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Gom (HoneyWorks) - Zen Zen Zense

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intiaz
thanks for mods! (not quoting bcuz lazy xd)


hey look at me look at me
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Nyantiaz's Easy
Source:君の名は。
Tags:nextplay cover Kondou-Shinichi Nyantiaz Hayuza
BeatmapID:1216651
BeatmapSetID:570123

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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Hekireki
Something something pm in-game

[General]

  1. drum-hitwhistle.wav and soft-hitclap2.wav are unused
  2. 00:03:874 - guitar is actually 2/3 like this, it's off but then again it's guitar, it's like this in the original version so it makes sense that the guitarist intended to have the same here
[Hayu's Extra]

  1. AR is so high lol, 9.2 should be enough
  2. HP7? 8 feels rather high and not many maps use it anymore
  3. 00:00:558 (4,5) - Doesn't look very nice, when you blanket try to keep the same spacing visually with the rest of the pattern because if you don't it looks rather random click me, the blanket spacing looks equal to the spacing between 3 and 5 which looks much better
  4. 00:01:348 (7) - NC for strong beat + downbeat
  5. 00:01:821 (8) - Make the DS consistent between 7 =>8 and 8=>9
  6. 00:04:032 (1,2,3,4) - Wrong rhythm, look at why i wrote in General
  7. 00:08:927 (7) - This could use more spacing because the beat is really strong but it has less spacing than the rest of the pattern
  8. 00:13:979 (5,7) - Since the sound is the same i think it's better to use the same slidershape here
  9. 00:17:927 (4,8) - ^ not the exact same sound but both are mapped to vocals
  10. 00:27:874 (8) - I think this would be better as 2 circles because having the strong guitar sound on the slider end is kinda awkward, deserves to be clickable imo
[Insane]

  1. 00:00:243 (1,5) - Minor, make the overlap consistent with 00:00:243 (1,3) -
  2. 00:01:348 (7,1) - Swap NC
  3. 00:02:137 (4,5,6) - Are much stronger than 00:01:821 (2,3) - , i think it would be better to make them somewhat different. just an idea
  4. 00:02:769 (1) - Add a repeat, there's a sound on 00:03:006 -
  5. 00:03:637 - I think you could add a note here, there's a sound (not very distinct) but i think it fits the guitar really nice and works well as a transition
  6. 00:04:032 (2,3,4,5) - You probably read what i wrote in General but i'll point it out just in case
  7. 00:07:664 (3,4,5) - This needs more spacing compared to 00:07:348 (1,2,3) - I think this works well because 4 breaks the linear motion installed with 1 2 3 and 5 has a lot more spacing this way
  8. 00:08:927 (10,1) - Swap NC
  9. 00:11:453 (4,1) - ^ It's ok to NC on red ticks, it's called syncopation, it's when a song prioritizes offbeat over the downbeat
  10. 00:13:979 (1) - Looks really unpolished, make the slidershape more even https://osu.ppy.sh/ss/7381997
  11. 00:14:927 (4) - NC here? Transition from guitar to vocals
  12. 00:16:348 (1,2) - Make this blanket the same as the rest of the pattern
  13. 00:17:453 (1,2,3) - Really confusing spaing here, it's the same while the gap is different, 00:17:769 (3,4) - spread this more to make it more intuitive
  14. 00:22:821 (1) - Shorten this to the white tick, you really don't want to skip downbeat because what you did was prioritizing blue tick over downbeat while there was nothing on the blue tick
  15. 00:29:295 - Make the spinner end silent
  16. 00:29:927 (1) - I think two circles work better here because these are 2 very distinct sounds
I don't really feel like modding lower diffs. Good luck :D
Hayu

LeeSinOrAfk wrote:

[Hayu's Extra]

  1. AR is so high lol, 9.2 should be enough Someone already said that but I didn't want to upload it with just this difference until next mod, so it's changed with this update
  2. HP7? 8 feels rather high and not many maps use it anymore okay, changed
  3. 00:00:558 (4,5) - Doesn't look very nice, when you blanket try to keep the same spacing visually with the rest of the pattern because if you don't it looks rather random click me, the blanket spacing looks equal to the spacing between 3 and 5 which looks much better oh okay fixed
  4. 00:01:348 (7) - NC for strong beat + downbeat fixed
  5. 00:01:821 (8) - Make the DS consistent between 7 =>8 and 8=>9 wasn't intended that it differs a bit, fixed
  6. 00:04:032 (1,2,3,4) - Wrong rhythm, look at why i wrote in General fixed
  7. 00:08:927 (7) - This could use more spacing because the beat is really strong but it has less spacing than the rest of the pattern fiksd
  8. 00:13:979 (5,7) - Since the sound is the same i think it's better to use the same slidershape here fixed
  9. 00:17:927 (4,8) - ^ not the exact same sound but both are mapped to vocals I deleted the second one and copy and pasted the first one now, but i still made it look a little different because the second vocal is waaaay more relaxed than the first
  10. 00:27:874 (8) - I think this would be better as 2 circles because having the strong guitar sound on the slider end is kinda awkward, deserves to be clickable imo at first it was 2 circles but i made it a slider because the voice stopped there, but yeah feels kinda awkward
thanks for the mod!
Hayu's Extra V3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
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[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Kondou-Shinichi Nyantiaz Hayuza
BeatmapID:1218150
BeatmapSetID:570123

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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Topic Starter
- myRumble -
Thanks! Hayuza for 3 Kodosu!! appreciate your support! 8-)
Topic Starter
- myRumble -
ye hi.

