Important to note that the 2014-2015 discrepancy appears to be due to a change in the way beatmaps are recorded serverside, and is instead an aggregate of 2008-2014.
Minimum draintime rule should talk about abusing the 5 min because the extend your song to get 30 seconds thing is actually encouragedUndeadCapulet wrote:
If a mapper is going to go out of their way to have the mp3 edited to reach marathon length, this rule won't get them to make a full spread. This rule is choosing between "have a 5 minute map for a song that isn't 5 minutes" and "have no map". As long as the actual play experience of the map is still pleasant, it is better to have the map than not have the map. There is never anything bad about having more maps.update wrote:
Songs/maps cannot be modified to reach the minimum drain time. Abusing the 5 minute limitation removes its intended purpose.
There are plenty of songs that really don't fit for a full mapspread, but just barely don't reach minimum drain time. My 4:45 300BPM death metal anthem is not going to make for a good experience as a Normal difficulty. Requiring a mapper to design a full spread for certain songs that clearly don't need it isn't beneficial to rank quality.
To be honest this rule is almost unenforceable anyway since the line between user remix and mp3 extending is super blurry. Right now I can't add sounds to the beginning or end, but I CAN add sounds consistently throughout the mp3, call it an Edit ver. and rank it that way. People will always find loopholes to unnecessary rules.
It's also unclear whether separate songs are included in the "adding sounds to the end of the mp3" or not. Song compilations can be considered unrankable with this current wording.
If a mapper is going out of their way to custom-extend a mp3 to dodge a spread they do just that: dodge a spread and thus content they would normally have to provide to the game's different target audiences which is detrimental to a mapset's quality overall and not just plainly lazy.
The whatever diff they make out of it's quality would remain untouched if they made a full spread plus it would offer other target audiences something to play. You claim that some songs don't need a spread whereas I think at this point in the thread it's kind-of obvious that adding a spread will not be detrimental to a map's quality and if you let it influence your maps quality you should probably rethink why you are ranking stuff in the first place.
We went for explicitly listing what constitutes as abuse for the 5 minute draintime ruling on marathon maps to avoid the mentioned scenarios in mapping as well as mp3 editing for this purpose to get away with it, song compilations are a thing that would probably need talking about with this wording, i agree.change "for" to "or" fairupdate wrote:
A mapset host must have equal or more drain time mapped than any guest difficulty mappers. This is to provide credit where credit is due. Drain times for collaborative difficulties must be listed in the creator’s words for via storyboarding.
The mapset owner is in charge of not just mapping, but frequently also asking for every guest diff, finding mods, hitsounding, storyboarding, timing, balancing spread, and ensuring every other included difficulty is rankable. The set owner basically always deserves credit regardless of how much work they actually did.
If the guest difficulty mappers are okay giving mapset credit to a mapper who did "less work" than them, there should be no reason to not let them. If they weren't okay with it they wouldn't be in the set.
it has been agreed upon that the one hosting a set has extra tasks which he voluntarily takes over by hosting the set, but to be able to do so there needs to be some sort of failsave to assure that the mapset's host has contributed to the mapping side of a set that he hosts unless we want to see people ranking gd-only sets again.
This minimum effort that someone has to put into a set in order to claim to be the host has been decided to be the amount of draintime they mapped to leave out wiggle room for ambiguity. obviously mapped objects would not work as a measure because then it'd dictate that more dense = better so the only component that went into this rationale was the draintime someone mapped.
I think as a rationale this makes a whole lot of sense because it aims to avoid people going for ranking with content that they cannot even claim to have done the majority on.If the mapper doesn't care whether they're credited or not then that's entirely on them. The real username will be in tags and description anyway for users to find them so it doesn't matter what nickname they use in the diff name. This is just a "No Fun Allowed" rule that doesn't affect map quality in any way.update wrote:
Usernames indicating possession of a guest difficulty should be consistent between multiple mapsets. Varying nicknames for one user makes interpreting who created a difficulty confusing.
To be honest this can be said about every diffname rule/guideline. Is it really necessary to police them so strictly? With the new star rating the map difficulty can be somewhat reasonably determined without any difficulty name, so I don't see any reason to carry over old rules.
At least an explanation as to why you're using a different alias every goddamn set without changing your username for no other reason than lolz would be nice. This guideline is intended to bring forward more clarity about who a guest diff indicating possession is actually crediting because with recent developments this became quite unclear in some cases
Ephemeral wrote:
Good point.
2014-present:
2015-present:
2016-present:
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2008-2015:
2015-2016:
2016-2017:
2017-present:
Again, mappers that extend mp3 to 5min are not going to be making a full spread because of this rule. It's just not going to happen. They'll just pick a different song to map. Extending mp3 can't be detrimental to a mapset when that mapset wouldn't exist at all without the extension. Between 1 map and 0 maps, clearly the 1 map is the better option.Okorin wrote:
If a mapper is going out of their way to custom-extend a mp3 to dodge a spread they do just that: dodge a spread and thus content they would normally have to provide to the game's different target audiences which is detrimental to a mapset's quality overall and not just plainly lazy. The whatever diff they make out of it's quality would remain untouched if they made a full spread plus it would offer other target audiences something to play.
