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Graeme Cornies & Dawna Toews - I Wanna Be Famous [OsuMania]

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Topic Starter
Unpredictable
This beatmap was submitted using in-game submission on Thursday, May 10, 2018 at 8:37:31 PM

Artist: Graeme Cornies & Dawna Toews
Title: I Wanna Be Famous
Source: Total Drama Island
Tags: island action world tour revenge of the all-stars pahkitew cartoon network punk rock alternative CrumpetFiddler FAMoss
BPM: 175
Filesize: 7117kb
Play Time: 00:59
Difficulties Available:
  1. Crumpey's Final Elimination - 4Key (2.65 stars, 463 notes)
  2. Easy - 4Key (1.41 stars, 203 notes)
  3. Hard - 4Key (2.3 stars, 425 notes)
  4. Normal - 4Key (1.85 stars, 300 notes)
Download: Graeme Cornies & Dawna Toews - I Wanna Be Famous
Download: Graeme Cornies & Dawna Toews - I Wanna Be Famous (no video)
Information: Scores/Beatmap Listing
---------------
Final Elimination by CrumpetFiddler
hitsounds by FAMoss re-download if you had this map before May 2!

fieryrage's mapset inspired more like stolen, this anime is just too good.
fiery's mapset: https://osu.ppy.sh/s/616440

Bubble by error_exe777 Re-Qualification by Garalulu

Mirea
IRC MOD <3

CLICK
2017-05-26 13:24 Unpredictable: ACTION is listening to [https://osu.ppy.sh/b/1303170 Graeme Cornies & Dawna Toews - I Wanna Be Famous]
2017-05-26 13:25 chouyaa: > im already famous :)
2017-05-26 13:26 chouyaa: ACTION is listening to [https://osu.ppy.sh/b/1303170 Graeme Cornies & Dawna Toews - I Wanna Be Famous]
2017-05-26 13:26 Unpredictable: LOL
2017-05-26 13:29 chouyaa: first thing i can said, ur soft hitsound is to loudly
2017-05-26 13:29 Unpredictable: hs are not done lol
2017-05-26 13:30 Unpredictable: i will do hs when i finish mapset
2017-05-26 13:33 chouyaa: 00:16:038 (16038|3) - i couldnt hear anything for this LN
2017-05-26 13:34 chouyaa: 00:16:209 - the melody start here
2017-05-26 13:34 Unpredictable: uh no
2017-05-26 13:34 chouyaa: 00:16:381 - dont ignore the drum here
2017-05-26 13:35 Unpredictable: you can hear a guitar here 00:16:038 (16038|3) -
2017-05-26 13:35 Unpredictable: i ignored it on purpose
2017-05-26 13:35 Unpredictable: it's supposed to be an only LN section for that part
2017-05-26 13:36 Unpredictable: that part is supposed to emphasize the drum
2017-05-26 13:36 Unpredictable: errr
2017-05-26 13:36 Unpredictable: i mean guitar
2017-05-26 13:36 chouyaa: https://osu.ppy.sh/ss/8181146
2017-05-26 13:37 Unpredictable: hmmm
2017-05-26 13:37 Unpredictable: no, sorry
2017-05-26 13:37 Unpredictable: it weird an awkward when you have fast LNs and have random notes like that
2017-05-26 13:38 Unpredictable: well its not random
2017-05-26 13:38 Unpredictable: but im making an emphasize on the guitar through 00:16:038 - to 00:16:724 -
2017-05-26 13:39 Unpredictable: no need for the drum note
2017-05-26 13:39 chouyaa: 00:38:152 (38152|2,38152|3) - delete 1?
2017-05-26 13:39 chouyaa: ^ there's no drum
2017-05-26 13:40 chouyaa: 00:38:495 (38495|3,38495|2) - ^ same
2017-05-26 13:41 chouyaa: https://osu.ppy.sh/ss/8181165
2017-05-26 13:42 Unpredictable: yep
2017-05-26 13:42 Unpredictable: i like it
2017-05-26 13:43 Unpredictable: fixed
2017-05-26 13:43 chouyaa: 00:04:381 (4381|0,4381|2,4552|1,4724|0,4724|3,4895|2,5067|1) - this is why i suggest u to put a note for drum at 00:16:381 -
2017-05-26 13:43 Unpredictable: ah
2017-05-26 13:43 Unpredictable: eh
2017-05-26 13:44 chouyaa: > consistency
2017-05-26 13:44 Unpredictable: its more different in this part
2017-05-26 13:44 Unpredictable: eh i think its alright
2017-05-26 13:44 Unpredictable: uh
2017-05-26 13:44 Unpredictable: you might wanna make this quick
2017-05-26 13:44 Unpredictable: cause i gtg to bed soon lol
2017-05-26 13:45 chouyaa: i think that's all
2017-05-26 13:45 Unpredictable: ok
2017-05-26 13:45 chouyaa: so is it count as mod? or no?
2017-05-26 13:46 Unpredictable: yep
2017-05-26 13:46 Unpredictable: honestly i might reconsider what you said
2017-05-26 13:46 chouyaa: ok, thanks
2017-05-26 13:46 chouyaa: i'll post it later, u can accept kudos when u wake up lol
2017-05-26 13:46 Unpredictable: about the beginning
2017-05-26 13:46 Unpredictable: ok
2017-05-26 13:46 Unpredictable: cool :)
2017-05-26 13:46 chouyaa: yea, goodluck <3
2017-05-26 13:46 Unpredictable: lol thanks
Syadow-
Marked for mod :33
will edit this post :>

Mod Mod
EZ
00:03:009 - add note here for consistency 1/1 beat

00:05:409 (5409|3) - why double owo ? should be single like 00:06:095 (6095|2,6781|1) - etc

00:05:752 - add 2 notes for cymbal

00:19:638 (19638|0) - follow the tuit tuit sound ? i suggest to add 00:19:809 - for clap n 00:20:324 - for tuit tuit

00:22:209 - add note for kick

00:27:352 - double like this 00:10:895 -

00:38:667 - add note

00:55:124 - add sv 1,2x to avoid slowjam

00:59:261 (59261|1) - should be 00:59:319 - here
NM
00:03:009 - double for consistency n emphasis

00:04:038 - double

00:05:409 - should be double like 00:06:095 - cuz same sound

00:05:752 - cymbal make it double or triple

00:08:324 (8324|1) - u can change it to normal note ._. since u not use similar Ln in every red tick for guitar

00:13:809 (13809|0) - ^

00:19:467 - i think this is low cymbal, so add note for that

00:22:038 (22038|0) - double

00:22:209 - double

00:24:609 - hmm =3= double plz, if u keep this make 00:23:238 (23238|1) - 00:23:924 (23924|2) - 00:25:295 (25295|2) - triple ._.

