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D(ABE3) - MANIERA [Taiko]

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Maya Tendo

_yu68 wrote:

Surono wrote:

wall text, whats happened.
Mrriichi really hates Virtuoso lol
Not hating, just I can't understand why this map can be Ranked.
Surono
yeah, because people want it. is not just about you kappaw
almost ranked and then what is that with your huge mod, mrichi? ( edit: your avatar ugh, what happens with you boi.. ;w; )

someone can translate it please or just give your conclusion why you disagree if this ranked?
frukoyurdakul
Yeah, i can agree with Surono here, if somebody can translate the mod mrichi did that'd be good before it's ranked
frukoyurdakul
The Shiny Glaceon's Translation on Mrriichi's mod
Well, as I said on Twitter I came to Mod Kudosu I wanted 5000 trillion pieces, so why not DQ?
Perhaps, I thought that assumptions are too different with _yu68 and I when thinking about what
is ranked, so I was not properly defaming this map rather than wanting to modify this Mod content
I am writing as I prove that. So even if the content of my pointed out is unacceptable, I'd like you
to think that "There is a way of thinking different from myself in the world, and that way of thinking
is one of the things that is generally accepted as a ranked way".


* Although some minor pointed out is also partly done, it is Map of Inner, so it may be done with your preference.
The biggest problem I think about this music score is that the part with a 1/8 pattern is noticeable when I see the whole score.
Evil stand out and the basis I say is not densely gathered at a level equivalent to this, even if the 1/8 to 1/6 notes, which
are more dense than 1/4, are not on par with this part (1/8 is used only in parts there, 1/6 is the longest one is 4,
and the front is around 1/4).

In addition, the zone where this 1/8 is located is the portion corresponding to the 5th measure and the first half of
the score from 00: 36: 027 -. If it is a conspicuous placement it is difficult to put it last, put it just before the central
rest zone, put it in chorus, dare to first at first, or put it in a place that makes sense in the composition of some music scores It seems
to be a trick to show beautifully the), but the current 1/8 will come after the music in the first half without following the above content.
It can only be said that it is a minus point when seeing the whole score.


However, this 1/8 tuple is certainly not changed as a real 16-minute long tuple if we use a reverse alluvial technique (I think that this is the
reason why this music is said to be pp music) Since it is easy on play, it may be considered that the degree of difficulty is balanced if it says
that it is a systematic SR calculation method bug.
However even if 1/8 is handled as a quarter of a quarter



Even if it is assumed that this 1/8 is regarded as a 1/4 longest tuple, inserting a long tuplet alternately repeating four consecutive four consecutive
phonetic styles will not cause d and It can only be said that it is floating compared with the arrangement of k. Those where the pattern is repeated like
ddkkddkk ~ or ddddkkkk ~ in the arrangement of d and k before and after (even if it contains ddkkd, kkddk etc. which is the shortest repetition pattern, it does
not contain 5/1/4) Even if you catch it as an easy placement of 1/4 it will not change. If you put a long complex in other parts as well 00: 41: 291
- It is recommended from the first half and the second half before the rest zone. I think that if you put it in front of the resting area and make the
complex difficult so far, you can suppress the float of 1/8.


That is what I felt when I saw (play) this area from the whole score.


Next is an indication about the fine arrangement within this arrangement.
These indications are written under the policy of whether it can be made a more useless
pattern under the premise that this arrangement is a sound pickup mapping.


The first thing I saw about this part is that the way to place 1/8 and 1/2 is a mystery.
For example, the fact that 00: 31: 916 - and 00: 34: 224 - is not 1/8 is strange in terms of sound intensity, and 00: 36: 387 (341, 342) - also the sound
is obvious that it is not 1/8 It may be because it is judged to be small, but I think that it is strange that 1/2 there is only part where the sound gradually
becomes smaller every 1/2.

Since it is troublesome, since Virtuoso (Mrriichi Patch) who respected the policy of the entire score in the current time will be able to stretch later, if
there is any doubt as to whether there is a possibility in arranging the musical score or why it was arranged The details are at IRCMod (Not for Ranked, so it
may not be strictly a Mod) But I always wait.

The point which I was worried about when seeing the whole other is the same melody as kiai and kiai 00: 17: 060 - ~ 00: 26: 291 - (A) and 01: 07: 252 - ~ 01: 15: It is 328 - (kiai).


These parts make difficulty difference among the same melody in the first half (00: 17: 060) and the second half (00: 21: 676 -), but the difficulty gap is too violent. It is strange when
I saw it as an adjoining part of the same melody line clearly that it is full of 1/2 in the first half and only 3 or 4 half 1/2 sounds in the second half. (I think that the part
containing the same melody from 00: 41: 291 - is good)


Also, I feel a sense of incongruity when comparing A and kiai's Notes placement itself. In the second half of kiai the cymbal is ringing so the decision to make it difficult is
correct, but when comparing the first half of A and kiai it seems that kiai is easier (1/5 5: 00: 18: 791 - and 3 consecutive 01: 08: 982 - so it may not be a big difference from
the difficulty gap between the first half and the latter half of the original).


Also, there is not 1/4 in sudden five stations of 01: 10: 136 - corresponding to A, so why can not you understand why the first half of A and kiai are not so much like a quarter of
a similar skusca . For example, after 00: 20: 378 (166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176) - and 01: 10: 569 (47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57) of the connection
of the first half and the latter half, is not in the same Notes arrangement, it will be replaced by the total of A and kiai's notes as raising the degree of unity, so I will not say it in
detail, but should be the excitement of the song or the score I think that it is really unlikely that kiai and the place that should be an important point of a song or music which is the same
melody are arranged like this.


The last thing I was concerned about by looking at the whole was that the 1/2 note line (length of chunk of 1/2) of the rest area from 00: 50: 522 - is disagreeable is. I think that it is hard
to take a break if you break the rhythm that hits because it is only a half break. Or over map three quarters of 1/4 at moderate timing, and see, "I think that this rest area is repeat of the
same pattern and should be made in a comfortable way because the arrangement of the score is easy to see". Rhythm difficulty due to different lengths of notes is part of a fine degree of difficulty.

This is the point concerning the overall placement of notes above, but when I point out the way of global mapping, I saw the mapping which was prior to _yu68 says that sound picking was important,
listening to the sound of this music There was no impression that there was a difference in instruments clearly picking up sounds for each part or regularity melody contained in it.
In other words, as for what it says, the sound picking up of this score is forced to take off the sound of the instruments he wishes to take out on the spot, forcibly repeating it with the same
melody, forcibly it is a pattern, as if it is claiming that it is emphasis It is to be felt. (Perhaps, I think I will point out specific arrangements after this post)


If I can say something else, I will add it like P.S.
I do not do so because misiari's music score is far from _yu68's point of origin and it makes me feel that my pointlessness will be meaningful as I feel that it is far from my way of making music notation.
My Virutuoso (Mrriichi Patch) sometimes comes out when I am free. It is because importance is thin because I think that this time is the overall pattern.
I write in the box next to where I think that I think that the score is good.
Anyway, for now.


So, how about making 1:00 to 00: 31: 916 - normal, 00: 33: 070 - using the fact that the sound is going down, and how is it going to be 1/2 in the second half as well 00: 34: 224 - And 1/8 pattern ends with 00: 36: 387 - by 1/8

Please examine and discuss about it before it's gone ranked completely.
m421
I'd sum up what happend.

1. _yu68 makes bad gaffe about Mirriichi's map in Twitter.
2. _yu68 and Mrriichi quarrel.
3. In flow, Mrriichi speaks ill "MANIERA [Virtuoso]".
4. _yu68 "Show the reason."
5. Mrriichi "OK."
6. ^

It's an evaluation based on personal impressions or dissatisfaction, I think there is no need to change this map.
In addition, I think this map doesn't have any unrankable element, also the above sentence isn't what to point out unrankable element.
This's obvious if you compare it with existing ranked map.
Arrival
I see.

