Mod = remap haha ) Đây chỉ là bản nháp thôi.Asaiga wrote:
Quick look on easy, no kds!
[noz's]
- AR3.5? 3.0 thôi dc rồi nhỉ
- Volume quá thấp, nếu chưa đụng tới hitsound thì đành vậy
- 00:01:443 (1,1) - Overlap khá là bị discouraged ở Easy dù là trong dạng gì
- 00:06:776 (1) - Vấn đề của slider này nằm ở reverse arrow. Vì người mới chơi họ ko để ý dc cái đuôi slider nó bẻ hướng nào, nhìn chung thì ko sao, đúng là ko sao nhưng nó khá là bất tiện. Tại vì nếu set này có đẩy lên thì chắc chắn chỗ này phải dc sửa
- 00:05:609 (2) - nếu dc thì ko dùng slidershape kiểu này ở đây luôn. Vì nó khá khó nhìn cho 1 slider ngắn như vậy
- 00:09:442 (1) - Y chang cái trên, thân slider tới đuôi không nhìn rõ vì slider body overlap lên nhau. Người mới chơi sẽ bị khựng.
- 00:44:109 (1) - same
- 00:54:776 (1) - same
- 01:17:442 (4,2,4) - Overlap quá đà rồi, nên để ở vị trí khác để ko cho cả 3 chạm nhau
- Rhythm dày quá, khuyến khích nên dùng thêm 2/1 sliders với cả 3/2 time distance hoặc 2/1 time distance. Và có thể tránh map trên 2 nốt liên tiếp 00:53:442 (3,4,5,6) - . Như vậy thì ok 01:00:109 (1,2) - . Mà như vầy 01:03:442 (2,3,4) - thì có thể xem lại
Every slider must have a clear and visible path to follow from start to end. ... When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.so, unrankable
Hikan wrote:
00:42:776 (3,4) - fix blanket nè Done
wth cái map toàn blanket ahjhj, I still can't get out of them
00:52:109 (1,2,3,4) - rhythm ở đây hơi dữ dội so với đoạn trước (vì đoạn trước chỉ map 3/2 thôi còn đoạn này thì toàn 1/1, nếu được thì chuyển nó thành spinner sẽ ok hơn, stop ở 00:54:776 - rồi để break 2 cái downbeat là ổn, nhưng mà không muốn thì không sao Vì mình muốn nhấn mạnh vocal tại đây và đoạn 00:54:776 thì mình muốn dùng cùng rhythm với 00:04:109
01:01:442 (3,4) - blanket Done
01:30:776 - mute spinner Done
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[General]
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AudioLeadIn: 0
PreviewTime: 12109
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva XProject Diva X
Tags:noz1995 noz love song pd pdx
BeatmapID:1281699
BeatmapSetID:606751
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
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No reply = fixedHikan wrote:
Ins00:01:776 (2,1) - overlap, đem (1,2) ra chút xiu
00:08:442 (2,3,4) - tốt hơn nên để equilateral triangle
00:12:442 (2,4) - not something predictable, half stack is enough
00:14:692 - chả nghe gì cả, sao lại overmap
ở đây 00:17:109 - overmap một kiểu ở trên overmap kiểu khác, tưởng hoki thích consistent
00:23:775 (6,3) - overlap sliderhead https://puu.sh/w3HB4/6f1f8711f0.png
00:26:276 - ở đây vocal thấy cũng đáng map, thử tách thành 1 circle rồi 1 slider xem
00:32:942 (6,8) - intentional thì cũng nên làm overlap nó đẹp xíu, không thì đừng
00:37:442 (1,2,3) - linear flow, khá tệ vì nó không có gì đáng để highlight cũng như quăng 1 cái pattern như vậy vô cả, half stack với 00:38:776 (1) - thử
00:44:109 (1) - gay, fix lại cho shape nó đều https://puu.sh/w3HPe/544ffe36bb.png
00:45:609 - skip rồi nè
00:52:442 (2) - ctrl G better flow I believe, 00:52:442 (2,4) - overlap
00:53:109 (4,2) - ranking criteriaEvery slider must have a clear and visible path to follow from start to end. ... When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.so, unrankableHard00:04:026 - mute? // Fixed
00:09:359 - sam // Same
00:14:609 (5) - dư clap // No, nghe kĩ tí
đoạn đấy nghe messy quá, không cần nhiều clap thế đâu
00:32:609 - good tick to map // Changed
01:17:442 (1,2,3,4) - rhythm ở đây rất hay, nhưng có 1 vấn đề to. 01:18:109 (3,4) - cái này stack, cái này thì không. Thử sửa pattern, cho stack (1) với (2) thì sẽ hay hơn // FixedN00:04:109 (1,2) - blanket? // Okai
00:07:442 (2,3) - inconsistent shapes // Hả?
00:11:109 (4,1) - overlap, đẩy (5) qua là fix dc // Hmm... Không thấy overlap
00:17:442 (1) - oddddd // Fixed
01:08:775 (2,1) - blanket // Okai
không có nhiều, nhưng hitsound thì nên nghe lại đống clap
gl
[-Chocola-] wrote:
[General]I NOTICE YOUR MAPPING STYLE IN NORMAL AND HARD CONSIST OF THIS 2 SLIDER
What?
[ Normal ]
- 01:28:442 (5) - Try making this a 1/2 Slider // It's the end of the song so I did that, on purpose
- Pretty much perfect
[ Hard ]
- 00:16:776 (3,4) - Stack these two since there's not much thing? // Maybe not :p
- 01:14:109 (3,4) - unessesary sharp angle? // Not that sharp
- 01:17:109 (4,5) - Stack these // Nah
[ Insane ]
- 00:04:109 (1,2) - Not perfect blanket
- 00:34:442 (4,5,1,2) - these guy would be nice if it was a repeat patern // Hmm, will fixed if it's mentioned again
- 01:28:442 (2,3) - Stack? // Nah
This is all i can do becuz, i don't know how your style work
i need to ebsorbs more of your mapping
No reply = fixedYamicchi wrote:
Hi from "I will become a BN soon" queue.
[General]
• noz's Easy has different source from the others. Check it out
• Turn off Widescreen support of Normal and Hard if you're not planning to do an SB for this set
[Normal]
• umm even the Easy diff has CS3, so why is this CS2.6?
• 00:03:109 (4,5) - Seems like you're following the vocal, so these 2 should be a reverse slider I believe, because the vocal is the same for 3 white ticks. Why would it be a circle at the end? 00:05:776 (4,5) - This would make sense, but the one I'm pointing out isn't so might wanna consider that
• 00:08:442 (4,5) - Same goes here
• 00:10:609 (3) - I believe you might wanna stack this with 00:08:442 (4) - because it looks cleaner. Btw 00:11:109 (4) - is touching 00:12:109 (1) - so changing the pattern would be a good idea. http://puu.sh/wawKM/09cb433d1c.jpg what do you think about this?
