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Ayane - Azurite no Hitsugi

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Total Posts
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Topic Starter
I Must Decrease
This beatmap was submitted using in-game submission on 2017年6月9日 at 0:14:11

Artist: Ayane
Title: Azurite no Hitsugi
Source: 水葬銀貨のイストリア
Tags: eroge visual novel tv size suisouginka めと meto metomate uguisukagura ウグイスカグラ joker- little cloudsplash16
BPM: 173
Filesize: 21244kb
Play Time: 01:59
Difficulties Available:
  1. Easy (1.46 stars, 100 notes)
  2. Fate (5.22 stars, 489 notes)
  3. Insane (4.33 stars, 334 notes)
  4. joker's Normal (2.08 stars, 193 notes)
  5. Little's Hard (3.31 stars, 283 notes)
Download: Ayane - Azurite no Hitsugi
Download: Ayane - Azurite no Hitsugi (no video)
Information: Scores/Beatmap Listing
---------------
Akitoshi
gracefu
"Sliders and mods go well together in this osu! mapping terminology"

What is *blanket mod*?

lmao
17:34 Xexxar: hi
17:35 gracefu: xar
17:35 gracefu: hi
17:35 Xexxar: i have maed new map!
17:35 gracefu: you have
17:35 Xexxar: yes!~
17:36 gracefu: indeed new map has been made
17:36 gracefu: by you
17:36 Xexxar: yes!
17:36 Xexxar: u should see!
17:36 *Xexxar is editing [https://osu.ppy.sh/b/1235037 Ayane - Azurite no Hitsugi [Fate]]
17:38 gracefu: im listening to tears of ruins by ujico*
17:38 gracefu: https://0101.bandcamp.com/album/-
17:38 gracefu: it sounds uhh
17:39 gracefu: interesting
17:39 gracefu: https://0101.bandcamp.com/track/tears-of-ruins
17:39 Xexxar: is hm
17:40 gracefu: ok done
17:40 gracefu: xexxar
17:40 gracefu: its time
17:40 gracefu: you know for what?
17:43 gracefu: oi
17:43 gracefu: you know for what
17:43 gracefu: time is for
17:43 Xexxar: what
17:43 Xexxar: IN DA BUTT
17:43 gracefu: BLANKET MOD
17:43 Xexxar: on what?
17:43 *gracefu is playing [https://osu.ppy.sh/b/1235037 Ayane - Azurite no Hitsugi [Fate]] -NoFail
17:43 Xexxar: lo
17:45 gracefu: i see youre expanding your horizons
17:45 gracefu: from pp jumps to pp streams
17:45 gracefu: nice
17:47 gracefu: 00:25:148 (1) - the stream doesnt blanket this wyd
17:47 gracefu: 00:26:188 (2) - fix blanket
17:47 gracefu: 00:26:708 (1,3) - fix blanket
17:47 gracefu: 00:28:963 (2) - too close to upper stream pls blanket
17:48 gracefu: 00:31:911 (3,2) - well done on blanket
17:48 gracefu: 00:32:691 (4,2) - blanket pls
17:48 Xexxar: pls psost in forum
17:48 Xexxar: im ko'd
17:49 gracefu: 00:33:298 (3) - needs small tweak, 1px tweak to fix blanket
17:49 gracefu: 00:33:818 (1) - ^ same
17:50 Xexxar: r u
17:50 Xexxar: srsly
17:50 Xexxar: pixel modding this hard
17:50 gracefu: 01:15:437 (1,3) - PLANKET
17:51 gracefu: 01:23:414 (5,1) - BLANK + ET = BLANKET
17:51 Xexxar: x:
17:51 Xexxar: fixed
17:52 gracefu: 01:24:454 (3,1) - like the slider end point needs to move up 1px
17:52 gracefu: 01:26:015 (5,1) - what is a slider, what is a circle? BLANKET
17:52 gracefu: 01:26:882 (2,4) - Why do sliders exist? BLANKET
17:53 gracefu: 01:27:229 (4,1) - double slider double blanket double whammy
17:53 gracefu: 01:30:697 (1,2) - y no blanket
17:53 Xexxar: they
17:53 Xexxar: litearlly
17:53 Xexxar: are
17:53 gracefu: 01:34:252 (2,3,4,5,6,7,8,2) - no blanket wtf?
17:53 Xexxar: its just
17:54 Xexxar: pls kill urself
17:54 gracefu: 01:35:726 (3,1) - like slider end is 1px too low
17:54 gracefu: 01:41:448 (1) - what is this blanketing
17:55 gracefu: 01:43:182 (1,1,2,3,4,5,6,7,8) - not symmetrical lmao
17:55 gracefu: 01:47:171 (1,2) - what blanket
17:55 Xexxar: why the fuck
17:55 Xexxar: would they be symmetrical
17:55 gracefu: 01:46:651 (3,1) - where is the blanket
17:55 Xexxar: fixed that one
17:55 Xexxar: its fine u
17:55 Xexxar: stupid
17:55 Xexxar: BITCH
17:56 gracefu: 01:56:188 (3,4,5,6,7,8,9,10,11,12,13,1) - lol no blanket
17:56 gracefu: ok done
17:56 gracefu: btw whats the song name in japanese?
17:56 gracefu: nvm found it
17:56 *gracefu is listening to [https://osu.ppy.sh/b/28802 Darude - Sandstorm]

