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Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie dato

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Koiyuki
skin missing: reversearrow.png
hmm i dont want to be too strict so that's ok for me now
Topic Starter
-Aerith-

Koiyuki wrote:

skin missing: reversearrow.png
hmm i dont want to be too strict so that's ok for me now
Fixed!... I Didnt Realized the reversearrow is gone. Thanks for telling me that ;)

So.. is it ready for Bubble ?
Koiyuki
plz call a taiko bn to bubble, i think i have no right to do so currently.
std diff is fine for me.
Topic Starter
-Aerith-

Koiyuki wrote:

plz call a taiko bn to bubble, i think i have no right to do so currently.
std diff is fine for me.
Of course Thanks!
Underdogs
oh wait but no one modded my hard. oh well
Volta
[Metadata]
> Mind telling me where did you get the romanised title? Like, how you put capitalized letter in the words. If there is no official source, i think you should use 'Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara'
reference: http://vgmdb.net/album/38594

> also the song is not appeared directly in the anime, so i'm not sure if you should put 進撃の巨人 in the source.

[Storyboard]
Storyboard image must not exceed 1920 x 1080. You may resize these image to fulfills the criteria:
> SB\BG1.jpg (2256 x 1184)
> SB\BG9.jpg (1797 x 1100)
> SB\Another Light.jpg (1096 x 998) --> actually below max size, but the dimension is weird

Usage of .mp3 and .ogg as hitsounds is not recommended (consider converting to .wav):
> failsound.mp3


call me back
Topic Starter
-Aerith-

Volta wrote:

[Metadata]
> Mind telling me where did you get the romanised title? Like, how you put capitalized letter in the words. If there is no official source, i think you should use 'Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara'
reference: http://vgmdb.net/album/38594

> also the song is not appeared directly in the anime, so i'm not sure if you should put 進撃の巨人 in the source.

[Storyboard]
Storyboard image must not exceed 1920 x 1080. You may resize these image to fulfills the criteria:
> SB\BG1.jpg (2256 x 1184)
> SB\BG9.jpg (1797 x 1100)
> SB\Another Light.jpg (1096 x 998) --> actually below max size, but the dimension is weird

Usage of .mp3 and .ogg as hitsounds is not recommended (consider converting to .wav):
> failsound.mp3


call me back
I'll reply to you as soon as i can. Im still in school now btw XD
Topic Starter
-Aerith-

Volta wrote:

[Metadata]
> Mind telling me where did you get the romanised title? Like, how you put capitalized letter in the words. If there is no official source, i think you should use 'Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara'
reference: http://vgmdb.net/album/38594 Fix! im just miss typo on that one xD

> also the song is not appeared directly in the anime, so i'm not sure if you should put 進撃の巨人 in the source. I will Delete the source then

[Storyboard]
Storyboard image must not exceed 1920 x 1080. You may resize these image to fulfills the criteria:
> SB\BG1.jpg (2256 x 1184) Fix
> SB\BG9.jpg (1797 x 1100) Fix
> SB\Another Light.jpg (1096 x 998) --> actually below max size, but the dimension is weird Fix

Usage of .mp3 and .ogg as hitsounds is not recommended (consider converting to .wav):
> failsound.mp3 Fix!


call me back Ok!
Volta
Discussed stuffs in pm. Std diffs are confirmed by Koiyuki.

Bubbled!
Underdogs
Here we go boys
Topic Starter
-Aerith-
Yay! Thank you so much for the help you guys :)
Topic Starter
-Aerith-

Winter Story wrote:

Here we go boys
But im actually a girl you know XD
Surono

Aerith123 wrote:

But im actually a girl you know XD
iimm aa ggaayy

cari orang yang bisa rank ini ke siapa hayo? yang tingkatan ke 2 lho.
Yuii-
Hello there!

You asked for a check, so here's a little list of things that are unrankable:

  1. Ranking Criteria wrote:

    Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map.
    Insane: 00:20:596 (1) - 00:42:548 (1) - 01:00:109 (1) - . Please, do check combo colors.
  2. Advanced: 00:26:999 (2,3,4,5) - super dense clickable-heavy section for a relatively calm part.
  3. Advanced: 00:49:133 (2) - off-screen.
  4. Normal: 00:38:706 (4,5,6) - while this pattern isn't technically "unrankable", it actually is a huge difficulty spike. You need to nerf the amount of objects this section contains.
  5. Easy: 00:16:206 (1) - super extended slider; from 00:18:035 - onwards it should be represented with a different object or something similar. There is no way two different vocal section are being put onto the same object.
  6. Easy: http://i.imgur.com/yBXL6J0.jpg this needs to be fixed. Using only circular flow (counter clock-wise) and little screen usage is unrankable and unwanted on any kind of difficulty.
Some other personal comments that I suggest following:

  1. Insane: This difficulty needs more mods. It ignores vocals during most of the map and also the very beginning (calmest section of the song) shares the exact same intensity, spacing and density than the chorus (which is supposed to be the most intense part of the song). Further investment into this difficulty is highly recommended.
  2. Normal: 00:18:401 (4) - what are you exactly trying to follow with this specific slider? 00:19:133 - should really be clickable. Rhythm isn't really clear here, could you try http://i.imgur.com/28H1FzP.jpg instead? Same issue is shared with 00:30:840 - .
  3. Normal: 00:27:913 (1,2) - highly suggest to make these a single slider instead, so it doesn't become such a clickable-heavy section.
  4. Easy: 00:22:060 - same thing I mentioned on Normal, emphasis is being put there, rhythm starts there.
  5. Easy: A higher slider velocity combined with a higher spacing between objects is highly recommended. Everything being so cramped is discouraged.
  6. Easy: Buffer your OD/HP settings to, at least, 2.
That's all for me. Good luck with further processing!
Kibbleru
put the source back lol

it doesnt have to be a part of the anime to be a part of the attack on titan fanchise

similarly Characters songs dont appear directly in anime, but that doesnt invalidate having the anime as a source no?
Topic Starter
-Aerith-

Yuii- wrote:

Hello there!

You asked for a check, so here's a little list of things that are unrankable:

[*]Normal: 00:38:706 (4,5,6) - while this pattern isn't technically "unrankable", it actually is a huge difficulty spike. You need to nerf the amount of objects this section contains. Fixed!

[*]Easy: 00:16:206 (1) - super extended slider; from 00:18:035 - onwards it should be represented with a different object or something similar. There is no way two different vocal section are being put onto the same object. Fixed!

[*]Easy: http://i.imgur.com/yBXL6J0.jpg this needs to be fixed. Using only circular flow (counter clock-wise) and little screen usage is unrankable and unwanted on any kind of difficulty.[/list] Remapped it

Some other personal comments that I suggest following:

[*]Normal: 00:18:401 (4) - what are you exactly trying to follow with this specific slider? 00:19:133 - should really be clickable. Rhythm isn't really clear here, could you try http://i.imgur.com/28H1FzP.jpg instead? Same issue is shared with 00:30:840 - . All Fixed!

[*]Normal: 00:27:913 (1,2) - highly suggest to make these a single slider instead,
so it doesn't become such a clickable-heavy section. Fixed this one too

[*]Easy: 00:22:060 - same thing I mentioned on Normal, emphasis is being put there, rhythm starts there. Remapped it

[*]Easy: A higher slider velocity combined with a higher spacing between objects is highly recommended.
Everything being so cramped is discouraged. I see

[*]Easy: Buffer your OD/HP settings to, at least, 2.[/list] Sure ^^


That's all for me. Good luck with further processing! Thank you very Much for your Mod. it helps me a lot :)
Topic Starter
-Aerith-

Kibbleru wrote:

put the source back lol

it doesnt have to be a part of the anime to be a part of the attack on titan fanchise

similarly Characters songs dont appear directly in anime, but that doesnt invalidate having the anime as a source no?
Okay sure i will change it XD
MisakiAN

Yuii- wrote:

Hello there!


  1. Ranking Criteria wrote:

    Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map.
    Insane: 00:20:596 (1) - 00:42:548 (1) - 01:00:109 (1) - . Please, do check combo colors. FIXED
Some other personal comments that I suggest following:

  1. Insane: This difficulty needs more mods. It ignores vocals during most of the map and also the very beginning (calmest section of the song) shares the exact same intensity, spacing and density than the chorus (which is supposed to be the most intense part of the song). Further investment into this difficulty is highly recommended. i try to do some changes,fix
That's all for me. Good luck with further processing!
Thank you for your mod~
-Kyu

Yuii- wrote:

Hello there!

You asked for a check, so here's a little list of things that are unrankable:

  1. Advanced: 00:26:999 (2,3,4,5) - super dense clickable-heavy section for a relatively calm part. i made this because the part felt like a build-up,then continues to the long slider,to compensate the bit hard part
  2. Advanced: 00:49:133 (2) - off-screen. fixed

That's all for me. Good luck with further processing!
thank you for the mod!

SPOILER
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[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:-Kyu's Advanced
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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Shiranai
Hello a quick overlook
Sugestion,

General
  1. I don't really check general, but on all your diffs the volume configuration rather questionable imo. Why such a quite part here 01:00:109 - have biger volume than your kiais part (80% vs 60%) that doesn't make sense lol. You could readjust the volume into http://puu.sh/vV4UK/deab55cf18.png
Storyboard
  1. To make your sb smoother you can add fade out on BG.jpg by open your .osb on notepad and replace your //Storyboard Layer 0 (Background) with
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"BG.jpg",320,240
    F,0,0,,0
    S,0,0,,0.4632258
  2. Some parts on kiais like (00:33:767 - 00:36:694 - 00:39:621 - 00:42:548 - 00:43:279 - 00:44:011 - 00:45:474 - and so on until second kiai end) have a potential to have a throbing/flash/additive white color effect to highlight the music transition on each parts. Well it could be take a time to applied the effect but it will looks better rather than a plain transition between images imo
Easy
  1. 00:41:816 (4) - You can try to have this rhythm instead http://puu.sh/vV4zP/57a322735c.jpg , so at least the transition between vocal here 00:42:548 - less awkward and you can add new combo on this big tick 00:42:548 -
Normal
  1. 00:13:279 (5,1) - Swap your nc, (5) better be nc'd instead (1)
  2. 00:49:865 (3,4,1) - I think the flow would be better if the placement more paralel like this imo http://puu.sh/vV5b1/dd995d50c8.jpg . Because the current placement of 00:49:865 (3) - a bit forced and not looks good
Misakian
  1. 01:00:109 (1) - Your combo color supposed to be diffrent (probably green not blue color again)
The set could be polished more on misakian's diff imo before pushing this forward again
Gl~
Topic Starter
-Aerith-