LeeSinOrAfk wrote:

Something something pm in-game

[General]

  1. drum-hitwhistle.wav and soft-hitclap2.wav are unused
  2. 00:03:874 - guitar is actually 2/3 like this, it's off but then again it's guitar, it's like this in the original version so it makes sense that the guitarist intended to have the same here
[Hayu's Extra]

  1. AR is so high lol, 9.2 should be enough
  2. HP7? 8 feels rather high and not many maps use it anymore
  3. 00:00:558 (4,5) - Doesn't look very nice, when you blanket try to keep the same spacing visually with the rest of the pattern because if you don't it looks rather random click me, the blanket spacing looks equal to the spacing between 3 and 5 which looks much better
  4. 00:01:348 (7) - NC for strong beat + downbeat
  5. 00:01:821 (8) - Make the DS consistent between 7 =>8 and 8=>9
  6. 00:04:032 (1,2,3,4) - Wrong rhythm, look at why i wrote in General
  7. 00:08:927 (7) - This could use more spacing because the beat is really strong but it has less spacing than the rest of the pattern
  8. 00:13:979 (5,7) - Since the sound is the same i think it's better to use the same slidershape here
  9. 00:17:927 (4,8) - ^ not the exact same sound but both are mapped to vocals
  10. 00:27:874 (8) - I think this would be better as 2 circles because having the strong guitar sound on the slider end is kinda awkward, deserves to be clickable imo
[Insane]

  1. 00:00:243 (1,5) - Minor, make the overlap consistent with 00:00:243 (1,3) -
  2. 00:01:348 (7,1) - Swap NC
  3. 00:02:137 (4,5,6) - Are much stronger than 00:01:821 (2,3) - , i think it would be better to make them somewhat different. just an idea
  4. 00:02:769 (1) - Add a repeat, there's a sound on 00:03:006 -
  5. 00:03:637 - I think you could add a note here, there's a sound (not very distinct) but i think it fits the guitar really nice and works well as a transition
  6. 00:04:032 (2,3,4,5) - You probably read what i wrote in General but i'll point it out just in case
  7. 00:07:664 (3,4,5) - This needs more spacing compared to 00:07:348 (1,2,3) - I think this works well because 4 breaks the linear motion installed with 1 2 3 and 5 has a lot more spacing this way
  8. 00:08:927 (10,1) - Swap NC
  9. 00:11:453 (4,1) - ^ It's ok to NC on red ticks, it's called syncopation, it's when a song prioritizes offbeat over the downbeat
  10. 00:13:979 (1) - Looks really unpolished, make the slidershape more even https://osu.ppy.sh/ss/7381997
  11. 00:14:927 (4) - NC here? Transition from guitar to vocals
  12. 00:16:348 (1,2) - Make this blanket the same as the rest of the pattern
  13. 00:17:453 (1,2,3) - Really confusing spaing here, it's the same while the gap is different, 00:17:769 (3,4) - spread this more to make it more intuitive
  14. 00:22:821 (1) - Shorten this to the white tick, you really don't want to skip downbeat because what you did was prioritizing blue tick over downbeat while there was nothing on the blue tick
  15. 00:29:295 - Make the spinner end silent
  16. 00:29:927 (1) - I think two circles work better here because these are 2 very distinct sounds
I don't really feel like modding lower diffs. Good luck :D


Thanks for the mod 8-)
I took a lot of things im to lazy right now to reply to all points xDD
Metaku
q

[General]

I think the gap between advanced and hard is quite big especially when advanced is 3.5 cs and hard is only 3... On the other hand gap between advanced and normal is quite small so the advanced could use a buff so the spread would be better

[Easy]
00:12:874 (1,2) - I think something like thiswould work better here
00:25:506 (1) - Idk this spinner feels kinda random, would probably map this part and start spinner at 00:28:348 - and end at 00:30:085 -

[Normal]
I think DS 1.2 is honestly too big here, I'd suggest re arranging the map with 1.1 DS or lower
00:01:190 (3) - Not really a good slider usage here since the sound on 00:01:348 - is clearly more powerful
00:06:243 (2,3,4,1,2,3) - - I'd say following vocals would be better here since the drum rhythm is kinda boring and the vocals are stronger anyway
00:15:400 (1,2) - Kinda forced flow here and I think you should just do a 1/1 repeat like earlier
00:19:821 (1,2) - I'd suggest trying something else since the repeat points have currently stronger notes than the slider heads
[Advanced]
00:01:348 (3,1) - doesn't really make sense since there's no sound at 00:01:506 (1) -
00:05:295 (3) - NC
00:14:137 - Why so large break here
00:13:348 (1) - No NC needed really
00:16:348 (3) - again hardly makes sense since there's a loud sound at 00:16:506 - and no sound at 00:16:664 -

And well I don't know how the advanced has smaller sv and spacing than the normal... But you could use more 1/2 rhythms imo since you skipped a lot of notes anyway

[Hard]

Well... This hard is a complete mess. The only reason it doesn't count as an insane by sr is because of it's stupidly small cs value... (And yeah it looks more like an insane more than a hard)

00:01:664 (1,2,3,1,2,3) - spacing like this doesn't look too nice and there isn't really a reason to vary the spacing so much either
00:04:032 (1,2,3,4) - wrongly snapped, quite sure this should be 1/3
00:09:716 (1,2) - why nc here?
00:15:400 (1,1,1) - Inconsistent with 00:05:295 (1,2,3) - No reason for nc spam and you should make both 3/4 sliders or 1/2 sliders
00:19:190 (1) - No sound here so doesn't make sense to start a slider here
[Insane]
Well just a general thing here... Most of the map is mapped with just ds on and you really should try to vary spacing more to emphasis strong notes like
00:07:821 (4) - 00:11:453 (1) - 00:12:874 (1) - 00:15:400 (1) - etc. also the base spacing changes a lot too so might want to try be more consistent in general

Uhh not really feel like modding the extra but hope my mod was of some use anyway
Hayu
What about increasing the circle size of hard difficulty, rename it to hyper, and make a new hard diff? by rumble or gd doesnt matter
Topic Starter
- myRumble -

Metaku wrote:

[Normal] -ye i change it! :D
I think DS 1.2 is honestly too big here, I'd suggest re arranging the map with 1.1 DS or lower
00:01:190 (3) - Not really a good slider usage here since the sound on 00:01:348 - is clearly more powerful
00:06:243 (2,3,4,1,2,3) - - I'd say following vocals would be better here since the drum rhythm is kinda boring and the vocals are stronger anyway
00:15:400 (1,2) - Kinda forced flow here and I think you should just do a 1/1 repeat like earlier
00:19:821 (1,2) - I'd suggest trying something else since the repeat points have currently stronger notes than the slider heads
[Insane]
Well just a general thing here... Most of the map is mapped with just ds on and you really should try to vary spacing more to emphasis strong notes like
00:07:821 (4) - 00:11:453 (1) - 00:12:874 (1) - 00:15:400 (1) - etc. also the base spacing changes a lot too so might want to try be more consistent in general - Ye i try

Uhh not really feel like modding the extra but hope my mod was of some use anyway - all fine its good :D
intiaz
i actually quoted this time. thanks for mods!!

