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Sagara Kokoro - Hoshizora no Ima

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Topic Starter
A r c a
This beatmap was submitted using in-game submission on 2017년 7월 26일 수요일 at 오전 2:29:22

Artist: Sagara Kokoro
Title: Hoshizora no Ima
Source: Hoshizora e Kakaru Hashi AA
Tags: sagara kokoro feng
BPM: 185
Filesize: 6716kb
Play Time: 01:43
Difficulties Available:
  1. AC (5.28 stars, 385 notes)
  2. Hard (3.13 stars, 74 notes)
  3. Insane (5.04 stars, 380 notes)
  4. milr_'s Easy (1.46 stars, 102 notes)
  5. TaMul's Normal (2.14 stars, 158 notes)
Download: Sagara Kokoro - Hoshizora no Ima
Information: Scores/Beatmap Listing
---------------
milr_'s Easy-Thnak you
Tamul's Nomal-Thank you !
Hard-Incomplete
Insane-Incomplete
AC-complete

타물햄 힛사 고마워 !
Enon
Good job
and I came back with a little mod, since Mapper seems want to go forward this set to rank!
All suggestions are subjective. You are free to deny these suggestions. But, please keep in mind that you should giving feedback with a proper reason for my suggestions.

[General]
  1. 모든 난이도의 Letterbox during breaks 체크를 풀어주세요. 브레이크 타임이 있는 난이도가 없기 때문에 굳이 체크할 필요는 없어보이네요.
  2. 아래의 힛사 파일들이 5ms를 초과하는 딜레이를 가지고 있네요. Ranking Criteria의 Audio 파트에 "Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players." 라는 내용이 적혀있는데요. 히트사운드는 5ms 미만의 딜레이까지만 허용이 된다는 내용인데, 체크해보시고 수정해주세요.
    SPOILER
    soft-hitclap.wav
    soft-hitclap3.wav
    soft-hitclap4.wav
    soft-hitclap5.wav
    soft-hitclap6.wav
[AC]
  • New Combo
  1. 00:07:507 - 여기에 뉴콤보를 빼고 00:06:858 - 여기에 넣는 게 개인적으로 더 괜찮아 보이긴 하지만 이건 취향껏 해주시면 될 것 같아요.
  2. 00:08:318 - 따라가고 계신 박자를 봤을 때 여기에 뉴콤보가 들어가야 할 것 같네요.
  3. 00:09:615 - ^ 00:09:453 - 여기는 빼는 게 나아보여요.