Anyway, if Mrriichi isn't going to make a post that other BNs and QAT can understand, (aka use english) the DQ won't happen, since the map has been debated before the Qualification. Also considering that Mrriichi took part of the ranking process since last year, he could have posted his questionning during the Bubble Pop period, which would have had way more sense.

I'll get along with Maziari here and not request a disqualification, unless Mrriichi makes a clear statement on to why he S U D D E N L Y thinks the map should be disqualified.
Nardoxyribonucleic
Hello, I would like to point out some issues regarding the pattern usage in the top difficulty.

  • [Virtuoso]
  1. 00:15:258 (127) - this note could be moved to 00:15:185 - or deleted as the background piano are 1/2.
  2. 00:30:474 (272,273) - consider swapping these notes to k d to accompany the pitch of piano ?
  3. From 00:32:060 to 00:38:984 - although the intention to follow the indefinite scatter sounds is known, the 1/8 doublets used in this session are in fact not very appropriate since the major piano rhythm is only 1/2. Please think about it again and consider changing them to some simple 1/4 patterns.
  4. 00:39:488 (369) - same as 00:15:258 (127) -
  5. 00:56:435 (518) - you may move this note to 00:56:580 - as the piano pattern is similar to 00:51:676 - 00:53:984 and 00:55:137 -
  6. 00:56:868 (520) - this note could be k to serve as an increase in kat density starting from 00:54:272 - if you agree with ^
  7. 01:50:379 (441) - consider changing this note to k to make it consistent with 01:50:596 (444) - for the identical piano pitch ?
  • [maziari's Hell Oni]
  1. 00:15:258 (101) - refer to Virtuoso
Maya Tendo

Arrival wrote:

I see.

Anyway, if Mrriichi isn't going to make a post that other BNs and QAT can understand, (aka use english) the DQ won't happen, since the map has been debated before the Qualification. Also considering that Mrriichi took part of the ranking process since last year, he could have posted his questionning during the Bubble Pop period, which would have had way more sense.

I'll get along with Maziari here and not request a disqualification, unless Mrriichi makes a clear statement on to why he S U D D E N L Y thinks the map should be disqualified.
?
Its not important that I have a ranked map or not. My mod is just an opinion. Its not good thinking judging a person's opinion by whether having Ranked or not.
Then, I dont want or think this map getting DQ. Because, you know, I have a GD in this mapset, and I can understand there is MANY WAY to get Ranked. I said just I cant understand how Ranked this map (In other words, I dont know how to get ranked as same as _yu68 doing).
I am just an one player. _yu68 or BNs dont have to follow my Moding. You can brush my mod when my mod is SHITTING. Dont think so deeply please.
英語苦手なので日本語で一応言いたい事書いておきます

私がランクド譜面を持ってるかどうかは大事ではないです。私のModはただの意見です。ランクド譜面を持ってるかどうかで人の意見を判断するのはよろしくないと思います。
また私はこのマップが(精力的に)DQを受けて欲しいとは思ってませんし受けるべきとも思ってません。理由はこのmapsetに私のGDが入ってるのはもちろんの事、ランクド方法が沢山ある事は理解できるからです。私は単に「このmapがどうやってランクドできたのか」を理解できないだけです。(つまり、私は_yu68と同じような方法で私がランクドを持つ方法がわからないと言ってます。)(なので、BNがDQすべきだと思ったらDQしてもらえればいいですし、DQしなくていいと考えたならそのままRankedしてもらって私は構わないって事です。)
私はタダの一プレイヤーです。_yu68やBNは私のModに従う必要はないです。私のModがクソだと思ったら切り捨てれば良いだけです。そんなに深く考えないでください。
Topic Starter
_yu68

Nardoxyribonucleic wrote:

Hello, I would like to point out some issues regarding the pattern usage in the top difficulty.

  • [Virtuoso]
  1. 00:15:258 (127) - this note could be moved to 00:15:185 - or deleted as the background piano are 1/2. :arrow: I feel the doublets are like suitable for atmosphere.
  2. 00:30:474 (272,273) - consider swapping these notes to k d to accompany the pitch of piano ? :arrow: I want to make a flow similar to 00:28:310 - while emphasizing 00:30:618 -
  3. From 00:32:060 to 00:38:984 - although the intention to follow the indefinite scatter sounds is known, the 1/8 doublets used in this session are in fact not very appropriate since the major piano rhythm is only 1/2. Please think about it again and consider changing them to some simple 1/4 patterns. :arrow: You may feel this is inappropriate, but I think that it's fun of the map and the song that various patterns sound in similar melody. Also, making this part 1/2 etc is to waste the individuality of the song in my opinion.
  4. 00:39:488 (369) - same as 00:15:258 (127) - :arrow: same
  5. 00:56:435 (518) - you may move this note to 00:56:580 - as the piano pattern is similar to 00:51:676 - 00:53:984 and 00:55:137 - :arrow: Because this part has 1/2 in many, I think that if I make rhythm one pattern, the player will get bored.
  6. 00:56:868 (520) - this note could be k to serve as an increase in kat density starting from 00:54:272 - if you agree with ^ :arrow: ^
  7. 01:50:379 (441) - consider changing this note to k to make it consistent with 01:50:596 (444) - for the identical piano pitch ? :arrow: I think it's difficult to feel the rhythm a bit.
Thank you.
OnosakiHito
We will disqualify the beatmap for now as there is discussion going on about the beatmap and the possible improvement of it. Additionally I would like to mention to not bash on Mrrichi as he seems to be not proficient in the english language enough to be able to express his opinion about this beatmap. Connected to this, whether a disquaification happens or not is still in the hand of the QAT (@Arrival) and not decided upon language barriers. It also seems like when looking at the responses, that both mappers feel sorry about what happened in the background and seem to try to be at least polite. Mrrichi tried to state his view about the beatmap in an appropriate manner, too.

_yu68 wrote:

りいちさんが合理的に譜面を批判していることを知れて安心しました。
本筋とは別の件に関しても仰る通りです。全てのmapperの意見に平等に耳を傾けるよう態度を改めたいと思います。申し訳ございませんでした
It is good that you think that way and I hope you guys settled the quarrel you had before. I can assume that you are going to give a proper answer to it with some possible changes as you notced it on one of your spoiler boxes: ※制作中です ? Proper answer to Mrrichi's mod is needed.

@Mrriichi: Even though it is hard, please try from now on to write some sentences on english after modding in japanese so people can understand what you are talking about.


[Virtuoso]

I will give some thoughts about this specific difficulty as it seems to need some improvements. For some parts I'm won't be quite sure myself. For others there will be probably fixes needed as they are either not accurately following the piano (as you try to follow at times) or have in general structural / rhytmical issues. The keyword will be having consistency, especially for parts where you suddenly improvise. Please don't expect me to mention every single point, I will provide some examples here which you should give some thoughts about.