actual mod
2017-03-10 18:00 gracefu: p/5868664#p5868664 kds pls
2017-03-10 18:00 gracefu: ACTION stops memeing
2017-03-10 18:02 gracefu: lmao you updated
2017-03-10 18:02 gracefu: what did you update
2017-03-10 18:02 Xexxar: ur blankets
2017-03-10 18:02 gracefu: not really
2017-03-10 18:03 gracefu: you missed at least 80%
2017-03-10 18:03 gracefu: i checked ;3
2017-03-10 18:03 Xexxar: most
2017-03-10 18:03 Xexxar: werew
2017-03-10 18:03 Xexxar: wrong
2017-03-10 18:03 Xexxar: like
2017-03-10 18:03 gracefu: xD
2017-03-10 18:03 Xexxar: the pixel ones
2017-03-10 18:03 Xexxar: im not changing anyway
2017-03-10 18:03 gracefu: XDDD
2017-03-10 18:06 gracefu: 01:08:154 (3,4,5) - looks a bit ugly and actually i dont see this pattern again anywhere else
2017-03-10 18:06 gracefu: 00:49:772 (1,2,3,4) - same for this
2017-03-10 18:07 Xexxar: adsffads
2017-03-10 18:07 Xexxar: 01:08:154 (3,4,5) -
2017-03-10 18:07 Xexxar: i tried something different here
2017-03-10 18:07 Xexxar: jstu
2017-03-10 18:07 Xexxar: let
2017-03-10 18:07 Xexxar: me experiment
2017-03-10 18:07 Xexxar: for a bit on that one
2017-03-10 18:07 Xexxar: ur the 5th person
2017-03-10 18:07 Xexxar: to tell me this pattenr is bad
2017-03-10 18:07 Xexxar: 00:49:772 (1,2,3,4) -
2017-03-10 18:08 Xexxar: 2nd on this
2017-03-10 18:08 gracefu: 01:54:801 - probably this is missing
2017-03-10 18:08 gracefu: yeah if you try a bit you should do it consistently
2017-03-10 18:09 gracefu: 00:02:951 (6,1) - like here
2017-03-10 18:10 gracefu: 00:07:980 (5,6) - and here
2017-03-10 18:10 gracefu: 00:14:049 (6) - or here
2017-03-10 18:10 Xexxar: different rhytrhms
2017-03-10 18:10 Xexxar: i can change it
2017-03-10 18:10 Xexxar: but not for those reasons
2017-03-10 18:11 gracefu: yeah its still ugly either way
2017-03-10 18:12 gracefu: for the other one you have this 00:58:789 (1,2,3,4) - but yeah also a bit different
2017-03-10 18:12 gracefu: still ugly either way lol
2017-03-10 18:14 gracefu: 00:27:315 (6) - no note here actually, stream ends on 5
2017-03-10 18:15 gracefu: i can see you keeping it for simplification though
2017-03-10 18:15 gracefu: but maybe you can do something creative with the stream stop
2017-03-10 18:16 gracefu: 00:55:841 (4) - not sure you need this note
2017-03-10 18:18 gracefu: 01:13:009 (2,3,4,5) - spacing here can be smaller to contrast with buildup to 01:15:090 (6) - onwards
2017-03-10 18:18 gracefu: actually thats dumb, keep that spacing and make 01:15:437 (1,2,3,4,5) - slightly bigger
2017-03-10 18:19 Xexxar: done
2017-03-10 18:20 gracefu: 01:54:801 - did i say this already but missing note lol
2017-03-10 18:20 gracefu: k ima update post with actual mod lol
Topic Starter
I Must Decrease
literally the worst mod ever but a few things helped so heres ur useless credits
Doormat
it's early in the morning and we're both delusional from lack of sleep but here's an irc log about some stuff before we went to bed anyways because why not
06:45 Xexxar: hi doormat
06:45 Doormat: hey
06:45 Xexxar: wanna look at something real quick
06:45 Doormat: uhh sure
06:45 *Xexxar is listening to [https://osu.ppy.sh/b/1235037 Ayane - Azurite no Hitsugi]
06:46 Doormat: i'm starting to get tired since i pulled another all nighter cause of zelda
06:46 Doormat: fuck i feel so bad
06:46 Doormat: i have two more to judge for mmc
06:46 Xexxar: dude
06:46 Doormat: but i keep getting distracted
06:46 Xexxar: im doing the same thing atm
06:46 Xexxar: cept
06:46 Xexxar: im pulling an all nighter
06:46 Xexxar: to sit in front of my map
06:46 Xexxar: and be proud
06:47 Xexxar: pls look at my map
06:47 Xexxar: so i can feed my attention addition
06:47 Doormat: you didn't link it
06:47 *Xexxar is editing [https://osu.ppy.sh/b/1235037 Ayane - Azurite no Hitsugi [Fate]]
06:48 Xexxar: i did actually tho
06:48 Xexxar: lo
06:48 Xexxar: scroll up
06:48 Doormat: fuck me
06:48 Doormat: probably time to sleep lmao
06:48 Xexxar: ya after my map
06:48 Xexxar: :^)
06:48 Doormat: 00:01:911 (3,4,5) - is it just me or does snap here feel a little off
06:49 Xexxar: ;_;
06:49 Doormat: hmm
06:49 Doormat: it might be okay
06:49 Doormat: just the vocals being derpy
06:49 Xexxar: ohh
06:49 Xexxar: ou meant
06:49 Xexxar: the like
06:50 Xexxar: audio snap
06:50 Xexxar: ya vocals are semi fucky
06:50 Xexxar: i think overall snap is slightly wrong tooo
06:50 Doormat: 00:09:888 (1,2,3) - spacing
06:50 Xexxar: huh?
06:50 Xexxar: thats my THING doooooooood
06:50 Doormat: 00:15:784 (3,4,1) - yeah same here
06:50 Doormat: i understand that it's a thing but like
06:50 Doormat: rip readability
06:50 Doormat: mapping 101 come on man
06:51 Xexxar: ya get FUCKED
06:51 Xexxar: it should be easy to read that tbh
06:51 Xexxar: its the easy section
06:51 Doormat: ok
06:51 Doormat: i actually wasn't expecting a stream LMAO
06:51 Xexxar: so i often do reading stuff l ike that
06:51 Doormat: IT'S 12 SECONDS LONG LOOOL
06:51 Xexxar: :^)
06:51 Xexxar: ya
06:51 Xexxar: 00:27:315 (6) -
06:51 Xexxar: this is overmap
06:51 Xexxar: thats about it
06:52 Doormat: OH
06:52 Doormat: my caps lock was on lmao
06:52 Doormat: uh
06:52 Doormat: just saying but like
06:52 Doormat: for the dream
06:52 Doormat: 00:22:720 (1,5,9) - you used drum sampleset for like these
06:52 Xexxar: i havent
06:52 Xexxar: officially hitsounded
06:52 Xexxar: so i wouldnt worry about it
06:52 Doormat: and then promptly ignored a few
06:52 Xexxar: tbh
06:52 Doormat: oh ok
06:52 Doormat: but yeah
06:52 Doormat: the drum sampleset every white tick is a good idea
06:52 Doormat: imo
06:53 Xexxar: ya something like that
06:53 Xexxar: i have a custom in mind
06:53 Doormat: 00:22:807 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - i'd also do something about this long combo chain
06:53 Doormat: feels out of place
06:53 Doormat: with all the other comboing
06:53 Xexxar: its long cause theres no dings
06:54 Xexxar: i couldnt figure out how to break it apart in a way that satisfied me
06:54 Xexxar: since its a super drum roll
06:54 Doormat: ya true
06:54 Xexxar: i though
06:54 Xexxar: "e fuck it leave it"
06:54 Doormat: but still
06:54 Xexxar: cause breaking it up doesnt rly reflect music
06:55 Doormat: btw 00:28:789 (1,2,3) - 00:29:483 (1,2,3) - 00:30:177 (1,2,3) - are inconsistent with every other ding
06:55 Doormat: cause the double dings you used two sliders
06:55 Doormat: and then these are like slider leading into stream again
06:55 Xexxar: ya i know
06:55 Doormat: if that makes sense
06:56 Doormat: :thinking:
06:56 Xexxar: i wanted to break up the two patterns
06:56 Xexxar: and idk
