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Lite Show Magic - TRICKL4SH 220

posted
Total Posts
106
Topic Starter
Regou
This beatmap was submitted using in-game submission on 2017年12月5日 at 16:32:34

Artist: Lite Show Magic
Title: TRICKL4SH 220
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: sdvx konami bemani ep m3-36 m3 lsm c.h.s chs comiket chsep-0003 hardcore tano*c happy don't waste me! e.p. c85 t+pazolite c-show [ Drop ] toybot LowComboFC Neoskylove Gloria Guard Priti Avena IntellectualBoy tricklash
BPM: 220
Filesize: 5088kb
Play Time: 01:50
Difficulties Available:
  1. Avena's ULTR4 (6.58 stars, 605 notes)
  2. Drop's EXTR4 (5.84 stars, 563 notes)
  3. E4SY (1.62 stars, 120 notes)
  4. G.G's 4DV4NCED (2.61 stars, 292 notes)
  5. H4RD (3.49 stars, 272 notes)
  6. LCFC's INS4NE (4.74 stars, 418 notes)
  7. NeoSL's NORM4L (2.02 stars, 176 notes)
  8. TERROR (6.9 stars, 559 notes)
  9. toybot's 4NOTHER (5.09 stars, 460 notes)
Download: Lite Show Magic - TRICKL4SH 220
Information: Scores/Beatmap Listing
---------------
Hitsounded by Avena

Easy - Me
Normal - Neoskylove
Advanced - Gloria Guard
Hard - Me
Insane - toybot, LowComboFC
Extra - Drop
Ultra - Avena
Terror - Me

fun fact: you can find a "SDVX" slider in "TERROR" diff

MaridiuS / Monstrata
Ulysses
#1
LowAccuracySS
#2
lcfc
#last
[ Drop ]
#no i'm the last
allein
no
Asphyxia
Awesome map
[Mahua]
#last
Akiyama Mizuki
good stuff
Icekalt
Hey~
Coming from my Q ^^

Very good map overall~

Drop's Extra
General - AImod says taht the kias dont lay on beats - idk if this is important / and a few green ticks arent on ticks like 00:54:469 - and 00:54:469 -
edit - i feel like the most green ticks arent on point - i dont know if this is a problem

-00:00:606 (2,3) - maybe have an equal overlap like here 00:02:787 (2,3) - or the other way around, while playing i was a bit confused at first

- maybe overlap 00:27:197 (6,2)

- 00:30:469 (3,2) - this overlap looks a bit messy

- maybe make DS between 00:35:106 (1,1) - and 00:36:197 (1,1) - equal

- why stacking 00:43:560 (3,4) - not like for example 00:41:378 (2,3) - because you are using this direkt stack only in this section

- 00:53:515 (3,1) - i think the DS here is a bit too short imo - i missreaded this part 2 times in a row because i thought the beat comes earlier
Maybe do sth like this https://osu.ppy.sh/ss/8227813 (here too 01:02:242 (3) - )

- 01:22:423 (2,1) - this jump dont flow that well~

- maybe put (4) of 01:38:378 (1,2,3,4) - in the middle of 01:38:378 (1,2,3,4) - and (4) of 01:38:924 (1,2,3,4) - in the middle of 01:39:469 (1,2,3,4) - for aestetics

- just asking - 01:43:151 (1) - isnt that slider out of the field or is this ok - i mean AImod dont say anything about it^^

These are all just minor/ personal things which dont matter much^^

T3RRoR
(idk if you intend to make a triangle with 00:00:333 (2,3,1) - when yes - it isnt on point)

- 00:00:197 (1,2,3) - dont know if a triangle is fitting here because 00:00:469 (3) - is a strong sound
so i think that the DS between too high is because 00:00:469 (3) - is the strong sound, not 00:00:606 (1) -

- 00:20:174 (4,1) - dont like that overlap much

-00:26:924 (1,2,1,2) - i think the jumps are a bit overdone, maybe lower DS a bit

- when you lower the DS you can also do sth this https://osu.ppy.sh/ss/8228039 - looks better imo

- 00:28:560 (1) - isnt in the mid from 00:29:106 (1,2) - Here: https://puu.sh/w6LOg/154de5d007.jpg

- 00:39:469 (1,2) - the overlap looks a bit wierd

- the curve at 00:39:333 (2,1,2,1,2,3,1,2,3) - isnt so nice: https://puu.sh/w6LYm/7c2d8a0fca.jpg

- maybe put the tip of 00:41:651 (1) - in the middle of the ring (then looks like paramount lmao)

- I dont hear any sound at 01:02:174 (1)

- the 1/4 jumps 01:01:969 (2,1) - is like ridicoulus

- ok this part is brutal 01:34:015 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,3,1,1,1,1,1,1,1,2,3,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,1) - like it so much^^

- just an idea - maybe place slider at 01:47:924 (3) - like this: https://osu.ppy.sh/ss/8228157

Well, That was it~ Agian more minor things like aestetics but i hope helped, even a tiny bit :D

Gl with your mapset and have a nice day~ :)
[ Drop ]

IceKalt wrote:

Hey~
Coming from my Q ^^

Very good map overall~

Drop's Extra
General - AImod says taht the kias dont lay on beats - idk if this is important / and a few green ticks arent on ticks like 00:54:469 - and 00:54:469 -
edit - i feel like the most green ticks arent on point - i dont know if this is a problem

-00:00:606 (2,3) - maybe have an equal overlap like here 00:02:787 (2,3) - or the other way around, while playing i was a bit confused at firstFixed

- maybe overlap 00:27:197 (6,2) nah,i'll just keep it xd

- 00:30:469 (3,2) - this overlap looks a bit messy ok

- maybe make DS between 00:35:106 (1,1) - and 00:36:197 (1,1) - equal fixed i guess xd

- why stacking 00:43:560 (3,4) - not like for example 00:41:378 (2,3) - because you are using this direkt stack only in this section i think 00:43:560 (3,4) - are different

- 00:53:515 (3,1) - i think the DS here is a bit too short imo - i missreaded this part 2 times in a row because i thought the beat comes earlier
Maybe do sth like this https://osu.ppy.sh/ss/8227813 (here too 01:02:242 (3) - ) fixed but i'll keep 01:02:242 (3) -

- 01:22:423 (2,1) - this jump dont flow that well~ Fixed xdd

- maybe put (4) of 01:38:378 (1,2,3,4) - in the middle of 01:38:378 (1,2,3,4) - and (4) of 01:38:924 (1,2,3,4) - in the middle of 01:39:469 (1,2,3,4) - for aestetics hmmm,it seems kinda weird xd i'll keep it for now,

- just asking - isnt that slider out of the field or is this ok - i mean AImod dont say anything about it^^

These are all just minor/ personal things which dont matter much^^


Well, That was it~ Agian more minor things like aestetics but i hope helped, even a tiny bit :D

Gl with your mapset and have a nice day~ :)
All Fixed !
ty for modding
1
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 46015
Countdown: 1
SampleSet: None
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10833,22287
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.899998

[Metadata]
Title:TRICKL4SH 220
TitleUnicode:TRICKL4SH 220
Artist:Lite Show Magic
ArtistUnicode:Lite Show Magic
Creator:Regou
Version:Drop's Extra
Source:
Tags:don't waste me! e.p. c85 t+pazolite c-show
BeatmapID:1306936
BeatmapSetID:616696

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg",0,0
//Break Periods
2,72397,75960
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Regou

IceKalt wrote:

Hey~
Coming from my Q ^^

Very good map overall~

T3RRoR
(idk if you intend to make a triangle with 00:00:333 (2,3,1) - when yes - it isnt on point) fixed

- 00:00:197 (1,2,3) - dont know if a triangle is fitting here because 00:00:469 (3) - is a strong sound
so i think that the DS between too high is because 00:00:469 (3) - is the strong sound, not 00:00:606 (1) - it's pretty weird to dramatically start a map so I think I would use a pattern with constant spacing here. no change.

- 00:20:174 (4,1) - dont like that overlap much objectively this pattern should be alright. no change.

-00:26:924 (1,2,1,2) - i think the jumps are a bit overdone, maybe lower DS a bit personally I think a pattern with high DS flows better here, so no change.

- when you lower the DS you can also do sth this https://osu.ppy.sh/ss/8228039 - looks better imo

- 00:28:560 (1) - isnt in the mid from 00:29:106 (1,2) - Here: https://puu.sh/w6LOg/154de5d007.jpg relocated (1)

- 00:39:469 (1,2) - the overlap looks a bit wierd same as 00:20:174 (4,1) -

- the curve at 00:39:333 (2,1,2,1,2,3,1,2,3) - isnt so nice: https://puu.sh/w6LYm/7c2d8a0fca.jpg ok tried to work on it

- maybe put the tip of 00:41:651 (1) - in the middle of the ring (then looks like paramount lmao) current plays better imo :S

- I dont hear any sound at 01:02:174 (1) I added this ghost note mainly because of gameplay experience. since there is a huge spinner afterwards, I tried to add some more notes to maintain the balance of note intensity. I guess it wouldn't hurt much when I try to do a little overmapping?

- the 1/4 jumps 01:01:969 (2,1) - is like ridicoulus looks ridiculous, but it is actually playable since dropoff flow exists here. When you reach half point of (2) you can directly jump to (1) without breaking the slider.

- ok this part is brutal 01:34:015 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,3,1,1,1,1,1,1,1,2,3,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,1) - like it so much^^ Thanks <3

- just an idea - maybe place slider at 01:47:924 (3) - like this: https://osu.ppy.sh/ss/8228157 I think mine is better since it only requires the player to move at a smaller angle.
Well, That was it~ Agian more minor things like aestetics but i hope helped, even a tiny bit :D

Gl with your mapset and have a nice day~ :)
Thanks for your mod!!
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[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:TRICKL4SH 220
TitleUnicode:TRICKL4SH 220
Artist:Lite Show Magic
ArtistUnicode:Lite Show Magic
Creator:Regou
Version:NeoSL's NORM4L
Source:
Tags:don't waste me! e.p. c85 t+pazolite c-show
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3.6
CircleSize:3.3
OverallDifficulty:4.2
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
197,272.727272727273,4,3,0,60,1,0
197,-100,4,3,0,60,0,0
17651,-100,4,3,0,60,0,0
46015,-100,4,3,0,60,0,1
52560,-100,4,3,0,60,0,0
54742,-100,4,3,0,60,0,1
63469,-100,4,3,0,60,0,0
85287,-100,4,3,0,60,0,1
91833,-100,4,3,0,60,0,0
94015,-100,4,3,0,60,0,1
102742,-100,4,3,0,60,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 252,226,48
Combo3 : 255,99,23
Combo4 : 255,58,130

