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Angela Chang - Aurora

posted
Total Posts
36
Topic Starter
Rizen
This beatmap was submitted using in-game submission on Thursday, 27 July 2017 at 6:57:38 PM

Artist: Angela Chang
Title: Aurora
Tags: Neoskylove 张韶涵 zhang shao han
BPM: 84.94
Filesize: 3020kb
Play Time: 01:24
Difficulties Available:
  1. Celestial (4.01 stars, 218 notes)
  2. Easy (1.11 stars, 57 notes)
  3. NeoSL's Hard (2.36 stars, 143 notes)
  4. Normal (1.65 stars, 84 notes)
Download: Angela Chang - Aurora
Information: Scores/Beatmap Listing
---------------
mp3 and timing taken from here

ready for mods!
Affirmation
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14002,36606,47908,59210
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Aurora
TitleUnicode:歐若拉
Artist:Angela Chang
ArtistUnicode:張韶涵
Creator:Rizen
Version:NeoSL's Hard
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"56643520-aurora-borealis-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2700,706.380974805745,4,2,0,90,1,0
36606,-100,4,2,0,50,0,0
47908,-100,4,2,0,60,0,0
57797,-100,4,2,0,70,0,0
58504,-100,4,2,0,80,0,0
59210,-83.3333333333333,4,2,0,90,0,1
81814,-100,4,2,0,90,0,0


[Colours]
Combo1 : 242,214,100
Combo2 : 105,235,112
Combo3 : 0,82,181
Combo4 : 184,182,182

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263,347,16474,1,0,0:0:0:0:
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walaowey
OMG this song, heard it so many years ago, still one my favourite :D
Ryuusei Aika
osu! needs more Chinese songs
Kyouren

Ryuusei Aika wrote:

osu! needs more Chinese songs
Dashyy-
more q

C:

00:37:665 (6) - would suggest starting the nc here for better readability
00:43:316 (6) - same

stop making good maps

neo:

00:17:180 (2) - plz no 1/8 in hard. just makes it more dense than the insane and it's hard to read for scrubs zzzzzzz

n:

normal to hard has a really big gap skill wise, might be a good idea to make an advanced or smth idk gggggggggggggggggggggggg

No problems were found in this map!

e:

No problems were found in this map!

srry for the shitty mod i'm tired and ur too good :(
Ryuusei Aika
m4m

General

Ryuusei Aika wrote:

osu! needs more Chinese songs
take my star yes

disable countdown and widescreen support
default hs?
maybe need to add 欧若拉 (simplified chinese) on tag too cuz current name 歐若拉 is in traditional chinese

Easy
00:21:772 (2,3) - nazi blanket
01:18:989 (3,4) - ^

Normal
00:54:972 (2,3,1) - is that a blanket?
01:13:338 (1,2) - ^
01:14:751 (3,4) - flow is a little unnatural, try using this for a better flow and consistancy with 01:17:576 (2,3) - :
01:20:401 (3,4,1) - visual ds isn't quite good, maybe you can make something like this:

Celestial
00:38:725 (5,6) - it's ok to use 2 1/4 slider here, but as here is a quite quiet part and 00:38:902 - and 00:39:255 - have nearly no sound, so i suggest to silence those sliderends
00:44:376 (5,6) - ^
01:16:163 (1) - stack error?
01:18:989 (1) - it would be cute if you put it at 334|188

Want to see this ranked
Topic Starter
Rizen
@Dashyy-
applied both NCs to Celestial diff
I'll consider an advanced diff

@Ryuusei Aika
Fixed everything besides 00:54:972 (2,3,1) - since the slider is the flipped version of 00:53:559 (1) -
I think default hitsounds are alright, they get the job done
thanks for the star :)

Thanks guys!
TaliNation
Hi ! From your modding queue :)

I made this mod yesterday, so I hope that nothing changed since :( , anyway here is my mod



General:
I don't think the countdown is necessary, I find it anoying in general.

The preview point sounds wierd, i would have placed it here 00:58:857 (5) , it sounds better in my opinion :)



Easy:
-The part betwin 00:36:606 (1) and 00:46:495 (4) is too empty and boring, you should fill it with more elements.



Normal:
This diff is alright ;)



NeoSL's Hard:

00:18:240 (4,5,6) - I don't know what sounds are emphasized here. There is a strong sound at 00:18:770 but no objects in, something like this seems more correct. Same thing here 00:29:542 (4,5,6)



Celestial
00:18:946 (7,8,9) - These 3 circles don't emphasize the sounds quite well witch make them difficult to read, just replace them with one 1/2 slider ;). Same at 00:30:248 (7,8,9) -

00:19:653 (1,2,3) - I don't get what sounds you want to emphasize with these notes, I would have done something like [irl=https://puu.sh/vTYSI/021584a1ab.JPG]this[/url] . The same thing happen at 00:25:304 (1,2,3) and 00:30:955 (1,2,3)

00:23:538 (4,5,6) - The flow look kinda harsh in this section :o, just ctrl+j these 3 sliders make it better imo

