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Annabel - syncretism animesize ver. [CatchTheBeat]

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Sc4v4ng3r
Alrighty everything looks cool here so let's give it a go.

Qualified~
wonjae
Hell yea.

Lets stall out 7 days now
Xinnoh
hi can you dq for the following reasons:
it gya
wonjae

Sinnoh wrote:

hi can you dq for the following reasons:
it gya
Applied, roseus update the map
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

Sinnoh wrote:

hi can you dq for the following reasons:
it gya
Applied, roseus update the map
No change, my style is gay
Trynna
map is pretty good in every aspects over all diffs, great job! but i'd like to drop some feedback here about grapes' diff. Not talking as a pro catch modder, since i'm more like std nowadays

grapes
  1. Actually, it looked like on the first section you were following the vocal, but in a simplified way, which can be clearly recognized by patterns as 00:02:159 (4,5) - or 00:04:481 (3,4) -. Though, at the end of the section you put a reverse that sounds out of place (for the idea used on the section initially, of course). 00:08:352 (1) - this slider follow the vocal accurately, when the others didn't, and it's pretty weird to receive this kind of feedback randomly.
  2. secondly, i'd like to understand why this jump on 00:11:449 (1,2) - is so rough when on the whole section it is pretty simple overall. It looks pretty different when you compare to 00:10:288 (1,2) -, i mean, not that changing spacing is bad, but that much is kinda unexpected for this level and frustrating :(
  3. 00:49:772 (1,2) - these are really unaccurate when it comes to the vocal, it doesn't have some sound on the red tick for sure, and it's pretty eeh to hear when playing. Other diffs used sliders/something else to fit the instrumental instead, but since your diff uses a bit of simplification, i'd recommend a slider till 00:50:159 - and it should be fine. Otherwise, you'd need to put it on a better timing, but isn't really necessary imo.
  4. About the NCs on the kiai, I understand that you've tried to keep emphasis on the vocal, so your choice was to put something close to the downbeats but not exactly on them. But I still think you should do something about it 01:11:836 (3) -. You usually used 2 downbeats per NC section on kiais, though this one uses 3 01:07:191 -. 01:08:933 (4,5) - this section has a vocal pause, such things that you used as basis to your NCing, but still nothing was done here. The places you put the finish should receive more emphasis, so something should be done close to this one 01:11:836 (3) - aswell, but since you used 3 downbeats on the last, here you needed to use 3 again, and having it done wronly is akward imo.
  5. 01:18:417 (5,1) - I don't really think this jump should be a thing. Like, it's even larger than the kiai ones. After the kiai you usually don't expect such a jump like this, and the note itself doesn't have such a sound to receive that emphasis. Though I understand the large spacing was to show people that these two section are splitted and have no relation to each other, but I am still not happy with this. 01:23:062 (5,1) - doesn't look so massive though, and it's pretty the same thing as the kiai anyways.
good luck on ranking! beautiful song tho
wonjae
o shit bois
wonjae

Trynna wrote:

map is pretty good in every aspects over all diffs, great job! but i'd like to drop some feedback here about grapes' diff. Not talking as a pro catch modder, since i'm more like std nowadays

grapes
  1. Actually, it looked like on the first section you were following the vocal, but in a simplified way, which can be clearly recognized by patterns as 00:02:159 (4,5) - or 00:04:481 (3,4) -. Though, at the end of the section you put a reverse that sounds out of place (for the idea used on the section initially, of course). 00:08:352 (1) - this slider follow the vocal accurately, when the others didn't, and it's pretty weird to receive this kind of feedback randomly. i see your point but i think its fine here as the vocalist is starting to say something new and i decided to emphasize it as i think its the most dominant part of the song. also you can def hear vocals during the repeat
  2. secondly, i'd like to understand why this jump on 00:11:449 (1,2) - is so rough when on the whole section it is pretty simple overall. It looks pretty different when you compare to 00:10:288 (1,2) -, i mean, not that changing spacing is bad, but that much is kinda unexpected for this level and frustrating :( i dont think the jump here is bad, as it follows the music which is much louder on this note.
  3. 00:49:772 (1,2) - these are really unaccurate when it comes to the vocal, it doesn't have some sound on the red tick for sure, and it's pretty eeh to hear when playing. Other diffs used sliders/something else to fit the instrumental instead, but since your diff uses a bit of simplification, i'd recommend a slider till 00:50:159 - and it should be fine. Otherwise, you'd need to put it on a better timing, but isn't really necessary imo. you right
  4. About the NCs on the kiai, I understand that you've tried to keep emphasis on the vocal, so your choice was to put something close to the downbeats but not exactly on them. But I still think you should do something about it 01:11:836 (3) -. You usually used 2 downbeats per NC section on kiais, though this one uses 3 01:07:191 -. 01:08:933 (4,5) - this section has a vocal pause, such things that you used as basis to your NCing, but still nothing was done here. The places you put the finish should receive more emphasis, so something should be done close to this one 01:11:836 (3) - aswell, but since you used 3 downbeats on the last, here you needed to use 3 again, and having it done wronly is akward imo.uhh i guess ill put a nc at 01:11:836 , i dont really know what you want me to do.
  5. 01:18:417 (5,1) - I don't really think this jump should be a thing. Like, it's even larger than the kiai ones. After the kiai you usually don't expect such a jump like this, and the note itself doesn't have such a sound to receive that emphasis. Though I understand the large spacing was to show people that these two section are splitted and have no relation to each other, but I am still not happy with this. 01:23:062 (5,1) - doesn't look so massive though, and it's pretty the same thing as the kiai anyways.reduced
good luck on ranking! beautiful song tho