00:30:267 (30267|2) - hmm ._. ??

00:36:095 - add note

00:36:609 - add note

00:36:781 - double

00:37:124 - add note

00:37:295 - double

00:39:009 - i think its too strong for nm :'vvv or u can make a new normal diff n than raise this diff

00:44:495 - add note

00:55:124 - add sv 1,2x

00:59:261 (59261|2) - should be here 00:59:319 -
Note
you can add another diff for normal's diff n raise "screaming gopper's diff" too hd
good Luck >w<
Topic Starter
Unpredictable

Syadow- wrote:

Marked for mod :33
will edit this post :>

Mod Mod
EZ
00:03:009 - add note here for consistency 1/1 beat k

00:05:409 (5409|3) - why double owo ? should be single like 00:06:095 (6095|2,6781|1) - etc good point, fixed

00:05:752 - add 2 notes for cymbal yep

00:19:638 (19638|0) - follow the tuit tuit sound ? i suggest to add 00:19:809 - for clap n 00:20:324 - for tuit tuit yep

00:22:209 - add note for kick ok

00:27:352 - double like this 00:10:895 - oops, fixed

00:38:667 - add note ok

00:55:124 - add sv 1,2x to avoid slowjam yep

00:59:261 (59261|1) - should be 00:59:319 - here ya


NM
00:03:009 - double for consistency n emphasis k

00:04:038 - double k

00:05:409 - should be double like 00:06:095 - cuz same sound oh yeah fixed

00:05:752 - cymbal make it double or triple ok

00:08:324 (8324|1) - u can change it to normal note ._. since u not use similar Ln in every red tick for guitar true. changed

00:13:809 (13809|0) - ^ ^

00:19:467 - i think this is low cymbal, so add note for that oops yeah fixed

00:22:038 (22038|0) - double k

00:22:209 - double kkkkk

00:24:609 - hmm =3= double plz, if u keep this make 00:23:238 (23238|1) - 00:23:924 (23924|2) - 00:25:295 (25295|2) - triple ._. herp derp fixed

00:30:267 (30267|2) - hmm ._. ?? DX

00:36:095 - add note ye

00:36:609 - add note yee

00:36:781 - double yeee

00:37:124 - add note yeeee

00:37:295 - double yeeeee

00:39:009 - i think its too strong for nm :'vvv or u can make a new normal diff n than raise this diff now i think of it, i'll prob will make a new diff for nm

00:44:495 - add note ok

00:55:124 - add sv 1,2x added

00:59:261 (59261|2) - should be here 00:59:319 - fixed

Note
you can add another diff for normal's diff n raise "screaming gopper's diff" too hd yeah, will prob make one soon thx. :)
good Luck >w< thanks! ill mod your map soon. just msg me what to mod or something
dkingo
Seems like you haven't apply syadow's mod yet, will start modding after you update the map~

Well can't find any issue so I'll just shoot a star
Crumpey
As requested in Crumpey's mod queue

Easy, Normal, Hard
Col 1|2|3|4

Easy (Mod)

00:44:152 - note here

00:45:524 - note here

00:46:895 - note here

00:48:267 - note here

00:49:638 - note here

00:51:009 - note here

00:52:381 - note here

00:53:752 - note here

id consider in an easy diff to not even map this, but its okay how it is 00:59:319 (59319|1) -

Normal (Mod)

for a primary beat such as this, i think its okay to map, even for normal 00:03:009 -

00:58:434 (58434|3,59319|2) - for the ending do what you did in hard, have the ln keep going along side the other. plays better imo


Hard (Mod)

00:00:267 (267|1) - make an ln, the sound is still there

00:04:038 (4038|0,4038|2) - for consistancy remove one note

imo (this is picky but just see if you like it aha) from here 00:10:724 - try this https://osu.ppy.sh/ss/8215060

00:16:038 - 00:16:209 - 00:16:381 - 00:16:552 - imo put some single notes next to the lns, if thats to much, only put down the 1/1 beats

00:32:495 - 00:32:667 - 00:32:838 - 00:33:009 - same deal here

00:19:467 - 00:35:924 - Comparing the two, for relatively the same beats they are very different in patterning, the first one you used chords and the second one plays very different

00:55:124 - note here

00:56:779 - note here

00:58:434 - note here

Really cool to see an uncommon song like this be mapped ( + i used to watch the show all the time aha ) well done +1 star
Topic Starter
Unpredictable

CrumpetFiddler wrote:

As requested in Crumpey's mod queue

Easy, Normal, Hard
Col 1|2|3|4

Easy (Mod)

00:44:152 - note here

00:45:524 - note here

00:46:895 - note here

00:48:267 - note here

00:49:638 - note here

00:51:009 - note here

00:52:381 - note here

00:53:752 - note here everything here above denied because I think that isn't really needed tbh. it should be fine the way it is

id consider in an easy diff to not even map this, but its okay how it is 00:59:319 (59319|1) - ima keep it

Normal (Mod)

for a primary beat such as this, i think its okay to map, even for normal 00:03:009 - its not like i can't but more so that i don't want to. it supposed to follow a certain noise and it just stops there. ima leave as it is

00:58:434 (58434|3,59319|2) - for the ending do what you did in hard, have the ln keep going along side the other. plays better imo ok


Hard (Mod)

00:00:267 (267|1) - make an ln, the sound is still there sound is there but im specifically LNing the sound that stand out the mose. no need for an LN there.