  4. 00:10:912 - ^ 00:10:264 - 여기보다는 00:10:912 - 여기에 들어가는 게 맞는 것 같아요.
  5. 00:11:561 - 여긴 뉴콤보 빼는 게 좋은 것 같아요.
  6. 00:12:210 - 여기에도 뉴콤보 들어가는 게 맞는 것 같아요.
  7. 00:17:399 - 여기에 뉴콤보 넣고 00:17:885 - 여긴 빼는 게 나은 것 같아요.
  8. 00:18:696 - 뉴콤보
  9. 00:19:993 - 여기에 뉴콤보 넣고 00:19:831 - 여긴 빼는 게 나은 것 같아요.
  10. 00:42:047 - 여기에 뉴콤보 넣고 00:42:534 - 여긴 빼는 게 나은 것 같아요.
  11. 00:44:642 - 여기에 뉴콤보 넣고 00:43:993 - 여긴 빼는 게 나은 것 같아요.
  12. 01:00:210 - 여기에 뉴콤보 넣고 01:00:047 - 여긴 빼는 게 나은 것 같아요.
  13. 01:11:885 - 여기에 뉴콤보 넣고 01:11:804 - 여긴 빼는 게 나은 것 같아요.
  14. 01:13:183 - 여기에 뉴콤보 넣고 01:12:534 - 여긴 빼는 게 나은 것 같아요. 01:13:183 - 여기엔 심지어 피니쉬까지 넣어서 강조를 해주셨는데 뉴콤이 들어가면 더 좋을 것 같아요.
  15. 01:15:777 - 여기에 뉴콤보 넣고 01:15:453 - 여긴 빼는 게 나은 것 같아요.
  16. 01:20:318 - 여기에 뉴콤보 넣고 01:20:156 - 여긴 빼는 게 나은 것 같아요.
  17. 01:23:561 - 여기에는 꼭 뉴콤보 넣으시면 좋을 것 같네요.
  • Slider Velocity & Volume
  1. 00:15:453 - 여기 혹시 슬라이더 변속을 넣으신 이유좀 들어볼 수 있을까요?
  2. 00:36:858 - 00:46:750 - 이 부분은 음악이 잔잔한 편이라 변속을 넣으신 것 같은데, 볼륨도 같이 줄여줬으면 더 좋았을 것 같네요.
  3. 01:02:804 - 이 부분도 볼륨좀 낮춰주면 좋을 것 같아요.
  • Patterns
  1. 00:49:020 (4,5) - 박자를 00:37:993 (4,5) - 여기와 일관성있게 해주시면 좋을 것 같아요. Ctrl + G?
  2. 00:49:669 (1,2) - 여기도 Ctrl + G 한 박자가 더 괜찮은 것 같아요.
  3. 00:58:102 (2) - 슬라이더 꼬리에 겹치지 마시고 00:58:750 (4) - 여기랑 똑같이 띄워주는 건 어떨까요. 아니면 둘 다 꼬리에 겹치셔도 되구요.
  • Design
  1. 00:26:480 (1) - 담요 상태가 좋지 않습니다. 완벽한 담요를 노리시지 않았다면 모르겠지만, 만약 노리셨다면 제대로 해주시는 게 좋을 것
    같습니다. 위 사진처럼 슬라이더 꼬리에 서클을 하나 박으신 후에 그 서클의 어프로치 서클을 따라 슬라이더를 말아주시면 괜찮은 담요가 나옵니다.
  2. 00:31:669 (3) - ^
  3. 00:44:642 (3) - ^
  4. 00:46:750 (4,2) - ^
  5. 00:48:534 (3) - ^
  6. 01:13:831 (1) - ^
  7. 01:17:399 (4) - ^
  8. 00:37:507 (3,5,6) - 슬라이더들의 머리를 보니 뭔가 삼각 배치를 하고 싶으셨던 것 같은데, 00:37:507 (3) - 슬라이더를 복사하셔서 120도씩 회전시켜주시면 완벽한 삼각 배치가 가능합니다.
  9. 맵이 전체적으로 오버랩이 너무 많은데 오버랩이 나쁜 건 아니지만, 과할 정도로 많다는 느낌을 받았네요.
GugUCorn