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7ambda
[General]
  1. check AiMod on every diff
  2. does this need a 6* diff or smth? Ya know, for spread SR balance
[toybot]
  1. 00:29:651 (1) - would be less confusing if you made the red tick clickable, to indicate it's equally as strong as the white tick
  2. 00:36:469 - 00:37:015 - sliderends should be less audible, since the sounds they land on are less audible than the sliderheads
  3. 01:31:833 (1) - slightly move up so that it's more accurately between 01:31:424 (4,6)
[Extra]
  1. DROP'S EXTR4 fits better with the spread's naming.
  2. 01:35:855 (4) - It's not equally important as (1,2,3,5) since it's passive. Ignore this tick to indicate that.
[T3RR0R]
  1. 00:15:878 (2) - Ctrl+g would flow smoother into the next slider, and keep consistent with starting both on the right.
  2. 00:35:106 (1) - i'm not exactly sure, but these parts, especially the bottom could be seen as unclear
  3. 01:13:287 (1) - 01:13:424 (2,3,4) - for the sake of consistency with 01:10:015 (1,2,3,4,5), swap these
  4. 01:14:515 (2,3) - 01:14:719 (4,5) - Ctrl+g since up-smashing flows awkwardly into 01:14:924 (1,2,3,4). Keeping the downward motion plays better.
  5. 01:36:197 (1,2,3,1) - these 1/4 jumps man
flake
hi m4m

Drop's Extra

00:03:742 (1,2,3,4,5) - not that necessary but maybe keep this one a bit calmer, the actual time that you should do this is somewhere 00:03:878 - but if you plan on overmapping this for simplicity then it's okay

00:10:833 (3,4) - is given equal strength to 00:10:560 (1,2) - . There's a powerful sound on 00:10:560 (1) -. I recommend something like similar to this:


00:14:924 (1,2,3,4) - more powerful than 00:14:378 (1,2) - , give more emphasis

Terror

00:21:742 (3) - further distance, stronger sound than 00:21:469 (1) -

00:29:992 (3) - more emphasis on this one

00:33:605 (2,2) - better if ctrl+g, since there's no actual change in intensity on 00:32:924 (1,2,1,2,1,2,1,2) -, in terms of what you follow, which is the vocals

01:01:560 (2) - could be removed, since you're following the stronger sound, and the sound on 01:01:560 (2) - is weaker. If you want to keep this though, might as well put a circle on 01:01:424 -

01:50:242 (1,2) - not sure if this is meant to be linear, though if it is then eh, maybe move 01:50:378 (2) - to x:68 and y:240

my map: https://osu.ppy.sh/s/620884

overall really fun map, gl
Gloria Guard
https://puu.sh/wac7k/0797f565eb.zip

GD ☆2.6, There is no gap between difficulty spread. I think :)

and https://puu.sh/wacjy/c63f82829a.zip

Please put this hitsounds file :3
Topic Starter
Regou
checking mods

F1r3tar wrote:

[General]
  1. check AiMod on every diff fixed everything
  2. does this need a 6* diff or smth? Ya know, for spread SR balance kotori's extra is in progress :p
[T3RR0R]
  1. 00:15:878 (2) - Ctrl+g would flow smoother into the next slider, and keep consistent with starting both on the right. have to disagree with this one, the angle of movement between (1) and (2) is too large which makes the pattern uncomfortable to play
  2. 00:35:106 (1) - i'm not exactly sure, but these parts, especially the bottom could be seen as unclear alright, it's should be much easier to read the path now.
  3. 01:13:287 (1) - 01:13:424 (2,3,4) - for the sake of consistency with 01:10:015 (1,2,3,4,5), swap these i want to keep this jump so that people can get ready for the jump movement at 01:13:833 (1,2,3,4) -
  4. 01:14:515 (2,3) - 01:14:719 (4,5) - Ctrl+g since up-smashing flows awkwardly into 01:14:924 (1,2,3,4). Keeping the downward motion plays better. however imo this one represents the music better since you can hear a rather sharp vocal here
  5. 01:36:197 (1,2,3,1) - these 1/4 jumps man XD

Flake wrote:

hi m4m

Terror

00:21:742 (3) - further distance, stronger sound than 00:21:469 (1) - did some slight change, I don't want to map that crazy at the beginning xD

00:29:992 (3) - more emphasis on this one even higher SV would make this pattern pretty unplayable so I think I won't make any change here

00:33:605 (2,2) - better if ctrl+g, since there's no actual change in intensity on 00:32:924 (1,2,1,2,1,2,1,2) -, in terms of what you follow, which is the vocals i did it because the pattern would be easier to play when placed like this

01:01:560 (2) - could be removed, since you're following the stronger sound, and the sound on 01:01:560 (2) - is weaker. If you want to keep this though, might as well put a circle on 01:01:424 - 3/2 is pretty hard to catch especially when you just came over a kiai with extremely high intensity. for play experience I think I'd keep it. meanwhile I don't hear anything in particular at 01:01:424 so I'm not going to add a note as well.

01:50:242 (1,2) - not sure if this is meant to be linear, though if it is then eh, maybe move 01:50:378 (2) - to x:68 and y:240 ugh yes it's meant to be linear.
Try to fix it on my own way ;w;

my map: https://osu.ppy.sh/s/620884

overall really fun map, gl
Thanks for your mods!
7ambda

Regou wrote:

have to disagree with this one, the angle of movement between (1) and (2) is too large which makes the pattern uncomfortable to play
I really don't see how how "the angle of movement between (1) and (2) is too large" is a valid reason, since Ctrl+g actually brings the sliderhead closer to (1); however, I retract my suggestion since I now realize it plays fine as is.

oh yeah, and Neo's diff should have a 0 instead of O in NORM4L
Topic Starter
Regou

F1r3tar wrote:

Regou wrote:

have to disagree with this one, the angle of movement between (1) and (2) is too large which makes the pattern uncomfortable to play
I really don't see how how "the angle of movement between (1) and (2) is too large" is a valid reason, since Ctrl+g actually brings the sliderhead closer to (1); however, I retract my suggestion since I now realize it plays fine as is.

oh yeah, and Neo's diff should have a 0 instead of O in NORM4L
it doesn't work like that- with current pattern you don't have to finish full course of (1) and go to (2) directly but if you ctrl+G it you properly will finish the whole slider and that would cause a pretty great twist when player tries to play (2), making the player feels uncomforable.

and about the diff name, I'll consider it, but I think both would be fine since the only word edited in the title of the song is "A". :P
7ambda

Regou wrote:

and about the diff name, I'll consider it, but I think both would be fine since the only word edited in the title of the song is "A". :P
i mean, at least keep it consistent with T3RR0R
Topic Starter
Regou

F1r3tar wrote:

Regou wrote:

and about the diff name, I'll consider it, but I think both would be fine since the only word edited in the title of the song is "A". :P
i mean, at least keep it consistent with T3RR0R
oh gosh I didn't even notice I did that hahahaha ok I'll tell Neo~
Wriothesley
From my Q!

Easy
00:06:742 (1,2) - these arent quite a line. move 2 up one and right one
00:32:924 (4,1) - start 1 on 4, all those beats are equal so it doesnt make sense to emphasize just the first one.
00:40:833 (2) - wouldn't put a slider foot this far off the screen on easy
01:28:560 (2) - ^

NeoSL's Normal
00:17:651 (1,2) - make these anti parallel or same angle just looks strange imo
01:08:924 (3,4) - i dont like how this looks. wouldn't overlap here

G.G's Advanced
Literally couldn't find a single thing wrong

Hard
00:21:469 (1,2,3) - would flip 2 and 3 for better flow. this isn't challenging flow imo, just seems kinda bad but up to you

LowComboFC's Insane
Perfect. This is ready for rank as is.

Toybot's Insane
00:07:015 (2,5) - i dont like how this weird almost-stack but not quite looks. personal preference.
00:08:242 (4,1) - ^
00:47:106 (2,3) - seems a tad large of a jump to me
00:51:197 (1,2,3) - ^

Drop's Extra
01:18:742 (1,2,1,2,1,2,1,2) - this is a big diff spike. not sure i'd nerf but would def keep in mind
01:28:969 (4,5) - 5 isn't a strong beat in the song so there's no reason for it to have the spacial emphasis of a larger jump imo

Terror
00:32:515 (1,2,1,2,1,2,1,2,1,2,1,1) - the (admittedly reasonable) diff spike right before this super long slider will likely make HR next to unplayable on this map. just sayin'
though i guess the silder tick rate is high.

overall, very well done mapset basically ready for rank. nice job, and good luck.
flake
00:25:287 - yeah boii
Bekko
me Qqueuee

NeoSL's N0RM4L
00:34:015 (3) - Fix the curves?
00:37:287 (1,2) - The music slowed down but the sliders are still kind of fast for that part
00:49:833 (3) - You ca bearly see that the line isn't straight. Make it a bit more clearer?
01:17:651 (3,1,2) - These are the same sliders but 01:17:651 (3,1) - looks different. maybe copy/paste?
01:22:015 (2,2) - Not sure about this overlap
01:41:515 (3,1) - ^
01:44:924 (1,2) - This movements is pretty straight for "my" taste
01:47:106 (1,2) - Maybe a blanket would work here?

G.G's 4DV4NCED
00:02:787 (2,3,3,4) - I'm not sure if you meant to overlap like this
00:08:924 (1,2) - Mini-blanket
00:10:560 (2) - The last red anker looks out of place. Use medium gird size and move it to fit with the others and them move the slider end one step to the right? kind of like 00:14:924 (2) -
00:10:560 (2,1) - Mini-blanket
00:11:515 (2,3) - Overlap
00:14:924 (2,1) - Mini-blanket
00:14:924 (2,3) - Overlap
00:20:924 (1,1) - ^
00:22:560 (3) - This slider is VERY curved
00:25:015 (4,1) - These two goes straight into everything
00:25:833 (2) - Fix curves?
00:29:651 (1) - ^
00:54:742 (1,1) - Weird overlap
01:22:015 (1,2,3,4) - This part of the song stands out. why not the same with the map? (Example: 01:24:197 (1) - )
01:50:242 (4,1) - Maybe something like this -> would be better?

H4RD
00:17:651 (1,2) - Blanket
00:25:287 (1,2) - ^?
00:30:265 (3) - This part would match the song more if you removed those reverses.
01:13:697 (2,3,4) - Blanket
01:25:287 (1,2) - ^
01:38:650 (2,1) - ^^
01:41:242 (3,2) - :thinking: (try to make it fit like this -> )
Good luck on your map! It was really fun to play!
Topic Starter
Regou

SakuraKaminari wrote:

From my Q!

Easy
00:06:742 (1,2) - these arent quite a line. move 2 up one and right one
00:32:924 (4,1) - start 1 on 4, all those beats are equal so it doesnt make sense to emphasize just the first one.
00:40:833 (2) - wouldn't put a slider foot this far off the screen on easy
01:28:560 (2) - ^
all fixed!

Hard
00:21:469 (1,2,3) - would flip 2 and 3 for better flow. this isn't challenging flow imo, just seems kinda bad but up to you i think it's fine :3...

