شكرا
Oki thanks alacat :')alacat wrote:
hi
This song of tv size was released from official soundtrack 2017-03/29.
Link : http://masamune-tv.com/music/
So you should use "(TV Size)" to this map for discriminate between full and tv size.
unicode : ワガママMIRROR HEART(TVサイズ)
title : Wagamama MIRROR HEART (TV Size)
Please fix these before getting Qualify from next BN. Good luck!
17:02 *Kawawa is editing [https://osu.ppy.sh/b/1186585 Ayaka Ohashi - Wagamama MIRROR HEART [Sya's Easy]]
17:03 Kawawa: sya is who?
17:03 Kawawa: is online?
17:03 Amiichii: Syadow-
17:03 Amiichii: No GD online now rip
17:03 Amiichii: xD
17:06 Amiichii: How about to handle by me for syadow- diff?
17:06 Amiichii: I think he's fine.
17:06 Amiichii: But not for CS diff
17:06 Kawawa: okay.
17:06 Kawawa: btw no need to change.
17:07 Amiichii: oki 'w')b
17:08 Kawawa: I think normal sample volume should be up.
17:08 Kawawa: 5% is kinda low. when players disabled the custom hitsounds
17:08 Kawawa: 20 to 30 is better.
17:09 Amiichii: woki
17:09 Kawawa: woki?
17:09 Kawawa: wonki
17:09 Amiichii: oki
17:09 Amiichii: xD
17:09 Kawawa: lol
17:09 *Kawawa is editing [https://osu.ppy.sh/b/1185757 Ayaka Ohashi - Wagamama MIRROR HEART [Normal]]
17:10 *Amiichii is editing [https://osu.ppy.sh/b/1185757 Ayaka Ohashi - Wagamama MIRROR HEART [Normal]]
17:10 Kawawa: 00:06:166 - I could not hear any sound on this section like you expressed it as a vocal sample.
17:10 Kawawa: but I think CS' is more exact.
17:11 Kawawa: 00:06:166 - so I also recommend to remove the one.
17:11 Kawawa: what do you think about owo
17:12 Amiichii: hmm
17:12 Amiichii: keep. I think for jump of vocal
17:12 Amiichii: i mapped it in hardert diff
17:12 Kawawa: alright then
17:12 Kawawa: at least it's just a faint
17:13 Amiichii: yeaa
17:15 Kawawa: 01:26:718 - also could add a not here for the cymbal.
17:15 Kawawa: that's it on normal
17:15 Amiichii: added
17:19 Kawawa: okay
17:19 *Kawawa is editing [https://osu.ppy.sh/b/1185756 Ayaka Ohashi - Wagamama MIRROR HEART [Mirror]]
17:19 Kawawa: was testing the SV a bit
17:20 Amiichii: ok then
17:24 Kawawa: did you want to avoid the SV formular intionally?
17:24 Kawawa: I mean like keeping 1.3 0.6
17:25 Amiichii: hmm, i think it only for give strong SV
17:25 Amiichii: but if it must use formular i will edit it soon
17:25 Kawawa: yeah.
17:25 Kawawa: 1.3 0.7 is a exact formular how player can feel the distance for the SV without waste things.
17:25 Kawawa: than 1.3 0.6
17:26 Kawawa: 00:34:343 - 1.3 00:34:508 - 0.7 00:34:674 - 1.3 00:34:840 - 0.7. but because chart is simple, maybe it's not a problem.
17:27 Kawawa: up to you that 13 07 or 13 06
17:27 Kawawa: np, It should be 1.3 0.7
17:28 Kawawa: because you used 1/4 SV to 00:40:310 - ~ 00:40:641 -
17:28 Kawawa: I noticed now whole SV's are consistent as 1.3 0.6
17:28 Kawawa: 1.4 0.6 or 1.3 0.7 is better.
17:28 Amiichii: already changed to 0.7x now
17:29 Kawawa: 14 06 also fine. your choicee
17:29 Amiichii: but i confused on here 00:51:249 -
17:29 Kawawa: I know~
17:29 Kawawa: I also already noticed it
17:30 Amiichii: ok well, how about your opinion?
17:30 Amiichii: on that's part
17:31 Kawawa: 00:45:613 (45613|3,45634|2,45655|1) - 00:47:105 (47105|3,47126|2,47147|0) - I think It can't be delayed.
17:31 Kawawa: It's fine 00:46:608 (46608|0,46629|1,46649|2) - the piano synths are delayed
17:32 Kawawa: If you focused them as a vocal for the delay effect, then It should not be.
17:34 Amiichii: Hmm, Actually.I focus to vocal there . but i use piano impact in white line to to make it strongly
17:34 Amiichii: 3/2s
17:35 Amiichii: *3/2s
17:35 Amiichii: Hmm, Actually.I focus to vocal there . but i use piano impact each 3/2s to make it strongly
17:35 Amiichii: nah lol
17:36 Kawawa: hmm well.
17:37 Kawawa: I don't recommend it anyway as my experience.
17:38 Kawawa: 00:50:917 - And you can add at 4 for make it last highlight section.
17:39 Amiichii: added
17:40 Kawawa: 00:50:917 - to 00:52:243 - SV's are bad.
