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DJ Snake feat. AlunaGeorge - You Know You Like It

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Ellyu
NM from my q. sorry being late ;w; I just give a very quick mod on the lower diff cuz I am super busy and lazythere are lots of works to do on ur general structure.

[Normal]
  1. Why some times 1/1 stack sometimes not? You should fix this. They are too hard to read for the beginners. Most of the time we choose to 1/2 stack and no 1/1 stack to keep consistence. you can check other new ranked map in 2k17. Most of them follow this rule.
  2. use aibat or another sth to check ur space. remember the space in Normal should be equal. sth like 00:40:439 (3,1) - is not allowed. Yes everyone know those rules are too complicated,but rules are rules.
  3. better mute the sliderslide. too noisy and they don't fit the music well.
  4. 00:29:418 (7,1) - ctrl+g to make 00:30:031 - clickable
  5. 00:42:888 (1) - remove this nc
  6. 01:05:235 (5) - this shape will confuse the new player.
  7. 01:10:133 (3) - 01:15:031 (4) - ...etc same as^
  8. 01:16:255 (1,2) - could do a blanket
  9. 01:21:153 (1,2) - same as^
  10. 01:42:275 (4) - add nc
  11. 02:19:928 (2,2) - avoid the overlap
[Easy]
  1. remember that stack are not allowed in Easy. this diff is for the very begginers who just download the game. and the stack pattern are too hard for them. so sth like 00:14:418 (5,6) - should be removed.
  2. Manipulating slider velocity is discouraged.so 01:01:255 - 0.75 suddenly changing to 1.0 is not allowed
  3. don't copy one section to next section it is unrankable. you are make a super short map with a long music. try to be more creative.
[list:1337]I am sorry to say that this map can't get ranked if you don't learn more about mapping. though it much better than my very first map. no can can be good at their first try. Maybe you should try to find some teachers or another sth to learn more.
GL with ur mapping. :)
Froskya

Hi! M4M from my queue!

General


  1. Оффсет: 4888
  2. Диффы заканчиваются в разное время:
    03:40:439 - Easy
    03:44:112 - Normal
    03:42:888 - Hard
    03:42:888 - Insane


Easy


  1. Тайминг линии у тебя не на тиках, а именно:
    00:23:878
    00:24:490
    00:33:674
    00:42:552
    00:44:082
    01:01:225
    01:03:674
    01:12:858
    01:13:470
    01:22:654
    01:23:189
    01:42:245
    01:42:781
    01:52:041
    01:52:577
    02:00:766
    02:02:373
    02:19:592
    02:22:041
    02:31:225
    02:31:761
    02:41:021
    02:41:557
    03:01:225
    03:10:409
    03:10:944
    03:20:205
    03:20:740
    03:30:001
    03:30:536
    03:39:796
  2. 00:06:765 (4,3) - паттерн? (подразумевается то, что это надо пофиксить)
  3. 00:22:684 (2,4) - ^
  4. 00:28:194 (2,4) - ^
  5. 00:39:826 (1,2) - ^
  6. 00:37:377 (1,3) - ^ и т.д. по карте.
  7. 00:06:765 (4,4) - подставь круг под слайдер. Так логичнее и смотрится красиво.
  8. 00:10:898 (1,2) - для новичков будет довольно сложно подстроится под 1/2, лучше передвинь на 1/1.
  9. 00:20:694 (1,2) - ^
  10. 00:14:418 (5,6) - стак могут не увидеть.
  11. 00:23:602 (3,4) - ^
  12. 00:28:806 (3,4) - ^
  13. 00:34:929 (1,2,3,4) - ^ и т.д. по карте.
  14. 00:16:561 (3,1) - нелогичный флоу (путь).
  15. 00:33:704 (3,1) - ^
  16. 01:19:622 (4,5) - ^
  17. 01:29:418 (2,3) - ^
  18. 01:32:480 (7,1) - ^ и т.д. по карте.
  19. 00:25:133 (1,3) - концы слайдеров подвинь в сторону след. нот.
  20. 00:30:337 (3,4,2) - не особо красиво.
  21. 00:18:704 (2) - x:352 y:160
  22. 00:30:337 (3,4) - ^ сделай похоже.
  23. 01:20:847 (5,6) - ^
  24. 01:04:316 (1) - x:400 y:192
  25. 01:22:684 (7) - x:272 y:296
  26. 01:24:520 - поставь перерыв.
  27. Остальное ты просто скопировала и поменяла положение. Вроде это не ранкается, потому лучше мапать без копирования того, что уже было.

Light Hard


  1. 00:18:398 (2,4) - некрасиво смотрится.
  2. 00:20:847 (1,2,3,4) - ^
  3. 00:22:071 (4,5) - паттерн? (подразумевается то, что это надо пофиксить или может выглядеть лучше)
  4. 01:11:051 (1,3) - ^
  5. 01:33:704 (2) - ^
  6. 00:31:255 (3) - x:288 y:200
  7. 01:34:929 (4) - x:304 y:240
  8. 00:40:439 (3) - замени на 00:39:826 (2) с реверсом.
  9. 00:37:684 (2,3,4) - флоу странный.
  10. 00:40:439 (3,1) - ^
  11. 01:05:235 (5) - некрасивый слайдер. Можно сделать так:
  12. 01:10:133 (3) - ^
  13. 01:15:031 (4) - ^
  14. 01:19:929 (4) - ^
  15. 01:08:602 (1) - зачем ты поставила слайдер тут? Сделай как 01:03:704 (1,2,3) .
  16. 01:23:908 (1,2) - подальше друг от друга сделай их.
  17. Остальное ты просто скопировала и поменяла положение. Вроде это не ранкается, потому лучше мапать без копирования того, что уже было.


Hard


  1. 00:06:765 (8,9) - паттерн? (подразумевается то, что это надо пофиксить или может выглядеть лучше)
  2. 00:41:969 (2,3) - ^
  3. 01:26:051 (1,2) - ^
  4. 01:32:326 (6,7,8) - ^
  5. 01:33:092 (1,2,3) - ^
  6. 01:38:296 (1,2) - ^
  7. 00:17:633 (7) - x:32 y:280
  8. 01:01:867 (3) - некрасивый слайдер. Можно сделать так:
  9. 01:03:092 (3) - ^
  10. Остальное ты просто скопировала и поменяла положение. Вроде это не ранкается, потому лучше мапать без копирования того, что уже было.

остальное замодю попозже
Инсейн очень плохой, извини.

Good luck!

Topic Starter
elena2705

Revialink wrote:

Hi! M4M from my queue!

General


  1. Оффсет: 4888 Такой оффсет крайне не верен, так вообще все съезжает не по музыке в конце. И мне уже подсказали с оффсетом, и я считаю, что сейчас он идеален
  2. Диффы заканчиваются в разное время: Исправила
    03:40:439 - Easy
    03:44:112 - Normal
    03:42:888 - Hard
    03:42:888 - Insane


Easy


  1. Тайминг линии у тебя не на тиках, а именно: Окей, исправила^^
    00:23:878
    00:24:490
    00:33:674
    00:42:552
    00:44:082
    01:01:225
    01:03:674
    01:12:858
    01:13:470
    01:22:654
    01:23:189
    01:42:245
    01:42:781
    01:52:041
    01:52:577
    02:00:766
    02:02:373
    02:19:592
    02:22:041
    02:31:225
    02:31:761
    02:41:021
    02:41:557
    03:01:225
    03:10:409
    03:10:944
    03:20:205
    03:20:740
    03:30:001
    03:30:536
    03:39:796
  2. 00:06:765 (4,3) - паттерн? (подразумевается то, что это надо пофиксить) А что не так, вроде ровненько или нет?
  3. 00:22:684 (2,4) - ^
  4. 00:28:194 (2,4) - ^
  5. 00:39:826 (1,2) - ^
  6. 00:37:377 (1,3) - ^ и т.д. по карте.
  7. 00:06:765 (4,4) - подставь круг под слайдер. Так логичнее и смотрится красиво. Окей
  8. 00:10:898 (1,2) - для новичков будет довольно сложно подстроится под 1/2, лучше передвинь на 1/1. Я знаю, но если 1/1 то куда бы не двигала это вообще УЖАС, поэтому придётся оставить так. Да и потом, там много времени перед этим, чтобы сообразить когда нажимать)
  9. 00:20:694 (1,2) - ^ Тоже
  10. 00:14:418 (5,6) - стак могут не увидеть. Согласна
  11. 00:23:602 (3,4) - ^
  12. 00:28:806 (3,4) - ^
  13. 00:34:929 (1,2,3,4) - ^ и т.д. по карте. Я все стеки убрала
  14. 00:16:561 (3,1) - нелогичный флоу (путь). Исправила
  15. 00:33:704 (3,1) - ^
  16. 01:19:622 (4,5) - ^
  17. 01:29:418 (2,3) - ^
  18. 01:32:480 (7,1) - ^ и т.д. по карте. Я посмотрю, что еще можно изменить
  19. 00:25:133 (1,3) - концы слайдеров подвинь в сторону след. нот. Хорошо, а разве было что то не так?
  20. 00:30:337 (3,4,2) - не особо красиво. Ладно
  21. 00:18:704 (2) - x:352 y:160 Ок
  22. 00:30:337 (3,4) - ^ сделай похоже. Я там изменила немного, но думаю симпатично)
  23. 01:20:847 (5,6) - ^ Ок
  24. 01:04:316 (1) - x:400 y:192 Да
  25. 01:22:684 (7) - x:272 y:296 Да
  26. 01:24:520 - поставь перерыв. Да
  27. Остальное ты просто скопировала и поменяла положение. Вроде это не ранкается, потому лучше мапать без копирования того, что уже было. Как??? Почему я не знала, что копировать нельзя??? Раньше это было фишкой осу, почему сейчас нет??? А я могу просто оставить как есть, но расставить объекты по другому??

