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Ito Kashitaro - Izu no Odoriko

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Topic Starter
William K
This beatmap was submitted using in-game submission on 26 June 2023 at 02:28:15

Artist: Ito Kashitaro
Title: Izu no Odoriko
Tags: itou kashitarou たるとP TarutoP まきのせな makinosena off Dancer Dancing girl Itowokashi イトヲカシ
BPM: 81
Filesize: 24005kb
Play Time: 06:09
Difficulties Available:
  1. Elegance (5,1 stars, 932 notes)
  2. Magnificence (4,33 stars, 902 notes)
Download: Ito Kashitaro - Izu no Odoriko
Download: Ito Kashitaro - Izu no Odoriko (no video)
Information: Scores/Beatmap Listing
---------------
Magnificence is made 6 years ago
Kyouren
<3
Topic Starter
William K
Kitty modded something from my map, changes:
01:02:999 (3,5) - Blanket problem.
01:36:333 - Volume nerfing, nerfed into 40%. Same to the second kiai.
02:56:333 (4,5,1) - Uneven spacing, made the spacing of these even by the help of approach circle.
Santtu
M4M as discussed:

General

  1. You aren't using the video in the beatmap. Maybe you want to enable it :D Maybe this might be intentional or something idk :|
  2. I love how you use those stacks and blanket. I'm a fan. ≧◡≦ Tbh only errors were the stacks that didn't look clean due autostacking.

Magnificence

  1. 00:09:666 (3) - Blanket is just lightly off, nothing serious.
  2. 00:12:629 (4,5,6,1) - I recommend checking this place with stacking on (turn stacking on in 'view'). If you want to make stacks right, you need to move 00:12:629 (4) - to x410 y79
  3. 01:02:999 (3,6,7,1) - As above, I recommend checking the stacking
  4. 01:04:110 (5,2) - Since you do a lot stacking in your map, I'd suggest stacking these too.
  5. 01:56:333 (5,7) - Stacking here too
  6. 01:57:629 (2,3,4) - ^
  7. 02:31:147 (2,5,6) - ^
  8. 03:20:592 (10,3,4) - ^
  9. 04:42:814 (4,3) - ^
  10. 04:54:296 (7) - This note is totally out of your mapping style here. Overlap doesn't imo look good and you never done this anywhere else, so why do it here? Maybe stack it with something like you have done whole map so it looks clean and accurate.
Hope to see it ranked soon! o/
Topic Starter
William K

Santtu wrote:

M4M as discussed:

General

  1. You aren't using the video in the beatmap. Maybe you want to enable it :D Maybe this might be intentional or something idk :| Fixed this, the name of the video is named in Kanji and I forgot to rename it. Should be fine by now.
  2. I love how you use those stacks and blanket. I'm a fan. ≧◡≦ Tbh only errors were the stacks that didn't look clean due autostacking. :D

Magnificence

  1. 00:09:666 (3) - Blanket is just lightly off, nothing serious. Fixed.
  2. 00:12:629 (4,5,6,1) - I recommend checking this place with stacking on (turn stacking on in 'view'). If you want to make stacks right, you need to move 00:12:629 (4) - to x410 y79 Actually if I stack 00:13:184 (5,6,1) - below number 4 it'd be more weird imo. I'll leave it as it is.
  3. 01:02:999 (3,6,7,1) - As above, I recommend checking the stacking This's not visible in gameplay.
  4. 01:04:110 (5,2) - Since you do a lot stacking in your map, I'd suggest stacking these too. Yes, done.
  5. 01:56:333 (5,7) - Stacking here too As I said.
  6. 01:57:629 (2,3,4) - ^
  7. 02:31:147 (2,5,6) - ^
  8. 03:20:592 (10,3,4) - ^
  9. 04:42:814 (4,3) - ^
  10. 04:54:296 (7) - This note is totally out of your mapping style here. Overlap doesn't imo look good and you never done this anywhere else, so why do it here? Maybe stack it with something like you have done whole map so it looks clean and accurate. Yes, you're right.
Hope to see it ranked soon! o/
Thanks for the mod :D
Dashyy-
q

00:14:110 (1,2,3,4) - all these notes feel very off rhythm, especially 00:15:592 (3) - since it's landing on a strong drum sound.
placing a circle at 00:16:333 - would both emphasize the piano and drum sounds appropriately
00:34:851 (1) - shouldn't this be a long 1/1 slider instead of a repeat since ur following vocals? it would help guide players into the next section as well by
making vocals the focus of the rhythm (idk how to explain it better lolz).
01:34:851 (1,2,3,4,1) - this is a pretty huge diff spike, considering how calm the map has been up until now. maybe make them 1/2 sliders? applies for
03:00:777 (1,2,3,4,1,2) - and 04:45:221 (1,2,3,4,5,1,2,3,4) -

this chorus flows really weird in some sections. for example: 01:44:110 (4,5,6,7) - this overall feels way to complicated for a calm song. the flow changes
drastically here while the rest of the chorus is pretty comfortable. 01:40:036 (1,2,3,4) - this is ok since it's a high point in the chorus, but the other part is
one of the calmest parts in the chorus. i would just save the weird flow for the high points and the comfortable flow for the low points.

01:41:518 (5) - nc plz kd
01:47:444 (5) - nc plz kd
01:53:370 (5,6,7) - if u won't nc the last few notes i mentioned, could u at least make it flow a bit better like what u have here?
02:37:444 (1) - unnecessary nc
04:17:073 (1,1) - <3
04:48:555 (1,2,1,2,1,2) - if u think the other jumps are fine that's ok but this one isn't, these are like five star star jumps and they're really unexpected.
05:15:777 (4,5,6) - u could lower these jumps since the drums are getting quieter
06:03:533 (1) - spinner should end on 06:09:471

also i think ur missing hitsounds at the end, especially the repeat slidrs

huipaseffuaseasdfjojkasdfjasdfjkfasd
Topic Starter
William K

Dashyy- wrote:

q

00:14:110 (1,2,3,4) - all these notes feel very off rhythm, especially 00:15:592 (3) - since it's landing on a strong drum sound.
placing a circle at 00:16:333 - would both emphasize the piano and drum sounds appropriately I don't feel that they're off as I'm following guitars and piano as a priority there. So drums that aren't clickable should be fine.
00:34:851 (1) - shouldn't this be a long 1/1 slider instead of a repeat since ur following vocals? it would help guide players into the next section as well by
making vocals the focus of the rhythm (idk how to explain it better lolz). Yup, I'm following vocals. But I also map the other instruments.
It's more like I'm taking the vocals as a priority, but also mapping the other instruments without passing them if possible.

01:34:851 (1,2,3,4,1) - this is a pretty huge diff spike, considering how calm the map has been up until now. maybe make them 1/2 sliders? applies for
03:00:777 (1,2,3,4,1,2) - and 04:45:221 (1,2,3,4,5,1,2,3,4) - I'm pretty sure that I made warnings for players like you see, 01:33:370 (1,2,3) - . Or even 00:21:333 (3,4,5,6,7) - . None of the tesplayers have ever been trapped by those so it should be fine.

this chorus flows really weird in some sections. for example: 01:44:110 (4,5,6,7) - this overall feels way to complicated for a calm song. the flow changes
drastically here while the rest of the chorus is pretty comfortable. 01:40:036 (1,2,3,4) - this is ok since it's a high point in the chorus, but the other part is
one of the calmest parts in the chorus. i would just save the weird flow for the high points and the comfortable flow for the low points. Not really complicated considering that the kiai is no more calm but it's intense. And also the vocals are accent there.

01:41:518 (5) - nc plz kd Nope, I NC every downbeat or on special cases.
01:47:444 (5) - nc plz kd Nope here too.
01:53:370 (5,6,7) - if u won't nc the last few notes i mentioned, could u at least make it flow a bit better like what u have here? It looks good imo.
02:37:444 (1) - unnecessary nc On consistency with 01:11:518 (1) - . It also made the approach line at least disappear for aesthetics thingy and also emphasizes the cymbals more.
04:17:073 (1,1) - <3 <3
04:48:555 (1,2,1,2,1,2) - if u think the other jumps are fine that's ok but this one isn't, these are like five star star jumps and they're really unexpected. But I put many jumps before which is just a bit lower than this. I thought that that jumps would emphasize the current music feels that's filled with high pitched vocals and consecutive drums.
05:15:777 (4,5,6) - u could lower these jumps since the drums are getting quieter Alright, Fixed.
06:03:533 (1) - spinner should end on 06:09:471 It ended on the right place, the sound's nerfing at starting from the downbeat.

also i think ur missing hitsounds at the end, especially the repeat slidrs I put every 1/1 beats in order to encourage some variety between whistles and hitnormal. As this isn't a keysound, hearing just whistles from the beginning of outro the the end's just boring.