Metaku

Metaku wrote:

q
[Easy]
00:12:874 (1,2) - I think something like thiswould work better here why not? fixed
00:25:506 (1) - Idk this spinner feels kinda random, would probably map this part and start spinner at 00:28:348 - and end at 00:30:085 - this isn't really important tbh, i kept it as it is

gd
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Asuka_-
from #modreqs
im not good at English.

Hayu's ex
00:01:348 (7,1) - swap nc
00:08:927 (7) - why use 1/8 snap? i think the sound is 00:09:243 -
00:13:979 (5) - nc
00:20:137 (4) - try x129 y343
00:24:085 (4,1) - swap nc
00:25:506 (6,2) - ^ (remove nc 00:26:137 (1) - )

insane
00:02:611 - add note?
00:06:874 (5,6) - bad flow. plz more distance.
00:10:979 (1) - remove nc

gl~
Hayu

Asuka_- wrote:

from #modreqs
im not good at English.

Hayu's ex
00:01:348 (7,1) - swap nc fixed
00:08:927 (7) - why use 1/8 snap? i think the sound is 00:09:243 - i seriously have no clue how this happened, was not intended. fixed
00:13:979 (5) - nc okay
00:20:137 (4) - try x129 y343 i guess you wanted it to look like a triangle but i dont want the distance to be that big since it is supposed to decrease every time, but i still made it triangle-formed
00:24:085 (4,1) - swap nc okay
00:25:506 (6,2) - ^ (remove nc 00:26:137 (1) - ) fixed
hayu's extra update
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Mun
k

Hayu
00:00:243 (1,2,3) - Starting out a map with a spaced triple like this is a pretty strange idea. It provides extremely strong emphasis to... nothing in particular?
00:02:769 (1,2,3,4,5) - This is horribly overmapped. Half of these don't even have notes on them, and spacing it out this much really overdoes it too. Generally overemphasizes beats that may or may not actually exist.
00:03:400 (7) - Why use a repeating slider here? 00:03:558 - is a perfect chance to put down a triple or something, because it's the strongest part of the slider there, but not actively emphasized at all.
00:05:927 (3,2) - This is some pretty careless overlap.
00:07:506 (6,2) - These sliders could cooperate more. As it is now, they just look copy+pasted and rotated, but you could try rotating 00:07:506 (6) - to better blanket them.
00:08:295 (3,4,5,6) - Why are you contradicting implied flow here?
00:08:927 (7) - What's up with these funky slider shapes? You really go all over the place with these throughout the map and I can't seem to figure out why. There are no odd sounds that they emphasize, they seem random, and are generally inconsistent. Are they just slider 'art' for the sake of it?
00:10:348 (3) - Same problem occurs here - simple sounds merit simple sliders. If you were using this sort of slider for the whole map, sure it'd be fine, but as it stands now, this is just random.
00:11:453 (1) - Speaking of weird and random slider shapes...
00:13:979 (1,3) - If you want a curved slider, you only need a single grey anchor and it'll turn out smooth. These just look imbalanced and unfitting.
00:15:400 (1,2) - The way they look and the way they play, these sliders are too long and too fast to be this close to each other.
00:17:927 (4,8) - They just get weirder the further into the map you get.
00:20:295 (1) - Why?
00:21:558 (1) - But wait! There's more!
00:24:874 (4,4) - I've said as much as I can about these sliders. Basically, what the hell?

Okay, going back through looking at more than just sliders:
00:01:821 (2,3,4,5,6) - This part has some weird flow issues. While 00:01:348 (1,2,3,4,5) - flows well and does a good job of increasing spacing in a visually acceptable manner, 00:02:453 (6) - contradicts all implied flow and then stops flat. Generally seems uncomfortable to play for no particular reason.
00:06:243 (4,1,2,3) - This part has the same problem: 00:05:927 (3,4,1,2) - flows well, then transition into 00:06:716 (3) - is totally out of the blue and contradicts all implied flow in favor of a zig-zag form. If you were just changing directions of circular flow that'd be fine, but it doesn't seem like you actually have circular flow in this map.
00:10:664 (4,5,6,7,8) - fycho is that you
00:11:927 (2,3,4,5,6) - The linear movement in 00:12:243 (4,5,6) - is totally out of the blue. The player hasn't seen a single movement like this for the whole map, and even if said map is extremely short, that's all the more reason to be consistent - not all the more reason to throw as many different ideas in as you can.
00:17:295 (6,1,2,3,4) - The flow in these jumps has a different problem: there is none. It's just up-down-up-down. Are you sure this is the sort of movement you're going for? Especially in the way it's presented after the long slider, the movement tends to be quite jarring.
00:21:558 (1,2,3,4,5,6,1) - Just saying, these are really the only jumps in this whole map with consistent circular flow, and half the map is jumps.
00:15:321 - Going back a few seconds, this is the perfect place for a triple, yet it seems to go wholly ignored. Why?
00:16:032 (3) - Not only does this slider not really fit in in a section full of curved sliders, but this is one of the few places where the instrumental actually makes it reasonable for you to use 2 circles here instead of 1 slider.
00:16:979 - The repeat slider here (that seems to be a bit of overkill) totally ignores the drum on this beat.
00:19:664 (1) - Out of all of the grossly overmapped parts of this song, I have to say this is the worst. For one, the "mou" lyric that starts here is somewhat delayed, so the player is getting feedback for something that hasn't actually happened yet. Beyond that, you are switching between instruments (not a good idea at all in the middle of a section unless you really know what you're doing) so this note is practically mapped to nothing.
00:20:295 (1) - Due to Japanese people sucking at using time signatures correctly, you correctly place plenty of downbeats before or after the big white tick on the timeline. In this case, however, the downbeat indeed falls upon that tick, yet it is entirely ignored and is right in the middle of a slider. That's a pretty big no-no.
00:22:821 (1) - See above. Ignores a downbeat, starts on vocals instead.
00:24:874 (4) - This slider ignores a beat in the middle too.
00:26:611 (5) - This seems horribly undermapped. This entire slow section doesn't follow the music at all.