остальное замодю попозже ЗамодЮ звучит как пылесосЮ XD
Спасибо за мод, буду ждать^^^^^
Topic Starter
elena2705

Ellyu wrote:

NM from my q. sorry being late ;w; I just give a very quick mod on the lower diff cuz I am super busy and lazythere are lots of works to do on ur general structure. It's ok :)

[Normal]
  1. Why some times 1/1 stack sometimes not? You should fix this. They are too hard to read for the beginners. Most of the time we choose to 1/2 stack and no 1/1 stack to keep consistence. you can check other new ranked map in 2k17. Most of them follow this rule. I think it's my style, it's the structure of this part, but i will think about it
  2. use aibat or another sth to check ur space. remember the space in Normal should be equal. sth like 00:40:439 (3,1) - is not allowed. Yes everyone know those rules are too complicated,but rules are rules. Ok
  3. better mute the sliderslide. too noisy and they don't fit the music well. Ok, i will add sliderslide without sound
  4. 00:29:418 (7,1) - ctrl+g to make 00:30:031 - clickable Fixed
  5. 00:42:888 (1) - remove this nc Fixed
  6. 01:05:235 (5) - this shape will confuse the new player. I understand it, but i want do it like this, it matches the music. But all modders highlight this, maybe i correct it
  7. 01:10:133 (3) - 01:15:031 (4) - ...etc same as^ ^
  8. 01:16:255 (1,2) - could do a blanket Fixed
  9. 01:21:153 (1,2) - same as^ Fixed
  10. 01:42:275 (4) - add nc Fixed
  11. 02:19:928 (2,2) - avoid the overlap Fixed


[Easy]
  1. remember that stack are not allowed in Easy. this diff is for the very begginers who just download the game. and the stack pattern are too hard for them. so sth like 00:14:418 (5,6) - should be removed. Fixed
  2. Manipulating slider velocity is discouraged.so 01:01:255 - 0.75 suddenly changing to 1.0 is not allowed Fixed
  3. don't copy one section to next section it is unrankable. you are make a super short map with a long music. try to be more creative. I will try to create
[list:1337]I am sorry to say that this map can't get ranked if you don't learn more about mapping. though it much better than my very first map. no can can be good at their first try. Maybe you should try to find some teachers or another sth to learn more. Ok
GL with ur mapping. :)
Thanks for your mod, and helpful :)
Astarte
Hey! from my queue
Didn't check timing in detail but bpm isn't right, it should be half of what you have. Usually you'd want 1 beat to be the gap between a kick and a snare, not 2. Don't believe me? check the kiais. Just because you feel that the song is fast doesn't mean bpm should be doubled. That explains why you have relatively fast sv for this song with only 1x multiplier...
What I'd do is to check where are the strong beats, they're usually the downbeat. for ex 01:03:704 - 01:06:153 - 01:08:602 - are strong downbeats. You'd want to make them as big white ticks. These 01:04:928 - 01:07:377 - are not and should be just normal white ticks. Doubling bpm makes them a big white tick, which isn't right imo.
Normal
  1. Cs is really low, and rhythm is really simple for something that's called "normal". I would suggest you reference maps at this bpm (or halved) to see what range of difficulty settings and sv they use. Also their rhythm choice as well. maybe cs3 at least, sv 0.8-0.9x, and use more offbeat rhythms like https://osu.ppy.sh/ss/8103547
  2. 00:09:826 (4,1) - switch nc. Basically you need to nc every measure, which is every 1st and 3rd big white tick. when you change bpm to 98, you will see that this is a new measure that you should nc. Btw nc can help you determine bpm too, getting bpm wrong can be troublesome right?
  3. 00:10:898 - i see you're following vocals. That isn't bad, something I usually do too. But I don't agree with following vocals for this kind of song as it's extremely random, doesn't any repetitive pattern really, and hard to predict kinda. what i'd do is simplifying rhythm with something mostly white tick and 1 beat apart so it follows the progression of the song which is something more appropriate for easier diffs
  4. 01:05:847 - also since there's no vocals in kiai for you to follow, you make the kiai less intensive than the intro or the non-kiai parts, which doesn't really make sense, right?
  5. 01:04:010 - 01:05:847 - understandable to simplify your rhythm in easier diffs, but simplify out the unimportant ones. These are pretty strong and distinctive sounds that should be mapped imo. Skipping them might make newbies click on the next one early thinking that you mapped these.
  6. 00:44:265 - 02:02:633 - these breaks don't seem like they should be there as they have interesting vocal parts, which you should map on all diffs. the last break seems to be fine imo
  7. 01:03:704 - for strong beats, especially a kiai start, you should make them clickable and not skipped or released. https://osu.ppy.sh/ss/8103366
  8. 00:11:969 - I would do something to avoid a 3/2 gap in a lower diff. Especially that this vocal is highly unpredictable. Use a 3/2 slider, or make a 1/1 gap instead
  9. 00:15:643 (1,2,3) - I don't really like the look of this flow. Might be subjective but in easier diffs you should use flows that are comfortable and easy to follow such as circular/oval. What you're doing here is that (1) doesn't point to (2) directly, giving a flowdrop. I would strongly avoid that unless I run out of space or something
  10. 03:20:847 - this deserves to be a kiai as well no?
  11. 00:05:847 (1,2,3) - pay more attention to your aesthetics. They are really important, lower diffs especially since ar is lower. blanket properly, make lines straight, perfect shapes formations... that'll make your maps have a polished feeling and doesn't feel like you spent just 10 minutes making the map
  12. 01:03:704 - 02:22:071 - 03:01:255 - last thing. I'm really unhappy to see that the kiais are exact copy pasta. That is something you should not do. If you don't want inconsistency then copy your rhythm and rearrange your patterns. This is extremely boring and implies that you're just... lazy and doesn't spend much time on the map. Trust me BNs do not want to see this. I also see more copied stuff other than just the kiai as well too.
That's all from me, since I don't really like the song that much and the map's long I'm feeling kinda lazy (and sleepy too). Sorry xd
However, I hope you would consider what I modded for the other diffs as well.
Good luck~
Topic Starter
elena2705

Astarte wrote:

Hey! from my queue
Didn't check timing in detail but bpm isn't right, it should be half of what you have. Usually you'd want 1 beat to be the gap between a kick and a snare, not 2. Don't believe me? check the kiais. Just because you feel that the song is fast doesn't mean bpm should be doubled. That explains why you have relatively fast sv for this song with only 1x multiplier...
What I'd do is to check where are the strong beats, they're usually the downbeat. for ex 01:03:704 - 01:06:153 - 01:08:602 - are strong downbeats. You'd want to make them as big white ticks. These 01:04:928 - 01:07:377 - are not and should be just normal white ticks. Doubling bpm makes them a big white tick, which isn't right imo. Ok, i understand you)) But I will keep 196. Maybe you don't understand the rhythm of the song. Every vocal phrase begins in big yellow tick, so it's right. When you listen the song you can understand bpm right away. Just when you listen it, bpm is 196, and i never doubt about my bpm. 98 is defenetly bad. To the point, i also asked 2 persons, that understand music very well, and they also think my way. So about BPM i'm sure!
Normal
  1. Cs is really low, and rhythm is really simple for something that's called "normal". I would suggest you reference maps at this bpm (or halved) to see what range of difficulty settings and sv they use. Also their rhythm choice as well. maybe cs3 at least, sv 0.8-0.9x, and use more offbeat rhythms like https://osu.ppy.sh/ss/8103547
  2. 00:09:826 (4,1) - switch nc. Basically you need to nc every measure, which is every 1st and 3rd big white tick. when you change bpm to 98, you will see that this is a new measure that you should nc. Btw nc can help you determine bpm too, getting bpm wrong can be troublesome right?
  3. 00:10:898 - i see you're following vocals. That isn't bad, something I usually do too. But I don't agree with following vocals for this kind of song as it's extremely random, doesn't any repetitive pattern really, and hard to predict kinda. what i'd do is simplifying rhythm with something mostly white tick and 1 beat apart so it follows the progression of the song which is something more appropriate for easier diffs
  4. 01:05:847 - also since there's no vocals in kiai for you to follow, you make the kiai less intensive than the intro or the non-kiai parts, which doesn't really make sense, right?
  5. 01:04:010 - 01:05:847 - understandable to simplify your rhythm in easier diffs, but simplify out the unimportant ones. These are pretty strong and distinctive sounds that should be mapped imo. Skipping them might make newbies click on the next one early thinking that you mapped these.
  6. 00:44:265 - 02:02:633 - these breaks don't seem like they should be there as they have interesting vocal parts, which you should map on all diffs. the last break seems to be fine imo
  7. 01:03:704 - for strong beats, especially a kiai start, you should make them clickable and not skipped or released. https://osu.ppy.sh/ss/8103366 There is no sound of drum or smth like that in the music
  8. 00:11:969 - I would do something to avoid a 3/2 gap in a lower diff. Especially that this vocal is highly unpredictable. Use a 3/2 slider, or make a 1/1 gap instead
  9. 00:15:643 (1,2,3) - I don't really like the look of this flow. Might be subjective but in easier diffs you should use flows that are comfortable and easy to follow such as circular/oval. What you're doing here is that (1) doesn't point to (2) directly, giving a flowdrop. I would strongly avoid that unless I run out of space or something Fixed
  10. 03:20:847 - this deserves to be a kiai as well no? Yes, i also think so, but Aimod told me that more than 1/3 of the song is in kiai, so i think that because this part is last, and the power of this part lower than other parts, and now i really don't know how to solve this problem
  11. 00:05:847 (1,2,3) - pay more attention to your aesthetics. They are really important, lower diffs especially since ar is lower. blanket properly, make lines straight, perfect shapes formations... that'll make your maps have a polished feeling and doesn't feel like you spent just 10 minutes making the map Ok, i fixed blankets
  12. 01:03:704 - 02:22:071 - 03:01:255 - last thing. I'm really unhappy to see that the kiais are exact copy pasta. That is something you should not do. If you don't want inconsistency then copy your rhythm and rearrange your patterns. This is extremely boring and implies that you're just... lazy and doesn't spend much time on the map. Trust me BNs do not want to see this. I also see more copied stuff other than just the kiai as well too.
That's all from me, since I don't really like the song that much and the map's long I'm feeling kinda lazy (and sleepy too). Sorry xd
However, I hope you would consider what I modded for the other diffs as well. OK
Good luck~ Thanks a lot^^
Thanks for mod^^
If i don't answer or it's red, i don't fixed
Topic Starter
elena2705

Revialink wrote:

Hi! M4M from my queue!