huipaseffuaseasdfjojkasdfjasdfjkfasd
Thanks for modding! :D
Electoz
We did an IRC mod, I suggested a mapper a few things from a quick mod + testplay zz
chatlog
22:51 William K: yoo Electoz~
22:51 Electoz: hi
23:04 William K: Electoz
23:04 William K: uh are you open for
23:04 William K: testplay
23:04 Electoz: map
23:04 *William K is editing [https://osu.ppy.sh/b/1255460 ITO KASHITARO - Izu no Odoriko [Magnificence]]
23:05 Electoz: fucking
23:05 Electoz: 6 minutes
23:05 Electoz: with video
23:05 William K: lol
23:06 William K: the video kept me motivated when I'm mapping
23:06 *Electoz is listening to [https://osu.ppy.sh/b/1255460 ITO KASHITARO - Izu no Odoriko]
23:12 Electoz: wew
23:12 William K: wew
23:13 Electoz: sorry to say this but
23:13 Electoz: I almost fell asleep
23:13 William K: lol
23:13 Electoz: cuz 6 mins
23:13 William K: really
23:13 William K: I thought I did many variations
23:13 William K: ;w;
23:13 Electoz: I didn't
23:14 Electoz: pay really
23:14 Electoz: attention
23:14 William K: should I put screen jumps so players stay awake :v
23:15 Electoz: 03:14:851 (1,2,3,4,5,1,2,3,4,5) - not a good variation
23:15 Electoz: tbh
23:16 William K: just repeating eh xd
23:16 Electoz: you just suddenly spammed 1/2 sliders which you didn't do it
23:16 Electoz: in any other places
23:16 Electoz: like
23:16 William K: 05:01:518 (1,2,3,4,5,1,2,3,4) - how about this
23:16 Electoz: 01:37:073 (1) -
23:16 Electoz: 01:48:925 (1) - etc
23:17 Electoz: that one you brought up
23:17 Electoz: idk
23:17 Electoz: imo it's justifiable
23:17 Electoz: if you want to say
23:17 Electoz: "this kiai is the most intense" thing
23:17 Electoz: or whatever
23:17 Electoz: as your argument
23:18 William K: 03:14:851 (1,2,3,4,5,1,2,3,4) - I'm really out of idea xD
23:18 Electoz: can't you just do what you did with other measures
23:18 Electoz: the variation here is not good cuz
23:18 Electoz: 1) it's inconsistent
23:18 Electoz: 2) it devalues 03:17:814 (1,2,3,4) -
23:19 William K: yes I agree hmm
23:19 William K: I'll change that
23:19 William K: 01:48:925 (1,2,3) - hmm how about this then
23:21 Electoz: seems fine
23:21 Electoz: but
23:21 William K: cuz it's not spamming...
23:21 Electoz: while those things seems to focus on vocals
23:21 Electoz: I also wonder why 01:37:073 (1,2,3,4,5) - is not
23:21 Electoz: prioritizing vocals
23:21 Electoz: 01:38:555 (4,5) - ok this might be okay
23:22 Electoz: 01:37:073 (1,2,3) - but idk with this
23:22 William K: it's also a variation
23:22 William K: cuz my idea was like
23:22 William K: a-b b-c b-c on kiais
23:22 Electoz: elaborate
23:22 Electoz: your science
23:22 William K: lol
23:23 William K: thanks, let me elaborate
23:23 William K: :v
23:24 William K: my idea was 01:37:073 (1,2) - to have the easiest part starting
23:24 William K: then I was like making some more complex ones at 01:48:925 (1,2,3,4,5,6,7) -
23:25 William K: same applies to the 2nd kiai, but it first starts with the last rhythm from kiai 1
23:25 Electoz: oh
23:25 Electoz: now I get it
23:25 William K: then I made some other rhythm, which you said a spam
23:25 Electoz: that's why that thing was so spammy
23:25 William K: yes
23:25 William K: but when I wanted to make like 1/4s in the last kiai
23:26 William K: it was like "wth this is boring, it's spammy"
23:26 Electoz: but yeah looks like you didn't seem to take the same concept
23:26 Electoz: to the last kiai
23:26 William K: then I just do what I did with the 2nd kiai
23:26 Electoz: lo
23:26 William K: but yea it gets like
23:26 William K: more space for markings
23:26 William K: lol
23:26 Electoz: what about these
23:27 Electoz: 02:00:036 (7) - 03:25:962 (1,2,3) -
23:27 Electoz: the way you prioritized rhythms
23:27 Electoz: is literally polar opposite
23:27 William K: you mean
23:27 William K: the extended sliders?
23:27 Electoz: no
23:27 Electoz: I mean
23:27 Electoz: the first kiai
23:27 William K: ohhh
23:28 William K: i get it
23:28 Electoz: you focused on a thing
23:28 Electoz: the second
23:28 Electoz: you mapped a thing you skipped
23:28 William K: 03:25:962 (1,2) - the notes
23:28 Electoz: you also emphasized vocals with an extended slider in the second kiai
23:28 Electoz: but it's not even clickable in the first zz
23:29 William K: I did that
23:29 William K: subconsciously
23:29 William K: lmao
23:29 Electoz: 00:17:073 (1,2,3) - also pretty sure this is intentional? still curious why they're overlapped in a way that they're so stand out from the others
23:29 William K: yes
23:29 William K: it's for emphasizing
23:30 William K: I emphasized like that cuz if I space more it will look... pretty
23:30 William K: pretty bad
23:31 Electoz: nice try
23:31 Electoz: joke/10
23:31 William K: lmao
23:32 William K: 02:00:221 - btw there is some
23:32 William K: faint sound of kick
23:32 William K: eh xd
23:33 William K: 03:26:147 - is this more noticable
23:33 Electoz: hai hai
23:33 Electoz: 01:47:814 (7) - could start on vocals?
23:35 William K: let me consider
23:35 William K: it's strong vocals
23:35 William K: but consistency with 01:41:888 (7) - ah xd
23:36 William K: and from other kiais it's just the one that's inconsistent lol
23:36 Electoz: ye
23:37 Electoz: for some reason 03:44:481 (1,2,3,4,5) - looks a lot more organized/noticeable as a pattern
23:38 Electoz: compared to 03:41:518 (1,2,3,4,5) -
23:38 William K: right changed
23:38 Electoz: what changed
23:38 Electoz: that slider?
23:38 William K: yes that number 7
23:39 William K: 03:41:518 (1,2,3) - yes you're right
23:39 William K: fixed
23:39 Electoz: 03:48:555 (4) - isn't this supposed to be a clap
23:39 Electoz: or whatever that are on red ticks
23:41 William K: 03:48:555 (4) - hmm finish i think
23:41 William K: the kick is so low
23:42 William K: or clap
23:42 William K: hmm wait lol
23:42 William K: yes a clap xd
23:44 Electoz: 05:10:407 (1,2,3,4,5,6,7) - circular flow zz
23:45 Electoz: idk seems too stand out considering you didn't focus that much on flows in the first place
23:46 William K: I like that tho ;w;
23:46 William K: 05:05:592 (4,5,6,7,8,9,10,11,1) - it's like uh this pretty much?
23:47 Electoz: but the one I mentioned is literally one measure
23:47 Electoz: and the song isn't any much different from 05:07:444 (1,2,3,4,5,6,7,8,9,10,11) - zz
23:49 Electoz: apart from that I don't have anything else
23:49 William K: right :v
23:49 William K: changedt
23:50 William K: 05:21:394 (4) -
23:50 William K: is this better on 1/8 or just the current one?
23:51 William K: lol
23:52 Electoz: timing
23:52 Electoz: sounds off
23:52 William K: with 1/8?
23:52 Electoz: 05:24:296 (4) - like vocal didn't even land here
23:53 Electoz: not sure
23:53 Electoz: tbh
23:53 Electoz: but
23:53 William K: yes xd simplified
23:53 Electoz: if you ask me with the current timing
23:53 Electoz: 05:20:777 (3,4) - is not fine
23:53 Electoz: rhythm is not a problem
23:54 Electoz: you can either snap it to vocals or simplify it to make the gameplay intuitive
23:54 Electoz: up to you
23:54 William K: 05:19:851 (2) - should I make it the same here
23:54 Electoz: the problem is
23:54 William K: like here* i mean
23:54 Electoz: 05:20:777 (3,4) - the patterning is too similar with 05:19:296 (1,2) -
23:54 Electoz: and it's slightly misleading considering the gaps are different
23:54 William K: yea
23:55 William K: I'll simplify then
23:55 William K: simplifying never hurts xd
23:55 Electoz: alright
Seolv
sorry if i seemed mean I was just memeing XD
2017-05-19 20:11 [ L u k a s ]: hey
2017-05-19 20:11 William K: hello
2017-05-19 20:12 [ L u k a s ]: you requested for a NM from me, on my queue?
2017-05-19 20:12 William K: yes
2017-05-19 20:12 William K: if I'm not mistaken xD
2017-05-19 20:12 [ L u k a s ]: yeah xd
2017-05-19 20:12 William K: yes, 26 hours ago
2017-05-19 20:12 [ L u k a s ]: can you np the map for me
2017-05-19 20:12 William K: ACTION is listening to [https://osu.ppy.sh/b/1255460 ITO KASHITARO - Izu no Odoriko]
2017-05-19 20:12 William K: this map
2017-05-19 20:12 [ L u k a s ]: so that I can irc mod
