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Rekka Katakiri - KOISURU*HIYOKO

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Total Posts
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Topic Starter
Dragontail
This beatmap was submitted using in-game submission on Monday, July 10, 2017 at 8:38:43 AM

Artist: Rekka Katakiri
Title: KOISURU*HIYOKO
Source: おくさまが生徒会長!
Tags: newton Moge-ko okusama ga seitokaichou anime moe
BPM: 178
Filesize: 11349kb
Play Time: 00:31
Difficulties Available:
  1. Easy (1.72 stars, 49 notes)
  2. Jeir's Insane (4.3 stars, 117 notes)
  3. Moge-ko's Extra (5.6 stars, 136 notes)
  4. newton's Hard (2.88 stars, 86 notes)
  5. Normal (2.12 stars, 70 notes)
Download: Rekka Katakiri - KOISURU*HIYOKO
Download: Rekka Katakiri - KOISURU*HIYOKO (no video)
Information: Scores/Beatmap Listing
---------------
Here, is a thirty second map. Inspired by harumachi clover, yeah! Please do not steal mp3 or else I will be upset since I took a lot of time editing it.

Ready for mods I hope now.
KingBranBran
At 00:30:544 - change the bpm to 169, then fix the notes. Do this on every difficulty.
newton-
this took longer than it should have

bpm fix already done here

g
osu file format v14

[General]
AudioFilename: stuff.mp3
AudioLeadIn: 0
PreviewTime: 3250
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:KOISURU*HIYOKO
TitleUnicode:恋する☆ひよこ
Artist:Rekka Katakiri
ArtistUnicode:片霧烈火
Creator:Dragontail
Version:newton's Hard
Source:おくさまが生徒会長!
Tags:okusama ga seitokaichou anime moe
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ple.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
882,337.078169014084,4,1,0,75,1,0
3211,-100,4,1,0,75,0,0
6106,-100,4,1,0,75,0,1
8604,-100,4,1,0,75,0,1
11331,-100,4,1,0,75,0,0
14028,-100,4,1,0,75,0,0
16893,-100,4,1,0,75,0,1
18747,-100,4,1,0,75,0,1
21780,-100,4,1,0,75,0,0
27511,-100,4,1,0,75,0,0
30544,355.029585798817,4,1,0,75,1,0


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Tarrasky
m4m as request in br queue

General

  1. You're not using the stuff.png found in the files of the map, please delete
  2. Your .mp3 is 257kbps, and accordind of ranking criteria, your mp3 can be at least 192kbps
  3. The spread between Hard and Extra is too big, you will need a Insane difficulty
  4. Your mp3 have like 6-7 seconds without any song in the end, i recommend you remove this seconds
Easy

  1. Please remove all the inherited points that isn't changing the kiai time, they have no use since arent changing volume or hitsounds, keep just this inherited
  2. Your NC section looks really inconsistent, Try to make some pattern, for example after 2 big white ticks you add a new combo, If you are in doubt ask me in game
  3. 00:02:904 (3,1) - Jumps are unranked in Easy difficulty
  4. In this section 00:04:758 (1,2,1,1,2) - you have used 0,9x distance snap, and in all map you are using 1,0x, please do this moment 1,0x distance too for consistence
  5. 00:25:826 (2,1,2,1) - I'm not sure if this moment are following perfect the music, try listen the mainly songs in the music here
Normal

  1. Your NC section looks really inconsistent, Try to make some pattern, for example after 1 big white ticks you add a new combo, If you are in doubt ask me in game
  2. Same problem with inherited in Easy
  3. 00:12:343 (3,4,1,2) - I think this number of circles a bit dense for a Normal, a triple is ok but this is more longer than that, maybe a 1/2 reverse arrow looks good here
  4. 00:30:632 (1) - Add finish?
  5. 00:16:556 (4,1) - Jumps are unranked in Normal diff too
  6. Try map without grid size or at least try use a grid snap more small, you're using medium grid snap to map, try press G until a tiny grid snap, looks more confortable for you make the slider shapes
newton's Hard

  1. Please remove all the inherited points that isn't changing the kiai time, they have no use since arent changing volume or hitsounds, keep just this inherited
  2. Need hitsounds
Moge-ko's Extra

  1. 00:01:050 (2,4) - The slider starts off the clap song, like the clap starting in the circle before the slider, and in 00:02:398 (8,10) - you're doing the reverse, i think you can do this uniform to follow better the music
  2. Please remove all the inherited points that isn't changing the kiai time, they have no use since arent changing volume or hitsounds, keep just this inherited
    Nice diff
hope this helps, gl ~
Topic Starter
Dragontail

Tarrasky wrote:

m4m as request in br queue

General

  1. You're not using the stuff.png found in the files of the map, please delete
  2. Your .mp3 is 257kbps, and accordind of ranking criteria, your mp3 can be at least 192kbps
  3. The spread between Hard and Extra is too big, you will need a Insane difficulty
  4. Your mp3 have like 6-7 seconds without any song in the end, i recommend you remove this seconds
Easy

