:08:005 - ^
  3. 00:11:066 - Missing clap
  4. Section from 00:32:495 - 00:40:913 - is lacking hitsounds
  5. 00:49:944 (3,4,5,1) - The jump here is pretty large and not necessary :v

    imo the diff is still lack of hitsounds, placing claps on every 2 white ticks only is not enough, sounds such as 00:11:525 (1,2,3), 00:21:321 (1,2,3) etc. have no emphasis on hitsounds at all.
[Expert]
  1. 00:52:393 (3,4) - this jump has nothing to emphasize lul
  2. 01:04:025 (3) - curve this more for a better flow between 01:03:872 (2,3) -

    same opinion on hitsounding as hard
[Walao's Master]
  1. 00:31:117 (1,2) - can rotate this pattern for a better flow
  2. 01:28:821 - lower the volume since music fades out

    same opinion on hitsounding

map is fine, but you need to work more on hitsounding :v
Good luck~
walaowey
Blame meepu :v
Ps. Back soon to reply
Topic Starter
_Meep_

Chaoslitz wrote:

m4m

[General]
  1. Inconsistent tags
  2. I don't think the current diffname setting is suitable for a osu mapset lol (even with reference), you may want to find someone to confirm will consult others
[Hard]
  1. 00:05:556 - Missing finish? re-hitsounded, decided not to put a finish there since i dont hear any sound that would need to be emphasised
  2. 00:08:005 - ^ re-hitsounded
  3. 00:11:066 - Missing clap re-hitsounded
  4. Section from 00:32:495 - 00:40:913 - is lacking hitsounds re-hitsounded
  5. 00:49:944 (3,4,5,1) - The jump here is pretty large and not necessary :v i think its needed to emphasise the increase in intensity, and the tone of the music going higher

    imo the diff is still lack of hitsounds, placing claps on every 2 white ticks only is not enough, sounds such as 00:11:525 (1,2,3), 00:21:321 (1,2,3) etc. have no emphasis on hitsounds at all. re-hitsounded
[Expert]
  1. 00:52:393 (3,4) - this jump has nothing to emphasize lul nerfed lul
  2. 01:04:025 (3) - curve this more for a better flow between 01:03:872 (2,3) - ok lul

    same opinion on hitsounding as hard re-hitsounded
[/list]

map is fine, but you need to work more on hitsounding :v
Good luck~
re-hitsounded
xd
Pachiru
why my diff has no combo?
DJPop
~Pachiru's Easy~
What!?

~Kin's Normal~
OK

~Hard~
00:05:097 - you should avoid using bass drums until this time since the music begins relaxing. you can leave ones that exists in the music
01:11:066 (1,2) - instead of bass drums, use soft-hitclap2 claps and make fade in effect (volume soft -> loud)
01:18:413 (3) - remove whistle at end
01:22:087 (4) - use soft-hitclap2 clap at begin
01:23:005 (2) - ^ at middle

~Expert~
• Stack leniency is too low, it makes pattern like 00:12:444 (1,2) , 00:16:882 (2,3,4,5) difficult to read
00:05:097 - you should avoid using bass drums until this time since the music begins relaxing. you can leave ones that exists in the music
00:05:250 (3) - add clap at begin
00:12:597 (2) - slider begin should have soft-hitclap2 sound
00:22:393 (1) - should have only soft-hitclap2 clap
00:22:469 (2,3,4) - remove hitsounds
00:52:393 (3) - this is completely hidden under slider
01:01:117 (1) - the tail should point towards next note
01:02:189 (3) - this is completely hidden under slider
01:11:066 (3,4,5,6,7,8,9,10) - instead of bass drums, use soft-hitclap2 claps and make fade in effect (volume soft -> loud)
01:18:719 (4) - remove whistle
01:22:087 (3) - use soft-hitclap2 instead of bass drum
01:23:311 (5) - ^
01:24:536 (3) - ^
01:25:454 (2) - this is completely hidden under slider

~Walao's Master~
• Add more hitfinishes, at least add them where there are cymbals in the music
• I can't hear any clap sounds, did you use wrong custom-set by mistake?
• Stack leniency is too low, patterns like 00:36:627 (2,3) became stackless
00:05:097 - you should avoid using bass drums until this time since the music begins relaxing. you can leave ones that exists in the music
01:06:168 (4) - add clap at begin
01:07:698 (5) - add calp
01:08:922 (6) - ^
01:09:689 (3) - add clap at end
01:26:449 (1) - silence end of spinner
Topic Starter
_Meep_

DJPop wrote:

~Pachiru's Easy~
What!?

~Kin's Normal~
OK

~Hard~
00:05:097 - you should avoid using bass drums until this time since the music begins relaxing. you can leave ones that exists in the music
01:11:066 (1,2) - instead of bass drums, use soft-hitclap2 claps and make fade in effect (volume soft -> loud)
01:18:413 (3) - remove whistle at end
01:22:087 (4) - use soft-hitclap2 clap at begin
01:23:005 (2) - ^ at middle

~Expert~
• Stack leniency is too low, it makes pattern like 00:12:444 (1,2) , 00:16:882 (2,3,4,5) difficult to read
00:05:097 - you should avoid using bass drums until this time since the music begins relaxing. you can leave ones that exists in the music
00:05:250 (3) - add clap at begin
00:12:597 (2) - slider begin should have soft-hitclap2 sound
00:22:393 (1) - should have only soft-hitclap2 clap
00:22:469 (2,3,4) - remove hitsounds
00:52:393 (3) - this is completely hidden under slider
01:01:117 (1) - the tail should point towards next note
01:02:189 (3) - this is completely hidden under slider
01:11:066 (3,4,5,6,7,8,9,10) - instead of bass drums, use soft-hitclap2 claps and make fade in effect (volume soft -> loud)
01:18:719 (4) - remove whistle
01:22:087 (3) - use soft-hitclap2 instead of bass drum
01:23:311 (5) - ^
01:24:536 (3) - ^
01:25:454 (2) - this is completely hidden under slider
aaaaaaa im sorry i lost the replies, comp crashed and i didnt want to reply to this without anything
i fixed all the hitsound stuffs, NCed the easy diff
RockStyle
Expert

01:06:168 (3) - i would make a slider from 01:06:168 (3) - to 01:06:474 (4) - so that you have this kinda slider part because this kickslider doesnt really fit

01:17:189 (1,2,3) - make these 3 like these 01:16:576 (1,2,3) - so basically like this https://osu.ppy.sh/ss/10290264 just better disposed

00:32:495 (1) - make this slider as weird as this one 00:36:780 (1) - (cause same vocal style)

00:52:087 (1,2,3) - these are three got different spacing even tho the timing is the same, which is okay but the 3 of these 3 circles is weirdly positioned. as i played the map i didnt expected it to be there so maybe put it more to the right of the 2 maybe
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