00:34:840 (4,5,6,7,8,9,10) - Flow make this part really confusing: players can easily mix up 7 and 8. I would have switch 5 and 6, that make the part way easier to read (but maybe it's just me ^^)

A lot of NC are placed at the wrong moment, witch make the map really difficult to read. You should try to put NCs at theses points (in general, 2 notes before yours): 01:03:801 (2) - (this one in particullar) and 01:15:104 (2) -



That's it, good luck :D
Topic Starter
Rizen

TaliNation wrote:

Hi ! From your modding queue :)

I made this mod yesterday, so I hope that nothing changed since :( , anyway here is my mod



General:
I don't think the countdown is necessary, I find it anoying in general. disabled in previous mod

The preview point sounds wierd, i would have placed it here 00:58:857 (5) , it sounds better in my opinion :) I like the current position better as it includes the build up to the chorus



Easy:
-The part betwin 00:36:606 (1) and 00:46:495 (4) is too empty and boring, you should fill it with more elements.
this part is less instrumental intensive as 00:47:908 (1) - hence the decrease in density


Normal:
This diff is alright ;)



NeoSL's Hard:

00:18:240 (4,5,6) - I don't know what sounds are emphasized here. There is a strong sound at 00:18:770 but no objects in, something like this seems more correct. Same thing here 00:29:542 (4,5,6)



Celestial
00:18:946 (7,8,9) - These 3 circles don't emphasize the sounds quite well witch make them difficult to read, just replace them with one 1/2 slider ;). Same at 00:30:248 (7,8,9) - decreased spacing is used here on purpose to highlight the percussion. They're pretty easy to read since the bpm of this song is rather slow


00:19:653 (1,2,3) - I don't get what sounds you want to emphasize with these notes, I would have done something like [irl=https://puu.sh/vTYSI/021584a1ab.JPG]this[/url] . The same thing happen at 00:25:304 (1,2,3) and 00:30:955 (1,2,3) there's a low volume hihat on the red tick, hence the 1/2 slider


00:23:538 (4,5,6) - The flow look kinda harsh in this section :o, just ctrl+j these 3 sliders make it better imo slider leniency, the player won't actually be moving the cursor in the slider direction since the slider is so short

00:34:840 (4,5,6,7,8,9,10) - Flow make this part really confusing: players can easily mix up 7 and 8. I would have switch 5 and 6, that make the part way easier to read (but maybe it's just me ^^) I changed flow rotation direction here to emphasise the violin

A lot of NC are placed at the wrong moment, witch make the map really difficult to read. You should try to put NCs at theses points (in general, 2 notes before yours): 01:03:801 (2) - (this one in particullar) and 01:15:104 (2) - added NC's in previous mod. I wouldn't call the lot of NCs 'wrongly placed', just that there isn't enough NC's to make it easy to read


That's it, good luck :D
thankss
Irohas
hi
celestial
  1. why not starting to map from here 00:13:295 - ?
  2. 00:38:725 (5,6) - 00:44:376 (5,6) - better to remove those whistles in these sliders body its sounds more cool
  3. 00:43:670 (1,2,3,4) - spacing is far much longer than 00:38:019 (1,2,3,4) -
  4. and i guess that's all
neosl
  1. 00:15:414 (3,4,5) - that rhythm sounds confused, you started by following those whistle sounds, and you finished by following drums skipping the more important sound on 00:16:121 -
normal
  1. 00:38:019 (2,3) - blANKEt moD
  2. how to mod
and easy is fine
[]
gl gl gl lg!!
Gloria Guard
Hi. from my queue.

[General]

Change the image size. 1366x768.

I think this map to need some more improvement on the quality of the hitsounds. because This song contains a lot of different sounds. but this map is used sound is simple (basic whsitle and clap.) If you want to make a good map, It's better to find the right sound for the song.


[Easy]

■ 00:53:559 (1,2,3) - Just suggestion this patterns shape more improve clean
■ 01:22:167 (1) - Why this spinner starting point here? The long starting vocal point is 01:21:814 here. If you want to emphasize the vocals, remove note and add spinner or don't remove note and add spinner starting point 01:21:991 here.


[Normal]

Checking to last spinner starting point by Easy diff spinner suggestion.


[NeoSL's Hard]

노트들 간격 확인 해보셔야 할 것 같네요. 의도적으로 간격 유지한 것들이 있네요. (거의 전체가 그런것같은데 1.6x으로 디스턴스 잡고 매핑하셧다면)

