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Howard Goodall - Paris Taxi Ride [CatchTheBeat]

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Aerene
I finally have time for this!
Mod soon
Topic Starter
Sakary

-Nicotine wrote:

I finally have time for this!
Mod soon
:D
Hareimu
holy shit

this is the best song I've heard
Hareimu
[General]
  1. Combocolour 2 is unrankable, since pure white/pure black break various skins and cause excessive strobing when kiai time is triggered (even if this map doesn't have a kiai to begin with). You can easily fix this by making it a bit greyish so that it's not 255,255,255.

[Salad]
  1. Overall, most (if not all) of the distances are completely walkable for a salad and I had to press the dash button just a couple times in the whole map, which is a pretty clear sign of the walk/dash distances not being distinguished enough in between them. Consider reviewing/testing the whole diff (it's 38 secs long, shouldn't take that long) and making clear which movements are walks and which are outright dashes.
  2. 00:10:988 (3,4) - Stacking these two is weird considering that (4) has a cymbal sound and should have at least normal distancing between it and (3), along with some extra emphasis. tl;dr: ctrl+h (4) and the rest of the diff as well and this should be fixed, pretty much.
  3. 00:16:188 (3) - 2x distancing from the previous repeat slider works wonders here since the instrument played at the background (is it an accordion or something?) has a relatively higher pitch than the rest of the sounds it produced so far.
  4. So far, most of the curved sliders almost feel like they're completely vertical rather than curved like they should suggest because of their shape on the editor. tl;dr: Curve them a bit more? (00:09:788 (2) - , 00:13:588 (5) - , 00:19:988 (5) - , 00:27:988 (5) - , etc).
  5. 00:28:988 (7) - 1,5x distancing from the previous note? Doing this makes the movement to 00:29:388 (1) - be more clear, since I'm not completely sure it's a walkable distance (edge-walkable at most) or a really short dash distance.
  6. 00:30:588 (3) - You could edit the shape of this slider so that it's more tricky to catch and the catcher is not downright standing still to catch it whole.
  7. 00:35:188 (6) - Make the distance between this one and the previous slider 1x instead? So that the distance between this note and the next is 2x and it's an actual dash movement and yeah, you know the drill.
  8. 00:35:388 (1) - Tilt this slider outwards instead of inwards? It makes the distance between the next one increase a bit and makes the dash to it clearer this way. Like this
  9. 00:36:988 (1,2) - This is a clear example of what I mean when I say that distances aren't clear enough. Increase the distance between these to 2x instead, the dash is way clearer this way.
  10. 00:37:588 (1,2) - You could also make distances between these be 1,5x and 00:37:788 (2,3) - 2x between these.
  11. 00:38:388 (1,2) - 2x between these if you apply the previous.
  12. 00:38:588 (2,3) - 1,25x between these?

[Platter]
  1. Note: Issues with distancing between walks and dashes may apply to this diff as well, so please check that out too.
  2. 00:38:388 (1,2) - The distance between these is way too much, even for a 1/1 dash. Reduce it to 2x at least, please.

[Rain]
  1. 00:19:388 (4,5) - I think this was supposed to be a hyperdash but didn't get triggered properly because of the border of the playfield, but even so, having it as an edgedash (2,2x distancing) isn't really good either. Consider reducing the distance between these two.
  2. 00:22:388 - Why do you have this slidertick muted when it has a sound on the later diff (Playback Time)? Please give it a hitsound, since to add up to this, there's an audible instrument sound being played at the background. 00:22:488 - Muting this sliderend is enough, I think.

[Playback Time]
  1. 00:06:588 (1,2,3,4,5,1,2,3,4) - The movement between these becomes really repetitive, since the slidershape you decided to use for all these is the same. Try and vary the shapes of them a bit more just like you did at the beginning with 00:01:788 (1,2,3) - these, for example.

Done! Best of lucks with this mapset <3

I laughed the shit out of myself when modding throughout the diffs with mr. bean looking at me with those faces at the bg
Topic Starter
Sakary

Hareimu wrote:

[General]
  1. Combocolour 2 is unrankable, since pure white/pure black break various skins and cause excessive strobing when kiai time is triggered (even if this map doesn't have a kiai to begin with). You can easily fix this by making it a bit greyish so that it's not 255,255,255.

[Salad]
  1. Overall, most (if not all) of the distances are completely walkable for a salad and I had to press the dash button just a couple times in the whole map, which is a pretty clear sign of the walk/dash distances not being distinguished enough in between them. Consider reviewing/testing the whole diff (it's 38 secs long, shouldn't take that long) and making clear which movements are walks and which are outright dashes.
  2. 00:10:988 (3,4) - Stacking these two is weird considering that (4) has a cymbal sound and should have at least normal distancing between it and (3), along with some extra emphasis. tl;dr: ctrl+h (4) and the rest of the diff as well and this should be fixed, pretty much. okay
  3. 00:16:188 (3) - 2x distancing from the previous repeat slider works wonders here since the instrument played at the background (is it an accordion or something?) has a relatively higher pitch than the rest of the sounds it produced so far. okay
  4. So far, most of the curved sliders almost feel like they're completely vertical rather than curved like they should suggest because of their shape on the editor. tl;dr: Curve them a bit more? (00:09:788 (2) - , 00:13:588 (5) - , 00:19:988 (5) - , 00:27:988 (5) - , etc). it's better now
  5. 00:28:988 (7) - 1,5x distancing from the previous note? Doing this makes the movement to 00:29:388 (1) - be more clear, since I'm not completely sure it's a walkable distance (edge-walkable at most) or a really short dash distance. fixed
  6. 00:30:588 (3) - You could edit the shape of this slider so that it's more tricky to catch and the catcher is not downright standing still to catch it whole. fixed
  7. 00:35:188 (6) - Make the distance between this one and the previous slider 1x instead? So that the distance between this note and the next is 2x and it's an actual dash movement and yeah, you know the drill.
  8. 00:35:388 (1) - Tilt this slider outwards instead of inwards? It makes the distance between the next one increase a bit and makes the dash to it clearer this way. Like this
  9. 00:36:988 (1,2) - This is a clear example of what I mean when I say that distances aren't clear enough. Increase the distance between these to 2x instead, the dash is way clearer this way. okay
  10. 00:37:588 (1,2) - You could also make distances between these be 1,5x and 00:37:788 (2,3) - 2x between these. okay
  11. 00:38:388 (1,2) - 2x between these if you apply the previous.
  12. 00:38:588 (2,3) - 1,25x between these?

[Platter]
  1. Note: Issues with distancing between walks and dashes may apply to this diff as well, so please check that out too. added some dashes on some parts
  2. 00:38:388 (1,2) - The distance between these is way too much, even for a 1/1 dash. Reduce it to 2x at least, please. followed DS 2x

[Rain]
  1. 00:19:388 (4,5) - I think this was supposed to be a hyperdash but didn't get triggered properly because of the border of the playfield, but even so, having it as an edgedash (2,2x distancing) isn't really good either. Consider reducing the distance between these two. fixed
  2. 00:22:388 - Why do you have this slidertick muted when it has a sound on the later diff (Playback Time)? Please give it a hitsound, since to add up to this, there's an audible instrument sound being played at the background. 00:22:488 - Muting this sliderend is enough, I think. fixed this issue. added a note on 00:22:488

[Playback Time]
  1. 00:06:588 (1,2,3,4,5,1,2,3,4) - The movement between these becomes really repetitive, since the slidershape you decided to use for all these is the same. Try and vary the shapes of them a bit more just like you did at the beginning with 00:01:788 (1,2,3) - these, for example. It's better now!

Done! Best of lucks with this mapset <3

I laughed the shit out of myself when modding throughout the diffs with mr. bean looking at me with those faces at the bg
In short... I followed everything you said.
Thank you very much for the mod.
Topic Starter
Sakary
Greetings to the incoming modders:

I'm slightly having difficulties with the Salad diff.
Modding 'Salad' is the most prioritize now.

Thanks for giving me your time to mod this map.
Aerene
Alirhgt let's get this done before getting a Mod from a BN.