Terror
00:32:515 (1,2,1,2,1,2,1,2,1,2,1,1) - the (admittedly reasonable) diff spike right before this super long slider will likely make HR next to unplayable on this map. just sayin'
though i guess the silder tick rate is high.

overall, very well done mapset basically ready for rank. nice job, and good luck.

danielexus wrote:

me Qqueuee


H4RD
00:17:651 (1,2) - Blanket fixed
00:25:287 (1,2) - ^? ^
00:30:265 (3) - This part would match the song more if you removed those reverses. imo they do match the song by fitting the percussion and sound fx in the music...:3 this one should be fine i guess?
01:13:697 (2,3,4) - Blanket ok
01:25:287 (1,2) - ^ ^
01:38:650 (2,1) - ^^ ^
01:41:242 (3,2) - :thinking: (try to make it fit like this -> ) ^
you really got me on those bad blanketing and overlaps xd
Good luck on your map! It was really fun to play!
Thanks for your mods!
Gloria Guard

danielexus wrote:

me Qqueuee

G.G's 4DV4NCED
00:02:787 (2,3,3,4) - I'm not sure if you meant to overlap like this I moved to (2) slider for stack.
00:08:924 (1,2) - Mini-blanket
00:10:560 (2) - The last red anker looks out of place. Use medium gird size and move it to fit with the others and them move the slider end one step to the right? kind of like 00:14:924 (2) - Why you thinking the slider problem. You have to hear this point sounds. it's a litte fast electronic sound it.
00:10:560 (2,1) - Mini-blanket
00:11:515 (2,3) - Overlap
00:14:924 (2,1) - Mini-blanket
00:14:924 (2,3) - Overlap
00:20:924 (1,1) - ^
00:22:560 (3) - This slider is VERY curved
00:25:015 (4,1) - These two goes straight into everything What do you want to say?
00:25:833 (2) - Fix curves?
00:29:651 (1) - ^
00:54:742 (1,1) - Weird overlap
01:22:015 (1,2,3,4) - This part of the song stands out. why not the same with the map? (Example: 01:24:197 (1) - ) Did you hear the sound properly? Here isn't same part. Actually, 01:22:015 (1,2,3,4) This part has a certain rhythm. BUT 01:24:197 (1) There is no sound other than screaming in this part. I will keep this.
01:50:242 (4,1) - Maybe something like this -> would be better? I don't like it, and It has no problem playing.
I keep the blanket and overlap suggestions. I think it does not help.

Thanks for mods :3

Change
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 46015
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:TRICKL4SH 220
TitleUnicode:TRICKL4SH 220
Artist:Lite Show Magic
ArtistUnicode:Lite Show Magic
Creator:Regou
Version:G.G's 4DV4NCED
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:don't waste me! e.p. c85 t+pazolite c-show [ Drop ] toybot LowComboFC
BeatmapID:1311530
BeatmapSetID:616696

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg",0,0
//Break Periods
2,35306,38344
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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56,368,59924,2,0,P|36:340|32:296,1,60,10|0,0:0|0:0,0:0:0:0:
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80,248,60878,1,0,0:0:0:0:
140,248,61015,2,0,P|184:248|216:272,1,60,10|0,0:0|0:0,0:0:0:0:
248,284,61287,6,0,P|260:320|252:356,2,60,12|0|2,0:0|0:0|0:0,0:0:0:0:
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252,40,62242,1,8,0:0:0:0:
368,72,62515,6,0,L|444:68,2,60,8|2|0,0:0|0:0|0:0,0:0:0:0:
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344,284,66197,2,0,L|216:272,1,120,2|8,0:0|0:0,0:0:0:0:
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104,252,66742,6,0,P|64:288|72:356,1,120,2|8,0:0|0:0,0:0:0:0:
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224,220,67560,1,2,0:0:0:0:
344,216,67833,6,0,P|416:216|464:176,1,120,2|8,0:0|0:0,0:0:0:0:
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220,196,70560,2,0,P|264:192|336:240,1,120,0|8,0:0|0:0,0:0:0:0:
336,288,70969,1,0,0:0:0:0:
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288,104,72469,1,2,0:0:0:0:
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116,40,75469,6,0,P|68:28|-4:64,2,120,2|2|0,0:0|0:0|0:0,0:0:0:0:
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488,160,80242,1,2,0:0:0:0:
500,220,80378,2,0,L|492:284,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
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236,44,84060,1,8,0:0:0:0:
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384,272,87060,1,0,0:0:0:0:
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452,136,87469,6,0,P|480:128|504:96,2,60,8|0|10,0:0|0:0|0:0,0:0:0:0:
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252,72,88560,6,0,P|192:104|128:100,1,120,8|10,0:0|0:0,0:0:0:0:
84,88,88969,1,0,0:0:0:0:
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340,328,90197,2,0,P|372:312|396:276,1,60,8|0,0:0|0:0,0:0:0:0:
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440,176,90742,6,0,P|480:160|508:88,2,120,8|10|8,0:0|0:0|0:0,0:0:0:0:
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332,140,91560,2,0,P|288:140|256:160,1,60,10|0,0:0|0:0,0:0:0:0:
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344,292,92787,6,0,P|428:292|352:160,1,300,8|0,0:0|0:0,0:0:0:0:
268,92,93742,1,0,0:0:0:0:
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204,148,94424,1,8,0:0:0:0:
248,188,94560,2,0,P|256:224|228:308,1,120,8|8,0:0|0:0,0:0:0:0:
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128,340,95106,6,0,L|8:328,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
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248,344,95924,2,0,P|280:328|304:292,1,60,8|8,0:0|0:0,0:0:0:0:
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200,232,97287,6,0,L|164:176,1,60,8|12,0:0|0:0,0:0:0:0:
108,180,97560,2,0,P|72:180|32:156,1,60,12|8,0:0|0:0,0:0:0:0:
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180,92,98378,6,0,P|204:56|204:24,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
160,148,98787,1,8,0:0:0:0:
196,196,98924,2,0,P|248:224|328:208,1,120,8|8,0:0|0:0,0:0:0:0:
368,224,99333,1,8,0:0:0:0:
416,192,99469,6,0,P|456:160|488:80,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
368,224,100151,1,8,0:0:0:0:
372,284,100287,2,0,L|384:356,1,60,8|8,0:0|0:0,0:0:0:0:
324,360,100560,6,0,P|280:340|192:344,1,120,14|0,0:0|0:0,0:0:0:0:
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100,288,101242,2,0,L|36:268,1,60,10|0,0:0|0:0,0:0:0:0:
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192,220,105742,2,0,P|232:184|312:184,1,120,8|0,0:0|0:0,0:0:0:0:
348,212,106151,2,0,P|372:264|348:336,1,120,8|0,0:0|0:0,0:0:0:0:
308,352,106560,2,0,L|244:344,1,60,8|0,0:0|0:0,0:0:0:0:
228,288,106833,2,0,L|164:280,1,60,8|0,0:0|0:0,0:0:0:0:
108,276,107106,6,0,B|24:268|24:268|60:244,1,120,8|0,0:0|0:0,0:0:0:0:
80,196,107515,2,0,B|84:152|84:152|68:136|68:136|72:72,1,120,8|0,0:0|0:0,0:0:0:0:
116,40,107924,2,0,P|140:72|228:80,1,120,8|0,0:0|0:0,0:0:0:0:
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212,220,109015,2,0,L|220:288,1,60,2|0,0:0|0:0,0:0:0:0:
228,340,109287,6,0,P|272:312|352:328,1,120,8|0,0:0|0:0,0:0:0:0:
396,340,109697,1,8,0:0:0:0:
480,256,109969,1,8,0:0:0:0:
392,176,110242,2,0,L|320:184,1,60,8|8,0:0|0:0,0:0:0:0:
224,128,110651,6,0,P|208:176|216:212,2,60
Asphyxia
[T3RR0R]
I feel like 01:35:514 (2) - and 01:39:879 (2) - should be notes instead of sliders because the blue tick has a stronger beat compared to the other ones
Yuii-
Additionally to what Asphyxia said:
01:13:833 (1,2,3,4) - these aren't visible. The full stack of sliderbodies within a certain period of time to make things readable, you can still try http://i.imgur.com/zgqRa0q.jpg that I guess?

Other things that I thought are worth mentioning are - 00:46:015 (1) - 00:50:378 (1,2) - 00:54:742 (1) - 00:59:106 (1,2) - etc. None of these are actually following the music properly. Not because the 1/1 sliders break with the real intention of you trying to emphasize the white tick (which should be clickable!!) but because (for example) 00:46:287 - and 00:46:424 - need to be clickable. Compared to 00:46:151 - , these two are completely different. And making 2 1/2 sliders doesn't really work either because the second red tick is as prominent as the second white tick, and also, it's really different from the first slider :(

Also, since we are at it, mind increasing the AR on Drop's EXTR4? 9 for such difficulty seems kinda low. Would suggest 9.4/.5

Otherwise, great patterns here and there. Good luck!
Topic Starter
Regou
@asphyxia I changed them into notes now :3
@yuii 01:13:833 (1,2,3,4) - should be visible now meanwhile i changed 00:46:015 (1) - 00:50:378 (1,2) - 00:54:742 (1) - 00:59:106 (1,2) - into a 3/4+1/2 slider now so that we would now have clickable things on every white tick. dk whether it would work for 00:50:378 (1,2) - & 00:59:106 (1,2) -, hope the twist made on the slider does represent the music well ;w;...

thanks for your suggestions!
btw I'm the one who suggest drop to use ar9 as I originally want to fit the diff spread in difficulty setting (without realizing LCFC & toybot would be using ar9). I think I'd talk to him later about this :P
AruOtta
Hello, NM as requested !

GENER4L

There are some tags a source conflict between your diffs and GDs, so beware

There's also issues in the difficulties names, sometimes A aren't a 4, same for E and 3. Personally, I think you should just keep 4 instead of A, since we can't know with the title if E or O can be replaced by 3 or 0

E4SY

  1. 00:04:151 (3) - Having an object starting on a red tick looks annoying for me because new players won't be able to analyze where they should click it. You can for exemple make sliders finish on red tick instead (even if there'll be an issue for emphasize)... In fact I'd suggest to keep it, but it's better to share how I feel about it.
  2. 00:04:151 (3) - (again) The note on the head is emphasized, but it's not the case for the note on the tail (whereas the sound is even more louder), so I suggest to emphasize it by using 2 circles instead of one slider.
  3. 00:08:924 (1,1,1,1) - These long sliders ignore the loud sound in the middle, there should be a slider tail or a clickable object in my opinion.
  4. 00:31:833 (3) - Since this part is the exact same sound pattern as 00:23:106 (3,4) - or 00:18:742 (3,4) - , you should (even must) also use a 2/1 slider and a circle to keep consistency through the map.
  5. 00:35:106 - wouldn't it be better with a break here ? (it may be okay since it doesn't last one full sound pattern, since the middle is here 00:39:469 - )
  6. 00:42:742 (2,3) - No objects between them ? It breaks a bit the consistency since there is 3 sliders before (and it's not like there weren't any sound)
  7. 00:45:197 - This sound breaks the long part without any sound, so I still thinks it should be emphasized (maybe by a slider tail ?) even though 00:45:469 (1) - emphasize louder notes.
  8. 00:49:287 (2) - and 00:58:015 (2) - don't have the same shape, it'd be better to make them consistent since it's the same sound pattern. (I'd suggest a shape with a red anchor for the second slider, like 01:28:560 (2) - )
  9. 01:01:287 - Shouldn't the kiai end here, like for 00:52:560 - ? (you can change the other one, but it should be consistent)
  10. 01:14:378 (1,2) - It's quite sad to ignore so much notes in my opinion, even for an easy since you don't do it a lot
  11. 01:36:197 (5) - Same problem, even worse since it's an intense part
  12. 01:40:560 (5,1,2) - This isn't consistent with other patterns of this kind (like 01:01:287 (1,2) - ). I suggest to use this pattern, and then having a slider from 01:41:924 - to 01:42:469 - which follows the scream.
  13. 01:42:742 (1,1,1,1) - Same problem as in the beginning about ignoring the middle notes.
  14. 01:46:151 (2,3,1) - There's a little distance snap issue here, it's nearly overlapping.