• 00:14:442 (4) - 00:19:776 (4) - vocal you're following right? So why is the slider here? To me it makes the pattern looks cramped. A circle would be fine // Hmm...
• 00:32:442 (2) - Aren't you gonna stack this with 00:30:776 (1) - ?
• 00:59:942 (4) - why is the sudden 1/2 circle here? Either following the drum (which if you are, I recommend you not to) - compare to 01:02:276 - or following the vocal - compare to 01:05:276 (3) - I don't feel like there is any connection to a reason why you chose to put a circle here, and seems like you're not doing it again in the next kiai so it's a super inconsistent here
• 01:29:276 - well since every diff has a spinner at the end, why don't you have one here too?
[Hard]
• Wait AR9? Seriously? I believe 7-8 is fine omg
I should recheck the setup before uploading lol. My bad
• 00:01:776 (2,3) - Just aesthetics problem, but in this situation I believe making them parallel is a better way to go
• 00:24:109 (1,2) - why is the rhythm simplified here?
• 00:49:192 - so you're not mapping triples for those claps, but you map the triples for just drum? 00:51:942 (4,5) - I mean the clap clearly sounds bigger and stronger, so why don't you map the triples there?
• 00:53:942 - 00:54:609 - well it's good to map the vocal like this but it feels empty not to map those here. How about not to simplify the rhythm like that?
• 00:57:109 (1) - well to express the music better, why don't you try some weirdo slider shape for this? Or a 1/4 revese slider is fine
• 01:00:776 (3,4) - Ctrl + g these may represent the vocal better I think
[Insane]
• No special diff name?
• Well the CS is still kinda big to such a normally Insane tho. Why don't you try 3.8-4?
• The intro has such a huge spacing of 1/4 there imo. Talking about aesthetics they're not bad, but playability is a bit overmapped. Some might include: 00:04:109 (1) - 00:06:776 (1) - 00:09:442 (1) - ... so you might wanna sth about it
• 00:12:442 (2) - You don't make this spacing twice in that section. Why is that? It feels inconsistent
• 00:21:442 (1,2,3,4,5) - The spacing is too much. Consider reducing them
• 00:22:776 - well imo the intensity of this part is literally the same as the next part, some even more, while this is a calmer part. The way you map to express the music is important. I'd recommend you to remap this part with calmer pattern and smaller spacing (but maybe not too much)
• 01:26:609 (7) - I'd point this slider like this. For aesthetics http://puu.sh/waxKr/907bc6547b.jpg // How about https://osu.ppy.sh/ss/8268673
• 01:27:942 (1,2,3,4) - Try to balance the spacing between these. It's not necessary to change the spacing for just 0.05x like this
Overall the map need a lot of works, tho I won't nominate this, but still good luck on the set.
reply mệt nghỉ nha con Dạ
rip my modAsaiga wrote:
mod của yami gh3^ thế O_O
để lát asa làm 1 cái mod to hơn của yami nè :'>
LeKhanhHoa wrote:
[General]
• Hitsound khá là nhỏ.
• Rhythm chắc cũng ổn, nhưng hơi lộn xộn
[Noz]
• 00:06:776 (1) - Weird and unfitting
[Normal]
• AR hơi cao, nên cho xuống 5 đi
• 01:14:109 (2) - Ctrl + C, Ctrl + V, Ctrl + H, Ctrl + J cái trước đi.
[Hard]
• 00:17:442 (1,2) - Blanket
• 00:32:776 (3,4,5) - Jump giết người.
• 00:57:442 (1,2,3,4,5) - Rhythm này hơi tệ so với đoạn này. Cả đoạn 00:57:442 (1,2,3,4,5,1,2,3,4,5,6) - vocal mới hình như bắt đầu sớm hơn nửa beat. Nếu rhythm đoạn này theo vocal thì nên đổi 00:58:359 (4,5) - thành 2 circles, rồi đẩy rhythm lên tương ứng. Nếu theo nhạc thì 00:58:359 (4) - thực sự là ko cân thiết
• 01:08:109 (1,2,3,4,5) - Tương tự
[Oppapa]
• Hòa có thể sẽ complain về flow, tại có rất nhiều chỗ flow hơi tệ
• Countdown
• 00:14:776 (1,2) - Dời hai cái này sang 1 bên cho nó hoặc ko overlap, hoặc overlap đẹp đẹp hơn tí đi.
• 00:15:109 (2,3,4) - Straight jump thì ko nên
• 00:20:442 (2,3,4,5,6,7) - Sao consistent hết cmnr? // Hả?
• 00:57:442 (1,2,3,4,5,6,7,8) - Tương tự như Hard
• 01:02:776 (1,2,3) - Ugly overlap
• 01:14:776 (1,2) - Giảm ds xuống tí đi. Nhìn vậy xấu
LMT wrote:
[Upapa]
- 00:06:109 (3,4,1) - lệch :C , chỉnh lại sao cho đều
- 00:58:276 (6) - mấy cái câu đúng ra phải map double thì lại triple lên, bị chìm quá.
- 00:59:442 (5,6,7) - đây cũng thế https://osu.ppy.sh/ss/8269497 đổi rhythm thành như trong hình đc k
- 01:08:776 (5,6,7) - ^ https://osu.ppy.sh/ss/8269508
vân vân sửa các chỗ khác nữa nhé // Dạ... Nhưng mà...- 00:12:942 (4,1) - overlap đây xấu quá, https://osu.ppy.sh/ss/8269540 để thế này đc k
- 00:24:109 (1,2,3,4,5,6) - rhythm lệch quá so với vocal. https://osu.ppy.sh/ss/8269563
- 00:28:776 (3,4,1,2) - sao ko theo vocal?
- 00:37:942 (2,3) - ctrl+g rhythm?
- 00:43:109 (3,4) - rhythm? https://osu.ppy.sh/ss/8269646
Nhìn chung cảm thấy rhythm chưa định hình được cấu trúc, đều đều 1/2 quá, không làm nổi bật được giai điệu.
[Hard]- 00:26:276 (2,3) - ctrl+g rhythm
- 00:27:276 (2,3,4,1,2,3,1,2,3,4,1) - đoạn này cần cấu trúc lại rhythm, quá lệch so với vocal. Theo background thì ko nổi bật được gì cả.
- 00:58:359 (4,5) - giống với trên Hard, chỗ này bị chìm cái âm nhấn ở tick xanh. https://osu.ppy.sh/ss/8269762 . mấy chỗ khác cũng thế nhé
- 01:18:109 (3,4) - 1/1 gap quá giống với 01:21:109 (4,5) - 1/2 gap. 01:18:109 (3) - NC 1/1 gap? // 01:17:442 (1,2,3,4) - Cái này... Em sẽ xem xét
[Normal]- Rhythm density ở đoạn ko phải kiai (00:12:109 (1,2,3,1,2,3,4,1) - với đoạn cuối) lại dày hơn hẳn so với kiai 00:57:442 (1,2,1,2,3,1) - . T nghĩ là nên buff kiai lẫn nerf đoạn ngoài
DạAsaiga wrote:
[general][Normal]
- tại sao lại cho slidertick có custom hitsound
- wtf Easy OD3
Normal OD3
Hard OD7
Insane OD7
OD spread không còn là đều nữa mà là đối xứng luôn, hay lắm- Hard HP5 để spread cân bằng hơn
- Thêm vocaloid vào tags. để noz1995 thôi dc rồi, ko cần noz mà tùy
[Hard]
- volume hs?