you should mod catch more

dq bois
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

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JBHyperion
DQ on GDer request to improve Salad
Topic Starter
DeletedUser_6709840
I applied changes from Grapes, now hopefully we can get this ball rolling again
Trynna
yay! i'd still swap the NC on 01:08:933 (4,1) - or 01:09:514 (5,1) - to make it looking like the previous pattern intended but i'm happy with the changes and your explaining.
wonjae
i think the ncs are fine there as the vocals are extreemly similar from what i can tell and i dont like creating small combo values less than 3 in low diffs as it can be a bit distracting to have.
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

i think the ncs are fine there as the vocals are extreemly similar from what i can tell and i dont like creating small combo values less than 3 in low diffs as it can be a bit distracting to have.
I agree with Grapes, so no change on last suggestion
Sc4v4ng3r
Add claps into 01:18:030 (4,5) - in salad as there are snares there, then I'll go ahead and rebub it.
Topic Starter
DeletedUser_6709840
Added, ready for Bubble
Sc4v4ng3r
All seems ready 2 go, so let's try again.

Rebubbled~
-Sh1n1-
Hey I'm here for free kds haha, naa joke I just want to throw some suggestions before this is qualified again, I was thinking on it after the DQ post but time killed me, I hope it's not late yet, the map itself is pure love <3, just some things that might improve the map or just to keep in mind and apply on your next projects, let's start.



General

  1. Snapping on some places like: 00:14:159 (2,3,4,5,6,7,8) - ( example of platter but Rain have the same problem.), should be re-checked imo, 1/6 is until 00:14:352 -, then 00:14:481 (7) - should be 1/8 at 00:14:449 -, like this, I suck at snapping so I asked to Nardoxyribonucleic (QAT) and he told me that this kind of snapping could be difficult so symplifying into 1/6 could work too, but I think that ctb needs perfectly snap cause you will probably catch everything without moving the catcher so I prefer to know what JBH and Sc4 think about it, that's why I'm not popping the bubble, also most of then are unsnapped by -1 like 00:32:932 (5) - or 00:33:061 (7) - but -1 is meh haha, the main problem is the first thing mentioned above.

Salad

  1. 00:02:739 (5,1) - this jump at beginning could be unconfortable, specially cause this is the calmest part of the song that's why I think that you could avoid jumps at least on this section, I suggest you to reduce the distance a bit.
  2. 00:07:965 (6,1,2,3) - wow this transition is kinda hard tbh, first of all, the sudden antiflow between 00:07:965 (6,1) -, then the movement, more than 5 zigzags for a lower diff is "hard", also I'm still asking me, why 00:08:352 (1,2) - have more distance than 00:08:933 (2,3) - if the strongest sound is on 00:09:127 - ?
  3. 00:19:191 (3,1) - wow, an overenphasized jump, 00:19:578 - vs 00:38:159 -, wich is stronger for you? that's why I wanna suggest you to reduce the distance between 00:19:191 (3,1) -around 2.50x
  4. 00:19:578 (1,2) - and 00:21:901 (1,2) - vs 00:28:868 (1,2) - 00:31:191 (1,2) - I still don't understand what are following, vocal or instrumental? keep consistency please.
  5. where is the difference between 00:47:449 (1,2) - and 00:49:772 (1,2) -? I mean, why did you added a jump on 00:49:772 (1,2) -?
  6. 00:53:256 (4,5,6) - decrease the distance between each note, a normal transition of 1.50x is kinda ambiguos, keep this kind of transitions for kiai.
  7. 00:54:997 (2) - could be cut on 00:55:385 -, the sound of 00:55:578 - deserve a note / normal transition / why not a little jump? up to you, but it's necessary imo cause you are following instruments, you are not following vocal cause vocal is finishing around 00:56:256 -.
  8. aren't you skipping sounds on 01:15:901 - and 01:16:288 -? following your previous patterns on 00:37:385 - I feel that you should enphasize those drums, also cup have a note on 01:15:901 -, that isn't good for spread.

