Hi. Randomly found this map and wanted to mod it. Hope this helps!
[Easy]
00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –
00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg
[Normal]
00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg.
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg
00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg
00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm
[Hard]
00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg
01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it.
[Light Insane]
00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar
00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer.
01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg
01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg
01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg
[KittyAdventure's Insane]
00:14:908 (1) – this is what I see: http://puu.sh/vjcbl/184396bd47.jpg . Try moving this down to avoid the overlap with the HP bar
00:38:346 (6,1) – this overlap is a bad looking pattern in what is an otherwise very polished map. Please find a way to avoid this even if it's as simple as: http://puu.sh/vjbhj/1eb46b4393.jpg
01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – I can definitely see the expression and intent behind these patterns. However, the pattern is overall pretty easy, a little too easy, and that took me out of the map a bit because the song feels like it wants more out of this part in terms of pacing. Try including jumps into each NC or something to try to engage the player more in this intense part of the song.
Mapset is well made. Good luck!
[Easy]
00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –
00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg
[Normal]
00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg.
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg
00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg
00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm
[Hard]
00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg
01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it.
[Light Insane]
00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar
00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer.
01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg
01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg
01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg
[KittyAdventure's Insane]
00:14:908 (1) – this is what I see: http://puu.sh/vjcbl/184396bd47.jpg . Try moving this down to avoid the overlap with the HP bar
00:38:346 (6,1) – this overlap is a bad looking pattern in what is an otherwise very polished map. Please find a way to avoid this even if it's as simple as: http://puu.sh/vjbhj/1eb46b4393.jpg
01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – I can definitely see the expression and intent behind these patterns. However, the pattern is overall pretty easy, a little too easy, and that took me out of the map a bit because the song feels like it wants more out of this part in terms of pacing. Try including jumps into each NC or something to try to engage the player more in this intense part of the song.
Mapset is well made. Good luck!