2017-05-19 20:13 William K: :D
2017-05-19 20:13 [ L u k a s ]: i can forum mod too, but i think it's easier if I just get your feedback and the reasoning behind everything wrong in game
2017-05-19 20:14 William K: alrighty~
2017-05-19 20:14 [ L u k a s ]: 00:01:519 (1,2,1) - here you're following the piano, so the sound on 00:02:999 - should be emphasized as well
2017-05-19 20:14 [ L u k a s ]: aka make it clickable, if you know what I mean
2017-05-19 20:15 William K: nope, the sound's very faint there compared to the others
2017-05-19 20:15 William K: 00:08:184 (1) - compare it to this
2017-05-19 20:15 [ L u k a s ]: yeah but still
2017-05-19 20:15 [ L u k a s ]: ignoring it isn't the best thing
2017-05-19 20:15 William K: slider tick :D
2017-05-19 20:15 [ L u k a s ]: you wanna either end the slider on that sound to give it less emphasized
2017-05-19 20:15 [ L u k a s ]: slider ticks don't emphasize anything at all
2017-05-19 20:16 William K: not really emphasizing, but it's mapping to the piano
2017-05-19 20:16 [ L u k a s ]: 00:03:370 - make this clickable as well since it's as strong as 00:02:258 - which you did make clickable
2017-05-19 20:16 William K: and that's the lowest volume of piano heard in that section
2017-05-19 20:17 [ L u k a s ]: so, end on 00:02:999 - and place a circle on 00:03:370 -
2017-05-19 20:17 [ L u k a s ]: which would make more sense for the rhyth,
2017-05-19 20:17 William K: right, about making clickable or non clickables
2017-05-19 20:17 William K: I don't really focus on them actually
2017-05-19 20:17 [ L u k a s ]: yeah but you should
2017-05-19 20:17 [ L u k a s ]: it's not really rankable this way
2017-05-19 20:17 William K: I only focus on mapping to the piano and express it calmly
2017-05-19 20:18 William K: no, it's rankable xD
2017-05-19 20:18 [ L u k a s ]: nah
2017-05-19 20:18 [ L u k a s ]: it's a bad rhythm choice so it's unrankable
2017-05-19 20:18 William K: no I'm confident it is
2017-05-19 20:18 [ L u k a s ]: its not
2017-05-19 20:18 [ L u k a s ]: getting a good rhythm choice is the important thing in mapping
2017-05-19 20:18 William K: lol
2017-05-19 20:18 William K: let me
2017-05-19 20:18 William K: elaborate
2017-05-19 20:18 [ L u k a s ]: emphasizing the important beats
2017-05-19 20:19 [ L u k a s ]: with visual spacing
2017-05-19 20:19 William K: I'm not really trying to emphasize something here, and mapping those
2017-05-19 20:19 William K: high accent piano
2017-05-19 20:19 William K: is already emphasis itself
2017-05-19 20:20 William K: 00:02:258 (1) - It's much more unrankable if it's mapped with an extended slider instead
2017-05-19 20:20 William K: it doesn't really express calm things "at all"
2017-05-19 20:20 William K: as the music itself is really calm
2017-05-19 20:20 William K: just mapping them is already "emphasis"
2017-05-19 20:21 William K: unlike something that's rich in instruments
2017-05-19 20:21 William K: like the kiai
2017-05-19 20:22 William K: 00:02:999 - As for this, I believe the volume of the piano is far lower than the others that I can make it just a slider tick
2017-05-19 20:22 [ L u k a s ]: 00:11:147 (1) - since this is the calm part maybe give this object less spacing emphasis
2017-05-19 20:22 William K: as the slider tick pretty much reflect the piano nicely
2017-05-19 20:22 [ L u k a s ]: nah
2017-05-19 20:23 William K: 00:11:147 (1) - the spacing of this's similar to what I did to 00:09:666 (3) -
2017-05-19 20:23 [ L u k a s ]: 00:11:888 (3) - same, people might think this is 1/2 gap
2017-05-19 20:23 William K: Shouldn't be really hard as it's 1/2
2017-05-19 20:23 [ L u k a s ]: it's a 1/4 gap
2017-05-19 20:24 [ L u k a s ]: its not that hard but still
2017-05-19 20:24 William K: 00:11:703 (2) - right I lowered the spacing here
2017-05-19 20:24 [ L u k a s ]: you're trying to reflect the music and that's the calm part
2017-05-19 20:24 William K: 00:11:147 (1) - I mean, this's 1/2
2017-05-19 20:24 [ L u k a s ]: o
2017-05-19 20:24 William K: 00:11:888 (3) - I lowered the spacing here
2017-05-19 20:24 [ L u k a s ]: what the fuck
2017-05-19 20:25 [ L u k a s ]: no you didn't it's bigger
2017-05-19 20:25 William K: 00:11:888 (3) - I just lowered this @_@
2017-05-19 20:25 [ L u k a s ]: 00:13:555 (2) - this deserves less emphasizement and spacing because it's not that emphasized in the song
2017-05-19 20:26 William K: 00:13:555 (2,3,4) - the idea here
2017-05-19 20:26 William K: was to separate it from the drums
2017-05-19 20:27 [ L u k a s ]: still the (2) deserves less spacing since it's not that intense
2017-05-19 20:27 William K: Fits nicely tho
2017-05-19 20:27 [ L u k a s ]: nah
2017-05-19 20:27 [ L u k a s ]: it's a little bit louder than 3 and 4
2017-05-19 20:27 [ L u k a s ]: but you gave it a lot of spacing emphasis which it doesn't deserve as it's not that emphasized in the song
2017-05-19 20:27 William K: it's like
2017-05-19 20:27 William K: the sound was bounced
2017-05-19 20:27 William K: there
2017-05-19 20:27 [ L u k a s ]: bounced
2017-05-19 20:27 [ L u k a s ]: but still, not that intense
2017-05-19 20:28 William K: lol
2017-05-19 20:28 [ L u k a s ]: next
2017-05-19 20:28 William K: it reflects the intensity though
2017-05-19 20:28 [ L u k a s ]: no
2017-05-19 20:28 William K: it reflects lol
2017-05-19 20:29 [ L u k a s ]: 00:14:110 (1) - this one isn't the same as 00:13:555 (2) - in intensity but it still got same spacing
2017-05-19 20:29 William K: when the music was so much different from before
2017-05-19 20:29 William K: the impact of emphasizing 00:14:110 (1) -
2017-05-19 20:29 William K: goes to what I did to the triangle
2017-05-19 20:29 William K: 00:14:002 -
2017-05-19 20:29 William K: 00:13:555 (2,3,4) -
2017-05-19 20:29 William K: I mean
2017-05-19 20:29 [ L u k a s ]: it should have bigger spacing
2017-05-19 20:29 William K: not really (2)
2017-05-19 20:30 [ L u k a s ]: are you deaf
2017-05-19 20:30 [ L u k a s ]: its more intense than the beginning of the triange
2017-05-19 20:30 [ L u k a s ]: l
2017-05-19 20:30 [ L u k a s ]: so it should have bigger spacing
2017-05-19 20:30 William K: what
2017-05-19 20:30 William K: I just said that the impact was on the triangle xd
2017-05-19 20:30 William K: 00:13:555 (2) - this has nothing to do with (1)
2017-05-19 20:30 [ L u k a s ]: i just said that
2017-05-19 20:31 [ L u k a s ]: it does
2017-05-19 20:31 [ L u k a s ]: it has less emphasizement than 1
2017-05-19 20:31 [ L u k a s ]: but you put same spacing
2017-05-19 20:31 [ L u k a s ]: which is the problem here
2017-05-19 20:32 William K: well emphasis doesn't actually
2017-05-19 20:32 [ L u k a s ]: it doesn't
2017-05-19 20:32 [ L u k a s ]: reflect
2017-05-19 20:32 [ L u k a s ]: music
2017-05-19 20:32 William K: require "what spacing" or which's bigger
2017-05-19 20:32 William K: it does
2017-05-19 20:33 [ L u k a s ]: it doesn't
2017-05-19 20:33 William K: 00:21:333 (3,4,5,6,7) - the work's just pretty much like this tbh
2017-05-19 20:33 William K: with a-b-a-b spacing
2017-05-19 20:34 [ L u k a s ]: what tf does that have to do with this
2017-05-19 20:34 William K: and yeah (1) with cymbals actually get more emphasis due to the hitsound finish and NC
2017-05-19 20:34 William K: it does, please see how it's spaced out
2017-05-19 20:35 William K: it's just another example
2017-05-19 20:36 [ L u k a s ]: but still
2017-05-19 20:36 [ L u k a s ]: i wouldn't rank that
2017-05-19 20:36 William K: lol
2017-05-19 20:36 William K: you should think of what mapper's intentions are xd
2017-05-19 20:37 [ L u k a s ]: you should reflect the music better
2017-05-19 20:37 William K: and there're some subjective reasonings behind all of them
2017-05-19 20:37 William K: so ye
2017-05-19 20:37 [ L u k a s ]: and you're defending them by saying 'that's reflecting the music'
2017-05-19 20:37 [ L u k a s ]: nice arguement you got there
2017-05-19 20:37 [ L u k a s ]: that won't get you anywhere