06:56 Xexxar: it still packs intensity
06:56 Doormat: hmm if you say so
06:56 Xexxar: the first 1/4 sliders
06:56 Xexxar: bakc track
06:56 Doormat: 00:35:899 (4,5) - could've gone with some 1/3 sliders
06:56 Xexxar: on the first one
06:56 Xexxar: the second set
06:56 Xexxar: i'll save the 1/3rd sliders for the actual 1/3rd at the end :P
06:57 Doormat: the violins are 1/3 though
06:57 Xexxar: i like the flow
06:57 Doormat: but yeah that's fair
06:57 Doormat: 1/2 also works
06:57 Xexxar: mhm
06:57 Xexxar: they're pretty minor
06:57 Doormat: 00:38:847 - rip drum
06:57 Xexxar: ya suks for that drum
06:58 Doormat: 00:43:182 (1,2) - yo this is intentionally unstacked or no?
06:58 Xexxar: ya
06:58 Doormat: i'm guessing yes because manual stack
06:59 Doormat: 00:44:223 (1,2,3,4) - i don't get why 3->4 has more emphasis in spacing when these are literally all same intensity
06:59 Xexxar: guitar dingaling
06:59 Doormat: hmm
06:59 Xexxar: 00:55:841 (4) -
06:59 Doormat: oh i hear it now lol
06:59 Xexxar: this one has no emphasis
06:59 Xexxar: cause its overmapped xddd
07:00 Doormat: 00:42:662 - 00:48:211 - those skipped string plucks my heart why
07:00 Doormat: is it because dominant sound is on 3
07:00 Xexxar: oh shit
07:00 Xexxar: i didnt notice
07:01 Doormat: 00:53:760 - here too
07:01 Xexxar: hmm
07:01 Doormat: ya
07:01 Doormat: i only asked cause 00:58:789 (1,2,3,4) - is the only one that didn't ignore it
07:01 Xexxar: 00:43:009 -
07:01 Xexxar: this is what
07:02 Xexxar: i was confused
07:02 Xexxar: by
07:02 Doormat: o
07:02 Doormat: hmm
07:02 Xexxar: that one has a guitar strum
07:02 Doormat: hmm
07:02 Xexxar: at the end
07:02 Doormat: yeah
07:02 Xexxar: 00:59:310 (4) -
07:02 Xexxar: thats why its there
07:02 Doormat: was the guitarist drunk or something wtf
07:03 Xexxar: 00:43:009 - im more annoyed
07:03 Xexxar: by this noise
07:03 Xexxar: than anything
07:03 Xexxar: its getting ignored
07:03 Xexxar: for consistency
07:03 Xexxar: but wtf
07:04 Doormat: 01:19:945 (4,5,6) - idk how i feel about this linear pattern during the middle of the build up
07:04 Doormat: it just feels out of place
07:04 Doormat: like
07:04 Doormat: at the very least you could've done something like 01:18:732 (2,3,4) -
07:04 Xexxar: 01:16:997 (2,3,4) -
07:04 Xexxar: 01:11:448 (1,2,3) -
07:05 Xexxar: the theme of this map is kinda that linear motion thing
07:05 Doormat: hmm
07:05 Xexxar: ya its a bit out of place flow wise
07:05 Xexxar: but
07:05 Doormat: interesting
07:05 Xexxar: hm
07:05 Xexxar: i think it works
07:05 Doormat: hope you can defend it lol
07:05 Xexxar: you'll notice that
07:05 Xexxar: i use a shit ton of 00:38:327 (2,3,4,1,2,3,4) -
07:05 Xexxar: stuff like this
07:05 Xexxar: 00:00:524 (1,2,3) -
07:05 Doormat: i'd argue that the change in emphasis due to the buildup is justifiable that using the same gimmick here doesn't work
07:05 Xexxar: 01:50:813 (1,2,3,4) -
07:06 Doormat: 01:27:749 (1) - did you really just ignore the violin in the middle of this slider lol
07:07 Xexxar: wat?
07:07 Xexxar: i dont hear anything
07:07 Doormat: the strings trill
07:07 Xexxar: :\
07:07 Doormat: hmm
07:07 Doormat: maybe i'm just hearing things
07:07 Doormat: but i'm pretty sure
07:07 Doormat: there's a string on that blue tick
07:08 Doormat: 01:25:841 (4,5) - i'd also argue that this spacing might be a bit extreme given the pattern leading up to this
07:08 Xexxar: i dont hear it
07:08 Doormat: and i'd also argue that the roll at 01:33:471 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - isn't audible enough to justify a stream like this
07:08 Doormat: like it's there, but barely
07:08 Xexxar: not rly
07:09 Doormat: idk
07:09 Xexxar: white ticks are getting around that space
07:09 Doormat: maybe it's because it's 7 in the morning and i haven't gotten a lick of sleep
07:09 Xexxar: ya that strema
07:09 Xexxar: might be over
07:10 Doormat: yeah definitely not audible enough roll to justify the stream
07:10 Xexxar: yolo
07:10 Doormat: 01:36:593 (3,4,5,6,7,8) - nice zigzag
07:10 Xexxar: ya idk
07:10 Xexxar: that flow is kinda awk but idk
07:10 Xexxar: i think it fits
07:11 Doormat: i wasn't talking shit on it
07:11 Doormat: i was just like "oh lol cool i guess"
07:11 Xexxar: l o l
07:11 Xexxar: ya idk i wasnt sure about it
07:11 Doormat: 01:45:263 (1,2,3,4,5,6,7,8) - snap feels wrong
07:11 Xexxar: thats why i mentioned that
07:11 Doormat: idk how to explain it
07:11 Doormat: but the twinkle sound thing doesn't sound 1/4
07:11 Doormat: might be better to not map this actually
07:11 Doormat: stream seems overboard
07:12 Xexxar: idk
07:12 Doormat: sorry not twinkle, harp*
07:12 Xexxar: 01:56:188 (3,4,5,6,7,8,9,10,11,12,13) -
07:12 Xexxar: it fits well here
07:12 Xexxar: 00:22:026 (1,2,3,4,5,6,7,8) -
07:12 Xexxar: and im pretty sure
07:12 Xexxar: its the same noise here
07:12 Doormat: hmm
07:12 Xexxar: 01:45:263 (1,2,3,4,5,6,7,8) -
07:12 Xexxar: and that
07:12 Doormat: it might be the harp that's throwing it off
07:12 Xexxar: u can hear a harp in the left
07:12 Xexxar: lef era
07:12 Xexxar: left ear
07:13 Doormat: hmm
07:13 Doormat: yeah
07:13 Doormat: idk
07:13 Doormat: maybe try toning down the volume of the hitsounds then?
07:13 Xexxar: like i said
07:13 Doormat: at least for 01:45:263 (1,2,3,4,5,6,7,8) -
07:13 Xexxar: havent hitsounded yet
07:14 Doormat: it looks like you set the volumes for everything
07:14 Doormat: i was just saying like
07:14 Doormat: maybe lower the volume for that
07:14 Doormat: idk
07:14 Xexxar: ya ya
07:14 Xexxar: i agre
07:14 Xexxar: 01:54:628 (1,2,3,4,5,6) -
07:14 Xexxar: i needa nerf this
07:14 Xexxar: lo
07:14 Doormat: yeah
07:14 Doormat: i get that it's like the ending of the song
07:15 Doormat: but like
07:15 Doormat: no justification in this spike
07:15 Doormat: considering everything else
07:15 Doormat: around it
07:15 Xexxar: fixed
07:16 Xexxar: i do this
07:16 Xexxar: http://puu.sh/uCByO/7b979f9438.jpg
07:16 Doormat: yeah that's a bit better
07:16 Doormat: the 1->2->3 flow might be a little out of place imo
07:16 Xexxar: true
07:16 Xexxar: it should be PARRALEL
07:17 Xexxar: http://puu.sh/uCBD3/d3547e9360.jpg
07:17 Xexxar: theme is now complete
07:17 Xexxar: fixed
07:19 Doormat: lmao
07:19 Doormat: well
07:19 Doormat: it fits the theme ya
07:20 Doormat: guess that's fine then
07:20 Xexxar: and is playable
07:20 Doormat: well it fits your theme in linear motion
07:20 Xexxar: ya
07:20 Doormat: k that's about it can i go sleep now
07:20 Xexxar: ya same
[-obee58-]
why is half of this a stream
it doesn't need a long stream