Overall: could use work. You might want to come back to this with more experience in mapping. The way a lot of this is executed seems to disregard the concept of visual distance, and thus looks messy. Some places, you ignore beats, and some places you swap between the vocals and the instruments. This makes for a map that feels like it doesn't follow the song and is just looking for beats to put as many jumps on as possible.

one of 2 diffs mapped by the actual mapper >.>
00:00:243 (1,2,3,4,5) - Generally this movement is going to be pretty uncomfortable. Not only is the distance between active objects constantly different, but it also uses wide angles that players don't often see, especially not so suddenly as the song begins.
00:01:032 (5,6,1) - This is a huge jump. Especially for an Insane diff, at 190 bpm, that goes on for 30 seconds. Then, it goes on to contradict this massive amount of movement with a kick slider in the other direction which messily overlaps with a slider, stopping flow once again, creating a section of movement that is generally uncomfortable for the player. Remember, kick sliders mostly just play like regular hit circles, so you can always just try something like this. It plays much more easily and feels a lot less sloppy.
00:02:769 (1) - In reference to the top diff: this is the right way to map this part using passive emphasis.
00:03:400 (3) - Despite what the timeline may say, it deceives you with its evil lies. The end of this slider is actually stronger than the start, and since sliders should start on strong beats and end on beats of equal or lesser strength, this should probably not be a slider at all, but rather a circle followed by a kick slider.
00:03:874 (1,2,3,4,5) - This is generally pretty messy. It uses tons of different slider shapes for no reason, and has some pretty messy, poorly thought out overlap that makes it look somewhat random. It also uses spacing that makes it hard to read the rhythm.
00:05:927 (3) - This slider ignores a beat on 00:06:085 -
00:06:400 (2,3) - Instead of 2 hit circles, this should probably be one slider. Try to consistently follow a single instrument track, or switch them when the music necessitates it.
00:07:032 (6) - This slider starts on vocals and ends on a strong beat on both the drum and secondary guitar, which is poor emphasis.
00:08:295 (6,7,8,9,1) - Instead of what it is now, why not try to make this consistently curve?
00:12:085 (3) - Again, starts on vocals and ends on a strong beat on the drum.
00:12:716 (6) - There's nothing on this beat, so there shouldn't actually be any note there.
00:17:453 (1,3) - There's no real reason for these to be kick sliders.
00:18:401 (5) - You know what I said about starting on vocals and ending on strong drum beats?... you didn't when you mapped it because I hadn't actually said anything yet, but you know now.
00:18:716 (6) - This one starts on a regular drum beat and ends on a really strong one.
00:20:295 (1) - Starts on vocals and ends on a downbeat. That's where it starts to be a real problem.
00:21:399 (6,1) - Try to distance the circle from the body of the slider in the same way that 00:21:084 (4,5,6) - are distanced.
00:22:821 (1) - Starts on vocals, ends on downbeat
00:23:137 (2,3) - Uses really weird overlapping where it's not stacked in a way that looks intentional and the visual distance between 00:22:821 (1,3) - is just too weird looking.
Too many instances to detail in this mod: slider consistency is your friend!! Try to use the same slider shape to represent the same sound. It will make your map look much more solid and much more consistent. Use ctrl+C to copy, ctrl+V to paste, and ctrl+shift+R to rotate.

next
00:00:243 (1,3) - Right out of the gate, I can tell you need to work on your slider consistency too. Why would you use 2 sliders to do this when you can just as easily use the same one and have it look much, much nicer?
00:01:506 (1) - This note is mapped to absolutely nothing.
00:03:243 (2,3,4,1) - I struggle to understand why you used hit circles (active emphasis) on quieter guitar notes and a long repeat slider (passive emphasis) on much ,much stronger ones.
00:06:558 (1) - The timeline lies to you! The downbeat here actually falls on the red note before the big white tick. Map to the music, not the timeline - especially in Japanese music, lots of times they use downbeats on the red tick before the downbeat would usually be. And often (like in this song), they switch back and forth between correct and incorrect downbeats. The only way to tell is with the song. In this case, there is no note on 00:06:558 (1) - .
00:07:032 (2) - This starts on a weak note and ends on a strong one. For best results, start sliders on strong beats and end them on beats of equal or lesser strength.
00:09:085 (1) - Again, mapped to nothing. There's no sound there.
00:09:558 (2) - Why is this a long repeat slider starting on vocals, instead of multiple sliders and circles starting on 00:09:716 - where there are actually instruments other than vocals?
00:10:506 (2) - This starts on little/no beat (vocals only) and ignores a pretty strong note on the drum, and ends on vocals.
00:12:085 (3) - ^
00:13:348 (2) - ^
00:21:400 (1) - Again, watch the downbeat. This slider starts on a medium-strength drum beat, ignores the downbeat, and ends on nothing.
00:22:821 (4) - Starts on vocals and ends on a downbeat. Bad idea.
00:26:295 (4) - This circle shouldn't exist, it's mapped to practically nothing.
00:26:453 (1) - I can't tell for the life of me what this is mapped to. It totally ignores a ton of drum beats and vocals.
Now, let's talk about the actual map and not the rhythm. Fixing rhythm is essential - you can't make a good map if you don't know what you're mapping to.
00:13:821 (3) - Despite distance snapping, the visual distance between this note and the 2 sliders above and below it are distinctly different - because 00:13:979 (1) - angles up, it seems like 00:13:821 (3) - is closer to that slider, even when it isn't. There are any number of fixes to this - you can rotate 00:13:979 (1) - , you can turn off ds and manually move that slider, you can move 00:13:821 (3) - up, whatever.
00:17:295 (2,3) - Try to use the approach circle to blanket - as it stands, it's quite evident that this is an improper blanket.
00:17:453 (3,1) - These overlap in a very strange way that is aesthetically displeasing.
00:22:664 (3,4) - What's up with this super weird angle? The 1/2 slider too, both just seem so out of place here, and abrasive to play - especially for someone new to the game.
Those are all the bare minimum of basic issues. I'd go over more, but I think this is enough for now.

normals ree
00:01:348 (3) - This ignores a note, 1/2 before it, starts on a strong beat, and ends on nothing.
00:02:769 (1,2,3,4) - This section is generally rhythmically poorly done and has lots of bad looking and careless overlap.
00:19:821 (1,2) - Your rhythm was doing so well! What did the song do to deserve these? The drums you've followed for the whole song continue normally, so why start mapping vocals here?
Since there are too many aesthetic issues to point out specifically:
1) you can use higher distance snap! This is a normal diff, not ultra beginner. They can move their cursor an extra centimeter or two across the screen.
2) Were you even using distance snap most of the time? It doesn't seem like it.
3) Be more consistent with slider shapes. Use the same ones instead of making new ones that don't fit.

that's all i can really comment right now i'm so tired end me
Hayu
Thanks for this big mod!
I remapped 3/4 of the map because of the flow and sliders that ignore beats. So if I just say "fixed" after a more detailed aspect I just completely remapped that part.