2017-05-19 20:38 William K: but you're like forcing to change the mapper's intention by saying a subjective thing too
2017-05-19 20:38 [ L u k a s ]: because my arguement is better than yours
2017-05-19 20:38 William K: better or not is also "subjective" lol
2017-05-19 20:38 [ L u k a s ]: i actually have an arguement about my subjective thing
2017-05-19 20:38 William K: as from my point of view my argument was better
2017-05-19 20:38 [ L u k a s ]: ofc it was
2017-05-19 20:39 [ L u k a s ]: 'it reflects the music good'
2017-05-19 20:40 William K: should I ask an advanced mapper for that
2017-05-19 20:40 [ L u k a s ]: 'advanced mapper'
2017-05-19 20:40 William K: You will see those things in ranked maps too
2017-05-19 20:40 William K: lol why're you quoting
2017-05-19 20:41 [ L u k a s ]: because
2017-05-19 20:41 [ L u k a s ]: what tf is an advanced mapper
2017-05-19 20:42 [ L u k a s ]: mapper who maps advanced diffs :thinking:
2017-05-19 20:43 William K: ...
2017-05-19 20:43 [ L u k a s ]: three dots
2017-05-19 20:43 William K: ACTION is editing [https://osu.ppy.sh/b/1011599 Mika Kobayashi - Through My Blood [Misery]]
2017-05-19 20:43 William K: right
2017-05-19 20:43 William K: let's see this
2017-05-19 20:43 William K: for reference
2017-05-19 20:43 [ L u k a s ]: i dont care about other's maps
2017-05-19 20:43 [ L u k a s ]: focus on your
2017-05-19 20:44 William K: what it has a similar thing to mine
2017-05-19 20:46 [ L u k a s ]: ;ets just continue with the mod
2017-05-19 20:47 William K: right I'll ask a BN later xd I'll inform you
2017-05-19 20:47 [ L u k a s ]: 00:27:444 (3) - why does this have bigger spacing than 00:25:962 (1,2) -
2017-05-19 20:47 [ L u k a s ]: there's no emphasizement in the song
2017-05-19 20:47 William K: there is
2017-05-19 20:47 William K: vocals
2017-05-19 20:47 [ L u k a s ]: but its not emphasized
2017-05-19 20:48 [ L u k a s ]: i mean bigger spacing
2017-05-19 20:48 William K: the vocal's pretty high enough
2017-05-19 20:48 [ L u k a s ]: nah its not
2017-05-19 20:48 [ L u k a s ]: it is not
2017-05-19 20:48 William K: compared to the other two before
2017-05-19 20:48 [ L u k a s ]: high notes isn't an excuse for thiw
2017-05-19 20:48 William K: 00:33:370 (4) - like this too
2017-05-19 20:48 William K: why? I'm using that idea
2017-05-19 20:49 [ L u k a s ]: its ntod=
2017-05-19 20:49 [ L u k a s ]: holy fuck you're so bad
2017-05-19 20:49 [ L u k a s ]: on 00:33:370 (4) - there's a clearly emphasized click sound
2017-05-19 20:49 [ L u k a s ]: just like 00:32:629 (2) -
2017-05-19 20:49 [ L u k a s ]: but on 00:27:444 (3) - you don't have any excuse
2017-05-19 20:50 William K: yes there is omg
2017-05-19 20:50 William K: this part
2017-05-19 20:50 [ L u k a s ]: but on 00:27:444 (3) - there's no emphasizement in the song
2017-05-19 20:50 [ L u k a s ]: high notes ISN'T emphasizing
2017-05-19 20:50 William K: I'm mapping to the vocals, but also with mapping the instrument in mind
2017-05-19 20:50 William K: but the one I focus more on pitches
2017-05-19 20:50 William K: are
2017-05-19 20:51 William K: vocals
2017-05-19 20:51 William K: I stated my reason
2017-05-19 20:51 [ L u k a s ]: it's not a good arguement once again
2017-05-19 20:51 [ L u k a s ]: i just can't see this in the ranked category any time soon tbh
2017-05-19 20:51 William K: what
2017-05-19 20:52 [ L u k a s ]: pitches
2017-05-19 20:52 [ L u k a s ]: aren't a good reason to emphasize something with spacing
2017-05-19 20:52 William K: what
2017-05-19 20:52 [ L u k a s ]: what you heard
2017-05-19 20:52 William K: I even did that on my last map
2017-05-19 20:53 William K: How you emphasize things
2017-05-19 20:53 William K: are depending on the mapper itself, like
2017-05-19 20:53 William K: pitches
2017-05-19 20:53 William K: shouts
2017-05-19 20:53 William K: or others
2017-05-19 20:53 [ L u k a s ]: just move on
2017-05-19 20:53 [ L u k a s ]: i don't believe someone with this mapping has got a ranked map
2017-05-19 20:53 [ L u k a s ]: two
2017-05-19 20:54 William K: GG
2017-05-19 20:54 [ L u k a s ]: 00:36:333 (3) - here, there's a clear emphasizing in the instrumental but you use even less spacing
2017-05-19 20:54 [ L u k a s ]: fix
2017-05-19 20:55 William K: like I said I'm using the idea of spacing through pitches
2017-05-19 20:55 [ L u k a s ]: which isn't a good way to emphasize stuff
2017-05-19 20:55 [ L u k a s ]: remap.
2017-05-19 20:55 [ L u k a s ]: kds please
2017-05-19 20:56 William K: alright
2017-05-19 20:56 William K: post this
2017-05-19 20:56 William K: :v
2017-05-19 20:56 [ L u k a s ]: lolol i was kd
2017-05-19 20:56 [ L u k a s ]: xd
2017-05-19 20:56 William K: xD
2017-05-19 20:56 [ L u k a s ]: 01:04:296 (6,7,1) - use bigger spacing
2017-05-19 20:56 [ L u k a s ]: i don't like this
2017-05-19 20:56 [ L u k a s ]: i personally would pop this if it was bubbled xd
2017-05-19 20:57 William K: lol
2017-05-19 20:57 William K: looks crowded eh xd fixed
2017-05-19 20:58 [ L u k a s ]: 01:14:851 (3) - why this big spacing
2017-05-19 20:58 [ L u k a s ]: HERE you don't have an excuse
2017-05-19 20:58 William K: vocals
2017-05-19 20:58 [ L u k a s ]: the pitch isn't high enough and there's no emphasizing
2017-05-19 20:58 [ L u k a s ]: but the pitch isn't even high
2017-05-19 20:58 William K: but the vocals are standing out
2017-05-19 20:58 [ L u k a s ]: they aren't tat much
2017-05-19 20:59 William K: 01:14:481 (2) - it separates the patterning from this too
2017-05-19 20:59 [ L u k a s ]: that should've had bigger spacing though
2017-05-19 20:59 [ L u k a s ]: since there's an emphsizing in the music
2017-05-19 20:59 William K: there're many emphasis methods
2017-05-19 21:00 William K: which has a spacing smaller for emphasis though
2017-05-19 21:00 William K: that emphasizes both of them
2017-05-19 21:00 [ L u k a s ]: next.
2017-05-19 21:01 [ L u k a s ]: 01:20:407 (2) - there's no sound here
2017-05-19 21:01 William K: there's
2017-05-19 21:01 William K: hear closely lol
2017-05-19 21:01 [ L u k a s ]: 01:23:740 (3) - why are you ignoring the instrumental here, you just said you were trying to emphasize vocals and music
2017-05-19 21:01 [ L u k a s ]: no there's not
2017-05-19 21:01 William K: a whistle like sound
2017-05-19 21:01 William K: there's
2017-05-19 21:01 William K: are you deaf (2)
2017-05-19 21:02 [ L u k a s ]: nah
2017-05-19 21:02 William K: that's for an emphasis to vocals, that's why I ignore
2017-05-19 21:02 [ L u k a s ]: oh wait there is
2017-05-19 21:02 [ L u k a s ]: fucksake
2017-05-19 21:02 [ L u k a s ]: i dont like this map
2017-05-19 21:03 [ L u k a s ]: (2)\
2017-05-19 21:03 [ L u k a s ]: xd
2017-05-19 21:03 William K: if you're saying there's no I'll say that you're deaf :v
2017-05-19 21:03 [ L u k a s ]: 01:38:555 (4) - too big spacing
2017-05-19 21:03 William K: and again
2017-05-19 21:03 William K: vocals
2017-05-19 21:03 [ L u k a s ]: 01:41:518 (5) - too big spacing
2017-05-19 21:03 William K: the spacing should be fine
2017-05-19 21:03 [ L u k a s ]: STOP MAKING EXCUSES its not fine
2017-05-19 21:03 William K: considering it's intense
2017-05-19 21:04 William K: and
2017-05-19 21:04 [ L u k a s ]: i refuse to continue modding this
2017-05-19 21:04 [ L u k a s ]: its too big spacing
2017-05-19 21:04 William K: 00:22:999 (1,2,3,1) - the spacing here is even higher
2017-05-19 21:04 William K: lol okay
2017-05-19 21:04 [ L u k a s ]: 00:24:110 (1) - too big spacing
2017-05-19 21:04 William K: good luck on modding
2017-05-19 21:04 [ L u k a s ]: 01:50:407 (5) - too big spacing
2017-05-19 21:04 William K: just think of mapper's intentions
2017-05-19 21:05 [ L u k a s ]: 801:55:592 (3) - you should use less spacing cause the intensity of the song changes
2017-05-19 21:05 [ L u k a s ]: 02:05:592 (6) - why is this bigger than 02:05:221 (4) - it's literally fucking same
2017-05-19 21:06 [ L u k a s ]: 02:08:184 (6,7,8) - this should be the opposite, 7 should have bigger spacing while 8 should have less
2017-05-19 21:06 [ L u k a s ]: 02:11:518 (7) - same
Topic Starter
William K