00:04:038 (4038|0,4038|2) - for consistancy remove one note ok

imo (this is picky but just see if you like it aha) from here 00:10:724 - try this https://osu.ppy.sh/ss/8215060 i like it, changed

00:16:038 - 00:16:209 - 00:16:381 - 00:16:552 - imo put some single notes next to the lns, if thats to much, only put down the 1/1 beats yeah ill just go with the 1/1 notes

00:32:495 - 00:32:667 - 00:32:838 - 00:33:009 - same deal here fixed as well

00:19:467 - 00:35:924 - Comparing the two, for relatively the same beats they are very different in patterning, the first one you used chords and the second one plays very different after our discussion, fixed

00:55:124 - note here ok

00:56:779 - note here ok

00:58:434 - note here ok

Really cool to see an uncommon song like this be mapped ( + i used to watch the show all the time aha ) well done +1 star catchy song and thanks a lot my dude
Thx for the mod! :)
Mirea
i wanna be famous yyeaaahh 8-)
Topic Starter
Unpredictable

chouyaa wrote:

i wanna be famous yyeaaahh 8-)
ill never be famous feelsbad
Topic Starter
Unpredictable

dkingo wrote:

Seems like you haven't apply syadow's mod yet, will start modding after you update the map~

Well can't find any issue so I'll just shoot a star
alright, thanks!
Captain Cusheen
IIII WANNNAAA BEEEE FAAAAMOUUUUSE OUO
ez
00:20:838 - ehhhhhhhhh change it uwu
hd
00:22:229 - to 00:27:181 - add notes and I suggest jack pattern :3 I hope you know it waheheheh
fieryrage
btw my set has the video with proper(?) offset so u should steal that as well xd
Topic Starter
Unpredictable

Captain Cusheen wrote:

IIII WANNNAAA BEEEE FAAAAMOUUUUSE OUO
ez
00:20:838 - ehhhhhhhhh change it uwu errr i dont know what to change if you can't be specific
hd
00:22:229 - to 00:27:181 - add notes and I suggest jack pattern :3 I hope you know it waheheheh uh no i don't because making jacks there is super unnecessary
thanks for the mod tho
Topic Starter
Unpredictable

fieryrage wrote:

btw my set has the video with proper(?) offset so u should steal that as well xd
lmfao when the guy you steal from tells you steal more

p.s. on a side note tho, thx. forgot to steal that xd
DDMythical
1 / 2 / 3 / 4

Easy
00:05:752 (5752|1) - Move this to 3. The reason being is that previously on 3 you exited an LN and you are currently exiting an LN on the left hand. It is so much more comfortable, especially for beginners, to exit this LN on a righthand-only chord.
00:06:095 (6095|2,6781|1) - ^ Shift these 1 column to the left.
00:16:724 (16724|2) - Exiting LN-note on same hand as LN, try to repattern this so that it's more comfortable.
00:27:352 (27352|3,27352|2) - Delete the Klai Time here; It's too short to be rankable and for previous guitar sounds like that you haven't mapped a short klai to it. So you should probably remove.

Normal
https://osu.ppy.sh/ss/8235246 - God this is a huge difficulty spike!
00:02:324 (2324|3,2667|2) - You're inconsistent with what you're applying to this map here; You apply 2 LNs to one sound but here decide to make it 1LN - one sound.
00:24:609 (24609|0) - Since this is normal and meant to be a bit harder than easy, add a double here to emphasise the drums instead of having a different version of the easy diff.
00:59:261 (59261|0) - Mayaswell end this on a double for emphasis.
Hard
00:59:319 (59319|2) - Could end this on a hand; You apply a hand to a similar guitar play during that miniklai so there's nothing wrong with adding it here.
Topic Starter
Unpredictable

DDMythical wrote:

1 / 2 / 3 / 4

Easy
00:05:752 (5752|1) - Move this to 3. The reason being is that previously on 3 you exited an LN and you are currently exiting an LN on the left hand. It is so much more comfortable, especially for beginners, to exit this LN on a righthand-only chord. agreed, fixed
00:06:095 (6095|2,6781|1) - ^ Shift these 1 column to the left. ye
00:16:724 (16724|2) - Exiting LN-note on same hand as LN, try to repattern this so that it's more comfortable. ok
00:27:352 (27352|3,27352|2) - Delete the Klai Time here; It's too short to be rankable and for previous guitar sounds like that you haven't mapped a short klai to it. So you should probably remove. its actually ok and is rankable to have short kiai like it. it makes a sudden shift in the music so im gonna leave it

Normal
https://osu.ppy.sh/ss/8235246 - God this is a huge difficulty spike!
00:02:324 (2324|3,2667|2) - You're inconsistent with what you're applying to this map here; You apply 2 LNs to one sound but here decide to make it 1LN - one sound. i dont think im inconsistent? the LN is following the whirring(?) sound and you can definitely tell a change in the sound.
00:24:609 (24609|0) - Since this is normal and meant to be a bit harder than easy, add a double here to emphasise the drums instead of having a different version of the easy diff. ok
00:59:261 (59261|0) - Mayaswell end this on a double for emphasis. eh no because there's no drums being heard. the guitar is the main focus so it really only needs 1 LN
Hard
00:59:319 (59319|2) - Could end this on a hand; You apply a hand to a similar guitar play during that miniklai so there's nothing wrong with adding it here. same reason above
thx for mod! :)
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy]
  1. 00:10:895 (10895|1) - much better to remove this so that only the LN will recognize the guitar hitsound. Mostly guitar sound seems fit for this.
  2. 00:11:238 - add one note here for consistency
  3. 00:27:352 (27352|2) - as i said in the first, just LN is good for the guitar sound.
  4. 00:27:695 - add also this one note for consistency.
  5. 00:38:667 - 00:43:809 - in these section why not add notes here 00:39:352 - 00:40:038 - 00:40:724 - 00:41:409 - 00:42:095 - 00:42:781 - 00:43:467 -? Actually it's inconsistent for me. Well it's 1/1 beat and it think it's much better to add one note in particular area that i mentioned, I have suggestion, try this kind of pattern. https://osu.ppy.sh/ss/8257923 Well it's up to you :)
[Normal]
  1. 00:03:009 - add two notes here for the consistency of 00:00:267 -
  2. I have some suggestion in pattern but i have to add some notes for the better flow. About this section 00:05:752 - 00:16:724 - , it has more potential to add some new pattern like this one https://osu.ppy.sh/ss/8257961 or this one https://osu.ppy.sh/ss/8257963. Well if you accept one of my suggestion just add one notes here 00:06:609 - 00:07:981 - 00:09:352 - 00:10:724 - 00:12:095 - 00:13:467 - 00:14:838 -
[Hard]
  1. 00:03:524 - 00:03:867 - 00:04:209 - add one note here for the better flow. Since it's hard diff it's much better :)
  2. 00:23:409 - 00:24:781 - 00:26:152 - add one note here for the new pattern for this section.
Nice mapset and i really like the song tbh. Thanks again for mod my map and good luck :)
Curiossity
a w e s o m e

1|2|3|$$$$$(4)

m4m if i recall

Easy
00:02:324 (2324|1,2667|3) - why are only these LNs, maybe have the whole section LNs where the sound is

00:16:038 (16038|3) - maybe split this LN up between this note and 00:16:381 (16381|0) -

not much else i can say

Normal
00:00:267 (267|2,267|0) - feels weird to have this as the only jump, as well as the only not LN in the section

00:03:009 - you could probably afford one note here

00:59:261 (59261|0) - should this start here?