■ 00:15:414 (3,4,5) - 박자의 정확성이 떨어지는건 착각인가요.. 제 생각엔 여기는 보컬보단 드럼 + 보컬 조화가 이루어져야 하는 구간인데 그냥 보컬만 표현배리니 굉장히 박자 흘러가는게 이상하네요 원래라면 00:16:121 여기 하얀틱에 있는 틱소리가 있어야 할 부분인데 이걸 무시하고 다른 박자로 만들어버리니.. 뭔가 이상하네요. 이런 느린 장르 같은곡은 박자의 변화를 주기보단 있는 그대로 만들어야 효율성이 있는데 뭔가 다르게 박자를 만들어버리니 효율성은 물론이고, 다른모드를 걸어도 굉장히 박자 리딩이 난해할 것 같네요. 이런게 뒷 부분에도 있는것 같은데 수정하시면 그 부분들도 수정하셔야 될 겁니다.
■ 00:28:836 (3) - 간격 확인해보세요.
■ 00:55:678 (5) - 여기는 1/2 보다는 1/4 리핏슬라가 더 깔끔해보이는데, 가사에 의존해서 박자를 만드는 것 보단 구간 구간에 강조되는 사운드를 약간이라도 표현을 해주시는게 플레이 할 때 박자 감각 효율성이 더 좋아요.
■ 01:02:036 (1,2,3) - 보컬보다는 드럼이 더 강조되는데 01:02:742 ~ 01:03:095 이 구간 잘들어 보시면 보컬 중간 중간에 드럼 틱 소리 들리실거에요. 단조롭다고 할까.. 일관성이 있는건 좋은데, 박자 감각면에서는 상당히 어색하다고 볼 수 있네요.


[Insane]

■ 00:47:202 (3,4,5,6) I don't know why you made so bad notes spacing. If your intended this piano sounds. it is not true. because The height of the piano sound is zigzag, but your made the note patterns not zigzag or Unknown patterns. anyways, These notes should be consistent.
Affirmation

Gloria Guard wrote:

[NeoSL's Hard]

노트들 간격 확인 해보셔야 할 것 같네요. 의도적으로 간격 유지한 것들이 있네요. (거의 전체가 그런것같은데 1.6x으로 디스턴스 잡고 매핑하셧다면)1.8인데영...?

■ 00:15:414 (3,4,5) - 박자의 정확성이 떨어지는건 착각인가요.. 제 생각엔 여기는 보컬보단 드럼 + 보컬 조화가 이루어져야 하는 구간인데 그냥 보컬만 표현배리니 굉장히 박자 흘러가는게 이상하네요 원래라면 00:16:121 여기 하얀틱에 있는 틱소리가 있어야 할 부분인데 이걸 무시하고 다른 박자로 만들어버리니.. 뭔가 이상하네요. 이런 느린 장르 같은곡은 박자의 변화를 주기보단 있는 그대로 만들어야 효율성이 있는데 뭔가 다르게 박자를 만들어버리니 효율성은 물론이고, 다른모드를 걸어도 굉장히 박자 리딩이 난해할 것 같네요. 이런게 뒷 부분에도 있는것 같은데 수정하시면 그 부분들도 수정하셔야 될 겁니다.Irohas모딩 수정할때 한꺼번에 했습니당
■ 00:28:836 (3) - 간격 확인해보세요.맞아요 간격
■ 00:55:678 (5) - 여기는 1/2 보다는 1/4 리핏슬라가 더 깔끔해보이는데, 가사에 의존해서 박자를 만드는 것 보단 구간 구간에 강조되는 사운드를 약간이라도 표현을 해주시는게 플레이 할 때 박자 감각 효율성이 더 좋아요.
■ 01:02:036 (1,2,3) - 보컬보다는 드럼이 더 강조되는데 01:02:742 ~ 01:03:095 이 구간 잘들어 보시면 보컬 중간 중간에 드럼 틱 소리 들리실거에요. 단조롭다고 할까.. 일관성이 있는건 좋은데, 박자 감각면에서는 상당히 어색하다고 볼 수 있네요.

@Irohas Fixed

Dashyy- wrote:

neo:

00:17:180 (2) - plz no 1/8 in hard. just makes it more dense than the insane and it's hard to read for scrubs zzzzzzzNo, but it has really low BPM, it doesn't matter
no reply=fixed
Thanks for mod,
SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 56384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14002,36606,47908,59210
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Aurora
TitleUnicode:歐若拉
Artist:Angela Chang
ArtistUnicode:張韶涵
Creator:Rizen
Version:NeoSL's Hard
Source:
Tags:Neoskylove 张韶涵 欧若拉 zhang shao han
BeatmapID:1294029
BeatmapSetID:611812

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

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Topic Starter
Rizen

Irohas wrote:

hi
celestial
  1. why not starting to map from here 00:13:295 - ? the timing here is a bit off so I didn't bother mapping it aaa
  2. 00:38:725 (5,6) - 00:44:376 (5,6) - better to remove those whistles in these sliders body its sounds more cool sure
  3. 00:43:670 (1,2,3,4) - spacing is far much longer than 00:38:019 (1,2,3,4) - readjusted
  4. and i guess that's all
neosl
  1. 00:15:414 (3,4,5) - that rhythm sounds confused, you started by following those whistle sounds, and you finished by following drums skipping the more important sound on 00:16:121 -
normal
  1. 00:38:019 (2,3) - blANKEt moD nahh, otherwise the slider will be too curved for my liking :<
  2. how to mod
and easy is fine
[]
gl gl gl lg!!
thanks Irohas!

Gloria Guard wrote:

Hi. from my queue.

[General]

Change the image size. 1366x768.