[ L u k a s ] wrote:

sorry if i seemed mean I was just memeing XD
2017-05-19 20:11 [ L u k a s ]: hey
2017-05-19 20:11 William K: hello
2017-05-19 20:12 [ L u k a s ]: you requested for a NM from me, on my queue?
2017-05-19 20:12 William K: yes
2017-05-19 20:12 William K: if I'm not mistaken xD
2017-05-19 20:12 [ L u k a s ]: yeah xd
2017-05-19 20:12 William K: yes, 26 hours ago
2017-05-19 20:12 [ L u k a s ]: can you np the map for me
2017-05-19 20:12 William K: ACTION is listening to [https://osu.ppy.sh/b/1255460 ITO KASHITARO - Izu no Odoriko]
2017-05-19 20:12 William K: this map
2017-05-19 20:12 [ L u k a s ]: so that I can irc mod
2017-05-19 20:13 William K: :D
2017-05-19 20:13 [ L u k a s ]: i can forum mod too, but i think it's easier if I just get your feedback and the reasoning behind everything wrong in game
2017-05-19 20:14 William K: alrighty~
2017-05-19 20:14 [ L u k a s ]: 00:01:519 (1,2,1) - here you're following the piano, so the sound on 00:02:999 - should be emphasized as well
2017-05-19 20:14 [ L u k a s ]: aka make it clickable, if you know what I mean
2017-05-19 20:15 William K: nope, the sound's very faint there compared to the others
2017-05-19 20:15 William K: 00:08:184 (1) - compare it to this
2017-05-19 20:15 [ L u k a s ]: yeah but still
2017-05-19 20:15 [ L u k a s ]: ignoring it isn't the best thing
2017-05-19 20:15 William K: slider tick :D
2017-05-19 20:15 [ L u k a s ]: you wanna either end the slider on that sound to give it less emphasized
2017-05-19 20:15 [ L u k a s ]: slider ticks don't emphasize anything at all
2017-05-19 20:16 William K: not really emphasizing, but it's mapping to the piano
2017-05-19 20:16 [ L u k a s ]: 00:03:370 - make this clickable as well since it's as strong as 00:02:258 - which you did make clickable
2017-05-19 20:16 William K: and that's the lowest volume of piano heard in that section
2017-05-19 20:17 [ L u k a s ]: so, end on 00:02:999 - and place a circle on 00:03:370 -
2017-05-19 20:17 [ L u k a s ]: which would make more sense for the rhyth,
2017-05-19 20:17 William K: right, about making clickable or non clickables
2017-05-19 20:17 William K: I don't really focus on them actually
2017-05-19 20:17 [ L u k a s ]: yeah but you should
2017-05-19 20:17 [ L u k a s ]: it's not really rankable this way
2017-05-19 20:17 William K: I only focus on mapping to the piano and express it calmly
2017-05-19 20:18 William K: no, it's rankable xD
2017-05-19 20:18 [ L u k a s ]: nah
2017-05-19 20:18 [ L u k a s ]: it's a bad rhythm choice so it's unrankable
2017-05-19 20:18 William K: no I'm confident it is
2017-05-19 20:18 [ L u k a s ]: its not
2017-05-19 20:18 [ L u k a s ]: getting a good rhythm choice is the important thing in mapping
2017-05-19 20:18 William K: lol
2017-05-19 20:18 William K: let me
2017-05-19 20:18 William K: elaborate
2017-05-19 20:18 [ L u k a s ]: emphasizing the important beats
2017-05-19 20:19 [ L u k a s ]: with visual spacing
2017-05-19 20:19 William K: I'm not really trying to emphasize something here, and mapping those
2017-05-19 20:19 William K: high accent piano
2017-05-19 20:19 William K: is already emphasis itself
2017-05-19 20:20 William K: 00:02:258 (1) - It's much more unrankable if it's mapped with an extended slider instead
2017-05-19 20:20 William K: it doesn't really express calm things "at all"
2017-05-19 20:20 William K: as the music itself is really calm
2017-05-19 20:20 William K: just mapping them is already "emphasis"
2017-05-19 20:21 William K: unlike something that's rich in instruments
2017-05-19 20:21 William K: like the kiai
2017-05-19 20:22 William K: 00:02:999 - As for this, I believe the volume of the piano is far lower than the others that I can make it just a slider tick
2017-05-19 20:22 [ L u k a s ]: 00:11:147 (1) - since this is the calm part maybe give this object less spacing emphasis
2017-05-19 20:22 William K: as the slider tick pretty much reflect the piano nicely
2017-05-19 20:22 [ L u k a s ]: nah
2017-05-19 20:23 William K: 00:11:147 (1) - the spacing of this's similar to what I did to 00:09:666 (3) -
2017-05-19 20:23 [ L u k a s ]: 00:11:888 (3) - same, people might think this is 1/2 gap
2017-05-19 20:23 William K: Shouldn't be really hard as it's 1/2
2017-05-19 20:23 [ L u k a s ]: it's a 1/4 gap
2017-05-19 20:24 [ L u k a s ]: its not that hard but still
2017-05-19 20:24 William K: 00:11:703 (2) - right I lowered the spacing here
2017-05-19 20:24 [ L u k a s ]: you're trying to reflect the music and that's the calm part
2017-05-19 20:24 William K: 00:11:147 (1) - I mean, this's 1/2
2017-05-19 20:24 [ L u k a s ]: o
2017-05-19 20:24 William K: 00:11:888 (3) - I lowered the spacing here
2017-05-19 20:24 [ L u k a s ]: what the fuck
2017-05-19 20:25 [ L u k a s ]: no you didn't it's bigger
2017-05-19 20:25 William K: 00:11:888 (3) - I just lowered this @_@
2017-05-19 20:25 [ L u k a s ]: 00:13:555 (2) - this deserves less emphasizement and spacing because it's not that emphasized in the song
2017-05-19 20:26 William K: 00:13:555 (2,3,4) - the idea here
2017-05-19 20:26 William K: was to separate it from the drums
2017-05-19 20:27 [ L u k a s ]: still the (2) deserves less spacing since it's not that intense
2017-05-19 20:27 William K: Fits nicely tho
2017-05-19 20:27 [ L u k a s ]: nah
2017-05-19 20:27 [ L u k a s ]: it's a little bit louder than 3 and 4
2017-05-19 20:27 [ L u k a s ]: but you gave it a lot of spacing emphasis which it doesn't deserve as it's not that emphasized in the song
2017-05-19 20:27 William K: it's like
2017-05-19 20:27 William K: the sound was bounced
2017-05-19 20:27 William K: there
2017-05-19 20:27 [ L u k a s ]: bounced
2017-05-19 20:27 [ L u k a s ]: but still, not that intense
2017-05-19 20:28 William K: lol
2017-05-19 20:28 [ L u k a s ]: next
2017-05-19 20:28 William K: it reflects the intensity though
2017-05-19 20:28 [ L u k a s ]: no
2017-05-19 20:28 William K: it reflects lol
2017-05-19 20:29 [ L u k a s ]: 00:14:110 (1) - this one isn't the same as 00:13:555 (2) - in intensity but it still got same spacing
2017-05-19 20:29 William K: when the music was so much different from before
2017-05-19 20:29 William K: the impact of emphasizing 00:14:110 (1) -
2017-05-19 20:29 William K: goes to what I did to the triangle
2017-05-19 20:29 William K: 00:14:002 -
2017-05-19 20:29 William K: 00:13:555 (2,3,4) -
2017-05-19 20:29 William K: I mean
2017-05-19 20:29 [ L u k a s ]: it should have bigger spacing
2017-05-19 20:29 William K: not really (2)
2017-05-19 20:30 [ L u k a s ]: are you deaf
2017-05-19 20:30 [ L u k a s ]: its more intense than the beginning of the triange
2017-05-19 20:30 [ L u k a s ]: l
2017-05-19 20:30 [ L u k a s ]: so it should have bigger spacing
2017-05-19 20:30 William K: what
2017-05-19 20:30 William K: I just said that the impact was on the triangle xd
2017-05-19 20:30 William K: 00:13:555 (2) - this has nothing to do with (1)
2017-05-19 20:30 [ L u k a s ]: i just said that
2017-05-19 20:31 [ L u k a s ]: it does
2017-05-19 20:31 [ L u k a s ]: it has less emphasizement than 1
2017-05-19 20:31 [ L u k a s ]: but you put same spacing
2017-05-19 20:31 [ L u k a s ]: which is the problem here
2017-05-19 20:32 William K: well emphasis doesn't actually
2017-05-19 20:32 [ L u k a s ]: it doesn't
2017-05-19 20:32 [ L u k a s ]: reflect
2017-05-19 20:32 [ L u k a s ]: music
2017-05-19 20:32 William K: require "what spacing" or which's bigger
2017-05-19 20:32 William K: it does
2017-05-19 20:33 [ L u k a s ]: it doesn't
2017-05-19 20:33 William K: 00:21:333 (3,4,5,6,7) - the work's just pretty much like this tbh
2017-05-19 20:33 William K: with a-b-a-b spacing
2017-05-19 20:34 [ L u k a s ]: what tf does that have to do with this
2017-05-19 20:34 William K: and yeah (1) with cymbals actually get more emphasis due to the hitsound finish and NC
2017-05-19 20:34 William K: it does, please see how it's spaced out
2017-05-19 20:35 William K: it's just another example
2017-05-19 20:36 [ L u k a s ]: but still
2017-05-19 20:36 [ L u k a s ]: i wouldn't rank that
2017-05-19 20:36 William K: lol
2017-05-19 20:36 William K: you should think of what mapper's intentions are xd
2017-05-19 20:37 [ L u k a s ]: you should reflect the music better
2017-05-19 20:37 William K: and there're some subjective reasonings behind all of them
2017-05-19 20:37 William K: so ye
2017-05-19 20:37 [ L u k a s ]: and you're defending them by saying 'that's reflecting the music'
2017-05-19 20:37 [ L u k a s ]: nice arguement you got there
2017-05-19 20:37 [ L u k a s ]: that won't get you anywhere