[heading] Light Hard


  1. 00:18:398 (2,4) - некрасиво смотрится. ок
  2. 00:20:847 (1,2,3,4) - ^ ок
  3. 00:22:071 (4,5) - паттерн? (подразумевается то, что это надо пофиксить или может выглядеть лучше)ок
  4. 01:11:051 (1,3) - ^ок
  5. 01:33:704 (2) - ^ок
  6. 00:31:255 (3) - x:288 y:200 Мне не нрав
  7. 01:34:929 (4) - x:304 y:240 Мне нрав как есть
  8. 00:40:439 (3) - замени на 00:39:826 (2) с реверсом. Он и был так
  9. 00:37:684 (2,3,4) - флоу странный. ок
  10. 00:40:439 (3,1) - ^ Ок
  11. 01:05:235 (5) - некрасивый слайдер. Можно сделать так: Это очень похоже, мне нрав какой был, он соответствует ритму песни
  12. 01:10:133 (3) - ^
  13. 01:15:031 (4) - ^
  14. 01:19:929 (4) - ^
  15. 01:08:602 (1) - зачем ты поставила слайдер тут? Сделай как 01:03:704 (1,2,3) . Ок
  16. 01:23:908 (1,2) - подальше друг от друга сделай их. Там достаточно времени чтобы понять как нажимать
  17. Остальное ты просто скопировала и поменяла положение. Вроде это не ранкается, потому лучше мапать без копирования того, что уже было.Я тебе написала уже по этому поводу^^


Hard


  1. 00:06:765 (8,9) - паттерн? (подразумевается то, что это надо пофиксить или может выглядеть лучше) Будет время я обязательно все паттерны проверю
  2. 00:41:969 (2,3) - ^
  3. 01:26:051 (1,2) - ^
  4. 01:32:326 (6,7,8) - ^
  5. 01:33:092 (1,2,3) - ^
  6. 01:38:296 (1,2) - ^
  7. 00:17:633 (7) - x:32 y:280 Ок
  8. 01:01:867 (3) - некрасивый слайдер. Можно сделать так:Ок
  9. 01:03:092 (3) - ^Ок
  10. Остальное ты просто скопировала и поменяла положение. Вроде это не ранкается, потому лучше мапать без копирования того, что уже было. ^

остальное замодю попозже
Инсейн очень плохой, извини. ХММмм, а вот мне он нрав больше всего)

Good luck!

Спасибо^^

Спасибо за этот мод, очень поезный мод)
Stack
Bet you didn't expect this NM
*cough cough* 3 weeks late *cough cough*

General

I know nothing of storyboarding but I think it would be better if image change at 02:41:663 was alligned well with the previous image as now the background shifts weridly

The NC's are really weird in the top diff (didn't check the others), just put one on every downbeat or every 2 downbeats

Also, the same as what Astarte said about the bpm, It's probably 98 instead of 196.
Most pop songs have their bpm lower than 120, example https://osu.ppy.sh/b/1039409
The 196 bpm without slider speed reduction in the timing panel also makes the sliders feel really fast


Insane

00:04:929 (1,2) - Use the same shape for these sliders by copying them as they represent the same sound

00:09:061 (6,7) - and 00:11:510 (5,6) - are both stacked but the first is a 1/2 gap and the second is a 1/1 gap, this maybe isn't the biggest problem but can be confusing

00:18:398 (4,5,6) - Why stack 56 if you just showed the spacing for a 1/2 gap with 45

00:23:908 (7,8) - Isn't this sound 1/8?

00:33:704 (6,7) - ^

00:35:235 (3,4,5) - What do these follow?
In the case that it follows the vocals then it would not fit with 00:34:622 (1,2) - and 00:35:847 (6,7) - as these follow the vocals
In the case that it would follow the instrumentals then it would be even weirder as there is no instrumentalsound on 00:35:388 (4) -

00:40:133 (3,4,5,6,7) - same as the thing I said about showing the spacing for a 1/2 gap and than shifting it into a stack
This also keeps repeating through the entire map so I am not going to mention it anymore

00:44:112 (9) - Why put a break after this note, the music ramps up but you just stopped mapping it, it's not like the vocals stopped or anything

01:04:775 (4) - No sound on this note

01:06:076 (2) - Also no sound on this note

01:08:143 (9) - ^, atleast not a sound that ahould be mapped with a circle

01:15:872 (2) - There is a drumbeat on this sliderend 01:15:643 (1) - and this sliderhead 01:15:643 (1) - but not on 01:15:872 (2) -

01:36:459 (4,5,6) - If you use the same shapes than you should probably also be having the same sound to represents these sliders which is not the case
01:36:459 (4) - has sound on sliderhead
01:36:765 (5) - has sound on head and tail
01:37:071 (6) - has sound on tail

01:39:214 (5,6) - sound between these 2 notes, also 6 has no sound

01:40:439 (10,1) - why stop mapping the song here?

01:55:132 (3,4) - overlap pls fix ty

02:24:444 (2) - no sound
I really recommend checking if there is a sound on the place where you put your notes as right now there are a tone of random notes

02:26:510 (8) - ^

I'm going to leave it at this as I am just repeating myself overr the same problems.
So check the rest of the map to find the same things as I said as there are alot more of these as you were mapping your song quite consistently
Gl with the map
Topic Starter
elena2705

gottagof4ast wrote:

Bet you didn't expect this NM
*cough cough* 3 weeks late *cough cough* Yes, it's unexpected, but it's ok!!!))

General

I know nothing of storyboarding but I think it would be better if image change at 02:41:663 was alligned well with the previous image as now the background shifts weridly Yes, you are right! But i just don't know how to align this, so for now I just delete this picture

The NC's are really weird in the top diff (didn't check the others), just put one on every downbeat or every 2 downbeats Yes, it's right, fixed!!

Also, the same as what Astarte said about the bpm, It's probably 98 instead of 196.
Most pop songs have their bpm lower than 120, example https://osu.ppy.sh/b/1039409
The 196 bpm without slider speed reduction in the timing panel also makes the sliders feel really fast
I wrote about it in description of this song. One websait tell that bpm is 196, and i also feel it


Insane

00:04:929 (1,2) - Use the same shape for these sliders by copying them as they represent the same sound Fixed

00:09:061 (6,7) - and 00:11:510 (5,6) - are both stacked but the first is a 1/2 gap and the second is a 1/1 gap, this maybe isn't the biggest problem but can be confusing Ok, i won't use stack 00:11:510 (5,6)

00:18:398 (4,5,6) - Why stack 56 if you just showed the spacing for a 1/2 gap with 45 Fixed

00:23:908 (7,8) - Isn't this sound 1/8? Good idea!!!!!!

00:33:704 (6,7) - ^

00:35:235 (3,4,5) - What do these follow? Music, not vocal
In the case that it follows the vocals then it would not fit with 00:34:622 (1,2) - and 00:35:847 (6,7) - as these follow the vocals
In the case that it would follow the instrumentals then it would be even weirder as there is no instrumentalsound on 00:35:388 (4) -

00:40:133 (3,4,5,6,7) - same as the thing I said about showing the spacing for a 1/2 gap and than shifting it into a stack
This also keeps repeating through the entire map so I am not going to mention it anymore Fixed

00:44:112 (9) - Why put a break after this note, the music ramps up but you just stopped mapping it, it's not like the vocals stopped or anything
Done!!!

01:04:775 (4) - No sound on this note If i take off this note, structure will be collapsed

01:06:076 (2) - Also no sound on this note Fixed

01:08:143 (9) - ^, atleast not a sound that ahould be mapped with a circle If i delete this note, it seems bad, beat the repeats 3 times, it's feld bad

01:15:872 (2) - There is a drumbeat on this sliderend 01:15:643 (1) - and this sliderhead 01:15:643 (1) - but not on 01:15:872 (2) -
Fixed, it's really good now!!!!

01:36:459 (4,5,6) - If you use the same shapes than you should probably also be having the same sound to represents these sliders which is not the case Fixed
01:36:459 (4) - has sound on sliderhead
01:36:765 (5) - has sound on head and tail
01:37:071 (6) - has sound on tail
I'm not sure about what you try to tell me, but i change this place a bit

01:39:214 (5,6) - sound between these 2 notes, also 6 has no sound Fixed

01:40:439 (10,1) - why stop mapping the song here? ^

01:55:132 (3,4) - overlap pls fix ty Fixed

02:24:444 (2) - no sound Fixed
I really recommend checking if there is a sound on the place where you put your notes as right now there are a tone of random notes HeHe, i will try

02:26:510 (8) - ^ Ok

I'm going to leave it at this as I am just repeating myself overr the same problems.
So check the rest of the map to find the same things as I said as there are alot more of these as you were mapping your song quite consistently
Gl with the map
Thank you too much, your mod the best :)
For now i want to know about my storyboard, and i want to delete picture 02:41:663 - here.... i think it's not fit this song, but who knows :D
_Meep_
Rename the Light normal to Normal because theres mo other normal to compare it with,
Rename your Light hard to Advanced
Buff your hard to cover up the gap because there should be something in the 3* range to make a good spread
no kds
Topic Starter
elena2705
Done! :)
Jennifer
from my q


  • [Normal]
  1. 00:11:510 (2,3) - this doesnt match with the music at all, perhaps you are following the lyrics? I would suggest following the music here so it doesnt sound odd
  2. 00:19:622 - white ticks, especially these large ones shouldnt be ignored. this specific one has a beat to it that differs from the others, you should put something here
  3. 00:21:306 (2) - this sounds off, the slider tick follows nothing, and the major beat thing is on slider tail
  4. 01:08:602 (1,2,3,4,5,6,7) - this combo stretches out over a really long period of time, normally nc would be every measure or so, i would at least split it in half ( from fifth note 01:11:051 - ) this also repeats elsewhere
  5. 01:11:969 (6,7) - intentional overlap?
  6. 02:19:622 (1,2,3) - are these completely silenced? i'm pretty sure thats unrankable
  7. 03:10:439 (7) - notes out of kiai should have a nc (why not just connect all the kiai? theres only one slider between)