NeoSL's N0RM4L

  1. 00:19:833 (1,2) - You should blanket them, or you should put (2) somewhere where we wouldn't think about blankets (if you understand)
  2. 01:09:197 (4,1,2) - It breaks a bit the flow, the movements is kind of broken (it's a bit sad since you don't really break the flow a lot)
  3. 01:10:287 (2,3) - Having two weirdly-shaped sliders near themselves isn't consistent since you don't really have those sliders a lot in the diff. I think you should change 01:10:287 (2) - 's shape, since the song doesn't really justify a weird shape here.
  4. 01:11:106 (3,1) - You should blanket (or move it somewhere else if you don't want to blanket, exemple : http://puu.sh/wsB0u.jpg here no one would think about blankets, so it's better for visuals)
  5. 01:19:833 (3,1) - Having two exact same sliders for different patterns of the song is not recommended.
  6. 01:22:015 (2,2) - This overlap is a bit ugly, and you can see it while playing so it'd be better to fix.
  7. 01:36:197 (1,2,3,4) - This pattern would look really messy for a beginner I think, so you could make 01:37:287 (3,4) - one slider to fix this for exemple.
  8. 01:47:106 (1,2) - Same thing about blankets here

G.G's 4DV4NCED

  1. 00:29:651 (1) - It'd be better to have a red anchor for every note in the song (and it'd be funny while playing to analyze this)
  2. 00:32:924 (1,2) - You only use one reverse in the map, so having 2 reverses for these sliders could be a problem for the player. I suggest to use 01:18:742 (1,2,3,4) - this pattern, then it would be consistent and it would emphasize a little more these louds notes.
  3. 00:41:651 (1) - This weirdly-shaped slider isn't consistent in this part, since there's only regular-shaped sliders. You could use a curvy shape to make a symmetrycal rhythm with 00:43:287 (3) - .
  4. 01:00:197 (1,2) - The circle doesn't really follow the slider's movement, so it breaks the flow :/
  5. 01:09:469 (3) - Same for this weridly-shaped slider. If you really want to have some in the map, you should make them consistent, because here it feels kind of random
  6. 01:23:106 (1) - Same as above (and same for 01:47:106 (1,2) -)
  7. 01:20:924 (1,2,3,4,1,2,3,4,1,2,3,4) - This part looks a little too intense, because it's not the kiai time already (even if it's kind of a fake kiai). You could for exemple delete 01:21:333 (2,4) -.

H4RD

  1. 00:01:697 (2,3) - You emphasize the note on (3)'s head with this jump but it's not something you did just before, and at 00:02:651 (2,3) - you choose to emphasize another different note. You should try to be more consistent for spacing, in order to emphasize the right notes. It's also the case for 00:05:924 (2,4) -
    00:04:560 (1,2) - The player could believe this is a 1/2 spacing because of the low AR, even if it gives a better emphasize for (1), so you may fix it or not, it's mostly a warning than a suggestion
  2. 00:10:560 (3,1) - You tried to emphasize (1) here, which could be a good idea but it's not done anywhere else in the part, so you should remove this emphasize or emphasize every other notes like this, for consistency.
  3. 00:14:106 (3,1) - This jumps look a bit huge, since I don't think there's a reason to emphasize 00:14:378 -. I suggest to stack 00:14:378 (1) -'s tail with 00:14:924 (1) -'s head (and maybe change a bit 00:14:651 (2) -)
  4. 00:17:651 (1,2,3) - The flow is quite horrible in this pattern, but it's maybe not a problem if you make a gimmick out of this. I see you also did it for 00:22:015 (1,2,3) - so you should also do this for 00:30:742 (1,2,3) - (which should be fixed rhythmically anyway because of consistency)
  5. 00:20:242 (2,3) - This jump looks too huge in my opinion, since you wouldn't really emphasize (3) because it's not a loud sound. 00:19:287 (3,4) - for exemple is not really a problem, since the jump is not that much huge and because there's a good flow, whereas 00:20:242 (2,3) - completely breaks the flow.
  6. 00:21:333 (3,1) - Instead of emphasizing (1) with the jump, I'd suggest to emphasize 00:21:742 (3) - (and you can make the triangle pattern with 00:21:333 (3,1,2) - instead).
  7. 00:22:833 (3,1) - This jump is a bit too extreme, nearly 4 of distance snap, whereas the max for the previous pattern was 00:18:469 (3,1) - which is 3,2 (and it would be less since there's a slider so the player could keep the cursor on the head without going at the tail).
  8. 00:35:106 - As for the easy, you could consider adding a break here, it's a bit weird without one though.
  9. 00:41:651 (1,2,3) - Why not having slider here, like for 00:39:469 (1,2) - ? It looks really empty
  10. 00:50:378 (1,2) - You didn't have a jump here for 00:46:015 (1,2) -, so you should fix one of those, is the not on (2)'s head worst to be emphasized ?
  11. 00:52:560 (1,2) - Emphasizing by stacking is a bit odd, though it could be an efficient pattern if there were more through the diff, which isn't the case, so you should fix. (same for 01:31:833 (1,2) - and 01:40:560 (1,2) -)
  12. 00:54:742 (1,2) - It's the same sound pattern as above, but this time you don't emphasize 00:55:560 - (which was a good idea since it's a higher pitch and a bit louder sound), but you choose to emphasize 00:55:151 - which doesn't need to be emphasized at all, so you should remap the pattern to something similar to 00:46:015 (1,2,3) - speaking of spacing wise.
  13. 00:55:560 (3,1) - (1) wasn't emphasized before (and it doesn't need to in my opinion), so you should keep it consistent
  14. 01:03:469 - 01:07:833 - I think these breaks should be consistent through the mapset, or else it'd be weird.
  15. 01:16:560 (1,2,3,4,5,1,2,3,4,5) - You fully changed the pattern here, though it doesn't seems that the song changed a lot :/
  16. 01:23:787 - This note should be the start of an object in my opinion, it's quite important in the song (and you should change a bit the pattern since 01:23:515 (2,1) - could be a little odd for players)
  17. 01:24:197 (2) - A slider would fit more here since the scream last quite a long time, and it'd be consistent with Normal and Advanced diff
  18. 01:30:060 (2,3) - Same as above, it'd be better to have a jump here like other patterns (and don't forget not to have a jump for 01:30:469 (3,1) -)
  19. 01:34:832 (4,1) - Having a jump here is a bit questionnable since the sound doesn't really change compared to before. (same for 01:39:197 (4,1) -)
  20. 01:35:515 - You have a triplet here, with loud sounds, so it'd be better to change the rhythm, like this for exemple : http://puu.sh/wsSQY.jpg (and also you did it 01:39:469 (1,2,3) -)
  21. 01:36:742 (2,1) - This jump is really to extreme and must be fixed, since (1) doesn't really need a huge emphasizing.

LCFC's INS4NE

  1. 00:06:742 (1,1,1) - I'd suggest using a higher distance snap to emphasize them a bit more
  2. 00:08:924 (1) - It's a bit sad to have these 3 loud notes not being all clickable, I'd suggest to use 3 1/1 sliders instead (same for other patterns with these loud notes and for the part with 01:42:742 (1) -)
  3. 00:21:469 (1,1) - Could be emphasize a bit more by the jump (since 00:21:742 - is a really different sound), so maybe stack 00:21:469 (1) - in 00:20:924 (1) -'s head ?
  4. 00:23:651 (3,4) - I'd suggest to CTRL+G these notes, so it would give you a pattern like you made with 00:22:560 (3,4,5) - for exemple, which emphasize well (5)
  5. 00:24:401 (1,1) - This exact note isn't emphasize by the jump before, so it's a bit weird to have it here.
  6. 00:25:287 (1) - I suggest to only keep the second red anchor, and have a simple anchor instead of the first one, since the sound of the voice doesn't change at 00:25:560 - but does change at 00:25:833 - so the red anchor could emphasize this.
  7. 00:34:833 (1) - This one could be a different shape as the voice isn't the same than 00:34:015 (1,2) -.
  8. 00:39:469 (1) - Having this pattern makes 00:39:742 - and 00:40:015 - not clickable, which is kinda odd (it could be a good alternative to have 3 circles). Also same for the whole part
  9. 00:46:015 - Kiai time maybe ?
  10. 00:46:151 - I think this kind of note should be at least a slider's end, there's clearly a note and it's quite bad to ignore it
  11. 00:46:287 (2,3) - The jump isn't really justified here, since (3) isn't really a loud sound, while 00:46:833 (6,1) - are for exemple
  12. 00:47:378 (2) - This note should be emphasized instead of 00:47:515 (3) - (and these 2 suggestions should be fixed for the rest of the part, since it's consistent. And also the part from 01:25:015 - to 01:34:015 - !)
  13. 00:49:287 (1,2) - I suggest to use 00:48:197 (1,2,1) - this rhythm pattern instead, so you'll keep consistency since this is the same sound (same for 00:58:015 (1,2) -, 01:28:560 (1,2) -)
  14. 01:02:242 (1,1,1) - You should use the same pattern than 00:53:515 (1,2,3) - since the song pattern is the same.
  15. 01:11:651 (2,3) - This should be only one slider in my opinion, since the second part of the word "boy" isn't really a note (you could emphasize it with a slider shape, like a red anchor, but not with a cilckable object)
  16. 01:20:651 (1,1) - Could be emphasized by a jump
  17. 01:23:106 - Why do you map this part if you didn't map 01:20:924 - ? I know the second part have loud beats that must be mapped, but then it's not really consistent since it's the same melody for both parts.
  18. 01:34:015 (1,2) - With this jump, (2) is emphasized, but 01:34:151 (2,3) - makes (3) not emphasized while it's the same sound than (2), so you should for exemple have a triangle pattern, or a similar pattern to 01:38:378 (2,3,4,1,2,3) -)
  19. 01:49:697 (2) - You should make the 3 notes of the slider clickable to emphasize them, for exemple with 2 1/2 slider and a circle (or a 1/4 slider)