I think this map to need some more improvement on the quality of the hitsounds. because This song contains a lot of different sounds. but this map is used sound is simple (basic whsitle and clap.) If you want to make a good map, It's better to find the right sound for the song. alright, I'll look into it


[Easy]

■ 00:53:559 (1,2,3) - Just suggestion this patterns shape more improve clean done
■ 01:22:167 (1) - Why this spinner starting point here? The long starting vocal point is 01:21:814 here. If you want to emphasize the vocals, remove note and add spinner or don't remove note and add spinner starting point 01:21:991 here. applied second suggestion, still want to make that tick clickable


[Normal]

Checking to last spinner starting point by Easy diff spinner suggestion. done

[Insane]

■ 00:47:202 (3,4,5,6) I don't know why you made so bad notes spacing. If your intended this piano sounds. it is not true. because The height of the piano sound is zigzag, but your made the note patterns not zigzag or Unknown patterns. anyways, These notes should be consistent. consistent it is
Thanks Gloria Guard!
7ambda
check AiMod in every diff

[Easy]
  1. 01:21:991 (1) - 1/4 = no
[Normal]
  1. 01:21:108 (4) - why didn't you continue to rotate this when (3) is pointing left downward?
  2. 01:21:991 (1) - Give a 1/2 delay before starting the spinner. Avoid 1/4 in Normal unless absolutely necessary.
[Hard]
  1. 01:08:216 (2) - You have an important sound passing through the body on white tick, something that (1) doesn't have, so mapping these both as 1/2s don't work. How about this instead? It follows the rhythm and plays intuitively.
[Celestial]
  1. 00:37:665 (6,7,1,2,3,4) - Can you make the order of this pattern more coherent? The fact that you're constantly switching between different spacing gets confusing. Just stick with one spacing like how you did 00:36:606 (1,2,3,4,5). I think you can see how the order would get confusing, especially for intermediate players.
  2. 00:50:204 (4) - Don't indicate 00:50:380 as passive. Both instruments seem equally important, so you should make both clickable. Or you could do this, which effectively covers all three sounds.
  3. 00:57:091 (5) - NC for clap, and to make the structure of 00:56:384 (1,2,3,4) look logical.
  4. 01:09:982 (3,4) - why do you reduce spacing on these heavier beats when they're more powerful than the clap? you made clap -> heavy beat a large jump, but heavy beat -> heavy beat a relatively close jump
Topic Starter
Rizen
thanks F1r3tar, i'll reply after i finish with my exams zzz
Wikozo
M4M, from your queue :)

[Easy]
  1. you can do it a little bit hardly and you can add circle on 01:04:508
[Normal]
  1. very good normal
[NeoSL's Hard]
  1. 00:17:180 (2) - to make this slider you must have 1/8. why you make slider like this. you have 1/4.
  2. 00:28:482 (2) - ^
[Celestial]
  1. i think that you can do ar 8,3
Very good map! Good luck :D
Jennifer

  • as requested

    [celestial]
  1. 00:38:019 (1,2,3,4) - i think this pattern might be a little bit hard to hit? since 00:36:606 (1,2,3,4,5) - goes anti-clockwise you would expect it to be the same
  2. 00:47:202 (3,4,5,6) - the increase in spacing?? i think it should be brought down a bit, maybe something like 00:42:257 (1,2,3,4,5) -
  3. 01:15:457 (4,5) - should increase spacing by a bit, usually you have them a bit larger with a clap (horrible suggestion: maybe stack with 5)

    [hard]
  4. 00:40:491 - i think this sound shouldnt be left blank
  5. 01:09:806 (7,8) - is 7 a little more flat than 8? you should copy 8 and paste for 7

    [normal]
  6. 01:21:108 (4) - consider blanketing 4's head into middle of 3?
Topic Starter
Rizen

F1r3tar wrote:

check AiMod in every diff

[Easy]
  1. 01:21:991 (1) - 1/4 = no changed to 1/2.
[Normal]
  1. 01:21:108 (4) - why didn't you continue to rotate this when (3) is pointing left downward? I like the break in flow to indicate the ending of the song.
  2. 01:21:991 (1) - Give a 1/2 delay before starting the spinner. Avoid 1/4 in Normal unless absolutely necessary. ok.
[Celestial]
  1. 00:37:665 (6,7,1,2,3,4) - Can you make the order of this pattern more coherent? The fact that you're constantly switching between different spacing gets confusing. Just stick with one spacing like how you did 00:36:606 (1,2,3,4,5). I think you can see how the order would get confusing, especially for intermediate players. Changed this pattern.
  2. 00:50:204 (4) - Don't indicate 00:50:380 as passive. Both instruments seem equally important, so you should make both clickable. Or you could do this, which effectively covers all three sounds. Changed to two circles.
  3. 00:57:091 (5) - NC for clap, and to make the structure of 00:56:384 (1,2,3,4) look logical. I think it looks 'logical' enough, it's a simple enough 5 point polygon.
  4. 01:09:982 (3,4) - why do you reduce spacing on these heavier beats when they're more powerful than the clap? you made clap -> heavy beat a large jump, but heavy beat -> heavy beat a relatively close jump Increased spacing.