why is it 5.28sr wtf pp
why is this only 5.28 wtf underrated
Metaku
tfw I got no kds FeelsBadMan
Ideal
azerite no hitsugi
Shiirn
discord
Shiirn - Today at 7:45 AM
00:30:870 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) -
>double 1/8 sliders on chime doubles
okay good i can dig it
00:26:708 (1,2,3,4,5,6,1,2,3,4,5) -
>double 1/8 sliders on chime doubles
00:24:454 (21,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) -
wtf are these 1/8 sliders following????
er
1/4
on imoutosan's they're 1/8

Shiirn - Today at 7:49 AM
00:47:344 (4) - you're missing the little wooden-stick-slapping-sound emphasis you were enjoying well

and more random discussion that's more abstract i guess
Little
-> Diff. <-
zev

  • Fate
    00:01:564 (1,5) - Could be a blanket.
    00:01:564 (1) - As a slider? 00:01:737, 00:01:737 (2) - there's no note here, and it's hitsounded.
    00:02:258 (4) - Stack fix.
    00:07:807 (4) - ^
    00:07:113 (1,2) - Why is this circles, consider a slider perhaps?
    00:09:888 (1,2) - small inconsistency in reading, could simply polish it by just making 00:09:888 (1) - an 1/2 slider.
    00:09:888 (1) - Stack fix.
  1. 00:17:171 (1,2) - Please consider making this section a little bit more denser.

    00:25:147 (1) - obviously needs a whistle
    00:25:321 (2) - ^
    01:16:651 (1) - it's a bit too close, plays probably fine but aesthetics says no.
    01:25:668 (3,4,5) - placement, felt like a triangle would suit this rhythm better.
  2. 01:34:512 (1,2,3,4) - fam, vocals and whistles, nc & increase spacing wot??
    01:33:818 (5,1) - consider removing those two soft-hitfinishes please, they are clashing with the song.
  3. 01:37:633 (1) - 01:39:021 (1) - 01:40:408 (1) - fyi, that cymbal crash you are emphasizing feels too loud for me, an alternative way hitsounding that sound is changing ONLY the slidertrack/body to normal-sliderslide and/or adding a soft-whistle onto the slidertrack/body.

    It would respect the song a bit more hitsounding wise and seems ok with that volume level you currently have in the Kiai, pls stop this habit now considr.

    01:41:969 (2,3) - space more.
    01:44:917 - na

    Normal
  4. map normal
finish pls
anna apple
delet this
nextplay

borborygmos wrote:

delet this
Karen
Fate
why not ar9
01:36:419 (2,3,4,5,6,7) - this is the only pattern i want to complain about, the flow isn't so comfortable to play for me and 01:35:726 (3,4) - the overlap looks kinda ugly and lacks some aesthetics that you're used to use
00:38:847 - it's pretty subjective but i would follow the drum but it's up to you
01:38:847 (7,1) - this is too harsh because there is no pattern like this in other parts

I
01:55:495 (1) - remove nc
looks like you didn't put much efforts on this diff xd, at least not as much as you put on the top diff

H
00:43:529 (4,5) - change to 1/1 slider? there is nothing on 00:43:703 - the slider head

N
you should make this diff harder since the hard is pretty hard
00:34:512 - circle here? 1/1 gap is easier to read
00:37:287 - ^

E
01:34:859 (1,2) - ds
00:40:755 - remove the green lines in the break time they are very :idea: :idea: :idea: :shock: :shock:

fake ayane
Little

Karen wrote:

H
00:43:529 (4,5) - change to 1/1 slider? there is nothing on 00:43:703 - the slider head There is that light hi-hat sound there, so I'll keep it.
Thanks.
Topic Starter
I Must Decrease

Karen wrote:

Fate
why not ar9 cause i like edgy
01:36:419 (2,3,4,5,6,7) - this is the only pattern i want to complain about, the flow isn't so comfortable to play for me and 01:35:726 (3,4) - the overlap looks kinda ugly and lacks some aesthetics that you're used to use adjusted
00:38:847 - it's pretty subjective but i would follow the drum but it's up to you nahfam
01:38:847 (7,1) - this is too harsh because there is no pattern like this in other parts changed.

I
01:55:495 (1) - remove nc k
looks like you didn't put much efforts on this diff xd, at least not as much as you put on the top diff wow rude but ya its true

E
01:34:859 (1,2) - ds fix
00:40:755 - remove the green lines in the break time they are very :idea: :idea: :idea: :shock: :shock: fix

fake ayanenew diff name Fake
note for joker i went ahead and added the notes he suggested cause that was a good idea.

note to self adjust tags for cloudsplash
Eir_DELETED
I will reply mod and make more harder my normal at tonight

okay applied all and remake some parts in order to make kinda hard.
Thanks Karen!

changed logs
- removed all stacked placements
- increased SV on kiai part and similar ones
- rechecked rhythm patterns about all sections

*2.10
osu file format v14

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Title:Azurite no Hitsugi
TitleUnicode:アズライトの棺
Artist:Ayane
ArtistUnicode:アヤネ
Creator:Xexxar
Version:joker's Normal
Source:水葬銀貨のイストリア
Tags:eroge visual novel tv size suisouginka めと meto metomate uguisukagura ウグイスカグラ joker- little
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Kaine
all diffs

01:57:142 (1) - why not decrease the spinners volume gradually to 5%

easy

01:39:367 (3,4,1) - fix triangle (actually there are a bunch of broken triangles with uneven spacing)

little's hard

00:15:784 (1) - change the slider so it changes direction exactly on the red tick?

insane

00:33:125 (5) - i think decreasing the sv for this slider a bit more would emphasize the drums and stuff a bit better

