gimme the dick
Idealism wrote:
as mentioned in my reddit reply
KEEP UP THE GOOD TAGS PROBOX
hihiKroytz wrote:
the best
hell yesMazzerin wrote:
hell noLavender wrote:
overkill
ty for modFoxyGrandpa wrote:
Best of luck probox
- [Ambivalence]
00:20:212 (1,2,1,2,1,2) - Not sure about the spacing here, seems to kind of jump to a much larger spacing for the really quiet sounds lowered spacing
00:23:512 - to 00:39:562 - . This entire section is in 1/3, aside from the kicksliders at 00:32:437 - . fixed
01:01:912 - Kinda curious about the kiai here for such a calm section :/ lul i added that, imma prob take it off now since more than 1/3 of the map is kiai
04:47:662 (2) - I feel like the sv should be lower for this slider because of the slowdown effect in the sound being mapped there. fixed
should be done by the end of this monthKujinn wrote:
👌
only thing left is a sick -tochi storyboard
Xilver wrote:
[Ambivalence]
01:40:312 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section is a bit inconsistent. You start with awkward motion at 01:40:312 (1,2,3,4) - And then use circular motion at all the other 3 patterns with nothing in the song changing to suggest such a change. I personally quite like the awkward motion you added because I think it creates a nice contrast between the circular motion you use at the rest of the buildup at 01:45:112 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -. So I would ctrlG 01:41:512 (1,3) - 01:43:012 (2,4) - and 01:44:212 (2,4) - to keep that motion. (Alternatively, you could use linear motion by ctrlGing 01:40:612 (2,4) - to also be consistent if that's what you prefer) What you suggested is interesting, but it would break visual structure and balance of both 01:41:512 (1,2,3,4) - and 01:43:912 (1,2,3,4) - . At this point, they would be better off beign completely different patterns imo.
01:49:912 (1) - CtrlG maybe? The awkward movement is a nice contrast to start a drop because you used linear movement in the previous buildup sliders. already talked with sing about this, agreed on repositioning the pattern in a different way
02:37:462 (1,2,3) - Why are these 3 kicks different in spacing? I think they should match, the song enters a pretty consistent loop which doesn't require spacing changes, in my opinion. is that even an issue? They are different in spacing because of coincidence and convenience. I just happened to place them on stacks without thinking too much about them. they look ok, and they do the job. There nothing wrong about them imo
02:42:712 (1,2,3) - Why is this different than all the other ones? (02:43:312 (1,2,1,2,1,2,1,2) - )? They sound the same. They should be the same too. (I personally like having 2 1/4 sliders though, so I would personally make all the other instances have 2 1/4's aswell.) i was testing stuff along with probox and decided to go with 1/2 sliders for all of them but this got through to the submitted beatmap somehow wwwwwwww fixd
02:49:612 (1,2,1,2,1,2,1,2,1,2) - This pattern looks nice, but 02:49:612 (1,2,1,2) - is kind of problematic in my opinion because a metronome reset happens at 02:49:912 (1,2) -, so making them have the same motion makes the transition feel really weak. so uhh, can i... just ctrl g them?
05:09:112 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I personally don't like the use of a stream here. You add a lot of clicking emphasis in a section that is practically the same as the one before, where you used repeat sliders. This makes 05:11:512 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - , the stronger part of the buildup, feel weaker because of how easier it is to tap compared to the previous stream.Yeah i see, but then you try doing something using sliders only and it feels somewhat underwhelming... uhh idk what do here
Pokey_GD wrote:
01:23:512 (1,2) - this overlap is kinda gross looking idk i don't really think so tbh
05:34:312 (1) - Maybe raise the volume a bit here, I can't hear anything xdd i guess it's not really an issue with the volume, but the samples. Ehh whatever, raised to 70% anyway.
Rohit6 wrote:
05:18:037 (4,1) - ee holy i didn't even realize how distant that is, moved a little bit closer.
What if there were people who played the game to enjoy it and not to gain ranks on leaderboards?shiro_Chaos-ryu wrote:
Its such a waste of work if this is for ranked , people not gonna try to FC it .
most cameilla maps break the PP system by so much ,
that a default higher PP reward of + 50-80 higher then its actual PP reward could be a great way to motivate people to try this properly.
pls enjoy game and don't play for pp thxshiro_Chaos-ryu wrote:
i see a map for deletion thanks, gets praised and posts nonsense chatbait , protip dont post at all
best person to judge overkill levels EVARRRRMazzerin wrote:
hell noLavender wrote:
overkill
current is just a placeholder for red lines I am fully aware of itXayler wrote:
So I like to check these pianos on songs somehow and I tend to find things... The notes what are currently snapped at the end are quite wrong (1/8 logic is pretty good, but they really don't land there tbh). Imo they need a red line, but I came up with the general snappings (1/12 & 1/16) and many notes should be now at least "very" close to it, maybe like +-1ms.
Some notes were right though, but I'll just post them all what are at the end as I already made the changes so I don't want to do it again.Box 4 Box06:03:412 (1) - should end at 06:03:580 - 1/16 snapping
06:03:730 (2) - should start at here with 1/16 snapping, should end at 06:03:918 - 1/16 snapping
06:04:087 (1) - should be fine
06:04:262 (2) - should be here with 1/12 snapping (somewhat I hear it like it fits there)
06:04:437 (1) - should be here with 1/12 snapping
06:04:637 (2) - should be here with 1/12 snapping
06:04:837 (1) - should be fine
06:05:062 (2) - should be fine
06:05:268 (1) - should be here with 1/16 snapping
06:05:512 (2) - should be fine (well does need a red line here imo)
06:05:755 (1) - should be here with 1/16 snapping
06:06:018 (1) - should be here with 1/16 snapping
06:06:312 (1) - should be here with 1/12 snapping
06:07:237 (1) - should be here with 1/16 snapping (1/12 also works)
06:07:362 (2) - should be here with 1/12 snapping
06:07:462 (3) - should be fine
06:07:762 (1) - should be fine
06:09:062 (1) - should start at here with 1/12 snapping (1/16 or 1/8 is kinda questionable as it starts later imo with it - this is also pretty much heard also)
06:13:162 - I also hear that the hold sound ends here, but you probably don't map/follow it
Feel free to decline them, but that's just what I hear and would be probably better right now without red lines...