17:40 Amiichii: 00:50:917 - is this SV fine?
17:40 Amiichii: nah
17:40 Amiichii: give me some recommend. I'm mistake uwu
17:42 Kawawa: 00:50:917 - 0.85 00:51:746 - 1.00 And patterns like that https://puu.sh/w2tPJ/baf95b8199.jpg
17:43 Kawawa: 00:52:243 - honestly you don't need to keep note amounts everytime. that will be make a 1/8 trill to players inevitably
17:44 Kawawa: 00:51:829 - And It's unnessary rhythm for the sturucture.
17:44 Amiichii: okay
17:45 Amiichii: 01:02:851 (62851|3) - delete this too
17:47 Kawawa: 01:02:188 - ~ 01:04:011 -
17:47 Kawawa: what do you think about?
17:48 Kawawa: 01:02:188 - 0.85 01:02:851 - 1.00 patterns https://puu.sh/w2u3V/52c34b1ffc.jpg
17:48 Kawawa: just a feed back.
17:49 Amiichii: okay
17:50 Kawawa: or 0.9 also fine.
17:51 Kawawa: let's update.
17:53 Amiichii: okay
17:53 Amiichii: also metadata changed
17:53 Amiichii: alacat checked
17:54 Amiichii: updated
17:55 Kawawa: lemme try
17:55 Kawawa: owo
17:57 Kawawa: cool
17:57 Amiichii: ayy
17:57 Amiichii: thanks 'w'
17:57 Kawawa: btw about delay.
17:58 Kawawa: i will discuss with cs when irc check
17:58 Amiichii: oki 'w')b
17:59 Amiichii: Nah CS online lol
17:59 Amiichii: nice timing
17:59 Kawawa: oh wiat.
17:59 Amiichii: oki 'w')b
18:16 Kawawa: okay
18:16 *Kawawa is editing [https://osu.ppy.sh/b/1185756 Ayaka Ohashi - Wagamama MIRROR HEART (TV Size) [Mirror]]
18:16 *Amiichii is editing [https://osu.ppy.sh/b/1185756 Ayaka Ohashi - Wagamama MIRROR HEART (TV Size) [Mirror]]
18:16 Kawawa: 00:07:160 - Add at 1. Just a suggetion to same synth with 00:07:492 (7492|0) -
18:17 Amiichii: added
18:17 Kawawa: we discussed about the delay
18:18 Kawawa: and 00:45:613 - this one only should avoid.
18:18 Kawawa: so yeah. https://osu.ppy.sh/ss/8190391
18:18 Kawawa: what do you think?
18:18 Amiichii: so only delete this 00:45:634 (45634|2,45655|1) - ?
18:18 Amiichii: okay
18:18 Kawawa: yeah like screenshot
18:19 Amiichii: fixed
18:21 Kawawa: waiit
18:21 Kawawa: 00:50:503 - 1.3
18:21 Kawawa: oh.
18:21 Kawawa: nvm.
18:21 Kawawa: it went 00:50:503 - 1.2 00:50:751 - 1.1
18:21 Kawawa: it's fine, I just saw one section.
18:22 Amiichii: okay
18:22 Kawawa: 01:02:519 - not 1.0
18:22 Kawawa: 01:02:851 - I did not say 1.0 here?
18:22 Kawawa: o.o
18:23 Amiichii: haha sorry
18:23 Amiichii: i'm mistake
18:26 Kawawa: updated?
18:26 Kawawa: o.o
18:26 Amiichii: wait
18:26 Amiichii: btw, is CS diff have no update?
18:26 Kawawa: no problem
18:26 Amiichii: oki
18:27 Amiichii: updated
18:31 Kawawa: okay everythings are fine.
18:31 Kawawa: will qualify rn
18:32 Kawawa: no more change?
18:32 Amiichii: ayy 'w'
Alhamdullilah blom buka puasatytyds wrote:
Ayam kah oh Ashyuhh - Wah mama ga NGACA HATInya
Same happens on the EZ: where there are no clicks available to put the hitsound sample, the storyboarded ones come into play to fix that.
Not really, I do not recognize it as a big problem.Dellvangel wrote:
First, gratz for qualify~
I found an inconsistent sampleset hitsound at 00:00:531 -
Mirror
CS' Hard the same goes to Normal and Sya's Easy.
And i personally think it would make more sense to use default soft sampleset (S) instead of custom 2 soft sampleset (S:C2) if you guys really want to keep it different with the rest since i can't find the custom 2 sampleset inside this map.
OK well. I cant defense my map about this issue.MrSergio wrote:
Now I ask you all what are the good reasons to keep those storyboarded hitsounds as they are, because I strongly believe my point about feedback is quite valid in this regard.
About this. I'm sorry, I make mistake here. But about this issue, i think it's no make affect to playability. Why?Dellvangel wrote:
First, gratz for qualify~
I found an inconsistent sampleset hitsound at 00:00:531 -
Mirror
CS' Hard the same goes to Normal and Sya's Easy.
And i personally think it would make more sense to use default soft sampleset (S) instead of custom 2 soft sampleset (S:C2) if you guys really want to keep it different with the rest since i can't find the custom 2 sampleset inside this map.