Mun wrote:

Hayu
00:00:243 (1,2,3) - Starting out a map with a spaced triple like this is a pretty strange idea. It provides extremely strong emphasis to... nothing in particular? spacing heavily reduced
00:02:769 (1,2,3,4,5) - This is horribly overmapped. Half of these don't even have notes on them, and spacing it out this much really overdoes it too. Generally overemphasizes beats that may or may not actually exist. same
00:03:400 (7) - Why use a repeating slider here? 00:03:558 - is a perfect chance to put down a triple or something, because it's the strongest part of the slider there, but not actively emphasized at all. fixed
00:05:927 (3,2) - This is some pretty careless overlap. fixed
00:07:506 (6,2) - These sliders could cooperate more. As it is now, they just look copy+pasted and rotated, but you could try rotating 00:07:506 (6) - to better blanket them. fixed
00:08:295 (3,4,5,6) - Why are you contradicting implied flow here? fixed
00:08:927 (7) - What's up with these funky slider shapes? You really go all over the place with these throughout the map and I can't seem to figure out why. There are no odd sounds that they emphasize, they seem random, and are generally inconsistent. Are they just slider 'art' for the sake of it? i suck at sliders, i always think that the usual ones look boring and then i experiment but as you can see... yes
00:10:348 (3) - Same problem occurs here - simple sounds merit simple sliders. If you were using this sort of slider for the whole map, sure it'd be fine, but as it stands now, this is just random.no weird sliders in the whole map now
00:11:453 (1) - Speaking of weird and random slider shapes... no random sliders in the whole map now
00:13:979 (1,3) - If you want a curved slider, you only need a single grey anchor and it'll turn out smooth. These just look imbalanced and unfitting. well what i tried there was to adjust the slider body to the circles around.... i guess
00:15:400 (1,2) - The way they look and the way they play, these sliders are too long and too fast to be this close to each other. since i use this slider+circle combination at the first zen zen zen too, I just adjusted them a bit and make it look more like the first one (dont know anymore how it looked before i changed it lol)
00:17:927 (4,8) - They just get weirder the further into the map you get. Why am I laughing to this
00:20:295 (1) - Why?
00:21:558 (1) - But wait! There's more! where? can't find it!
00:24:874 (4,4) - I've said as much as I can about these sliders. Basically, what the hell? what the hell!

Okay, going back through looking at more than just sliders:
00:01:821 (2,3,4,5,6) - This part has some weird flow issues. While 00:01:348 (1,2,3,4,5) - flows well and does a good job of increasing spacing in a visually acceptable manner, 00:02:453 (6) - contradicts all implied flow and then stops flat. Generally seems uncomfortable to play for no particular reason. fixed
00:06:243 (4,1,2,3) - This part has the same problem: 00:05:927 (3,4,1,2) - flows well, then transition into 00:06:716 (3) - is totally out of the blue and contradicts all implied flow in favor of a zig-zag form. If you were just changing directions of circular flow that'd be fine, but it doesn't seem like you actually have circular flow in this map.who needs circular flow if you have inconsistency
00:10:664 (4,5,6,7,8) - fycho is that you maybe
00:11:927 (2,3,4,5,6) - The linear movement in 00:12:243 (4,5,6) - is totally out of the blue. The player hasn't seen a single movement like this for the whole map, and even if said map is extremely short, that's all the more reason to be consistent - not all the more reason to throw as many different ideas in as you can. okay i think i fixed this. i introduced this linear movement earlier, and i also use it around 5 times in total i think and not just once
00:17:295 (6,1,2,3,4) - The flow in these jumps has a different problem: there is none. It's just up-down-up-down. Are you sure this is the sort of movement you're going for? Especially in the way it's presented after the long slider, the movement tends to be quite jarring. why is up-down-up-down no flow
00:21:558 (1,2,3,4,5,6,1) - Just saying, these are really the only jumps in this whole map with consistent circular flow, and half the map is jumps.at least something i did right
00:15:321 - Going back a few seconds, this is the perfect place for a triple, yet it seems to go wholly ignored. Why? because i can
00:16:032 (3) - Not only does this slider not really fit in in a section full of curved sliders, but this is one of the few places where the instrumental actually makes it reasonable for you to use 2 circles here instead of 1 slider. i think thats one of the places that i used this line of circles
00:16:979 - The repeat slider here (that seems to be a bit of overkill) totally ignores the drum on this beat. fixed
00:19:664 (1) - Out of all of the grossly overmapped parts of this song, I have to say this is the worst. For one, the "mou" lyric that starts here is somewhat delayed, so the player is getting feedback for something that hasn't actually happened yet. Beyond that, you are switching between instruments (not a good idea at all in the middle of a section unless you really know what you're doing) so this note is practically mapped to nothing. but i do really know what im doing
00:20:295 (1) - Due to Japanese people sucking at using time signatures correctly, you correctly place plenty of downbeats before or after the big white tick on the timeline. In this case, however, the downbeat indeed falls upon that tick, yet it is entirely ignored and is right in the middle of a slider. That's a pretty big no-no. now its a yes-yes
00:22:821 (1) - See above. Ignores a downbeat, starts on vocals instead. fixed
00:24:874 (4) - This slider ignores a beat in the middle too. this slider no longer ignores a beat in the middle
00:26:611 (5) - This seems horribly undermapped. This entire slow section doesn't follow the music at all. fixed

Overall: could use work. You might want to come back to this with more experience in mapping. The way a lot of this is executed seems to disregard the concept of visual distance, and thus looks messy. Some places, you ignore beats, and some places you swap between the vocals and the instruments. This makes for a map that feels like it doesn't follow the song and is just looking for beats to put as many jumps on as possible.
well i think i was focused too much on the vocals and forgot about the instrumental e.g. at 00:15:243 (5,6,1) - 00:20:295 (1) - 00:26:611 (5) - . Thanks for the mod again!
gd update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Nyantiaz Hayuza
BeatmapID:1218150
BeatmapSetID:570123

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ashton
i'll mod this in a bit bc it's honeyworks



gimme like 2 hours? once i'm finished painting something irl I can
Hikomori
there are two maps with those bg's, mine and one ranked, so please try to choose another one that anyone used
flake
nm

easy

00:08:769 (2) - seems random

normal

00:01:348 (3) - more appropriate at 00:01:190 -

00:26:453 (2) - erm, this seems weird

advanced

00:01:506 (1) - I think you're following the instrument here so maybe remove this?