  1. 00:32:060 ~ 00:38:984 - Nardo mentioned this part already. In my opinion it could be okay since you try to somewhat highlight the piano but it is worth to think about if finishers or other ways of patterns people may have suggested might be better. However, if it should happen that the 1/8 stay as they are, I wonder why at 00:31:916 (285) - and 00:34:224 (312) - are no 1/8. It's the same sound you mapped the whole time and makes it rather be kind of out of place.
  2. 00:41:291 ~ 00:44:753 - The patterns in this part have no correlation to each other. They share same / similar attributes, but are scattered oddly around, trying to somehow emphasize the trilling piano in the background without much consistency. The idea you have is pretty good, but should be mapped in a more evenly order. To understand what I mean I give you one example to understand what I mean with consistency (hilighted notes are finisher):
  3. 00:57:661 (525) - Move to 00:57:589 -. I'm not quite sure what you try to achieve here. The whole time you are mapping on strong 1/2 and suddenly you stop. Additonally the 00:59:176 (537,538,539,540) - doublets should be at 00:59:464 - to make it consistent to previous one, stanza wise. You try somehwat to hilight the higher pitches in the piano, but you can do that simply by following the 1/2 instead of placing odd 1/4 that do not exist.
  4. 01:19:367 (144,145,146,147) - If I'm not wrong, there is no 1/3. Or at least it is very insignificant. What I would rather suggest is the picture downbelow as it would follow the piano more accurately from 01:18:357 to 01:19:944 - .
  5. 01:00:089 (544,549) - Deleting these two notes would be handy as they are rather filler notes without any real representation. Considering what you are mapping to, they seem to be rather a disturbance of the actual soundings you have here.
  6. 01:22:396 (177,178,184,185,191,192) - Try to move one tick back. It's just own preference since the piano is very deep here and the dons represent it in this way nicely.
Overall the map is okay considering some of the piano plays being very hard to follow. However, those are often the parts (with the odd snappings) that can be probably refined / improved and that can be mainly done by some more modding / checks which I would highly encourage you to ask for before proceeding.

Also on a side note: Do not try to get rid of me as you did with Nardo just now. lol
Nofool
J’ai remarqué onosaki bat bulles et divisant l’herbe
Maya Tendo

OnosakiHito wrote:

We will disqualify the beatmap for now as there is discussion going on about the beatmap and the possible improvement of it. Additionally I would like to mention to not bash on Mrrichi as he seems to be not proficient in the english language enough to be able to express his opinion about this beatmap. Connected to this, whether a disquaification happens or not is still in the hand of the QAT (@Arrival) and not decided upon language barriers. It also seems like when looking at the responses, that both mappers feel sorry about what happened in the background and seem to try to be at least polite. Mrrichi tried to state his view about the beatmap in an appropriate manner, too.

_yu68 wrote:

りいちさんが合理的に譜面を批判していることを知れて安心しました。
本筋とは別の件に関しても仰る通りです。全てのmapperの意見に平等に耳を傾けるよう態度を改めたいと思います。申し訳ございませんでした
It is good that you think that way and I hope you guys settled the quarrel you had before. I can assume that you are going to give a proper answer to it with some possible changes as you notced it on one of your spoiler boxes: ※制作中です ? Proper answer to Mrrichi's mod is needed.

@Mrriichi: Even though it is hard, please try from now on to write some sentences on english after modding in japanese so people can understand what you are talking about.
My modding is a masturbation. _yu68 dont have to check my mod (or I dont need _yu68 doing it).
umm... i just said virtuoso is bad map for ranked in twitter, so _yu68 needed my explaining why I said it, then I did it like modding on forum. Its ourselfs-satisfaction. yes like a masturbation.
Modding transration is done by frukoyurdakul (thx to him but i cant promise transration is right)
Topic Starter
_yu68

OnosakiHito wrote:

We will disqualify the beatmap for now as there is discussion going on about the beatmap and the possible improvement of it. Additionally I would like to mention to not bash on Mrrichi as he seems to be not proficient in the english language enough to be able to express his opinion about this beatmap. Connected to this, whether a disquaification happens or not is still in the hand of the QAT (@Arrival) and not decided upon language barriers. It also seems like when looking at the responses, that both mappers feel sorry about what happened in the background and seem to try to be at least polite. Mrrichi tried to state his view about the beatmap in an appropriate manner, too.

_yu68 wrote:

りいちさんが合理的に譜面を批判していることを知れて安心しました。
本筋とは別の件に関しても仰る通りです。全てのmapperの意見に平等に耳を傾けるよう態度を改めたいと思います。申し訳ございませんでした
It is good that you think that way and I hope you guys settled the quarrel you had before. I can assume that you are going to give a proper answer to it with some possible changes as you notced it on one of your spoiler boxes: ※制作中です ? Proper answer to Mrrichi's mod is needed.

@Mrriichi: Even though it is hard, please try from now on to write some sentences on english after modding in japanese so people can understand what you are talking about.


[Virtuoso]

I will give some thoughts about this specific difficulty as it seems to need some improvements. For some parts I'm won't be quite sure myself. For others there will be probably fixes needed as they are either not accurately following the piano (as you try to follow at times) or have in general structural / rhytmical issues. The keyword will be having consistency, especially for parts where you suddenly improvise. Please don't expect me to mention every single point, I will provide some examples here which you should give some thoughts about.

  1. 00:32:060 ~ 00:38:984 - Nardo mentioned this part already. In my opinion it could be okay since you try to somewhat highlight the piano but it is worth to think about if finishers or other ways of patterns people may have suggested might be better. However, if it should happen that the 1/8 stay as they are, I wonder why at 00:31:916 (285) - and 00:34:224 (312) - are no 1/8. It's the same sound you mapped the whole time and makes it rather be kind of out of place. :arrow: I think map can emphasize the piano atmosphere and "cymbal sound" by starting 1/8 from large white ticks.
    In addition, I got several opinions before bubble saying that 1/8 of the points pointed out should be removed. I felt it was a good thing and applied it.
  2. 00:41:291 ~ 00:44:753 - The patterns in this part have no correlation to each other. They share same / similar attributes, but are scattered oddly around, trying to somehow emphasize the trilling piano in the background without much consistency. The idea you have is pretty good, but should be mapped in a more evenly order. To understand what I mean I give you one example to understand what I mean with consistency (hilighted notes are finisher):

    :arrow: "Should be mapped in a more evenly order." Why? I want to focus diversity. I think consistency is enough by doublets. To unify and copy-and-paste are different.
  3. 00:57:661 (525) - Move to 00:57:589 -. I'm not quite sure what you try to achieve here. The whole time you are mapping on strong 1/2 and suddenly you stop. Additonally the 00:59:176 (537,538,539,540) - doublets should be at 00:59:464 - to make it consistent to previous one, stanza wise. You try somehwat to hilight the higher pitches in the piano, but you can do that simply by following the 1/2 instead of placing odd 1/4 that do not exist. :arrow: Because the cymbal rings at 00:57:445 - , I think that stopping 1/2 here is suitable. I also don't feel the necessity to use 1/2 because map will becomes too flat for sounds.
  4. 01:19:367 (144,145,146,147) - If I'm not wrong, there is no 1/3. Or at least it is very insignificant. What I would rather suggest is the picture downbelow as it would follow the piano more accurately from 01:18:357 to 01:19:944 - .

    :arrow: I want to focus on emphasizing 01:19:944 - rather than the sounds of piano. I certainly heard 1/3 there.
  5. 01:00:089 (544,549) - Deleting these two notes would be handy as they are rather filler notes without any real representation. Considering what you are mapping to, they seem to be rather a disturbance of the actual soundings you have here.

    :arrow: 01:00:089 - deleted
  6. 01:22:396 (177,178,184,185,191,192) - Try to move one tick back. It's just own preference since the piano is very deep here and the dons represent it in this way nicely. :arrow: Consider the flow of the piano pitch, I prefer the way it is now.
Overall the map is okay considering some of the piano plays being very hard to follow. However, those are often the parts (with the odd snappings) that can be probably refined / improved and that can be mainly done by some more modding / checks which I would highly encourage you to ask for before proceeding.

Also on a side note: Do not try to get rid of me as you did with Nardo just now. lol :arrow: I just didn't apply the suggestion based on my opinion. We may have misunderstood because my English is not good, sorry.
Thanks.
MMzz
Virtuoso is fine the way it is except all of the 1/8 doubles the difficulty originally had should come back.