01:12:662 (1,1) - (and 01:18:211 (1) - ) you used sharp angled sliders on every third big white line i think its called a downbeat starting from that section, but a curved slider here 01:18:211 (1) - ? just seemed odd

last diff

too noob to mod this rip

nokds
Little
Current shape is more suitable imo.
Topic Starter
I Must Decrease
Thanks for mod, applied all kaine. (cept for hitsound volume suggestion cause i think it stays at the same volume for most of it.)
Little
tag pls
Karen
Lasse
i wanted to post the first bubble with that image :(

why are her socks so dirty



general
shouldn't this be half bpm judging from drums
add video to normal
01:59:656 - slightly too loud imo. 14-20% would be cute
e/n need higher drain, like +1 on both, or even +2 on normal, it's pretty low and hard is hp5

fate
00:25:147 (1) - might be nice to make this a repeat and delete 00:25:321 (2) - cause you usually follow melody in this part but 2 has no melody
00:28:269 (1) - shouldnt this be 1/4 slider
01:25:841 (4) - don't really get sudden low spacing here on vocal/snare?
01:39:281 (2,3) - only 1/4 gap like that in the map and quite late, could really be lower spaced to make rhythm more clear. maybe even like http://lasse.s-ul.eu/4NBiswp9.jpg
01:39:714 (4,5,6,7,8) - should probably have whistles if it's supposed to emphasize background music stuff // 01:45:263 (1,2,3,4,5,6,7,8) - same here // 01:56:188 (3,4,5,6,7,8,9,10,11,12,13) - and here
01:42:489 (4) -01:42:836 (5) - could have softw on head
01:53:587 (6,7) - ^
hs stuff also applies to lower diffs

insane
could be hp5.5 or something (or 6 and top diff 7)
00:13:703 (4) - add whislte for piano (didn't map this in top diff so it has no hs)
01:20:986 (1,2,3,4,5) - equal visual spacing would be cute (2 - sliderbody - 3)

hard
00:22:026 - could have softw on spinnerend
01:17:865 (4,5) - seems needlessly confusing, just space it like the antijumps before? you never really use this anywhere else
01:56:188 (3,4,5) - whistles?
01:57:142 (1) - all other diffs have whistle on sliderend here

normal
00:16:824 (5) - could just be a circle 1/2 slider seems a bit unfitting
00:49:078 (3) - just move this one pixel up cause it's quite edgy
01:30:003 (2,3,4,5,6,1,2,3,4) - gets so extremely dense, maybe remove 01:31:391 (5) - cause vocals?+
01:49:425 (2,3,4,5,6,1,2,3,4,5,6) - bit too long 1/2 chain for this part I think, just simplify it a little
01:57:055 (1) - whistle on end?

easy
od 1 is a joke even for this, would ar 3, od 2, hp2
ar2 also makes things 00:03:298 (1,2,1) - more confusing for beginners than they should be
00:25:495 - 00:39:367 - where are the circles. mh but rhythm is ab it lol, so I guess it's acceptable in this case..
01:20:986 (1) -
Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.
yea long slider would be better here, or just mapping normally until 01:22:026 -
01:39:367 (3,4,1) - might be a bit too ambiguous here with movement on the slider, could do sth like http://lasse.s-ul.eu/o4jREqsJ.jpg
01:57:055 (1) - whistle missing

should be fine after that
Topic Starter
I Must Decrease
applied all cpet for 01:25:841 (4) - don't really get sudden low spacing here on vocal/snare? on fate, this is muh thing pls no hate
also no whistles on those parts cause i dont like that.

BPM is what it is cause daddy pishi said i could do either.

I will copy hitsounds off top diff again once everyone has given me their edits.
thank
Eir_DELETED

Lasse wrote:

general
shouldn't this be half bpm judging from drums
add video to normal i forgot it lel
01:59:656 - slightly too loud imo. 14-20% would be cute following xexxar's judgement
e/n need higher drain, like +1 on both, or even +2 on normal, it's pretty low and hard is hp5 kk