- 00:12:109 (1) - finish?
- 00:57:109 (1,1) - ; 00:59:942 (3,1) - chỉ một loại stack dc xảy ra trong diff Normal thôi. 1/1 stack hoặc 1/2. Không dc cho cả 2 xuất hiện trong 1 diff
- không biết map normal, thấy quality ''vượt'' quá giới hạn, không biết mod luôn gl // Nice sarcasm, thanks
[Insane]
- cái gì mà hs 30% nhạc có nhẹ đâu mà dùng volume thấp kiểu này
- 00:57:109 (1) - tại sao lại ko để stream // Tại thấy không cần thiết lắm
Tưởng các bạn viết mod dài dài, sửa dc cũng nhiều thấy xém an tâm, tin tưởng các bạn. . .
- 00:12:776 (3,4,5) - Xem lại spacing. Từ 3 tới 4 và từ 4 tới 5 có hợp lý không? theo nhạc
- 00:14:776 (1) - ctrl+g rồi đưa nó qua x:264 y:354 thử xem. // Why?
- 00:15:109 (2,3,4,5) - angle ko thoải mái lắm, đặc biệt là vs nhạc kiểu này
Thôi tạm gọi lại bữa khác đi, kiếm thêm cỡ chục mod rồi asa mod tiếp cho
43 hours later be like Asa chém gió thành bão sakalaka boom boomAsaiga wrote:
mod của yami gh3^ thế O_O
để lát asa làm 1 cái mod to hơn của yami nè :'>
BoomYamicchi wrote:
43 hours later be like Asa chém gió thành bão sakalaka boom boomAsaiga wrote:
mod của yami gh3^ thế O_O
để lát asa làm 1 cái mod to hơn của yami nè :'>
Thanks for the mod <30109- wrote:
quick mod no kdsupapa- Cảm giác cả map các nốt cứ chui rúc hết vào nhau trông chật chội quá @@, bao nhiêu chỗ ko đặt vào mà toàn đặt chồng hết lên nhau
- 00:12:942 (4) – có rất nhiều chỗ khác để đặt nốt này chứ không nhất thiết phải giữ spacing giống 2 cái nốt trước kia, hơn nữa không hiểu rõ lắm tại sao nốt (4) này space bé hơn 00:13:109 (5) – trong khi cái (5) cả vocal cả trống đều mạnh hơn.
- 00:13:276 (1) – Cái này sao phải chui rúc vào giữa đây làm gì, vocal nhấn xuống khá là mạnh, player có thể cũng hơi cảm thấy hụt hụt ở đây, thích blanket thì cho blanket hẳn xuống dưới chỗ (4) cảm giác sẽ đỡ hơn
- 00:14:776 (1) – Map có vẻ lặp nhiều kiểu space khá khó hiểu như thế này, vocal nhấn lên rõ vậy mà space ít quá, lại còn dùng flow thẳng @@, mấy chỗ có nc mà nhạc chuyển sang nhịp khác kiểu này cứ cho ngoặt sang 1 bên, ở đây để nốt này sang phải thì sao? ở 00:15:942 (1) – làm tốt nè
- 00:16:776 (3,4) – mấy chỗ cần nhấn thì không nhấn mà ở đây không hiểu nhấn vì cái gì lắm @@, như ở ngay 00:17:109 (5) – có vẻ cần nhấn hơn mà để spacing ít hơn hẳn so với 2 cái kia.
- Ngoài ra còn khá nhiều lỗi về spacing như kiểu trên, lướt qua lại một lần map polish lại mấy chỗ nhé
- 00:35:109 (3) – Cái reverse ở đây không phù hợp lắm, từ đầu đến giờ map bám theo vocal mà ở đây chả rõ đang theo cái gì nữa. Thay bằng 1 nốt và 1 cái ½ slider sẽ ổn hơn. Hoặc pattern đoạn này có thể theo mấy cái sau như 00:37:442 (1,2) – bám khá tốt theo vocal
- 01:11:692 (4,5) – Ây cái này hơi bị lệch . Làm luôn thành triple đi // Cái này không hiểu lắm
đại loại diff còn nhiều lỗi lặp lại khá nhiều, vẫn cần kiếm thêm mod dài dài // Dạ
Cố lên
Yamicchi wrote:
[General]
• noz's Easy has different source from the others. Check it out Look like Hoki does not want to fix my difficulty. I should do it myself
[Easy]
• 00:01:443 - different volume on 2 stacked timing section is unrankable so fix it? Done
• 00:06:776 (1) - Slider seems a bit rough to me tho, why don't you try something like http://puu.sh/waw3b/96bd2e60ea.jpg it looks more modern than what you're doing. Not to say your slider shape is an ugly one but it seems not well-made I've made it to another ugly shape
• 00:12:019 - Comparing this part to the next one I believe this part has more intensity than the others, but the way you're mapping them seems opposite. From 00:22:776 - you're using full of 1/1 gap without any 2/1. And then look at 00:12:019 - 00:33:442 - which is the 2 stronger parts, containing easier pattern, so I suggest you to simplify the rhythm and the patterns of this part, probably remap but yea Actually, I found most of the sound on white ticks are strong. Leaving some of them blank make me feel lost, I tried to make some 2/1, but I think it's not good as I did before
• 00:44:109 (1,2,1,2,1,2) - Idk the way you're mapping those... I don't feel like there are any specific sound on those red tick you mapped. My idea is to make them all 3/1 sliders like this http://puu.sh/wawqw/707abe1a43.jpg I mean this is Easy, strictly following all the sounds or most of the sounds are sometimes not recommended No, 3/2 is not hard for easy. I tested with my frienđs (and other players with my old shitties)
• 01:17:442 (1) - not a necessary NC here, you should remove it. Keeping it makes the NC inconsistent because you're NCing for every 8 white ticks then suddenly for such a not really strong/special beat, you NCed. It's Jesus fault, not mine. Fixed
• 01:29:109 - well such a pity to have a strong beat unclickable? My suggestion is to remove 01:26:776 (1) - and continue to map this part like you did recently in those last patterns I fix it the way I prefer
Shortthu wrote:
Noz's Easy
- 00:05:609 (3) - 00:10:942 (3) - mấy cái này click trên red tick khá là awkward, để như vầy thấy ổn hơn Cảm nhận của riêng bạn thôi, mình thì thấy âm ở white tick không mạnh, bấm nghe hụt hẫng
- 00:56:276 (2) - ^
- 00:12:109 (1,2) - cái slider đằng sau cũng awkward to click, ctrl + g sẽ tốt hơn clgt?