This map was fine before it got modded to hell. :(
Good luck yu <3
Skylish
Hi, yumuya, first time to mod your map. I am sorry to see the harsh discussion above but I think that's necessary to improve the overall map quality:

[Timing]

> 01:59:540 - I can see a tendency that you are trying to follow the piano main melody in these BPM shifting sections, but somehow you failed to attempt all of them after this timing. Let's try this one (starting from 01:59:540 - , including everything you are gonna need):

119540,324.324324324324,4,1,0,90,1,8
119540,-89.2857142857143,4,1,0,90,0,8
119864,370.37037037037,4,1,0,90,1,0
119864,-78.125,4,1,0,90,0,8
120234,419.58041958042,4,1,0,90,1,8
120234,-68.9655172413793,4,1,0,90,0,0
120443,405.405405405405,4,1,0,90,1,8
120443,-71.4285714285714,4,1,0,90,0,8
120645,410.958904109589,4,1,0,90,1,8
120645,-70.4225352112676,4,1,0,90,0,8
120850,526.315789473684,4,1,0,90,1,8
120850,-54.9450549450549,4,1,0,90,0,8

Preview of the timings:


Skylish's timing: https://puu.sh/w2btU/546eccf2d3.rar

- 01:59:864 - / 02:00:234 - your original notes are too early hit.

> 02:00:234 - This barline should be omitted as it should be the 3rd beat of the entire BPM shifting section: 01:58:889 - 1st beat, 01:59:540 - 2nd beat

> 02:00:642 - I can feel a bit delayed for the last two notes 02:00:853 (1,1) - . The problem goes wrong due to this timing's BPM setting imo. BPM=146 is better (green timing point 1.42x).

Then shift the notes accordingly afterwards, and the notes are snapped more accurately.

* I also did some minor BPM shiftings except the above mentioned major issues.

> 01:03:214 - about time signature this time, adding a 5/4 right here match the whole music already, with the removal of the one at 01:05:522 - .

All strong base drum hit the metronome, then re-shifted back to 4/4 in the Kiai.

[Mazia's hell Oni]

> 01:19:078 - why do use 1/3 patterns here? The piano melody shows a really clear 1/4 pattern develop up to 01:19:944 - . Meanwhile, 01:19:367 - has a developing piano high-pitch melody, breaking at 01:19:439 - looks really weird, though I can understand you wanna emphasize the base of piano at 01:19:511 - , it can be done in another way:

01:19:078 (636) -

- 01:19:223 - there's alerady a notice for high-pitch piano melody pre-built, it's absolutely note worthy for a kat.

- 01:19:511 - changed it to d for a better contrast with high-pitch melody. Base part is supposed to be don except drum kick (not this situation).

[]

I can't really play the map lol, maybe I will leave some feedbacks later in terms of general structures, but the above stuff caught my eyes the most. Please consider them. Cheers :>
Topic Starter
_yu68

Skylish wrote:

Hi, yumuya, first time to mod your map. I am sorry to see the harsh discussion above but I think that's necessary to improve the overall map quality:

[Timing]

> 01:59:540 - I can see a tendency that you are trying to follow the piano main melody in these BPM shifting sections, but somehow you failed to attempt all of them after this timing. Let's try this one (starting from 01:59:540 - , including everything you are gonna need):

119540,324.324324324324,4,1,0,90,1,8
119540,-89.2857142857143,4,1,0,90,0,8
119864,370.37037037037,4,1,0,90,1,0
119864,-78.125,4,1,0,90,0,8
120234,419.58041958042,4,1,0,90,1,8
120234,-68.9655172413793,4,1,0,90,0,0
120443,405.405405405405,4,1,0,90,1,8
120443,-71.4285714285714,4,1,0,90,0,8
120645,410.958904109589,4,1,0,90,1,8
120645,-70.4225352112676,4,1,0,90,0,8
120850,526.315789473684,4,1,0,90,1,8
120850,-54.9450549450549,4,1,0,90,0,8

Preview of the timings:


Skylish's timing: https://puu.sh/w2btU/546eccf2d3.rar

- 01:59:864 - / 02:00:234 - your original notes are too early hit.

> 02:00:234 - This barline should be omitted as it should be the 3rd beat of the entire BPM shifting section: 01:58:889 - 1st beat, 01:59:540 - 2nd beat

> 02:00:642 - I can feel a bit delayed for the last two notes 02:00:853 (1,1) - . The problem goes wrong due to this timing's BPM setting imo. BPM=146 is better (green timing point 1.42x).

Then shift the notes accordingly afterwards, and the notes are snapped more accurately.

* I also did some minor BPM shiftings except the above mentioned major issues.

> 01:03:214 - about time signature this time, adding a 5/4 right here match the whole music already, with the removal of the one at 01:05:522 - .

All strong base drum hit the metronome, then re-shifted back to 4/4 in the Kiai.
I fixed all timing points. The bar-line has not been fixed because I thought it's wrong. 02:00:234 - is 4th beat from previous bar-line.
Thanks!
m421

Nardoxyribonucleic wrote:

  • [maziari's Hell Oni]
  1. 00:15:258 (101) - refer to Virtuoso
    >changed.

Skylish wrote:

[Maziari's hell Oni]

> 01:19:078 - why do use 1/3 patterns here? The piano melody shows a really clear 1/4 pattern develop up to 01:19:944 - . Meanwhile, 01:19:367 - has a developing piano high-pitch melody, breaking at 01:19:439 - looks really weird, though I can understand you wanna emphasize the base of piano at 01:19:511 - , it can be done in another way:

01:19:078 (636) -

- 01:19:223 - there's alerady a notice for high-pitch piano melody pre-built, it's absolutely note worthy for a kat.

- 01:19:511 - changed it to d for a better contrast with high-pitch melody. Base part is supposed to be don except drum kick (not this situation).
>change to "d.k.d.kkddk_kdkkddk (1/3+1/4+1/2)".
To emphasize the cymbal, it's need to devide two.
Also, kat of "kdkkddk" is expressing a naturally ties of sound.
.osu
osu file format v14

[General]
AudioFilename: MANIERA.mp3
AudioLeadIn: 0
PreviewTime: 17060
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:MANIERA
TitleUnicode:MANIERA
Artist:D(ABE3)
ArtistUnicode:D(ABE3)
Creator:_yu68
Version:maziari's Hell Oni
Source:BMS
Tags:abe yuta vulkin mrriichi maziari1105 maziari bof2011 dwmω encore piano
BeatmapID:941146
BeatmapSetID:400761

[Difficulty]
HPDrainRate:6.6
CircleSize:6.6
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maniera.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2061,288.461538461538,4,1,0,90,1,0
65522,288.461538461538,6,1,0,90,1,0
67252,288.461538461538,4,1,0,90,1,1
79944,-100,4,1,0,90,0,0
92636,289.855072463768,3,1,0,90,1,0
93505,288.461538461538,4,1,0,90,1,0
118889,322.58064516129,4,1,0,90,1,0
118889,-89.2857142857143,4,1,0,90,0,0
119211,329.67032967033,4,1,0,90,1,8
119211,-87.719298245614,4,1,0,90,0,8
119540,319.148936170213,4,1,0,90,1,8
119540,-90.0900900900901,4,1,0,90,0,8
119859,377.358490566038,4,1,0,90,1,8
119859,-76.3358778625954,4,1,0,90,0,8
120236,413.793103448276,4,1,0,90,1,0
120236,-69.9300699300699,4,1,0,90,0,0
120442,400,4,1,0,90,1,8
120442,-71.9424460431655,4,1,0,90,0,8
120642,422.535211267606,4,1,0,90,1,8
120642,-68.4931506849315,4,1,0,90,0,8
120853,526.315789473684,4,1,0,90,1,8
120853,-54.9450549450549,4,1,0,90,0,8