Hard
00:16:381 (16381|1) - should be a double?

00:32:838 (32838|1) - ^

00:55:124 (55124|3) - guitar strums at the end could have little flourishes, or grace notes

Crumpey's Insane
00:06:609 (6609|1,6781|1) - jacks here feel like there's not a pattern to them, maybe have them at the end of each 4 beats or something. goes for all the jacks in this part of the map

same idea with the guitar strums as well from hard

yey take a star as well
Topic Starter
Unpredictable
:(

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy]
  1. 00:10:895 (10895|1) - much better to remove this so that only the LN will recognize the guitar hitsound. Mostly guitar sound seems fit for this. sure
  2. 00:11:238 - add one note here for consistency ok
  3. 00:27:352 (27352|2) - as i said in the first, just LN is good for the guitar sound. ok
  4. 00:27:695 - add also this one note for consistency. ok
  5. 00:38:667 - 00:43:809 - in these section why not add notes here 00:39:352 - 00:40:038 - 00:40:724 - 00:41:409 - 00:42:095 - 00:42:781 - 00:43:467 -? Actually it's inconsistent for me. Well it's 1/1 beat and it think it's much better to add one note in particular area that i mentioned, I have suggestion, try this kind of pattern. https://osu.ppy.sh/ss/8257923 Well it's up to you :) actually i like this, changed
[Normal]
  1. 00:03:009 - add two notes here for the consistency of 00:00:267 - sure
  2. I have some suggestion in pattern but i have to add some notes for the better flow. About this section 00:05:752 - 00:16:724 - , it has more potential to add some new pattern like this one https://osu.ppy.sh/ss/8257961 or this one https://osu.ppy.sh/ss/8257963. Well if you accept one of my suggestion just add one notes here 00:06:609 - 00:07:981 - 00:09:352 - 00:10:724 - 00:12:095 - 00:13:467 - 00:14:838 - i really like the first one. changed.
[Hard]
  1. 00:03:524 - 00:03:867 - 00:04:209 - add one note here for the better flow. Since it's hard diff it's much better :) eh sure why not.
  2. 00:23:409 - 00:24:781 - 00:26:152 - add one note here for the new pattern for this section. uh im just keep it the way it is. i just like the consistent double notes on every 1/4

Nice mapset and i really like the song tbh. Thanks again for mod my map and good luck :) hey glad you like the mapset and the song. np with the mod and just ask me when you have other maps and if you just ask me for a mod and ill prob give one ;)
Topic Starter
Unpredictable

Curiossity wrote:

a w e s o m e

1|2|3|$$$$$(4)

m4m if i recall

Easy
00:02:324 (2324|1,2667|3) - why are only these LNs, maybe have the whole section LNs where the sound is i feel the end sound before it's repeats itself is more emphasized than the others so I made them LNs instead of notes

00:16:038 (16038|3) - maybe split this LN up between this note and 00:16:381 (16381|0) - ok sure

not much else i can say

Normal
00:00:267 (267|2,267|0) - feels weird to have this as the only jump, as well as the only not LN in the section I guess so but the start does have emphasize so I think it's ok

00:03:009 - you could probably afford one note here yep

00:59:261 (59261|0) - should this start here? uh.. it does?

Hard
00:16:381 (16381|1) - should be a double? oh shiiiii you right, fixed

00:32:838 (32838|1) - ^ ^

00:55:124 (55124|3) - guitar strums at the end could have little flourishes, or grace notes i really like that, changed.

yey take a star as well ayy thx
Crumpey

Curiossity wrote:

Crumpey's Insane
00:06:609 (6609|1,6781|1) - jacks here feel like there's not a pattern to them, maybe have them at the end of each 4 beats or something. goes for all the jacks in this part of the map

same idea with the guitar strums as well from hard

yey take a star as well
im not really understanding what your asking, all the jacks are placed on beats, removing basically half of them would feel off with there being some beats mapped and some not.
so for now i dont think this is a changed that needs to be implemented,
that being said thanks for the star <3
Asherz007
Mod queue stuff \^o^/ (Beatmap database corruption has slowed me down just a little bit, sorry about that)

[General]
The SV at 00:55:124 rounds more accurately to 1.21x. (Since 175/145 = 1.2068...)

Not quite understanding the final uninherited timing point, to be honest. I know you were told to steal timing points, but it works just as well without it (and is likely easier to time for the easier diffs). The last LN should come in at 00:59:261 for all diffs, since this is where the sound starts for the guitar.

Rather oddly accurate hitsound volumes. Speaking of which, the hitsounds have custom names but are still imported onto the notes? Inefficient, really. Ask about if you're not sure how to do it. "soft-hitclap" goes unused... mainly because it's identical to soft-hitclap2. Remove it from the folder. Going to assume hitsounds are still a work in progress since there don't seem to be many of them.

Perhaps move the final kiai toggle to 00:55:124 as well, since it would be the end of the 8-bar phrase.

Also, since the Insane is actually nowhere near the Insane difficulty bracket, how about renaming the spread? (Easy, Normal, Advanced, Hard)

0|1|2|3 (because that's how they appear pasted from the editor. Not that I actually use this here though...)

Easy
Short song, not many notes, not much to say.

  1. 00:16:381 (16381|0,16381|3) - I understand why a double is here, but perhaps keep to a single? (I guess this is from the previous mod and self-modding hasn't happened yet)
  2. 00:20:838 (20838|1,20838|3) - Not quite sure of the double here though.