2017-05-19 20:38 William K: but you're like forcing to change the mapper's intention by saying a subjective thing too
2017-05-19 20:38 [ L u k a s ]: because my arguement is better than yours
2017-05-19 20:38 William K: better or not is also "subjective" lol
2017-05-19 20:38 [ L u k a s ]: i actually have an arguement about my subjective thing
2017-05-19 20:38 William K: as from my point of view my argument was better
2017-05-19 20:38 [ L u k a s ]: ofc it was
2017-05-19 20:39 [ L u k a s ]: 'it reflects the music good'
2017-05-19 20:40 William K: should I ask an advanced mapper for that
2017-05-19 20:40 [ L u k a s ]: 'advanced mapper'
2017-05-19 20:40 William K: You will see those things in ranked maps too
2017-05-19 20:40 William K: lol why're you quoting
2017-05-19 20:41 [ L u k a s ]: because
2017-05-19 20:41 [ L u k a s ]: what tf is an advanced mapper
2017-05-19 20:42 [ L u k a s ]: mapper who maps advanced diffs :thinking:
2017-05-19 20:43 William K: ...
2017-05-19 20:43 [ L u k a s ]: three dots
2017-05-19 20:43 William K: ACTION is editing [https://osu.ppy.sh/b/1011599 Mika Kobayashi - Through My Blood [Misery]]
2017-05-19 20:43 William K: right
2017-05-19 20:43 William K: let's see this
2017-05-19 20:43 William K: for reference
2017-05-19 20:43 [ L u k a s ]: i dont care about other's maps
2017-05-19 20:43 [ L u k a s ]: focus on your
2017-05-19 20:44 William K: what it has a similar thing to mine
2017-05-19 20:46 [ L u k a s ]: ;ets just continue with the mod
2017-05-19 20:47 William K: right I'll ask a BN later xd I'll inform you
2017-05-19 20:47 [ L u k a s ]: 00:27:444 (3) - why does this have bigger spacing than 00:25:962 (1,2) -
2017-05-19 20:47 [ L u k a s ]: there's no emphasizement in the song
2017-05-19 20:47 William K: there is
2017-05-19 20:47 William K: vocals
2017-05-19 20:47 [ L u k a s ]: but its not emphasized
2017-05-19 20:48 [ L u k a s ]: i mean bigger spacing
2017-05-19 20:48 William K: the vocal's pretty high enough
2017-05-19 20:48 [ L u k a s ]: nah its not
2017-05-19 20:48 [ L u k a s ]: it is not
2017-05-19 20:48 William K: compared to the other two before
2017-05-19 20:48 [ L u k a s ]: high notes isn't an excuse for thiw
2017-05-19 20:48 William K: 00:33:370 (4) - like this too
2017-05-19 20:48 William K: why? I'm using that idea
2017-05-19 20:49 [ L u k a s ]: its ntod=
2017-05-19 20:49 [ L u k a s ]: holy fuck you're so bad
2017-05-19 20:49 [ L u k a s ]: on 00:33:370 (4) - there's a clearly emphasized click sound
2017-05-19 20:49 [ L u k a s ]: just like 00:32:629 (2) -
2017-05-19 20:49 [ L u k a s ]: but on 00:27:444 (3) - you don't have any excuse
2017-05-19 20:50 William K: yes there is omg
2017-05-19 20:50 William K: this part
2017-05-19 20:50 [ L u k a s ]: but on 00:27:444 (3) - there's no emphasizement in the song
2017-05-19 20:50 [ L u k a s ]: high notes ISN'T emphasizing
2017-05-19 20:50 William K: I'm mapping to the vocals, but also with mapping the instrument in mind
2017-05-19 20:50 William K: but the one I focus more on pitches
2017-05-19 20:50 William K: are
2017-05-19 20:51 William K: vocals
2017-05-19 20:51 William K: I stated my reason
2017-05-19 20:51 [ L u k a s ]: it's not a good arguement once again
2017-05-19 20:51 [ L u k a s ]: i just can't see this in the ranked category any time soon tbh
2017-05-19 20:51 William K: what
2017-05-19 20:52 [ L u k a s ]: pitches
2017-05-19 20:52 [ L u k a s ]: aren't a good reason to emphasize something with spacing
2017-05-19 20:52 William K: what
2017-05-19 20:52 [ L u k a s ]: what you heard
2017-05-19 20:52 William K: I even did that on my last map
2017-05-19 20:53 William K: How you emphasize things
2017-05-19 20:53 William K: are depending on the mapper itself, like
2017-05-19 20:53 William K: pitches
2017-05-19 20:53 William K: shouts
2017-05-19 20:53 William K: or others
2017-05-19 20:53 [ L u k a s ]: just move on
2017-05-19 20:53 [ L u k a s ]: i don't believe someone with this mapping has got a ranked map
2017-05-19 20:53 [ L u k a s ]: two
2017-05-19 20:54 William K: GG
2017-05-19 20:54 [ L u k a s ]: 00:36:333 (3) - here, there's a clear emphasizing in the instrumental but you use even less spacing
2017-05-19 20:54 [ L u k a s ]: fix
2017-05-19 20:55 William K: like I said I'm using the idea of spacing through pitches
2017-05-19 20:55 [ L u k a s ]: which isn't a good way to emphasize stuff
2017-05-19 20:55 [ L u k a s ]: remap.
2017-05-19 20:55 [ L u k a s ]: kds please
2017-05-19 20:56 William K: alright
2017-05-19 20:56 William K: post this
2017-05-19 20:56 William K: :v
2017-05-19 20:56 [ L u k a s ]: lolol i was kd
2017-05-19 20:56 [ L u k a s ]: xd
2017-05-19 20:56 William K: xD
2017-05-19 20:56 [ L u k a s ]: 01:04:296 (6,7,1) - use bigger spacing
2017-05-19 20:56 [ L u k a s ]: i don't like this
2017-05-19 20:56 [ L u k a s ]: i personally would pop this if it was bubbled xd
2017-05-19 20:57 William K: lol
2017-05-19 20:57 William K: looks crowded eh xd fixed
2017-05-19 20:58 [ L u k a s ]: 01:14:851 (3) - why this big spacing
2017-05-19 20:58 [ L u k a s ]: HERE you don't have an excuse
2017-05-19 20:58 William K: vocals
2017-05-19 20:58 [ L u k a s ]: the pitch isn't high enough and there's no emphasizing
2017-05-19 20:58 [ L u k a s ]: but the pitch isn't even high
2017-05-19 20:58 William K: but the vocals are standing out
2017-05-19 20:58 [ L u k a s ]: they aren't tat much
2017-05-19 20:59 William K: 01:14:481 (2) - it separates the patterning from this too
2017-05-19 20:59 [ L u k a s ]: that should've had bigger spacing though
2017-05-19 20:59 [ L u k a s ]: since there's an emphsizing in the music
2017-05-19 20:59 William K: there're many emphasis methods
2017-05-19 21:00 William K: which has a spacing smaller for emphasis though
2017-05-19 21:00 William K: that emphasizes both of them
2017-05-19 21:00 [ L u k a s ]: next.
2017-05-19 21:01 [ L u k a s ]: 01:20:407 (2) - there's no sound here
2017-05-19 21:01 William K: there's
2017-05-19 21:01 William K: hear closely lol
2017-05-19 21:01 [ L u k a s ]: 01:23:740 (3) - why are you ignoring the instrumental here, you just said you were trying to emphasize vocals and music
2017-05-19 21:01 [ L u k a s ]: no there's not
2017-05-19 21:01 William K: a whistle like sound
2017-05-19 21:01 William K: there's
2017-05-19 21:01 William K: are you deaf (2)
2017-05-19 21:02 [ L u k a s ]: nah
2017-05-19 21:02 William K: that's for an emphasis to vocals, that's why I ignore
2017-05-19 21:02 [ L u k a s ]: oh wait there is
2017-05-19 21:02 [ L u k a s ]: fucksake
2017-05-19 21:02 [ L u k a s ]: i dont like this map
2017-05-19 21:03 [ L u k a s ]: (2)\
2017-05-19 21:03 [ L u k a s ]: xd
2017-05-19 21:03 William K: if you're saying there's no I'll say that you're deaf :v
2017-05-19 21:03 [ L u k a s ]: 01:38:555 (4) - too big spacing
2017-05-19 21:03 William K: and again
2017-05-19 21:03 William K: vocals
2017-05-19 21:03 [ L u k a s ]: 01:41:518 (5) - too big spacing
2017-05-19 21:03 William K: the spacing should be fine
2017-05-19 21:03 [ L u k a s ]: STOP MAKING EXCUSES its not fine
2017-05-19 21:03 William K: considering it's intense
2017-05-19 21:04 William K: and
2017-05-19 21:04 [ L u k a s ]: i refuse to continue modding this
2017-05-19 21:04 [ L u k a s ]: its too big spacing
2017-05-19 21:04 William K: 00:22:999 (1,2,3,1) - the spacing here is even higher
2017-05-19 21:04 William K: lol okay
2017-05-19 21:04 [ L u k a s ]: 00:24:110 (1) - too big spacing
2017-05-19 21:04 William K: good luck on modding
2017-05-19 21:04 [ L u k a s ]: 01:50:407 (5) - too big spacing
2017-05-19 21:04 William K: just think of mapper's intentions
2017-05-19 21:05 [ L u k a s ]: 801:55:592 (3) - you should use less spacing cause the intensity of the song changes
2017-05-19 21:05 [ L u k a s ]: 02:05:592 (6) - why is this bigger than 02:05:221 (4) - it's literally fucking same
2017-05-19 21:06 [ L u k a s ]: 02:08:184 (6,7,8) - this should be the opposite, 7 should have bigger spacing while 8 should have less
2017-05-19 21:06 [ L u k a s ]: 02:11:518 (7) - same
For the intro thingy, I'm pretty sure I explained my intentions clearly. As for the spacings in kiai like 01:38:555 (4) - or 01:41:518 (5) - and any others. I'm pretty confident they're fine. As I even made some difficulty progression from the start of the map. Player shouldn't have much problem with that, in this case, Insane players. If they're having a problem with those spacings in kiai, they won't even be able to click 00:13:184 (5,6,1,2,3,4) - or 01:34:851 (1,2,3,4,1) - .
_handholding
I checked the map and it's pretty good tbh, I like it. 2am atm so I couldn't really spot a lot