Wikozo wrote:

M4M, from your queue :)

[Easy]
  1. you can do it a little bit hardly and you can add circle on 01:04:508 Want to keep rhythm in the Easy diff to 1/1 max.
[Normal]
  1. very good normal Thanks!

[Celestial]
  1. i think that you can do ar 8,3 Low BPM, I think AR8 is fine as is.
Very good map! Good luck :D

Jennglebells wrote:


  • as requested

    [celestial]
  1. 00:38:019 (1,2,3,4) - i think this pattern might be a little bit hard to hit? since 00:36:606 (1,2,3,4,5) - goes anti-clockwise you would expect it to be the same Changed this in previous mod.
  2. 00:47:202 (3,4,5,6) - the increase in spacing?? i think it should be brought down a bit, maybe something like 00:42:257 (1,2,3,4,5) - The Piano is audibly louder during this section, hence the larger spacing.
  3. 01:15:457 (4,5) - should increase spacing by a bit, usually you have them a bit larger with a clap (horrible suggestion: maybe stack with 5) I think it's sufficiently spaced here, don't want to go too big.

    [normal]
  4. 01:21:108 (4) - consider blanketing 4's head into middle of 3? Sure.
Thanks everyone!
Einja
m4m
[general]
ok, the diff spread is pretty weird, normal and easy are only 0.5 stars apart, and hard is only 2.36, while the top diff is 4 stars.

disable widescreen support unless you're gonna use an sb

tags conflict with the hard diff, and so does the countdown.

fix the url in the description where you took the timing and mp3. the "https" part has no "h".

[celestial]
00:24:951 (9,1) - nazi blanket

00:20:536 (3,4) - you should put a note on the blue tick between these notes to emphasize the weird 1/8 or 1/1/2 flute (idk what rhythm it is) because you did it in your previous patterns.
00:31:838 (3,4) - ^


00:25:127 (10,3) - it would look better aesthetically and play better if you stacked these

00:41:550 (3,4) - why is this the only pattern where you don't take advantage of the slider ball's range unlike 00:38:725 (5,6) - and 00:44:376 (5,6) -

00:47:555 (5,2) - don't overlap pls

00:58:504 (3,1) - ^ (maybe stack these though)

[neosl's hard]

00:27:246 (4,1) - bad overlap x.x

00:57:797 (4) - could barely tell that slider was curved

01:08:746 (3,4,5) - this felt awkward to play ;-;, (cuz you haven't used sharp angles in this map, let alone a triangle at all)

01:09:806 (7,8) - uneven sliders, you could copy paste one of the sliders

[normal]
only fixing ds issues


00:39:431 (1,2) - rip ds

01:03:095 (2,3) - 1.43 ds here
Topic Starter
Rizen
I thought we agreed on 4 diffs for the m4m :(

will reply later tonight
timemon
Hi, M4M

[Celestial]
00:18:240 (5,6) - the 5 slider is given the same emphasis as the 6 slider. The 5 slider itself has stronger tail than its head. Should be 2 circles and the blue tick should be emphasized more than the white tick (well like this 01:00:623 (1,2,3) - )
00:29:542 (5,6) - similar issue

00:23:891 (5) - kinda similar issue, the tail is stronger than its head should be 2 circles
00:35:193 (5) - ^

00:24:951 (9,10) - 9-10 should have a bit more distance because it's stronger than 7-8

00:38:019 (1) - is this NC necessary?

01:04:508 (5) - should be a slider since the vocal is still holding her voice there
01:09:099 (1) - shouldn't use a slider there, the blue tick is noticeably louder. I suggest you put a circle on the white tick and then a slider on the blue tick.

[NeoSL's Hard]
00:18:240 (4,5) - the 5 circle is clickable when it's the weakest sound of the bunch. I suggest this http://i.imgur.com/wF6mKm9.png switch their position on the timeline
00:29:542 (4,5) - ^ similar issue

00:23:891 (3) - kind of similar the on the blue tick is stronger than its sliderhead. switch the note position on the timeline at 00:23:891 (3,4) - work as well in this case
00:35:193 (3) - ^

00:24:951 (6) - should be 2 circles to emphasize the intensity

00:57:444 - add a note here, the gap is too long

00:57:797 (4) - should end on a red tick not blue. and you can even add a reverse there as well

[Normal]
01:21:108 (4) - this slider looks weird. maybe you should copy the 3 slider and rotate it a bit like 30 degrees.

this difficulty is a bit too easy considering that your BPM is less than half what the guideline is and there is no 1/4 rhythm on the map.
01:00:623 (2) - convert this to circles to add difficulty maybe? the intro is harder than the kiai at this point lol
01:06:274 (2) - ^

well it's up to you, that or add 1/4 rhythms.