00:12:085 (3) - maybe change this? It doesn't seem to follow the instruments or the vocals

insane

00:02:769 (1,2,3,4,5) - spacing

extra

many random spacings even outside kiai
Topic Starter
- myRumble -

crystalinfusion wrote:

nm

easy

00:08:769 (2) - seems random

normal

00:01:348 (3) - more appropriate at 00:01:190 - Fixed

00:26:453 (2) - erm, this seems weird I think its fine

advanced

00:01:506 (1) - I think you're following the instrument here so maybe remove this?

00:12:085 (3) - maybe change this? It doesn't seem to follow the instruments or the vocals

insane

00:02:769 (1,2,3,4,5) - spacing Fixed

extra

many random spacings even outside kiai

Thanks for the mod! :3
Mithia
30 seg?!, WIP map :oops: :shock:
DeletedUser_2179411
Hi .. I finished the GD .. Hope you like it :D

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Soquire
pew pew
Sample text
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Source:君の名は。
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MisakiAN
eya,NM from nowhere =w=

[Soquire's Insane]
00:01:348 (1,2) - fix blanked,
00:02:769 (1,3) - blanked
miss a beat in here 00:06:716 (6) - . try to make slider end in here and then put circle in here 00:06:953 -
miss a beat in here too 00:15:321 - .try to put circle in here 00:15:321 - ,and the and then stack this two 00:15:243 (9,1) -
00:20:769 (2,5) - bad overlap
fix stack 00:22:348 (3,1) -
put circle in here 00:27:243 -

just for one diff today,sorry.busy irl

Good Luck~
Soquire

MisakiAN wrote:

fix stack 00:22:348 (3,1) -
Did you mean I should make it fully stacked? I don't really understand why
Everything else is fixed
*
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TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Soquire's Insane
Source:君の名は。
Tags:nextplay cover Nyantiaz Hayuza
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ikaNyai
i go by how I feel is changeable when playing ;w; sorry!!
also please dont take it seriously , it just my small own opinion
nm
(´∩ω∩`)click me
[Hayu's Extra]
just some small thing >v</

00:05:927 (3,4,5) - make in to this ?
00:07:348 (5) - 202 294
00:09:874 (3,4) - something like this ? will be better ?
00:11:295 (8) - 54 21
00:11:137 (7) - 361 145
00:11:927 (2) - 425 33
00:12:400 (5,6) - something likethis ?
00:14:453 (2) - move on to same place as 00:15:243 (5) -
00:16:190 (4) - 174 73
00:18:400 (5) - 350 79
00:18:716 (7) - on to same place as 00:17:611 (2) - (and then fix the other)
00:19:979 (3) - 367 66
00:20:295 (1) - 458 267
00:21:243 (6) - 340 295 00:21:400 (7) - 464 82
00:24:558 (2) - 252 190 00:24:716 (3) - 122 67
00:25:190 (5) - 278 354
00:27:874 (4) - 244 208
Hayu
applied everything from ikaNyai's mod with minor differences
hayu's extra update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Nyantiaz Hayuza
BeatmapID:1218150
BeatmapSetID:570123

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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banter
henlo from modreq!

Insane
00:00:243 (1,2,3,4,5) - while i like the fact you're using this movement to add contrast to 00:01:821 (2,3,4,5,6), this is wayyy too excessive. use (slightly) sharper angles
00:04:664 (5) - ctrl h this slider
00:10:348 (3,4) - oh my goodness fix these blankets please
00:16:506 (2) - this slider is inconsistent with 00:16:821 (3,4) and stands out like a sore thumb. fix the blanket too

nitpicking blankets (if u want i can fix them and send u the code):
00:01:348 (1) -
00:11:453 (1) -
00:12:874 (1) -
00:13:348 (3) -
00:13:979 (1) - the tail is a few pixels off
00:18:401 (5,6) -
00:19:032 (1) -
00:20:295 (1) -
00:20:768 (3) -


Sosquire's Insane
00:09:558 (3) - doesn't stack onto 00:07:979 (2) but it's really minor so idk
00:16:506 (5) - use a better blanket so it looks nice with 00:16:032 (3).
00:18:400 (5,6,7) - nothing wrong here, i just like the use of uncomfortable flow to exaggerate the sound on (8)
00:27:085 (7,8,1) - these should be equidistant

nitpicking at sliders that could blanket better:
00:00:558 (2) -
00:07:979 (2) -
00:12:874 (1) -
00:22:821 (1) - the red anchor is a few pixels off
00:24:085 (6) -

Hayu's Extra
00:21:085 (5,6,7) - use a more gradual DS to be more consistent with 00:22:506 (5,6,7) otherwise it feels and looks too overmapped.

while i like the aesthetic, a lower SV would suit this song more because of it's soft/calm nature but that's just my opinion
Hayu

banter wrote:

Hayu's Extra
00:21:085 (5,6,7) - use a more gradual DS to be more consistent with 00:22:506 (5,6,7) otherwise it feels and looks too overmapped. true

while i like the aesthetic, a lower SV would suit this song more because of it's soft/calm nature but that's just my opinion I dont think it's too fast but if there are more people suggesting it i will adjust it
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Nyantiaz Hayuza
BeatmapID:1218150
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banter
hey i'm liking the changes! the map plays nicely :)

Hayuza wrote:

while i like the aesthetic, a lower SV would suit this song more because of it's soft/calm nature but that's just my opinion I dont think it's too fast but if there are more people suggesting it i will adjust it
looking back at the map, most of the sliders look fine. however, whether this is just my personal opinion or not, these sliders could be reduced in size. it fits the music better imo

00:01:348 (1) -
00:06:400 (1,4) - changing this pattern is gonna be a bit of a pain but i think it's worth going through the hassle of lowering the SV to see if it looks nicer. also note that 00:07:979 (2) doesn't blanket 00:07:032 (4) properly as you can see here: http://i.imgur.com/3t0QfHg.png.
00:08:927 (7) -
00:13:979 (1,3) -
00:19:032 (1) - i think you could place the slider head and tail a little better



for this section, although the song is nearing the end, the sliders should be shorter/slower due to the calmness of the music:
00:21:558 (1,1) - these two sliders are the same speed/length, however 00:21:558 (1) is mapped on a vocal note and so 00:24:085 (1) should be slower to contrast this.