Salad:
00:07:988 (1,2) - Tilt more a bit since the lit part of the song is about to start.
00:11:988 (2) - This feels unwelcoming for the players in the start because of the gap between 00:11:788 (1) - . I'd move 00:11:988 (2,3,4) - 3 grids (level 2 grid), then curve the slider to be more smooth.
00:16:788 (4) - This slider is confusing because of the anti-flow. There is no strong sound supporting it (Well even if there is, it is still confusing for new players). A straight tilted slider facing to the right should fix it.
00:17:588 (6) - The only 1/2 slider that is different from the rest. I'd just make it a diagonal.
00:24:188 (2,3) - Yes this walkable, but this is too far. New players have the tendency to dash even tho there is no sound supporting it. I'd reduce the ds.
00:28:988 (7) - The sharp anti-flow followed by a large ds is really hard for new players.
00:30:588 (3) - What. I know you are emphazing the sound but I also find this sudden. I'd just make this a diagonal slider if you want this to stand out than the rest.


Platter:
I almost missed on the first part, I can't tell at first if do you need dash.
Platter literally only has 5 hyperdashes. This is not appropriate for ranking. Here some notes that I found H-dash worthy
00:14:588 (7) -
00:17:788 (6) -
00:27:388 (4) -
00:19:988 (1) -
00:35:188 (9) -



Rain:
00:38:588 (2) - curve this?
Nothing much on rain. This diff feels pretty clean.

Playback Time:
00:01:788 (1) - The Hyper doesn't emphasize anything. If it meant to emphasize 00:03:388 (1) -, then It wouldn't have much impact. I'd suggest reducing this into a dash. ! hyper alone is enough.
00:05:788 (3,4) - Here aswell.
00:08:988 (3,4) - SUggestion: Feels non-repetitive if you just make (3) a reverse arrow. Then adjust the rest for flow.
00:23:388 (3) - I'd Hyper this, Since there is a whistle hitsound on 00:23:988 (5) -
00:27:988 (2) - Hyper?

Nice. I'm sorry that my mod got delayed.
Topic Starter
Sakary

-Nicotine wrote:

Boi Im not yet finish modding so have a Salad.

Salad:
00:07:988 (1,2) - Tilt more a bit since the lit part of the song is about to start. good idea
00:11:988 (2) - This feels unwelcoming for the players in the start because of the gap between 00:11:788 (1) - . I'd move 00:11:988 (2,3,4) - 3 grids (level 2 grid), then curve the slider to be more smooth. okay
00:16:788 (4) - This slider is confusing because of the anti-flow. There is no strong sound supporting it (Well even if there is, it is still confusing for new players). A straight tilted slider facing to the right should fix it. okay then
00:17:588 (6) - The only 1/2 slider that is different from the rest. I'd just make it a diagonal. adjusted
00:24:188 (2,3) - Yes this walkable, but this is too far. New players have the tendency to dash even tho there is no sound supporting it. I'd reduce the ds. okay
00:28:988 (7) - The sharp anti-flow followed by a large ds is really hard for new players. okay
00:30:588 (3) - What. I know you are emphazing the sound but I also find this sudden. I'd just make this a diagonal slider if you want this to stand out than the rest. true, i therefore realized that my slider is heavy for a salad -- still I want to keep it. I'll try to fix this if someone poke me again.
I'll give kudos and comments when you're done! 8-)
Never mind.

Thanks for the mod.
I think you're not going to continue this.... So, yeah!

Very helpful.
Xetopia
m4m req
I'm sorry that so few
I apologize in advance for my poor english ;cc


I'm not really into modding platter diffs, too Kappa, but i will try
  • Platter
  1. 00:23:788 (4,1) - maybe 1 move close to 4. I think inexperienced players may miss at this moment
  2. 00:35:188 (9,1) - to emphasize main beat need move 1 from 9

    Rain
  3. 00:22:588 (1,2,3,4) - this moment looks boring. if you like it, try this:
  4. 00:25:788 (7,1,2) - 1 move from 7 to have make 7 dash
  5. 00:27:588 (5) - maybe make 1/4 slider with reverse?
  6. 00:33:988 (5) - ^

    Playback Time
  7. 00:11:788 (2,3,4) - maybe 3,4 move from 2 to have make 2 hdash
  8. 00:25:688 - add note maybe?
  9. 00:18:188 (1,2,3) - i think need move 2 from 1 to 3
  10. 00:26:188 (1,2) - 2 move close to 1 maybe?
  11. 00:28:988 (3,4) - ^ And the same can be done with 00:36:988 (1,2) -
  12. 00:24:988 (4,5,6) - I think it is quite difficult. Try this if you are like it
  13. 00:31:988 (5,6) - 6 move close to 5 maybe??? but i don't know what to do with 00:32:588 (1,2) -
Tonairu

  • Playback Time

    General
  1. Maybe AR 9.3 for the extreme hyper dashes.
  2. No kiai?

    Gameplay
  3. 00:01:688 (5) - Move to the right to create a nicer flow. (x=324 y=177?)
  4. 00:04:488 (4) - ^ only this time to the left
  5. 00:10:788 (5) - Move a little to the right, feel like this movement is kinda drastic for the sound
  6. 00:11:788 (2) - Song picks up on this note, maybe enable kiai time here until the end?
  7. 00:14:188 (4) - Move this way more to the right, the flow here is kinda weird for a diff like this
  8. 00:15:788 (4) - Move this above 00:15:588 (2) - for a perfect triangle.
  9. 00:18:988 (5) - Move this above 00:18:788 (4) - for a perfect triangle.
  10. 00:21:288 (2,4,2) - This flows really strange, make a better flow by doing this instead
Topic Starter
Sakary

Shanofanboy wrote:

m4m req
I'm sorry that so few
I apologize in advance for my poor english ;cc


I'm not really into modding platter diffs, too Kappa, but i will try
  • Platter
  1. 00:23:788 (4,1) - maybe 1 move close to 4. I think inexperienced players may miss at this moment okay
  2. 00:35:188 (9,1) - to emphasize main beat need move 1 from 9 i don't know what you mean, but i assume i need to move 1 away from 9. okay then.

    Rain
  3. 00:22:588 (1,2,3,4) - this moment looks boring. if you like it, try this: okay
  4. 00:25:788 (7,1,2) - 1 move from 7 to have make 7 dash it's hard to adjust. so i tried to ctrl+g 1 and move it away from 7.
  5. 00:27:588 (5) - maybe make 1/4 slider with reverse? i'll change this soon.
  6. 00:33:988 (5) - ^ same with this one

    Playback Time
  7. 00:11:788 (2,3,4) - maybe 3,4 move from 2 to have make 2 hdash its better this way now.
  8. 00:25:688 - add note maybe? okay
  9. 00:18:188 (1,2,3) - i think need move 2 from 1 to 3 will not change for now.
  10. 00:26:188 (1,2) - 2 move close to 1 maybe? okay
  11. 00:28:988 (3,4) - ^ And the same can be done with 00:36:988 (1,2) - okay
  12. 00:24:988 (4,5,6) - I think it is quite difficult. Try this if you are like it i like my pattern here. it gives more stress to the players.
  13. 00:31:988 (5,6) - 6 move close to 5 maybe??? but i don't know what to do with 00:32:588 (1,2) - not going to change for now
Thanks for the mod :)
Topic Starter
Sakary

Enchant wrote:


  • Playback Time

    General
  1. Maybe AR 9.3 for the extreme hyper dashes. okay
  2. No kiai? It's not the time for kiai to enable. It's rankable even without kiai

