Hi! I have some concers for the top diff!
00:04:332 (2,4) - Seeing the patterning used before in the map, why isn't this stacked like 00:00:482 (2,4) - and 00:03:049 (2,4) - ? It doesn't make much sense to me to have the same pattern done differently when the song wasn't asking for it. If you wanted a change, I think a change in angle to 00:04:493 (3) - would be the best for emphasising the vocals.
00:12:193 (1,2,1,2,1,2) - Why do these enforce a circular motion all of the sudden? In all other occations that are really damn similar to this one you enforce a circular flow with the jumps being placed vertically on the grid, but here you decide that your old patterning doesn't matter anymore even though it's the exact same set of sounds? Also why are 00:12:514 (1,1) - curved it only makes it even more inconsistent and weird.
00:15:723 (1,2) - Wouldn't a slider be better here? Currently seen from tapping emphasis there is no difference to 00:15:081 (1,2,1,2) - . What this does while playing is that it doesn't feel like the song is changing (which it is here) and just feels like the big jumps are over. A slider would help the player recognise that there's an upcoming change and thus makes the player more connected to the song.
00:20:215 (1,2,3) - These feel really noticable to me. I don't get what you're trying to accomplish with the spacing here. The change is so small that it barely feels like anything's changing while playing in the map itself, even though the song is clearly more intense on these 3 notes. I think a bigger spacing change or perhaps even a angle change would fit here really well to let the player know there's something going on. (like, you did something noticable at 00:30:482 (1,2,3) - so why not here!!)
00:25:027 (1) - Why is this the only kickslider with a curve it doesn't make sense with the other sliders that you mapped here :v
00:39:466 (3,1) - Patterning inconsistency, isn't (1) supposed to be stacked on the tail of (3) like you did on 00:36:899 (3,1) - ? It feels weird to have sounds be the exact same but the patterning to be slightly off for no particular reason at all other than it ?subjectively looking nice?
00:42:354 (6,7) - This is the reason why I'm writing this. Can you please, really really PLEASE unstack these? The jumps are slowly crawling to their max and the music is intensifying but you just destroy the entire momentum that you built up with the stack. It feels so disappointing to have this in the map, honestly. Can this please be a jump like the rest of the section? The drums aren't getting any calmer so I don't see a reason why you'd want to kill all movement momentum just like this.
00:48:931 (1,2) - Kinda the only situation in which you decide to use a really sharp angle after a slider. Would be cool to have this note be right to the slider like you had in legit all other situations in which the same emphasis is taking place.
00:57:113 (2,5) - Again, you stack a lot in the map but just undo the stacking here? Weird aesthetical choice man
01:05:134 (1,2,3) - I do by far not agree on these notes being stacked, especially with 01:05:616 (4) - . What you're doing here is indeed making the notes noticable by removing all possible movement, but to be fair is it really what the loud drums and really intense hitsounds deserve? I get that it's after a really slow slider and it might be suprising for players to have jumps after, but the drums kick in randomly too so why not give the feeling of the song away in the map? Also please unstack 01:05:616 (4) - to make it a noticable ending of the kiai part.
01:11:231 (3) - Missed kickslider? I still here the "Hai" shout thing here noticably so why is this the only place without a kickslider? I mean, 01:11:551 (1,1) - has them too and 01:08:664 (1,1,1) - is almost the exact same in the song so what's the point in making it different?
When replying, can you please not respond with something along the lines of "I think it looks nice"? I tried to look at what you were doing with the map and based my points off of that. I want to understand what what you are doing here so please make me able to understand it.
I hope you consider these points with the intent of bettering the map and not to keep qualified status, good luck!
00:04:332 (2,4) - Seeing the patterning used before in the map, why isn't this stacked like 00:00:482 (2,4) - and 00:03:049 (2,4) - ? It doesn't make much sense to me to have the same pattern done differently when the song wasn't asking for it. If you wanted a change, I think a change in angle to 00:04:493 (3) - would be the best for emphasising the vocals.
00:12:193 (1,2,1,2,1,2) - Why do these enforce a circular motion all of the sudden? In all other occations that are really damn similar to this one you enforce a circular flow with the jumps being placed vertically on the grid, but here you decide that your old patterning doesn't matter anymore even though it's the exact same set of sounds? Also why are 00:12:514 (1,1) - curved it only makes it even more inconsistent and weird.
00:15:723 (1,2) - Wouldn't a slider be better here? Currently seen from tapping emphasis there is no difference to 00:15:081 (1,2,1,2) - . What this does while playing is that it doesn't feel like the song is changing (which it is here) and just feels like the big jumps are over. A slider would help the player recognise that there's an upcoming change and thus makes the player more connected to the song.
00:20:215 (1,2,3) - These feel really noticable to me. I don't get what you're trying to accomplish with the spacing here. The change is so small that it barely feels like anything's changing while playing in the map itself, even though the song is clearly more intense on these 3 notes. I think a bigger spacing change or perhaps even a angle change would fit here really well to let the player know there's something going on. (like, you did something noticable at 00:30:482 (1,2,3) - so why not here!!)
00:25:027 (1) - Why is this the only kickslider with a curve it doesn't make sense with the other sliders that you mapped here :v
00:39:466 (3,1) - Patterning inconsistency, isn't (1) supposed to be stacked on the tail of (3) like you did on 00:36:899 (3,1) - ? It feels weird to have sounds be the exact same but the patterning to be slightly off for no particular reason at all other than it ?subjectively looking nice?
00:42:354 (6,7) - This is the reason why I'm writing this. Can you please, really really PLEASE unstack these? The jumps are slowly crawling to their max and the music is intensifying but you just destroy the entire momentum that you built up with the stack. It feels so disappointing to have this in the map, honestly. Can this please be a jump like the rest of the section? The drums aren't getting any calmer so I don't see a reason why you'd want to kill all movement momentum just like this.
00:48:931 (1,2) - Kinda the only situation in which you decide to use a really sharp angle after a slider. Would be cool to have this note be right to the slider like you had in legit all other situations in which the same emphasis is taking place.
00:57:113 (2,5) - Again, you stack a lot in the map but just undo the stacking here? Weird aesthetical choice man
01:05:134 (1,2,3) - I do by far not agree on these notes being stacked, especially with 01:05:616 (4) - . What you're doing here is indeed making the notes noticable by removing all possible movement, but to be fair is it really what the loud drums and really intense hitsounds deserve? I get that it's after a really slow slider and it might be suprising for players to have jumps after, but the drums kick in randomly too so why not give the feeling of the song away in the map? Also please unstack 01:05:616 (4) - to make it a noticable ending of the kiai part.
01:11:231 (3) - Missed kickslider? I still here the "Hai" shout thing here noticably so why is this the only place without a kickslider? I mean, 01:11:551 (1,1) - has them too and 01:08:664 (1,1,1) - is almost the exact same in the song so what's the point in making it different?
When replying, can you please not respond with something along the lines of "I think it looks nice"? I tried to look at what you were doing with the map and based my points off of that. I want to understand what what you are doing here so please make me able to understand it.
I hope you consider these points with the intent of bettering the map and not to keep qualified status, good luck!