Mako Sakata wrote:

Hello a quick overlook
Sugestion,

General
  1. I don't really check general, but on all your diffs the volume configuration rather questionable imo. Why such a quite part here 01:00:109 - have biger volume than your kiais part (80% vs 60%) that doesn't make sense lol. You could readjust the volume into http://puu.sh/vV4UK/deab55cf18.png
Fixed

Storyboard
  1. To make your sb smoother you can add fade out on BG.jpg by open your .osb on notepad and replace your //Storyboard Layer 0
    (Background)with Wow! I didnt know that. Thanks! :)

    //Storyboard Layer 0 (Background) 
    Sprite,Background,TopLeft,"BG.jpg",320,240
    F,0,0,,0
    S,0,0,,0.4632258
  2. Some parts on kiais like (00:33:767 - 00:36:694 - 00:39:621 - 00:42:548 - 00:43:279 - 00:44:011 - 00:45:474 - and so on until second kiai end) have a potential to have a throbing/flash/additive white color effect to highlight the music transition on each parts. Well it could be take a time to applied the effect but it will looks better rather than a plain transition between images imo
Hmm... maybe. but i prefer it that way XD

Easy
  1. 00:41:816 (4) - You can try to have this rhythm instead http://puu.sh/vV4zP/57a322735c.jpg , so at least the transition between vocal here 00:42:548 - less awkward and you can add new combo on this big tick 00:42:548 -
Okay. Fixed!
Normal
  1. 00:13:279 (5,1) - Swap your nc, (5) better be nc'd instead (1)
  2. 00:49:865 (3,4,1) - I think the flow would be better if the placement more paralel like this imo http://puu.sh/vV5b1/dd995d50c8.jpg . Because the current placement of 00:49:865 (3) - a bit forced and not looks good
hehe you probably right .Fixed!

Thank you very much for your Mod :) :) :)
MisakiAN

Mako Sakata wrote:

Hello a quick overlook
Sugestion,

Misakian
  1. 01:00:109 (1) - Your combo color supposed to be diffrent (probably green not blue color again)
FIXED

The set could be polished more on misakian's diff imo before pushing this forward again
Gl~
Thank you~

Smoll Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
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[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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nextplay
hi
Easy
  1. 00:32:304 (1) - strongest part in the song ending on a sliderend is not good imo the reverse isn't really needed i think a circle or 1/2 Slider would fit better than the reverse end something like this https://osu.ppy.sh/ss/8200808 should have more emphasis on the vocal
  2. 00:52:792 (1) - the nc isn't really needed and destroys your nc consistency
  3. 00:44:743 (2) - same as first point
  4. 00:47:670 (4) - ^ optional rhythm http://osu.ppy.sh/ss/8200868
  5. 00:57:182 (1) - starting the spinner here don't make sense to me (at least) start it here 01:00:109 (1) - instead
    I only have 1 question left the one would be, why is the first kiai even weaker the n the section before the kiai?


(warning at this point it starts to get unprofessional)

Normal
is okay just the overall settings are too high ar4 would fit the spread better (AR2 to AR4 to AR6 to AR8) each of them would have a difference from 2 ar(?)

Winter Storys Hard
increase your od because the od from your hard and the od from the advanced are the same lol
00:39:621 (1,2) - the break between them feels awkward add a circle

gl
Topic Starter
-Aerith-

My Angel Kanan wrote:

hi
Easy
  1. 00:32:304 (1) - strongest part in the song ending on a sliderend is not good imo the reverse isn't really needed i think a circle or 1/2 Slider would fit better than the reverse end something like this https://osu.ppy.sh/ss/8200808 should have more emphasis on the vocal Fixed
  2. 00:52:792 (1) - the nc isn't really needed and destroys your nc consistency Fixed
  3. 00:44:743 (2) - same as first point Fixed
  4. 00:47:670 (4) - ^ optional rhythm http://osu.ppy.sh/ss/8200868 Fixed
  5. 00:57:182 (1) - starting the spinner here don't make sense to me (at least) start it here 01:00:109 (1) - instead its still make sense i guess. the reason why i put spinner in there is because if i put more cirlce and slider.. it will make the SR increases, so no change
    I only have 1 question left the one would be, why is the first kiai even weaker the n the section before the kiai? oh!...um after you mention that i just realized thats probably part of my mistake so... Fixed! lol


(warning at this point it starts to get unprofessional)

Normal
is okay just the overall settings are too high ar4 would fit the spread better (AR2 to AR4 to AR6 to AR8) each of them would have a difference from 2 ar(?)
I see. i forgot about that xD so... Fixed!