    Gameplay
  3. 00:01:688 (5) - Move to the right to create a nicer flow. (x=324 y=177?) okay
  4. 00:04:488 (4) - ^ only this time to the left okay
  5. 00:10:788 (5) - Move a little to the right, feel like this movement is kinda drastic for the sound okay
  6. 00:11:788 (2) - Song picks up on this note, maybe enable kiai time here until the end? look up
  7. 00:14:188 (4) - Move this way more to the right, the flow here is kinda weird for a diff like this well the pattern is okay for this diff especially its CS is 5; even though, I followed your suggestion
  8. 00:15:788 (4) - Move this above 00:15:588 (2) - for a perfect triangle. i don't want it to be a perfect triangle. this pattern makes the diff harder and better flow. so keeping it for now
  9. 00:18:988 (5) - Move this above 00:18:788 (4) - for a perfect triangle. same with this one
  10. 00:21:288 (2,4,2) - This flows really strange, make a better flow by doing this instead going to keep this pattern for now. i will change it if someone sees it again.
Will check your mod later. :)
Thanks for the mod!!!
SYAHME
Subject: SYAHME's CtB Modding & GD Queue[CLOSED] You have requested a mod from my modding queue but I will mod this maps instead of maps that your request, sorry. If you have time I hope you can mod my maps: https://osu.ppy.sh/s/607985, I really appreciate it.
[General]
  1. Why 01.jpg, 02.jpg and 03.jpg is not HD, please change into a HD one.
  2. I think rain is okay to me and sorry, I don't want to mod playback time.
[Cup]
  1. This is good, keep up the good work.
[Salad]
  • New combo:
  1. 00:01:588 (3,1) - 00:03:188 (3,1) - 00:04:788 (3,1) - 00:06:388 (3,1) - why you NC like this? I don't get it. Why not NC every 2 reverse slider example like 00:07:988 (1,2) - this?
  2. 00:16:788 (4) - NC here? it is getting full if you play it and also beginning of the new sound.
  3. 00:20:788 (6) - NC here for obvious reason.
  4. 00:22:588 (3) - start NC here? make same combo with 00:23:188 (4,1) - this.
  5. 00:35:188 (6) - NC here?
  6. 00:38:988 (3) - NC here for aesthetic?
  • Timeline:
  1. 00:24:188 (2) - I barely hear a sound here.
  2. 00:30:588 (3) - this is not consistent with 00:16:188 (3,4) - despite it have the sound same.
  • Pattern & spacing:
  1. 00:13:588 (5) - move this slightly to the right give a smooth jump, consider moving it to x:336.
  2. 00:15:588 (2) - this is confusing, whether to walk or dash, consider moving it to x:240.
  3. 00:13:588 (5) - I can catch this without a dash, consider make a dash at x:336 consistently like the previous one, 00:13:588 (5) - this.
  4. 00:21:788 (2) - ctrl + g?
  5. 00:24:988 (1) - I'm not sure if you want to make a walk or dash because I can catch without a dash. If you want to make a walk, consider moving one grid to the right to make a smooth catch.
  6. 00:25:388 (2,1,2) - I can catch this without a dash, please make it same with previous distance.
  7. 00:27:388 (4,5) - same as above, consider move 00:27:988 (5,6,7) - this to x:144.
  8. 00:31:988 (5,1,2) - too close? I can't understand.
  9. 00:33:788 (4,5) - same as above.
  10. 00:36:188 (2) - slightly move this to the left at x:144.
  11. 00:36:988 (1,2,1,2,3,1,2,3) - make this pattern balance rather than on the right side by ctrl + h 00:37:788 (2) - this.
[Platter]
  • New combo:
  1. 00:19:988 (1) - make this one group combo with 00:18:188 (1,2,3,4) - this, 00:20:788 (2) - make new combo and one group combo with 00:20:988 (1,2,3,4) - this.
  2. 00:27:988 (1,2,3,4) - make this one group combo with 00:26:188 (1,2,3,4) - this, like you did at 00:12:388 (1,2,3,4,5,6,7) - this.
  3. 00:35:188 (9) - start NC here for the new sound.
  4. 00:38:988 (2) - NC here for aesthetic?
  • Timeline:
  1. 00:34:888 (7) - I can't hear a sound here, I only hear echo of previous 00:34:788 (6) - sound.
  • Pattern & spacing:
  1. 00:01:188 (4) - give the tail of this slider slightly to the left to create a must dash to catch next note.
  2. 00:05:988 (4) - give the head of this slider slightly to the left to make a smooth dash, I can catch without a dash.
  3. 00:11:388 (1,2) - please make the distance more larger, consider at x:240.
  4. 00:12:788 (2) - move this to x:224 for a must dash if you want to make a dash.
  5. 00:14:988 (1) - move to x:464, reason same as above.
  6. 00:19:188 (3) - move to x:336, ^.
  7. 00:20:788 (2,1) - move one grid to the left?
  8. 00:23:788 (4) - dash or not? if not make the distance closer to previous note.
  9. 00:27:188 (3) - move to x:352, for a must dash.
  10. 00:38:388 (1,2) - maybe too far, please reduce the distance a little bit.
Good luck on ranked this.
Topic Starter
Sakary
Ohhh... you've been modding again... Nice nice
Will check this soon.
Topic Starter
Sakary

SYAHME wrote:

Subject: SYAHME's CtB Modding & GD Queue[CLOSED] You have requested a mod from my modding queue but I will mod this maps instead of maps that your request, sorry. If you have time I hope you can mod my maps: https://osu.ppy.sh/s/607985, I really appreciate it.
[General]
  1. Why 01.jpg, 02.jpg and 03.jpg is not HD, please change into a HD one.
  2. I think rain is okay to me and sorry, I don't want to mod playback time.
[Cup]
  1. This is good, keep up the good work.
[Salad]
  • New combo:
  1. 00:01:588 (3,1) - 00:03:188 (3,1) - 00:04:788 (3,1) - 00:06:388 (3,1) - why you NC like this? I don't get it. Why not NC every 2 reverse slider example like 00:07:988 (1,2) - this?
  2. 00:16:788 (4) - NC here? it is getting full if you play it and also beginning of the new sound.
  3. 00:20:788 (6) - NC here for obvious reason.
  4. 00:22:588 (3) - start NC here? make same combo with 00:23:188 (4,1) - this.
  5. 00:35:188 (6) - NC here?
  6. 00:38:988 (3) - NC here for aesthetic?
  • Timeline:
  1. 00:24:188 (2) - I barely hear a sound here.
  2. 00:30:588 (3) - this is not consistent with 00:16:188 (3,4) - despite it have the sound same.
  • Pattern & spacing:
  1. 00:13:588 (5) - move this slightly to the right give a smooth jump, consider moving it to x:336.
  2. 00:15:588 (2) - this is confusing, whether to walk or dash, consider moving it to x:240.
  3. 00:13:588 (5) - I can catch this without a dash, consider make a dash at x:336 consistently like the previous one, 00:13:588 (5) - this.
  4. 00:21:788 (2) - ctrl + g?
  5. 00:24:988 (1) - I'm not sure if you want to make a walk or dash because I can catch without a dash. If you want to make a walk, consider moving one grid to the right to make a smooth catch.
  6. 00:25:388 (2,1,2) - I can catch this without a dash, please make it same with previous distance.
  7. 00:27:388 (4,5) - same as above, consider move 00:27:988 (5,6,7) - this to x:144.
  8. 00:31:988 (5,1,2) - too close? I can't understand.
  9. 00:33:788 (4,5) - same as above.
  10. 00:36:188 (2) - slightly move this to the left at x:144.
  11. 00:36:988 (1,2,1,2,3,1,2,3) - make this pattern balance rather than on the right side by ctrl + h 00:37:788 (2) - this.
[Platter]
  • New combo:
  1. 00:19:988 (1) - make this one group combo with 00:18:188 (1,2,3,4) - this, 00:20:788 (2) - make new combo and one group combo with 00:20:988 (1,2,3,4) - this.
  2. 00:27:988 (1,2,3,4) - make this one group combo with 00:26:188 (1,2,3,4) - this, like you did at 00:12:388 (1,2,3,4,5,6,7) - this.
  3. 00:35:188 (9) - start NC here for the new sound.
  4. 00:38:988 (2) - NC here for aesthetic?
  • Timeline:
  1. 00:34:888 (7) - I can't hear a sound here, I only hear echo of previous 00:34:788 (6) - sound.
  • Pattern & spacing:
  1. 00:01:188 (4) - give the tail of this slider slightly to the left to create a must dash to catch next note.
  2. 00:05:988 (4) - give the head of this slider slightly to the left to make a smooth dash, I can catch without a dash.
  3. 00:11:388 (1,2) - please make the distance more larger, consider at x:240.
  4. 00:12:788 (2) - move this to x:224 for a must dash if you want to make a dash.
  5. 00:14:988 (1) - move to x:464, reason same as above.
  6. 00:19:188 (3) - move to x:336, ^.
  7. 00:20:788 (2,1) - move one grid to the left?
  8. 00:23:788 (4) - dash or not? if not make the distance closer to previous note.
  9. 00:27:188 (3) - move to x:352, for a must dash.
  10. 00:38:388 (1,2) - maybe too far, please reduce the distance a little bit.
Good luck on ranked this.
Thank you very much for the mod.
I lost my comments...
I followed almost everything you said. :)
I'll change the background soon.
Topic Starter
Sakary

-Nicotine wrote:

Alirhgt let's get this done before getting a Mod from a BN.