normal
00:16:824 (5) - could just be a circle 1/2 slider seems a bit unfitting
00:49:078 (3) - just move this one pixel up cause it's quite edgy
01:30:003 (2,3,4,5,6,1,2,3,4) - gets so extremely dense, maybe remove 01:31:391 (5) - cause vocals?+
01:49:425 (2,3,4,5,6,1,2,3,4,5,6) - bit too long 1/2 chain for this part I think, just simplify it a little i decided to remove a circle on 01:51:333 - since i wanna follow melodies as possible.
01:57:055 (1) - whistle on end? following xexxar's judgement
no reply means applied as it is
Thank you Lasse!
gg
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:Azurite no Hitsugi
TitleUnicode:アズライトの棺
Artist:Ayane
ArtistUnicode:アヤネ
Creator:Xexxar
Version:joker's Normal
Source:水葬銀貨のイストリア
Tags:eroge visual novel tv size suisouginka めと meto metomate uguisukagura ウグイスカグラ joker- little cloudsplash16
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300,368,40755,2,0,P|352:285|298:180,2,200,0|0|2,0:0|0:0|0:0,0:0:0:0:
250,362,42315,5,0,0:0:0:0:
209,331,42489,2,0,B|169:362|112:355|112:355|76:315|8:316,1,200,2|0,0:0|3:0,0:0:0:0:
9,217,43529,2,0,B|63:160|142:190|142:190|202:163,1,200,2|0,0:0|3:0,0:0:0:0:
382,105,44917,6,0,L|374:216,1,100,2|0,0:0|0:0,0:0:0:0:
368,254,45437,1,2,0:0:0:0:
216,55,46304,2,0,B|122:17|122:17|7:43,2,200,0|0|2,0:0|0:0|0:0,0:0:0:0:
260,74,47865,5,0,0:0:0:0:
292,111,48038,2,0,B|312:183|264:249|264:249|278:312,1,200,2|0,0:0|3:0,0:0:0:0:
192,357,49078,2,0,P|107:371|18:303,1,200,2|0,0:0|3:0,0:0:0:0:
67,111,50466,6,0,P|144:101|227:134,1,150,2|2,0:0|0:0,0:0:0:0:
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351,338,53414,5,0,0:0:0:0:
303,323,53587,2,0,P|230:265|108:309,1,200,2|0,0:0|3:0,0:0:0:0:
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234,49,56015,6,0,P|292:40|347:52,1,100,2|0,0:0|0:0,0:0:0:0:
378,65,56535,1,2,0:0:0:0:
389,314,57402,2,0,P|294:348|193:316,2,200,0|2|2,0:0|0:0|0:0,0:0:0:0:
422,277,58963,5,0,0:0:0:0:
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445,31,59830,1,0,3:0:0:0:
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72,156,61391,1,8,0:0:0:0:
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366,216,62778,1,2,0:0:0:0:
414,202,62951,2,0,L|439:58,1,100,2|0,0:0|0:0,0:0:0:0:
407,6,63645,1,2,0:0:0:0:
313,40,63992,1,8,0:0:0:0:
222,83,64339,6,0,L|230:194,1,100,2|0,0:0|0:0,0:0:0:0:
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95,42,66419,1,0,0:0:0:0:
177,98,66766,1,10,0:0:0:0:
258,155,67113,6,0,P|306:141|375:148,1,100,2|0,3:2|0:0,0:0:0:0:
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436,317,68327,1,2,0:0:0:0:
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222,300,69194,1,2,0:0:0:0:
130,339,69541,1,8,0:0:0:0:
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465,94,71969,1,2,0:0:0:0:
459,193,72315,1,8,0:0:0:0:
444,292,72662,6,0,P|361:263|276:307,1,150,2|2,3:2|3:2,0:0:0:0:
164,335,73703,1,2,3:2:0:0:
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151,49,74743,1,2,0:0:0:0:
245,80,75090,1,8,0:0:0:0:
340,110,75437,6,0,P|363:180|337:259,1,150,2|0,3:2|3:0,0:0:0:0:
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150,108,77518,1,2,0:0:0:0:
239,152,77865,1,10,0:0:0:0:
323,99,78211,6,0,P|402:81|470:127,1,150,6|0,0:0|3:0,0:0:0:0:
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483,297,79425,1,2,0:0:0:0:
450,335,79599,2,0,P|399:356|311:337,1,100,2|8,0:0|0:0,0:0:0:0:
308,336,80119,1,2,0:0:0:0:
273,300,80292,2,0,L|285:170,1,100,8|2,0:0|0:0,0:0:0:0:
310,158,80813,1,0,3:0:0:0:
256,192,80986,12,6,83067,3:2:0:0:
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293,329,84454,2,0,P|230:347|168:329,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
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147,146,85495,2,0,P|201:147|259:119,1,110.000003356934,0|8,3:0|0:0,0:0:0:0:
296,93,86015,1,10,0:0:0:0:
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403,319,87055,1,2,0:0:0:0:
347,321,87229,2,0,L|236:309,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
182,301,87749,1,2,0:0:0:0:
127,293,87922,2,0,P|113:235|127:164,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
196,107,88616,2,0,P|142:76|82:83,1,110.000003356934,8|2,0:0|3:2,0:0:0:0:
41,88,89136,1,2,0:0:0:0:
9,133,89310,6,0,P|-4:210|9:257,1,110.000003356934,6|0,3:2|0:0,0:0:0:0:
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189,319,90524,1,2,3:2:0:0:
214,270,90697,2,0,P|273:220|362:237,1,165.000005035401,2|2,0:0|3:2,0:0:0:0:
457,271,91564,2,0,L|516:259,2,55.0000016784668,10|2|2,0:0|3:2|0:0,0:0:0:0:
457,215,92084,6,0,P|473:158|456:94,1,110.000003356934,0|2,3:0|0:0,0:0:0:0:
438,59,92604,1,2,0:0:0:0:
383,51,92778,2,0,L|307:43,1,55.0000016784668,8|8,0:0|0:0,0:0:0:0:
277,65,93125,1,2,3:2:0:0:
168,47,93471,2,0,P|174:108|153:169,1,110.000003356934,12|6,0:0|0:0,0:0:0:0:
132,201,93992,1,0,3:0:0:0:
115,253,94165,2,0,L|197:271,1,55.0000016784668,14|0,0:0|3:0,0:0:0:0:
215,234,94512,2,0,L|270:222,1,55.0000016784668,2|2,0:0|3:2,0:0:0:0:
299,269,94859,6,0,P|355:276|418:257,1,110.000003356934,6|0,3:2|3:0,0:0:0:0:
500,204,95552,2,0,L|489:87,1,110.000003356934,8|2,0:0|3:2,0:0:0:0:
453,52,96073,1,2,0:0:0:0:
407,21,96246,2,0,P|351:13|295:45,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
288,88,96766,2,0,L|299:161,1,55.0000016784668,2|8,3:2|0:0,0:0:0:0:
274,193,97113,1,8,0:0:0:0:
181,329,97633,6,0,P|105:339|59:318,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
24,304,98154,2,0,L|38:195,1,110.000003356934,10|2,0:0|3:2,0:0:0:0:
49,140,98674,1,2,3:2:0:0:
60,88,98847,2,0,P|123:57|219:93,1,165.000005035401,8|8,0:0|0:0,0:0:0:0:
253,117,99541,1,0,0:0:0:0:
262,171,99714,2,0,L|250:255,1,55.0000016784668,8|0,0:0|3:0,0:0:0:0:
282,272,100061,1,2,3:2:0:0:
371,335,100408,6,0,P|429:348|484:344,2,110.000003356934,6|2|10,0:0|0:0|0:0,0:0:0:0:
405,231,101448,2,0,P|358:187|245:174,1,165.000005035401,6|2,3:2|0:0,0:0:0:0:
207,180,102142,2,0,L|223:312,1,110.000003356934,10|0,0:0|3:2,0:0:0:0:
128,354,102836,1,8,3:2:0:0:
52,272,103182,6,0,P|36:209|44:160,1,110.000003356934,6|2,3:2|0:0,0:0:0:0:
67,115,103703,2,0,P|124:94|206:118,1,110.000003356934,2|10,0:0|0:0,0:0:0:0:
224,115,104223,1,2,3:2:0:0:
266,84,104396,1,6,3:2:0:0:
266,84,105957,6,0,L|268:199,1,104.999996795654,6|0,0:0|0:0,0:0:0:0:
269,241,106477,1,0,3:0:0:0:
273,293,106651,2,0,P|353:299|395:285,1,104.999996795654,8|0,0:0|3:0,0:0:0:0:
424,273,107171,2,0,B|449:172|449:172|424:119,1,157.499995193482,6|8,0:0|0:0,0:0:0:0:
362,43,108038,2,0,P|294:41|242:60,1,104.999996795654,10|0,3:2|3:0,0:0:0:0:
220,87,108558,1,0,0:0:0:0:
183,124,108732,6,0,P|131:140|65:135,1,104.999996795654,6|0,3:2|3:0,0:0:0:0:
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74,307,109945,2,0,P|160:289|230:340,1,157.499995193482,10|8,0:0|0:0,0:0:0:0:
260,352,110639,1,0,3:2:0:0:
309,372,110813,2,0,P|371:366|425:338,1,104.999996795654,2|8,0:0|0:0,0:0:0:0:
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433,96,112026,1,0,3:0:0:0:
394,60,112200,2,0,L|333:44,1,52.4999983978272,8|2,3:2|3:2,0:0:0:0:
292,33,112547,1,0,3:0:0:0:
250,64,112720,2,0,P|200:86|139:75,1,104.999996795654,6|0,0:0|3:0,0:0:0:0:
100,58,113240,1,8,0:0:0:0:
10,113,113587,2,0,P|0:173|13:223,1,104.999996795654,8|0,3:2|3:2,0:0:0:0:
82,289,114281,6,0,P|157:262|237:287,1,157.499995193482,6|2,0:0|3:2,0:0:0:0:
270,315,114974,1,10,0:0:0:0:
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394,304,115495,2,0,P|381:233|395:187,1,104.999996795654,2|8,3:2|0:0,0:0:0:0:
405,152,116015,2,0,L|473:160,1,52.4999983978272,8|0,0:0|3:0,0:0:0:0:
509,163,116362,6,0,P|521:103|506:54,1,104.999996795654,0|0,0:0|3:0,0:0:0:0:
256,192,117055,12,0,119656,0:0:0:0:
Little

Lasse wrote:

general
01:59:656 - slightly too loud imo. 14-20% would be cute Sure, reduced volume.