- 00:13:442 (3,4) - 00:14:776 (1,2) - 00:16:109 (3,4) - 00:17:442 (1,2) - 00:18:776 (3,4) - 00:20:109 (1,2) - ^
- 01:18:776 -> 01:26:442 - ^
- 00:17:776 (2,4) - ehh ugly blanket, 00:17:776 (2) - ugly shape anyway Why ugly blanket? Why ugly shape?
LMT wrote:
- [noz's Easy]
- Đánh đều 1/1 quá, thậm gì không có chỗ nào nghỉ để người chơi nắm lại giai điệu.
- Ví dụ ở đây 00:16:442 (4) - có thể thành slider 1/1 thôi để có chỗ nghỉ tay. Hỏng hết cả hitsounding
- Đây cũng nên tách biệt câu hát trước với câu sau, vừa để chỗ nghỉ tay, vừa làm rõ giai điệu hơn: https://osu.ppy.sh/ss/8269878 Đã remap, có khác một chút
- 00:30:109 (4) - đây cũng có thể tay thế thành circle thay vì slider, dừng 1 câu hát + nghỉ tay. Cũng hỏng hitsound, chưa nghĩ được cách nào hay nên vẫn tiếp tục map theo giai điệu
vân vân còn nhiều chỗ có thể cắt ra.
À kiai thì không cần thiết phải cắt ra.
LeKhanhHoa wrote:
[Noz]
• 00:06:776 (1) - Weird and unfitting Đã sửa thành một bãi shit khác
Asaiga wrote:
[noz's]
- source bị sai Ban đầu định để Hoki chỉnh hết mấy thứ trong thông tin map, mà Hoki không sửa, thôi lần này mình làm vậy
- 00:06:776 (1) - dù là nhìn thì không sai luật thật, nhưng mà cái chỗ gấp khúc nhìn ko đẹp với cả chỗ quẹo nó kéo một thời gian rất ngắn nên người mới chơi có thể sẽ bị khựng chỗ này, bẻ cái đuôi này ra dc không? Có
- 00:01:443 (1,2,3,1,2,3) - trên mỗi đầu slider thêm whistle vào Nghe không hợp bằng như cũ, mình không sửa
- 00:54:776 - thấy để finish hợp lý hơn là whistle ở đây Cũng không thấy hợp
- 00:57:442 - sao kiai chỗ này 40% volume? O_O blame Jesus
- 01:21:776 (2,4) - unrankable PM mấy ông BN mới có 2 ông vừa online vừa reply: http://puu.sh/wefLM.PNG http://puu.sh/wegcy.PNG
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12109
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 1443,12109,22776,33442,44109,54776,57442,68109,78776,89109
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
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No reply = FixedCyberX wrote:
the fact that this map HS so low in volume annoy me, pls change softnormal2 to something louder // OkUpapatadapapa00:20:776 (4,5,6) - seperate this farther, it breaks the jump // Hmm... No sorry
00:25:442 (1,2,4,1) - blanket properly
00:26:609 (5) - bit off, place a 1/4 slider here // Why?
00:34:442 (4,5) - idk the reason you stack this, it end the intensity and the song doesnt even call for it // Because there's nothing to emphasize?
00:45:442 (1,3) - this can be blanket // And yes, thet are blanket-ed
00:59:109 (3,4,5,6) - i dont understand why (4) and (5) has a bigger gap rather than (3) and (4) or (5) and (6) // Idk either But I'll keep, sorry
01:06:109 (3,4) - blanket properly
01:14:276 (4,5,6) - stream // No, why?
01:20:776 (4,5,6) - same reason as the previous mod // Please don't say you can't hear the strong drum at 01:21:109 (6,7) -
01:28:442 (2,3,4,1) - back and forth alot better // Nah
Sidetail wrote:
hi ffriend // Hi fam
[normal]
ahaahhah please remove first green line fweigwogbdf // djfhkahfdnfha K
00:22:109 (3) - no clap on slidertail of slider#3 according to song // I used hs copier zzz
01:07:776 (2,1,2) - i think placement can be improved (can be cleaner)
[hard]
omg is that enable countdown i see ao;gdfdfsddg (please turn it off)
waidusukurin supota please turn off. thank (i know it doesnt matter on maps without sb, but still bothers me when Easy is ON, Normal is OFF, Hard is ON, and Insane is OFF) - _
00:25:276 (4) - sampleset - auto // Umm, why?
00:29:276 (1,2,3,4,5) - so crowded, please space them apart so that at least 00:29:276 (1,4) - doesnt overlap weirdly
01:09:109 (6) - change to circle and put circle at 01:09:276 - cuz next are all 01:10:276 (4,5,6,7) - | 01:11:609 (4,5,6,7) - // There is always a reason lul. I want to emphasize the drum (?)
[upapap]
countdown is on, you know the drill
00:11:776 (4,5,6,7) - for hitsounds these are suddenly really loud coming from previous part. its like perceived volume is like 20% in beginning but vol 100% in that stream
00:25:276 (7) - auto sampleset
00:26:109 (3) - ^
00:27:109 (2) - sliderend ^
00:30:609 (6) - sliderhead^
00:59:109 (3,4) - would say too close
01:02:109 (3,4) - autosample
01:07:442 (3,4) - ^
01:20:942 (5,6) - too close while similar parts like 01:25:776 (2,3,4,5,6,7) - is large spacing // Hmm.. It's not a problem to me. Will wait for other mods.
I won't reply to hs mods, sorry T_T
good map // Thank you
No reply = FixedZallies wrote:
>:( sup fam - m4m > https://osu.ppy.sh/s/484446
didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that
ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general][hardest]
- do you really need the countdown?
- better check the AiMod
- is the blue and pink colors are enough for all the patterns?
- Volume isnt balance they're all 50% lets try:
00:01:443 - 30%
00:11:773 - 40 or 50?
00:54:760 - 40 or 30?
00:57:092 - this should be 60 since its the kiai // No ty
and so onoverall, ds structure aesthetics needs to be fix :/
- 00:01:443 (1,2) - oh yeah im thinking this is good enough for ds, and after seeing 00:03:776 (4,1) - this part is pretty sure its a good ds tbh unlike 00:06:109 (3,4,1) - this part are big ds, also players might thinking that this is a 1/2 slider 00:06:776 (1,2) - oh this too. its because all the rhythm are accually the same but the ds arent :v ds is important // No, sorry I'll wait for more mods
- 00:11:776 (4,5,6,7,1) - perfect ds why not 00:12:109 (1,2) - this the same of 45671 ds? // Wat?