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256,192,84487,1,0,0:0:0:0:
256,192,84559,1,2,0:0:0:0:
256,192,84848,1,2,0:0:0:0:
256,192,84920,1,0,0:0:0:0:
256,192,84992,1,2,0:0:0:0:
256,192,85064,1,2,0:0:0:0:
256,192,85136,1,0,0:0:0:0:
256,192,85425,1,2,0:0:0:0:
256,192,85497,1,2,0:0:0:0:
256,192,85569,1,0,0:0:0:0:
256,192,85641,1,0,0:0:0:0:
256,192,85713,1,2,0:0:0:0:
256,192,86001,1,2,0:0:0:0:
256,192,86146,1,0,0:0:0:0:
256,192,86218,1,2,0:0:0:0:
256,192,86290,1,0,0:0:0:0:
256,192,86362,1,0,0:0:0:0:
256,192,86434,1,2,0:0:0:0:
256,192,86506,1,2,0:0:0:0:
256,192,86578,1,0,0:0:0:0:
256,192,86651,1,0,0:0:0:0:
256,192,86723,1,2,0:0:0:0:
256,192,86795,1,0,0:0:0:0:
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256,192,87444,1,4,0:0:0:0:
256,192,88021,1,4,0:0:0:0:
256,192,88598,1,4,0:0:0:0:
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256,192,88886,1,2,0:0:0:0:
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256,192,89751,1,2,0:0:0:0:
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256,192,90136,1,0,0:0:0:0:
256,192,90328,1,0,0:0:0:0:
256,192,90521,1,2,0:0:0:0:
256,192,90713,1,0,0:0:0:0:
256,192,90905,1,2,0:0:0:0:
256,192,91098,1,0,0:0:0:0:
256,192,91290,1,2,0:0:0:0:
256,192,91482,1,2,0:0:0:0:
256,192,91771,1,2,0:0:0:0:
256,192,92059,1,2,0:0:0:0:
256,192,92348,1,6,0:0:0:0:
256,192,92444,1,6,0:0:0:0:
256,192,92540,1,6,0:0:0:0:
256,192,93505,1,4,0:0:0:0:
256,192,94081,1,6,0:0:0:0:
256,192,94658,1,4,0:0:0:0:
256,192,94947,1,0,0:0:0:0:
256,192,95235,1,6,0:0:0:0:
256,192,95812,1,4,0:0:0:0:
256,192,96389,1,6,0:0:0:0:
256,192,96678,1,2,0:0:0:0:
256,192,96822,1,2,0:0:0:0:
256,192,96966,1,4,0:0:0:0:
256,192,97110,1,0,0:0:0:0:
256,192,97255,1,0,0:0:0:0:
256,192,97399,1,0,0:0:0:0:
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256,192,98120,1,4,0:0:0:0:
256,192,98697,1,6,0:0:0:0:
256,192,99274,1,4,0:0:0:0:
256,192,99562,1,0,0:0:0:0:
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256,192,103024,1,2,0:0:0:0:
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256,192,105764,1,2,0:0:0:0:
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256,192,106774,1,2,0:0:0:0:
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256,192,106990,1,0,0:0:0:0:
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256,192,107351,1,4,0:0:0:0:
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256,192,110812,1,6,0:0:0:0:
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256,192,111678,1,2,0:0:0:0:
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256,192,112110,1,0,0:0:0:0:
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256,192,112254,1,0,0:0:0:0:
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256,192,113360,1,2,0:0:0:0:
256,192,113408,1,0,0:0:0:0:
256,192,113504,1,2,0:0:0:0:
256,192,113601,1,2,0:0:0:0:
256,192,113697,1,0,0:0:0:0:
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256,192,114274,1,6,0:0:0:0:
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256,192,118384,1,0,0:0:0:0:
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256,192,118889,1,0,0:0:0:0:
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256,192,119699,1,0,0:0:0:0:
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256,192,119859,1,2,0:0:0:0:
256,192,120236,1,6,0:0:0:0:
256,192,120442,1,0,0:0:0:0:
256,192,120542,1,0,0:0:0:0:
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256,192,121116,1,4,0:0:0:0:
Topic Starter
_yu68
updated.
Raiden
114 BPM on the last timing point sounds too late, try 118
tasuke912
Objectively speaking, the difficulty doesn't have any patterns issues. Some people don't like 1/8s, but many more people like them judging from amount of favorites and rating. No need to remove 1/8s.

[ Timing]
118889,324.519230784833,4,1,0,90,1,0
118889,-88.8889423076923,4,1,0,90,0,0
119863,360.576923076923,4,1,0,90,1,8
119863,-80,4,1,0,90,0,0
120223,408.653846153846,4,1,0,90,1,0
120223,-70.5865384615385,4,1,0,90,0,0
120835,540.865384615385,4,1,0,90,1,8
120835,-53.3317307692308,4,1,0,90,0,0
121105,288.461538461538,4,1,0,90,1,0

I think it is better to put redlines at positions of turntable notes.


208 * 8/9
208 * 8/10
208 * 16/17 * 3/4
208 * 16/15 * 1/2
Topic Starter
_yu68

OnosakiHito wrote:

Proper answer to Mrrichi's mod is needed.
Yes, I'd reply his post.

Mrriichi wrote:

えっとTwitterで言った通りModしに来ましたkudosu5000兆個欲しいのでDQしませんか?
多分、ランクドというものを考えた時に_yu68さんと私とでは前提が違い過ぎるものがあると思いますので、このMod内容に直して欲しいというより私が適当にこのマップを貶していた訳ではないという証拠のつもりで書いてます。なので私の指摘の内容が受け入れられないものだとしても「そういう自分と違う考え方が世にはあるし、その考え方もランクドのやり方として一般に許容されるものの一つ」という風には思って欲しいです。

[Virtuoso]
※細かい指摘も一応一部しますがInnerのMapなので、そこは好みで済ませられるかもしれません。
この譜面について私が思う最大の問題点は譜面全体を見たときに1/8のパターンがあるパートが悪目立ちしてしまってる点です。
悪目立ちと私が言う根拠は1/4より密集したノーツである1/8ないし1/6のノーツが、このパート並みにとは言わなくてもこれに準ずるレベルで密集した地帯が他にない(1/8はそもそもこのパートでしか使われてなく、1/6も最長のものが4連で前後は1/4ばかり)だという事です。
更にこの1/8がある地帯は00:36:027 - から5小節と譜面の前半の中央にあたる部分です。目立つ配置なら最後に置くか、中央の休憩地帯の直前に置くか、サビに置くか、もしくは最初の最初にあえて置くか、何かしらの譜面全体の構成で意味を持つ場所に置くのが難所(難所に見えるところ)を綺麗に見せるコツだと思いますが、現在の1/8は上記の内容に沿う事無く前半のそこそこ譜面が流れた後にやって来ます。これは譜面全体を見たときにマイナスポイントであるとしか言えないです。

しかし、この1/8連符は確かに逆餡蜜的な手法を使えば実質16分長連符と変わりませんし(そこがこの譜面がpp譜面だと言われる所以だと思いますが)プレイの上では簡単ではありますのでシステム的なSRの計算法のバグだと言えば難易度は均衡を保てていると考えられるかもしれません。
けれども、例え1/8を1/4の長連符扱いをしたとしても