  • [Insane]

    quick note, nc is pretty weirdly across all diffs to me, maybe take a look and fix them
    so are the silenced sliders, i noticed 1 or 2 in every diff
  1. 01:00:337 (2,3,4,5,6,7,8,9,10) - to me personally, the stream just appeared out of no where? and there wasnt really any continuous sound for the stream to be there
  2. 01:06:153 (1,2) - why not just stack them like you did for so many other notes? it would look better and feel not as out of place
  3. 01:31:561 (3,4) - stack please, notes like that look really unorganized imo
    ^^many of these previously mentioned things, (some in normal as well) repeats through out the map
Wriothesley
Hi! From my Q

Light Normal
00:07:990 (1,2,3) - these arent in a perfect line, move 3 two grid points to the right so its a straight line then adjust 4
00:19:622 - missed beat should be a circle
00:41:663 (3,4,5) - also not a straight line move 5

01:04:316 (1) - is mistimed. should be half a beat before
1:05:847 and 1:07:071 is a strong enough beat it should have a circle on it
so should 1:08:908
01:09:214 (2) - is mistimed, should be a half beat before
01:10:439 (4) - also mistimed should be a half beat before
01:12:888 (7) - it's weird to map percussion when the rest of the combo is mapped to vocals
01:14:112 (1) - should be a half beat before

i just realized you're mapping percussion here. while the beats would be correct in that case, the vocals are EXTREMELY prominent here and I would definitely map those.

same for second kiai

wait you've actually switched to mapping it to percussion even after. I'm gonna be brutally honest, most of the percussion beats that are mapped like 01:27:888 (3) or 01:31:561 (5) are quiet and hard to hear even at 50% speed. you also started the map mapping the vocals. you can't switch in a "light normal", the players cant compensate. this is technical rhythms in a super easy map. this entire thing should be remapped to the prominent sound of the song, the vocals.

01:29:418 (2) is just placed on no sound at all

it appears that since beginning this mod you have deleted the beatmap so im just giving up. if my osu's just fucked up or something let me know and ill try to help more

EDIT with a redownload its fixed im just gonna post a new mod sorry about this
makisokk
Привет из моей очереди
[Advanced]
  • 00:08:296 (2) - Слайдер передвинь ниже
    00:09:520 (5) - Сделай кривим и передвинь вправо
    00:12:275 (3) - x:236 y:84
    00:15:643 (3) - x:200 y:140
    00:23:908 (7) - нк
    00:27:582 (2) - Сделай кривым и зад слайдера опусти ниже
    00:34:929 (2,3,4,5) - Сделай что-то на подобие этого
    00:43:194 (4) - Ноту отпусти ниже
    01:12:888 (4) - нк
    01:18:704 (1,2,3,4) - Сделай что-то на подобие этого
    01:53:296 (2,3,4,5) - ^
    02:33:091 (3) - Ноту передвинь левее
Извини я не могу такое модить, еще придется тебя огорчить - это вообще не подходит на ранк,
Слишком криво выглядит, карту играть скучно
Вот тебе гайды:
t/86329
https://osu.ppy.sh/news/61334266941
Все давай удачи, улучшай свой скилл в маппинге
Topic Starter
elena2705

Jennglebells wrote:

from my q


  • [Normal]
  1. 00:11:510 (2,3) - this doesnt match with the music at all, perhaps you are following the lyrics? I would suggest following the music here so it doesnt sound odd It was so!!!!!! But too many modder told me not to do it odd!!!! But ok, i fixe it, because i also think that it's better
  2. 00:19:622 - white ticks, especially these large ones shouldnt be ignored. this specific one has a beat to it that differs from the others, you should put something here Yes!
  3. 00:21:306 (2) - this sounds off, the slider tick follows nothing, and the major beat thing is on slider tail I fixed it as in first point
  4. 01:08:602 (1,2,3,4,5,6,7) - this combo stretches out over a really long period of time, normally nc would be every measure or so, i would at least split it in half ( from fifth note 01:11:051 - ) this also repeats elsewhere Yes!
  5. 01:11:969 (6,7) - intentional overlap? Ok
  6. 02:19:622 (1,2,3) - are these completely silenced? i'm pretty sure thats unrankable Yes, thank you
  7. 03:10:439 (7) - notes out of kiai should have a nc (why not just connect all the kiai? theres only one slider between) Kiai should be the same in all diffs

  • [Insane]

    quick note, nc is pretty weirdly across all diffs to me, maybe take a look and fix them In Insane diff i changed NC, as Big yellow tick - NC. In other diffs i don't do it, but i do it in nearest future)
    so are the silenced sliders, i noticed 1 or 2 in every diff Ok, thanks that you told me it, I fixed it, for rules)
  1. 01:00:337 (2,3,4,5,6,7,8,9,10) - to me personally, the stream just appeared out of no where? and there wasnt really any continuous sound for the stream to be there Don't know if you understand me, but this moment before chorus and there is sound and beat enhancement, So...There is a place to be
  2. 01:06:153 (1,2) - why not just stack them like you did for so many other notes? it would look better and feel not as out of place
  3. 01:31:561 (3,4) - stack please, notes like that look really unorganized imo
    ^^many of these previously mentioned things, (some in normal as well) repeats through out the map
    About these three last points, If i do stack (i had stack here earlier), map will have different stacks: 1/1, 1/2, some modders (and i also) think that it's interrupting you. So if someone tell me about it again, i will fix it. But not now
Thank you for your help!!! Good mod)))
Topic Starter
elena2705

makisokk wrote:

Привет из моей очереди
[Advanced]
  • 00:08:296 (2) - Слайдер передвинь ниже Ладно
    00:09:520 (5) - Сделай кривим и передвинь вправо Ладно
    00:12:275 (3) - x:236 y:84 Нет, если посмотреть на тики сверху, то расстояние явно отличается
    00:15:643 (3) - x:200 y:140 Ладно
    00:23:908 (7) - нк С комбо я еще всё исправлю
    00:27:582 (2) - Сделай кривым и зад слайдера опусти ниже Я не буду делать кривым, но конец опущу параллельно предыдущему слайдеру
    00:34:929 (2,3,4,5) - Сделай что-то на подобие этого Ладно
    00:43:194 (4) - Ноту отпусти ниже Зачем, тут ровная прямая?
    01:12:888 (4) - нк
    01:18:704 (1,2,3,4) - Сделай что-то на подобие этого Ладно
    01:53:296 (2,3,4,5) - ^ Ладно
    02:33:091 (3) - Ноту передвинь левее Ладно
Извини я не могу такое модить, еще придется тебя огорчить - это вообще не подходит на ранк,
Слишком криво выглядит, карту играть скучно
Вот тебе гайды:
t/86329
https://osu.ppy.sh/news/61334266941
Все давай удачи, улучшай свой скилл в маппинге

Спасибо тебе за мод))


Честно говоря, я реально не понимаю, как всё красиво, вот как на ссылках, делать, поэтому да, криво. (у меня не глаз-алмаз, чтобы вот такие вещи замечать) И насчёт скучности...я предполагала делать этот уровень как изи, но чет не зашло, поэтому да, возможно скучно. Я, конечно, постараюсь сделать интереснее, но для меня все уровни ниже 3* скучные :lol: Поэтому я и хочу, чтобы мне помогли избавиться от этой скучности... Было бы хорошо, чтобы кто-нибуль идейку подкинул :roll:
Topic Starter
elena2705

SakuraKaminari wrote:

Hi! From my Q

Light Normal
00:07:990 (1,2,3) - these arent in a perfect line, move 3 two grid points to the right so its a straight line then adjust 4 Ok
00:19:622 - missed beat should be a circle yes
00:41:663 (3,4,5) - also not a straight line move 5 ok

01:04:316 (1) - is mistimed. should be half a beat before No, defenetely no
1:05:847 and 1:07:071 is a strong enough beat it should have a circle on it
so should 1:08:908 ok
01:09:214 (2) - is mistimed, should be a half beat before no... defenetly no
01:10:439 (4) - also mistimed should be a half beat before ^
01:12:888 (7) - it's weird to map percussion when the rest of the combo is mapped to vocals It's fine
01:14:112 (1) - should be a half beat before ^

i just realized you're mapping percussion here. while the beats would be correct in that case, the vocals are EXTREMELY prominent here and I would definitely map those.

same for second kiai

wait you've actually switched to mapping it to percussion even after. I'm gonna be brutally honest, most of the percussion beats that are mapped like 01:27:888 (3) or 01:31:561 (5) are quiet and hard to hear even at 50% speed. you also started the map mapping the vocals. you can't switch in a "light normal", the players cant compensate. this is technical rhythms in a super easy map. this entire thing should be remapped to the prominent sound of the song, the vocals. It's almost easy, in me opinion, now it's good, because it has understandable rhyphm)

01:29:418 (2) is just placed on no sound at all But it's starting vocal here ('the')

it appears that since beginning this mod you have deleted the beatmap so im just giving up. if my osu's just fucked up or something let me know and ill try to help more Really? you don't know why there is 'no submit'??? It's because you change smth in my map, and of course it's not submitted))) So just redonload it, and if you change smth in my map, don't save it, nd everything will be ok)

EDIT with a redownload its fixed im just gonna post a new mod sorry about this
Thanks for your mod)))
If you want to mod it, you can ;)
Wriothesley
Remodding this already did the easy diff but here we go with the other 3

Advanced
01:16:255 (2) - has 3 strong beats. i would do a circle then a short slider or another triple imo
01:31:255 (3,4,5) - 3 should be like 4,5. same clap then a beat, why erase it for 3 and emphasize for 4,5
01:35:541 (1,2,3) - not a straight line. move 1 down exactly two grid points.
01:56:051 (3,4,5) - distance is wrong and also not a straight line. move 4 so it is directly on the y axis (2 to the left) and redo spacing.
02:34:622 (2) - has 3 strong beats. i would do a circle then a short slider or another triple imo
02:39:520 (2) - ^
03:02:480 (3) - down 2 and left 3 if you wanted this in a line, might be intentional
03:11:051 (1) - down 2
03:18:704 (2) - has 3 strong beats. i would do a circle then a short slider or another triple imo
03:33:398 (2) - ^

Hard
00:04:929 (1,2,3) - pull 1 and 2 down 2 to make a line. no reason for it to be just a tiny bit off imo
00:21:459 (5,6,7) - spaced triples NEED to be in a line imo. move 7 up 1 and over 1
00:34:622 (2,3,4) - move 2 down 1 or 3 and 4 up 1
03:03:704 (1) - as a rule i dont like sliders with points off the edge of the grid
03:04:928 (4) - one down and to the left
03:24:520 (4) - one down and to the left

Insane
01:48:704 (4,5,6) - looks nice but flows weird

Good luck!
Fragmented
yo! M4M from your mod queue!