- 00:13:442 - important beat, and stil clickable or if you dont like try vocal first 1/2 slider. imo this will be my 1/2 slider and the 00:13:276 - red tick is my circle its becuase the flow // I'm following vocal aaaaaaaaaaaa
- 00:14:609 (7,1) - 00:13:776 (2,3,4,5,6,7) - jumpy part and 00:14:609 (7,1) - this part isnt jumpy also its a super low ds and its not balance enough
- 00:15:109 (2,3,4,5) - good aesthetics but to comes to 00:15:942 (1) - here isnt // Why?
- 00:16:109 - same as before // same as before
- 00:18:776 (1) - ^ // ^
- 00:17:776 (2,3) - i think this is close ds?
- 00:19:109 (2,3,4,5,6) - fix aesthetics // Suggestion?
- 00:19:942 (7) - we cannot make another hitsounds xd lets just follow the emphasis :/
- 00:21:276 (7,1) - lol you really did it xd, i thought youll use the red tick first
- 00:24:609 (4) - tbh 00:24:776 - this would be the slider start :V // Nope, sorry
- 00:25:776 (2,3,4) - fix the balance and structure
- 00:30:609 (6) - im not sure about this
- 00:33:442 - music start making big ds 00:33:442 (1,2,3) - so this is too close ds
- 00:40:109 (1,2,3) - good structure xd
- 00:41:109 (4,5,1) - for me this is like my first map making that sqaure are my patterns xdddd lets try to be more creative i guess...
- 00:43:442 - slider start
- 00:43:776 (6,7) - and you start making really large ds, reduce this part
- 00:46:442 (4,5,1) - i think this should be fine hahahah
- 00:53:442 (1,2) - too far ahead // It's fine
- 00:55:442 (3) - i say ctrl+g this // Nope, sorry
- 00:57:776 (3,4) - im totally agree this 00:59:109 (3,4) - but this is really close ds to me
- 00:59:776 (8,9,1) - wat this? nah im just hl you out
- 00:59:776 (8,3) - is not my kind my pattern becuase ^ you did a line jump, and youre going to overlap though circles sooo the structure is not my thing i guess D: // Kek
- 01:05:442 (1) - fix the red point of the slider (sry i really dont know what its called) because the slider end of the red point is longer than the start slider red point. and also is not aesthetic much
- 01:06:776 (1,2) - why not use straight slider back and fort? // Why use?
- 01:08:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - i like this jump, but 00:57:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - what about this part? ;w; isnt balance of the jump thing
- 01:16:776 (3,4) - this is also a jump part, since you didnt actually use it on the last pattern you made // I tried listening to music uwu
- 01:17:276 (6,1) - take a look closely as a player when you move next to the 1 it some sort of weird when you cursor is moving
lets this 01:16:942 (4,6,1) - https://puu.sh/wfMBY/12dbf34c91.png it has good structure and also a blanket on 4- 01:18:776 (1,2,1,2) - almost every like this part are not doing ds much, and also there's no need to make a big ds, its just the same music from the 00:12:109 - this part // They are nearly the same anbdfkabkjanbfkadnf
but lets do this and get an awesome icon
[hard][nm]
- 00:21:276 (1,2,3) - now i say, it felt weird at this part lets use the triple circle
- 00:27:776 (4) - dont ignore the triplets? since you use this 00:33:276 (6,7) - part too
- 00:34:776 (1,2,1,2) - huhuhu idk now drums or vocal? >.> // Both?
- 00:38:442 (4) - triple please you have 00:43:942 (4,5) - this too it has on it // If you noticed, you'll see I ignored all triples on white ticks :>
- 00:49:109 (3) - im not sure why you really ignoring the triple, i know you made it cool patterns but dont ignore the hitsounds
GL on ranking fam <3
- Check the AiMod
- 00:25:442 (1,2,1) - move to the center, you made a back and fort pattern also its not straight on the play-field // Wat?
- 00:13:275 (4) - i think this too much nc for me, its not the 2 colors only not because of the mapping, its because normal is slow mapping we dont really need to change suddenly the nc. and do this all the nc stuff
lets do this
modder deserves more than this you knowHokichi wrote:
No reply = Fixed
Sidetail wrote:
[noz`s easy]
omgh there is countdown enabled, please turn it off before i develop cancer (jk but please turn it off) Done
widescreen NO! Done
00:12:109 (1) - until 00:20:442 (2) - it`s all circle -> slider -> circle -> slider -> circle -> slider -> etc... so try that there: 00:15:109 (2,3) - https://puu.sh/wf6eE/1994ee0384.jpg No, cuz I see there's no change in the rhythm
00:24:109 (3) - uhh.. it feels weird that kick drum sound suddenly happens at slidertick. Sliderhead / sliderend doesnt really have a good hitsound (just seems like default soft disguised in drum sampleset) and there is suddenly a kick in middle of slider. bit weird.. Oh, it's from the diff I remapped.
00:27:442 (4) - jesus christ why left it like this.. its so hollow.. please map this part :c If someone ask something like this again, I will revive my hard old Easy diff
00:29:442 (3) - ^ (etc) none of objects except finish hs is really weird and that slidertick kick adds even more weirdness Fixed
00:33:109 - If i were you, i would just add a note here even though you`re strictly following vocal because current looks meh.. there, and also the fact that there is phaser noise so it should be fine. Yeah, it's true, but after watch all the map, I decided to remove that sound again to make some 2/1
01:27:109 (2) - Would just leave it without reverse since it builds suspense until last note. thats up to you. I like that reverse
You should really add proper hitsounds (or just copy from hoickhik`s diff :^) ) No, I like mine. I would think again if someone notice
DTM9 Nowa wrote:
General noz's easy
00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line) Donenoz
In this section you start the sliders every time a new vocal starts except on these 00:05:276 - 00:10:609 - two occasions. This just makes the rhythm following inconsistent which is not really a good thing as this is a rhythm game. I would recommend shortening 00:04:109 (2) - and 00:09:442 (2) - by a beat and adding hitcircles on the red ticks the slidertails are currently. This provides much more sense making rhythm following and it would break the slider only section pretty well Slider only is bad? I don't think so. And I don't think this way follow the rhythm better
00:12:109 (1,2,3,4,1,2,3,4) - This is an extremely long chain of objects when comparing to pretty much anything else, for example 00:20:109 (1,2,3,4) - where the object chain breaks on the 3 ?