Normal
  1. 00:00:267 (267|2,267|0) - You sure you're not wanting for one of these to be an LN?
  2. 00:16:381 (16381|2) - Might want this to be a double to carry the "double for snares" consistency over.
  3. 00:16:724 (16724|0,16724|3,17409|0,17409|1,18095|2,18095|0,18781|3,18781|0) - ...that then conveniently brings me to ask why these are doubles? (the notes that I haven't highlighted in this section have a stronger sound imo) I get that this is a pattern thing throughout the entire diff, just something for you to consider.
  4. 00:19:809 (19809|0,20495|1) - Same with these ones.

Hard
  1. 00:05:752 (5752|2,5752|0,5752|3) - This is just a kick, so I reckon this would be better as a double.
  2. 00:07:638 (7638|3) - drum-hitnormal2 appears as a random hitsound addition, even though it would be there anyway.
  3. 00:20:838 (20838|1,20838|0) - In comparison to the other doubles afterwards, I think the sound for this one is much weaker, so perhaps consider reducing this to a single note.
  4. 00:22:038 (22038|3,22038|0) - Same for this double.
  5. 00:33:181 (33181|3) - Should this one be a double as well for the pattern?
  6. 00:38:667 (38667|2,38667|3,39009|0,39009|3,39009|1,39352|3,39352|2,39352|0,39695|1,39695|3,39695|2,40038|3,40038|0,40038|1,40381|0,40381|2,40381|1,40724|3,40724|0,40724|2,41067|3,41067|2,41067|1,41409|3,41409|0,41409|1,41752|0,41752|1,41752|2,42095|0,42095|3,42095|2,42438|3,42438|2,42438|1,42781|3,42781|1,42781|0,43124|0,43124|1,43124|2,43467|3,43467|2,43467|0,43809|3,43809|2,43809|1) - Sorry for the long hl lol
    So basically, I think this pattern should be double-triple rather than all triples. Follows the kick-snare pattern more accurately, since snares are often stronger.

Crumpey's Insane
Well, well, well... Looks like I waited just long enough for me to absolutely nuke your diff CF <3

By the way, who did the hitsounding for your GD?
Ready? Go!

In summary the column stacks are nice, but be aware that they should probably follow a pattern as well, because some of them seem a little random to me, particularly at the beginning. I'll point out the first one or two, but there will be plenty more. ;)

  1. 00:00:267 (267|0,3009|2) - I reckon you should split these into 2 one-measure LNs each to follow the bass line somewhat.
  2. 00:00:438 (438|3,781|2,1124|1,1467|3,1809|2,2838|2) - To me, these notes are in the wrong place. So to speak, it's inconsistent (so either change all the notes I've highlighted or all of those I haven't). Essentially, the column stacks (they aren't jacks lol) for these notes come before the double, while the others come after. Personally, I would stick to having them all after, since they tend to be easier to hit that way.
  3. 00:05:409 (5409|0,5409|3) - Make this a triple for the snare?
  4. 00:06:609 (6609|1,7638|0) - So, a pattern is established with these, yet 00:08:667 (8667|3) is in the wrong place (should be 00:09:009 (9009|2,9181|1,9181|0)?) and the next measure doesn't even have this.
  5. 00:21:867 (21867|3,21867|0) - May want to make one of these an LN for the bass.
  6. 00:27:352 (27352|0,27352|2,27352|3) - I would suggest that one of these be SNs so that 00:27:695 (27695|1) can be a double.
  7. 00:38:838 (38838|1,39181|2,39524|0,39867|3,40209|1,40552|2,40895|3,41238|0,41581|1,41924|2,42267|3,42609|0,42952|1,43295|2,43638|3) - All of these are ghost notes. (Because having SNs at the end of the guitar is just weird to me.) What you could do instead is something like this.
  8. Check the stacks in kiai because I can't really see a pattern per se.
Well, nuke4nuke'd on GDs, eh? :P

Hope this helps and best of luck! :)
Topic Starter
Unpredictable

Asherz007 wrote:

Mod queue stuff \^o^/ (Beatmap database corruption has slowed me down just a little bit, sorry about that)

[General]
The SV at 00:55:124 rounds more accurately to 1.21x. (Since 175/145 = 1.2068...) doesn't matter, read below

Not quite understanding the final uninherited timing point, to be honest. I know you were told to steal timing points, but it works just as well without it (and is likely easier to time for the easier diffs). The last LN should come in at 00:59:261 for all diffs, since this is where the sound starts for the guitar. uhh well ima keep it but i realize the timing is wrong on the other uninherited point so im making a change to it and fixed LN.

Rather oddly accurate hitsound volumes. Speaking of which, the hitsounds have custom names but are still imported onto the notes? Inefficient, really. Ask about if you're not sure how to do it. "soft-hitclap" goes unused... mainly because it's identical to soft-hitclap2. Remove it from the folder. Going to assume hitsounds are still a work in progress since there don't seem to be many of them. Ok ima be honest, im really just experimenting with the HS and im not too experienced really at hitsounding at all. i will apply some more quality HS at a later time and would love your help if you can give any :D

Perhaps move the final kiai toggle to 00:55:124 as well, since it would be the end of the 8-bar phrase. I think it's better if it just cuts off at, i wanna be famous! (lol) just because the part doesn't need to emphasized at all.

Also, since the Insane is actually nowhere near the Insane difficulty bracket, how about renaming the spread? (Easy, Normal, Advanced, Hard) makes sense, changed.

0|1|2|3 (because that's how they appear pasted from the editor. Not that I actually use this here though...)

Easy
Short song, not many notes, not much to say.