General
- I honestly think that the offset is a bit off as the beat is slightly slower to the correct one. The offset should be 4,919 i believe

Normal
  1. 00:12:275 (1) - you should CTRL+G here for better flow to the next (2) slider
  2. 00:38:602 (3) - this doesn't look good aesthetically and also the flow, might need to change that slider
  3. 00:41:663 (1,2,3) - This doesn't look like a straight line
  4. 01:56:969 (3) - same like before, this doesn't look good aesthetically and also the flow
  5. 02:00:031 (1,2,3) - this doesn't look like a straight line either
  6. 03:26:357 (3,4) - spacing inconsistency
  7. 03:35:847 (2,3,4) - ^

Advanced
  1. 00:05:847 (1) - you can make this slider more curvier
  2. 00:14:112 (5,1) - spacing inconsistency
  3. 00:27:582 (2,3) - ^
  4. 01:03:704 (1,2) - ^
  5. 01:06:153 (1,2,3) - ^
  6. 01:07:377 (3,3) - this overlap doesn't look nice
  7. 01:11:051 (1,2) - you can overlap the slider with the circle
  8. 01:12:275 (3,4) - its being overlapped a little bit so i suggest that you move the next sliders more to the left
  9. 01:16:867 (3,4,5,1,2,3,4,5,6,7,1) - this whole section's spacing is totally different from the previous
  10. 01:33:704 (2) - flip it to the other side for better flow, CTRL+H
  11. 01:43:193 (2,3) - spacing inconsistency
  12. 01:45:949 (2,3,4,5) - ^
  13. 01:48:092 (2,3,4) - spacing is totally off
    theres too much spacing problems, im not gonna list down any more of them
  14. 02:26:969 (1,2) - you can overlap this
  15. 02:38:908 (6,7,1) - this stream isn't straight
  16. 03:02:786 (4) - flip this for better flow
  17. 03:21:153 (2) - make this slider more curvier
  18. 03:24:520 (3,3) - ugly overlap

Hard
  1. Pls lower the AR! Its too high for Hard, make it to 8!
  2. 00:16:255 (5) - flip this for better flow
  3. 00:35:541 (6) - NC
  4. 00:38:908 (8,1) - that's a huge jump
  5. 01:06:612 (2,3) - spacing is a little off
  6. 01:08:908 (2) - flip this
  7. 01:09:520 (3,2) - you could stack these
  8. 01:59:419 (6,7) - huge jump here
  9. 02:24:980 (2,3) - spacing is a little off
  10. 02:27:276 (2) - flip this
  11. 03:04:163 (2,3) - spacing
  12. 03:06:459 (2) - flip this
  13. 03:37:072 (4,5) - huge jump

Insane
  1. 00:15:031 (2,3) - make these sliders parallel to each other
  2. 00:40:439 (6,7) - change this to a slider so that the section won't be too plain of a variety
  3. 01:00:949 (10,2) - they're overlapping a bit
  4. 01:20:541 (11,1,2) - players will get confused for its spacing, should move the circle closer to the (11) slider
  5. 01:26:663 (4,5,6) - this has a weird flow
  6. 01:44:571 (7,8,9) - this doesn't form a straight line
  7. 01:47:479 (8,9,1) - players won't know this is a 1/2 triple because of the spacing imo
  8. 01:53:602 (4,5,6) - spacing inconsistency imo
  9. 02:18:705 (2,3,4,2) - overlapping with each other
  10. 02:22:989 (3,4,5) - spacing inconsistency imo
  11. 02:26:663 (7) - flip this slider for better flow
  12. 02:40:132 (3,4,5,6) - spacing inconsistency imo
  13. 03:04:775 (4,5,6) - ^

Phew that was a long mod, good luck!
Topic Starter
elena2705

SakuraKaminari wrote:

Remodding this already did the easy diff but here we go with the other 3

Advanced
01:16:255 (2) - has 3 strong beats. i would do a circle then a short slider or another triple imo The structure will crashed, and 01:16:255 (2) - this part not like this 01:15:643 (6,7,1) - So it will sound bad
01:31:255 (3,4,5) - 3 should be like 4,5. same clap then a beat, why erase it for 3 and emphasize for 4,5 Because i want so that clap sound will be on the head of sliders, but if i do like you said, then in (3) clap sound will be in circle
01:35:541 (1,2,3) - not a straight line. move 1 down exactly two grid points. Fixed
01:56:051 (3,4,5) - distance is wrong and also not a straight line. move 4 so it is directly on the y axis (2 to the left) and redo spacing. Fixed
02:34:622 (2) - has 3 strong beats. i would do a circle then a short slider or another triple imo ^
02:39:520 (2) - ^ ^
03:02:480 (3) - down 2 and left 3 if you wanted this in a line, might be intentional Fixed
03:11:051 (1) - down 2 Fixed
03:18:704 (2) - has 3 strong beats. i would do a circle then a short slider or another triple imo ^
03:33:398 (2) - ^ ^

Hard
00:04:929 (1,2,3) - pull 1 and 2 down 2 to make a line. no reason for it to be just a tiny bit off imo Ok
00:21:459 (5,6,7) - spaced triples NEED to be in a line imo. move 7 up 1 and over 1 i do it in one line
00:34:622 (2,3,4) - move 2 down 1 or 3 and 4 up 1 I don't understand if this part havs problems, but i do 2,3,4 in diagonal
03:03:704 (1) - as a rule i dont like sliders with points off the edge of the grid I don't think that if i use all screen, it's bad
03:04:928 (4) - one down and to the left I fixed it in other way
03:24:520 (4) - one down and to the left I fixed it in other way

Insane
01:48:704 (4,5,6) - looks nice but flows weird But it's insane, so it's good

Good luck!
Thanks for your mod!!!
Topic Starter
elena2705

CharmCaster wrote:

yo! M4M from your mod queue!

General
- I honestly think that the offset is a bit off as the beat is slightly slower to the correct one. The offset should be 4,919 i believe
Offset was moded, so it ideal now

Normal
  1. 00:12:275 (1) - you should CTRL+G here for better flow to the next (2) slider Now it's ok, and if i use ctrl g ds will crashed
  2. 00:38:602 (3) - this doesn't look good aesthetically and also the flow, might need to change that slider Now it's pretty
  3. 00:41:663 (1,2,3) - This doesn't look like a straight line it's in one line, i checked it
  4. 01:56:969 (3) - same like before, this doesn't look good aesthetically and also the flow ^
  5. 02:00:031 (1,2,3) - this doesn't look like a straight line either Fixed
  6. 03:26:357 (3,4) - spacing inconsistency Fixed
  7. 03:35:847 (2,3,4) - ^ Ok

Advanced
  1. 00:05:847 (1) - you can make this slider more curvier Fixed
  2. 00:14:112 (5,1) - spacing inconsistency Fixed
  3. 00:27:582 (2,3) - ^Fixed
  4. 01:03:704 (1,2) - ^Fixed
  5. 01:06:153 (1,2,3) - ^ Fixed
  6. 01:07:377 (3,3) - this overlap doesn't look nice Fixed
  7. 01:11:051 (1,2) - you can overlap the slider with the circle Now it's fine
  8. 01:12:275 (3,4) - its being overlapped a little bit so i suggest that you move the next sliders more to the left Fixed
  9. 01:16:867 (3,4,5,1,2,3,4,5,6,7,1) - this whole section's spacing is totally different from the previous Fixed
  10. 01:33:704 (2) - flip it to the other side for better flow, CTRL+H Fixed
  11. 01:43:193 (2,3) - spacing inconsistency Fixed
  12. 01:45:949 (2,3,4,5) - ^ Fixed
  13. 01:48:092 (2,3,4) - spacing is totally off Fixed
    theres too much spacing problems, im not gonna list down any more of them Ok, i checked itt in aimod
  14. 02:26:969 (1,2) - you can overlap this Fixed
  15. 02:38:908 (6,7,1) - this stream isn't straight Fixed
  16. 03:02:786 (4) - flip this for better flow Fixed
  17. 03:21:153 (2) - make this slider more curvier Fixed a bit
  18. 03:24:520 (3,3) - ugly overlap Fixed

Hard
  1. Pls lower the AR! Its too high for Hard, make it to 8! It was 8 some time ago, but i do this for places like 00:30:031 (2,3) - so that this almost stack will be not so confusing. Now i'm thinking about remap some places, so maybe i fixed it
  2. 00:16:255 (5) - flip this for better flow i fixed it in other way
  3. 00:35:541 (6) - NC Why?? i do Nc in the second big yellow tick
  4. 00:38:908 (8,1) - that's a huge jump For hard it's ok
  5. 01:06:612 (2,3) - spacing is a little off No, it's ok, i checked it
  6. 01:08:908 (2) - flip this Ok
  7. 01:09:520 (3,2) - you could stack these Ok
  8. 01:59:419 (6,7) - huge jump here For hard it's ok
  9. 02:24:980 (2,3) - spacing is a little off Aimod told that it's ok
  10. 02:27:276 (2) - flip this Ok
  11. 03:04:163 (2,3) - spacing I fixed it in other way
  12. 03:06:459 (2) - flip this Ok
  13. 03:37:072 (4,5) - huge jump For hard it's ok