Enon wrote:

Good job
and I came back with a little mod, since Mapper seems want to go forward this set to rank!
All suggestions are subjective. You are free to deny these suggestions. But, please keep in mind that you should giving feedback with a proper reason for my suggestions.

[General]
  1. 아래의 힛사 파일들이 5ms를 초과하는 딜레이를 가지고 있네요. Ranking Criteria의 Audio 파트에 "Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players." 라는 내용이 적혀있는데요. 히트사운드는 5ms 미만의 딜레이까지만 허용이 된다는 내용인데, 체크해보시고 수정해주세요.
    SPOILER
    soft-hitclap.wav
    soft-hitclap3.wav
    soft-hitclap4.wav
    soft-hitclap5.wav
    soft-hitclap6.wav
해당 파트 힛사 고쳐서 올립니다~ ;)
https://puu.sh/vVxwz/fd2d6b7bbf.zip
milr_
;) 8-)
Enon
I post it since I couldn't get kudosu.... because I posted it so long times ago.......
Botan

EASY

General

started 1:48pm
Scroll down and read the summary first!
About 80% of the map is going in a clockwise direction. Maybe remap some sections to go counter-clockwise as well? Playing in one direction for that long gets a bit stale. It looks like the general layout of the map is sticking to the outer edges of the playing field as well. There's nothing really wrong with it like this but the middle of the playing field is rarely touched. Every pattern is essentially just a square pattern. Maybe consider using a few different patterns to spice the map up a bit? As it is right now it's a bit boring to play, and I know Easies can't really get too exciting, but because the map is just a large square it got pretty dull about halfway through.
I also think the SV is a touch bit too high, 0.70 feels nicer.
As it is, I am having a hard time finding any structure to this mapset. The large variety of weird slider shapes just look like and feel like they were placed because the mapper wanted to throw in weird shapes. Aside from the mirrored patterns, aesthetically it does not look good overall. Too much randomness.
00:12:210 (2) - Is there any reason why this isn't a red node slider like the other sliders before it? There's no change in music and this shape doesn't highlight anything.
00:18:372 - I would add a circle here. The kick drum is very strong in this section and it's essentially what's driving the song forward so the map should represent that.
00:19:993 (3,1) - These might be too difficult for beginner players. In general I am somewhat against the use of weird/unique slider shapes in Easy maps since beginner players may have a hard time reading/playing them. Straight, curved and red nodes are simple and easy to play.
00:22:588 (3) - This slider does not feel nice to play. Also, is there a reason why it's different from this 00:18:696 (1) one? If anything, make this slider horizontal.
00:23:885 (1) - Spinner is way too short. We have barely over 1.3 seconds to finish this, this is definitely too short for Easy. The break after it is not long enough either. I suggest removing this spinner and just leaving this section blank.
00:26:480 (1) - Once again, really ugly slider shape that isn't highlighting anything and feels completely random.
---
I'm going to go on a bit of a rant here. I can see the attempt and creating symmetrical patterns, it's quite obvious. But how it's mapped, the shapes that are used, and in conjunction with the fact that nearly the entire map is played on the outer edges in a square pattern, there is a huge lack of structure behind the placements of these objects.
00:26:480 (1,2,1,2,3,4,1,2,1,2,1) - Let's take a look at this section.
So we start off with a weird slider, which is OKAY if there was a pattern to the sliders, but in our case this slider feels completely random because 00:29:074 (1) is also a different shape. If we just look at it in the editor, it doesn't look good!
00:28:102 (2,1) - The distance between these two objects should not be this far considering they appear next to each other on the timeline.
Back to my point about there being no structure, 00:28:102 (2) is mapped to the snare, why isn't 00:28:102 (2) also mapped?
00:30:047 (2,3,4,1) - This part feels weird to play too because of how it flows. Ignoring the obvious copy and paste, the angles are sharp don't flow from one another well.
00:31:669 (1) - This reverse slider does not work well with the music. Compare it to this one 00:26:480 (1). The red one is good because it's representing the 3 synth hits. The green one isn't representing anything.
00:34:264 (1,2,1) - The attempt at symmetry here does not work with the music. If this pattern happens a little bit earlier so that this is the last pattern you play before the new section then it looks/works a lot better.
00:43:345 (2) - Any reason why this shape appears just once in the map and never again?
00:47:237 (1) - CTRL + H this slider, in it's current position it does not flow well at all. By doing this though you will be out of the map...
00:51:129 (3) - Any reason for this shape as well?
00:53:723 (3) - Same as ^
01:02:156 (3) - I would make this a slider to cover the tom rolls.
01:02:804 (1) - This looks incredibly ugly, not going to lie.
01:05:399 (1) - Like the spinner earlier, this is way too short. The break here is even shorter! I would remove this spinner.
---
Finally some positive in this mod post.
01:07:993 (1,2,3,4) - This looks great and it plays great. It's simple, it flows nicely, it's not confusing, there's structure to it. This is what the map should be comprised of. It uses the edges of the map with it's pattern, it doesn't feel like we ran out of space so we just bent sliders all weirdly to keep it in the playing zone.
---
01:10:588 (1) - Slider looks very ugly, just make this a normal curved slider.
01:11:885 (2) - This is mapped to nothing. I'd make the slider ^ a reverse slider to cover the empty rhythm instead of adding an object to click.
01:13:831 (2,3) - Does not flow well, nudge the purple-3 to the right.
01:23:561 (1,2) - Does not flow well. Make these normal curved sliders.
01:26:156 (1) - Slider looks very ugly.
01:29:723 (2,3) - Does not flow well.
01:31:345 (1) - Back to my point about there being a lack of structure, this is mapped completely differently than 00:29:723. They are both the same sounds so they should be mapped similar, if not exactly the same for an Easy.