Platter

  1. 00:02:739 (5,1) - Unnecessary hyperdash imo, your intro is probably the calmest part of the song, hyperdash only to enphasize vocal is not a good option tbh.
  2. 00:14:159 (2,3,4,5,6,7,8) - the thing about snapping but... is it neccessary to follow those low sounds in a platter diff? It's ok for Rain but I'm not sure if platter diff should follow such sounds, at least remove 00:32:997 (6,7) - to mark the difference between platter and rain, currently platter have a 7plet while rain have 5-plet (Thanks to Benny- for notice me about it), 1/6 on a platter diff is not a good option tbh, so I recommend you to symplify your patterns.

Rain

  1. remove 00:55:642 (4,5,6) - and start your spinner on 00:55:965 - as you did on 01:24:610 (1,1) -
  2. 00:50:933 (1,2) - unnecessary hyperdash, there isn't a prominent sound at 00:51:449 - that deserve a hyperdash, keep in mind that is not the same as 00:45:707 (2,1,2,3,4,5) - cause there is a strong sound at 00:46:288 -, also 00:50:933 (1) - could finish at 00:51:127 - to follow you 1/8 propertly since 00:51:320 -, or at least something like 00:32:352 (1,2,3,4,5,6) -, I'm just giving you suggestions, the last decision is yours.
  3. 01:16:288 (4,1,2) - I know what kind of pattern you are trying to to at 01:16:481 (1,2,3,4,1,2) -, trust me, it happened to me too whith my last ranked map (long time ago.... orz) but you don't forget, that there is a transition between one section to another, also 01:16:481 - is an stronger sound, feels really weird that you didn't add a hyperdash between 01:16:288 (4,1) -.
  4. 01:20:739 (7,8,1,2) - you can feel how weird is this transition at testplay, I recommend you add an antijump between 01:21:127 (1,2) -, you can press ctrl+h to 01:20:739 (7,8,1) - and replace to a similar axis, around x:384.

That's all from me!, best of lucks!, if you need rebubble or qualify, you can call me too, I'll try to become more active, nice map <3
Benita
just passing by cause Sh1n1 made me look at it and it catched my interest

The general snapping issue can be fixed by having 1/6 5plets and not 7plets, at least that sounds a lot better than the current snapping.

Regarding Platter, it would be much better with a simplified rhythm on the 1/6 parts, the ticks are pretty faint and mapping them feels a bit too much. Especially on places like this 00:36:997 (1,2,3,4,5,6,7,8,9,10,1) - where the drums are building up, the drums get kind of forgotten because of the stream so it would be much better with 1/2's

Another thing I'd like to bring up is in rain; 00:54:804 (2,3,4,5,6) - I can't really see what the slider end is snapped to, would be better snapped to the red tick 00:55:385 - and imo would the 1/6 feel weird when unmapped beats on 00:55:836 - 00:55:965 - so maybe put the spinner further back?

that's all from me
JBHyperion
The 1/6 rhythm usage on Platter was one of the things that made it really unique and got me interested in the mapset in the first place. Whilst I can see the point of contention that some could be toned down (the example Sh1n1 gave is a good one, since it's at the start of the diff and the 1/2 guitar is quite distinct there in the otherwise calm section), removing it entirely in favour of more 1/2 patterns takes away from the map's character.

In response to Sh1n1's concerns regarding the 1/6 or 1/8, I don't notice any rhythm swing that would justify a switch between the two. A continuous 1/6 pattern makes more sense musically and visually during play - however this point may be nullified if you decide to make any of the changes mentioned above.