gl Thanks For the Mod
Topic Starter
-Aerith-
More mod Please.....
Underdogs
reminder to add this into the description

"Underdogs have changed his name to Winter Story, so type out 'Winter Story' if you want to find Underdogs" so that people will have easier time to find who did the hard diff (considering i changed name lo)

increased od and hp as well thanks nextplay


bubble when w
osu file format v14

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PreviewTime: 33767
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EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.2
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[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:Underdogs' Hard
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
BeatmapID:1220614
BeatmapSetID:486719

[Difficulty]
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CircleSize:3.5
OverallDifficulty:6
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SliderMultiplier:3.2
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-NanoRIPE-
wihh nggk nyangka sempet bubble xd

well

easy
00:57:182 (1) - kenapa spinner disini? its not make sense at all,karena beatnya naik disini tapi kamu malah gunakan spinner.kan lebih baik taruh circle dan slider disini dulu terus nanti di 01:00:109 - baru spinner.itu lebih make sense

dan di bagian akhir ada green line yg nggk kepake,di hapus aja

normal
00:49:499 (2,3) - nggk usah overlap disini deh,jelek diliatnya

hard
00:28:645 (2,3) - too close xd it looks overlap for me

insane
00:35:231 (1,2) - lebih baik shapenya di samain aja (ctrl D atau copy slider (1) ) biar lebih enak patternya
00:39:621 (1,2,3,4) - jgn ikutin ds disini,kasih jump biar enak ke vocalnya
00:44:743 (5) - dijauhin dikit biar kelihatan kamu sengaja kasih jauh slidernya dari circle (4) - karena suara drumnya
01:00:109 (1) - maaf,bukannya utk ngehancurin sliderart yg sangat nan indah ini tapi slider ini kurang masuk ke musicnya imo.kalau saya sih slidertailnya pas kena vocalnya di 01:03:401 - (kalau mau keep serah aja sih soalnya mubazir kalau di hapus nih slider kwkwkw)

sebenarnya msh banyak yg pingin saya kasih mod tapi karena para bn kayak berpikir nih mapset udh siap hadi saya hanya ksh saran yg bener2 menurutku harus diperbaiki
GL ya~
Surono
perjalanan.... masih.... panjang............
Topic Starter
-Aerith-

-NanoRIPE- wrote:

wihh nggk nyangka sempet bubble xd

well

easy
00:57:182 (1) - kenapa spinner disini? its not make sense at all,karena beatnya naik disini tapi kamu malah gunakan spinner.kan lebih baik taruh circle dan slider disini dulu terus nanti di 01:00:109 - baru spinner.itu lebih make sense Fixed!

dan di bagian akhir ada green line yg nggk kepake,di hapus aja Ok !

normal
00:49:499 (2,3) - nggk usah overlap disini deh,jelek diliatnya Fixed!

GL ya~ Thank you very much :)
MisakiAN

-NanoRIPE- wrote:

insane
00:35:231 (1,2) - lebih baik shapenya di samain aja (ctrl D atau copy slider (1) ) biar lebih enak patternya wokeh
00:39:621 (1,2,3,4) - jgn ikutin ds disini,kasih jump biar enak ke vocalnya okay
00:44:743 (5) - dijauhin dikit biar kelihatan kamu sengaja kasih jauh slidernya dari circle (4) - karena suara drumnya g nyadar x'd FIX
01:00:109 (1) - maaf,bukannya utk ngehancurin sliderart yg sangat nan indah ini tapi slider ini kurang masuk ke musicnya imo.kalau saya sih slidertailnya pas kena vocalnya di 01:03:401 - (kalau mau keep serah aja sih soalnya mubazir kalau di hapus nih slider kwkwkw) kayaknya g usah dihapus deh :'u mubazir.saya emang dari awal udah niat,slider tail pas disini 01:04:133 -


GL ya~
Makasih Modnya~~


OWO
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Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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Electoz
For some reasons other diffs aren't colorhaxed apart from Insane

[-Kyu's Advanced]

  1. 00:22:243 - boop why did you ignore this
  2. 00:14:743 (1,2,3,4) - 00:26:450 (1,2,3,4,5) - Bad rhythm variation, firstly because you mapped 00:14:926 but not 00:26:633 and another thing is that spamming clickable objects 00:26:999 (2,3,4,5) is clearly harder to play than 00:15:109 (2,3,4) . Both of these things are done too differently considering they are mapped on the same rhythm.
  3. 00:52:426 - Same variation thing mentioned in Underdogs' diff, 00:52:426 (4,5,6) - are too different from 00:53:889 (1,2,3) - 00:55:353 (4,5,6) and regardless of you want to do a variation or not, it is inconsistently done.
[Underdogs' Hard]

  1. 00:22:792 (3,4,5) - Is not spaced in the same way as 00:11:084 (3,4,5) for some reason.
  2. 00:36:694 (1,2) - Doesn't flow well cuz slider leniency thing.
  3. 00:49:499 (3,4,5,6) - The way whole thing was placed makes 00:49:865 (4) so underemphasized, actually I don't see how the pattern 00:49:865 (4,5,6) reflects anything from the song in the first place so would be nice if you can elaborate.
  4. 00:52:060 (3,4) - 00:56:450 (7) - Not a good variation when compared with 00:53:523 (7) - 00:54:987 (3) cuz you're not vary things in a consistent way, also 00:56:633 Should be mapped considering they're the same rhythm and the intensity hasn't changed yet until 00:57:182 .
[MisakiAN's Insane]