  1. 00:16:381 (16381|0,16381|3) - I understand why a double is here, but perhaps keep to a single? (I guess this is from the previous mod and self-modding hasn't happened yet) yep, fixed
  2. 00:20:838 (20838|1,20838|3) - Not quite sure of the double here though. changed

Normal
  1. 00:00:267 (267|2,267|0) - You sure you're not wanting for one of these to be an LN? sure, ill make it an LN
  2. 00:16:381 (16381|2) - Might want this to be a double to carry the "double for snares" consistency over. ye u right
  3. 00:16:724 (16724|0,16724|3,17409|0,17409|1,18095|2,18095|0,18781|3,18781|0) - ...that then conveniently brings me to ask why these are doubles? (the notes that I haven't highlighted in this section have a stronger sound imo) I get that this is a pattern thing throughout the entire diff, just something for you to consider. considered
  4. 00:19:809 (19809|0,20495|1) - Same with these ones. same

Hard
  1. 00:05:752 (5752|2,5752|0,5752|3) - This is just a kick, so I reckon this would be better as a double. alright
  2. 00:07:638 (7638|3) - drum-hitnormal2 appears as a random hitsound addition, even though it would be there anyway. wtf
  3. 00:20:838 (20838|1,20838|0) - In comparison to the other doubles afterwards, I think the sound for this one is much weaker, so perhaps consider reducing this to a single note. agreed
  4. 00:22:038 (22038|3,22038|0) - Same for this double. ^
  5. 00:33:181 (33181|3) - Should this one be a double as well for the pattern? yep
  6. 00:38:667 (38667|2,38667|3,39009|0,39009|3,39009|1,39352|3,39352|2,39352|0,39695|1,39695|3,39695|2,40038|3,40038|0,40038|1,40381|0,40381|2,40381|1,40724|3,40724|0,40724|2,41067|3,41067|2,41067|1,41409|3,41409|0,41409|1,41752|0,41752|1,41752|2,42095|0,42095|3,42095|2,42438|3,42438|2,42438|1,42781|3,42781|1,42781|0,43124|0,43124|1,43124|2,43467|3,43467|2,43467|0,43809|3,43809|2,43809|1) - Sorry for the long hl lol
    So basically, I think this pattern should be double-triple rather than all triples. Follows the kick-snare pattern more accurately, since snares are often stronger. hm with this, i think it's ok because you can hear as well as the guitar being played on those sounds so in a way they can be triples.

Hope this helps and best of luck! :) ayy thx! willing to help anytime :D
Asherz007
If you're after hitsounds, then LordRaika has a large library found on his userpage, or you could try asking in this queue for some help. :)
Protastic101

Unpredictable wrote:

this anime is just too good
damn chinese cartoons

I dislike this song after listening to it just a few times now :/
[General]
  1. The hitsounds are pretty disappointing since it's literally just two samples that are kind of just spammed every 1/1 note. Besides, you sample import them when you can just use the basic whistles and claps on the right hand side of the editor.
  2. God, all those inconsistent hs volumes, please save me.
  3. 00:27:352 - to 00:27:695 - and 00:38:667 - to 00:38:752 - Are these kiais really necessary? They're so short I'd just say they're there to spam the flying stars and stuff.
[Crumpey's Insane]
00:00:267 - At the start, I think it would have been nice to use 1/1 LNs to represent the change in pitch of the synth instead of measure long LNs for the guitar which is actually a constant 1/2 drone. It also would be nice variation in the gameplay since the player's hands are constantly moving to hold down new LNs instead of just making it into 3K simulator.

00:05:752 - Would be ok to add a third note here for the crash. If you do, I'd arrange the notes a bit like so https://osu.ppy.sh/ss/8298597

00:06:609 (6609|1,6781|1) - 00:07:638 (7638|0,7809|0) - 00:08:667 (8667|3,8838|3) - and so on. Up until 00:11:238 - , I don't understand what these random stacks are for. Like, it's not for the percussion since you have 00:07:638 (7638|0,7809|0) - just kind of... there. Idk, I just wanna know why they're placed in the places they are and whatever reason it is, if it could be mapped to something clearer I guess.

00:10:038 (10038|1,10381|1,10724|1) - Could do without the three note stack. Might try to rearrange the notes a bit like this in that case https://osu.ppy.sh/ss/8298599

00:35:924 - For this measure, since the percussion goes into a kind of snare - kick - kick - snare style, it'd be cool to stack the kicks together like this https://osu.ppy.sh/ss/8298606

00:43:809 (43809|1) - You could make this into a 1/1 LN that leads into 00:44:152 - for the guitar if you wanted. I think it'd be a nice addition since it'd be bridging the empty space between those two chords.

00:44:152 - Your chord structure here is kind of inconsistent. The hands on the start of every measure is understandable, but missing snares on the second downbeat is pretty common, and then you have jumps on odd downbeats where the kick plays like 00:51:695 (51695|0,51695|2) - and im just confused now orz

00:44:495 - Missing double note here for the snare that comes in every 2/1 on the even downbeats.
00:49:981 - ^
00:51:352 - ^


[Advanced]
we irced and i think i made unpredictable reconsider existence


[Normal]
we also half irced until i realized i made unpredictable reconsider existence

00:24:609 (24609|1,24609|0) - Dunno why this is a double when everything else in this section, including the snares, are single notes only.

00:27:695 - Add another note here to help emphasize the crash

00:32:495 (32495|2) - this note should be moved down to 00:32:324 - for the hooked structure, and then I'd also make 00:32:838 - a double to be consistent with how you mapped the rest of the snares. Looking at the first part of this suggestion though, I think it would be better to be consistent with how you mapped the percussion in the first verse at 00:05:752 - by following all the irregular kicks and stuff.

00:37:295 (37295|2) - Don't really see the use of this LN here. It's long and unnecessary because the guitar isn't just a single held note but rather a moving part with an end at 00:38:324 -

00:38:667 - you could apply those same 1/2 LNs I suggested in the advanced diff here too. I would also just make the structure a simple single - jump -
single - jump for the kick - snare stuff so that the density isn't too much larger than the previous sections, like this https://osu.ppy.sh/ss/8298901

00:48:095 - I'm just assuming that you're following the vocals here since the percussion is a bit more disconnected and broken than the smooth 1/2 bursts you have here, so you're missing a note here for the start of the "famous"
00:53:581 - ^


[Easy]
00:02:324 (2324|1,2667|3) - Unless you're going to make all the other 1/1 notes here LNs, then I would just keep these as single notes since there's nothing particularly emphasized in the music to allow for the LNs here.
00:05:067 (5067|1,5409|2) - ^

00:05:409 - I would add a double here since I notice that you emphasize the snare here in all your other diffs.