Good luck with your mapset
aigoh
Heyaa nice song--I think I heard this before

[Easy]
  1. 00:30:955 (1,2) - not a good flow for easy...something Noah would point out. 00:25:304 (1,2) - this one is a bit like that too.
  2. 01:03:448 (4,5) - 01:09:099 (4,5) - 01:20:401 (4,5,1) - this flow could confuse newbies. They might not know which one to hit first.
[Normal]
  1. 00:40:844 (2,3,1) - fix DS for this part! Aimod says so
[NeoSL's Hard]
  1. Tags and countdown conflicts with other difficiuties.
  2. 00:25:304 (1,2) - these don't look symmetrical. Rotating 00:25:304 (1) - by 2 degrees (keep at 196,236) and move 00:26:010 (2) - to 90,158 to fix?
  3. 00:40:138 - 00:45:789 - 00:50:204 - I would map these parts, since you are following the instrument.
[Celestial]
  1. 00:35:899 (7,8,9,10) - antiflow compared to 00:24:597 (7,8,9,10) - and 00:58:504 (3,4,5,6) - . Ctrl+G 00:35:899 (7,8) - ?
  2. 00:18:946 (7,8,9) - and 00:30:248 (7,8,9) - the distance looks inconsistent here
  3. 00:48:967 - add notes, since you did so in 00:50:204 (4,5) - ?
  4. 01:24:640 - maybe lower the volume to 30% and add finish?
  5. Nazi stacking mod:00:36:076 (8) - 01:08:216 (2) -
Good luck!
Affirmation

F1r3tar wrote:

[Hard]
  1. 01:08:216 (2) - You have an important sound passing through the body on white tick, something that (1) doesn't have, so mapping these both as 1/2s don't work. How about this instead? It follows the rhythm and plays intuitively.Not so important sound, I think.
]

Wikozo wrote:

[NeoSL's Hard]00:17:180 (2) - to make this slider you must have 1/8. why you make slider like this. you have 1/4.00:28:482 (2) - ^I doesn't matter using 1/8 rhythm since this song has really low bpm.

Jennglebells wrote:

00:40:491 - i think this sound shouldnt be left blankdoesn't have any sound.
01:09:806 (7,8) - is 7 a little more flat than 8? you should copy 8 and paste for 7

Einja wrote:

[neosl's hard]00:27:246 (4,1) - bad overlap x.xI think this overlap is not so bad.
00:57:797 (4) - could barely tell that slider was curvedI don't like curves slider tbh.
01:08:746 (3,4,5) - this felt awkward to play ;-;, (cuz you haven't used sharp angles in this map, let alone a triangle at all)well, doesn't matter imo.
01:09:806 (7,8) - uneven sliders, you could copy paste one of the sliders

timemon wrote:

[NeoSL's Hard]00:18:240 (4,5) - the 5 circle is clickable when it's the weakest sound of the bunch. I suggest this http://i.imgur.com/wF6mKm9.png switch their position on the timelineNo. I think this part looks not so bad,
00:29:542 (4,5) - ^ similar issueNo. I think this part looks not so bad,
00:23:891 (3) - kind of similar the on the blue tick is stronger than its sliderhead. switch the note position on the timeline at 00:23:891 (3,4) - work as well in this caseNo. I think this part looks not so bad,
00:35:193 (3) - ^No. I think this part looks not so bad,
00:24:951 (6) - should be 2 circles to emphasize the intensityNo
00:57:444 - add a note here, the gap is too longI think this doesn't matter, imo
00:57:797 (4) - should end on a red tick not blue. and you can even add a reverse there as wellwell, I'll thinsk about that.

aigoh wrote:

[NeoSL's Hard] Tags and countdown conflicts with other difficiuties.
00:25:304 (1,2) - these don't look symmetrical. Rotating 00:25:304 (1) - by 2 degrees (keep at 196,236) and move 00:26:010 (2) - to 90,158 to fix? I didn't intended symmetry and current pattern looks okay.
00:40:138 - 00:45:789 - 00:50:204 - I would map these parts, since you are following the instrument.Nope.
No reply=fixed
Thanks for mod!
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14002,36606,47908,59210
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Aurora
TitleUnicode:歐若拉
Artist:Angela Chang
ArtistUnicode:張韶涵
Creator:Rizen
Version:NeoSL's Hard
Source:
Tags:Neoskylove 张韶涵 zhang shao han
BeatmapID:1294029
BeatmapSetID:611812

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"56643520-aurora-borealis-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2700,706.380974805745,4,2,1,90,1,0
36606,-100,4,2,1,50,0,0
38902,-100,4,2,1,15,0,0
39078,-100,4,2,1,50,0,0
39255,-100,4,2,1,15,0,0
39431,-100,4,2,1,50,0,0
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59210,-83.3333333333333,4,2,1,90,0,1
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Combo2 : 105,235,112
Combo3 : 0,82,181
Combo4 : 184,182,182

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Topic Starter
Rizen

timemon wrote:

Hi, M4M

[Celestial]
00:18:240 (5,6) - the 5 slider is given the same emphasis as the 6 slider. The 5 slider itself has stronger tail than its head. Should be 2 circles and the blue tick should be emphasized more than the white tick (well like this 01:00:623 (1,2,3) - )
00:29:542 (5,6) - similar issue

00:23:891 (5) - kinda similar issue, the tail is stronger than its head should be 2 circles followin violin
00:35:193 (5) - ^ ^

00:24:951 (9,10) - 9-10 should have a bit more distance because it's stronger than 7-8

00:38:019 (1) - is this NC necessary? yip, new piano sequence

01:04:508 (5) - should be a slider since the vocal is still holding her voice there no clear instrument on that tick
01:09:099 (1) - shouldn't use a slider there, the blue tick is noticeably louder. I suggest you put a circle on the white tick and then a slider on the blue tick.