good luck with the map, it looks promising :)
banter
by your demand, here's my attempt at fixing the aesthetic issues of your [Insane] diff. I also changed a lot of patterns to make things look neat and organised

code
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edit: another thing to note, the DS here is way too big compared to the rest of the map imo. it stands out from the rest of the map and is a bit clunky for the difficulty that the map is meant to be 00:01:821 (2,3,4,5,6,1,2,3,4,5,6)
Soquire

banter wrote:

Sosquire's Insane
00:09:558 (3) - doesn't stack onto 00:07:979 (2) but it's really minor so idk
00:16:506 (5) - use a better blanket so it looks nice with 00:16:032 (3).
00:18:400 (5,6,7) - nothing wrong here, i just like the use of uncomfortable flow to exaggerate the sound on (8)
00:27:085 (7,8,1) - these should be equidistant

nitpicking at sliders that could blanket better:
00:00:558 (2) -
00:07:979 (2) -
00:12:874 (1) -
00:22:821 (1) - the red anchor is a few pixels off
00:24:085 (6) -
mod + small stacking and blanket fixes
my mom'd be proud
osu file format v14

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TitleUnicode:前前前世
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Source:君の名は。
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Hayu
sh1t i thought i uploaded the update already but appearently not. i hope i updated everything lol

update
osu file format v14

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TitleUnicode:前前前世
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ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Nyantiaz Hayuza
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Bekko
lol my diff haven't been modded yet xd




I'm just that good Kappa
Rin Desu

danielexus wrote:

lol my diff haven't been modded yet xd




I'm just that good Kappa

00:04:032 (1,1,1,1) - why nc spam :D?
00:05:295 (1,1,1) - same here
00:15:400 (1,1,1) - ^
00:16:506 (1,1,1) - ^
00:07:821 (1) - repeat or a note on white
00:13:348 (2) - imo on this sliderend is such an intense sound that should be a click not an sliderend
00:18:400 (2) - ^same here
00:29:927 (1,1) - space them
00:29:927 (1,1) - no nc

good luck ;)

also are u sure with your timing?
Bekko

Rin Desu wrote:

danielexus wrote:

lol my diff haven't been modded yet xd




I'm just that good Kappa

00:04:032 (1,1,1,1) - why nc spam :D? I did that to show that those objects were in 1/3 beat snap divisor
00:05:295 (1,1,1) - same here Yea i guess i can change that
00:15:400 (1,1,1) - ^ ^
00:16:506 (1,1,1) - ^ ^
00:07:821 (1) - repeat or a note on white fixed
00:13:348 (2) - imo on this sliderend is such an intense sound that should be a click not an sliderend ^
00:18:400 (2) - ^same here im not 100% sure, i will change it if more people complain about that too ;)
00:29:927 (1,1) - space them eh
00:29:927 (1,1) - no nc k

good luck ;)

also are u sure with your timing?
:)

code
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TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Elexus's Hard
Source:君の名は。
Tags:cover Nyantiaz Hayuza danielexus Rose Melody Soquire banter
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Yamicchi
Hi random guy
[Easy]
• 00:02:769 (3) - Nc here?
• 00:05:295 (1,2,3) -Why is the spacing so weird here? check AiMod for Spacing issues please
• 00:13:979 (2) - This should end 00:14:611 - here
[Normal]
• 00:01:190 (3,4,5) - Spacing messed up here too. Also check AiMod please
[Advanced]
• 00:03:874 (1,2) - they're better to be like this, and don't worry you can use that in Advanced
• 00:15:400 (1,2,3,4) - I'd like to see some polygon pattern here. The way you placed them feels random
• 00:17:295 (2) - Removing this might create more emphasis for 00:17:453 (3) - imo
• 00:20:137 (4,1) - As the vocal starts on red tick, you made the slider starts on white tick, with stacks, it might be confusing for players tho. If you wanna keep the concept, you can unstack them like 00:22:348 (3,1) - this
[Hard]
• 00:02:453 (4) - I would lower the spacing a bit to fit with the pitch more
• 00:28:348 (1) - intentional sliderwhistle?
[mybanter]
• 00:02:453 (6) - I'd stack with 00:01:979 (3) - instead, for the pitch
• 00:03:874 (1,2,1,2,3) - mute sliderend?
• 00:15:400 (1,2,3) - inconsistent SV with 00:05:295 (1,2,3) -
• 00:22:821 (1,2,3) - Confusing spacing tbh
[Soquire]
• 00:04:032 (2,3,4) - Should NC so they can recognize that these have different beat
• 00:11:927 (6,1) - Swap NC tho.
Weird way of NCing stuff, I think you should ask for more opinion on this
[Hayu]
• 00:19:821 (2,3,4,1) - Why did you choose to have a linear pattern here? Why not jumping like others
• 00:20:927 (4,5) - Why is the spacing so huge here, comparing to the pitch of vocal?
intiaz

Yamicchi wrote:

Hi random guy
[Easy]
• 00:02:769 (3) - Nc here?
• 00:05:295 (1,2,3) -Why is the spacing so weird here? check AiMod for Spacing issues please
• 00:13:979 (2) - This should end 00:14:611 - here
Thanks!