Summary

finished 2:29pm
I'm just going to be really straightforward here. As it is, I think this is a very poor Easy map. I don't know if this is really a mod post then, but I think a full remap is needed. There are many things that I didn't mention either, I wanted to only bring up the big stuff. I'll list the points below:
  1. Lack of structure.
    >> Almost every object felt like it was randomly placed or placed without much thought behind it. Patterns were vastly different from similar patterns and slider shapes felt like they were just inserted because why not? Even the symmetrical patterns, patterns that inherently have structure, felt and looked odd.
  2. Sub optimal flow.
    >> Because the map is constrained to that large square shape, pretty much every angle between objects are sharp and uncomfortable when we reach the corners.
In short, I highly recommend a full remap. In it's current state it looks very messy and amateurish.

Good luck!
milr_

Botan wrote:

EASY

General

started 1:48pm
Scroll down and read the summary first!
About 80% of the map is going in a clockwise direction. Maybe remap some sections to go counter-clockwise as well? Playing in one direction for that long gets a bit stale. It looks like the general layout of the map is sticking to the outer edges of the playing field as well. There's nothing really wrong with it like this but the middle of the playing field is rarely touched. Every pattern is essentially just a square pattern. Maybe consider using a few different patterns to spice the map up a bit? As it is right now it's a bit boring to play, and I know Easies can't really get too exciting, but because the map is just a large square it got pretty dull about halfway through.
I also think the SV is a touch bit too high, 0.70 feels nicer.
As it is, I am having a hard time finding any structure to this mapset. The large variety of weird slider shapes just look like and feel like they were placed because the mapper wanted to throw in weird shapes. Aside from the mirrored patterns, aesthetically it does not look good overall. Too much randomness.
00:12:210 (2) - Is there any reason why this isn't a red node slider like the other sliders before it? There's no change in music and this shape doesn't highlight anything.
00:18:372 - I would add a circle here. The kick drum is very strong in this section and it's essentially what's driving the song forward so the map should represent that.
00:19:993 (3,1) - These might be too difficult for beginner players. In general I am somewhat against the use of weird/unique slider shapes in Easy maps since beginner players may have a hard time reading/playing them. Straight, curved and red nodes are simple and easy to play.
00:22:588 (3) - This slider does not feel nice to play. Also, is there a reason why it's different from this 00:18:696 (1) one? If anything, make this slider horizontal.
00:23:885 (1) - Spinner is way too short. We have barely over 1.3 seconds to finish this, this is definitely too short for Easy. The break after it is not long enough either. I suggest removing this spinner and just leaving this section blank.
00:26:480 (1) - Once again, really ugly slider shape that isn't highlighting anything and feels completely random.
---
I'm going to go on a bit of a rant here. I can see the attempt and creating symmetrical patterns, it's quite obvious. But how it's mapped, the shapes that are used, and in conjunction with the fact that nearly the entire map is played on the outer edges in a square pattern, there is a huge lack of structure behind the placements of these objects.
00:26:480 (1,2,1,2,3,4,1,2,1,2,1) - Let's take a look at this section.
So we start off with a weird slider, which is OKAY if there was a pattern to the sliders, but in our case this slider feels completely random because 00:29:074 (1) is also a different shape. If we just look at it in the editor, it doesn't look good!
00:28:102 (2,1) - The distance between these two objects should not be this far considering they appear next to each other on the timeline.
Back to my point about there being no structure, 00:28:102 (2) is mapped to the snare, why isn't 00:28:102 (2) also mapped?
00:30:047 (2,3,4,1) - This part feels weird to play too because of how it flows. Ignoring the obvious copy and paste, the angles are sharp don't flow from one another well.
00:31:669 (1) - This reverse slider does not work well with the music. Compare it to this one 00:26:480 (1). The red one is good because it's representing the 3 synth hits. The green one isn't representing anything.
00:34:264 (1,2,1) - The attempt at symmetry here does not work with the music. If this pattern happens a little bit earlier so that this is the last pattern you play before the new section then it looks/works a lot better.
00:43:345 (2) - Any reason why this shape appears just once in the map and never again?
00:47:237 (1) - CTRL + H this slider, in it's current position it does not flow well at all. By doing this though you will be out of the map...
00:51:129 (3) - Any reason for this shape as well?
00:53:723 (3) - Same as ^
01:02:156 (3) - I would make this a slider to cover the tom rolls.
01:02:804 (1) - This looks incredibly ugly, not going to lie.
01:05:399 (1) - Like the spinner earlier, this is way too short. The break here is even shorter! I would remove this spinner.
---
Finally some positive in this mod post.
01:07:993 (1,2,3,4) - This looks great and it plays great. It's simple, it flows nicely, it's not confusing, there's structure to it. This is what the map should be comprised of. It uses the edges of the map with it's pattern, it doesn't feel like we ran out of space so we just bent sliders all weirdly to keep it in the playing zone.
---
01:10:588 (1) - Slider looks very ugly, just make this a normal curved slider.
01:11:885 (2) - This is mapped to nothing. I'd make the slider ^ a reverse slider to cover the empty rhythm instead of adding an object to click.
01:13:831 (2,3) - Does not flow well, nudge the purple-3 to the right.
01:23:561 (1,2) - Does not flow well. Make these normal curved sliders.
01:26:156 (1) - Slider looks very ugly.
01:29:723 (2,3) - Does not flow well.
01:31:345 (1) - Back to my point about there being a lack of structure, this is mapped completely differently than 00:29:723. They are both the same sounds so they should be mapped similar, if not exactly the same for an Easy.