Feel like I may have implied something by mistake here. I didn't mean to say the rule would be detrimental to map quality, just that it wouldn't improve it. It does nothing at best. It only punishes "lazy mappers", reduces the diversity of songs in the ranked section, and doesn't provide any major benefits outside of this.Okorin wrote:
You claim that some songs don't need a spread whereas I think at this point in the thread it's kind-of obvious that adding a spread will not be detrimental to a map's quality and if you let it influence your maps quality you should probably rethink why you are ranking stuff in the first place.
I don't see how gd-only sets is a bad thing. All the gd-er's are aware and consenting to being in a set that the host didn't participate in. They are the only people who should be concerned about getting credit for their work, and they're still in the set. If they don't care, why should we? Is it just an issue of staff not wanting to give contest/BestOf rewards to someone that didn't map anything? Because the rewards are still given in the case of someone who only mapped an Easy for their ENHIIXXU4K5K6K7KTaikoCTB set. There's little difference between rewarding this and rewarding a gd-only set.Okorin wrote:
it has been agreed upon that the one hosting a set has extra tasks which he voluntarily takes over by hosting the set, but to be able to do so there needs to be some sort of failsave to assure that the mapset's host has contributed to the mapping side of a set that he hosts unless we want to see people ranking gd-only sets again.
Then why isn't the gd'er fully required to put their username in the difficulty? I think it's way more unclear to have "Insane by Kibbleru" than it is to have "Quibboo's Tragic Love Insane feat. Kibb by Kibbleru".Okorin wrote:
At least an explanation as to why you're using a different alias every goddamn set without changing your username for no other reason than lolz would be nice. This guideline is intended to bring forward more clarity about who a guest diff indicating possession is actually crediting because with recent developments this became quite unclear in some cases
I mean looking at the numbers overall yes this is true, but from 2015 onwards this is plainly wrong. If you look at the current meta, Hard, Insane and Expert form the majority. If you look at 2016-2017 you can even see that Expert difficulties received more plays than Hards, and for 2017 alone Expert and Hard are similar in amount of plays, with around 8 million more plays each than Normals.Loctav wrote:
As data displayed, the majority of plays can be found in the segment of Hard, Insane and Normal - and Expert difficulty being in the minority (together with Easy, which is clear because not all sets must have an Easy).
ErunamoJAZZ wrote:
I propose make this a guideline, where if any mapper wanna broke the guide, must to justify this very well
Shadowland had a really good suggestion imo, but it got ignored (page 4 if you are curious)Default wrote:
I would love to see something that makes ranking 4:00-4:59 min songs a little easier. They are almost non existent in the game.
How is a rule that makes it harder for these songs from getting ranked any friendlier for the player base? It just ends up discouraging mappers from trying to rank them and reducing song diversity as a result, which many players find quite frustrating. It's also better to have a few high quality difficulties than a thousand uninspired ones.Sieg wrote:
When people trying to pass their shit to the ranked status they should think about how to be more friendly to the player base. Ranking system is all about this and shouldn't be adjusted to encourage laziness or whatever you talking about.
There is no way to define it, but that's definitely a better alternative than having a hard limit.Naotoshi wrote:
How do you define extremely similar? That's way too subjective.
I guess if difficulties in a spread are similar in difficulty.Naotoshi wrote:
How do you define extremely similar? That's way too subjective.
Top diff being exempt means that its a 9 diff spread instead of 8 diffs, hardly a difference.
Agree that number 3 is an absolute necessity if this rule is forced through despite the fact that there is massive community backlash against it.
for those songs that range from 3:59 until 4:59 songs no one wants to map,Akali wrote:
Agreed on ban on editing the mp3s (but could give people some slack on 4:58-4:59 drain time, judged case by case).
No point in making "in-between" rules - when does it stop? If you make a special case for 4:55 to 4:59, then the losers with 4:59 songs become the losers with 4:54 songs, so on and so forth. There's a cutoff, and as with all cutoffs, inevitably some people are gonna just barely miss it. That's just how it is, no matter where you put the cutoff.zev wrote:
for those 3:59 4:59ish songs no one wants to map,
I feel like you kinda need an in-between rule for those?
I meant from songs which length are from 3:59 until 4:59.Zexous wrote:
No point in making "in-between" rules - when does it stop? If you make a special case for 4:55 to 4:59, then the losers with 4:59 songs become the losers with 4:54 songs, so on and so forth. There's a cutoff, and as with all cutoffs, inevitably some people are gonna just barely miss it. That's just how it is, no matter where you put the cutoff.zev wrote:
for those 3:59 4:59ish songs no one wants to map,
I feel like you kinda need an in-between rule for those?