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Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Nyantiaz's Easy
Source:君の名は。
Tags:cover Nyantiaz Hayuza danielexus Rose Melody Soquire banter
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Topic Starter
- myRumble -

Yamicchi wrote:

Hi random guy
[Normal]
• 00:01:190 (3,4,5) - Spacing messed up here too. Also check AiMod please - All stuff fixed
[mybanter]
• 00:02:453 (6) - I'd stack with 00:01:979 (3) - instead, for the pitch -changed
• 00:03:874 (1,2,1,2,3) - mute sliderend? - I agree
• 00:15:400 (1,2,3) - inconsistent SV with 00:05:295 (1,2,3) - Fixed
• 00:22:821 (1,2,3) - Confusing spacing tbh - Hope its better now
DeletedUser_2179411

Yamicchi wrote:

Hi random guy

[Advanced]
• 00:03:874 (1,2) - they're better to be like this, and don't worry you can use that in Advanced
If that so .. i think i will make it like that .. and it sounds really good .. :D

• 00:15:400 (1,2,3,4) - I'd like to see some polygon pattern here. The way you placed them feels random Changed this part a bit to follow the drum ..
• 00:17:295 (2) - Removing this might create more emphasis for 00:17:453 (3) - imo I changed this part too ..
• 00:20:137 (4,1) - As the vocal starts on red tick, you made the slider starts on white tick, with stacks, it might be confusing for players tho. If you wanna keep the concept, you can unstack them like 00:22:348 (3,1) - this ^ .. and i will keep the notes as it is .. i'm following the drum not the vocal here ..
Thanks for the Mod :D

Update
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TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
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Source:君の名は。
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Bekko
not on the computer at the moment. Will take a look at the mod when I'm back! :)
Bekko

Yamicchi wrote:

Hi random guy
[Hard]
• 00:02:453 (4) - I would lower the spacing a bit to fit with the pitch more
• 00:28:348 (1) - intentional sliderwhistle?
Thx for mod
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Elexus's Hard
Source:君の名は。
Tags:cover Nyantiaz Hayuza danielexus Rose Melody Soquire banter
BeatmapID:1230566
BeatmapSetID:570123

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:8.3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Hayu
thx for mod

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:cover Nyantiaz Hayuza danielexus Rose Melody Soquire banter
BeatmapID:1218150
BeatmapSetID:570123

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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290,135,10348,2,0,B|236:93|166:113,1,100,8|0,0:0|0:0,0:0:0:0:
124,195,10664,1,0,0:0:0:0:
186,22,10821,1,0,0:0:0:0:
18,146,10979,1,8,0:0:0:0:
361,145,11137,1,10,0:0:0:0:
54,21,11295,1,2,0:0:0:0:
333,250,11453,6,0,P|443:216|464:112,1,200,8|0,0:0|0:0,0:0:0:0:
425,33,11927,1,0,0:0:0:0:
196,107,12085,1,0,0:0:0:0:
492,314,12243,1,8,0:0:0:0:
219,293,12400,1,8,0:0:0:0:
297,28,12558,1,8,0:0:0:0:
216,306,12874,6,0,P|108:308|75:172,1,250
326,29,13348,2,0,P|360:80|356:141,1,125,8|8,0:0|0:0,0:0:0:0:
162,223,13664,1,8,0:0:0:0:
261,104,13821,1,8,0:0:0:0:
318,249,13979,6,0,P|451:177|466:106,1,200,2|0,0:0|0:0,0:0:0:0:
248,193,14453,1,0,0:0:0:0:
69,238,14611,2,0,P|76:117|161:52,1,200,2|0,0:0|0:0,0:0:0:0:
264,330,15085,1,0,0:0:0:0:
248,193,15243,1,0,0:0:0:0:
254,172,15321,1,0,0:0:0:0:
266,150,15400,6,0,P|356:99|450:124,1,187.5,8|0,0:0|0:0,0:0:0:0:
370,200,15716,2,0,P|332:103|369:13,1,187.5,8|0,0:0|0:0,0:0:0:0:
434,114,16032,1,0,0:0:0:0:
176,51,16190,1,0,0:0:0:0:
143,292,16348,1,0,0:0:0:0:
358,324,16506,6,0,P|388:270|377:210,1,125
195,176,16821,2,0,P|226:228|284:248,1,125
396,110,17137,2,0,P|334:111|288:151,1,125
284,248,17453,5,8,0:0:0:0:
377,210,17611,1,2,0:0:0:0:
221,84,17769,1,0,0:0:0:0:
367,313,17927,2,0,P|429:300|443:130,1,250
350,79,18400,1,0,0:0:0:0:
285,280,18558,1,0,0:0:0:0:
271,166,18716,1,0,0:0:0:0:
377,210,18874,1,0,0:0:0:0:
179,236,19032,6,0,P|158:142|236:54,1,200
423,0,19506,1,0,0:0:0:0:
377,210,19664,5,0,0:0:0:0:
319,32,19821,1,0,0:0:0:0:
447,152,19979,1,0,0:0:0:0:
398,76,20137,1,8,0:0:0:0:
462,241,20295,6,0,P|426:288|372:300,1,110.000003356934
136,220,20611,1,0,0:0:0:0:
260,203,20769,1,0,0:0:0:0:
214,318,20927,1,8,0:0:0:0:
136,220,21085,1,0,0:0:0:0:
340,295,21243,1,0,0:0:0:0:
446,153,21400,1,0,0:0:0:0:
368,12,21558,6,0,P|236:26|178:96,1,220.000006713867
136,220,22032,1,0,0:0:0:0:
260,190,22190,1,0,0:0:0:0:
60,124,22348,1,8,0:0:0:0:
227,304,22506,1,8,0:0:0:0:
290,89,22664,1,2,0:0:0:0:
162,11,22821,1,0,0:0:0:0:
179,133,22979,6,0,P|215:167|260:187,1,100
362,163,23295,1,0,0:0:0:0:
362,163,23611,5,8,0:0:0:0:
290,89,23769,1,8,0:0:0:0:
386,69,23927,1,2,0:0:0:0:
456,142,24085,6,0,P|445:215|316:244,1,200
252,190,24558,1,0,0:0:0:0:
122,67,24716,1,0,0:0:0:0:
87,243,24874,2,0,P|115:304|170:327,1,100
278,354,25190,1,0,0:0:0:0:
384,241,25348,1,0,0:0:0:0:
389,219,25427,1,0,0:0:0:0:
391,197,25506,6,0,P|387:143|333:76,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
243,75,25821,1,0,0:0:0:0:
282,176,25979,1,0,0:0:0:0:
358,95,26137,2,0,P|446:94|478:211,1,220.000006713867
397,267,26611,1,0,0:0:0:0:
282,176,26769,5,0,0:0:0:0:
400,170,26927,1,0,0:0:0:0:
265,308,27085,2,0,P|216:330|148:322,1,110.000003356934
103,238,27400,5,8,0:0:0:0:
286,102,27558,1,8,0:0:0:0:
91,99,27716,1,2,0:0:0:0:
195,237,27874,1,0,0:0:0:0:
195,22,28032,5,4,0:0:0:0:
256,192,28111,12,0,29295,0:0:0:0:
107,160,29927,5,8,0:0:0:0:
306,239,30085,1,8,0:0:0:0:
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