  1. Like, you need to be more consistent with your emphasises in the diff, for instance stuff like 00:14:194 (4,5) got a low spacing despite emphasizing vocals with bigger spacings on other places so better going through your diff again.
  2. 00:12:913 (6) - Why these aren't circles for obvious vocal reasons and it’s inconsistent with everything else.
  3. 00:27:182 (1,2,3,4) - So this thing has a rotation movement but then you did a different idea on 00:15:474 (1,2,3,4) . Not that they have to be the same, but not to the point where they are so different that they show different ideas/interpretations.
  4. 00:30:657 (4,1) - And then you broke the idea of circular flow here which is inconsistent with what you did in the rest of the map, actually the whole thing 00:32:121 (4,1,2,1) has very uncomfortable angles in gameplay which could be polished more.
  5. 00:46:572 (4) - You also used 3 sliders in other places like 00:33:767 (1,2,3) - 00:48:401 (1,2,3) - etc so and now you're breaking the consistency.
  6. 00:59:011 - The drum thing started here so this should be clickable by making 00:58:645 (1) an extended slider or something.
  7. 01:00:109 (1) - Most epic beat of the song and it got a super duper low spacing.
  8. The flow in kiai is pretty much unpolished. Like, all the first kiai has is a clockwise flow and then flows in second kiai is kinda this and there everywhere with no clear intention of it (which is what you should pay extremely attention considering you used so much circular flow) . Apart from SV, kiai isn't really that much different from the verse regarding the intensity, like you could do something more significant with changing your flow styles, using bigger spacings or something to make the way both kiai and non-kiai parts are more different.
  9. Aesthetics also kinda rankable but could be polished in many places like 00:18:401 (2,4,1) - 00:26:450 (1,2,3,4,1,2,3,4) - 00:32:121 (4,2,1) - etc come on you gotta make visual spacings more consistent.

Tbh Easy and Normal needs improvement too but not major as other diffs so I'll leave it at that, good luck~
MisakiAN

Electoz wrote:

[MisakiAN's Insane]

  1. Like, you need to be more consistent with your emphasises in the diff, for instance stuff like 00:14:194 (4,5) got a low spacing despite emphasizing vocals with bigger spacings on other places so better going through your diff again. okay,fixed
  2. 00:12:913 (6) - Why these aren't circles for obvious vocal reasons and it’s inconsistent with everything else. change it into circle
  3. 00:27:182 (1,2,3,4) - So this thing has a rotation movement but then you did a different idea on 00:15:474 (1,2,3,4) . Not that they have to be the same, but not to the point where they are so different that they show different ideas/interpretations. i try to make the jumps same
  4. 00:30:657 (4,1) - And then you broke the idea of circular flow here which is inconsistent with what you did in the rest of the map, actually the whole thing 00:32:121 (4,1,2,1) has very uncomfortable angles in gameplay which could be polished more. i try to change and fix it
  5. 00:46:572 (4) - You also used 3 sliders in other places like 00:33:767 (1,2,3) - 00:48:401 (1,2,3) - etc so and now you're breaking the consistency. okay,i change this 00:46:572 (4) - into circle
  6. 00:59:011 - The drum thing started here so this should be clickable by making 00:58:645 (1) an extended slider or something. Fixed
  7. 01:00:109 (1) - Most epic beat of the song and it got a super duper low spacing. i try to increase the spacing
  8. The flow in kiai is pretty much unpolished. Like, all the first kiai has is a clockwise flow and then flows in second kiai is kinda this and there everywhere with no clear intention of it (which is what you should pay extremely attention considering you used so much circular flow) . Apart from SV, kiai isn't really that much different from the verse regarding the intensity, like you could do something more significant with changing your flow styles, using bigger spacings or something to make the way both kiai and non-kiai parts are more different. aye sirthank you for your advice
  9. Aesthetics also kinda rankable but could be polished in many places like 00:18:401 (2,4,1) - 00:26:450 (1,2,3,4,1,2,3,4) - 00:32:121 (4,2,1) - etc come on you gotta make visual spacings more consistent. okay i try
Thanks for your mod~~

NYAN
osu file format v14

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[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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Spayyce
Hi! I've followed this map for a bit and think it would be good to give a few final thoughts on this map.

MisakiAN's Insane

00:22:426 (2,1) - Stack these properly :)

00:22:426 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) - You're in the same place for so long here, almost 4 seconds. I don't see why you're not branching out, to make it more obvious too most notes here are stacked, they're just different jump ideas on the same location each time, but the music has the exact same variation it has had through the whole song, I wouldn't restrict yourself to this area so much, it feels claustrophobic XD

00:49:865 (1,2,3) - Spacing issue here? Don't see any reason they just change randomly.