Platter:
I almost missed on the first part, I can't tell at first if do you need dash.
Platter literally only has 5 hyperdashes. This is not appropriate for ranking. Here some notes that I found H-dash worthy
00:14:588 (7) -
00:17:788 (6) -
00:27:388 (4) -
00:19:988 (1) -
00:35:188 (9) -

Fixed everything



Rain:
00:38:588 (2) - curve this? fixed
Nothing much on rain. This diff feels pretty clean. thanks

Playback Time:
00:01:788 (1) - The Hyper doesn't emphasize anything. If it meant to emphasize 00:03:388 (1) -, then It wouldn't have much impact. I'd suggest reducing this into a dash. ! hyper alone is enough. theres no hdashes here. i don't know what you mean
00:05:788 (3,4) - Here aswell. not going to change it for now.
00:08:988 (3,4) - SUggestion: Feels non-repetitive if you just make (3) a reverse arrow. Then adjust the rest for flow. I based this on the first 4 previous patterns that's why its like that. no change for now
00:23:388 (3) - I'd Hyper this, Since there is a whistle hitsound on 00:23:988 (5) - fixed
00:27:988 (2) - Hyper? I assume you meant was I need to make 1's tail hdash. so i did. fixed

Nice. I'm sorry that my mod got delayed. It's okay, i thought you're not going to continue it. sorry for that. lol
Very thanks for the mod.

Also about the kiai, we'll see if a BN suggests it too.
Aerene
It would be better if you just have atleast a kiai only in a second
It may have a bit impact on the map atleast
Topic Starter
Sakary
Let's see. 8-)
Topic Starter
Sakary
removed unnecessary jumps and hit objects.
Adiopulse
kds plz

Diffs need kiai time

Salad
00:21:588 - should be a note to accent that accordion pitch change
00:35:388 (3,4) - these should tilted more
Topic Starter
Sakary

Adiopulse wrote:

kds plz

Diffs need kiai time no need.

Salad
00:21:588 - should be a note to accent that accordion pitch change okay, added
00:35:388 (3,4) - these should tilted more. okay
Thanks for suggesting.
Idk since your mod is helpful, i'll give kudos. (but it's too short)
BoberOfDarkness
some few suggestions about timeline for top diff cuz' I couldn't find more issues

  1. 00:02:888 (4) - note is inconsistent with rest of part and feels odd
  2. 00:03:288 - place for note
  3. 00:04:588 (4) - triplet would work here actually.
  4. 00:06:488 (5) - overmapped note
  5. 00:09:788 (1) - actually would be better as 1/4 stream
  6. 00:10:488 - place for a note
  7. 00:14:088 - ^
  8. 00:17:488 - ^
  9. 00:23:288 - ^
  10. 00:24:688 - and 00:24:888 - those are another good spots for notes
  11. 00:30:888 - ^
  12. 00:37:388 - and 00:37:488 -
  13. 00:37:988 - 00:38:288 - you could map something more here, slider/stream

gl
Topic Starter
Sakary

BoberOfDarkness wrote:

some few suggestions about timeline for top diff cuz' I couldn't find more issues

  1. 00:02:888 (4) - note is inconsistent with rest of part and feels odd
  2. 00:03:288 - place for note
  3. 00:04:588 (4) - triplet would work here actually.
  4. 00:06:488 (5) - overmapped note
  5. 00:09:788 (1) - actually would be better as 1/4 stream
  6. 00:10:488 - place for a note
  7. 00:14:088 - ^
  8. 00:17:488 - ^
  9. 00:23:288 - ^
  10. 00:24:688 - and 00:24:888 - those are another good spots for notes
  11. 00:30:888 - ^
  12. 00:37:388 - and 00:37:488 -
  13. 00:37:988 - 00:38:288 - you could map something more here, slider/stream

gl
I lost my comments.
Followed almost everything you said.
Really thanks for the mod!
Aerene
Still open for cup gd?
I want to map it lolz
Topic Starter
Sakary

-Nicotine wrote:

Still open for cup gd?
I want to map it lolz
nope.
sorry.
CLSW
I'm late :o

[Rain]
00:12:388 (3,4) - Is this should be the straight flow? I think it shall be better with anti to emphasize drum sound on 00:12:588 , better consider it
00:35:688 (2,3) - The distance is almost like edge dash, it's not recommended for Rain difficulty. Please reduce it more and same goes with 00:36:088 (4,5) -

[Playback Time]
00:10:188 (5,6) - I hope this gets more distances for better flow
00:14:188 (4,5) - Distance for here is not enough, try to curve 00:13:588 (2) - more then you can get enough space
00:22:088 (2,3) - Similar reason as 00:35:688 (2,3) - for Rain difficulty mod, it can be considered as edge dash
00:27:188 (5,1) - Edge dash before the HDash is an unrankable thing!!

:idea:
Topic Starter
Sakary

Minato Yukina wrote:

I'm late :o

[Rain]
00:12:388 (3,4) - Is this should be the straight flow? I think it shall be better with anti to emphasize drum sound on 00:12:588 , better consider it added distance to 4 to emphasize drum sound.
00:35:688 (2,3) - The distance is almost like edge dash, it's not recommended for Rain difficulty. Please reduce it more and same goes with 00:36:088 (4,5) - reduced

[Playback Time]
00:10:188 (5,6) - I hope this gets more distances for better flow okay
00:14:188 (4,5) - Distance for here is not enough, try to curve 00:13:588 (2) - more then you can get enough space okay
00:22:088 (2,3) - Similar reason as 00:35:688 (2,3) - for Rain difficulty mod, it can be considered as edge dash
00:27:188 (5,1) - Edge dash before the HDash is an unrankable thing!! edited

:idea:
Thanks for the mod! :) :) :) :)
Time Series
M4M~

Salad
This salad makes me very comfortable. It doesn't have any kind of anti-flows, which makes it easy to read. Although it might be a little too easy for a salad, but since your mapset doesn't have a cup, it is perfect to set the difficulty as this.
One possible mod is to replace 00:09:788 (2) by a spinner. This could varyfy the final scores.

Platter
Several gaps might be too big for a platter-level player, from my perspective:
00:02:788 (4,1)
00:05:988 (4,1)
00:12:988 (3,4)
00:14:988 (1,2)
00:17:788 (6,1)
00:18:188 (1,2)
00:28:988 (8,1)
00:29:988 (2,3)
I'd suggest you either enlarge them into hyperdashes or shorten their gaps. Besides, there are also other mods:
00:13:588 (4,5,6,7) - This is too hard for platter. Please move object 5 to object 7's position or reverse the position of 5 & 7
00:36:588 (5,1,2) - Never use consecutive hyperdashes in platter. You may reverse the position of 1 & 2
Besides, you may also consider turning 00:09:788 (1) into a spinner. However, since I also really appreciate the pattern before and behind it, I'm not going to strongly suggest you do this.

Rain
I think there's nothing much left to mod after your update on Jul 15. However, As you set CS=4.5 and AR=9, though still within the allowed range for rain criteria, I think it might be a bit too hard for rain and you don't have to push everything to maximum. Please consider the possibility to set CS=4~4.2.
Alongside, Please also consider whether you can turn 00:09:788 (1,2) into a spinner. But same as in platter, you can also keep it because the pattern is great.