00:54:804 (2) - in Rain, however should end on the red tick at 00:55:385 - maybe you removed an SV section here or something, but it certainly has no place ending on the 1/3 as at present and will need a pop to fix that.

If you want me to take another look at it once you responded to the above concerns feel free, but since you seem to have gained some BN interest maybe you don't need me anymore lol
BoberOfDarkness
Well small snapping issue is enough for popping the bubble?
-Sh1n1-

BoberOfDarkness wrote:

Well small snapping issue is enough for popping the bubble?
yes, but don't worry, it could be rebubbled and requalified quicly, just waiting for the mapper.
Topic Starter
DeletedUser_6709840

-Sh1n1- wrote:

Hey I'm here for free kds haha, naa joke I just want to throw some suggestions before this is qualified again, I was thinking on it after the DQ post but time killed me, I hope it's not late yet, the map itself is pure love <3, just some things that might improve the map or just to keep in mind and apply on your next projects, let's start. Someone else is giving you kudosu because I'm too spiteful right now to do so



General

  1. Snapping on some places like: 00:14:159 (2,3,4,5,6,7,8) - ( example of platter but Rain have the same problem.), should be re-checked imo, 1/6 is until 00:14:352 -, then 00:14:481 (7) - should be 1/8 at 00:14:449 -, like this, I suck at snapping so I asked to Nardoxyribonucleic (QAT) and he told me that this kind of snapping could be difficult so symplifying into 1/6 could work too, but I think that ctb needs perfectly snap cause you will probably catch everything without moving the catcher so I prefer to know what JBH and Sc4 think about it, that's why I'm not popping the bubble, also most of then are unsnapped by -1 like 00:32:932 (5) - or 00:33:061 (7) - but -1 is meh haha, the main problem is the first thing mentioned above. It's 1/6, this can't even be argued. a -1 offset difference is not enough reason to DQ when it sounds in time when playing

Salad

  1. 00:02:739 (5,1) - this jump at beginning could be unconfortable, specially cause this is the calmest part of the song that's why I think that you could avoid jumps at least on this section, I suggest you to reduce the distance a bit.
  2. 00:07:965 (6,1,2,3) - wow this transition is kinda hard tbh, first of all, the sudden antiflow between 00:07:965 (6,1) -, then the movement, more than 5 zigzags for a lower diff is "hard", also I'm still asking me, why 00:08:352 (1,2) - have more distance than 00:08:933 (2,3) - if the strongest sound is on 00:09:127 - ?
  3. 00:19:191 (3,1) - wow, an overenphasized jump, 00:19:578 - vs 00:38:159 -, wich is stronger for you? that's why I wanna suggest you to reduce the distance between 00:19:191 (3,1) -around 2.50x
  4. 00:19:578 (1,2) - and 00:21:901 (1,2) - vs 00:28:868 (1,2) - 00:31:191 (1,2) - I still don't understand what are following, vocal or instrumental? keep consistency please.
  5. where is the difference between 00:47:449 (1,2) - and 00:49:772 (1,2) -? I mean, why did you added a jump on 00:49:772 (1,2) -?
  6. 00:53:256 (4,5,6) - decrease the distance between each note, a normal transition of 1.50x is kinda ambiguos, keep this kind of transitions for kiai.
  7. 00:54:997 (2) - could be cut on 00:55:385 -, the sound of 00:55:578 - deserve a note / normal transition / why not a little jump? up to you, but it's necessary imo cause you are following instruments, you are not following vocal cause vocal is finishing around 00:56:256 -.
  8. aren't you skipping sounds on 01:15:901 - and 01:16:288 -? following your previous patterns on 00:37:385 - I feel that you should enphasize those drums, also cup have a note on 01:15:901 -, that isn't good for spread.

Platter

  1. 00:02:739 (5,1) - Unnecessary hyperdash imo, your intro is probably the calmest part of the song, hyperdash only to enphasize vocal is not a good option tbh. I've argued this multiple times already. I'm mapping the vocal mostly and the vocal is strong enough here to warrant a hyper. No change
  2. 00:14:159 (2,3,4,5,6,7,8) - the thing about snapping but... is it neccessary to follow those low sounds in a platter diff? It's ok for Rain but I'm not sure if platter diff should follow such sounds, at least remove 00:32:997 (6,7) - to mark the difference between platter and rain, currently platter have a 7plet while rain have 5-plet (Thanks to Benny- for notice me about it), 1/6 on a platter diff is not a good option tbh, so I recommend you to symplify your patterns. Removed 1 note