01:00:109 (1) - I hate to mention this too, but with my suggestions in the other diffs about where their spinners end I am sure it'd apply to this, as lovely as it is </3

Underdog's Hard

00:11:084 (3) - Distance between the beginning and end aren't the same. I can't explain this too well so I will use pictures instead ^^



I hope you can see that in the slider I edited the distance is consistent throughout the whole slider and it looks aesthetically pleasing.

00:35:231 (4) - Same idea as first suggestion, moving the red anchor to x: 324 y:88 will make the point on which the slider curves better match the center.

00:44:011 (5,9) - Small stacking issue here! :P

-Kyu's Advanced

00:13:096 (2) - Since I am super nazi, move this down to: X:184 Y:352 for better blanket. XD

00:16:023 (4,5) - When you use more than one white anchor in a slider it won't retain the newer algorithm that's used for making sliders. It'll use a pre-2013 way of determining shape. With this we need to use more white ticks in order to make a curve mimic the look of a modern slider - because they're undeniably better in 99% of cases.


With this picture, we can see how I used two white anchors on the first curve so that the blanket remains consistent, but the slider itself has a curve that has its apex in the correct location.

01:00:200 (1) - Same spinner suggestion as normal and easy.

Normal

00:18:401 (4,1,2,3) - Similar to when I pointed out in your easy. There is inconsistency in what type of flow you want. For the 00:18:401 (4,1) - You've went against the slider end's natural flow, but then 00:19:133 (1,2) - you've reintroduced it. Doesn't necessarily play much worse, it's just confusing how you are interacting with the music in terms of flow.

00:27:182 (4,5,1) - The sliders interaction again, the curve makes no sense to be placed there with the motion the cursor will be following prior to the buildup. I made a picture to try and explain it better:


In the picture you can see that the green line would dictate a steady curve with no deviation, with the red line you're forced to deviate into the slider making the curve pointless, because the cursor is not going to follow the curvature of the slider.

00:30:840 (1) - Move this to X:192 Y:352 just so its parallel with the slider before :)

00:35:231 (3,4) - For this combination I think a nicer looking slider can be used prior whilst keeping a blanket effect.



Something like that would work really well because the flow in this wave slider is the same throughout.

00:42:548 (1) - Use the same concept as I shown above here.

00:45:474 (1,3) - Maybe use the same slider type here for a better aesthetic look (preferably slider 3 because it has the red anchor on the tick which compliments the music more)

00:51:328 (1) - The second white anchor is way too far out in comparison to the others, it makes the wave looks disproportional and stretched, move the second white anchor to: X:384 Y:60 for a result like this:


00:52:792 (1) - See 00:35:231 (3).

01:00:109 (1) - Same as easy for spinner length.

Easy

00:14:377 (1) - This note feels unneeded because the vocal sound is exactly the same at 00:11:450 and 00:12:913 , but you haven't put a note there. I would remove it for consistency.

00:19:865 (2) - X:288 Y:36 so the cursor is following a smooth curve between the trio of notes instead.

00:38:523 - There isn't a note here, but there is one at 00:35:596. Same as the first suggestion the songs vocals have the same intensity, but you've only mapped one part on which it occurs, which is quite inconsistent.

00:52:792 (3,4) - Circular slider indicates the next note placement, I see the triangle done, but wouldn't it be better to give the sliderend some purpose here?

01:03:401 - Spinners should end here, it does in both taiko diffs and the hard. It is the point on which the vocals are re-introduced. Stopping the slider after the first vocal makes no sense and you might as well continue it through every other vocal.
MisakiAN

-Space- wrote:

MisakiAN's Insane

00:22:426 (2,1) - Stack these properly :) okay

00:22:426 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) - You're in the same place for so long here, almost 4 seconds. I don't see why you're not branching out, to make it more obvious too most notes here are stacked, they're just different jump ideas on the same location each time, but the music has the exact same variation it has had through the whole song, I wouldn't restrict yourself to this area so much, it feels claustrophobic XD i try to fix it..but i dont see anythings wrong with it (sorry,im bad at explaining in english :") )

00:49:865 (1,2,3) - Spacing issue here? Don't see any reason they just change randomly. Fixed

01:00:109 (1) - I hate to mention this too, but with my suggestions in the other diffs about where their spinners end I am sure it'd apply to this, as lovely as it is </3 :o i dont wanna change this ;;..but the slider like the spinner,in here 01:04:133 - so i dont wanna change it ;;
Thanks for your mod~

FREEDOM
osu file format v14

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Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:MisakiAN's Freedom
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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Topic Starter
-Aerith-

-Space- wrote:

Hi! I've followed this map for a bit and think it would be good to give a few final thoughts on this map.

Normal

00:18:401 (4,1,2,3) - Similar to when I pointed out in your easy. There is inconsistency in what type of flow you want. For the 00:18:401 (4,1) - You've went against the slider end's natural flow, but then 00:19:133 (1,2) - you've reintroduced it. Doesn't necessarily play much worse, it's just confusing how you are interacting with the music in terms of flow. Fixed it !!!.... for a better flow

00:27:182 (4,5,1) - The sliders interaction again, the curve makes no sense to be placed there with the motion the cursor will be following prior to the buildup. I made a picture to try and explain it better:


In the picture you can see that the green line would dictate a steady curve with no deviation, with the red line you're forced to deviate into the slider making the curve pointless, because the cursor is not going to follow the curvature of the slider. Fixed it for a better flow too

00:30:840 (1) - Move this to X:192 Y:352 just so its parallel with the slider before :) Fixed

00:35:231 (3,4) - For this combination I think a nicer looking slider can be used prior whilst keeping a blanket effect.