toybot's AN0TH3R

  1. 00:01:697 (2,3) - Since this is the same song pattern than 00:00:606 (2,3) -, you should keep consistency and use the same rhythmical pattern.
  2. 00:03:878 (2,1) - Emphasazing by having nearly no distance snap is a bit odd, even if it's a bit interesting
  3. 00:04:151 (1) - You ignore some quite loud notes in the slider, which is a bit sad (and only mapping 00:04:492 (2) - feels random)
  4. 00:06:333 (5) - You emphasize this note with a jump, while you didn't even mapped it with 00:05:106 (3) - so it feels a bit random, you should try to change the structure a bit here
  5. 00:07:015 (2,3) - You should have instead a jump between (1) and (2) because (2) is loud so emphasizable (does this word even exists) whereas (3) isn't. Also maybe jump between 00:07:151 (3,4) - 'cause (4) is a loud sound too.
  6. 00:08:856 (2) - Why only mapping this note and ignoring all the other ones through the slider ? You could for exemple have a 1/2 of 1/4 slider and having a stream just after.
  7. 00:09:333 (2,3) - Maybe a jump in order to emphasize (3) ? (same for 00:16:287 (1,2) -)
  8. 00:17:924 - This note should be mapped in my opinion, and it wouldn't be too hard with a 3/4 slider since you have a 1 beat break after (same for 00:22:015 (1) -)
  9. 00:21:469 (4,5) - I don't think (5) is enough emphasized to deserve a jump, and then it'll make the jump between (5) and (1) more emphasizing (1) which is a very loud sound
  10. 00:23:310 (2) - This note wasn't mapped in the beginning of the part (00:18:742 (1,2) -) so it shouldn't be the case here, or it should be the case before
  11. 00:25:287 (1) - Only having a slider without any red anchor is sad since you don't represent both voice's notes. For exemple, having a slider like 01:24:197 (1) - would feel amazing imo :3 (in fact you should make the same pattern for 01:11:106 (1,2,3) - which is already good, so you have to make a choice between this and my suggestion)
  12. 00:27:197 (5) - and 00:29:378 (5) - should be the same object for the structure (imo a 3/4 slider which follow the voice)
  13. 00:29:787 - Should be mapped since it's a loud note. I'd suggest this : http://puu.sh/wtOI2.jpg
  14. 00:33:469 (1,2,3,4) - These 4 notes aren't louder than the 4 first ones, so you should keep the same spacing.
  15. 00:39:742 (2) - Using this slider for this little sound is a great idea, but you should do the same for 00:40:833 - 00:41:924 - 00:43:015 - (or perhaps a 1/4 if there's a melody note on the red tick)
  16. 00:44:924 (2) - Is there a sound here ??? Could be better at 00:45:197 -.
  17. 00:46:424 (4) - You made a consistent structure for the kiai times, which is a good thing, but this slider is an issue since you ignore 00:46:560 - (loud sound), 00:46:628 - (low sound) and you don't map 00:46:697 - (normal sound) whereas you map 00:46:765 - (low sound). I think you should change the pattern, maybe something like this ? http://puu.sh/wtOTp.jpg (in fact you should repeat it for every slider of this kind in the kiai times) (and also this one 01:21:333 (3) -)
  18. 00:47:378 (3) - Could be a 3/4 slider and a circle to emphasize 00:47:651 - by being clickable, like at 00:51:742 (3) -. (same for 00:56:106 (3) -, 01:26:651 (3) -, 01:31:015 (3) -)
  19. 00:49:287 (3,4) - I think you should use again the pattern at 00:48:197 (1,2,1,2) - since it's quite the same melody (not exactly the same pattern 'cause of 00:49:833 (5,6,7,8) - which should be kept, but the same idea). Same would applies for 00:58:015 (3,4) - and 01:28:560 (3,4) -)
  20. 00:52:015 (1) - I suggest to change it into a reversed 1/4 slider because 00:52:083 - is a quite strong note (not enough low to be ignored)
    00:55:833 (2,3) - and 01:00:197 (2,3) - The jump should be higher, like you did at 00:51:469 (2,3) - for instance, since (3) is a high pitched sound that should be emphasized. (same for 01:30:742 (2,3) -)
  21. 01:10:151 (2,3,4,5,6) - This pattern doesn't fits, speaking of rhythm, since 01:10:356 (5) - isn't loud enough to be mapped, and since 01:10:560 - should be mapped since the voice is quite intense here. Exemple : http://puu.sh/wtP9U.jpg
  22. 01:14:378 - I highly sugget to map this note (and this one too 01:14:924 -)
  23. 01:18:742 - and this one too (could be a 1/2 slider to be consistent with 01:19:015 (3,4,5) -)
  24. 01:23:787 - aaand this one too, it's a loud note
  25. 01:24:197 (1) - <333
  26. 01:31:833 (1,2) - Higher jump to emphasize (2) more would be better
  27. 01:39:197 (4) - This should be 2 circles instead like 01:34:833 (4,5) -.
  28. 01:40:015 (4,5) - Should be a 1/2 slider, since (5) isn't really loud, and it'd be the same than 01:35:651 (4) -.
  29. 01:41:924 (1,2,3) - This pattern feels empty and doesn't follow the voice. I think you should change it like this : http://puu.sh/wtPro.jpg
  30. 01:45:333 (2,1) - Maybe increase the distance snap to emphasize (1) ? (and same for 01:45:742 (1,2) - and 01:49:287 (1,2,3) -)
  31. 01:50:651 (1) - Others diffs don't map this, so it'd be more consistent for the mapset to remove it, also because it's not really enough important to be mapped I think.

Drop's EXTR4

  1. 00:03:742 (1,2) - These notes shouldn't be 1/8 sliders since there isn't any 1/8 in the sound at this moment. I suggest having a circle or a 1/4 slider at 00:03:742 - since this is the only note.
  2. 00:04:015 (9,1) - This jump feels extreme for a gap of 1/4 beat. I think a jump like 00:04:151 (1,1) - is enough to emphasize, so you should change your pattern.
  3. 00:05:106 (4,5) - The important notes are on their tails, so you should make a pattern like this http://puu.sh/wtS5j.jpg. Same issue for 00:05:787 (3,6) -
  4. 00:07:833 (1,2,3,4) - The distance snap seems to much low imo, I had trouble while playing since I thought this was 1/4 spacing. I suggest using something like 0.7 of distance snap.
  5. 00:10:560 (1,2,3,4) - You should bring them closer, there's no reason to have such a hard pattern since you don't really need to emphasize these notes
  6. 00:18:197 (4,5,6) - In order to follow the (quite intense) voice, you should have 2 circles and then the slider. (same applies for 00:22:560 (4,5,6) -)
  7. 00:19:492 - This note should be mapped, as it is as much intense as 00:17:856 -
  8. 00:19:833 (1,2,3,4,5,6) - Since the voice is quite intense there too, it's quite sad to ignore them and having a completely different pattern, which is also not consistent with other diffs (same goes for 00:24:197 (1,2,3,4,5,6) -)
  9. 00:21:469 (3,4) - Since the voice is quite different for these 2 notes, I suggest to unstack them and having a short distance between them, like 0.35 or something (maybe move (4) upper so it would emphasize 00:21:742 (1) - even more)
  10. 00:28:833 (3) - Since the voice is quite weird here, I suggest to use a 1/4 slider instead
  11. 00:29:651 - Choosing a higher SV here while 00:27:469 - has a low SV is not really consistent. Even though the voice changes, it's doesn't justify a huge difference.
  12. 00:30:606 - It's more important than 00:30:469 - (the voice is loud) so it should be mapped (having a higher or equal emphasizing)
  13. 00:34:287 (2,1) - Emphasizing (1) via this jump isn't worst I think, since it's not that much a loud sound, whereas 00:34:696 (2,1) - is a good jump since 00:34:833 - is a loud note.
  14. 00:42:197 - Ignoring this note is weird since you didn't for 00:39:469 (1,1) -. I suggest a 1/1 slider, then a circle on the red tick, and another 1/1 slider (same for 00:42:742 (1,2) - ofc).
  15. 00:45:060 - I think the tail should be silenced here, since it's not really a note but the end of a long sound (which can be represented by the end of the sliderslider sound)
  16. Nothing to say for the kiai time's structure, only 00:46:969 - which could be mapped since it's a higher pitch sound than 00:46:833
  17. 01:02:924 (1) - I think it should have the same SV than 00:54:197 (1) - to keep it consistent (or it could be the first slider that have the same SV than the second one)
  18. 01:06:197 (1,2,3,4,1,2,3,4) - I don't really understand this pattern. It's like if it was emphasizing the 4 first notes, and then representing how low the 4 second notes are, which isn't the case in the sound, so it feels really random. Also the distance snap for 01:06:742 (1,2,3,4) - looks too low as I said above already, 0.7 seems correct. (same applies for 01:10:560 (1,2,3,4) -)
  19. 01:12:197 - This break is mapped in quite every other difficulty, so you should map it too to keep consistency in the mapset. You should see with the main mapper to agree on which breaks should be mapped or not.
  20. 01:20:106 (2,1) - The jump isn't needed here (since (1) isn't so loud)
  21. 01:20:378 - You've got a sound from the melody here which is quite important, so it should be emphasized, or at leats mapped in my opinion.
  22. 01:23:378 (2,3) - You should CTRL+G these notes, then it will perfectly fit for the rhythm
  23. 01:24:197 (1) - Really great slider :D
  24. 01:34:015 (1,2,3,4,1,2,3,4,1,2,3,4) - Compared to the rest of the map, these jumps looks really low for how much the sounds are loud, so I'd suggest having a harder pattern (same for 01:38:378 (1,2,3,4,1,2,3,4,1,2,3,4) -)
  25. 01:35:583 - This note should be mapped (loud and important), while 01:35:719 (2,4) - shouldn't since they aren't in the song, or at least slider tails. (same for this pattern 01:39:878 (4,1,2,3,4,5) -)
  26. 01:37:287 (1,2,3) - The jumps here emphasize the notes, but I don't see why there's still a jump for 01:37:833 (3,4) - since (4) is a calm sound
  27. 01:47:924 (1,1) - I just love how it feels, it perfectly represents the song :D