Summary

finished 2:29pm
I'm just going to be really straightforward here. As it is, I think this is a very poor Easy map. I don't know if this is really a mod post then, but I think a full remap is needed. There are many things that I didn't mention either, I wanted to only bring up the big stuff. I'll list the points below:
  1. Lack of structure.
    >> Almost every object felt like it was randomly placed or placed without much thought behind it. Patterns were vastly different from similar patterns and slider shapes felt like they were just inserted because why not? Even the symmetrical patterns, patterns that inherently have structure, felt and looked odd.
  2. Sub optimal flow.
    >> Because the map is constrained to that large square shape, pretty much every angle between objects are sharp and uncomfortable when we reach the corners.
In short, I highly recommend a full remap. In it's current state it looks very messy and amateurish.

Good luck!
wat

xd

(i will fix it)
milr_
SPOILER
osu file format v14

[General]
AudioFilename: Hoshizora no Ima.mp3
AudioLeadIn: 0
PreviewTime: 67411
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12210,56156,78047
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hoshizora no Ima
TitleUnicode:星空のいま
Artist:Sagara Kokoro
ArtistUnicode:相良心
Creator:A r c a
Version:milr_'s Easy
Source:Hoshizora e Kakaru Hashi AA
Tags:sagara kokoro feng
BeatmapID:1297984
BeatmapSetID:171771

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ss (2013-10-23 at 02.52.11).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5075,324.324324324324,4,2,1,50,1,0
21291,-100,4,2,1,60,0,0
22588,-100,4,2,1,70,0,0
23885,-100,4,2,1,80,0,0
37345,-100,4,2,1,50,0,0
67993,-100,4,2,1,50,0,1
78047,-100,4,2,1,50,0,0
78372,-100,4,2,1,50,0,1
87453,-100,4,2,1,50,0,0
103669,-100,4,2,0,5,0,0


