MrSergio wrote:
Now I ask you all what are the good reasons to keep those storyboarded hitsounds as they are, because I strongly believe my point about feedback is quite valid in this regard.
OK well. I cant defense my map about this issue.
But this is only one of
"MANY" map which have same case. For example this map :
https://osu.ppy.sh/b/819893========================
Left Beginner, Right Heaven(Hardest)
This is the pattern
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Then this is storyboard HS
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So if this is big issue which need to DQ should be all of map which have same case already got DQ. But it's not happen.
But well. If this is new rule of hitsounding, i'm ok if this map will got dq.
But I already contact Feerum in discord. He said no need to DQ. But it's still ok if next time he changed his mind.
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Dellvangel wrote:
First, gratz for qualify~
I found an inconsistent sampleset hitsound at 00:00:531 -
Mirror
CS' Hard the same goes to Normal and Sya's Easy.
And i personally think it would make more sense to use default soft sampleset (S) instead of custom 2 soft sampleset (S:C2) if you guys really want to keep it different with the rest since i can't find the custom 2 sampleset inside this map.
About this. I'm sorry, I make mistake here. But about this issue, i think it's no make affect to playability. Why?
1. From 00:00:531 - to 00:13:790 - there have no default HS. I mean there not using W,C,F hitsound. So there use soft-hitnormal HS. Then in osu folder, There have no sampleset soft-hitnormal or soft-hitnormal2 so if we play or heard the HS, Should be it same since both using default HS from osu.
2. From 00:00:531 - to 00:13:790 - the SB HS is same. So the HS should be same.
So i think this not give affect to playability or to HS, BUT, It ONLY make the TIMING EDITOR dont neat.
Player only playing not see the editor then. So i think this is minor issue.
Well I can fix minor issue this if this map got DQ in future.
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So for conclusion, I decide to wait QAT to check it. I already ask feerum and he said "As long the hitsounding sounds correct theres no reason to dq it at all"
If this map should be DQ because Mr.Sergio point, i just want know, why this rule only apply to this map? why this rule not apply to old maps which have same case before this case? If this new rule, I'm OK. But, if this not of new rule, Where is the justice? :'/
If there have another issue which need to DQ i will fix HS issue later.
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But, thanks for Mr.Segio, I will apply your point to hitsounding map for now. I appreciate it :')