T3RR0R

  • So basicly you should be careful about spacing in your diff, for exemple 00:00:469 - and 00:00:606 - are quite the same intensity, while 00:00:469 (3,1) - emphasize more (1) than (3) is emphasized by 00:00:333 (2,3) -. The same applies through the whole map, for exemple with 00:01:287 (1,2,3) -.
  1. 00:00:878 (4,1) - This one for exemple isn't odd since you emphasize the big white tick which is okay
  2. 00:04:560 (1) - Could be emphasized with spacing, since 00:03:878 (3,1) - is really emphasized
  3. 00:06:674 (1,2,3,4,5,6,7,8) - Cool pattern but you have a jump which emphasize the notes on red ticks which aren't loud, whereas notes on white ticks are.
  4. 00:07:560 (2,3) - This one shouldn't be emphasized. This is something quite dangerous while making patterns, you should be aware that is should reflect the song, since visuals matters but aren't more important than spacing and emphasizing.
  5. 00:13:015 - I think this note should be mapped, perhaps 2 1/2 sliders ?
  6. 00:17:651 (1) - I understand that this pattern follows the voice, but it's the same sound pattern than 00:18:742 (1,2,3,4,5) - which doesn't follow the voice, so you should keep consistency and follow the voice, or follow the stream outside the vocals
  7. 00:19:151 (6,1) - This jump is too huge since (1) isn't really a loud sound, whereas 00:19:697 (4,1) - could have a huge spacing to emphasize the voice's high pitch.
  8. 00:20:242 (5,1) - Same as above, it feels random to have suddenly a huge jump for a quite low sound
  9. 00:21:333 (5,1,2) - You can feel that even more with this pattern, the jump is extreme and the voice is so low, You could move (1) at x:269 y:238 for exemple.
  10. 00:21:742 (3,1) - This part is an extremely low jump with a 1/1 spacing, so it feels empty
  11. 00:26:924 (1,2,1,2,1) - Random as well, it looks like this is a hard jump just for the fact that it is hard since it's an ultra, so it's not justified
  12. 00:27:878 (3,1) - This jump could be odd but it can represent the sudden difference of the song, so it's okay
  13. 00:31:833 (1,2,1,2,3,4,1,2) - There is a difference between this structure and the one at 00:23:106 (1,2,3,4,5,6,1,2,3,4) -, though they should be the same since the song is the same
  14. 00:32:924 (1,2,1,2,1,2,1,2) - The song isn't that much loud as the spacing is huge for this part, so this is really odd...
  15. 00:39:742 - I suggest to map this note (it's quite important and you did it for 00:40:833 (1) -) and to stack it, then you'll only move the cursor when the melody continues (if you want to do this, you have to do it for 00:40:560 (3,1,2,3,1) - too)
  16. 00:41:651 (1) - I really really don't understand how this can be in a 7* diff while it's not only one long sound, but there's note that could be mapped here
  17. 00:43:901 (1) - Could be ended at 00:45:197 - since there's a note here.
    -------------------------------------------------------------------------------
    Okay so this part will concern every structures through kiai times : (so one suggestion should also be fixed on other structures of the 1st and 2nd kiai)
  18. 00:46:015 (1) - I believe this slider should end on 00:46:151 -, since there isn't any sound on the blue tick
  19. 00:46:969 (2) - I suggest to CTRL+G this slider since breaking the flow here doesn't really fit the song, while having a flow does fit in my opinion
  20. 00:50:242 - Could add a note here imo, feels empty else
  21. 00:53:924 (1,2,1) - The jumps are too extreme, whereas the sounds aren't loud
  22. 01:02:174 (1) - This must not be mapped since there isn't any note in the song there
    -------------------------------------------------------------------------------
  23. 01:13:833 (1,2,3,4) - A bit too hard, since this is quite a slow part, you could bring (2,4) closer to (1,3)
  24. 01:14:242 (4,1,2) - In fact, these 3 notes should have the same distance snap, since they have the same intensity.
  25. 01:15:469 (1,2) - I think the pattern doesn't really fit the important sounds of the song, so you should change the rhythm, like this for instance : http://puu.sh/wtXKX.jpg
  26. 01:19:219 (1) - This note doesn't represent any sound so should be removed. Though, I think 01:18:947 (1) - should be too, since it'd break the pattern of having only 1/2 sliders (even if there's a note, the note isn't really important)
  27. 01:23:787 - Should be mapped since it's a loud sound. You could use a 3/4 slider and a circle maybe, then you'll have a similar pattern but fixed
  28. 01:25:287 (1,1) - These 2 should also be fixed, but you probably already considered it with the kiai time part of my mod
  29. 01:36:742 (1) - I think this should be the same as 01:36:197 (1,2,3) -, it's quite sad to have different patterns and different emphasizing
  30. 01:40:287 (1) - I think you should slightly change it, so the player won't combo break because they thought it was a 1/4 slider
  31. 01:41:787 - Should be mapped since it's a quite loud sound

Many rhythm and spacing issues, some structures issues, but the map is quite perfect speaking of visuals.
I think the breaks should be consistent through the mapset, so you would define where they should be and tell the GDs mappers.

Good luck !!
(7 hours of modding)
Gloria Guard

Kenterz wrote:

G.G's 4DV4NCED

  1. 00:29:651 (1) - It'd be better to have a red anchor for every note in the song (and it'd be funny while playing to analyze this) I just intended to passed this part rhythms. I don't need red anchor this slider.
  2. 00:32:924 (1,2) - You only use one reverse in the map, so having 2 reverses for these sliders could be a problem for the player. I suggest to use 01:18:742 (1,2,3,4) - this pattern, then it would be consistent and it would emphasize a little more these louds notes. Changed
  3. 00:41:651 (1) - This weirdly-shaped slider isn't consistent in this part, since there's only regular-shaped sliders. You could use a curvy shape to make a symmetrycal rhythm with 00:43:287 (3) - . Well, It can be fully functional.
  4. 01:00:197 (1,2) - The circle doesn't really follow the slider's movement, so it breaks the flow :/ Why you thinking this straight slider is flow break?
  5. 01:09:469 (3) - Same for this weridly-shaped slider. If you really want to have some in the map, you should make them consistent, because here it feels kind of random it's fine.
  6. 01:23:106 (1) - Same as above (and same for 01:47:106 (1,2) -) ^ same
  7. 01:20:924 (1,2,3,4,1,2,3,4,1,2,3,4) - This part looks a little too intense, because it's not the kiai time already (even if it's kind of a fake kiai). You could for exemple delete 01:21:333 (2,4) -. I don't think this suggestion. If it's the same kiai rhythm, It is right to make the same rhythm. If the rhythm is cut off in the middle, it can confuse the player.
123
osu file format v14

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 46015
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:TRICKL4SH 220
TitleUnicode:TRICKL4SH 220
Artist:Lite Show Magic
ArtistUnicode:Lite Show Magic
Creator:Regou
Version:G.G's 4DV4NCED
Source:
Tags:don't waste me! e.p. c85 t+pazolite c-show
BeatmapID:1311530
BeatmapSetID:616696

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg",0,0
//Break Periods
2,35306,38344
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
197,272.727272727273,4,2,7,60,1,0
197,-100,4,2,7,60,0,0
8924,-100,4,2,6,60,0,0
17651,-100,4,2,7,70,0,0
28287,-100,4,2,6,70,0,0
28560,-100,4,2,7,70,0,0
39469,-100,4,2,5,60,0,0
46015,-100,4,2,7,60,0,1
52560,-100,4,2,7,60,0,0
54742,-100,4,2,7,60,0,1
63469,-100,4,2,5,60,0,0
72197,-100,4,2,7,60,0,0
79833,-100,4,2,5,60,0,0
80924,-100,4,2,7,60,0,0
85287,-100,4,2,7,60,0,1
91833,-100,4,2,7,60,0,0
94015,-100,4,2,7,60,0,1
102742,-100,4,2,6,60,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 252,226,48
Combo3 : 255,99,23
Combo4 : 255,58,130