00:05:752 - Using a 2/1 rhythm here just feels really undermapped. At the very least, I would try something more like this to be more true to the percussion https://osu.ppy.sh/ss/8298921
00:27:695 - ^

00:12:952 - to 00:17:409 - rip column 1 :/

00:36:952 (36952|0) - I'd move this to col 3 actually for better hand balance since the right hand is kind of empty imo

00:37:295 (37295|3) - Same thing I mentioned about this LN in the last diff. Also, concerning the snares and stuff here, I would try and be consistent with the last measure and map the 1/2 snares here too like so https://osu.ppy.sh/ss/8298929

00:38:667 - For variation, I think it'd be cool to do some ministacks such as this https://osu.ppy.sh/ss/8298935
Topic Starter
Unpredictable

Protastic101 wrote:

Unpredictable wrote:

this anime is just too good
damn chinese cartoons damn right
[General]
  1. The hitsounds are pretty disappointing since it's literally just two samples that are kind of just spammed every 1/1 note. Besides, you sample import them when you can just use the basic whistles and claps on the right hand side of the editor. yeyeyeye will fix
  2. God, all those inconsistent hs volumes, please save me. uh my b will fix
  3. 00:27:352 - to 00:27:695 - and 00:38:667 - to 00:38:752 - Are these kiais really necessary? They're so short I'd just say they're there to spam the flying stars and stuff. ok then, changed
[Advanced]
we irced and i think i made unpredictable reconsider existence true


[Normal]
we also half irced until i realized i made unpredictable reconsider existence i couldn't take it

00:24:609 (24609|1,24609|0) - Dunno why this is a double when everything else in this section, including the snares, are single notes only. whoops

00:27:695 - Add another note here to help emphasize the crash fixed

00:32:495 (32495|2) - this note should be moved down to 00:32:324 - for the hooked structure, and then I'd also make 00:32:838 - a double to be consistent with how you mapped the rest of the snares. Looking at the first part of this suggestion though, I think it would be better to be consistent with how you mapped the percussion in the first verse at 00:05:752 - by following all the irregular kicks and stuff. yep

00:37:295 (37295|2) - Don't really see the use of this LN here. It's long and unnecessary because the guitar isn't just a single held note but rather a moving part with an end at 00:38:324 - fixed

00:38:667 - you could apply those same 1/2 LNs I suggested in the advanced diff here too. I would also just make the structure a simple single - jump -
single - jump for the kick - snare stuff so that the density isn't too much larger than the previous sections, like this https://osu.ppy.sh/ss/8298901 applied

00:48:095 - I'm just assuming that you're following the vocals here since the percussion is a bit more disconnected and broken than the smooth 1/2 bursts you have here, so you're missing a note here for the start of the "famous" oki
00:53:581 - ^ ^


[Easy]
00:02:324 (2324|1,2667|3) - Unless you're going to make all the other 1/1 notes here LNs, then I would just keep these as single notes since there's nothing particularly emphasized in the music to allow for the LNs here. ok
00:05:067 (5067|1,5409|2) - ^ ^

00:05:409 - I would add a double here since I notice that you emphasize the snare here in all your other diffs. alright

00:05:752 - Using a 2/1 rhythm here just feels really undermapped. At the very least, I would try something more like this to be more true to the percussion https://osu.ppy.sh/ss/8298921 yea u right
00:27:695 - ^ ^

00:12:952 - to 00:17:409 - rip column 1 :/ oops fixed

00:36:952 (36952|0) - I'd move this to col 3 actually for better hand balance since the right hand is kind of empty imo aight

00:37:295 (37295|3) - Same thing I mentioned about this LN in the last diff. Also, concerning the snares and stuff here, I would try and be consistent with the last measure and map the 1/2 snares here too like so https://osu.ppy.sh/ss/8298929 sure

00:38:667 - For variation, I think it'd be cool to do some ministacks such as this https://osu.ppy.sh/ss/8298935 i like it, changed[/box]
Topic Starter
Unpredictable

Asherz007 wrote:

If you're after hitsounds, then LordRaika has a large library found on his userpage, or you could try asking in this queue for some help. :)
alright, thanks bro :D
Crumpey
After the months that have passed I've been notified of the maps Resurrection, also since 7 months i realised my mapping is awful and the jacks make little to no sense for the majority of the song. Instead of doing the mods, i'm doing a complete overhaul of the map having more of a primary focus on the jacks. This should be done by tomorrow if all goes well.

lets smash this map out and have it see the light of day. the song absolutely deserves it

(for Unpredictable)
my current diff that you have, done delete and save somewhere just what im re-doing is a complete failure, thanks <3

coming soon tm

~Crumpey
Topic Starter
Unpredictable

CrumpetFiddler wrote:

After the months that have passed I've been notified of the maps Resurrection, also since 7 months i realised my mapping is awful and the jacks make little to no sense for the majority of the song. Instead of doing the mods, i'm doing a complete overhaul of the map having more of a primary focus on the jacks. This should be done by tomorrow if all goes well.

lets smash this map out and have it see the light of day. the song absolutely deserves it

(for Unpredictable)
my current diff that you have, done delete and save somewhere just what im re-doing is a complete failure, thanks <3

coming soon tm

~Crumpey
you got it =w=)b
Crumpey
HOLY SHIT GET THE CAMERA

CRUMPET KEPT A PROMISE
that'll probably never happen again

Basically a new entire diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5752
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 38667
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:I Wanna Be Famous
TitleUnicode:I Wanna Be Famous
Artist:Graeme Cornies & Dawna Toews
ArtistUnicode:Graeme Cornies & Dawna Toews
Creator:Unpredictable
Version:Crumpey's Elimination Round
Source:Total Drama Island
Tags:island action world tour revenge of the all-stars pahkitew cartoon network punk rock alternative CrumpetFiddler
BeatmapID:1310851
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,375,"TDI.avi"
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//Storyboard Sound Samples

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Topic Starter
Unpredictable
alright got it
Mirea
I WANNA BEEEEEEEEEE FAMOUSSSS
NANANANANANANANANA~

Advanced
ADVANCED

00:32:152 (32152|2,32495|2,32838|2,33181|2,33524|2) - anchor. rearrange.

00:03:524 (3524|2,3867|0) - unsure what does this notes stand for, if u are following 'synths', then it should be deleted because there's no different melody on the red thick.
the synths are getting higher from 00:03:352 - to 00:03:695 - and 00:03:695 - 00:04:038 - which have a clear different with 00:00:781 (781|1,1124|3,1467|2) -
here, i assumed that u are following the synth because u didnt map the guitar melody at 00:02:152 - 00:02:495 - 00:02:838 - because they have no synth.