01:39:714 (4,5,6,7,8) - should probably have whistles if it's supposed to emphasize background music stuff // 01:45:263 (1,2,3,4,5,6,7,8) - same here // 01:56:188 (3,4,5,6,7,8,9,10,11,12,13) - and here These don't really apply to my diff since I mostly stick to the drums and don't have streams.
01:42:489 (4) -01:42:836 (5) - could have softw on head I don't think it fits with my current hitsounding scheme.
01:53:587 (6,7) - ^
hs stuff also applies to lower diffs

hard
00:22:026 - could have softw on spinnerend I don't think that's necessary or fitting here.
01:17:865 (4,5) - seems needlessly confusing, just space it like the antijumps before? you never really use this anywhere else I don't think it's confusing. There's a special placement here because this is an important transition to a more exciting part of the song. Tried increasing the distance a bit, but I still think the small distance looks and plays best.
01:56:188 (3,4,5) - whistles? Added a whistle on head of (5). I think doing all of them is a bit excessive.
01:57:142 (1) - all other diffs have whistle on sliderend here Spinner end?
Thanks.
http://puu.sh/w1keV/4b0bfb26e3.zip

Don't copy hitsounds onto my diff.
Lasse
2017-05-25 19:13 Lasse: the more i look at this bg the more the legs are scaring me
vick
Congratsssssssssssssssssssss !!
KaedekaShizuru
OK, wait me
我不会放过你,更不会原谅你,记住
Sorry, Little
Topic Starter
I Must Decrease
:thinking:
Myxo
The longstream section on the highest difficulty doesn't feel properly introduced, and it's overwhelming to play because its difficulty isn't matching the intensity of the section compared to how other sections of the song are mapped.
First of all, about the introduction of the stream. You're using lower spacing here 00:22:026 (1,2,3,4,5,6,7,8) - as a transition between almost nothing and a streamy section which is a good idea, however the stream continues with high spacing directly afterwards instead of there being a break (in form of sliders or something) between both segments, so the introduction actually makes getting into the stream part harder than it would be without it (because it just makes the already lengthy stream even longer). In my opinion you should either use a couple reversed sliders from here 00:22:720 - or change the introduction stream 00:22:026 (1,2,3,4,5,6,7,8) - to be sliders to make this a better transition.
Then secondly, the section itself feels too intense to play. This part is arguably not the most intense part of the song, since the drum roll in the background is rather calm. What I'd have expected is either a lot of short sliders instead of streams so the tapping follows mostly the other layers of the song besides the drum roll (similar to how you did it in Insane), or streams with significantly smaller spacing.
Another bummer are the huge jumps between sliders and the transitions to the streams that follow. 00:27:402 (1,2,3) - 00:30:870 (1,2,3) - 00:32:258 (1,2,3) - etc, the distances of these are comparable to 1/2-jumps in the chorus for example, but these slider jumps have even less leniency so they feel more difficult. Transitions from slider jumps to streams are very difficult to land well with large distance because it requires very precise landing and adjustment of movement speed within a short timeframe. The worst offenders here would be 00:27:576 (2,3) - 00:31:044 (2,3) - 00:31:737 (2,3) - and 00:33:125 (2,3) -.

I really hope this issue can be resolved before this goes to ranked, as I think the map is really nice otherwise. I really like the usage of circles placed in a line. Here are some additional (minor) thoughts in case this gets disqualified, that you could look into:

00:09:540 (2,1) - I'd like to see a larger spacing between these two as (1) is the start of a new vocal phrase here, which you also marked with the NC usage. You usually seperated these phrases (not just vocals) with larger spacing like 00:01:217 (3,1) - 00:08:500 (6,1) - 00:10:928 (3,1) - so it would feel appropriate to do the same here.
00:16:997 - Feels odd to ignore this beat, as you didn't miss out on the strong vocal beats before. It's essentially the same emphasis as 00:15:610 - just with a slightly different pitch, so it would help to add a circle here. I think 00:17:171 (1,2) - being empty works well as an anticlimax though.
01:40:408 (1,2,3) - I would have loved to see these having the same slidershape (you could make a nice rotated pattern out of that) because the emphasis and pitch on the vocals are the same for each. The singer puts a huge emphasis on those being the exact same sounds so it would be great if the map could reflect that. https://osu.ppy.sh/ss/8205292
Pentori
few things worth mentioning about the kiai in the highest diff, on top of desp's concerns

01:25:668 (3,4,5) - the spacing variation is too drastic for what the music provides, u should be looking to space 01:25:841 (4) - more
01:33:471 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream seems totally uncalled for, you drown out the effect of specific triplets such as 01:33:645 (3,4,5) - as well as overmap most of the blue ticks. i feel this could be done a lot better with 1/2s
01:35:379 (2) - doesn't seem to get clicked to anything, and has a strong snare on the end
01:38:674 (5,6,7) - i dont think the white tick triplet is necessary. u have a strong beat on 01:38:674 (5) - and nothing supporting the blue tick 01:38:760 (6)

01:39:714 (4,5,6,7,8) - this is 1/3
01:42:836 (5) - and this is 1/2
both 01:39:714 - and 01:42:489 - follow the same beat structure in the music

additionally, with the section at 00:22:026 - u normally represented the piano with a respective kick slider 00:26:015 (1,2) - 00:27:402 (1,2) - yet u seem to stop doing this in certain places 00:28:789 (1,2,3) - 00:29:483 (1,2,3) - 00:30:177 (1,2,3) - only to return to the same concept later on 00:30:870 (1,2) . perhaps look to employ this concept more consistently
[]
some of the statements also are applicable for the insane, such as the snapping and stream choice.

hope u consider some of this
Little

KaedekaShizuru wrote:

OK, wait me
我不会放过你,更不会原谅你,记住
Sorry, Little
I don't mind :>
As long as my map gets ranked eventually -_
KaedekaShizuru
:thinking:
Topic Starter
I Must Decrease

Desperate-kun wrote:

The longstream section on the highest difficulty doesn't feel properly introduced, and it's overwhelming to play because its difficulty isn't matching the intensity of the section compared to how other sections of the song are mapped.
First of all, about the introduction of the stream. You're using lower spacing here 00:22:026 (1,2,3,4,5,6,7,8) - as a transition between almost nothing and a streamy section which is a good idea, however the stream continues with high spacing directly afterwards instead of there being a break (in form of sliders or something) between both segments, so the introduction actually makes getting into the stream part harder than it would be without it (because it just makes the already lengthy stream even longer). In my opinion you should either use a couple reversed sliders from here 00:22:720 - or change the introduction stream 00:22:026 (1,2,3,4,5,6,7,8) - to be sliders to make this a better transition.
Then secondly, the section itself feels too intense to play. This part is arguably not the most intense part of the song, since the drum roll in the background is rather calm. What I'd have expected is either a lot of short sliders instead of streams so the tapping follows mostly the other layers of the song besides the drum roll (similar to how you did it in Insane), or streams with significantly smaller spacing.
Another bummer are the huge jumps between sliders and the transitions to the streams that follow. 00:27:402 (1,2,3) - 00:30:870 (1,2,3) - 00:32:258 (1,2,3) - etc, the distances of these are comparable to 1/2-jumps in the chorus for example, but these slider jumps have even less leniency so they feel more difficult. Transitions from slider jumps to streams are very difficult to land well with large distance because it requires very precise landing and adjustment of movement speed within a short timeframe. The worst offenders here would be 00:27:576 (2,3) - 00:31:044 (2,3) - 00:31:737 (2,3) - and 00:33:125 (2,3) -.

I want the usage of sliders to be consistent in this part. Because I wanted to match 00:22:026 (1,2,3,4,5,6,7,8) - with 01:45:263 (1,2,3,4,5,6,7,8) - i used the same idea of having a stream with a similar angle. During the initial death stream, it only really seems appropriate with either all circles or all sliders to me. Hence for why I decided to use all circles since this is the top difficulty and I believe this rhythmically fits. As for the spacing being too much, I find that to be silly because i wanted to highlight a build up onto 00:27:576 (2,3) - . 00:26:882 (2,3) - grows from 00:26:188 (2,3) - etc.

As for the second section, I felt that 00:31:044 (2,3) - was the most intense and began lowering spacing afterwards. The only thing that could be changed is nerfing 00:33:125 (2,3) - further, but this is pretty arbitrary.

Also you said that you felt this section as a whole was too intense, I would just read shiirns reply I guess since he already said the main points.


00:09:540 (2,1) - I'd like to see a larger spacing between these two as (1) is the start of a new vocal phrase here, which you also marked with the NC usage. You usually seperated these phrases (not just vocals) with larger spacing like 00:01:217 (3,1) - 00:08:500 (6,1) - 00:10:928 (3,1) - so it would feel appropriate to do the same here. this is something I would change. Typically I like my slower parts to enforce more difficult reading since otherwise they're very easy for the difficulty, but I suppose this is out of place somewhat considering the other instances of this type of spacing were removed by mods.

00:16:997 - Feels odd to ignore this beat, as you didn't miss out on the strong vocal beats before. It's essentially the same emphasis as 00:15:610 - just with a slightly different pitch, so it would help to add a circle here. I think 00:17:171 (1,2) - being empty works well as an anticlimax though. i think this is fine. this is rly minor and it would be awkward if i ignored the other notes since the vocalist isnt perfectly on time.

01:40:408 (1,2,3) - I would have loved to see these having the same slidershape (you could make a nice rotated pattern out of that) because the emphasis and pitch on the vocals are the same for each. The singer puts a huge emphasis on those being the exact same sounds so it would be great if the map could reflect that. https://osu.ppy.sh/ss/8205292 that doesnt fit my aesthetic style.

Pentori wrote:

few things worth mentioning about the kiai in the highest diff, on top of desp's concerns

01:25:668 (3,4,5) - the spacing variation is too drastic for what the music provides, u should be looking to space 01:25:841 (4) - more this has been discussed many times already by modders. It's something I want to keep because I want the emphasis to be the double drum on the note after. I think this is fine and my creative decision.
01:33:471 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream seems totally uncalled for, you drown out the effect of specific triplets such as 01:33:645 (3,4,5) - as well as overmap most of the blue ticks. i feel this could be done a lot better with 1/2s I think this is fine within the context of this difficulty. The link you provided does have rhythm support. The only thing I would do would be change it to match the stream of the insane, but as I said the context here fits the difficulty i believe.
01:35:379 (2) - doesn't seem to get clicked to anything, and has a strong snare on the end ok? I dont see why this needs to be mapped with a circle. Considering that the 1/1 slider is basically forced by the rhythm and the vocal comes 1/2 after the slider, the rhythm would then be 4 circles which would rather than highlighting vocals be a mess of random beats.

01:38:674 (5,6,7) - i dont think the white tick triplet is necessary. u have a strong beat on 01:38:674 (5) - and nothing supporting the blue tick 01:38:760 (6)i mean its an overmapped triplet at the climax of the song. I believe it fits with what I've made so far.

01:39:714 (4,5,6,7,8) - this is 1/3 ok I could change this. Personally I like it the way it is but since it does have incorrect spacing it could be changed.
01:42:836 (5) - and this is 1/2 im following the violin which gets quieter but is still there and on a 1/3 snapping.
both 01:39:714 - and 01:42:489 - follow the same beat structure in the music again, this could be changed since the rhythm isn't technically supported.

additionally, with the section at 00:22:026 - u normally represented the piano with a respective kick slider 00:26:015 (1,2) - 00:27:402 (1,2) - yet u seem to stop doing this in certain places 00:28:789 (1,2,3) - 00:29:483 (1,2,3) - 00:30:177 (1,2,3) - only to return to the same concept later on 00:30:870 (1,2) . perhaps look to employ this concept more consistently or perhaps I decided to offer a little bit of variety on the down beat change only to reexplore the concept back when I believed it to become most intense. 00:30:870 (1) -
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some of the statements also are applicable for the insane, such as the snapping and stream choice.

hope u consider some of this
Just if any QAT didn't already get my opinion: I don't think these issues are worthy of a DQ since they're only two minor changes that I would make. I believe the map is quality as is, and the two changes that I would change are arbitrary and will not increase the quality of my map.
Shiirn
Streams of this BPM are not as intense or emphatic as you may think they are, Desperate. There are many, many maps out there based on long, low-170bpm streams that are not considered difficult or overly crazy at all, especially with as many sliders scattered throughout as this map has.

I agree that the 8-note shorter snap stream as an introduction is a mistake, but more due to the fact that it doesn't separate the rhythm of the section from the actual cascade of chimes that the first 8 notes are theoretically following.


This song has the fairly interesting aspect of having the most musically intense portion of the track not actually in the chorus, and as such it will naturally come out differently than people might be used to.


Personally, the main issue with the stream is purely that there are multiple chimes that are not 1/4 sliders which feels inconsistent, but makes sense rhythmically so whatever, fuck it.
Kaifin
insane

01:05:725 (4) - not snapped

i mean there is also the fact that there is a 16 note stream overtop of plain 1/2 rhythm at 01:33:471 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - in the top diff which i think should be enough for dq on it's own but to each their own
Topic Starter
I Must Decrease
oo how did that get past. requesting DQ.
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