00:26:776 (3,4) - Compared to the intensity of the section this is extremely sparse. Maybe you could use a 1/1 reverse slider on 00:27:109 - to follow the vocals No, I see the vocal is sparse, so I make it that way
00:34:776 (3,3) - I'm just a bit concerned that these two would be too confusing to the absolute beginners. This isn't really an unrankable thing but when i make easy difficulties i consider the difficulty from the eyes of a beginner No, it's not hard like you think. Just test play on newbies
00:54:776 (5,6) - There are three problems with this pattern. Firstly 00:54:776 (5) - should be NCd as you NC every 2/1. Secondly there is a similar problem as in the beginning (the tail of 5 is on a point that imo could rather start something than be an end for something). Thirdly, like the other sliders mentioned above, i'm concerned that the shape is too complex for beginners (who try to twitch with all the curves on the slider). I'd recommend you to consider these points and decide what do you want to do with that pattern, imo atleast the two first points should be dealt with Fixed NC
01:19:109 (2,3,4) - Couldn't you blanket the 3 with the lower curves of the two S sliders ( 01:20:442 (4,1) - maybe these aswell) Fixed another way
01:29:109 (3,1) - I'm afraid that this is way too hard for an easy difficulty. Firstly there is a 1/4 gap to the spinner which leaves no time for the beginners to react. On top of having no time to react, the beginners are in the corner where it's even harder to start to spin. This just becomes overall a pain in the ass for the new players which this diff is made for. I'd suggest to atleast remove the 3 before the spinner (and probably move the spinner so it starts from the white tick) but if you want to represent the quietness before the spinner you could remove the reverse from the sliderNo more spinner
osu file format v14
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[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
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116,37,28109,6,0,P|132:75|124:128,1,80,0|0,3:0|0:0,0:0:0:0:
44,92,28776,2,0,P|42:131|57:168,1,80,0|0,3:0|0:0,0:0:0:0:
139,200,29442,2,0,L|305:258,1,160,0|0,3:0|3:0,0:0:0:0:
374,277,30442,1,0,0:0:0:0:
355,190,30776,6,0,P|388:145|425:131,2,80,0|0|0,3:0|0:0|3:0,0:0:0:0:
290,253,31776,1,0,0:0:0:0:
271,166,32109,2,0,P|309:96|392:50,1,160,0|0,3:0|0:0,0:0:0:0:
199,54,33442,6,0,L|117:55,1,80,4|0,3:2|3:0,0:0:0:0:
30,54,34109,2,0,P|37:92|70:129,1,80,0|0,3:0|3:0,0:0:0:0:
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283,109,35776,1,0,1:0:0:0:
359,62,36109,6,0,P|406:73|439:108,1,80,0|0,3:0|3:0,0:0:0:0:
432,181,36776,2,0,P|385:170|352:135,1,80,0|0,3:0|3:0,0:0:0:0:
283,109,37442,2,0,B|248:130|248:130|169:123|169:123|130:145,1,160,0|0,3:0|3:0,0:0:0:0:
189,211,38442,1,0,1:0:0:0:
276,223,38776,6,0,L|367:234,1,80,0|0,3:0|3:0,0:0:0:0:
442,247,39442,2,0,P|425:289|381:313,1,80,0|0,3:0|3:0,0:0:0:0:
309,318,40109,2,0,B|231:306|231:306|141:324,1,160,0|0,3:0|3:0,0:0:0:0:
66,297,41109,1,0,1:0:0:0:
133,235,41442,6,0,L|229:216,2,80,0|0|0,3:0|3:0|3:0,0:0:0:0:
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113,149,42776,2,0,L|277:115,1,160,0|0,3:0|3:0,0:0:0:0:
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243,131,49442,6,0,B|163:133|163:133|125:119,2,120,0|0|0,3:0|3:0|1:0,0:0:0:0:
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293,120,62442,1,0,1:0:0:0:
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284,128,64442,2,0,P|268:164|270:204,2,80,0|0|0,1:0|3:0|1:0,0:0:0:0:
203,92,65442,6,0,B|190:111|179:140|176:178|180:206|180:206|145:237,1,160,0|0,3:0|3:0,0:0:0:0:
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285,80,68109,6,0,P|303:59|362:41,1,80,4|0,3:2|1:0,0:0:0:0:
360,128,68776,2,0,L|413:198,1,80,0|0,3:0|1:0,0:0:0:0:
400,279,69442,2,0,P|382:300|323:318,1,80,0|0,3:0|1:0,0:0:0:0:
325,231,70109,2,0,L|272:161,1,80,0|0,3:0|1:0,0:0:0:0:
189,177,70776,6,0,P|151:188|113:181,1,80,0|0,3:0|1:0,0:0:0:0:
59,110,71442,2,0,P|59:85|97:27,1,80,0|0,3:0|1:0,0:0:0:0:
147,99,72109,2,0,P|185:88|223:95,2,80,0|0|0,3:0|1:0|3:0,0:0:0:0:
189,177,73109,1,0,1:0:0:0:
276,169,73442,6,0,B|327:230|327:230|415:231,2,160,0|0|0,3:0|3:0|3:0,0:0:0:0:
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349,169,89109,2,0,P|200:178|341:245,1,400,0|0,3:1|3:1,0:1:0:0:
Thanks for the mods <3DTM9 Nowa wrote:
Holy fuck can you pls stop getting mods so you can get this oneGeneral I'll just copy these from MA since i'm too lazy to write them
Inconsistent values
Countdown:
noz's Easy: 1
Normal: 0
Hard: 0
Upapa!: 0
(Tags on noz's easy and normal)
noz's easy
00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line)
Also i found that some variation of the official metadata differs from what is used. On the official japanese project diva x site where you can find that the artist is ラマーズP (Source : https://puu.sh/wh1a5/57189cce52.png on http://miku.sega.jp/x/ps4/song.html, "アーティスト:" on the song "box" means "artist:") and the name used on the english site is only Lamaze-P (Source: https://puu.sh/wh1c1/af6575bafa.png on http://miku.sega.com/divax/music_ps4.html) which imo would be the best way to romanize it. I believe the current romanized artist can be used as long as it's used somewhere in officially project diva X, if not it would just be better to remove hatsune miku from the featuring artist and rather have her mentioned in the tags
I'm not a metadata expert but it's included in the stuff BNs do
soft-hitnormal2 is extremely hard to hear which leaves some of the objects into a state where they do not give feedback to the playersNormal
The first section feels way too intense. I can easily compare it to the section 00:33:442 - here or even some parts of the kiai. The beginning looks/feels fairly similar or even more intense than the much more song-wise intense parts
00:03:109 (4,1) - Placement wise kinda inconsistent with the other combo changes. I'd recommend using anti-flow ( 00:06:442 (5,1) - ) or just normal flow ( 00:08:442 (4,1) - ) instead of snapping, preferably normal flow for that pattern since you seem to have anti-flow on the 2nd and 4th changes so having normal flow on 1st and 3rd change would make sense // I think I'll go with the flow lol
00:17:442 (1,2,3,1) - I'd recommend you to place the 00:18:608 (1) - to the opposite side of the slidertail of 2 (Forming a somewhat similar pattern as 00:20:108 (1,2,3,1) - ) because currently it looks extremely tightly placed // Oh I see. Fixed
Any reasons why 00:22:442 (4) - is rotated this much compared to how the 2 and 3 are rotated? Imo it would be better to keep on that similar way of rotation for the sake of the pattern. Also i don't really seem to notice anything that would specifically justify the sudden change // Add 1 node, hopefully it's fixed now
00:30:609 (3,1) - Stack is off // Noticed that. Fixed