[Colours]
Combo1 : 221,166,167
Combo2 : 207,201,254
Combo3 : 214,253,187
Combo4 : 237,232,194

[HitObjects]
193,88,5723,6,0,P|253:47|320:94,1,160.000001192092
473,133,7020,2,0,B|502:209|502:209|470:287,1,160.000001192092
320,332,8318,6,0,B|282:361|243:332|205:301|169:328,2,160.000001192092
396,192,10264,1,0,0:0:0:0:
321,50,10912,6,0,B|244:33|244:33|162:49,1,160.000001192092
16,116,12210,2,0,B|34:144|30:180|14:192|14:192|30:204|38:244|5:272,1,160.000001192092
164,335,13507,6,0,B|244:351|244:351|321:334,3,160.000001192092
465,262,16102,6,0,P|492:187|461:109,1,160.000001192092
428,44,17074,1,0,0:0:0:0:
352,72,17399,2,0,B|293:71|273:60|273:60|253:71|192:72,1,160.000001192092
128,28,18372,1,0,0:0:0:0:
53,55,18696,6,0,P|25:79|62:190,1,160.000001192092
130,197,19669,1,0,0:0:0:0:
104,272,19993,2,0,B|160:360|160:360|168:328|212:316,1,160.000001192092
256,264,20966,1,0,0:0:0:0:
315,321,21291,6,0,B|344:328|352:360|352:360|408:272,1,160.000001192092
476,232,22264,1,0,0:0:0:0:
440,160,22588,2,0,B|440:92|440:92|440:63|427:27|377:15,1,160.000001192092
256,192,23885,12,0,25183,0:0:0:0:
192,192,26480,6,0,B|132:192|132:192|96:172|96:172|32:172|32:172,2,160.000001192092
256,44,28426,1,0,0:0:0:0:
408,96,29074,6,0,B|472:144|472:144|460:188|472:224,1,160.000001192092
504,296,30047,1,0,0:0:0:0:
472,368,30372,2,0,L|300:360,1,160.000001192092
256,304,31345,1,0,0:0:0:0:
199,360,31669,6,0,L|40:368,2,160.000001192092
256,212,33615,1,0,0:0:0:0:
172,76,34264,6,0,B|112:72|112:72|79:45|79:45|15:41,2,160.000001192092
256,212,36210,1,0,0:0:0:0:
340,76,36858,6,0,B|400:72|400:72|433:45|433:45|497:41,1,160.000001192092
488,204,38156,2,0,B|488:304|488:304|472:340|436:344,1,160.000001192092
377,301,39129,1,0,0:0:0:0:
312,348,39453,6,0,L|140:348,1,160.000001192092
24,252,40750,2,0,P|4:172|24:96,1,160.000001192092
84,48,41723,1,0,0:0:0:0:
144,100,42047,6,0,B|204:96|220:112|220:112|236:96|303:101,1,160.000001192092
450,49,43345,2,0,B|486:65|486:65|486:144|486:144|448:161,1,160.000001192092
400,224,44318,1,0,0:0:0:0:
448,288,44642,6,0,B|440:360|384:360|384:360|324:360,1,160.000001192092
184,296,45939,2,0,B|105:312|105:312|25:295,1,160.000001192092
12,216,46912,1,0,0:0:0:0:
28,136,47237,6,0,P|16:92|32:52,1,80.000000596046
95,17,47885,2,0,L|179:17,1,80.000000596046
236,72,48534,2,0,B|304:72|314:61|314:61|324:72|396:72,1,160.000001192092
460,28,49507,1,0,0:0:0:0:
504,96,49831,6,0,L|504:264,1,160.000001192092
444,308,50804,1,0,0:0:0:0:
384,256,51129,2,0,B|344:244|344:244|308:256|308:256|268:244|268:244|232:256,1,160.000001192092
168,304,52102,1,0,0:0:0:0:
104,256,52426,6,0,L|24:256,1,80.000000596046
32,176,53074,2,0,L|120:176,1,80.000000596046
124,96,53723,2,0,B|184:96|184:96|196:76|196:76|280:76,1,160.000001192092