Rain

  1. remove 00:55:642 (4,5,6) - and start your spinner on 00:55:965 - as you did on 01:24:610 (1,1) - No, there's still 1/2 spacing between the spinner so its rankable and follows the 1/6 sounds.
  2. 00:50:933 (1,2) - unnecessary hyperdash, there isn't a prominent sound at 00:51:449 - that deserve a hyperdash, keep in mind that is not the same as 00:45:707 (2,1,2,3,4,5) - cause there is a strong sound at 00:46:288 -, also 00:50:933 (1) - could finish at 00:51:127 - to follow you 1/8 propertly since 00:51:320 -, or at least something like 00:32:352 (1,2,3,4,5,6) -, I'm just giving you suggestions, the last decision is yours. There is no 1/8th in this song, the hyper emphasizes the drum sound there so no.
  3. 01:16:288 (4,1,2) - I know what kind of pattern you are trying to to at 01:16:481 (1,2,3,4,1,2) -, trust me, it happened to me too whith my last ranked map (long time ago.... orz) but you don't forget, that there is a transition between one section to another, also 01:16:481 - is an stronger sound, feels really weird that you didn't add a hyperdash between 01:16:288 (4,1) -. There is no room to put a hyper here and delay my map further. I was told to remove the hyper there earlier due to overmap, so no.
  4. 01:20:739 (7,8,1,2) - you can feel how weird is this transition at testplay, I recommend you add an antijump between 01:21:127 (1,2) -, you can press ctrl+h to 01:20:739 (7,8,1) - and replace to a similar axis, around x:384. There is no sound there for a dash, so no

That's all from me!, best of lucks!, if you need rebubble or qualify, you can call me too, I'll try to become more active, nice map <3
Kill me

Benny- wrote:

just passing by cause Sh1n1 made me look at it and it catched my interest

The general snapping issue can be fixed by having 1/6 5plets and not 7plets, at least that sounds a lot better than the current snapping. Only changed on 1 pattern

Regarding Platter, it would be much better with a simplified rhythm on the 1/6 parts, the ticks are pretty faint and mapping them feels a bit too much. Especially on places like this 00:36:997 (1,2,3,4,5,6,7,8,9,10,1) - where the drums are building up, the drums get kind of forgotten because of the stream so it would be much better with 1/2's I'm keeping the 1/6

Another thing I'd like to bring up is in rain; 00:54:804 (2,3,4,5,6) - I can't really see what the slider end is snapped to, would be better snapped to the red tick 00:55:385 - and imo would the 1/6 feel weird when unmapped beats on 00:55:836 - 00:55:965 - so maybe put the spinner further back?
Wouldn't that break my consistency with all diffs to do that though? I'll do it but it wont look pretty


that's all from me

JBHyperion wrote:

The 1/6 rhythm usage on Platter was one of the things that made it really unique and got me interested in the mapset in the first place. Whilst I can see the point of contention that some could be toned down (the example Sh1n1 gave is a good one, since it's at the start of the diff and the 1/2 guitar is quite distinct there in the otherwise calm section), removing it entirely in favour of more 1/2 patterns takes away from the map's character.

In response to Sh1n1's concerns regarding the 1/6 or 1/8, I don't notice any rhythm swing that would justify a switch between the two. A continuous 1/6 pattern makes more sense musically and visually during play - however this point may be nullified if you decide to make any of the changes mentioned above.

00:54:804 (2) - in Rain, however should end on the red tick at 00:55:385 - maybe you removed an SV section here or something, but it certainly has no place ending on the 1/3 as at present and will need a pop to fix that. Moved the line to the Spinner, since the green line it to lower the volume on the spinner that has been moved back on Rain

If you want me to take another look at it once you responded to the above concerns feel free, but since you seem to have gained some BN interest maybe you don't need me anymore lol
Okay, please tell me everything everything was found before I McFreakin' lose it
wonjae

-Sh1n1- wrote:

Salad

  1. 00:02:739 (5,1) - this jump at beginning could be unconfortable, specially cause this is the calmest part of the song that's why I think that you could avoid jumps at least on this section, I suggest you to reduce the distance a bit. Reduced the distance but still kept a dash as i think that the increase volume of the vocals and the music in the background warrants a voice. You also didnt complain about 00:05:643 (1) - which still has the same concept as mentioned here.
  2. 00:07:965 (6,1,2,3) - wow this transition is kinda hard tbh, first of all, the sudden antiflow between 00:07:965 (6,1) -, then the movement, more than 5 zigzags for a lower diff is "hard", also I'm still asking me, why 00:08:352 (1,2) - have more distance than 00:08:933 (2,3) - if the strongest sound is on 00:09:127 - ? remapped while keeping these points in mind. feel free to take another look
  3. 00:19:191 (3,1) - wow, an overenphasized jump, 00:19:578 - vs 00:38:159 -, wich is stronger for you? that's why I wanna suggest you to reduce the distance between 00:19:191 (3,1) -around 2.50x reduced to 2.57
  4. 00:19:578 (1,2) - and 00:21:901 (1,2) - vs 00:28:868 (1,2) - 00:31:191 (1,2) - I still don't understand what are following, vocal or instrumental? keep consistency please. actually, i think the variety is fine as both follows the song and i changed the variety after the transition of 00:27:707 (2,3,4,5,6,7) -
  5. where is the difference between 00:47:449 (1,2) - and 00:49:772 (1,2) -? I mean, why did you added a jump on 00:49:772 (1,2) -? decreased distance i think is what you wanted me to do, not sure.
  6. 00:53:256 (4,5,6) - decrease the distance between each note, a normal transition of 1.50x is kinda ambiguos, keep this kind of transitions for kiai. ok
  7. 00:54:997 (2) - could be cut on 00:55:385 -, the sound of 00:55:578 - deserve a note / normal transition / why not a little jump? up to you, but it's necessary imo cause you are following instruments, you are not following vocal cause vocal is finishing around 00:56:256 -.ehh i really dont want to do this as i think its fine as it is right now.
  8. aren't you skipping sounds on 01:15:901 - and 01:16:288 -? following your previous patterns on 00:37:385 - I feel that you should enphasize those drums, also cup have a note on 01:15:901 -, that isn't good for spread.it might not look good spread wise, but i think that the map would severely suffer if i put those notes there as i would consider that overmapping and adding notes to a pattern when i shouldnt.