  1. Please remove all the inherited points that isn't changing the kiai time, they have no use since arent changing volume or hitsounds, keep just this inherited
  2. Your NC section looks really inconsistent, Try to make some pattern, for example after 2 big white ticks you add a new combo, If you are in doubt ask me in game
  3. 00:02:904 (3,1) - Jumps are unranked in Easy difficulty
  4. In this section 00:04:758 (1,2,1,1,2) - you have used 0,9x distance snap, and in all map you are using 1,0x, please do this moment 1,0x distance too for consistence
  5. 00:25:826 (2,1,2,1) - I'm not sure if this moment are following perfect the music, try listen the mainly songs in the music here
Normal

  1. Your NC section looks really inconsistent, Try to make some pattern, for example after 1 big white ticks you add a new combo, If you are in doubt ask me in game
  2. Same problem with inherited in Easy
  3. 00:12:343 (3,4,1,2) - I think this number of circles a bit dense for a Normal, a triple is ok but this is more longer than that, maybe a 1/2 reverse arrow looks good here
  4. 00:30:632 (1) - Add finish?
  5. 00:16:556 (4,1) - Jumps are unranked in Normal diff too
  6. Try map without grid size or at least try use a grid snap more small, you're using medium grid snap to map, try press G until a tiny grid snap, looks more confortable for you make the slider shapes
hope this helps, gl ~
All Fix Thank you!
donacdum
[Easy]
00:00:902 (2) - This slider goes through an important sound on 00:01:407. Recommend shortening the slider to there.
00:02:250 (4) - This slider goes through an important sound. Recommend deleting the slider and just placing a circle on the red tick.
00:03:598 (1) - Recommend shortening this slider 1/2 a beat and then placing a circle at 00:04:441.
Generally, there's a lot of important sounds being completely ignored that need at least something snapped to them. Try doing stuff like this:

[Normal]
00:21:800 (2,3) - 3 is too far away from 2. You need to distance snap it.
00:15:564 (1) - This slider goes through 2 very loud sounds near the end. Would recommend shortening the slider to the red tick and placing a circle on the white tick.
00:12:362 (2) - This slider's reverse should not be clipping with 1.
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. - Ranking Criteria
[Newton's Hard]
00:16:070 (2,3) - I think the stacks that are 1/1 beat could be mistaken for 1/2 beat stacks, so should be made visually different. I suggest placing a new combo on the second circle in the fullbeat stacks.
Other than that, good difficulty.

[Jeir's Insane]
00:10:172 (5,6,7) - The jump onto 6 then to 7 plays really awkwardly. Suggest more of a sharp angle on it.
00:27:025 (1) - This spinner should be moved forward 1/4th and shortened 1/4th, and a circle should be placed on the red tick (00:27:025)
00:25:172 (1,2,3,4,5,6,7) - This just looks weird. I think the differences between 1/2 and 1/1 should be made more apparent.

[Moge-ko's Extra]
00:06:632 (3,4) - This plays really oddly due to it looking like a 1/2 jump, but actually being a 1/4 jump from a slider. Would just recommend shortening 00:06:632 (3) to a full beat. (snap it onto the white tick)
00:07:475 (1,2) - This slider goes right through a sound on the red tick (00:07:812). You should snap the slider there instead.
00:08:655 (5,1) - The jump to 1 is quite awkward due to the angle of the jump coming from 4. It makes it quite wide and it really feels odd to play.
00:10:846 (7) - I think this slider should be shortened to a 1/2 slider, then have a jump placed on 00:11:182.


also I was bored so I made a normal
osu file format v14

[General]
AudioFilename: stuff.mp3
AudioLeadIn: 0
PreviewTime: 3250
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:KOISURU*HIYOKO
TitleUnicode:恋する☆ひよこ
Artist:Rekka Katakiri
ArtistUnicode:片霧烈火
Creator:Dragontail
Version:donac's Normal
Source:おくさまが生徒会長!
Tags:newton Moge-ko okusama ga seitokaichou anime moe
BeatmapID:0
BeatmapSetID:619577

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ple.jpg",0,0
Video,0,"Okusama ga Seito Kaichou! Opening Opening 1 HD (1).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
565,337.078651685393,4,1,0,75,1,0
3211,-100,4,1,0,75,0,0
6126,-100,4,1,0,75,0,1
11351,-100,4,1,0,75,0,0
13998,-100,4,1,0,75,0,0
16913,-100,4,1,0,75,0,1
21780,-100,4,1,0,75,0,0
21800,-100,4,1,0,75,0,0
27481,-100,4,1,0,75,0,0
30544,355.029585798817,4,1,0,75,1,0