00:04:552 - the same thing with the one above, if u are following the synth, then should be a note here.
the synth sounds clearly.

00:05:924 - suggestion > https://osu.ppy.sh/ss/10028012
more neat and makes the spread more balance. also try to avoid 00:05:067 (5067|2,5409|2,5752|2,5924|2) -

00:16:724 (16724|3,17067|3,17409|3,17752|3,18095|3) - anchor.

00:21:352 (21352|2,21524|2) - this stack makes zero sense since u didnt do any stack at 00:20:838 - 00:21:009 - 00:21:181 - which have the same drum.
will be more fits if u make a note at 00:21:695 - and 00:21:867 - get stacked considering the drum here 00:21:867 - is more louder and a bit different with the others below.

00:23:409 (23409|3,23581|2,23581|1) - this notes are kinda weird and i often stumbled here because of the movement.
also its a bit imbalace compared with 00:24:781 (24781|3,24952|1,24952|0) - .
try to arrange like https://osu.ppy.sh/ss/10029553

00:27:009 (27009|2,27352|2,27695|2,27867|2) - isnt it too heavy on col 3? 00:27:695 - suggestion > https://osu.ppy.sh/ss/10029687

00:37:981 (37981|0,38324|0,38667|0,39009|0,39352|0) - u can make this better.

so here 00:39:867 (39867|0) - there's a note, then the others same minor sound 00:41:238 - and 00:42:609 - didnt have a note on each of them.
there should be a note as well. unless they have no sound at all such as 00:42:952 - 00:43:981 -

Normal
00:21:009 (21009|1,21181|1,21352|2,21524|2,21695|3,21867|3) - eh are u sure with this jacks in 'normal' diff? its pretty difficult for normal, u didnt even do any jack at 'advanced'.

00:12:438 - add a note here? there's a loud sound.

00:15:867 - you certainly can add a note here for that sound. also its kinda empty on that section.

00:18:952 - 00:19:295 - will be better if u put a note on each of them, its pretty awkward to play if u ignore them but the same kicks above suddenly layered. check > 00:19:467 (19467|3,19638|2) -

00:24:781 - add a note here to give more emphasize since the layering on this section is kinda monoton.

00:33:009 (33009|0) - ghost note. didnt hear any sound there. it would be nice if u replce 00:32:838 (32838|3) - into a LN to cover that guitar melody.

00:36:438 - 00:37:467 - 2 notes? loud snares.

00:48:781 (48781|1) - move to col 4, kinda empty there.

i wanna be famous~~~~

goodluck <3
Topic Starter
Unpredictable

chouyaa wrote:

I WANNA BEEEEEEEEEE FAMOUSSSS
NANANANANANANANANA~

Advanced
ADVANCED

00:32:152 (32152|2,32495|2,32838|2,33181|2,33524|2) - anchor. rearrange. fixed. moved 00:32:495 (32495|2) - this to c2

00:03:524 (3524|2,3867|0) - unsure what does this notes stand for, if u are following 'synths', then it should be deleted because there's no different melody on the red thick.
the synths are getting higher from 00:03:352 - to 00:03:695 - and 00:03:695 - 00:04:038 - which have a clear different with 00:00:781 (781|1,1124|3,1467|2) -
here, i assumed that u are following the synth because u didnt map the guitar melody at 00:02:152 - 00:02:495 - 00:02:838 - because they have no synth. ahhh i see. fixed.

00:04:552 - the same thing with the one above, if u are following the synth, then should be a note here.
the synth sounds clearly. fixed

00:05:924 - suggestion > https://osu.ppy.sh/ss/10028012
more neat and makes the spread more balance. also try to avoid 00:05:067 (5067|2,5409|2,5752|2,5924|2) - oooh this suggestion is a lot better. changed.

00:16:724 (16724|3,17067|3,17409|3,17752|3,18095|3) - anchor. changed it to a point of where its not too bad

00:21:352 (21352|2,21524|2) - this stack makes zero sense since u didnt do any stack at 00:20:838 - 00:21:009 - 00:21:181 - which have the same drum.
will be more fits if u make a note at 00:21:695 - and 00:21:867 - get stacked considering the drum here 00:21:867 - is more louder and a bit different with the others below. i see, changed

00:23:409 (23409|3,23581|2,23581|1) - this notes are kinda weird and i often stumbled here because of the movement.
also its a bit imbalace compared with 00:24:781 (24781|3,24952|1,24952|0) - .
try to arrange like https://osu.ppy.sh/ss/10029553 that's a lot better. fixed.

00:27:009 (27009|2,27352|2,27695|2,27867|2) - isnt it too heavy on col 3? 00:27:695 - suggestion > https://osu.ppy.sh/ss/10029687 oooh nice

00:37:981 (37981|0,38324|0,38667|0,39009|0,39352|0) - u can make this better. i see. fixed

so here 00:39:867 (39867|0) - there's a note, then the others same minor sound 00:41:238 - and 00:42:609 - didnt have a note on each of them.
there should be a note as well. unless they have no sound at all such as 00:42:952 - 00:43:981 - fixed


Normal
00:21:009 (21009|1,21181|1,21352|2,21524|2,21695|3,21867|3) - eh are u sure with this jacks in 'normal' diff? its pretty difficult for normal, u didnt even do any jack at 'advanced'. yeah i dont know why i have them wtf fixed

00:12:438 - add a note here? there's a loud sound. changed

00:15:867 - you certainly can add a note here for that sound. also its kinda empty on that section. fixed it and some notes changed, with fixing some patterns

00:18:952 - 00:19:295 - will be better if u put a note on each of them, its pretty awkward to play if u ignore them but the same kicks above suddenly layered. check > 00:19:467 (19467|3,19638|2) - fixed

00:24:781 - add a note here to give more emphasize since the layering on this section is kinda monoton. oh yeah and you can hear a clear not there. fixed

00:33:009 (33009|0) - ghost note. didnt hear any sound there. it would be nice if u replce 00:32:838 (32838|3) - into a LN to cover that guitar melody. i like it, fixed

00:36:438 - 00:37:467 - 2 notes? loud snares. changed

00:48:781 (48781|1) - move to col 4, kinda empty there. agreed, changed

i wanna be famous~~~~ me too :)

goodluck <3 same to you <3
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