ココが

こうなるだけで、単音の4連続を交互に繰り返した長連符をココに入れるのは、この1/8を1/4の長連符だと見做すと仮定しても前後のdとkの配置と比べて浮いているとしか言えません。前後のdとkの配置にddkkddkk~やddddkkkk~のようにパターンが繰り返されているものは(一番短い繰り返しのパターンであるddkkdやkkddk等5連1/4を含んでも)どこにもありませんので1/4の簡単な配置だと捉えたとしても浮くのは変わりがありません。他のパートでも長複合を置くとしたら00:41:291 - から休憩地帯前までの前半と後半とかオススメです。休憩地帯前に置けてかつ複合をそこそこ難しくすれば1/8の浮きは抑えられると思います。 :arrow: 私自身はこのズレたピアノの音が曲の特徴、面白さ、そして個性の一部だと思っています。似たようなメロディや雰囲気の中で1/8のような今までとは全く異なる展開をする。それがいわゆる曲を活かした、"その曲でしかできないようなマッピング"として適切なものだと考えています。りいちさんが言うように、目立つ場所に難所や特徴的な配置を置くことで譜面が綺麗に見えるという考えにも共感できます。ですがそれはあくまで一般論、全ての曲に共通して適用できてしまうことであり、その一般論に過度に忠実に従って譜面を作ることは、譜面を普遍的なありふれたものにし、曲の音や展開が持つ面白さを無駄にすることになると思います。そのため私はその個性を重視して譜面に変更は加えません。りいちさんの言葉を借りて、「そういう自分と違う考え方が世にはあるし、その考え方もランクドのやり方として一般に許容されるものの一つ」という風に思って欲しいです。

以上が譜面全体からこの地帯をパッと見た(プレイした)時に感じられた事です。

次にこの配置内の細かい配置についての指摘です。
一応これらの指摘はこの配置が音取りマッピングであるという前提の元、よりマシなパターンに出来ないかという方針の元に書いています。
このパートだけを見て最初に思ったのは1/8と1/2の置き方が謎だという事です。
例えば00:31:916 -と00:34:224 - が1/8でないのは音の強さ的におかしいですし、00:36:387 (341,342) - も1/8でないのも音が明らかに小さいと判断した為かもしれませんが1/2ごとに段階的に音が小さくなっていくパートでそこだけ1/2というのはおかしいと考えます。
なので00:31:916 -を普通に1/8にして00:33:070 - が音が下がってる事を利用して1/2にするのはどうでしょうか、また後半も00:34:224 -と00:36:387 - を1/8にする事で1/8のパターンが終了する

面倒臭いので現在の譜面全体の方針を尊重したVirtuoso (Mrriichi Patch)でも後で張っとくので参考にして下さい、私の譜面の配置でそこはありえんだろとか何故その配置にしたかとか疑問があったら細かいところはIRCModで(Not for Rankedだから厳密にはModじゃないかもしれないですけど)いつでも待ってます。

他に全体を見た時に気になった点はkiaiとkiaiと同じメロディである00:17:060 -~00:26:291 -(以下A)と01:07:252 -~01:15:328 -(以下kiai)です。
これらのパートはそれぞれの前半(00:17:060)と後半(00:21:676 -から)とで同じメロディーの中、難易度差を作ってますがその難易度ギャップが激しすぎます。前半が1/2だらけで後半が1/2単音が3,4個しかないというのは明らかに同じメロディラインの隣接したパートとして見た時おかしいです。(00:41:291 -からの同じメロディが入ってるパートは良いと思います)
またAとkiaiのノーツ配置自体を比べた時も違和感を覚えます。kiaiの後半ではシンバルが鳴っているので難しくするという判断は正しいですが、Aとkiaiの前半を比べるとkiaiの方が簡単であるように見えます(1/4の5連00:18:791 - と3連01:08:982 - なのでそもそものそれぞれの前半と後半の難易度ギャップからすれば大した差ではないかもしれませんが)。また01:10:136 - の突然の5連もAで対応する場所に1/4はなく、何故Aとkiaiの前半がこんなにスカスカで似たような1/4配置になってないのか理解できません。後は例えばそれぞれの前半と後半の繋ぎの00:20:378 (166,167,168,169,170,171,172,173,174,175,176) - と01:10:569 (47,48,49,50,51,52,53,54,55,56,57) - は同じノーツ配置になってないのか、統一性のなさを上げたらAとkiaiのノーツを総入れ替えする羽目になってしまうので細かくは言いませんが、曲もしくは譜面のの盛り上がりであるはずのkiaiとそれと同じメロディである曲もしくは譜面の大事なポイントであるべき場所がこの様な配置になってるのは本当によろしくないと思います。 :arrow: 上記同様に曲特有の音を重視しkeepします。AとKiaiの前半は1/2のピアノの音が全面的に主張してくるように感じるので、1/2への肉付けを極限まで減らすことでプレイヤーがそのピアノの音を意識してプレイしやすいように意図したつもりです。後半からは細かいドラム音が入ってくるので1/4を配置しても演奏感に差し支えは無いと判断しました。この密度差はりいちさんの考え方で見ると不適切かもしれませんが、1/8を含むパートと同じように、私はそれが曲の個性・面白さだと考え、前半と後半で全く違う構成をしています。

最後にパッと全体を見て気になった事と言えば00:50:522 -からの休憩地帯の1/2のノーツライン(1/2の連符の塊の長さ)がバラバラだって事です。1/2しかない休憩であるからって叩くリズムをばらけさせては休憩になりにくいと思います。もしくは適度なタイミングで1/4の3連をオーバーマップする等、見て「この休憩地帯は同じパターンの繰り返しで譜面の配置が見やすいから気楽に出来る」と思える内容にすべきだと思います。ノーツの長さが違う事によるリズム難は立派な難易度の一部だって事です。 :arrow: ノーツの長さが違う事によるリズム難は立派な難易度の一部かもしれませんが、これほどの難易度の譜面をプレイできるプレイヤーとなるとその程度の難易度の譜面は難なく処理できるように思います。ワンパターンにまとめる必要は無いように感じました。

以上で全体的なノーツ配置に関する指摘は以上ですが、全体的なマッピングの仕方の指摘をすると以前_yu68さんが言っていた音取りを重視したマッピングというものを見てこの譜面の音を聞いてみてパート、もしくはそれに内包する規則性のあるメロディ毎に明らかに音取りする楽器の差が出ている印象はありませんでした。
つまり、どういう事かというとこの譜面の音取りはその場で音取りしたい楽器の音をとりあえず音取りして、それを同じメロディで繰り返す事によって無理やりパターンだ、強調だと主張している様に感じられるという事です。(多分、この投稿の後に具体的にどの配置か指摘すると思います)

他にも何か言う事が出来たらわかりやすくP.S.みたいにして追加します
maziariさんの譜面は_yu68さんの以上にそもそも私の譜面の作り方とかけ離れてる気がするので指摘が無意味になるのが目に見えてるのでしません。
私のVirutuoso (Mrriichi Patch)みたいなのはそのうち暇になったら出します。今回大事なのは全体的なパターンだと思っているので重要度は薄いからです。
私の譜面の良いと思うところは後ろのboxに入れて近々書きます。

とりあえず、以上で。
Topic Starter
_yu68

Raiden wrote:

114 BPM on the last timing point sounds too late, try 118

tasuke912 wrote:

Objectively speaking, the difficulty doesn't have any patterns issues. Some people don't like 1/8s, but many more people like them judging from amount of favorites and rating. No need to remove 1/8s.