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188,40,72742,2,0,L|124:32,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
288,104,73287,6,0,L|408:96,1,120,0|2,0:0|0:0,0:0:0:0:
468,92,73697,1,0,0:0:0:0:
504,140,73833,2,0,P|512:184|504:216,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
396,196,74378,6,0,L|320:200,1,60,2|0,0:0|0:0,0:0:0:0:
288,236,74651,2,0,L|212:240,1,60,2|0,0:0|0:0,0:0:0:0:
168,240,74924,2,0,P|136:216|128:136,1,120,2|0,0:0|0:0,0:0:0:0:
152,88,75333,1,2,0:0:0:0:
116,40,75469,6,0,P|68:28|-4:64,2,120,2|2|0,0:0|0:0|0:0,0:0:0:0:
228,76,76287,2,0,L|304:72,1,60,2|0,0:0|0:0,0:0:0:0:
348,64,76560,6,0,P|384:40|460:72,1,120,12|2,0:0|0:0,0:0:0:0:
488,176,77106,2,0,L|480:248,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
380,224,77651,6,0,L|392:296,1,60
392,344,77924,2,0,P|360:356|312:352,1,60,2|0,0:0|0:0,0:0:0:0:
284,324,78197,2,0,P|244:300|160:312,1,120,0|2,0:0|0:0,0:0:0:0:
76,236,78742,6,0,L|48:180,1,60,0|2,0:0|0:0,0:0:0:0:
108,180,79015,2,0,L|104:112,1,60,0|2,0:0|0:0,0:0:0:0:
152,156,79287,2,0,L|184:104,1,60,0|2,0:0|0:0,0:0:0:0:
212,156,79560,2,0,L|272:132,1,60,0|2,0:0|0:0,0:0:0:0:
328,124,79833,6,0,P|360:160|440:172,1,120,2|2,0:0|0:0,0:0:0:0:
488,160,80242,1,2,0:0:0:0:
500,220,80378,2,0,L|492:284,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
504,100,80924,6,0,P|464:64|388:56,1,120,8|2,0:0|0:0,0:0:0:0:
340,64,81333,1,0,0:0:0:0:
296,104,81469,2,0,P|284:140|292:176,1,60
324,208,81742,2,0,P|328:244|312:280,1,60,2|0,0:0|0:0,0:0:0:0:
316,328,82015,6,0,P|348:344|392:348,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
268,292,82424,1,2,0:0:0:0:
212,308,82560,2,0,P|156:332|96:320,1,120,2|2,0:0|0:0,0:0:0:0:
52,284,82969,1,2,0:0:0:0:
24,228,83106,6,0,B|16:144|16:144|48:164,1,120,8|0,0:0|0:0,0:0:0:0:
104,176,83515,2,0,P|140:184|176:180,1,60,8|0,0:0|0:0,0:0:0:0:
216,156,83787,2,0,P|240:120|248:80,1,60,8|0,0:0|0:0,0:0:0:0:
236,44,84060,1,8,0:0:0:0:
176,32,84197,6,0,B|104:28|80:84|80:84|124:136|124:136|80:180|80:180|100:240|168:244,1,360,8|8,0:0|3:0,0:0:0:0:
276,200,85287,6,0,P|304:160|388:160,1,120,12|10,0:0|0:0,0:0:0:0:
432,164,85697,1,0,0:0:0:0:
484,192,85833,2,0,P|492:228|484:264,1,60,8|0,0:0|0:0,0:0:0:0:
484,312,86106,2,0,P|444:304|424:312,1,60,10|0,0:0|0:0,0:0:0:0:
372,332,86378,6,0,P|328:364|252:364,2,120,8|10|8,0:0|0:0|0:0,0:0:0:0:
384,272,87060,1,0,0:0:0:0:
388,212,87197,2,0,L|396:136,1,60,10|0,0:0|0:0,0:0:0:0:
452,136,87469,6,0,P|480:128|504:96,2,60,8|0|10,0:0|0:0|0:0,0:0:0:0:
408,96,87878,2,0,P|424:52|424:20,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
348,108,88287,2,0,P|332:80|304:60,1,60,10|0,0:0|0:0,0:0:0:0:
252,72,88560,6,0,P|192:104|128:100,1,120,8|10,0:0|0:0,0:0:0:0:
84,88,88969,1,0,0:0:0:0:
28,108,89106,2,0,P|12:160|32:224,1,120,8|10,0:0|0:0,0:0:0:0:
108,312,89651,6,0,L|228:304,1,120,8|10,0:0|0:0,0:0:0:0:
280,332,90060,1,0,0:0:0:0:
340,328,90197,2,0,P|372:312|396:276,1,60,8|0,0:0|0:0,0:0:0:0:
448,292,90469,2,0,P|456:256|444:208,1,60,10|0,0:0|0:0,0:0:0:0:
440,176,90742,6,0,P|480:160|508:88,2,120,8|10|8,0:0|0:0|0:0,0:0:0:0:
392,144,91424,1,0,0:0:0:0:
332,140,91560,2,0,P|288:140|256:160,1,60,10|0,0:0|0:0,0:0:0:0:
216,128,91833,6,0,P|188:104|180:68,2,60,14|0|0,0:0|0:0|0:0,0:0:0:0:
232,184,92242,2,0,L|212:256,1,60,8|0,0:0|0:0,0:0:0:0:
276,256,92515,2,0,L|292:328,1,60,10|0,0:0|0:0,0:0:0:0:
344,292,92787,6,0,P|428:292|352:160,1,300,8|0,0:0|0:0,0:0:0:0:
268,92,93742,1,0,0:0:0:0:
152,120,94015,6,0,L|92:112,2,60,12|8|8,0:0|0:0|0:0,0:0:0:0:
204,148,94424,1,8,0:0:0:0:
248,188,94560,2,0,P|256:224|228:308,1,120,8|8,0:0|0:0,0:0:0:0:
188,344,94969,1,8,0:0:0:0:
128,340,95106,6,0,L|8:328,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
188,344,95787,1,8,0:0:0:0:
248,344,95924,2,0,P|280:328|304:292,1,60,8|8,0:0|0:0,0:0:0:0:
312,252,96197,6,0,L|328:140,2,90,12|12|8,0:0|0:0|0:0,0:0:0:0:
260,224,96742,2,0,L|240:124,2,90,12|12|8,0:0|0:0|0:0,0:0:0:0:
200,232,97287,6,0,L|164:176,1,60,8|12,0:0|0:0,0:0:0:0:
108,180,97560,2,0,P|72:180|32:156,1,60,12|8,0:0|0:0,0:0:0:0:
20,120,97833,2,0,P|20:68|84:36,1,120
180,92,98378,6,0,P|204:56|204:24,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
160,148,98787,1,8,0:0:0:0:
196,196,98924,2,0,P|248:224|328:208,1,120,8|8,0:0|0:0,0:0:0:0:
368,224,99333,1,8,0:0:0:0:
416,192,99469,6,0,P|456:160|488:80,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
368,224,100151,1,8,0:0:0:0:
372,284,100287,2,0,L|384:356,1,60,8|8,0:0|0:0,0:0:0:0:
324,360,100560,6,0,P|280:340|192:344,1,120,14|0,0:0|0:0,0:0:0:0:
148,340,100969,2,0,L|88:348,1,60,8|0,0:0|0:0,0:0:0:0:
100,288,101242,2,0,L|36:268,1,60,10|0,0:0|0:0,0:0:0:0:
20,212,101515,1,8,0:0:0:0:
104,124,101787,6,0,L|96:64,2,60,8|2|0,0:0|0:0|0:0,0:0:0:0:
116,184,102197,2,0,B|160:164|160:164|228:184,1,120,2|2,0:0|0:0,0:0:0:0:
328,116,102742,6,0,P|360:84|440:92,1,120,12|0,0:0|0:0,0:0:0:0:
472,132,103151,2,0,P|480:184|436:240,1,120,8|0,0:0|0:0,0:0:0:0:
384,252,103560,2,0,P|336:232|312:172,1,120,8|2,0:0|3:0,0:0:0:0:
252,180,103969,6,0,P|216:192|176:188,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,120,104378,2,0,L|280:52,1,60,2|0,0:0|0:0,0:0:0:0:
220,72,104651,2,0,L|192:16,1,60
156,68,104924,6,0,P|104:100|24:84,1,120,8|0,0:0|0:0,0:0:0:0:
40,156,105333,2,0,P|92:172|136:236,1,120,8|0,0:0|0:0,0:0:0:0:
192,220,105742,2,0,P|232:184|312:184,1,120,8|0,0:0|0:0,0:0:0:0:
348,212,106151,2,0,P|372:264|348:336,1,120,8|0,0:0|0:0,0:0:0:0:
308,352,106560,2,0,L|244:344,1,60,8|0,0:0|0:0,0:0:0:0:
228,288,106833,2,0,L|164:280,1,60,8|0,0:0|0:0,0:0:0:0:
108,276,107106,6,0,B|24:268|24:268|60:244,1,120,8|0,0:0|0:0,0:0:0:0:
80,196,107515,2,0,B|84:152|84:152|68:136|68:136|72:72,1,120,8|0,0:0|0:0,0:0:0:0:
116,40,107924,2,0,P|140:72|228:80,1,120,8|0,0:0|0:0,0:0:0:0:
272,72,108333,6,0,P|304:48|336:44,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,128,108742,2,0,L|264:196,1,60,8|0,0:0|0:0,0:0:0:0:
212,220,109015,2,0,L|220:288,1,60,2|0,0:0|0:0,0:0:0:0:
228,340,109287,6,0,P|272:312|352:328,1,120,8|0,0:0|0:0,0:0:0:0:
396,340,109697,1,8,0:0:0:0:
480,256,109969,1,8,0:0:0:0:
392,176,110242,2,0,L|320:184,1,60,8|8,0:0|0:0,0:0:0:0:
224,128,110651,6,0,P|208:176|216:212,2,60

Thanks for mod !
Topic Starter
Regou
wow, huge mod, let's check this out

Kenterz wrote:

Hello, NM as requested !

GENER4L

There are some tags a source conflict between your diffs and GDs, so beware most properly it's because gders didn't update their diff before they fix anything lol done

There's also issues in the difficulties names, sometimes A aren't a 4, same for E and 3. Personally, I think you should just keep 4 instead of A, since we can't know with the title if E or O can be replaced by 3 or 0 I tried to replace all the corresponding words with 3,4, and 0 and i eventually found it unreadable lol I now changed it to A for 4 only.

E4SY

  1. 00:04:151 (3) - Having an object starting on a red tick looks annoying for me because new players won't be able to analyze where they should click it. You can for exemple make sliders finish on red tick instead (even if there'll be an issue for emphasize)... In fact I'd suggest to keep it, but it's better to share how I feel about it. blame the song, the beat is exactly on red tick so I'd better make the things clickable here.
  2. 00:04:151 (3) - (again) The note on the head is emphasized, but it's not the case for the note on the tail (whereas the sound is even more louder), so I suggest to emphasize it by using 2 circles instead of one slider. it's not really possible because starting a note at red tick is already pretty difficult for beginners. Putting 2 circles with 3/2 spcaing would be barely playable by newbies.
  3. 00:08:924 (1,1,1,1) - These long sliders ignore the loud sound in the middle, there should be a slider tail or a clickable object in my opinion.
    3/2 isn't really in my favor as I think making similar rhythm appears too much in an easy diff would be pretty hard for newbie even it's a repeat slider.
  4. 00:31:833 (3) - Since this part is the exact same sound pattern as 00:23:106 (3,4) - or 00:18:742 (3,4) - , you should (even must) also use a 2/1 slider and a circle to keep consistency through the map. I purposely try not to make it consistent with the previous part so as to make a special end at the end of the section.
  5. 00:35:106 - wouldn't it be better with a break here ? (it may be okay since it doesn't last one full sound pattern, since the middle is here 00:39:469 - ) alright
  6. 00:42:742 (2,3) - No objects between them ? It breaks a bit the consistency since there is 3 sliders before (and it's not like there weren't any sound) same as above, this is the end of a section so I want to make something different here so as to highlight this as an change point
  7. 00:45:197 - This sound breaks the long part without any sound, so I still thinks it should be emphasized (maybe by a slider tail ?) even though 00:45:469 (1) - emphasize louder notes. same as above.
  8. 00:49:287 (2) - and 00:58:015 (2) - don't have the same shape, it'd be better to make them consistent since it's the same sound pattern. (I'd suggest a shape with a red anchor for the second slider, like 01:28:560 (2) - ) making the slider shape consistent as well doesn't sound pretty necessary to me .-.
  9. 01:01:287 - Shouldn't the kiai end here, like for 00:52:560 - ? (you can change the other one, but it should be consistent) nope, current setting I changed the previous one instead.
  10. 01:14:378 (1,2) - It's quite sad to ignore so much notes in my opinion, even for an easy since you don't do it a lot as you can hear that rhythm is extremely complicated which is a compilation of scattered 1/4 notes, that's not really possible to follow it
  11. 01:36:197 (5) - Same problem, even worse since it's an intense part this actually fits pretty well imo as the piano ends here.
  12. 01:40:560 (5,1,2) - This isn't consistent with other patterns of this kind (like 01:01:287 (1,2) - ). I suggest to use this pattern, and then having a slider from 01:41:924 - to 01:42:469 - which follows the scream. the sound of these two places are obviously different lol not going to make them consistent.
  13. 01:42:742 (1,1,1,1) - Same problem as in the beginning about ignoring the middle notes. ^
  14. 01:46:151 (2,3,1) - There's a little distance snap issue here, it's nearly overlapping. ok fixed!