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Topic Starter
Dragontail

donacdum wrote:

[Easy]
00:00:902 (2) - This slider goes through an important sound on 00:01:407. Recommend shortening the slider to there. This song deals with a lot of upbeat patterns, so i believe that sound is not that important.
00:02:250 (4) - This slider goes through an important sound. Recommend deleting the slider and just placing a circle on the red tick.1/2 rhythms are not allowed in easy diffs.
00:03:598 (1) - Recommend shortening this slider 1/2 a beat and then placing a circle at 00:04:441. Same thing as above
Generally, there's a lot of important sounds being completely ignored that need at least something snapped to them. Try doing stuff like this:

[Normal]
00:21:800 (2,3) - 3 is too far away from 2. You need to distance snap it. True, Fixed!
00:15:564 (1) - This slider goes through 2 very loud sounds near the end. Would recommend shortening the slider to the red tick and placing a circle on the white tick. I do not see where this suggests.
00:12:362 (2) - This slider's reverse should not be clipping with 1.
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. - Ranking Criteria
True, Thanks!

Thanks a lot for the mod!
JierYagtama

donacdum wrote:

[Easy]
00:00:902 (2) - This slider goes through an important sound on 00:01:407. Recommend shortening the slider to there.
00:02:250 (4) - This slider goes through an important sound. Recommend deleting the slider and just placing a circle on the red tick.
00:03:598 (1) - Recommend shortening this slider 1/2 a beat and then placing a circle at 00:04:441.
Generally, there's a lot of important sounds being completely ignored that need at least something snapped to them. Try doing stuff like this:

[Normal]
00:21:800 (2,3) - 3 is too far away from 2. You need to distance snap it.
00:15:564 (1) - This slider goes through 2 very loud sounds near the end. Would recommend shortening the slider to the red tick and placing a circle on the white tick.
00:12:362 (2) - This slider's reverse should not be clipping with 1.
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. - Ranking Criteria
[Newton's Hard]
00:16:070 (2,3) - I think the stacks that are 1/1 beat could be mistaken for 1/2 beat stacks, so should be made visually different. I suggest placing a new combo on the second circle in the fullbeat stacks.
Other than that, good difficulty.

[Jeir's Insane]
00:10:172 (5,6,7) - The jump onto 6 then to 7 plays really awkwardly. Suggest more of a sharp angle on it. adjusted a bit
00:27:025 (1) - This spinner should be moved forward 1/4th and shortened 1/4th, and a circle should be placed on the red tick (00:27:025) just adjusted the spinner a bit
00:25:172 (1,2,3,4,5,6,7) - This just looks weird. I think the differences between 1/2 and 1/1 should be made more apparent. Spacing on the differences of rhythm looks ok to me so no

[Moge-ko's Extra]
00:06:632 (3,4) - This plays really oddly due to it looking like a 1/2 jump, but actually being a 1/4 jump from a slider. Would just recommend shortening 00:06:632 (3) to a full beat. (snap it onto the white tick)
00:07:475 (1,2) - This slider goes right through a sound on the red tick (00:07:812). You should snap the slider there instead.
00:08:655 (5,1) - The jump to 1 is quite awkward due to the angle of the jump coming from 4. It makes it quite wide and it really feels odd to play.
00:10:846 (7) - I think this slider should be shortened to a 1/2 slider, then have a jump placed on 00:11:182.


also I was bored so I made a normal
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

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Title:KOISURU*HIYOKO
TitleUnicode:恋する☆ひよこ
Artist:Rekka Katakiri
ArtistUnicode:片霧烈火
Creator:Dragontail
Version:donac's Normal
Source:おくさまが生徒会長!
Tags:newton Moge-ko okusama ga seitokaichou anime moe
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Here ya go boi
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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BeatDivisor: 4
GridSize: 32
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TitleUnicode:恋する☆ひよこ
Artist:Rekka Katakiri
ArtistUnicode:片霧烈火
Creator:Dragontail
Version:Jeir's Insane
Source:おくさまが生徒会長!
Tags:newton Moge-ko okusama ga seitokaichou anime moe
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Affirmation
Q

[Normal]
00:00:565 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2) - unsnap.
00:11:688 (1,2) - looks weird to read imo.

well......GL
Topic Starter
Dragontail

Neoskylove wrote:

Q

[Normal]
00:00:565 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2) - unsnap.
00:11:688 (1,2) - looks weird to read imo.

well......GL
All Fix, oops...
newton-
// mods

i actually forgot i had a gd on this oops

@donacdum sure did that

@tarrasky yeah i forgot to delete those, thanks for pointing that out

gd
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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TitleUnicode:恋する☆ひよこ
Artist:Rekka Katakiri
ArtistUnicode:片霧烈火
Creator:Dragontail
Version:newton's Hard
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will leave it up to dragontail to hs

thanks for mods!
BanchoBot
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