Insane
  1. 00:15:031 (2,3) - make these sliders parallel to each other Done
  2. 00:40:439 (6,7) - change this to a slider so that the section won't be too plain of a variety Ok, but i changed (5,6), it's better
  3. 01:00:949 (10,2) - they're overlapping a bit Fixed
  4. 01:20:541 (11,1,2) - players will get confused for its spacing, should move the circle closer to the (11) slider Yes, you are right)
  5. 01:26:663 (4,5,6) - this has a weird flow Fixed
  6. 01:44:571 (7,8,9) - this doesn't form a straight line Fixed
  7. 01:47:479 (8,9,1) - players won't know this is a 1/2 triple because of the spacing imo I changed it, so that (9,1) have distance
  8. 01:53:602 (4,5,6) - spacing inconsistency imo it's insane, so jumping is international
  9. 02:18:705 (2,3,4,2) - overlapping with each other If objects dissapeared, it's not overlap
  10. 02:22:989 (3,4,5) - spacing inconsistency imo it's insane, so jumping is international
  11. 02:26:663 (7) - flip this slider for better flow I fixed it in other way
  12. 02:40:132 (3,4,5,6) - spacing inconsistency imo it's insane, so jumping is international
  13. 03:04:775 (4,5,6) - ^

Phew that was a long mod, good luck!
Thank you too much, helpful mod!
Lobelia
i will m4m tomorrow~
By the way..i think the 98BPM is right , you can ask some more experienced people to take look as also~~Though it's not a big problem but the wrong BPM is not rankable~
[ Advanced ]
00:08:602 - this downbeat is not fit in end with the slider's tail.In most cases , the long white line will be clickable for note or the head of sliders.00:08:296 (3,4) - so i suggest you change the rhythm like this
00:11:510 (2) - emm..i think you are follow the vocal so this slider need to end at 00:11:816 -
00:12:275 (1) - change to 1/1 slider to keep follow the vocal
00:13:347 - add a note
00:13:730 - you miss the vocal.00:12:735 (2,3,4,5) -
00:14:724 (1,2) - why follow the drums suddenly?
I think you need take more attention to what sounds you want to follow.i can't point out all of them since there are too much rhythmic wrong...maybe you can remap this diff for a better rhythm.

[ Hard ]
this diff has the same issue as the advanced but the kiai time is well.I can point out some stange place
00:12:735 (2) - 00:16:255 (5,6,1) - 00:18:092 (3) - 00:20:694 (4) - 01:26:204 (3,4) - 01:27:429 (7) - some of them are emphasize the wrong track ,some of them are sick of the sence of click

[ Drives You Insane ]
00:06:612 - you miss the drum
00:10:898 (4,5,6) - 00:12:582 - add a circle
00:17:020 (8) - delete this circle
00:17:939 (3,4) - ctrl+g will get a better rhythm
00:20:694 (5) - change to 1/2 slider
00:21:459 (7) - change to two 1/2 sliders
00:22:071 (1,2) - change to 1/1 slider
Sorry..you can ask me to M4M for the next map anytime.There are so many rhythmic issues that i can't mod...
For the Bpm,i still think 98 is right..The wibesites will not always be right.For example→
https://osu.ppy.sh/s/365247
Topic Starter
elena2705

[ Abhor ] wrote:

i will m4m tomorrow~
By the way..i think the 98BPM is right , you can ask some more experienced people to take look as also~~Though it's not a big problem but the wrong BPM is not rankable~
Yes, I understand why you all think like that. But... There are many sites that can tell you right BPM. In the description of this map, I tell all modders that I found this site, and it's not me, who wrote this BPM in this site.

And about that 196 is wrong and unrankable... Bpm is right anyway, 98,196 and 392 also right! Offset is more and more important!!!! If offset is wrong, the ticks and rhythm will be crashed. So now I can't understand why modders always tells me about it. And I also want to repeat. I took BPM in the Internet, as information about song.

So I really ask to understand my opinion. It's not wrong. What will change if Beats per minute - 98?
Topic Starter
elena2705

[ Abhor ] wrote:

i will m4m tomorrow~
By the way..i think the 98BPM is right , you can ask some more experienced people to take look as also~~Though it's not a big problem but the wrong BPM is not rankable~
[ Advanced ]
00:08:602 - this downbeat is not fit in end with the slider's tail.In most cases , the long white line will be clickable for note or the head of sliders.00:08:296 (3,4) - so i suggest you change the rhythm like this
Ok
00:11:510 (2) - emm..i think you are follow the vocal so this slider need to end at 00:11:816 - ok
00:12:275 (1) - change to 1/1 slider to keep follow the vocal ok
00:13:347 - add a note ok
00:13:730 - you miss the vocal.00:12:735 (2,3,4,5) -
OK
00:14:724 (1,2) - why follow the drums suddenly? Ok
I think you need take more attention to what sounds you want to follow.i can't point out all of them since there are too much rhythmic wrong...maybe you can remap this diff for a better rhythm.

[ Hard ]
this diff has the same issue as the advanced but the kiai time is well.I can point out some stange place
00:12:735 (2) - 00:16:255 (5,6,1) - 00:18:092 (3) - 00:20:694 (4) - 01:26:204 (3,4) - 01:27:429 (7) - some of them are emphasize the wrong track ,some of them are sick of the sence of click Ok, some of them i fixed

[ Drives You Insane ]
00:06:612 - you miss the drum It's good now
00:10:898 (4,5,6) - I fixed it in other way
00:12:582 - add a circle ok
00:17:020 (8) - delete this circle it's good
00:17:939 (3,4) - ctrl+g will get a better rhythm
00:20:694 (5) - change to 1/2 slider
00:21:459 (7) - change to two 1/2 sliders
00:22:071 (1,2) - change to 1/1 slider
These all i think about, and remap this part

Sorry..you can ask me to M4M for the next map anytime.There are so many rhythmic issues that i can't mod...
For the Bpm,i still think 98 is right..The wibesites will not always be right.For example→
https://osu.ppy.sh/s/365247
Thanks for your mod)
Icekalt
Hey
Coming fro my Q

  • Driving me Insane
Generel
- I dont like how you too often switch between the beeps, voice and drumps - maybe get a bit consistend next time~

- 00:20:694 - wouldnt put a circle there - instead here 00:20:847 - because the is this beep-sound you are mapping to

- 00:21:000 (5,6) - blanket slightly off: https://osu.ppy.sh/ss/8280422

- 00:25:592 (4,5,6,7,8,9) - mhhh - i dont understand to what is this mapped? (overmapped)

- 00:29:418 (1) - should stand out from 00:29:112 (8,9) - cause its like a intenser sound which should have a higher DS

- 00:48:551 (7) - here is no sound

- 00:49:316 (2,3) - why is here the DS higher than in the rest - when you say because of the tick sound at 00:49:469 - then why not do that to at for example 00:49:929 - /00:50:235 - /00:50:694 - /etc

- put the 00:51:765 (2) - in the middle of the 00:52:071 (3) - so you dont have the small overlap between (2) sliderend and (3) + looks better

- 00:53:296 (3,4) - here is not really a sound but 00:53:602 (5,6) - on the other hand have very strong sounds - but you mapped them equal~
Better remap that jumo pattern

- I dont like how you used 00:58:806 (1,2,3,4) - for representing the music because there is no really a structure in the music that would represent slider spam - would use this rythm instead (placements dont matter here) https://osu.ppy.sh/ss/8280567

- 01:00:337 (2,3,4,5,6,7,8,9,10) - what part of the music should represent the stream?

- 01:04:010 (2) - would not put a reverse there, sounds a bit wierd~ (cause of the hisound at 01:04:316 - )

- 01:08:143 - there is no sound (overmapped)

- 01:08:143 - ^

- 01:25:745 (1) - maybe place it over 01:26:816 (4) - cause overlap

I think i stop here - this map is harldy maodable because of so many objects where is no sound or where your DS decisionmaking isnt very fitting to the music
Visualy the map looks alright but - how should i out it - not very modern - its probably not something i should complain but problably many others will~
The thing is that the song itself isnt the best for rythm games i guess because it isnt very linear/ well mappable because of not really outstanding musci background like drums/rythm etc
(Maybe you can relate to my critizism and can fix the rest by yourself - #learningbydoing)

Nontheless i wish you luck with your set and have a nice day~^^
Icekalt
Edit:
Im glad tho that you removed theese sliders: https://osu.ppy.sh/ss/8280723
they doent look good when they dont have a reson to be there - even if you think so ;)
Topic Starter
elena2705

IceKalt wrote:

Edit:
Im glad tho that you removed theese sliders: https://osu.ppy.sh/ss/8280723
they doent look good when they dont have a reson to be there - even if you think so ;)
But there is no sliders like this (in insane diff)
I will answer in your mod later, cause there is night in my country(((
Icekalt
They were there when i overlooked your diff in the beginning when you posted in my Q(i mean the shape tho, not the timing)
Topic Starter
elena2705

IceKalt wrote:

They were there when i overlooked your diff in the beginning when you posted in my Q(i mean the shape tho, not the timing)
Yes, it can be, because today I remaped all this diff, and I always uploaded this map. When I posted it in your queue, this diff was defenetly not like it is now. (It was so ugly)
Now I like insane diff too much, so about moderning this map.
Now, i also mod maps (modern maps) and i notice some things that i like the most. I tried to create my map using these things. So i don't think that this diff isn't modern. Just it's my style of mapping.
You said about overmaping. Cause this song is really difficult for mapping and difficult to understand the rhythm, i added some objects, so that mixture of the song will be more understandale. And this is insane, so if I delete all sounds that you (not only you) think as overmaping, song will be unreadable.
My decision about DS is also fits this song. In old version the map haven't got any DS changes, it was only 1,0x. Some days before I have never played in 3,5* and higher. So I use only one DS. But now I played 4,5* and I understand where, when and how to use it.
About switching music and vocal. This song has outstanding and music, and vocal. So I don't see problem here.
Now I like this diff very much. Sounds, design and rhythm also like. Don't know about other diffs.... Maybe I will remap them. But I want to delete them, cause insane is not like them.
So thanks for your mod! I fixed some things, but I will tell you defenetly about it tomorrow)
Topic Starter
elena2705

IceKalt wrote:

Hey
Coming fro my Q

  • Driving me Insane
Generel
- I dont like how you too often switch between the beeps, voice and drumps - maybe get a bit consistend next time~ Maybe, but as i told about it, i use these switches specially, because and music, and vocal are outstanding, so now it is the most fitable for this song

- 00:20:694 - wouldnt put a circle there - instead here 00:20:847 - because the is this beep-sound you are mapping to I tried, but it sounds really bad and it is not understandable at all....