Playback Time
The map is perfect from my view, only it's far more difficult than the stars it shows.
You can add whistles for the sliders' tails of 00:02:588 (3) and 00:08:588 (2)

Hope these suggestions could be helpful!
Topic Starter
Sakary

liuzicheng4732 wrote:

M4M~

Salad
This salad makes me very comfortable. It doesn't have any kind of anti-flows, which makes it easy to read. Although it might be a little too easy for a salad, but since your mapset doesn't have a cup, it is perfect to set the difficulty as this.
One possible mod is to replace 00:09:788 (2) by a spinner. This could varyfy the final scores. i'll keep the slider. spinner might be hard for the beginners. its pretty confusing. Thanks for the suggestion, anyway.

Platter
Several gaps might be too big for a platter-level player, from my perspective:
00:02:788 (4,1)
00:05:988 (4,1)
00:12:988 (3,4)
00:14:988 (1,2)
00:17:788 (6,1)
00:18:188 (1,2)
00:28:988 (8,1)
00:29:988 (2,3) fixed
I'd suggest you either enlarge them into hyperdashes or shorten their gaps. Besides, there are also other mods:
00:13:588 (4,5,6,7) - This is too hard for platter. Please move object 5 to object 7's position or reverse the position of 5 & 7 don't want to change it. it's already fine and will disrupt the pattern. i just reduced its distance
00:36:588 (5,1,2) - Never use consecutive hyperdashes in platter. You may reverse the position of 1 & 2 changed it in my own style. i realized its hard hahaha.
Besides, you may also consider turning 00:09:788 (1) into a spinner. However, since I also really appreciate the pattern before and behind it, I'm not going to strongly suggest you do this. its fine now.

Rain
I think there's nothing much left to mod after your update on Jul 15. However, As you set CS=4.5 and AR=9, though still within the allowed range for rain criteria, I think it might be a bit too hard for rain and you don't have to push everything to maximum. Please consider the possibility to set CS=4~4.2.
Alongside, Please also consider whether you can turn 00:09:788 (1,2) into a spinner. But same as in platter, you can also keep it because the pattern is great. sorry, but CS4.5 looks better, but i can consider CS4.2 only that, it makes the diff easier. and i unlikely consider having spinner for this mapset.

Playback Time
The map is perfect from my view, only it's far more difficult than the stars it shows. in a positive way. lol.
You can add whistles for the sliders' tails of 00:02:588 (3) and 00:08:588 (2) okay

Hope these suggestions could be helpful!
Thanks for the mod. It's really helpful.
I think I'm ready now for BN check,i hope.
sxy62146214
M4Mable right?
NiceShit song,Nice map.
M4M:https://osu.ppy.sh/forum/t/610451

Green=It's not a problem.Just point this to discuss the possibility of improvement.
Black=Normal mod.
Orange=It looks like a big problem......
Red=What the hell.

This is a map which are ready for BN-Check.So maybe I can't find some problems.

[ Salad]
I found no problem except I can FC this with only 2 Dashkey-press.
Maybe you can map them harder,because dashes in the map are edgewalk seriously.
[ Platter]
00:05:188 (2,4) - The same parts before are Sliders at each side of the middle-notes.But at here,they are at the same side.(Maybe because the space left is not enough?)
00:12:388 (1,2,3) - Move a little left.As the same part 00:18:788 (2,3,4) are at X:80 but here is X:480.Asymmetric.
00:17:588 (4,5,6) - I thought this shuold goes to the right,not left...
00:33:788 (3) - X:240?
00:37:788 (2) - X:64?(An small anti-flow before the HDash is better right?)
[ Rain]
00:05:988 (4) - This slider is Stright at the first half and goes to the right in the next half.Yet the other sliders in this part are just the oppsite.It should be same.
00:07:588 (4,5,1) - The last part's DS is different from before like 00:04:388 (4,5,1)
00:14:188 (7) - I think this object should farther.
[ Playback Time]
Playback Time
00:27:188 (5,1) - I think here missed A HDash
And nothing else.

GL!
Topic Starter
Sakary

sxy62146214 wrote:

M4Mable right?
NiceShit song,Nice map.
M4M:https://osu.ppy.sh/forum/t/610451

Green=It's not a problem.Just point this to discuss the possibility of improvement.
Black=Normal mod.
Orange=It looks like a big problem......
Red=What the hell.

This is a map which are ready for BN-Check.So maybe I can't find some problems.

[ Salad]
I found no problem except I can FC this with only 2 Dashkey-press.
Maybe you can map them harder,because dashes in the map are edgewalk seriously. it's hard to adjust notes especially to a very sensitive difficulty (salad). i'll try my best to make this diff "harder" until a BN said so. so not for now :D
[ Platter]
00:05:188 (2,4) - The same parts before are Sliders at each side of the middle-notes.But at here,they are at the same side.(Maybe because the space left is not enough?) that part does make me confuse too, but i pretty like it because it does sync with the sound. the pattern makes the part harder so does the music. as a result, i'm not going to change it for now.
00:12:388 (1,2,3) - Move a little left.As the same part 00:18:788 (2,3,4) are at X:80 but here is X:480.Asymmetric. okay
00:17:588 (4,5,6) - I thought this shuold goes to the right,not left... if it is going to the right, the notes would destroy the flow.
00:33:788 (3) - X:240? moved
00:37:788 (2) - X:64?(An small anti-flow before the HDash is better right?) agree
[ Rain]
00:05:988 (4) - This slider is Stright at the first half and goes to the right in the next half.Yet the other sliders in this part are just the oppsite.It should be same. i think it's fine now.
00:07:588 (4,5,1) - The last part's DS is different from before like 00:04:388 (4,5,1) accepted. but changed some notes on the other part to complement with this.
00:14:188 (7) - I think this object should farther. okay
[ Playback Time]
Playback Time
00:27:188 (5,1) - I think here missed A HDash nope. this was already been modded. it's fine for now. if i do that, it can be unrankable.
And nothing else.

GL!

Thank you for the mod.
Really helpful!
Sc4v4ng3r
Took notice from this queue so I'm here.