[ Timing]
118889,324.519230784833,4,1,0,90,1,0
118889,-88.8889423076923,4,1,0,90,0,0
119863,360.576923076923,4,1,0,90,1,8
119863,-80,4,1,0,90,0,0
120223,408.653846153846,4,1,0,90,1,0
120223,-70.5865384615385,4,1,0,90,0,0
120835,540.865384615385,4,1,0,90,1,8
120835,-53.3317307692308,4,1,0,90,0,0
121105,288.461538461538,4,1,0,90,1,0

I think it is better to put redlines at positions of turntable notes.
BPM based on BMS is relieable. I applied tasuke's timing.
Nardoxyribonucleic
Placeholder for recheck. I will look into it when I have time.
Topic Starter
_yu68

Nardoxyribonucleic wrote:

Placeholder for recheck. I will look into it when I have time.
Thanks.
[ Eon Fox ]
追加してくださいドンに 00:36:423 (342) - そしてまた 00:36:532 (343,344) - . 流れはずっと良いです。
Topic Starter
_yu68

[ Eon Fox ] wrote:

追加してくださいドンに 00:36:423 (342) - そしてまた 00:36:532 (343,344) - . 流れはずっと良いです。 :arrow: I keep it because the piano sounds are weak. Also, in order to prevent the 1/8 pattern becoming too long.
OnosakiHito
Some words about the 1/8 since many people discuss in general about it and are actually not sure what to think about them or often argue with the fun factor which has no place here. There was already some discussion for this in thread as well, but only about the possibility to have 1/8, but none which gives actually new ideas for other solutions without 1/8.

As previously said, the intention of the mapper, trying to catch the grace notes, is pretty clear. However, going more in depth, the Virtuoso difficulty can be doubted in this matter since the snapping of these notes can't be clearly indentified and make the 1/8 not very accurate. Due to this, before considering any fun factors or the mapper's intention following the unique sound, we should look at what other solutions we can bring up and compare it to current ones because, before this goes anywhere near qualification, we will have to talk about this and find a real agreement / conclusion (Nardo wants to say something about it as it seems).

00:32:060 - Three examples of patterns which are more accurate to the song than current 1/8.
(following the drums in the background, HL'd note = finisher)
(following the drums, alternating patterns with pitch of piano)
(following piano with finishers, grace notes get emphasized by the longer tone of finishers)

00:34:368 - Some other examples for the longer 1/8 part.
(following the drums)
(following drums and make the 1/6 feel more consistent with additional improvised 1/6)
(following notes with finishers)

>> For the lazy guys: Download to all three examples<<<

Overall, for me it boils down to having better solutions than the currently inaccurate 1/8. The 1/6+1/2 follows more accurate the drum while the finisher solution actually compensates the loss of 1/8 and goes well with the piano(also it feels kind the same playing 1/8 or finishers, but that's just me lol). To be fair tho, the 1/8 are consistent in itself and do not seem to bother that much sound wise or when playing. Yet, this should be probably discussed with some more people and consider more solutions before we consider going with 1/8. Afterall, everyone talks only about 1/8 but no one suggests or tries something else.

So yeah, I encourage everyone to help activily in this matter and test stuff out to find either a middle-way, better solutions or even go for the 1/8.


On another note, I will give later a comment about your answer to my mod, _yu.
Kin
Another opinion is here I guess.

From what Ono said, I think, following the drum shouldn't be an option in this case. The diff is following the piano so much, that'll just be more inconsistent.
also, even tho, the note density from ono's example are still higher than the Hell Oni, the SR is quite a problem here.

Aside from this, here is my opinion about it : all 1/8 such as 00:32:060 (286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301) - are clearly following the piano which are 1/12 or 1/16. I personally find it okay, since, I don't think playing 1/16 or 1/12 this way is "this fun". (it's even skipping the glissando here 00:32:902 - ).

According to how he mapped those weird 1/16~1/12 piano as 1/8. I'd say, it's already a "midway solution". A midway of a midway would be quite weird. I'd say, the current one is ok.

[]

Aside from this, on Virtuoso, how about this 01:01:628 (558,559,560,561,562) - . I think, it goes better with the piano acceleration.
Surono
me nub explain

00:49:873 - at least add here notes bcus follow piano, the piano is 1/6 but use 1/4 instead if you dont like xxxxxxx 1/6

01:01:628 - like Kin said, 01:01:772 - 1/6 sounds. you can change the colors pattern to dd(kkkd) to give neat increasing emphasis with the paino, more easier tho

1/8 is oki, I already pointd out 00:36:387 (341,342) - these as single notes b4.

bye gl
Skylish
Actually I was supposed to post with concerns about 1/8 usages but not timing issues lol, anyway.... (No KDS)

[Virtuoso]

! 00:35:522 - From this timing onwards, those 1/8 douplets are virtual *they are overmapped. The background music does not have 1/8 anymore. The whole 1/8 usage structure can be justified from barline:

> 00:32:060 - 1 bar full of 1/8

> 00:34:368 - ^, and that's all for 1/8.

> 00:36:676 - / 00:37:253 - These can be Finishers now when you remove all unnecessary 1/8 douplets.

! These 1/8 are all wrongly placed. The WHOLE douplets are put 1/8 too early. For example, 00:32:205 (288,289) - should be actually starting at 00:32:169 - *oh wait Skylish if I do so then the spacing between the patterns at 00:32:060 - will not be enough. --> no worry

! 00:32:060 - / 00:34:368 - Strong piano chords are performed, you may use D/K respectively to represent it well. Not only stating the chords, but also polishing the overall patterns' outlooks (talking about consistent metronome Finishers)

! 00:31:880 - / 00:34:188 - actually there are 1/8 douplets here, you can alrady use ONE 1/8 douplets here to act as a little warning for the players for the upcoming hellish 1/8 spamming.

tl;dr, my suggestion is that:

- 00:32:060 (287) -

> You can see those 1/8 douplets are now all snapped correctly to the right timings in the photo.

- 00:34:368 (314) -

> It's completely the same logic with 00:32:060 (287) -

[]


Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
Ulqui

Skylish wrote:

Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
Will be pp whenever double time is used :^)

(?
Nofool

Skylish wrote:

Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
I think a BN rule says "Being able to reasonably play a beatmap is a core part of being able to judge a beatmap's quality", looking at your profile you should probably avoid the Virtuoso difficulty for now :roll:

The few people here qualified to do so already gave their opinions :P

MMzz wrote:

Virtuoso is fine the way it is except all of the 1/8 doubles the difficulty originally had should come back.

This map was fine before it got modded to hell. :(
Good luck yu <3
Surono
at least he tried to pointd out some related to song, not just about being able to play the map...

mrichi you orz.........


edit:

ahh.... why PP PEPES peep
nakanotsu nimi
maniera is for pp, why are we still modding this ? ૮( ᵒ̌▱๋ᵒ̌ )ა
TKS
suggesting that delete 1/8 part makes yu68 wanna delete the mapset instead😣 im gay btw😣
Topic Starter
_yu68

OnosakiHito wrote:

Some words about the 1/8 since many people discuss in general about it and are actually not sure what to think about them or often argue with the fun factor which has no place here. There was already some discussion for this in thread as well, but only about the possibility to have 1/8, but none which gives actually new ideas for other solutions without 1/8.

As previously said, the intention of the mapper, trying to catch the grace notes, is pretty clear. However, going more in depth, the Virtuoso difficulty can be doubted in this matter since the snapping of these notes can't be clearly indentified and make the 1/8 not very accurate. Due to this, before considering any fun factors or the mapper's intention following the unique sound, we should look at what other solutions we can bring up and compare it to current ones because, before this goes anywhere near qualification, we will have to talk about this and find a real agreement / conclusion (Nardo wants to say something about it as it seems).

00:32:060 - Three examples of patterns which are more accurate to the song than current 1/8.
(following the drums in the background, HL'd note = finisher)
(following the drums, alternating patterns with pitch of piano)
(following piano with finishers, grace notes get emphasized by the longer tone of finishers)
:arrow: The map is consistenty following the rhythm of piano, so suddenly following the rhythm of drum in this part is strange.
Also, finishers will emphasize one strong sound like cymbal, so I think it's not suitable for grace notes.