H4RD

  1. 00:01:697 (2,3) - You emphasize the note on (3)'s head with this jump but it's not something you did just before, and at 00:02:651 (2,3) - you choose to emphasize another different note. You should try to be more consistent for spacing, in order to emphasize the right notes. It's also the case for 00:05:924 (2,4) - the reason is pretty obvious here, that is they sound different.
    00:04:560 (1,2) - The player could believe this is a 1/2 spacing because of the low AR, even if it gives a better emphasize for (1), so you may fix it or not, it's mostly a warning than a suggestion I changed the spacing of the following 1/2 notes so as to make this less confusing.
  2. 00:10:560 (3,1) - You tried to emphasize (1) here, which could be a good idea but it's not done anywhere else in the part, so you should remove this emphasize or emphasize every other notes like this, for consistency. I put one at 00:14:924 (3,1) - as well because it's doesn't make pretty much sense to leave inconsistency here XD
  3. 00:14:106 (3,1) - This jumps look a bit huge, since I don't think there's a reason to emphasize 00:14:378 -. I suggest to stack 00:14:378 (1) -'s tail with 00:14:924 (1) -'s head (and maybe change a bit 00:14:651 (2) -) I don't really want to overlap that, yet I reduced the spacing here.
  4. 00:17:651 (1,2,3) - The flow is quite horrible in this pattern, but it's maybe not a problem if you make a gimmick out of this. I see you also did it for 00:22:015 (1,2,3) - so you should also do this for 00:30:742 (1,2,3) - (which should be fixed rhythmically anyway because of consistency) yup you got it lol i didn't did that at 00:30:742 (1,2,3) - because I think the previous rhythm is pretty dense already and I don't really want to make it too intense
  5. 00:20:242 (2,3) - This jump looks too huge in my opinion, since you wouldn't really emphasize (3) because it's not a loud sound. 00:19:287 (3,4) - for exemple is not really a problem, since the jump is not that much huge and because there's a good flow, whereas 00:20:242 (2,3) - completely breaks the flow. they are pretty similar and should both work fine imo, no circular flow doesn't mean no flow :/ there's flow called drop-off flow.
  6. 00:21:333 (3,1) - Instead of emphasizing (1) with the jump, I'd suggest to emphasize 00:21:742 (3) - (and you can make the triangle pattern with 00:21:333 (3,1,2) - instead). A sudden stop at (3) already emphasize itself pretty well, not going to change it.
  7. 00:22:833 (3,1) - This jump is a bit too extreme, nearly 4 of distance snap, whereas the max for the previous pattern was 00:18:469 (3,1) - which is 3,2 (and it would be less since there's a slider so the player could keep the cursor on the head without going at the tail). sorry for not mapping with distance snap xP I tried to slightly reduce the spacing here.
  8. 00:35:106 - As for the easy, you could consider adding a break here, it's a bit weird without one though. k
  9. 00:41:651 (1,2,3) - Why not having slider here, like for 00:39:469 (1,2) - ? It looks really empty alright
  10. 00:50:378 (1,2) - You didn't have a jump here for 00:46:015 (1,2) -, so you should fix one of those, is the not on (2)'s head worst to be emphasized ?
    I put one on 00:46:015 (1,2) - instead.
  11. 00:52:560 (1,2) - Emphasizing by stacking is a bit odd, though it could be an efficient pattern if there were more through the diff, which isn't the case, so you should fix. (same for 01:31:833 (1,2) - and 01:40:560 (1,2) -) this actually happens multiple times in the map and you've already quote some examples, so no.
  12. 00:54:742 (1,2) - It's the same sound pattern as above, but this time you don't emphasize 00:55:560 - (which was a good idea since it's a higher pitch and a bit louder sound), but you choose to emphasize 00:55:151 - which doesn't need to be emphasized at all, so you should remap the pattern to something similar to 00:46:015 (1,2,3) - speaking of spacing wise. yup, done.
  13. 00:55:560 (3,1) - (1) wasn't emphasized before (and it doesn't need to in my opinion), so you should keep it consistent k
  14. 01:03:469 - 01:07:833 - I think these breaks should be consistent through the mapset, or else it'd be weird.
  15. 01:16:560 (1,2,3,4,5,1,2,3,4,5) - You fully changed the pattern here, though it doesn't seems that the song changed a lot :/ the precussion is getting intense, that the volume increased (noticeably), so I switched my emphasis here.
  16. 01:23:787 - This note should be the start of an object in my opinion, it's quite important in the song (and you should change a bit the pattern since 01:23:515 (2,1) - could be a little odd for players) current one works well imo as this place is exactly where the extended sound ended.
  17. 01:24:197 (2) - A slider would fit more here since the scream last quite a long time, and it'd be consistent with Normal and Advanced diff won't hurt to leave it blank, if you are talking about consistency this is consistent with my easy. (and similar to TERROR, tho a spinner doesn't exist as it's not possible to put a short spinner in lower diff.)
  18. 01:30:060 (2,3) - Same as above, it'd be better to have a jump here like other patterns (and don't forget not to have a jump for 01:30:469 (3,1) -) k
  19. 01:34:832 (4,1) - Having a jump here is a bit questionnable since the sound doesn't really change compared to before. (same for 01:39:197 (4,1) -) alright
  20. 01:35:515 - You have a triplet here, with loud sounds, so it'd be better to change the rhythm, like this for exemple : http://puu.sh/wsSQY.jpg (and also you did it 01:39:469 (1,2,3) -) no, this diff is meant to be with no 1/4 notes to prevent making it too difficult.
  21. 01:36:742 (2,1) - This jump is really to extreme and must be fixed, since (1) doesn't really need a huge emphasizing. there's a need to put one imo as you can hear the percussion is extremely intense there.

T3RR0R

  • So basicly you should be careful about spacing in your diff, for exemple 00:00:469 - and 00:00:606 - are quite the same intensity, while 00:00:469 (3,1) - emphasize more (1) than (3) is emphasized by 00:00:333 (2,3) -. The same applies through the whole map, for exemple with 00:01:287 (1,2,3) -. absolutely no, this diff put extremely high emphasis on how it actually plays rather than how it should work theoretically.
  1. 00:00:878 (4,1) - This one for exemple isn't odd since you emphasize the big white tick which is okay
  2. 00:04:560 (1) - Could be emphasized with spacing, since 00:03:878 (3,1) - is really emphasized doesn't sound pretty logical to make the spacing in-between a stream different.
  3. 00:06:674 (1,2,3,4,5,6,7,8) - Cool pattern but you have a jump which emphasize the notes on red ticks which aren't loud, whereas notes on white ticks are. that would be a matter of how you interpret "emphasis", imo the note on the white tick is well emphasized since there's great movement followed by.
  4. 00:07:560 (2,3) - This one shouldn't be emphasized. This is something quite dangerous while making patterns, you should be aware that is should reflect the song, since visuals matters but aren't more important than spacing and emphasizing. they should be emphasized as heavy percussion still exists here until 00:07:697 - .
  5. 00:13:015 - I think this note should be mapped, perhaps 2 1/2 sliders ? not really, here's where the extended sound ends.
  6. 00:17:651 (1) - I understand that this pattern follows the voice, but it's the same sound pattern than 00:18:742 (1,2,3,4,5) - which doesn't follow the voice, so you should keep consistency and follow the voice, or follow the stream outside the vocals I originally put them all into streams but it's absolutely too difficult even for top players so I make a compromise between making it absolutely following the sound and making it playable. and looking into this pattern, it stills follow the vocals which should still make sense to some extent.
  7. 00:19:151 (6,1) - This jump is too huge since (1) isn't really a loud sound, whereas 00:19:697 (4,1) - could have a huge spacing to emphasize the voice's high pitch. try not to read it with distance snap, this actually works pretty similar to a 1/2 jump. I did that because I want to maintain good flow here.
  8. 00:20:242 (5,1) - Same as above, it feels random to have suddenly a huge jump for a quite low sound ^
  9. 00:21:333 (5,1,2) - You can feel that even more with this pattern, the jump is extreme and the voice is so low, You could move (1) at x:269 y:238 for exemple. not a big fan of this, if you suddenly reduce the spacing here it will plays very, very bad.
  10. 00:21:742 (3,1) - This part is an extremely low jump with a 1/1 spacing, so it feels empty I purposely leave this blank because I want to put more emphasis on the "Bass" sound of the vocal at (3)
  11. 00:26:924 (1,2,1,2,1) - Random as well, it looks like this is a hard jump just for the fact that it is hard since it's an ultra, so it's not justified no, if you reduce the spacing here you'll find it pretty awkward to play the speed-up slider afterwards.
  12. 00:27:878 (3,1) - This jump could be odd but it can represent the sudden difference of the song, so it's okay
  13. 00:31:833 (1,2,1,2,3,4,1,2) - There is a difference between this structure and the one at 00:23:106 (1,2,3,4,5,6,1,2,3,4) -, though they should be the same since the song is the same I did that to highlight this as a end of section. small jumps here also makes people get ready for the huge jumps afterwards.
  14. 00:32:924 (1,2,1,2,1,2,1,2) - The song isn't that much loud as the spacing is huge for this part, so this is really odd... not really, the percussion is meant to be highlight this well imo.
  15. 00:39:742 - I suggest to map this note (it's quite important and you did it for 00:40:833 (1) -) and to stack it, then you'll only move the cursor when the melody continues (if you want to do this, you have to do it for 00:40:560 (3,1,2,3,1) - too) there's no sound here. putting a ghost note doesn't make lots of sense to me.
  16. 00:41:651 (1) - I really really don't understand how this can be in a 7* diff while it's not only one long sound, but there's note that could be mapped here
    blame the star rating instead. I purposely reduce note density here to make a contrast with kiai
  17. 00:43:901 (1) - Could be ended at 00:45:197 - since there's a note here. that place isn't intense enough when the spinner end like this.
    -------------------------------------------------------------------------------
    Okay so this part will concern every structures through kiai times : (so one suggestion should also be fixed on other structures of the 1st and 2nd kiai)
  18. 00:46:015 (1) - I believe this slider should end on 00:46:151 -, since there isn't any sound on the blue tick previous post already discussed that two 1/2 sliders wouldn't work here.
  19. 00:46:969 (2) - I suggest to CTRL+G this slider since breaking the flow here doesn't really fit the song, while having a flow does fit in my opinion ctrl+G in contrast will break the flow here, which is between 00:46:969 (2) - and 00:47:106 (1) - .
  20. 00:50:242 - Could add a note here imo, feels empty else would be good to keep it blank as it maintains emphasis on 00:49:969 (1,2,3) - .
  21. 00:53:924 (1,2,1) - The jumps are too extreme, whereas the sounds aren't loud current pattern flow better imo
  22. 01:02:174 (1) - This must not be mapped since there isn't any note in the song there alright
    -------------------------------------------------------------------------------
  23. 01:13:833 (1,2,3,4) - A bit too hard, since this is quite a slow part, you could bring (2,4) closer to (1,3) ugh well, this is the build-up part but not the slow part according to the beat in the song, just saying lol yet, to make it plays better I still reduced the spacing here.
  24. 01:14:242 (4,1,2) - In fact, these 3 notes should have the same distance snap, since they have the same intensity. that would make the pattern plays very bad especially when you put a kick-slider jump previously.
  25. 01:15:469 (1,2) - I think the pattern doesn't really fit the important sounds of the song, so you should change the rhythm, like this for instance : http://puu.sh/wtXKX.jpg I don't really see a need to emphasize that 3/4 sound and in contrast current pattern follows the buzzing well. I think it's better to keep it.
  26. 01:19:219 (1) - This note doesn't represent any sound so should be removed. Though, I think 01:18:947 (1) - should be too, since it'd break the pattern of having only 1/2 sliders (even if there's a note, the note isn't really important) the SV of the first 2 sliders can't sufficiently provide a feeling of "intense" since it's still very slow, therefore I add a note here. Meanwhile it also comply with the buzzing sound in the music which lands on blue tick.
  27. 01:23:787 - Should be mapped since it's a loud sound. You could use a 3/4 slider and a circle maybe, then you'll have a similar pattern but fixed current one works better imo as it exactly shows where the extended piano sound holds for.
  28. 01:25:287 (1,1) - These 2 should also be fixed, but you probably already considered it with the kiai time part of my mod i just forgot to fix it in the previous mod, so yeah, changed it to 3/4 sliders+ 1/2 sliders as well
  29. 01:36:742 (1) - I think this should be the same as 01:36:197 (1,2,3) -, it's quite sad to have different patterns and different emphasizing it would plays very bad since the note intensity is too high if I put it like that, therefore I make some twists on this slider as a compromise.
  30. 01:40:287 (1) - I think you should slightly change it, so the player won't combo break because they thought it was a 1/4 slider it seems that it's even easier to combobreak when changing it to a 1/2 slider lol, I'd better keep it.
  31. 01:41:787 - Should be mapped since it's a quite loud sound similar to above

Many rhythm and spacing issues, some structures issues, but the map is quite perfect speaking of visuals. I won't really call them issues, as when you try to make a pattern plays well there's must be something that doesn't comply with the so-called mapping theory.
I think the breaks should be consistent through the mapset, so you would define where they should be and tell the GDs mappers. I won't really mind how they put their breaks in the map since everyone have different interpretation to a song, but I'd see how it goes.

Good luck !!
(7 hours of modding) I truly appreciate your hard effort into this huge mapset :) I believe it would make us review lots of things here. :3
Thanks for your mods!
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