00:57:442 (1,3,1) - This kind of overlapping looks weird. Imo this 00:57:442 (1,2) - level would be much better since it's something you have suited to the whole map rather than start abusing the readability this far into the map
01:24:109 (1) - Are you sure about this shape? It's not consistent with 01:24:776 (3) - for example and it looks kinda messy // ChangedHard
You could lower the HP drain and OD a bit since now they are at par with the insane // Oops. My bad
Why are all the volume values at 30% O_o // O.O
00:05:276 (1) - Nazi, you could move the first red anchor bit upwards so the sliderhead|redanchor1 roughly match the angle the redanchor2|slidertail is currently // Sure :p
00:07:942 (1) - This is the only time you use this kind of a "special" slider so i guess it's kinda unfitting for the part.. // Oh my why haven't I noticed that lol. Fixed
00:22:026 - You represented a really similar drum here 00:21:776 - (and here 00:22:692 - ) so for the sake of consistency you could map 00:22:026 - aswell // Sure
There are like two strong drum beats on the 1/2s and a triple to finish the second section but for some reason 00:22:276 - is not mapped as a clickable as the other one ( 00:22:442 - ) is even though they are roughly similar beats. Again, for the sake of consistency, i think it'd be better to have them both mapped as hitcircles // Sure. Fixed
00:27:776 (4) - You have already introduced 1/4s so it doesn't hurt to use them later on. On top of that you skipping over this kind of melody is weird since you map it in multiple other occasions such as 00:33:276 (6,7,1) - and leave it unmapped 00:49:109 (3) - atleast as many times as you have mapped it. You should choose one way to map them all instead of just blatantly doing it the other way time to time. // Oh my gawd I'm stewpeed please forgive me D:
00:30:776 (1,2) - This is just too sparse when compared to the mapping. Even 1/2 slider|hitcircle instead of a 1/1 slider would be improvement. // Added some circles
00:50:276 (2,3,1) - Imo if the 3 was rotated like 15 degrees CCW the pattern could looks bit more structured // True. Fixed
00:57:109 (1,1) - I think it's kinda weird not to map the roll since you have done like that here -> 00:11:776 (4,1) - aswell. A repeating 1/4 slider could still follow the wub justifiably (as it's a hold) while still taking the drums into the count // Ok...
01:08:776 (3,4,5,6,1) - Somewhat poor structure // Hopefully fixedUpawat?
00:01:443 (1,2) - 00:03:776 (4,1) - 00:06:109 (3,4,1,2) - 00:09:109 (4,1) - You are constantly changing the way you represent 1/4 gaps between the objects which kinda hurts the playability of the part. On top of that some of the 1/4 gaps look fairly similar to normal 1/2 gaps ( 00:04:442 (2,3) - compared to 00:06:109 (3,4) - for ex) which just hurts the reading even more. Maybe it would be just better if you chose one way to do them with justifiable exceptions ( 00:06:442 (4,1) - Sorta starts another section with higher pitched vocal so imo the 1/4 spacing could be little bit bigger there) // Well, I tried my best to make them look the same
00:10:609 (1,2,3,4,5,6,7) - I don't know how to exactly put this but the way the sliders 2 and 3 are placed implies that the spacing is increasing which would fit especially well for the strong beats the stream is mapped on but for some reason you just kill it off by placing the stream right after the 3. Personally i would do something like this https://puu.sh/wh2pf/fa96fa867e.png to keep up the movement (4 highlighted). For the stream itself, a stacked stream or a stream downwards (maybe 00:11:526 (4) - rotated 90 degrees, converted and placed the way it'd start above the head of 2) would work there well // I tried lol. Kill me
00:22:442 (7) - The spacing to this hitcircle is really elaborated and just seems unjustified since it's not really placed on any super hard specific beat. It would just be better to space it normally // Alright
In the third section, there are multiple jumps that just do not represent the song justifiably. I'm talking about stuff like this 00:23:275 (4,5) - which can be justified but you using this kind of spacing really randomly which does not really follow the song. So the question would be what makes the 5 00:23:442 (5) - so important that it has to have jump and is it something that a not-a-jump, like 00:24:109 (1) - for example, does not have? // Changed
00:32:776 (5,7) - The pattern here gets quite clustered like this. Maybe it could be better to move the 7 downwards, forming a pattern like this https://puu.sh/wh78G/88552eeefc.png which would allow the snares+cymbal ( 00:33:276 (8,9,1) - ) to get even more emphasized through spacing // Changed
00:38:776 (1,2,3,4) - You don't usually change the type of the movement this much mid combo so i don't think it'd be any better to do so here // Fixed I hope
00:45:942 (3,4) - If this is spaced this much, i think these 00:48:609 (2,3) - should have atleast as much spacing as the 3|4 earlier. I'd say something like this https://puu.sh/wh7J5/14e505fbdb.png could be optimal // Fixed
00:51:276 (2,3) - Increase here aswell. Also a clap should be added to the tail of the 2 (or it could be mapped as a hitcircle as it's a beat similar to the next beat the 3 is placed on) // Fixed
01:02:776 (1,2,3,4,5,6,1,2,3,4,5) - Usually you change the direction of the flow quite often except here where you use the CW flow for two measures which should be changed // Changed the flow of the star
01:18:776 (1) - This should have a lot more spacing. There is much more going on under the head so it'd be shame if it'd be shame if the spacing wasn't atleast 1.5 times higher. Also the 4 prior to the 1 should be somewhat similar to what 01:17:442 (1,2,3) - are since the 2 and the head of the 3 are placed on similar beats // Changed
01:20:609 (3,4,5,6,7) - 01:25:776 (2,3,4,5,6,7) - Imo this is one of the things that is just plain wrong. Nearly identical parts in the melody except on the first pattern the DS decreases while on the other one the DS stays the same. This is a rhythm game, if you choose to map one way at one point, you shouldn't change the way to map it that much for another similar point. I think there was a somewhat similar big decreasement much earlier (p.s. found it 00:20:776 (4,5,6,7,1) - ) // Fixed them
Good luck ^^
Thanks for the mods <3 <3SakiZ wrote:
good luck, chuc may manmodnormal
- 00:02:609 (3), 00:05:276 (3), 00:07:942 (3), 00:10:609 (3), 00:13:275 (4), 00:15:942 (4), 00:18:608 (4), 00:21:275 (4), 00:58:776 (4), 01:01:442 (5), 01:09:442 (4), 01:12:109 (5), 01:19:942 (4), 01:22:609 (4), 01:25:276 (4), 01:27:942 (4) - nc // Why tho?
- 00:49:776 (2,3) - flow xau, de cai 3 chia xuong duoi // Hoki không muons phá blanket, nhưng mà có bẻ cong 00:50:776 (3) - xuống rồi
- 00:57:442 (1) - may cai slider ngan kieu nay de cong xau lam, kho nhin nua, de thang ra // Cũng đâu khó nhìn lắm đâu...