[Normal]
01:21:108 (4) - this slider looks weird. maybe you should copy the 3 slider and rotate it a bit like 30 degrees.

this difficulty is a bit too easy considering that your BPM is less than half what the guideline is and there is no 1/4 rhythm on the map.
01:00:623 (2) - convert this to circles to add difficulty maybe? the intro is harder than the kiai at this point lol changed to 1/4 repeat slider
01:06:274 (2) - ^ ^

well it's up to you, that or add 1/4 rhythms.

Good luck with your mapset

aigoh wrote:

Heyaa nice song--I think I heard this before

[Easy]
  1. 00:30:955 (1,2) - not a good flow for easy...something Noah would point out. 00:25:304 (1,2) - this one is a bit like that too.
  2. 01:03:448 (4,5) - 01:09:099 (4,5) - 01:20:401 (4,5,1) - this flow could confuse newbies. They might not know which one to hit first.
[Normal]
  1. 00:40:844 (2,3,1) - fix DS for this part! Aimod says so
[Celestial]
  1. 00:35:899 (7,8,9,10) - antiflow compared to 00:24:597 (7,8,9,10) - and 00:58:504 (3,4,5,6) - . Ctrl+G 00:35:899 (7,8) - ? isn't there antiflow here already? .-.
  2. 00:18:946 (7,8,9) - and 00:30:248 (7,8,9) - the distance looks inconsistent here
  3. 00:48:967 - add notes, since you did so in 00:50:204 (4,5) - ? different set of isntruments (bass at that point which I don't normally map whereas the compared time has percussion)
  4. 01:24:640 - maybe lower the volume to 30% and add finish? not a fan of using finishes when there are no cymbals in the music :(
  5. Nazi stacking mod:00:36:076 (8) - 01:08:216 (2) -
Good luck!
thanks for the mods! (no reply = applied)
Monstrata
Celestial

00:18:240 (5,6,7) - This can be a bit confusing the first time you play it. Do something like this instead:
00:35:899 (7,8) - I would Ctrl+G. Makes it easier to read since it allows more time between slider 6 finishing (and the combo burst fading) before seeing the next circle underneath. Helps improve readability.
01:00:976 (3,4) - Emphasis doesn't look too good here. Maybe try this:
01:14:750 (1,2) - Better to fill in the rhythm imo. You usually only map these 1/1 spacings to new combos. Idea:

NeoSL's Hard

00:23:538 (2,5) - They seem a bit too close together for your structure
00:26:010 (2,5) - Maybe curve them the same, or take slider 2 and rotate it 90 degrees and use that for slider 5 instead? So the shapes are more consistent within the combo.
01:21:461 (4,1) - Doesn't look that nice structurally. Here, try this: It will fit your structure and still help emphasize the last note. The jump is pretty easy since you can use slider-leniency, but it still feels like a jump.

Normal

01:11:925 (2,3) - I don't really like the visual flow here, because 2's repeat causes players to kind of want to go upward but slider 3's head is down. Also the next slider (1) is already visible so it misleads players at this level imo. (You should also consider that even tho this is a Normal, people playing this will likely be Easy players too due to the bpm/difficulties, so I wouldn't take as many liberties with flowbreaks compared to Normals with higher bpms).

Easy

Fine

[]

Okay thats all, confirm metadata for me if you have it and call me back :D.
Affirmation

Monstrata wrote:

NeoSL's Hard

00:23:538 (2,5) - They seem a bit too close together for your structure
00:26:010 (2,5) - Maybe curve them the same, or take slider 2 and rotate it 90 degrees and use that for slider 5 instead? So the shapes are more consistent within the combo.looks little bit minor issue, anyway fixed,
01:21:461 (4,1) - Doesn't look that nice structurally. Here, try this: It will fit your structure and still help emphasize the last note. The jump is pretty easy since you can use slider-leniency, but it still feels like a jump.fixed another way,
no r=fixed
THanks for mod! :D
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14002,36606,47908,59210
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Aurora
TitleUnicode:歐若拉
Artist:Angela Chang
ArtistUnicode:張韶涵
Creator:Rizen
Version:NeoSL's Hard
Source:
Tags:Neoskylove 张韶涵 zhang shao han
BeatmapID:1294029
BeatmapSetID:611812

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"56643520-aurora-borealis-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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36606,-100,4,2,1,50,0,0
38902,-100,4,2,1,15,0,0
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Combo2 : 105,235,112
Combo3 : 0,82,181
Combo4 : 184,182,182