Something like that would work really well because the flow in this wave slider is the same throughout. Sure Thanks :)

00:42:548 (1) - Use the same concept as I shown above here. Okay

00:45:474 (1,3) - Maybe use the same slider type here for a better aesthetic look (preferably slider 3 because it has the red anchor on the tick which compliments the music more) Yes

00:51:328 (1) - The second white anchor is way too far out in comparison to the others, it makes the wave looks disproportional and stretched, move the second white anchor to: X:384 Y:60 for a result like this:


00:52:792 (1) - See 00:35:231 (3). Okay

01:00:109 (1) - Same as easy for spinner length. Fixed

Easy

00:14:377 (1) - This note feels unneeded because the vocal sound is exactly the same at 00:11:450 and 00:12:913 , but you haven't put a note there. I would remove it for consistency. Fixed

00:19:865 (2) - X:288 Y:36 so the cursor is following a smooth curve between the trio of notes instead. Fixed

00:38:523 - There isn't a note here, but there is one at 00:35:596. Same as the first suggestion the songs vocals have the same intensity, but you've only mapped one part on which it occurs, which is quite inconsistent. Fixed

00:52:792 (3,4) - Circular slider indicates the next note placement, I see the triangle done, but wouldn't it be better to give the sliderend some purpose here? Changed

01:03:401 - Spinners should end here, it does in both taiko diffs and the hard. It is the point on which the vocals are re-introduced. Stopping the slider after the first vocal makes no sense and you might as well continue it through every other vocal. Fixed
Thanks for the Mod :) :) :)
-Kyu

Electoz wrote:

For some reasons other diffs aren't colorhaxed apart from Insane

[-Kyu's Advanced]

  1. 00:22:243 - boop why did you ignore this
  2. 00:14:743 (1,2,3,4) - 00:26:450 (1,2,3,4,5) - Bad rhythm variation, firstly because you mapped 00:14:926 but not 00:26:633 and another thing is that spamming clickable objects 00:26:999 (2,3,4,5) is clearly harder to play than 00:15:109 (2,3,4) . Both of these things are done too differently considering they are mapped on the same rhythm.
  3. 00:52:426 - Same variation thing mentioned in Underdogs' diff, 00:52:426 (4,5,6) - are too different from 00:53:889 (1,2,3) - 00:55:353 (4,5,6) and regardless of you want to do a variation or not, it is inconsistently done.
reverting the variations i did that look inconsistent,and made it similar instead

-Space- wrote:

Hi! I've followed this map for a bit and think it would be good to give a few final thoughts on this map.

-Kyu's Advanced

00:13:096 (2) - Since I am super nazi, move this down to: X:184 Y:352 for better blanket. XD thank you for that

00:16:023 (4,5) - When you use more than one white anchor in a slider it won't retain the newer algorithm that's used for making sliders. It'll use a pre-2013 way of determining shape. With this we need to use more white ticks in order to make a curve mimic the look of a modern slider - because they're undeniably better in 99% of cases.


With this picture, we can see how I used two white anchors on the first curve so that the blanket remains consistent, but the slider itself has a curve that has its apex in the correct location. good idea,will apply this and remember this tip for further mapping

01:00:200 (1) - Same spinner suggestion as normal and easy.kinda agree with this so fixed
thank you for the mod!
now i just need to adjust these hitsounds,sounds kinda messy
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Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:-Kyu's Advanced
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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Underdogs

-NanoRIPE- wrote:

\
hard
00:28:645 (2,3) - too close xd it looks overlap for me blankets anyway so meh

Electoz wrote:

For some reasons other diffs aren't colorhaxed apart from Insane

[Underdogs' Hard]

  1. 00:22:792 (3,4,5) - Is not spaced in the same way as 00:11:084 (3,4,5) for some reason. As starter, 00:11:816 (5) - suddenly changed flow for no apparent reason. And for that it might be a bit harder for people to hit notes. 00:22:792 (3,4,5) - On the other flows on one direction and at which, is slightly easier so increased spacing to add a spice of challenge
  2. 00:36:694 (1,2) - Doesn't flow well cuz slider leniency thing.
    Just me trying to emphasize 00:36:694 (1) - since im not that creative. Will still revise should it get pointed out
  3. 00:49:499 (3,4,5,6) - The way whole thing was placed makes 00:49:865 (4) so underemphasized, actually I don't see how the pattern 00:49:865 (4,5,6) reflects anything from the song in the first place so would be nice if you can elaborate. As the outro of the vocal section. I figured that adding rhythm here would help the transition out after vocal. It should be a diff spike compared to advanced as adding 1/1 is a bit too bland for me
  4. 00:52:060 (3,4) - 00:56:450 (7) - Not a good variation when compared with 00:53:523 (7) - 00:54:987 (3) cuz you're not vary things in a consistent way, also 00:56:633 Should be mapped considering they're the same rhythm and the intensity hasn't changed yet until 00:57:182. Unless it is advanced, I don't think it's much of a problem to add variation inconsistently. Maybe it's my style. But whatever

-Space- wrote:

Hi! I've followed this map for a bit and think it would be good to give a few final thoughts on this map.