00:34:368 - Some other examples for the longer 1/8 part.
(following the drums)
(following drums and make the 1/6 feel more consistent with additional improvised 1/6)
(following notes with finishers)
:arrow: I keep it for same reasons.

>> For the lazy guys: Download to all three examples<<<

Overall, for me it boils down to having better solutions than the currently inaccurate 1/8. The 1/6+1/2 follows more accurate the drum while the finisher solution actually compensates the loss of 1/8 and goes well with the piano(also it feels kind the same playing 1/8 or finishers, but that's just me lol). To be fair tho, the 1/8 are consistent in itself and do not seem to bother that much sound wise or when playing. Yet, this should be probably discussed with some more people and consider more solutions before we consider going with 1/8. Afterall, everyone talks only about 1/8 but no one suggests or tries something else.

So yeah, I encourage everyone to help activily in this matter and test stuff out to find either a middle-way, better solutions or even go for the 1/8.


On another note, I will give later a comment about your answer to my mod, _yu.

Kin wrote:

Another opinion is here I guess.

From what Ono said, I think, following the drum shouldn't be an option in this case. The diff is following the piano so much, that'll just be more inconsistent.
also, even tho, the note density from ono's example are still higher than the Hell Oni, the SR is quite a problem here.

Aside from this, here is my opinion about it : all 1/8 such as 00:32:060 (286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301) - are clearly following the piano which are 1/12 or 1/16. I personally find it okay, since, I don't think playing 1/16 or 1/12 this way is "this fun". (it's even skipping the glissando here 00:32:902 - ).

According to how he mapped those weird 1/16~1/12 piano as 1/8. I'd say, it's already a "midway solution". A midway of a midway would be quite weird. I'd say, the current one is ok.

[]

Aside from this, on Virtuoso, how about this 01:01:628 (558,559,560,561,562) - . I think, it goes better with the piano acceleration. :arrow: good, changed

Surono wrote:

me nub explain

00:49:873 - at least add here notes bcus follow piano, the piano is 1/6 but use 1/4 instead if you dont like xxxxxxx 1/6 :arrow: I think it need to make 1/2 to emphasize 00:49:945 - here.

01:01:628 - like Kin said, 01:01:772 - 1/6 sounds. you can change the colors pattern to dd(kkkd) to give neat increasing emphasis with the paino, more easier tho :arrow: I applied Kin's suggestion, because I want to make a pattern in which d stepwise increases.

1/8 is oki, I already pointd out 00:36:387 (341,342) - these as single notes b4.

bye gl

Skylish wrote:

Actually I was supposed to post with concerns about 1/8 usages but not timing issues lol, anyway.... (No KDS)

[Virtuoso]

! 00:35:522 - From this timing onwards, those 1/8 douplets are virtual *they are overmapped. The background music does not have 1/8 anymore. The whole 1/8 usage structure can be justified from barline:

> 00:32:060 - 1 bar full of 1/8

> 00:34:368 - ^, and that's all for 1/8.

> 00:36:676 - / 00:37:253 - These can be Finishers now when you remove all unnecessary 1/8 douplets.
:arrow: The background music does have sounds like 1/8. Please listen the song again.

! These 1/8 are all wrongly placed. The WHOLE douplets are put 1/8 too early. For example, 00:32:205 (288,289) - should be actually starting at 00:32:169 - *oh wait Skylish if I do so then the spacing between the patterns at 00:32:060 - will not be enough. --> no worry
:arrow: About this, I mentioned in reply to Raiden's mod. -> https://osu.ppy.sh/forum/p/6021511

! 00:32:060 - / 00:34:368 - Strong piano chords are performed, you may use D/K respectively to represent it well. Not only stating the chords, but also polishing the overall patterns' outlooks (talking about consistent metronome Finishers)
:arrow: The map follows consistent the piano. I would like to take a policy to follow the piano unless the sounds of piano is drowned out by the sounds of drum.

! 00:31:880 - / 00:34:188 - actually there are 1/8 douplets here, you can alrady use ONE 1/8 douplets here to act as a little warning for the players for the upcoming hellish 1/8 spamming.
:arrow: I might add it if it's not unrankable.

tl;dr, my suggestion is that:

- 00:32:060 (287) -

> You can see those 1/8 douplets are now all snapped correctly to the right timings in the photo.
:arrow: I keep it because of same reason as 00:32:205 (288,289) - .

- 00:34:368 (314) -

> It's completely the same logic with 00:32:060 (287) -
:arrow: Same.

[]


Sorry to shatter pp farmers' dream, but those 1/8 are really overmapped after 00:35:522 - , and the positions of the acceptable 1/8 douplets are currently wrong.
:arrow: This is not overmapping. Current 1/8 doublets is the best pattern I concluded after much consideration. It never only for pp.
Thanks for many suggestions.
Topic Starter
_yu68
.
Skylish
I am sorry to veto again, about your mod reply as there's contradiction in your mapping concept overall speaking:

1. The mis-matching 1/8 douplets

> Yes I acknowledge the existence of 1/8 douplets after 00:35:522 - , but they are barely noticable during gameplay from my perspective.

! However, as you are going to COMPLETELY follow the piano, as you stated in the mod reply, why don't you keep the this intention in these mis-matching 1/8 douplets at 00:32:060 - / 00:34:368 - ? Having these douplets starting from yellow tick is NOT weird as the music goes in this way. If you alter the rhythm/ go against the music, then that'd be really WEIRD.

Yeah, I guess you are going to keep your intention about the positions, but let's talk about some musical theory:

Those ( 00:34:512 - / 00:34:657 - / 00:34:801 - /etc. ) concrete melodies have accompaniments right before 1/8 beat. In general music, accompaniments are ALWAYS played BEFORE the MAIN MELODY. Maniera is the case I mentioned. Leaving melody notes as ending does make sense, in terms of musical theory and game-play effect in osu!taiko as well.

You may question: Players may feel uncomfortable about the rhythm there! I am sorry to say that, yes, and this is how the music goes itself.


2. Finishers usage according to your mapping concept

Alright you seemed reject using Finishers to replace the 1/8 douplets at 00:32:060 - / 00:34:368 - . On another side you said you want to follow the piano very concretely. I suppose that you are talking about the WHOLE PIANO, but not some parts of it. Piano contains PEDALS and CHORDS , both are used for strengthening the dynamic. How about Finishers usage in Taiko? Strengthening the dynamic!

The timings I mentioned have very clear and strong piano chords with pedals on. If you are going to follow the piano NOTES, which also includes CHORDS, please consider again.
Hanjamon
Well, i think it's normal that the mapper wants to keep these 1/8 to "fit" the piano, in my case, probably they aren't very confortable to play, but tell me, how many rankeds maps has a spam of 1/8 doublets? we don't usually play these kind of maps, and as tasuke said previously, people seems to like the map (even if some people like it for the pp), mapping isn't just adding notes and that's it, sometimes you can be creative as long as it fits with the song.

In conclusion, at least for me, i would keep these 1/8.
Arrival
To Skylish mod :

Finishers with 1/8 are an absolute no go, as it has been tested already during Raiden's bubble pop and playing / looking awfully. And when he says "piano" OF COURSE he is talking about the chords XD.

In this map yu wants to bring the 1/8 concept to the players and using MANIERA has a support for this concept. He is more mapping a difficulty than the song, otherwise we would have 1/32th or 1/16th....

----------------------------------------------------------------------------------------------------------------------------

The map is fun to play for an experienced player and to watch, and the 1/8 are matching pretty well as a good middle ground between PLAYABLITY AND MUSICAL FITTING.

People are crying over it and looking to change it just because the SR is 7.8... And as we say SR shouldn't be taken into account when it comes to qualifying a map.

My 2 cents.
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