- 01:01:442 (5,6) - normal ma flow the nay hoi kho // Kiai mà :v
- 01:03:442 (2,3) - flow xau, cho cai 3 chia len tren
- 01:04:109 (3,4) - floooow
- 01:04:776 (4,1) - floooooooow
dung cho 2 cai slider khac nhau huong cung ve 1 phia // All fixed- 01:13:442 (1,2) - // It's ok
- 01:23:776 (6,1) - stack the nay de nham nhip voi 01:15:942 (5,1) // Unstacked
hard
- 00:07:942 (1,2) - sua blanket // Ok
- 00:08:442 (2,3) - flow nay hinh chu z, 00:08:776 (3,4) - flow nay thang, hai cai flow nay nen cho giong nhau // Không sao đâu, flow cũng ok
- 00:26:608 (3,1) - blanket // Sure
- 00:26:776 (1,2,3,4) - dam nay dat thua ra, xau lam // Fixed
https://osu.ppy.sh/ss/8530399- 00:37:776 (2,4) - dung stack // Unstacked
- 00:43:276 (2,3) - blanket // Dạ
- 00:45:109 (3,1) - flow xau // Dạ
- 00:47:776 (3,1) - ^ // ^
- 01:09:442 (1,3) - cai slider 1 che mat cai 3 roi // Khi hit nó vẫn visible mà, không sao đâu
- 01:15:442 (3,4,1) - blanket 3 cai nay voi nhau // Ủa blanket rồi mà T_T
- 01:18:109 (3) - nc // Dạ
- 01:18:776 (1,2,3) - blanket 3 cai nay voi nhau // Fixed
- 01:20:776 (3,4) - cai 3 chia xuong duoi ma sao lai de 4 len tren // Fixed
- 01:21:442 (1,2,3) - blanketo // Fixed
upapa!
- 00:15:109 (2,3) - blanket, 00:14:776 (1,3) - cho hai cai nay ko cham vao nhau se dep hon // Dạ
- 00:16:442 (2,3,4) - jump kieu nay ko nen de cho bon no thang hang // Ok
- 00:18:609 (1,2) - flow xau, cai slider 1 dang dua aim cua minh sang ben trai ko nen de aim vong lai cai 2
- 00:19:109 (2,3,4,5,6,7) - jump kieu gi day // Square Dancing
- 00:19:942 (7,1) - cai nay nen cho khoang cach bang voi cai jump truoc, the nay la gan qua // Ok
- 00:26:776 (1,2,3) - blanket 2 cai slider voi cai circle // Ok
- 00:22:942 (2,3,4,5) - flow xau, khi aim hinh tam giac thi nguoi choi se co xu huong jump kieu nay hon 00:24:109 (1,2,3,4) // Dạ
- 00:39:776 (4,1) - flow xau // It's k
- 01:00:776 (5) - thay bang 1 cai circle 1 cai slider thi hon // Gud idea
- 01:23:776 (6,1) - khoang cach hoi xa, cho bang cai nay di 00:17:109 (5,1) // Ừm
- 01:26:609 (7,1) - flow xau, khoang cach hoi gan // Ok...
SakiZ wrote:
noz's easy[notice]
- 00:08:609 (3) - di chuyen no xuong 1 o Thực ra thì 1 với 3 không cùng hiện ra nên không liên quan lắm. nhưng mình sẽ sửa khác 1 chút
https://osu.ppy.sh/ss/8530299- 00:32:109 (3,1) - flow xau Mình thấy flow là không cần thiết với nhịp 2/1
- 00:49:442 (1,2) - cho no doi xung giong 2 cap truoc di Sao phải thế? Mình thấy chỉ cần thoả mãn nhịp điệu là được. Thế này cũng đẹp,
đúng không?
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 1443,12109,22776,33442,44109,54776,57442,68109,78776,89109
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
BeatmapID:1281699
BeatmapSetID:606751
[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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22776,-100,4,2,4,60,0,0
33442,-100,4,2,3,60,0,0
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87942,-100,4,2,4,60,0,0
89109,-100,4,2,4,30,0,0
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Thanks for the modsmindmaster107 wrote:
I only mod insanes and up
[Upapa!]
Not much of a problem, but maybe make your spacing for individual objects more distinct?
Some sounds didn't get expressed as well
00:10:109 (3,1) - This sound is arguably more intense than 00:07:442 (3,1) and yet has smaller spacing. Maybe shrink the earlier one, or have the second one match the spacing to show off the vocal.
00:13:776 (2,3,4,5,6,7) - This star pattern feels out of place when the rest of the map IN THIS SECTION uses back and forth jumps. It feels like something special is meant to be here. Maybe replace this with a normal set of jumps like 00:19:109 (2,3,4,5,6,7) which represents the same thing but further up the timeline. The star also fails to represent the changes in the song, unlike the second pattern. The map does use this in the kiai, which I think you should do exclusively to make that section stand out.
00:21:109 (6,7) - This is a pretty common sound in this section, which you have expressed using a slider. The problem here would be a slider passing through a down beat, which is why you did this, but maybe emphasize this sound using spacing instead? The circle feels too week to be a "WOOOOOO" sound. // I don't think there's a problem with it so I will keep it, and wait for more mods
00:25:442 (1,2,3,4,5,1,2,3,4,5) - The movement here is clearly trying to be circular, according to your placements, and the intensity of the song, but the objects 00:27:109 (2,3,4) and 00:25:776 (2,3,4) and 00:27:609 (4,5) promote a more awkward form of movement, which you clearly don't want. The first pattern looks linear, cutting the flow from 2 to 3. Try having a bit of an angle. The second pattern's slider feels weird to move, and I can't put my finger on it. I think the spacing is wide enough so I snap to 3, which means 4 is awkward to play. Try reducing spacing, (maybe to DS) so players can smoothly play this. The third one is just not fun. The slider implies that the player enters from the bottom, which makes the implied movement from 4 to 5 is very sharp. Implied movement is important to keep in check since it is how a player instinctively sight reads. // I'm not sure cuz it still plays pretty well for me, but I'll consider
00:34:109 (3,4) - This looks circular, but wow does it not feel like to play. Since the sliders before this make the player used to circular movement, the flow from 3 to 4 feels harsh. 4 is not within the tangent of 3's exit. You can fix this easily by moving 4 higher up and further to the right, or making 3 linear.
The movement in kiai again strikes me as weird. I see in several places you are trying to emphasize vocals with wide angles, and going the opposite direction implied. This is good. What is not good is that this rule is in no way consistent. This makes the vocals feel weak. Try playing through this section and see if you can tell when the vocals play based on your hand movements. In some cases it is obvious ( 01:23:776 (6,1) ), in others the vocal is missed ( 01:22:442 (5,1) ).
I am still too noob a modder to tell you if there are any rhythm problems. Hope you find this useful!