I think the flow in these 2 places were a bit too uncomfortable to be intended 01:41:703 (6,7) and 05:10:962 (2,3)

no kds. shot some stars instead. GL!
Topic Starter
William K

Kisses wrote:

I checked the map and it's pretty good tbh, I like it. 2am atm so I couldn't really spot a lot Glad you liked it :D

I think the flow in these 2 places were a bit too uncomfortable to be intended 01:41:703 (6,7) and 05:10:962 (2,3) 01:41:703 (6,7) - Actually for this, the only thing that's different is just how the aesthetics is or how I made the slider shape. The flow here is imo, pretty comfortable when I'm playing.
It was like an up-and-down motion. The flow's just similar to https://osu.ppy.sh/ss/8131269. And as for flow, 01:45:962 (1,2,3,4) - is much more uncomfortable imo. The one at 05:11:147 (3) - is pretty much the same if it's seen as 3 notes, from 05:10:407 (1) - .


no kds. shot some stars instead. GL!
Thanks for the check and stars! :D
Annex
SPOILER
Some of your objects are dangerously touching the health meter or going off screen in low res:
00:52:629 (1) - ^
01:44:851 (6) - ^
02:21:147 (9) - ^
03:09:481 (2) - ^
04:10:962 (10,11,1) - This one is kinda ok.

01:44:110 (4,5) - These 2 aren't copy pasted? isn't too noticeable tho, but the rest of your map has consistent copy pasted sliders.

03:28:925 (1,2,3,4) - These square jump doesn't feel very fitting to the rest of the map since your previous jumps have been sharp angles.

04:29:666 (2,3) - Blanket is not smooth

00:08:184 (1) - This slider feels a bit more curved than the rest in the map, also you can blanket 00:09:296 (2) - if you make it less curved. Something like this https://puu.sh/vVQAQ/4c9273e2ac.png

aaand...that's it ._. short mod i know

The rest i found you already justified them with the replies to the previous mods.

Hoping to see this ranked :3
Topic Starter
William K

Agent_James wrote:

SPOILER
Some of your objects are dangerously touching the health meter or going off screen in low res:
00:52:629 (1) - ^
01:44:851 (6) - ^
02:21:147 (9) - ^
03:09:481 (2) - ^
04:10:962 (10,11,1) - This one is kinda ok.

Those objects should actually be okay. As they didn't even overlap with the HP bar. (At least with Default Skin). As for 04:10:962 (10,11,1) - , they should be fine too. AiMod didn't say anything about it's going offscreen :D

01:44:110 (4,5) - These 2 aren't copy pasted? isn't too noticeable tho, but the rest of your map has consistent copy pasted sliders. Nope,
they aren't. I copy-pasted sliders on parts like 01:40:036 (1,2,3,4) - but not this. You can see 03:10:036 (4,5) - or 04:56:703 (5,6,7) - for another similar one.


03:28:925 (1,2,3,4) - These square jump doesn't feel very fitting to the rest of the map since your previous jumps have been sharp angles. It's sharp actually, and this kind of jumps is imo harder than the other sharp up and down motions. The rectangular thing fits the drums though. Will keep this.

04:29:666 (2,3) - Blanket is not smooth Alright, fixed.

00:08:184 (1) - This slider feels a bit more curved than the rest in the map, also you can blanket 00:09:296 (2) - if you make it less curved. Something like this https://puu.sh/vVQAQ/4c9273e2ac.png The idea here was too make the slider curved like 00:02:258 (1) - actually as the music is similar each other. That's why I won't blanket 00:08:184 (1,2) - , but making an arrow-like thing instead.

aaand...that's it ._. short mod i know

The rest i found you already justified them with the replies to the previous mods.

Hoping to see this ranked :3 :3
Thanks for the mod! :D
Rizen
Magnificence
  1. 00:31:888 (1) - missing drum finish at slider head?
  2. 00:43:370 (5) - ^
  3. 01:23:740 (3,4) - strong drums in music, perhaps add drum-addition hitsounding here
  4. 01:39:666 (6) - space this a teeny bit more like x:68 y:108? your 1/4 spacing is rather dynamic so increasing the spacing here would help signal to players that this note is in fact 1/2 spaced out
  5. 05:01:425 (10) - remove whistle? I know there's the piano there but this entire kiai (up to 05:17:073 (3) - ) doesn't make usage of whistles so it kinda sounds out of place
  6. 05:19:296 (1) - can try ending kiai here and starting again at 05:25:221 (1) - cos flashing notes during this section doesn't really fit the calm part of the song
sorry for short mod (no kd if not helpful)

this is pretty sexy
Topic Starter
William K

Rizen wrote:

Magnificence
  1. 00:31:888 (1) - missing drum finish at slider head? Right, Fixed.
  2. 00:43:370 (5) - ^ Yup.
  3. 01:23:740 (3,4) - strong drums in music, perhaps add drum-addition hitsounding here Yes, forgot to put the hitsound after I fixed this.
  4. 01:39:666 (6) - space this a teeny bit more like x:68 y:108? your 1/4 spacing is rather dynamic so increasing the spacing here would help signal to players that this note is in fact 1/2 spaced out You're right. Put it further.
  5. 05:01:425 (10) - remove whistle? I know there's the piano there but this entire kiai (up to 05:17:073 (3) - ) doesn't make usage of whistles so it kinda sounds out of place You're right. Fixed.
  6. 05:19:296 (1) - can try ending kiai here and starting again at 05:25:221 (1) - cos flashing notes during this section doesn't really fit the calm part of the song Yes, Fixed this.
sorry for short mod (no kd if not helpful)

this is pretty sexy :D
Thanks Rizen~
CucumberCuc
Hi :3

[Magnificence]
00:14:110 (1) maybe we should raise the end of the slider a bit higher?
00:18:555 (3) end slider have one more sound, add Finish sound?
00:21:888 (7) start slider ^
00:48:555 (4) add Finish sound
01:10:036 (6) - 01:11:518 (1) maybe stack? I don't think this range is well suited
01:12:258 (2,3) stack since they have similar sounds
01:14:481 put circle? (if you follow vocal - can ignore)
01:14:851 (2) - 01:17:814 (3) - 01:26:703 (3) Maybe we should cut down to the red tick, so you can make a white tick new slider or circle that could probably approach the song? (if it's bad idea - you can leave)
01:20:407 put circle? you can put it near the curved end of the slider
01:23:370 (2) add Finish sound
02:15:036 (3,4) do slightly far
04:07:444 (8,9) maybe stack?
05:31:147 (1) shorten to white tick and put circle?

nice song :)
Topic Starter
William K

CucumberCuc wrote:

Hi :3

[Magnificence]
00:14:110 (1) maybe we should raise the end of the slider a bit higher? Nope, I believe it's enough. As the gap between (1) and the next note isn't 1/4.
And I don't want a straight flow here.

00:18:555 (3) end slider have one more sound, add Finish sound? Nope, I can't. And there's no Finish sound there.
00:21:888 (7) start slider ^ A Drum-Clap is enough.
00:48:555 (4) add Finish sound Yes, added.
01:10:036 (6) - 01:11:518 (1) maybe stack? I don't think this range is well suited Why? It suited well. Can't stack there as the sound's not really similar each other. And it'll be pretty tricky in such a calm part.
01:12:258 (2,3) stack since they have similar sounds Nope, spacing out here is to mark that it's no longer a 1/1 emphasis. It suited well too.
01:14:481 put circle? (if you follow vocal - can ignore) Originally there was a note there. But it turned out to be an issue as I rarely make the instruments here clickable. So I decided to delete the note there to focus more on vocals.
01:14:851 (2) - 01:17:814 (3) - 01:26:703 (3) Maybe we should cut down to the red tick, so you can make a white tick new slider or circle that could probably approach the song? (if it's bad idea - you can leave) Nope, wanted to make the notes reflect the calm part.
01:20:407 put circle? you can put it near the curved end of the slider Nope here too.
01:23:370 (2) add Finish sound Yes, added.
02:15:036 (3,4) do slightly far Right, fixed.
04:07:444 (8,9) maybe stack? Nope, I mentioned it earlier.
05:31:147 (1) shorten to white tick and put circle? Nope, consistency with the intro. And also the same reason on why I map like this.

nice song :)
Thanks for modding :D
Janpai
Mod4Vote :^)

General
  1. You can also add Itowokashi イトヲカシ on the tags since he's also known for that name

Magnificence
  1. 00:08:184 (1,2) - Blanket?
  2. 00:11:888 (3) - Ctrl+H? Idk the cursor movement is kinda awkward since the first slider kinda scoops from the left then this one creates like an edgy feeling. Just my personal preference
  3. 00:19:481 - & 00:19:851 - There are drums here and I think it's not that weak to be not mapped.
  4. 00:21:888 (7) - Actually there's nothing really much special on this drum to be spaced in almost 3.00x. Reduce the spacing a bit?
  5. 00:23:370 (2,3) - Blanket?
  6. 00:25:221 (2) - Put whistle or finish on head? It's pretty weir that you don't have any feedback of hitsounds here even if the vocals is really low.
  7. 00:48:925 (1,2) - Have atleast a little jump between this two?
  8. 01:34:851 (1) - NC seems unnecessary here, makes the NC on 01:34:110 (1) - kinda pointless
  9. 01:37:073 (1,2) - Fix blanket?
  10. 01:41:518 (5,6,7) - The flow here is pretty edgy ;w; how about this kinda of angle? http://i.imgur.com/lrQTkM7.png
  11. 01:44:110 (4,5,6,7,8) - Same here ;w; ^^
  12. 01:48:184 (8) - I think the 1/2 slider doesn't work here anymore considering the mood of the song in this part (also kiai) so split to 1/4s ?
  13. 01:56:703 (6,7) - Ctrl+G? for the vocals and you don't usually emphasize the snares a lot
  14. 03:00:777 (1) - Same thing happens at 01:34:851 (1) -
  15. 04:18:555 (1) - Remove NC ? for the sake of the color of the heart lel jk
  16. 05:15:221 (1,2,3,4,5,6) - Lmao the angle is pretty blunt tho. The spacing at 05:15:221 (1,2,3) - gets really high then gets really low at 05:15:777 (4,5,6) - . Try to make them balanced
Sorry for the shit mod haven't mod sth in 2 months xd
Goodluck <3
Topic Starter
William K

Janpai wrote:

Mod4Vote :^) New way of finding mods. jk

General
  1. You can also add Itowokashi イトヲカシ on the tags since he's also known for that name Yeah, added on tags.

Magnificence
  1. 00:08:184 (1,2) - Blanket? Nope, I was aiming for some similarities to 00:02:258 (1) - , not aiming for a blanket.
  2. 00:11:888 (3) - Ctrl+H? Idk the cursor movement is kinda awkward since the first slider kinda scoops from the left then this one creates like an edgy feeling. Just my personal preference Alright, Fixed.
  3. 00:19:481 - & 00:19:851 - There are drums here and I think it's not that weak to be not mapped. I actually know that there're drums, but I chose to follow the piano instead to emphasize them. Like what I did at 00:17:073 (1,2,3) - and 00:14:851 (2,3) -
  4. 00:21:888 (7) - Actually there's nothing really much special on this drum to be spaced in almost 3.00x. Reduce the spacing a bit? This is because I wanted to emphasize 00:21:703 (6) - . As I didn't space this out much, I'd rather make 00:21:888 (7) - spaced out.
  5. 00:23:370 (2,3) - Blanket? Nope, making a blanket will make the flow pretty much downwards here.
  6. 00:25:221 (2) - Put whistle or finish on head? It's pretty weir that you don't have any feedback of hitsounds here even if the vocals is really low. Yeah, I added whistles.
  7. 00:48:925 (1,2) - Have atleast a little jump between this two? Not now, the jump's a bit too much for a calm part. The stacks do the work too.
  8. 01:34:851 (1) - NC seems unnecessary here, makes the NC on 01:34:110 (1) - kinda pointless The NC here is more like a warning for players, that it's no longer a 1/2 but it's a 1/4 large jumps before kiai.
  9. 01:37:073 (1,2) - Fix blanket? Yup, Fixed.
  10. 01:41:518 (5,6,7) - The flow here is pretty edgy ;w; how about this kinda of angle? http://i.imgur.com/lrQTkM7.png Fixed another way instead. Wanted to make a triangle there
  11. 01:44:110 (4,5,6,7,8) - Same here ;w; ^^ Okie, I made 01:44:110 (4,5) - smoother, but not 01:44:481 (5,6) - though, I wanted some emphasize in vocals here while didn't space it too much.
  12. 01:48:184 (8) - I think the 1/2 slider doesn't work here anymore considering the mood of the song in this part (also kiai) so split to 1/4s ? Nope, the 1/4s will be a little bit spammy if I make the slider into 1/4. It's already a bit spammy at 01:45:962 (1,2,3,4,5,6,7) - so I won't add it again.
  13. 01:56:703 (6,7) - Ctrl+G? for the vocals and you don't usually emphasize the snares a lot I'm actually trying to emphasize both here. While the part's pretty calm I think emphasizing both won't hurt... I just thought that making a clickable note at 01:56:888 - won't work. If I make a 3-consecutive notes jumps it won't really fit the calm section. And if I make a 1/4 slider at 01:56:888 - I won't be able to emphasize the strong drums. (So I choose to delay the emphasis in vocals to 01:57:073 - .
  14. 03:00:777 (1) - Same thing happens at 01:34:851 (1) - Same reasoning too.
  15. 04:18:555 (1) - Remove NC ? for the sake of the color of the heart lel jk Will give each character half of the hearts :v
  16. 05:15:221 (1,2,3,4,5,6) - Lmao the angle is pretty blunt tho. The spacing at 05:15:221 (1,2,3) - gets really high then gets really low at 05:15:777 (4,5,6) - . Try to make them balanced Yeah, I agree the angle's pretty sharp but it fits for emphasis though. As for the spacing thingy, I can't really do much about this as the drum's different each other, balancing will remove the emphasis.
Sorry for the shit mod haven't mod sth in 2 months xd
Goodluck <3
Thanks Janpa-Senpai~~
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