greetings
ok so, since it will be ranked soon, I should express my concerns about it to make sure that I did at least something to keep the high standards in ranked section.
first of all, Im more than concerned about hitsounding
with default hitsound this map (now im talking about the last diff) has a very controversial sounding
basically, to know what im talking about, you should turn off the custom hitsounds and go to
00:41:391 - till 00:46:364 -
it actually happens thru the entire diff.
basically its just all wrong and weird.
by saying that "oh, its up to user's skin" - your literally forcing people to adjust their skins to play your map. which is at least questionable I suppose?
moving up next:
00:07:059 (1,2,1,2,1,2) - i dont really understand why is this patternized like that, basically
00:07:059 (1,2) -
00:07:380 (1,2) -
00:07:701 (1,2) -
^ all of them has different distance, despite that the sound is still the same, also I dont really understand you used kick sldiers there, since its a very uncomfortable pattern, moreover, usually kicksliders are used to cover the mediocre sound on slider end in triplets, but in this sound measure you dont have it.
It is literally 1/2 jumps right there. So you mapping drops here 00:06:739 (1,2) - , and then switching to drops+VOCAL 00:07:059 (1,2,1,2,1,2) - , which is inconsistent and wrong in my opinion, since is deluding the players from understanding the rhythm youre following.
not to mention that ure basically copied entire pattern 00:09:305 (1,2,1,2,1,2,1,2) - here and flipped it horizontally, which isnt contributing to the overall quality.
next up, I am highly concerned about the structure in this map:
00:12:193 (1,2,1,2,1,2) - it is a bad attempt to add a variety in structure, that youre used twice (copy-paste ^ that i mentioned above), I dont see any structure, or any logical object placement there, its just flow and thats it.
like, why is this slider has 3 anchors? 00:12:835 (1) - you didnt use it before in the same sound measures.
00:14:760 (1,2,1,2,1,2) - the transition from horizontal jumps into kickslider>jump>flow break> kickslider>jump here is so forced that its literally pain to play.
on the same "HAI-HAI-HAI" vocals you never used bends on slider, 00:25:027 (1,2) - what happened here? it was always linear flow from kickslider>jump
00:26:150 (2,3,4,5) - flow here is so destroyed to the point where its non-existent, I legitimately cant see this working in current ranking standarts of mapping.
and the same things are repeating over and over thru the entire diff.
no structure, flow-breaks here and there without a visible reason for it.
example of how you could make it better:
00:41:391 (1,2,3,4,5) - here is a nice opportunity to use a star polygon
00:42:995 (2,3,4,5,1) - ^
00:46:846 (2,3,4,5,6,3,4,5,6,7) - they are just blatantly copied and they are not even linear, you could make them in one line at least?
00:49:412 (3,4,5,6,7) - same thing, its just flipped from the previous stream, despite it is a different vocal measure.
ok here is a obvious example of how inconsistent and broken this structure is:
01:08:664 (1,2,1,2,1,2) - (70% volume) compare this and 00:07:059 (1,2,1,2,1,2) - this (65% volume)
that means, that the first one shud be spaced more than second one, but for some reason ure going from 2.2 in first measure, to 1.9 in second one.
01:13:797 (1,2,1,2,1,2) - same thing, structure in these measures is inconsistent.
01:19:252 (1,2,1,2) - it is basically overmapped jumps that were put to force high SR.
you might say, hey, its KIAI
tho i dont see a reason to put a kiai here at all
lets see:
01:18:931 (1,2,1,2,1,2) - 70% volume HAI-HAI-HAi chorus ds 2.2-2.5
01:13:797 (1,2,1,2,1,2) - same 70% volume, same hai-hai-hai chorus, ds 4.0-6.2 ????
ok so lets see what is happening in Extra:
00:51:979 (2,3,4,5,6) - so basically this thing is somehow different from 00:49:412 (3,4,5,6,7) - 00:48:129 (3,4,5,6,7) - etc
despite the fact that its a same big sound measure that shud has the same distance correlation.
00:54:546 (3,4,5,6,7) - etc
and also its just sad to see that youre copying everything over and over, just zero improvisation.
01:22:140 - 01:22:461 - why finishes there? I think its a mistake. its just simply wrong, you probably forgot to apply some custom hitsounds there.
also, moreover I can say that some of slider ends should be silenced
00:38:022 - example (it comes to highest diff as well)
Well, in assumption I can say that this map is very unpolished, mapped not carefully and needs more work.
And you know, its not just me, even more people think that its really bad.
Some of them are members of BNG.
