Too sleepy..
Will check rest of post after sleep.. orzHighTec wrote:
Hi! I have some concers for the top diff!
00:04:332 (2,4) - Seeing the patterning used before in the map, why isn't this stacked like 00:00:482 (2,4) - and 00:03:049 (2,4) - ? It doesn't make much sense to me to have the same pattern done differently when the song wasn't asking for it. If you wanted a change, I think a change in angle to 00:04:493 (3) - would be the best for emphasising the vocals.
// First of all, here is same as 00:01:765 (2,3) - , not same as 00:00:482 (2,4) - and 00:03:049 (2,4) - . And now, let's see the pattern. I didn't want to change flow because music doesn't change dramatically. So, I thought it's enough to change rhythm(1/2 slider to 2 notes) and unstack.
00:12:193 (1,2,1,2,1,2) - Why do these enforce a circular motion all of the sudden? In all other occations that are really damn similar to this one you enforce a circular flow with the jumps being placed vertically on the grid, but here you decide that your old patterning doesn't matter anymore even though it's the exact same set of sounds? Also why are 00:12:514 (1,1) - curved it only makes it even more inconsistent and weird.
// I don't think it's sudden change. As I unstacked 00:10:589 (1,2,3) - this (previous part was stacked like 00:05:455 (1,2) - and 00:08:022 (1,2) - ), I tried to tell players about 'CHANGE'. So this part is different previous part, it's fine.
00:15:723 (1,2) - Wouldn't a slider be better here? Currently seen from tapping emphasis there is no difference to 00:15:081 (1,2,1,2) - . What this does while playing is that it doesn't feel like the song is changing (which it is here) and just feels like the big jumps are over. A slider would help the player recognise that there's an upcoming change and thus makes the player more connected to the song.
// My opinion is different. I wanted to notify the change of song to player by giving dramatic spacing gap, because 00:15:402 (1,2) - this spacing is quite big. But 1/2 slider doesn't demand lots of movement of cursor. It's really tiny. So I put circle jump with almost same flow and small spacing.
00:20:215 (1,2,3) - These feel really noticable to me. I don't get what you're trying to accomplish with the spacing here. The change is so small that it barely feels like anything's changing while playing in the map itself, even though the song is clearly more intense on these 3 notes. I think a bigger spacing change or perhaps even a angle change would fit here really well to let the player know there's something going on. (like, you did something noticable at 00:30:482 (1,2,3) - so why not here!!)
//Well, I changed spacing because of first appearence of snare(?) sounds, but it doesn't too loud. So I thought it's enough spacing with NC.
00:25:027 (1) - Why is this the only kickslider with a curve it doesn't make sense with the other sliders that you mapped here :v
// Because the rule of 1/4 sliders in this diff was 'Face to the next note'. Not straight slider. So it's mutable anytime :3
00:39:466 (3,1) - Patterning inconsistency, isn't (1) supposed to be stacked on the tail of (3) like you did on 00:36:899 (3,1) - ? It feels weird to have sounds be the exact same but the patterning to be slightly off for no particular reason at all other than it ?subjectively looking nice?
// To be exact, 00:40:108 (1,2,3,4,5) - this pattern is inconsistent. Because of 00:40:749 - this cymbal sound, I felt 00:40:108 (1,2,3,4,5) - this is intermediate status between 00:38:824 (1,2,3,4) - and 00:41:391 (1,2,3,4,5,6,7) - . So I thought it's fine to change pattern a bit.
00:42:354 (6,7) - This is the reason why I'm writing this. Can you please, really really PLEASE unstack these? The jumps are slowly crawling to their max and the music is intensifying but you just destroy the entire momentum that you built up with the stack. It feels so disappointing to have this in the map, honestly. Can this please be a jump like the rest of the section? The drums aren't getting any calmer so I don't see a reason why you'd want to kill all movement momentum just like this.
// lol, I just wanted to distinguish this and 00:43:637 (1,2) - this because 00:43:637 (1,2) - this vocal is stronger than 00:42:354 (6,7) - this. So I stacked this and didn't NC here.
00:48:931 (1,2) - Kinda the only situation in which you decide to use a really sharp angle after a slider. Would be cool to have this note be right to the slider like you had in legit all other situations in which the same emphasis is taking place.
// I had known this flow, but I thought it's fine. Because (1) is 1/2 slider, so real flow isn't so sharp I thought.
00:57:113 (2,5) - Again, you stack a lot in the map but just undo the stacking here? Weird aesthetical choice man
// Hmm, if the reason is only aesthetical thing, I just like this.
01:05:134 (1,2,3) - I do by far not agree on these notes being stacked, especially with 01:05:616 (4) - . What you're doing here is indeed making the notes noticable by removing all possible movement, but to be fair is it really what the loud drums and really intense hitsounds deserve? I get that it's after a really slow slider and it might be suprising for players to have jumps after, but the drums kick in randomly too so why not give the feeling of the song away in the map? Also please unstack 01:05:616 (4) - to make it a noticable ending of the kiai part.
// The reason that I stacked all notes is for emphasis of difference between 01:04:493 (3,4) - this two slider. And.. I can't understand why I should unstack (4) for just end if KIAI x.x
01:11:231 (3) - Missed kickslider? I still here the "Hai" shout thing here noticably so why is this the only place without a kickslider? I mean, 01:11:551 (1,1) - has them too and 01:08:664 (1,1,1) - is almost the exact same in the song so what's the point in making it different?
// 01:08:664 (1,2,1,2,1,2) - Here is only 'HAI', but 01:11:231 (3,4,1,2,1,2) - here is two vocal at the same time. So I wanted to hold another vocal for 1 beat so it can be different from previous 'HAI' part.
When replying, can you please not respond with something along the lines of "I think it looks nice"? I tried to look at what you were doing with the map and based my points off of that. I want to understand what what you are doing here so please make me able to understand it.
I hope you consider these points with the intent of bettering the map and not to keep qualified status, good luck!