[General]
  1. shitty meme song nuked I mean uhh you could use like 1 more colour, something like beige to match Mr.Bean's coat. Just 3 colours which only has red, blue and grey is quite lacking of variety tbh.
[Salad]
  1. You said you will only make this harder when a BN says so? Well you should definitely now xD
  2. 00:04:388 (3,1) - Really underspaced. Others I can tolerate because this is the lowest difficulty in the set, but this really needs to be fixed somehow. I would make (1) a circle triplet, pointing towards the right like this. You can place down the triplet further on the left that way, but you will have to move around other notes after these notes (but its for the good!)
  3. 00:09:788 (2,1) - A good place to add a dash since it's a part transition - and since this difficulty lacks dashes (I only found 1 in the entire difficulty), a dash would be good to balance out the spread with platter. Same goes for 00:25:388 (4,1) - here as it is the beginning of another part.
  4. 00:33:188 (2,3,4) - Comparing the (2) with (3) and (4), the distance between (3) and (4) and between the fruits of (2) makes it feel like there's a small flowstop on (2) and (3), because their distance is quite short compared to the other. Would try to increase the distance between (2) and (3) a little more so no unintended flowstop happens.
  5. But other than that, the overall difficulty feels nice to play, good job.
[Platter]
  1. 00:02:788 (4,1,2) - This is kinda out of the blue because while the sound's the same as 00:01:188 (4,1,2) - , players here are instead made to hold the dash a little longer to catch all the notes in dashes, which could be a little disorienting. I would only make a dash between (4) and (1) and remove the other for consistency.
  2. 00:04:988 (1,2) - Would tone down the distance here a little bit because with the anti-flow after a dash, this can be seen as an unnecessary dash.
  3. 00:05:988 (4,1,2) - So far you've been emphasizing the sound at (1) (the downbeat) more than the (2) (the offbeat) - you should make this consistent. Either increase the distance between (4) and (1) and shorten it between (1) and (2) (easier), or have all the similar notes like 00:01:188 (4,1,2) - do the same like this (requires more effort). And also the current distance on this doesn't feel like a dash so after applying the fix you should increase the distance between (4) and (1) for a clearer dash.
  4. From 00:11:388 - this point on, the map suffers from awkwardly placed notes. What I mean by that is something like 00:11:388 (1,2) - or 00:12:388 (1,2,3) - , where it feels like the dash distance, but at the same time dashing would make you overshoot the note - while walking alone wouldn't quite get you to the other note. I highly suggest you to reduce all of these distances - including the ones already mentioned, because this brings the quality of the map down a lot.
    Notes in question
    00:11:388 (1,2) -
    00:12:388 (1,2,3) -
    00:14:988 (1,2) -
    00:16:188 (1,2) -
    00:18:788 (2,3,4,5) -
    00:20:988 (2,3,4,5) -
    00:26:788 (2,3,4) -
    00:27:988 (5,6) -
    00:31:188 (2,3,4) - (anti-flow makes it more awkward than the distance alone)
    00:32:588 (1,2) -
    00:33:988 (4,5,6,7) - (straight, increasing distance of consecutive circles makes the player hold down dash at some point - disorienting)
  5. 00:17:388 (3,4) - Don't really think a dash is warranted here because the sound at (4), while it being special, isn't really loud or strong enough to support 1. Heck it's not even consistent with 00:13:588 (4,5) - which has the same synth, so I would remove the dash for consistency.
  6. 00:22:188 (5,1) - Having the same distance as 00:21:788 (4,5) - for what it seems like an intended dash makes this really ambiguous to play. If there was supposed to be a dash here, increase the distance. If not, reduce it.
  7. 00:33:988 (4,5) - In addition to being included in the box above, this also feels quite ambiguous. It is close to being a dash, but it can be caught by walking as well. Since (5) isn't anything strong or special, I would recommend you to reduce down the distance, so that it doesn't look like a dash anymore.
  8. 00:35:388 (2,3) - There was no dash like this on 00:20:988 (2,3,4,5) - any of these notes, and you didn't do it for (4) and (5), so I would just remove this dash for being off consistency.
[Rain]
  1. 00:00:988 (3,4) - Would increase the distance a little bit because the dash here makes it feel like I might just overshoot it instead.
  2. 00:02:588 (3,4) - This is a dash... right? Feels like it has too low of a distance atm, would increase it here too. Actually same goes for all of 00:04:188 (3,4) - , 00:07:388 (3,4) - and 00:08:988 (3,4) - .
  3. 00:03:288 (5,1) - 5.3x 1/4 hyper at this early kinda feels a little too overdone tbh, I would reduce it down to 4.7x or something instead.
  4. 00:09:688 (5,1) - Ok I know this is supposed to be a strong hyper, but the distance makes it feel like a wall to wall hyper - it's really too far for a Rain (especially when you have another top diff, which wouldnt fit this same hyper anyway cause the song isn't that intense for 1). Highly suggested to reduce this down.
  5. 00:09:688 (1) - Also you don't need a NC here.
  6. 00:10:988 (4,1) - This one I can understand a little more because of the part transition, would reduce it to something like 5.4-5x.
  7. 00:13:588 (6,7) - No other snares at the similar tick like (7) has been made a dash like it, so for consistency I would just remove the dash here. If it wasn't intended however, you would still need to reduce because it look quite ambiguous as it is. Same goes 00:16:788 (5,1) - here.
  8. 00:22:588 (1,2,3,4) - Do these need tapdashes or can I just walk for all of them? It's really not clear here. Especially with (1) and (2), where it is certainly walkable, but it feels more comfortable to dash instead. If you want dashes, please increase the distance to be clear. Otherwise, reduce the distance for all.
  9. 00:26:788 (2,3) - Awkward distance leading up to (3), and it can have a great impact as it leads to a 1/4 hyper, which could be messed up easily if overshot by dashing to (3) or not catching (3), etc.. Again, reduce if you want to make it walkable, or increase if you want a dash.
  10. 00:33:788 (4,5) - For 00:19:388 (4,5) - and similar others you used a dash, so I don't get why a hyper is used here instead. It's not specially strong or anything, so I would just make a dash for consistency.
  11. 00:34:788 (7,8,9) - Kind of a weird flow that's caused by (7) and (8), which is more or less a flowstop, then a pair of anti-flow pattern with (9) and hyper towards (1) - comparing the flowstop with the rest of the map, it really kills the momentum a player would have for the hyper upcoming. And because of this flowstop + anti-flow pattern, the hyper towards (1) become even more further away (at least it feels that way) - which is not you really want. I would make a pattern like this instead, but it's your choice.
[Playback Time]
  1. Difficulty is filled with overly excessive 'wall to wall' hypers - maybe if they were 1/2 it would be fine, but 1/4 is out of question. I know this is supposed to be an overdose, but those wall to wall hypers in this song just doesn't fit. This isn't like camellia's song or anything really. Notes like 00:17:388 (4,5,6,7) - really just function as a very hard difficulty spike, and to top it off you even made an anti-flow pattern like 00:24:988 (5,6,7) - this, which is another horrible difficulty spike. No hate for the map, it's just that these stuff brings down the difficulty by a lot. Try to go over the difficulty and check for distances like I gave, there are plenty of them (especially towards the end of the song) and I don't want to be listing down all of them here.
  2. 00:00:188 - until 00:09:788 - This section's is full of ambiguous distances (much like Platter). Sure it's an overdose so I could just dash to all of it, but if I could I won't make this point. All of the notes here have varying distances, that even if I were to correctly tapdash to each one, at one point I would miss a fruit because the notes are suddenly so close together. If you are going to make them have a small tapdash, please increase distances on stuff like 00:02:588 (3,4) - , or else, just reduce every other distances and make dashes/hypers on downbeats or important beats like 00:01:388 (4) - .
  3. 00:05:788 (3,4) - That being said, this hyper comes out of nowhere and is off-consistency with other similar notes. Remove the hyper.
  4. 00:10:588 (7,8) - This is a few grids away from being a hyper, which makes this a pixel dash. Well maybe not too close, but because of the anti-flow it sure makes it feel like 1. Try to reduce it so that it's a clearer normal dash.
  5. 00:21:388 (3,4,1) - Distance here compared to the rest of the notes feels way too close, that it doesn't create a comfortable dash. Would increase the gap between (4) and (1).
  6. 00:22:088 (2,3) - This is like 3-4 grids from being a hyper, which actually makes it a pixel dash. Since you used normal dashes here, would reduce the gap.
  7. 00:25:388 (7,8) - All this time you didn't emphasize the downbeats so strong like this, so the wall to wall hyper here comes out of the blue, which can surprise players. I highly suggest you to reduce this down.
  8. 00:27:188 (5,6) - Stuff like 00:33:588 (6,1) - this is emphasized with a hyper, so idk why you didn't do it here, where the instrument's clearly stronger. Highly suggested to make a hyper here.
  9. 00:30:188 (3,4) - This hyper doesn't really feel supported, because (4) doesn't really contain a strong instrument that exactly falls under it - it's only 00:30:588 (1) - this note which is the actual strong note here. Would remove the hyper here for that.
  10. 00:35:388 (1,2,3,4,1,2,3,4) - Similar to what I've said in Rain, I don't get why these has hypers while 00:20:988 (1,2,3,4,1,2,3,4) - these were all dashes, when they basically have the same strength and has the same synth and sound. I suggest you to make their movement consistent, would recommend using dash instead of hyper though.
  11. 00:37:588 (3,4,5) - A 1/4 hyper and a 1/2 hyper having the same distance is just overdoing it. Because of the difference of speed provided by the each of them, the transitions towards 1/2 hyper becomes extremely challenging - you need almost a near-perfect timing for this, and you would still catch it on the edge most probably. If the distance of 1/4 hyper was reduced, the 1/2 hyper would be much more bearable.
Mostly there are overemphasis problems in the top diff while the rest suffers from ambiguous distances. Tbh my mod wouldn't really be enough so try to search for more.
Good luck :)
Topic Starter
Sakary

Sc4v4ng3r wrote:

Took notice from this queue so I'm here.