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286,227,57091,1,8,0:0:0:0:
30,27,57797,2,8,P|28:94|27:161,1,135,10|8,0:0|0:0,0:0:0:0:
69,231,58504,2,0,L|65:275,1,45,10|2,3:2|0:0,0:0:0:0:
145,262,58857,2,0,L|148:217,1,45,2|2,3:2|0:0,0:0:0:0:
167,132,59210,6,0,P|247:127|328:125,1,161.999995056153,6|2,0:0|0:0,0:0:0:0:
397,178,59916,2,0,P|414:127|400:76,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
322,231,60623,2,0,L|322:285,1,53.9999983520508,2|10,0:0|0:0,0:0:0:0:
240,256,60976,2,0,L|240:310,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
158,281,61329,2,0,L|50:281,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
178,164,62036,6,0,L|70:164,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
0,96,62565,1,2,0:0:0:0:
77,36,62742,2,0,L|185:36,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
375,74,63448,2,0,P|345:119|348:172,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
412,230,63978,1,2,0:0:0:0:
350,290,64155,2,0,P|305:261|252:265,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
92,329,64861,6,0,P|87:302|88:275,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
145,210,65214,2,0,P|146:183|141:156,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
86,89,65567,1,10,0:0:0:0:
86,89,65921,1,0,0:0:0:0:
258,84,66274,2,0,L|311:75,1,53.9999983520508,2|10,0:0|0:0,0:0:0:0:
361,145,66627,2,0,L|307:153,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
221,162,66980,1,10,0:0:0:0:
221,162,67333,1,0,0:0:0:0:
356,272,67687,6,0,P|406:253|456:269,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
408,341,68216,2,0,P|358:359|307:343,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
237,295,68746,1,2,0:0:0:0:
286,224,68923,1,2,0:0:0:0:
201,218,69099,2,0,P|174:218|147:219,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
62,241,69453,1,0,0:0:0:0:
172,108,69806,2,0,P|198:108|225:106,1,53.9999983520508,4|0,0:3|0:0,0:0:0:0:
178,34,70159,2,0,P|204:32|231:32,1,53.9999983520508,4|0,0:3|0:0,0:0:0:0:
308,73,70512,6,0,L|297:234,1,161.999995056153,6|2,0:0|0:0,0:0:0:0:
273,317,71218,2,0,P|224:295|173:308,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
26,216,71925,2,0,L|35:162,1,53.9999983520508,2|10,0:0|0:0,0:0:0:0:
114,198,72278,2,0,L|123:144,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
187,86,72631,2,0,P|239:96|290:80,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
420,194,73338,6,0,P|367:183|316:199,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
250,254,73867,2,0,P|199:270|146:259,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
82,201,74397,1,2,0:0:0:0:
182,60,74750,2,0,L|235:54,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
202,135,75104,2,0,L|255:129,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
333,92,75457,2,0,L|440:81,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
423,253,76163,6,0,L|261:237,1,161.999995056153,2|2,0:0|0:0,0:0:0:0:
202,301,76870,2,0,L|94:311,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
45,145,77576,2,0,L|98:139,1,53.9999983520508,2|10,0:0|0:0,0:0:0:0:
54,65,77929,2,0,L|107:59,1,53.9999983520508,2|2,0:0|0:0,0:0:0:0:
184,99,78282,2,0,P|236:108|283:84,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
424,185,78989,6,0,P|371:175|324:199,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
278,272,79518,2,0,L|170:263,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
83,260,80048,1,2,0:0:0:0:
95,87,80401,6,0,L|148:94,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
220,144,80755,2,0,L|273:136,1,53.9999983520508,2|8,0:0|0:0,0:0:0:0:
342,83,81108,1,2,0:0:0:0:
261,235,81461,2,0,L|207:235,1,53.9999983520508,8|0,0:3|0:0,0:0:0:0:
132,176,81814,5,4,0:0:0:0:
256,192,81991,12,0,84640,0:0:0:0:
Topic Starter
Rizen
applied everything except for last point in insane. I believe a circle highlights the peak in chorus better (1/1). It's also not the only 1/1 within a combo, I use it shortly after at 01:08:393 (3,4) - , 01:09:276 (2,3) - , etc. (Dramatic pause)

thanks monstrata!

now just waiting on metadata check
Topic Starter
Rizen

IamKwaN wrote:

Unicode Title: 歐若拉
Romanised Title: Aurora
Unicode Artist: 張韶涵
Romanised Artist: Angela Chang or Angela Zhang

References:
https://www.youtube.com/watch?v=dmwJaG-R1iM
https://www.facebook.com/Angela.ChangShaoHan/
Thanks IamKwaN!!
Monstrata
Fixed some difficulty settings and disabled 3, 2, 1, Go!
pishifat
can i qualify
Topic Starter
Rizen

pishifat wrote:

can i qualify
yes please
pishifat
pls give a moddingv2 comment suggestion thingy (like literally one is ok) https://osu.ppy.sh/beatmapsets/639319/discussion
Topic Starter
Rizen
thanks pishi!

will do soon
KaedekaShizuru
grats~!
this song reminds me of my young age
:)
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