Nonetheless, I affirm that this map is not ready to be ranked and needs to be disqualified for further development.
ok so, since it will be ranked soon, I should express my concerns about it to make sure that I did at least something to keep the high standards in ranked section.
first of all, Im more than concerned about hitsounding
with default hitsound this map (now im talking about the last diff) has a very controversial sounding
basically, to know what im talking about, you should turn off the custom hitsounds and go to
00:41:391 - till 00:46:364 -
it actually happens thru the entire diff.
basically its just all wrong and weird.
by saying that "oh, its up to user's skin" - your literally forcing people to adjust their skins to play your map. which is at least questionable I suppose?
moving up next:
00:07:059 (1,2,1,2,1,2) - i dont really understand why is this patternized like that, basically
00:07:059 (1,2) -
00:07:380 (1,2) -
00:07:701 (1,2) -
^ all of them has different distance, despite that the sound is still the same, also I dont really understand you used kick sldiers there, since its a very uncomfortable pattern, moreover, usually kicksliders are used to cover the mediocre sound on slider end in triplets, but in this sound measure you dont have it.
It is literally 1/2 jumps right there. So you mapping drops here 00:06:739 (1,2) - , and then switching to drops+VOCAL 00:07:059 (1,2,1,2,1,2) - , which is inconsistent and wrong in my opinion, since is deluding the players from understanding the rhythm youre following.
not to mention that ure basically copied entire pattern 00:09:305 (1,2,1,2,1,2,1,2) - here and flipped it horizontally, which isnt contributing to the overall quality.
next up, I am highly concerned about the structure in this map:
00:12:193 (1,2,1,2,1,2) - it is a bad attempt to add a variety in structure, that youre used twice (copy-paste ^ that i mentioned above), I dont see any structure, or any logical object placement there, its just flow and thats it.
like, why is this slider has 3 anchors? 00:12:835 (1) - you didnt use it before in the same sound measures.
00:14:760 (1,2,1,2,1,2) - the transition from horizontal jumps into kickslider>jump>flow break> kickslider>jump here is so forced that its literally pain to play.
on the same "HAI-HAI-HAI" vocals you never used bends on slider, 00:25:027 (1,2) - what happened here? it was always linear flow from kickslider>jump
00:26:150 (2,3,4,5) - flow here is so destroyed to the point where its non-existent, I legitimately cant see this working in current ranking standarts of mapping.
and the same things are repeating over and over thru the entire diff.
no structure, flow-breaks here and there without a visible reason for it.
example of how you could make it better:
00:41:391 (1,2,3,4,5) - here is a nice opportunity to use a star polygon
00:42:995 (2,3,4,5,1) - ^
00:46:846 (2,3,4,5,6,3,4,5,6,7) - they are just blatantly copied and they are not even linear, you could make them in one line at least?
00:49:412 (3,4,5,6,7) - same thing, its just flipped from the previous stream, despite it is a different vocal measure.
ok here is a obvious example of how inconsistent and broken this structure is:
01:08:664 (1,2,1,2,1,2) - (70% volume) compare this and 00:07:059 (1,2,1,2,1,2) - this (65% volume)
that means, that the first one shud be spaced more than second one, but for some reason ure going from 2.2 in first measure, to 1.9 in second one.
01:13:797 (1,2,1,2,1,2) - same thing, structure in these measures is inconsistent.
01:19:252 (1,2,1,2) - it is basically overmapped jumps that were put to force high SR.
you might say, hey, its KIAI
tho i dont see a reason to put a kiai here at all
lets see:
01:18:931 (1,2,1,2,1,2) - 70% volume HAI-HAI-HAi chorus ds 2.2-2.5
01:13:797 (1,2,1,2,1,2) - same 70% volume, same hai-hai-hai chorus, ds 4.0-6.2 ????
ok so lets see what is happening in Extra:
00:51:979 (2,3,4,5,6) - so basically this thing is somehow different from 00:49:412 (3,4,5,6,7) - 00:48:129 (3,4,5,6,7) - etc
despite the fact that its a same big sound measure that shud has the same distance correlation.
00:54:546 (3,4,5,6,7) - etc
and also its just sad to see that youre copying everything over and over, just zero improvisation.
01:22:140 - 01:22:461 - why finishes there? I think its a mistake. its just simply wrong, you probably forgot to apply some custom hitsounds there.
also, moreover I can say that some of slider ends should be silenced
00:38:022 - example (it comes to highest diff as well)
Well, in assumption I can say that this map is very unpolished, mapped not carefully and needs more work.
And you know, its not just me, even more people think that its really bad.
Some of them are members of BNG.
Nonetheless, I affirm that this map is not ready to be ranked and needs to be disqualified for further development.