[General]
  1. shitty meme song nuked I mean uhh you could use like 1 more colour, something like beige to match Mr.Bean's coat. Just 3 colours which only has red, blue and grey is quite lacking of variety tbh.
[Salad]
  1. You said you will only make this harder when a BN says so? Well you should definitely now xD omg. you're backreading
  2. 00:04:388 (3,1) - Really underspaced. Others I can tolerate because this is the lowest difficulty in the set, but this really needs to be fixed somehow. I would make (1) a circle triplet, pointing towards the right like this. You can place down the triplet further on the left that way, but you will have to move around other notes after these notes (but its for the good!)
  3. 00:09:788 (2,1) - A good place to add a dash since it's a part transition - and since this difficulty lacks dashes (I only found 1 in the entire difficulty), a dash would be good to balance out the spread with platter. Same goes for 00:25:388 (4,1) - here as it is the beginning of another part.
  4. 00:33:188 (2,3,4) - Comparing the (2) with (3) and (4), the distance between (3) and (4) and between the fruits of (2) makes it feel like there's a small flowstop on (2) and (3), because their distance is quite short compared to the other. Would try to increase the distance between (2) and (3) a little more so no unintended flowstop happens.
  5. But other than that, the overall difficulty feels nice to play, good job. thanks
[Platter]
  1. 00:02:788 (4,1,2) - This is kinda out of the blue because while the sound's the same as 00:01:188 (4,1,2) - , players here are instead made to hold the dash a little longer to catch all the notes in dashes, which could be a little disorienting. I would only make a dash between (4) and (1) and remove the other for consistency.
  2. 00:04:988 (1,2) - Would tone down the distance here a little bit bec ause with the anti-flow after a dash, this can be seen as an unnecessary dash.
  3. 00:05:988 (4,1,2) - So far you've been emphasizing the sound at (1) (the downbeat) more than the (2) (the offbeat) - you should make this consistent. Either increase the distance between (4) and (1) and shorten it between (1) and (2) (easier), or have all the similar notes like 00:01:188 (4,1,2) - do the same like this (requires more effort). And also the current distance on this doesn't feel like a dash so after applying the fix you should increase the distance between (4) and (1) for a clearer dash.
  4. From 00:11:388 - this point on, the map suffers from awkwardly placed notes. What I mean by that is something like 00:11:388 (1,2) - or 00:12:388 (1,2,3) - , where it feels like the dash distance, but at the same time dashing would make you overshoot the note - while walking alone wouldn't quite get you to the other note. I highly suggest you to reduce all of these distances - including the ones already mentioned, because this brings the quality of the map down a lot. true. okay, i know what you mean. i will fix this part as good as i can to satisfy your suggestion.
    Notes in question
    00:11:388 (1,2) -
    00:12:388 (1,2,3) -
    00:14:988 (1,2) -
    00:16:188 (1,2) -
    00:18:788 (2,3,4,5) -
    00:20:988 (2,3,4,5) -
    00:26:788 (2,3,4) -
    00:27:988 (5,6) -
    00:31:188 (2,3,4) - (anti-flow makes it more awkward than the distance alone)
    00:32:588 (1,2) -
    00:33:988 (4,5,6,7) - (straight, increasing distance of consecutive circles makes the player hold down dash at some point - disorienting)
  5. 00:17:388 (3,4) - Don't really think a dash is warranted here because the sound at (4), while it being special, isn't really loud or strong enough to support 1. Heck it's not even consistent with 00:13:588 (4,5) - which has the same synth, so I would remove the dash for consistency.
  6. 00:22:188 (5,1) - Having the same distance as 00:21:788 (4,5) - for what it seems like an intended dash makes this really ambiguous to play. If there was supposed to be a dash here, increase the distance. If not, reduce it. its pretty hard to adjust; i did make the pattern dashable
  7. 00:33:988 (4,5) - In addition to being included in the box above, this also feels quite ambiguous. It is close to being a dash, but it can be caught by walking as well. Since (5) isn't anything strong or special, I would recommend you to reduce down the distance, so that it doesn't look like a dash anymore.
  8. 00:35:388 (2,3) - There was no dash like this on 00:20:988 (2,3,4,5) - any of these notes, and you didn't do it for (4) and (5), so I would just remove this dash for being off consistency.
[Rain]
  1. 00:00:988 (3,4) - Would increase the distance a little bit because the dash here makes it feel like I might just overshoot it instead.
  2. 00:02:588 (3,4) - This is a dash... right? Feels like it has too low of a distance atm, would increase it here too. Actually same goes for all of 00:04:188 (3,4) - , 00:07:388 (3,4) - and 00:08:988 (3,4) - .
  3. 00:03:288 (5,1) - 5.3x 1/4 hyper at this early kinda feels a little too overdone tbh, I would reduce it down to 4.7x or something instead.
  4. 00:09:688 (5,1) - Ok I know this is supposed to be a strong hyper, but the distance makes it feel like a wall to wall hyper - it's really too far for a Rain (especially when you have another top diff, which wouldnt fit this same hyper anyway cause the song isn't that intense for 1). Highly suggested to reduce this down. okay, at this part i removed every 1/4 notes as it destroys the beautysmoothness of the entire difficulty. no need to change it right now. maybe not? i think i'll die here.
  5. 00:09:688 (1) - Also you don't need a NC here.
  6. 00:10:988 (4,1) - This one I can understand a little more because of the part transition, would reduce it to something like 5.4-5x.
  7. 00:13:588 (6,7) - No other snares at the similar tick like (7) has been made a dash like it, so for consistency I would just remove the dash here. If it wasn't intended however, you would still need to reduce because it look quite ambiguous as it is. Same goes 00:16:788 (5,1) - here.
  8. 00:22:588 (1,2,3,4) - Do these need tapdashes or can I just walk for all of them? It's really not clear here. Especially with (1) and (2), where it is certainly walkable, but it feels more comfortable to dash instead. If you want dashes, please increase the distance to be clear. Otherwise, reduce the distance for all.
  9. 00:26:788 (2,3) - Awkward distance leading up to (3), and it can have a great impact as it leads to a 1/4 hyper, which could be messed up easily if overshot by dashing to (3) or not catching (3), etc.. Again, reduce if you want to make it walkable, or increase if you want a dash.
  10. 00:33:788 (4,5) - For 00:19:388 (4,5) - and similar others you used a dash, so I don't get why a hyper is used here instead. It's not specially strong or anything, so I would just make a dash for consistency.
  11. 00:34:788 (7,8,9) - Kind of a weird flow that's caused by (7) and (8), which is more or less a flowstop, then a pair of anti-flow pattern with (9) and hyper towards (1) - comparing the flowstop with the rest of the map, it really kills the momentum a player would have for the hyper upcoming. And because of this flowstop + anti-flow pattern, the hyper towards (1) become even more further away (at least it feels that way) - which is not you really want. I would make a pattern like this instead, but it's your choice.
[Playback Time]
  1. Difficulty is filled with overly excessive 'wall to wall' hypers - maybe if they were 1/2 it would be fine, but 1/4 is out of question. I know this is supposed to be an overdose, but those wall to wall hypers in this song just doesn't fit. This isn't like camellia's song or anything really. Notes like 00:17:388 (4,5,6,7) - really just function as a very hard difficulty spike, and to top it off you even made an anti-flow pattern like 00:24:988 (5,6,7) - this, which is another horrible difficulty spike. No hate for the map, it's just that these stuff brings down the difficulty by a lot. Try to go over the difficulty and check for distances like I gave, there are plenty of them (especially towards the end of the song) and I don't want to be listing down all of them here.
  2. 00:00:188 - until 00:09:788 - This section's is full of ambiguous distances (much like Platter). Sure it's an overdose so I could just dash to all of it, but if I could I won't make this point. All of the notes here have varying distances, that even if I were to correctly tapdash to each one, at one point I would miss a fruit because the notes are suddenly so close together. If you are going to make them have a small tapdash, please increase distances on stuff like 00:02:588 (3,4) - , or else, just reduce every other distances and make dashes/hypers on downbeats or important beats like 00:01:388 (4) - .
  3. 00:05:788 (3,4) - That being said, this hyper comes out of nowhere and is off-consistency with other similar notes. Remove the hyper.
  4. 00:10:588 (7,8) - This is a few grids away from being a hyper, which makes this a pixel dash. Well maybe not too close, but because of the anti-flow it sure makes it feel like 1. Try to reduce it so that it's a clearer normal dash.
  5. 00:21:388 (3,4,1) - Distance here compared to the rest of the notes feels way too close, that it doesn't create a comfortable dash. Would increase the gap between (4) and (1).
  6. 00:22:088 (2,3) - This is like 3-4 grids from being a hyper, which actually makes it a pixel dash. Since you used normal dashes here, would reduce the gap.
  7. 00:25:388 (7,8) - All this time you didn't emphasize the downbeats so strong like this, so the wall to wall hyper here comes out of the blue, which can surprise players. I highly suggest you to reduce this down.
  8. 00:27:188 (5,6) - Stuff like 00:33:588 (6,1) - this is emphasized with a hyper, so idk why you didn't do it here, where the instrument's clearly stronger. Highly suggested to make a hyper here.
  9. 00:30:188 (3,4) - This hyper doesn't really feel supported, because (4) doesn't really contain a strong instrument that exactly falls under it - it's only 00:30:588 (1) - this note which is the actual strong note here. Would remove the hyper here for that.
  10. 00:35:388 (1,2,3,4,1,2,3,4) - Similar to what I've said in Rain, I don't get why these has hypers while 00:20:988 (1,2,3,4,1,2,3,4) - these were all dashes, when they basically have the same strength and has the same synth and sound. I suggest you to make their movement consistent, would recommend using dash instead of hyper though.
  11. 00:37:588 (3,4,5) - A 1/4 hyper and a 1/2 hyper having the same distance is just overdoing it. Because of the difference of speed provided by the each of them, the transitions towards 1/2 hyper becomes extremely challenging - you need almost a near-perfect timing for this, and you would still catch it on the edge most probably. If the distance of 1/4 hyper was reduced, the 1/2 hyper would be much more bearable.
Well, i think i might delete the top difficulty as i realized that it is indeed an overly mapped difficulty; also, it doesn't fit with the music at all. what do you say about that? Should i continue it or nah?