Underdog's Hard

00:11:084 (3) - Distance between the beginning and end aren't the same. I can't explain this too well so I will use pictures instead ^^



I hope you can see that in the slider I edited the distance is consistent throughout the whole slider and it looks aesthetically pleasing. I got the image. But the gameplay doesn't affect much, this is subjective, and should it be objective modding, then I would change it ASAP

00:35:231 (4) - Same idea as first suggestion, moving the red anchor to x: 324 y:88 will make the point on which the slider curves better match the center. Like I said, it doesn't affect gameplay much until i need to change it

00:44:011 (5,9) - Small stacking issue here! :P fixed. thanks for pointing it out

thanks for mod anyways w
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,18035,26267,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:Underdogs' Hard
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
BeatmapID:1220614
BeatmapSetID:486719

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CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:3.2
SliderTickRate:1

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276,233,45292,1,0,0:0:0:0:
176,116,45474,6,0,P|116:92|24:132,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,220,46389,1,0,0:0:0:0:
320,124,46572,2,0,L|328:36,1,80,0|0,0:0|0:0,0:0:0:0:
432,108,46938,2,0,L|420:272,1,160,0|0,0:0|0:0,0:0:0:0:
316,340,47487,2,0,B|276:312|276:312|156:336,1,160,0|0,0:0|0:0,0:0:0:0:
76,252,48035,2,0,L|180:232,1,80,8|0,0:0|0:0,0:0:0:0:
296,160,48401,6,0,P|312:120|212:92,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
232,268,49316,1,0,0:0:0:0:
336,328,49499,2,0,P|372:340|440:340,1,80,0|0,0:0|0:0,0:0:0:0:
480,236,49865,2,0,P|444:224|376:224,1,80,4|0,0:0|0:0,0:0:0:0:
364,104,50231,2,0,P|330:120|281:169,1,80,0|0,0:0|0:0,0:0:0:0:
192,88,50596,2,0,P|180:124|179:192,1,80,8|0,0:0|0:0,0:0:0:0:
188,288,50962,1,8,0:0:0:0:
64,284,51145,1,0,0:0:0:0:
44,132,51328,6,0,P|88:112|176:164,1,160,4|0,0:0|0:0,0:0:0:0:
256,256,51877,1,0,0:0:0:0:
324,152,52060,2,0,L|336:68,1,80,8|0,0:0|0:0,0:0:0:0:
448,24,52426,2,0,L|459:103,1,80,0|0,0:0|0:0,0:0:0:0:
400,208,52792,2,0,B|356:188|356:188|236:212,1,160,4|0,0:0|0:0,0:0:0:0:
192,324,53340,1,0,0:0:0:0:
88,260,53523,2,0,L|76:352,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
140,148,54072,1,0,0:0:0:0:
216,280,54255,6,0,P|272:300|376:264,1,160,4|0,0:0|0:0,0:0:0:0:
472,208,54804,1,0,0:0:0:0:
396,108,54987,2,0,L|380:16,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,184,55535,1,0,0:0:0:0:
208,100,55718,2,0,P|148:72|48:100,1,160,4|0,0:0|0:0,0:0:0:0:
128,196,56267,1,0,0:0:0:0:
48,288,56450,2,0,P|108:316|208:288,1,160,8|0,0:0|0:0,0:0:0:0:
256,188,56999,1,0,0:0:0:0:
388,292,57182,6,0,L|380:376,1,80,4|0,0:0|0:0,0:0:0:0:
496,320,57548,2,0,L|488:240,1,80,0|0,0:0|0:0,0:0:0:0:
456,120,57913,2,0,P|416:100|304:128,1,160,8|0,0:0|0:0,0:0:0:0:
244,228,58462,1,0,0:0:0:0:
192,120,58645,2,0,P|204:80|200:16,1,80,4|0,0:0|0:0,0:0:0:0:
88,84,59011,2,0,P|76:124|80:188,1,80,8|0,0:0|0:0,0:0:0:0:
136,272,59377,1,8,0:0:0:0:
136,272,59560,1,4,3:0:0:0:
256,300,59743,1,4,3:0:0:0:
256,300,59926,1,4,3:0:0:0:
344,348,60109,6,0,B|380:216|248:200|248:200|368:188|368:188|376:144|440:116|440:116|252:112|252:112|236:56|148:28|72:68|80:160,1,863.999973632813,4|0,0:0|0:0,0:0:0:0:
Topic Starter
-Aerith-
uuhhhh.........Guys ?
-Nya-
I'm interested in modding this after the BN results come out. So placeholder.
Topic Starter
-Aerith-

-Nya- wrote:

I'm interested in modding this after the BN results come out. So placeholder.
BN Results what do you mean :?
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