That's all from me!, best of lucks!, if you need rebubble or qualify, you can call me too, I'll try to become more active, nice map <3
thanks. feel free to look at the map again.
lolrekt.
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256,40,37578,1,0,0:0:0:0:
168,96,37772,1,0,0:0:0:0:
256,168,37965,1,4,0:2:0:0:
440,168,38159,5,0,0:0:0:0:
332,168,38546,2,0,L|244:168,1,76,4|0,0:0|0:0,0:0:0:0:
160,168,38933,2,0,L|236:168,1,76,2|0,0:0|0:0,0:0:0:0:
352,168,39320,2,0,P|400:128|336:80,1,152,4|0,0:0|0:0,0:0:0:0:
152,64,40094,1,2,0:0:0:0:
336,56,40481,1,4,0:0:0:0:
464,192,40868,6,0,L|384:192,1,76,0|0,0:0|0:0,0:0:0:0:
280,192,41256,2,0,L|384:192,1,76,2|0,0:0|0:0,0:0:0:0:
248,192,41643,2,0,P|200:144|272:96,1,152,2|0,0:0|0:0,0:0:0:0:
392,88,42417,1,0,0:0:0:0:
88,96,42804,6,0,P|48:168|96:224,1,152,4|0,0:0|0:0,0:0:0:0:
184,176,43385,1,0,0:0:0:0:
368,176,43772,1,0,0:0:0:0:
472,176,43965,2,0,L|320:184,2,152,0|0|0,0:0|0:0|0:0,0:0:0:0:
168,176,45127,6,0,P|96:216|112:280,1,152,4|0,0:0|0:0,0:0:0:0:
208,256,45707,1,0,0:0:0:0:
95,263,46094,1,0,0:0:0:0:
208,256,46288,2,0,P|288:192|256:152,1,152
96,144,47062,1,0,0:0:0:0:
400,264,47449,6,0,P|464:240|488:152,1,152,4|0,0:0|0:0,0:0:0:0:
400,160,48030,1,0,0:0:0:0:
192,240,48417,1,0,0:0:0:0:
104,240,48610,2,0,P|112:176|192:168,1,152,2|0,0:0|0:0,0:0:0:0:
384,184,49385,1,0,0:0:0:0:
96,240,49772,6,0,P|88:176|176:168,1,152
256,240,50352,1,0,0:0:0:0:
104,240,50739,1,0,0:0:0:0:
192,232,50933,2,0,P|248:208|312:128,1,152,2|8,0:0|0:0,0:0:0:0:
160,128,51707,1,0,0:0:0:0:
464,168,52094,6,0,P|496:216|408:256,1,152,4|0,0:0|0:0,0:0:0:0:
344,248,52675,1,0,0:0:0:0:
136,264,53062,1,0,0:0:0:0:
224,264,53256,2,0,L|376:264,1,152
288,216,53836,1,0,0:0:0:0:
192,216,54030,1,0,0:0:0:0:
464,224,54417,6,0,P|464:280|376:336,1,152
304,328,54997,2,0,P|240:264|304:208,1,171.000006523133
256,192,55965,12,0,57513,0:0:0:0:
336,192,57901,6,0,B|400:192|400:192|400:248|400:248|344:248,1,152,12|0,0:0|0:0,0:0:0:0:
240,200,58481,2,0,P|200:168|256:104,1,152,8|0,0:0|0:0,0:0:0:0:
384,184,59062,2,0,P|432:224|376:280,1,152,0|0,0:0|0:0,0:0:0:0:
264,288,59643,1,8,0:0:0:0:
64,288,60030,5,0,0:0:0:0:
176,288,60223,2,0,L|296:192,1,152,4|0,0:0|0:0,0:0:0:0:
416,176,60804,2,0,L|264:80,1,152,8|0,0:0|0:0,0:0:0:0:
152,96,61385,2,0,B|120:160|124:176|78:105|37:166,2,152,2|2|2,0:0|0:0|0:0,0:0:0:0:
440,96,62546,6,0,P|472:128|416:224,1,152,4|0,0:0|0:0,0:0:0:0:
336,216,63127,2,0,P|296:200|272:96,1,152,8|0,0:0|0:0,0:0:0:0:
384,96,63707,2,0,L|448:176,2,76
272,168,64288,2,0,L|216:96,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,176,64868,1,4,0:0:0:0:
336,176,65256,5,0,0:0:0:0:
208,176,65449,2,0,L|104:176,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,176,66030,1,2,0:0:0:0:
132,176,66417,1,2,0:0:0:0:
320,176,66804,1,8,0:0:0:0:
40,192,67191,6,0,P|40:256|128:288,1,152,4|0,0:0|0:0,0:0:0:0:
224,304,67772,2,0,P|328:320|368:272,1,152,8|0,0:0|0:0,0:0:0:0:
456,288,68352,2,0,L|352:288,1,76
240,112,68933,2,0,P|192:144|240:240,1,152,8|0,0:0|0:0,0:0:0:0:
384,240,69514,2,0,L|408:168,1,76,4|0,0:0|0:0,0:0:0:0:
111,191,70288,5,0,0:0:0:0:
304,192,70675,2,0,B|350:176|352:183|349:168|371:178|349:207|339:186|350:213|350:223|348:211|389:195|394:196|388:231|396:231|391:221|456:200,2,152,2|2|10,0:0|0:0|0:0,0:0:0:0:
111,191,71836,6,0,P|87:125|142:80,1,152,4|0,0:0|0:0,0:0:0:0:
336,184,72610,1,0,0:0:0:0:
128,184,72997,1,0,0:0:0:0:
336,184,73385,2,0,P|384:136|328:72,1,152
48,264,74159,6,0,P|16:208|104:192,1,152,4|0,0:0|0:0,0:0:0:0:
208,176,74739,2,0,P|256:160|296:136,2,76,8|0|0,0:0|0:0|0:0,0:0:0:0:
64,192,75320,2,0,P|24:256|56:328,1,152
176,320,76094,1,2,0:0:0:0:
456,248,76481,6,0,L|480:168,1,76,6|2,0:0|0:0,0:0:0:0:
272,240,77062,2,0,L|248:168,1,76,2|2,0:0|0:0,0:0:0:0:
32,240,77643,2,0,L|64:160,1,76,2|2,0:0|0:0,0:0:0:0:
168,176,78030,1,0,0:0:0:0:
368,176,78417,1,0,0:0:0:0:
88,176,78804,6,0,P|32:256|80:312,1,152,2|0,0:0|0:0,0:0:0:0:
176,264,79385,2,0,L|344:264,1,152,2|0,0:0|0:0,0:0:0:0:
424,264,79965,1,2,0:0:0:0:
224,264,80352,1,8,0:0:0:0:
424,264,80739,1,8,0:0:0:0:
160,264,81127,6,0,L|136:184,1,76,2|2,0:0|0:0,0:0:0:0:
344,256,81707,2,0,L|360:168,1,76,2|2,0:0|0:0,0:0:0:0:
152,264,82288,2,0,L|128:184,1,76,2|2,0:0|0:0,0:0:0:0:
232,184,82675,1,8,0:0:0:0:
16,192,83062,1,10,0:0:0:0:
304,192,83449,6,0,P|360:152|336:80,1,152,2|10,0:0|0:0,0:0:0:0:
240,80,84030,2,0,L|192:112|168:128,2,76,2|2|0,0:0|0:0|0:0,0:0:0:0:
416,72,84610,1,0,0:0:0:0:
256,192,84997,12,0,88094,0:0:0:0:



most of my denies were stylistic decisions so sorry!
Topic Starter
DeletedUser_6709840
Applied changes, leggo
-Sh1n1-
Little IRC with RJ, repairing the bubble before roseus kill me :3, GL guys
IRC for curious
2017-06-09 17:46 -Sh1n1-: yahallo
2017-06-09 17:46 -Sh1n1-: do you have a little bit of time?
2017-06-09 17:47 RoseusJaeger: hi
2017-06-09 17:47 RoseusJaeger: i do i guess
2017-06-09 17:47 -Sh1n1-: ACTION is editing [https://osu.ppy.sh/b/1092278 Annabel - syncretism animesize ver. [Platter]]
2017-06-09 17:47 -Sh1n1-: 00:33:061 (7) -
2017-06-09 17:48 -Sh1n1-: could be removed for consistency too
2017-06-09 17:48 RoseusJaeger: fine
2017-06-09 17:48 -Sh1n1-: you know and so on
2017-06-09 17:48 -Sh1n1-: no 7-plets on platter
2017-06-09 17:48 -Sh1n1-: 00:37:319 (6) -
2017-06-09 17:48 RoseusJaeger: then point them all out
2017-06-09 17:48 RoseusJaeger: done
2017-06-09 17:49 -Sh1n1-: 00:42:352 (6) -
2017-06-09 17:49 RoseusJaeger: done
2017-06-09 17:49 -Sh1n1-: 01:20:287 (6) -
2017-06-09 17:49 RoseusJaeger: done
2017-06-09 17:50 RoseusJaeger: anything else?
2017-06-09 17:50 -Sh1n1-: in platter yes
2017-06-09 17:51 -Sh1n1-: well rain looks fine since the beginning, I just give you general suggestion for future maps maybe?
2017-06-09 17:51 RoseusJaeger: .... what
2017-06-09 17:51 -Sh1n1-: but is fine
2017-06-09 17:51 -Sh1n1-: uwu don't feel bad uwu
2017-06-09 17:52 RoseusJaeger: what do you need to tell me?
2017-06-09 17:52 -Sh1n1-: O.o?
2017-06-09 17:53 RoseusJaeger: did you point out all the 7plets in Platter?
2017-06-09 17:53 RoseusJaeger: and what did you want to tell me for Rain?
2017-06-09 17:54 -Sh1n1-: nothing nothing... well my points where addresed in my mod and I'm ok with your answer so don't worry
2017-06-09 17:54 RoseusJaeger: ok
2017-06-09 17:54 -Sh1n1-: just don't kill me uwu
2017-06-09 17:55 -Sh1n1-: do you want me to Icon your map? or you want sc4 and jbh?
2017-06-09 17:55 RoseusJaeger: go ahead, Sc4 wont be on until later anyway
2017-06-09 17:55 -Sh1n1-: okie
2017-06-09 17:55 -Sh1n1-: update please <3
2017-06-09 17:56 RoseusJaeger: updated
Sc4v4ng3r
I'm satisfied with the changes and stuff so I believe it is ready to go now? I really hope or else ima lose it

Requalified~

EDIT : and now you may proceed to kill me :)
Xinnoh
24 hour rule

jbh delet this comment
JBHyperion
Can all of you just chill out for 5 seconds (or 10 hours, preferably) and wait to requalify this thanks.

Reverting to -Sh1n1-'s bubble
Topic Starter
DeletedUser_6709840
Soon(tm)
MBomb
sc4 is a moron pass it on (i love you anyway though bby)
Sc4v4ng3r
yes im a moron
im 2 lazy to type properly so screw it
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