Mostly there are overemphasis problems in the top diff while the rest suffers from ambiguous distances. Tbh my mod wouldn't really be enough so try to search for more.
Good luck :)
Thank you for the BN check.
Reviving the map.

:) :)
SYAHME
Please continue
Topic Starter
Sakary

SYAHME wrote:

Please continue
I will 8-)
Never give up
Topic Starter
Sakary
ugly mapping style :////
Electoz
[General]

  1. Unused files:
    1. 01.jpg
    2. 02.jpg
    3. 03.jpg
[Rain]

  1. 00:00:188 - Overall spacing used in the intro part makes the gameplay involved too much movement for a calm section, should be nerfed
  2. 00:09:988 - Shouldn't skip this one
  3. 00:11:388 (1) - 00:11:788 (2) - Are rhythmically different so you should map them differently to indicate the difference, 2 circles instead of 00:11:388 (1) - might work. Same applies to 00:25:788 .
  4. 00:11:388 (1) - 00:25:788 (7) - NC are inconsistent despite rhythm being the same. Also applies to Platter.
  5. 00:13:588 (6) - Ok so you hyperdash'd on this but then you did it differently on 00:19:388 (4,5) ?
  6. 00:16:088 - Sounds like 1/6 tho
  7. 00:17:388 (2,3,4) - 00:31:788 (2,3,4) - Don't really get why these are hitsounded differently
  8. 00:18:188 - Whistle missing.
  9. 00:19:388 (4,5) - Add hyperdash? For consistency with 00:13:588 (6) - 00:16:188 (4) .
  10. 00:20:988 (1,2,3,4,5,6,7,8) - Pattern would be more accurate to the melody if you go for something like https://puu.sh/ypGWs/37d759a3c9.jpg where direction changes happen on white ticks (which are more prominent)
  11. 00:22:488 - 1/6 as well
  12. 00:22:588 - The whole measure could have added more 1/4 rhythms but up to you I guess
  13. 00:27:588 (5) - 00:33:988 (5) - Not a good variation from other ones 00:13:588 (6) - 00:16:188 (4) - etc you did previously tho, like variation is one thing but don't do it to the point where it creates different emphasis/interpretation of the rhythms.
  14. 00:33:188 (2,3,4,5) - And this one doesn't have any hyperdashes unlike 00:26:788 (2,3,4,5) - ?
  15. 00:34:888 - There's nothing here to be mapped? Or at least 00:35:088 - 00:35:288 - clearly sound more prominent than the blue tick you mapped which idk why
  16. 00:35:388 - Same pattern thing as mentioned before
  17. 00:38:588 - Missing clap.
From the highest diff alone feels like things aren't polished enough, spacings/hyperdashes are sometimes inconsistent for reasons I'm not aware of, hitsounds tend to be missing here and there (which I already pointed them out but there could be more)

[Platter]

  1. 00:10:988 (2,1) - 00:25:788 (6,1) - 1/1 movement stoppage on different rhythms for some reason lol, could ctrl+G rhythm 00:10:988 (2,1) - and make it the same as 00:25:788 (6) .
  2. 00:12:988 (3,4) - 00:27:788 (3,4) - woah woah woah consistency pls
  3. 00:18:188 (1,2,3) - Same rhythm difference idea as mentioned at 00:11:388 - in Rain.
  4. 00:28:988 (7,1) - Not sure why this is a hyperdash
  5. 00:33:988 (5,6,7,8) - Any reason for using different rhythms from what you did at 00:19:988 (4) - 00:27:988 (4) - etc?
ok I think I'm gonna stop on mentioning hyperdashes
like I don't know if you're intending to make the later half harder than the first but that doesn't really work because you're trying to make the gameplay harder while the intensity of the song stays the same.

[Salad]

  1. Need more dashes, like the entire diff is almost walkable. If you don't know what to add then first try adding dashes on beats you hyperdash'd in Platter, that will make the spread more consistent.
  2. 00:11:388 - 00:25:788 - I know these parts are the same but can you just do some more variations than just copy paste and flip the whole thing???
Not good enough at the moment, if you want me to nominate this then I expect to see more effort than what is displayed in the set currently.
If you have any questions then feel free to poke me via forum/in-game, good luck~
-Luminate
Hi! From my queue a week ago
Just a short notice
Rain
  1. 00:22:588 - you didn't make any change in hitsounds or sv at all, remove the green line here
  2. 00:27:588 (5) - a reverse slider would be better, it doesn't make sense to make a slidertick sounds like a big note
  3. 00:33:988 (5) - same case
  4. 00:36:988 - remove green line as well
    The map plays fine imo, idk what point should be noted xD
Platter
  1. 00:05:988 (4,1) - weird dash spacing here, the song isn't that intense to increase it just like that, same as 00:07:588 (4,1) - too
  2. 00:10:988 (2) - too much hyper, trigger distance(x:416) is enough
  3. 00:11:088 - what point in this green line? no note is placed in this section and you used different green line on the next note too, remove this
  4. Umm.. Did you just use the same green line with Rain? please fix that, some green lines are meaningless
  5. 00:32:188 (6,1) - the dash here is too strong try flipping slider or trigger distance
  6. 00:33:988 (5) - slidertick shouldn't sounds that big
  7. 00:36:988 (1) - 00:37:988 (3) - trigger distance here as well, Platter shouldn't use that strong hypers
Salad
  1. green liness plss fix themm
  2. 00:09:588 (1,2) - too sudden dash
  3. 00:16:188 (1) - a 1/1 repeat slider would be better with hitclap on 00:16:588
  4. 00:22:588 (5) - like above
  5. 00:30:588 (1) - like above too
As Electoz said, almost walkable. I'm not gonna point it up because I'm not very good at lower diffs
Hope this helps! :)
Topic Starter
Sakary
:?: :?: :?: :?: :?:
sxy62146214
Never give up lol.
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