- 00:21:000 (5,6) - blanket slightly off: https://osu.ppy.sh/ss/8280422 Fixed

- 00:25:592 (4,5,6,7,8,9) - mhhh - i dont understand to what is this mapped? (overmapped) ok, 00:25:592 - i deleted circle, and now all circles fit music

- 00:29:418 (1) - should stand out from 00:29:112 (8,9) - cause its like a intenser sound which should have a higher DS fixed

- 00:48:551 (7) - here is no sound if i delete this sound, this part will not understandable, but now this sound do structure more smooth, so it will be weird without this

- 00:49:316 (2,3) - why is here the DS higher than in the rest - when you say because of the tick sound at 00:49:469 - then why not do that to at for example 00:49:929 - /00:50:235 - /00:50:694 - /etc Firstly, it's beautiful, secondly this part includes many jumps like this, so i don't think that it's a problem

- put the 00:51:765 (2) - in the middle of the 00:52:071 (3) - so you dont have the small overlap between (2) sliderend and (3) + looks better fixed

- 00:53:296 (3,4) - here is not really a sound but 00:53:602 (5,6) - on the other hand have very strong sounds - but you mapped them equal~
Better remap that jumo pattern (3,4) for vocal part, if i delete these, the structure will be crashed. This part has difference of music. And you think superficially, (5,6) very strong and they have strong sound of drum (hitwhistle), and of course (5,6) stand out insead of (3,4). But (3,4) are needed to follow the structure

- I dont like how you used 00:58:806 (1,2,3,4) - for representing the music because there is no really a structure in the music that would represent slider spam - would use this rythm instead (placements dont matter here) https://osu.ppy.sh/ss/8280567 These part for sliders 00:58:806 (1,2,3,4,1) - , 01:00:337 (2,3,4,5,6,7,8,9,10) - this for circles. It fits for music better, because the tone of the song rises.

- 01:00:337 (2,3,4,5,6,7,8,9,10) - what part of the music should represent the stream? Yes!!! Sound, that increase sinusoidly, allow me to use stream

- 01:04:010 (2) - would not put a reverse there, sounds a bit wierd~ (cause of the hisound at 01:04:316 - ) Don't think that it's a problem

- 01:08:143 - there is no sound (overmapped) No, it's connect circle

- 01:08:143 - ^

- 01:25:745 (1) - maybe place it over 01:26:816 (4) - cause overlap fixed

I think i stop here - this map is harldy maodable because of so many objects where is no sound or where your DS decisionmaking isnt very fitting to the music
Visualy the map looks alright but - how should i out it - not very modern - its probably not something i should complain but problably many others will~
The thing is that the song itself isnt the best for rythm games i guess because it isnt very linear/ well mappable because of not really outstanding musci background like drums/rythm etc
(Maybe you can relate to my critizism and can fix the rest by yourself - #learningbydoing)

Nontheless i wish you luck with your set and have a nice day~^^
Thanks for your mod! Red is more than green, but it's because i tried to explane my opinion, why i rejected this. But all things i fixed are really good noticing!!!!
Tiff
HII NM from my queue :)
I just got a bit of advice

Normal
02:26:944 (1,2) - it was not really an important beat, I would suggest to make it to a slide (it depends on u)
02:28:781 (6,7) - same ^
basically this lol
Advanced
01:47:760 (1,2) - stack them together, is easier to read
hard
AR is a bit for hard, maybe you want to make the difficulty up(cause is a bit too low for hard..) but perhaps shorten the break times (make more)
like continue 00:44:086 (1) -
03:04:904 (4,5,6,7) - don't stack with 4, is easy to confuse
drive me crazy insane
00:20:669 (5,6) - u can put one more circle between them to make it more sense
srry there is only a bit :(
Topic Starter
elena2705

tiffany yu tyu wrote:

HII NM from my queue :)
I just got a bit of advice

Normal
02:26:944 (1,2) - it was not really an important beat, I would suggest to make it to a slide (it depends on u) Fixed
02:28:781 (6,7) - same ^ Fixed
basically this lol
Advanced
01:47:760 (1,2) - stack them together, is easier to read Fixed
hard
AR is a bit for hard, maybe you want to make the difficulty up(cause is a bit too low for hard..) but perhaps shorten the break times (make more) Fixed
like continue 00:44:086 (1) - HAHA, yes, maybe... I will do it, probably
03:04:904 (4,5,6,7) - don't stack with 4, is easy to confuse Fixed
drive me crazy insane
00:20:669 (5,6) - u can put one more circle between them to make it more sense Fixed
srry there is only a bit :(
Thanks for your mod, tiffany!)
Nikakis
~Hello again!

(When you see the symbol ''^'',it means that i mentioned my suggestion already on a previous pattern/kiai or whatever)

Normal:

00:20:669 (2,3) - : Hmm,you should never start sliders on blue ticks.In these difficulties you should always start sliders on white and red ticks.For Normal's case,blue ticks are often difficult for newer players to play because of how quick and/or awkward they are when you start playing,so you should avoid using them.It's a bit inconsistent rhythm.I recommend to move them on the next white ticks.I know that you want to map the exact part that the vocals are starting from,but you should follow a normal cohesion on the hierarchy's of ticks.
,
don't worry about the small delay,trust me it works better like this
00:30:006 (2,3) - : Ctrl+G,it sounds better in my opinion.
00:31:842 (1,2) - : Hmm,i don't know about those reverse sliders.I think that this sounds better

01:50:209 (1,2) - : ^
03:03:373 (4) - : 1/1 sliders are too sudden and fast for a Normal difficulty.Just add a simple note there.
03:04:597 (3) - : Same thing.
03:05:822 (6) - : Same thing.You can map those 03:05:515 (5,6,1) - simply like this

03:22:965 (4) - : ^
03:24:189 (3) - : ^

Advanced:

00:06:740 (3,1) - : Kinda ugly overlap,fix it.
00:36:740 (1,2,3) - : I think that this sounds better in my opinion

01:01:230 (1,2,1,2) - : These sliders i think are too long for no reason.Maybe map it like this?

01:16:842 (3) - : This too,it's really akward for a ''kiai'' part.I recommend to map from 01:15:924 (1) - to 01:16:842 (3) - like this

01:21:740 (3) - This is very long too.Maybe do this?

01:34:904 (4) - This is a really noticeable held vocal,should be slider.
01:42:862 (1,2,3,4,5) - : Hmm,i think this is a better vocal cohesion

01:47:455 (5,6,1,2) - : The player will read it as whole stream line with that slider.I recommend to unstack this 01:47:760 (1) - .
01:55:413 (2,3) - : ^
02:19:597 (1,2,1,2) - : ^
02:27:862 (3) - : You should emphasize this more,so you can introduce the player on how strong sounds can change the distance of the notes.
02:31:536 (5,1,2) - : ^
02:35:209 (3) - : ^
02:40:107 (3) - : ^
03:02:148 (2) - : ^,emphasize it more.
03:07:046 (3) - : ^
03:14:393 (3) - : ^
03:16:842 (3) - : ^
03:19:291 (3) - : ^
03:21:740 (3) - : ^
03:26:638 (3) - : ^
03:33:985 (3) - : ^
03:36:434 (3) - : ^
03:38:883 (3) - : ^

Hard:

(Btw,why 1/8 Beat Snap Divisor :p ?)

Uh.Ok so,i feel sad to say that but this difficulty will need a serious remap,for example this part(00:04:903 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - ).Your sliders end too often on strong sounds,instead on the vocal's end.You focused too much on the beats and you ignored a lot of important vocal parts.(for example,00:07:351 (1) - ,00:09:495)This mix of mapping vocals + beats is really inconcistent.This specific part is calm and you should focus to map only the vocals.Try to always start sliders on vocals(red+white ticks)and end them when they stop,not in the duration of them.I hope you get my point.

00:24:494 (1,2,3,4,5) - : As i said from above.There is no reason to map those beats that are on the song just to keep it живой(LOL,had to google traslate it to understand it quite better)and to keep it interesting,not boring.Your main goal is to map the vocals.So try this?

00:26:331 (8,9) - : Same thing.
00:27:556 (3,4) - : ^
00:30:005 (2) - : ^
00:31:229 (7,8) - : ^
00:32:454 (3,4) - : ^
00:34:290 (1,2,3,4) - : ^

(So i will just stop here.I gave you some examples about the issue,i wont continue the ^'s cause it will take forever for me.)

Drives You Insane:

:o .Same issues just like from above about the vocal things.

I will give a simple example on how you should map the whole map with this part 00:04:903 (1,2,3,4,5,6,1,2,3,4) -


I hope again that you got my point.If you want your mapset to get ranked,you should remap those things that i mentioned about this mix of beats+
vocals,it's really inconsistent.I would really recommend to contact BN and ask him to explain you better those things with a mod or with a IRC.For example,those pauses are really akward
00:15:464 (3,4,5,6) - and they should not even exist,those 2 seconds break on the whole map.You should just map the vocals with a very little variety of those beats.

~That's all i had to say,good luck!
Topic Starter
elena2705

Nikakis wrote:

~Hello again!