336,28,54696,1,0,0:0:0:0:
400,76,55020,6,0,B|456:81|456:128|456:128|456:208,1,160.000001192092
508,264,55993,1,0,0:0:0:0:
456,324,56318,2,0,B|440:360|440:360|312:356,1,160.000001192092
176,284,57615,6,0,L|16:284,2,160.000001192092
308,192,59561,1,0,0:0:0:0:
176,100,60210,6,0,L|16:100,2,160.000001192092
236,48,61831,1,0,0:0:0:0:
316,48,62156,1,0,0:0:0:0:
472,76,62804,6,0,P|496:148|464:236,2,160.000001192092
316,48,64750,2,0,P|272:37|236:51,1,80.000000596046
256,192,65399,12,0,66696,0:0:0:0:
108,336,67993,6,0,B|115:296|115:296|108:256,1,80.000000596046
47,204,68642,2,0,B|40:164|40:164|47:124,1,80.000000596046
111,78,69291,2,0,P|189:61|271:78,1,160.000001192092
332,32,70264,1,0,0:0:0:0:
399,78,70588,6,0,B|455:106|455:106|491:154|451:210,1,160.000001192092
376,332,71885,2,0,B|316:332|299:319|299:319|284:332|216:332,1,160.000001192092
160,280,72858,1,0,0:0:0:0:
100,332,73183,6,0,L|4:332,1,80.000000596046
24,252,73831,2,0,L|104:252,1,80.000000596046
116,174,74480,2,0,B|157:174|168:132|168:132|192:39,1,160.000001192092
256,6,75453,1,0,0:0:0:0:
322,47,75777,6,0,B|344:132|344:132|355:174|396:174,1,160.000001192092
500,296,77074,2,0,B|488:336|488:336|356:336,1,160.000001192092
308,284,78047,1,0,0:0:0:0:
244,332,78372,6,0,L|156:320,1,80.000000596046
108,264,79020,2,0,L|20:252,1,80.000000596046
28,172,79669,2,0,B|28:64|28:64|84:32,1,160.000001192092
144,76,80642,1,0,0:0:0:0:
216,40,80966,6,0,B|280:40|292:24|292:24|304:40|372:40,1,160.000001192092
510,118,82264,2,0,L|510:278,1,160.000001192092
368,344,83561,6,0,B|302:343|290:359,1,80.000000596046
226,312,84210,2,0,B|160:312|148:296,1,80.000000596046
96,236,84858,2,0,B|41:245|12:208|12:208|28:132,1,160.000001192092
88,92,85831,1,0,0:0:0:0:
148,144,86156,6,0,B|188:132|188:132|224:144|224:144|264:132|264:132|300:144|300:144|344:132|344:132|394:142|421:178|417:225,1,320.000002384184
124,344,88750,6,0,L|104:184,1,160.000001192092
40,136,89723,1,0,0:0:0:0:
104,88,90047,2,0,B|104:44|156:44|156:44|252:44,1,160.000001192092
256,123,91020,1,0,0:0:0:0:
324,80,91345,6,0,L|492:80,2,160.000001192092
192,172,93291,2,0,L|192:252,1,80.000000596046
256,300,93939,6,0,P|332:324|412:296,1,160.000001192092
472,256,94912,1,0,0:0:0:0:
424,192,95237,2,0,L|260:180,1,160.000001192092
200,128,96210,1,0,0:0:0:0:
136,180,96534,6,0,B|136:240|120:256|120:256|136:272|136:336,1,160.000001192092
208,372,97507,1,0,0:0:0:0:
280,336,97831,2,0,L|440:336,2,160.000001192092
256,192,99453,12,0,103669,0:0:0:0:

I accepted some. :joy:

@Botan Is your account Multi-Account? jk ;p
Botan
Er uh, no? I use a VPN to sometimes it says I'm in USA when I have it turned on. xP
BanchoBot
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