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Morimori Atsushi - Paradigm Shift [OsuMania]

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Topic Starter
Ayachi Meme
This beatmap was submitted using in-game submission on Sunday, August 27, 2017 at 9:34:45 PM

Artist: Morimori Atsushi
Title: Paradigm Shift
BPM: 145
Filesize: 2869kb
Play Time: 01:51
Difficulties Available:
  1. Laura's Perspective - 4Key (3.85 stars, 1064 notes)
  2. Mirror - 4Key (2.38 stars, 742 notes)
  3. Prototype - 4Key (3.04 stars, 942 notes)
  4. Sample - 4Key (1.56 stars, 350 notes)
  5. Shift - 4Key (4.84 stars, 1287 notes)
  6. V's Infinite Paradigm - 4Key (4.38 stars, 1279 notes)
Download: Morimori Atsushi - Paradigm Shift
Information: Scores/Beatmap Listing
---------------
meme team!
Virtue-
hi hi o/
gd as request~
OWO
Topic Starter
Ayachi Meme

Virtue- wrote:

hi hi o/
gd as request~
OWO
thank you so much!!
L A U R A
heres my GD as requested~~
hope its good enough


https://puu.sh/vGZ4D/80a87b5627.osu
Topic Starter
Ayachi Meme

L A U R A wrote:

heres my GD as requested~~
hope its good enough


https://puu.sh/vGZ4D/80a87b5627.osu
thank you!!
akuma123
Team Love Deluxe Mania Queue



This is the mod that you asked for in our queue, Let's start with this :D

Columns = (1/2/3/4)
Shift
The diff in general looks fine, a lot of sections goes well with the music, but there are some problems.
00:09:833 - I think that ln should be better on (3) instead of (2) because of the pitch. And in consecuence you should re arrange a little bit the next notes, something like this will work: https://osu.ppy.sh/ss/8104026
00:12:523 - The one hand trill on the left is definitely too long, and having a really unbalanced section before a trill section is a not a good idea, and i know the trills are for that voice but you should try something else.
00:28:558 - Why the minijack? this is the only section like this that have a minijack, for example at 00:21:937 there is no minijack and it sounds the same.
00:36:523 - 00:41:282 - That is definitely too much, you really need to re arrange that section, the jacks are too long for the same columns, and that makes them a lot more harder than usual, also, there is no need to put triple notes on every white and red line, just in the white works better because there is a sound of cymbals there. And also there is a lot of places where there is no sound to justify the doubles, like 00:36:627 / 00:37:040 / 00:37:454 / etc. those are just echoes, not actual beats in 50% you can feel the difference easily. Maybe some arrangement like the one on 00:13:351 will work fine for that section.
00:43:971 - The long notes doesnt follow the pitch properly, something like this will be better: https://osu.ppy.sh/ss/8104364
00:52:765 - I think there is no need to stop the stream since the drum sound keeps there.
00:55:144 - I really dont see the point of that minijack. maybe, just delete it and add 2 notes to (1) and (2).
00:55:588 - Add a note on (4), that sound really needs 2 notes.
00:55:971 - Add a note on (1), same reason.
01:12:937 - There is a note inside the long note on (1) and that makes the autoplay to miss, and that makes unrakeable a map, so fix that xD.
I am not going to lie, i really was expecting that the ending was full of minijacks, because you used them all the map, but when i see the long notes i was kinda dissapointed xD, the most intense part of the song was a lot more easier than most of the map xD, but well, im sure that if i say you to re do all the ending you will be like nope, so i will just accept the long notes xd.
In the case of the lns, there are some places where the long notes doesnt follow the pitch properly.
for example 01:17:075 to 01:19:144 should be something like this https://osu.ppy.sh/ss/8104620 and https://osu.ppy.sh/ss/8104629 (im not marking the doubles for the drums), basically a lot of the trills you put in the long notes shouldnt be trills, the melody is more like stairs and that, and that will continue for the rest of that section.
01:25:971 - The jacks should be on (3) not on (1), for pitch and hand balance.
01:31:213 - Similar, the jacks should be on (3) instead of (2).
And finally, you should re arrange the outro to make it follows better the pitch. Something like this will work https://osu.ppy.sh/ss/8105091 https://osu.ppy.sh/ss/8105099 https://osu.ppy.sh/ss/8105104
01:50:696 There are some missing notes there, like this will be fine https://osu.ppy.sh/ss/8105123
And that is all, sorry for not modding more than 1 diff but i am a little busy at the time :o .
Good luck with the mapset :D
Topic Starter
Ayachi Meme

akuma123 wrote:

Team Love Deluxe Mania Queue



This is the mod that you asked for in our queue, Let's start with this :D

Columns = (1/2/3/4)
Shift
The diff in general looks fine, a lot of sections goes well with the music, but there are some problems.
00:09:833 - I think that ln should be better on (3) instead of (2) because of the pitch. And in consecuence you should re arrange a little bit the next notes, something like this will work: https://osu.ppy.sh/ss/8104026
00:12:523 - The one hand trill on the left is definitely too long, and having a really unbalanced section before a trill section is a not a good idea, and i know the trills are for that voice but you should try something else.
00:28:558 - Why the minijack? this is the only section like this that have a minijack, for example at 00:21:937 there is no minijack and it sounds the same.
00:36:523 - 00:41:282 - That is definitely too much, you really need to re arrange that section, the jacks are too long for the same columns, and that makes them a lot more harder than usual, also, there is no need to put triple notes on every white and red line, just in the white works better because there is a sound of cymbals there. And also there is a lot of places where there is no sound to justify the doubles, like 00:36:627 / 00:37:040 / 00:37:454 / etc. those are just echoes, not actual beats in 50% you can feel the difference easily. Maybe some arrangement like the one on 00:13:351 will work fine for that section.
00:43:971 - The long notes doesnt follow the pitch properly, something like this will be better: https://osu.ppy.sh/ss/8104364
00:52:765 - I think there is no need to stop the stream since the drum sound keeps there.
00:55:144 - I really dont see the point of that minijack. maybe, just delete it and add 2 notes to (1) and (2).
00:55:588 - Add a note on (4), that sound really needs 2 notes.
00:55:971 - Add a note on (1), same reason.
01:12:937 - There is a note inside the long note on (1) and that makes the autoplay to miss, and that makes unrakeable a map, so fix that xD.
I am not going to lie, i really was expecting that the ending was full of minijacks, because you used them all the map, but when i see the long notes i was kinda dissapointed xD, the most intense part of the song was a lot more easier than most of the map xD, but well, im sure that if i say you to re do all the ending you will be like nope, so i will just accept the long notes xd.
In the case of the lns, there are some places where the long notes doesnt follow the pitch properly.
for example 01:17:075 to 01:19:144 should be something like this https://osu.ppy.sh/ss/8104620 and https://osu.ppy.sh/ss/8104629 (im not marking the doubles for the drums), basically a lot of the trills you put in the long notes shouldnt be trills, the melody is more like stairs and that, and that will continue for the rest of that section.
01:25:971 - The jacks should be on (3) not on (1), for pitch and hand balance.
01:31:213 - Similar, the jacks should be on (3) instead of (2).
And finally, you should re arrange the outro to make it follows better the pitch. Something like this will work https://osu.ppy.sh/ss/8105091 https://osu.ppy.sh/ss/8105099 https://osu.ppy.sh/ss/8105104
01:50:696 There are some missing notes there, like this will be fine https://osu.ppy.sh/ss/8105123
And that is all, sorry for not modding more than 1 diff but i am a little busy at the time :o .
Good luck with the mapset :D
thank you so much! i applied about 90 - 95% of these :)
Vortex-
Shift
00:03:421 (3421|3,3524|2,3627|3,4248|3,4352|2,4455|3) - Section is too much right heavy

00:12:007 (12007|3,12214|3,12421|3) - Right heavy again

00:19:972 (19972|1,20076|0,20179|1,20283|0,20386|1,20489|0) - I see no reason to have a thrill here D:

00:21:731 (21731|3,21938|3,22145|3,22352|3,22558|3,22765|3) - Right heeeaaavy

00:28:662 (28662|2,28662|3,28765|0,28765|1,28869|3,28869|2,28972|0,28972|1,29075|2,29076|3) - The jumpthrill here is unnecessary

00:30:524 (30524|3,30731|3,30938|3) - Right heavy

00:36:937 (36937|1,36937|2,36937|0) - Why suddenly have hands while you had jumps before at the exact same sound?

00:37:247 (37247|2,37352|2,37454|2,37558|2) - This jack is ouch and unexpected

00:39:833 - Oh god, this is uncomfortable to play and inconsistent, wrong patterns for that type of sounds

00:41:283 (41283|3,41334|2,41385|1,41437|0) - Remove all these type of short LN in the map

00:46:454 - I guess it's OK here though?

00:50:593 (50593|0,50696|1,50800|0,50903|1) - Try to avoid one hand thrills as much as possible

And my mod stops there!

You need to be more consistent with your mapping (mapping same type of patterns for the same type of sounds), and be careful with jacks

Good luck!
Topic Starter
Ayachi Meme
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