(When you see the symbol ''^'',it means that i mentioned my suggestion already on a previous pattern/kiai or whatever)

Normal:

00:20:669 (2,3) - : Hmm,you should never start sliders on blue ticks.In these difficulties you should always start sliders on white and red ticks.For Normal's case,blue ticks are often difficult for newer players to play because of how quick and/or awkward they are when you start playing,so you should avoid using them.It's a bit inconsistent rhythm.I recommend to move them on the next white ticks.I know that you want to map the exact part that the vocals are starting from,but you should follow a normal cohesion on the hierarchy's of ticks.
,
don't worry about the small delay,trust me it works better like this Yes, it's really better) Fixed. I knew about blue ticks in easy diffs, but it recently had 196 BPM, and so it was red tick
00:30:006 (2,3) - : Ctrl+G,it sounds better in my opinion. fixed
00:31:842 (1,2) - : Hmm,i don't know about those reverse sliders.I think that this sounds better
fixed
01:50:209 (1,2) - : ^ ^
03:03:373 (4) - : 1/1 sliders are too sudden and fast for a Normal difficulty.Just add a simple note there. fixed
03:04:597 (3) - : Same thing. fixed
03:05:822 (6) - : Same thing.You can map those 03:05:515 (5,6,1) - simply like this
fixed
03:22:965 (4) - : ^ fixed
03:24:189 (3) - : ^ fixed

Advanced:

00:06:740 (3,1) - : Kinda ugly overlap,fix it. fixed
00:36:740 (1,2,3) - : I think that this sounds better in my opinion 00:36:740 (1,2,3,4,5,1,2,3) -

01:01:230 (1,2,1,2) - : These sliders i think are too long for no reason.Maybe map it like this? This part for vocal, so these sliders for 'want~'

01:16:842 (3) - : This too,it's really akward for a ''kiai'' part.I recommend to map from 01:15:924 (1) - to 01:16:842 (3) - like this fixed

01:21:740 (3) - This is very long too.Maybe do this? fixed

01:34:904 (4) - This is a really noticeable held vocal,should be slider. fixed
01:42:862 (1,2,3,4,5) - : Hmm,i think this is a better vocal cohesion fixed

01:47:455 (5,6,1,2) - : The player will read it as whole stream line with that slider.I recommend to unstack this 01:47:760 (1) - . fixed
01:55:413 (2,3) - : ^ fixed
02:19:597 (1,2,1,2) - : ^ fixed
02:27:862 (3) - : You should emphasize this more,so you can introduce the player on how strong sounds can change the distance of the notes. fixed, if i understand you right)
02:31:536 (5,1,2) - : ^
02:35:209 (3) - : ^
02:40:107 (3) - : ^
03:02:148 (2) - : ^,emphasize it more.
03:07:046 (3) - : ^
03:14:393 (3) - : ^
03:16:842 (3) - : ^
03:19:291 (3) - : ^
03:21:740 (3) - : ^
03:26:638 (3) - : ^
03:33:985 (3) - : ^
03:36:434 (3) - : ^
03:38:883 (3) - : ^ fixed all

Hard:

(Btw,why 1/8 Beat Snap Divisor :p ?) Because of repeatable sliders

Uh.Ok so,i feel sad to say that but this difficulty will need a serious remap,for example this part(00:04:903 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - ).Your sliders end too often on strong sounds,instead on the vocal's end.You focused too much on the beats and you ignored a lot of important vocal parts.(for example,00:07:351 (1) - ,00:09:495)This mix of mapping vocals + beats is really inconcistent.This specific part is calm and you should focus to map only the vocals.Try to always start sliders on vocals(red+white ticks)and end them when they stop,not in the duration of them.I hope you get my point.
:( :o :o :o :o :o :o This part ia so bad.... I think this part has never be mapped good, cuz all modders in all diffs always told about this... So i deleted this... in this and insane diffs

00:24:494 (1,2,3,4,5) - : As i said from above.There is no reason to map those beats that are on the song just to keep it живой(LOL,had to google traslate it to understand it quite better)and to keep it interesting,not boring.Your main goal is to map the vocals.So try this?

00:26:331 (8,9) - : Same thing.
00:27:556 (3,4) - : ^
00:30:005 (2) - : ^
00:31:229 (7,8) - : ^
00:32:454 (3,4) - : ^
00:34:290 (1,2,3,4) - : ^

(So i will just stop here.I gave you some examples about the issue,i wont continue the ^'s cause it will take forever for me.)

WOW, IT'S REALLY THE MOST IMPORTANT!!!!! Really cool, i remaped it

Drives You Insane:

:o .Same issues just like from above about the vocal things.

I will give a simple example on how you should map the whole map with this part 00:04:903 (1,2,3,4,5,6,1,2,3,4) -


I hope again that you got my point.If you want your mapset to get ranked,you should remap those things that i mentioned about this mix of beats+
vocals,it's really inconsistent.I would really recommend to contact BN and ask him to explain you better those things with a mod or with a IRC.For example,those pauses are really akward
00:15:464 (3,4,5,6) - and they should not even exist,those 2 seconds break on the whole map.You should just map the vocals with a very little variety of those beats.

~That's all i had to say,good luck!
Thank you, Nick, for your mod. It's the most helpful mod in this map!
Jokerank
Карта супер, спасибо)
Topic Starter
elena2705

Jokerank wrote:

Карта супер, спасибо)
Воу, да не за что)))
Justysuwu
Hi :D
Normal
1. 00:08:577 (3) - this slider make longer and end on next circle
2. 00:18:067 (1) - start 1/2 beat before and in the break give the circle
3. 00:20:822 (2) - ^^
4. 00:37:352 (1) - ^^
5. 00:39:801 (2) - ^^
6. 01:03:373 (3,1) - in this break give circle
7. 01:09:801 (3) - instead this make half-beat slider
8. 01:25:720 (1,2) - same as 6
9. 01:29:393 (2,3) - ^^
10 01:36:128 (1,2) - ^^
11. 02:21:740 (3,1) - ^^
12. 02:33:373 (3,1) - ^^
13. 02:58:781 (1) - end this 1 beat before and on green line make half-beat slider
14. 03:10:414 (3,1) - same as 6
15. 03:30:006 (3,1) - ^^
Advanced
I think cs: 3 is better there
1. 02:58:781 (1) - end this 1 beat before and on green line make half-beat slider
Hard
1. 01:10:872 (7) - This is unnesecary
2. 01:15:770 (8) - ^^
3. 02:26:791 (9) - ^^
4. 02:29:240 (7) - ^^
5. 02:34:138 (8) - ^^
6. 03:28:015 (7) - ^^
Drives You Insane
1. 01:08:576 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is too big
2. 01:15:923 (1,2,3,4,5,6,7,8,9,10) - ^^
Find out where the combo is biggest than 9 and reduce it
3. 02:00:312 (2,3) - in this break give circle

[lucky:1337]Good Luck![/lucky:1337]
Topic Starter
elena2705

MyAngelMeinter wrote:

Hi :D
Normal
1. 00:08:577 (3) - this slider make longer and end on next circle This for vocal
2. 00:18:067 (1) - start 1/2 beat before and in the break give the circle Fixeed
3. 00:20:822 (2) - ^^
4. 00:37:352 (1) - ^^
5. 00:39:801 (2) - ^^
6. 01:03:373 (3,1) - in this break give circle
7. 01:09:801 (3) - instead this make half-beat slider
8. 01:25:720 (1,2) - same as 6 Fixed
9. 01:29:393 (2,3) - ^^ Fixed
10 01:36:128 (1,2) - ^^
11. 02:21:740 (3,1) - ^^
12. 02:33:373 (3,1) - ^^
13. 02:58:781 (1) - end this 1 beat before and on green line make half-beat slider
14. 03:10:414 (3,1) - same as 6
15. 03:30:006 (3,1) - ^^
All that i don't answer i didn't fix, because i can't see the reason to add circle or etc
Advanced
I think cs: 3 is better there I also think so
1. 02:58:781 (1) - end this 1 beat before and on green line make half-beat slider Now it's ideal
Hard
1. 01:10:872 (7) - This is unnesecary
2. 01:15:770 (8) - ^^
3. 02:26:791 (9) - ^^
4. 02:29:240 (7) - ^^
5. 02:34:138 (8) - ^^
6. 03:28:015 (7) - ^^ The tone of music is changing everywhere, so it's nesecary
Drives You Insane
1. 01:08:576 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is too big
2. 01:15:923 (1,2,3,4,5,6,7,8,9,10) - ^^
Find out where the combo is biggest than 9 and reduce it I don't know why more than 9 it's big...I read that more than 15 is big combo...
3. 02:00:312 (2,3) - in this break give circle Ok

[lucky:1337]Good Luck![/lucky:1337]
Thanks for your mod!)))
Blan_C
Hello, from my mod q. This will be only general mod because theres an issue that you repeat, most of the map imo shall be remapped

Drives you insane
  1. 00:25:720 - This part is weird. You use only circles but there some different sounds. i suggest you to distinguish diferent sounds using variety of circles/sliders. Maybe like this:
  2. I dont like this empty spaces like 00:28:934 - You can put 1/1 slider here and it sounds/play good.
  3. 00:37:506 - Just like here, This empty space is weird + 00:37:198 (2) - slider end on important beat that shall be clickable. Try:
  4. 00:37:658 (3,4,5,6,7,8,9,1) - Rythm there is weird. If you followed tip above you can use that
  5. 00:40:260 (4,5,6,7) - Rythm is weird. most important sounds are on white ticks so try stating sliders on these. Try:


    And so on. The rythm of placed objects is weird. You need to learn more about placing objects on proper ticks. Gl with your map tho!
Topic Starter
elena2705

Blan_C wrote:

Hello, from my mod q. This will be only general mod because theres an issue that you repeat, most of the map imo shall be remapped

Drives you insane
  1. 00:25:720 - This part is weird. You use only circles but there some different sounds. i suggest you to distinguish diferent sounds using variety of circles/sliders. Maybe like this:
  2. I dont like this empty spaces like 00:28:934 - You can put 1/1 slider here and it sounds/play good.
  3. 00:37:506 - Just like here, This empty space is weird + 00:37:198 (2) - slider end on important beat that shall be clickable. Try:
  4. 00:37:658 (3,4,5,6,7,8,9,1) - Rythm there is weird. If you followed tip above you can use that
  5. 00:40:260 (4,5,6,7) - Rythm is weird. most important sounds are on white ticks so try stating sliders on these. Try:


    And so on. The rythm of placed objects is weird. You need to learn more about placing objects on proper ticks. Gl with your map tho!
Thank you too much!!!! I fixed all!!!
About copy-paste...In the song repeatable parts and so in my map has repeats too. So it's fine
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