Hello there!
Popping because I have a lot of issues that need to be addressed before pushing this set forward:
The sliders at the beginning of the song are extended until 00:02:703 - on Easy, however on Normal and Hard it ends on 00:02:387 - . That happens only throughout the beginning. Since we are at it, you might also want to get rid off the whistles placed on the slidertails at 00:02:703 - on Easy because there is no real need to use them.
To be honest, I would be fine with this kind of inconsistency if Normal were to be mapped by another person, that is totally acceptable on my end. But considering you mapped the three difficulties, I would rather have consitency throughout them.
Easy
I am really trying to comprehend what rhythm you are trying to follow on this difficulty. It feels off from absolutely everything. There are so many beats that got ignored for the sake of keeping the 1/1 spam for no reason at all when the song breaks with this in many occasions.
Not only that, but as I have mentioned before this difficulty relies a lot on sliders when there should be more clickable elements involved as the music does really support them.
Last but not least, 00:12:177 - 00:14:703 - 00:18:493 - these spaces should be filled with something. Everything you are following at the beginning of the difficulty suddenly gets ignored for no real reason. It feels awkward to have these empty spaces when there is really no reason to have them as such.
Some additional notes:
00:29:072 (2) - Missing hitsound. Double-check with other difficulties, but I am sure this needs a hitsound.
00:33:019 (3) - 00:34:914 (2,3) - 00:38:072 (3) - etc. What are you exactly trying to follow with these patterns? Sometimes you follow the vocals, others the drums. Problem with this is that this is done with no patterning throughout the map. The whole difficulty is based on a 1/1 base spam of sliders instead of following the actual music and a clear rhythm.
00:57:019 (2,3,4) - Drums are clearly more stronger than vocals but during this section you decided to swap to vocal mapping.
01:09:651 - Cymbal sound being placed on a slidertail instead of dividing the rhythm into two different sliders as you have been doing literally everywhere else on the map.
01:28:914 - You cannot really silence both sliderslide and slidertick, and right where you placed the 5% volume greenline there is a slidertick. You will have to move it to 01:29:072 - for example. Since we are at it I will also recommend you to lower the volume of the whole slider, but not to 5% leave it around 30% starting from 01:28:440 - .
00:46:282 - 00:56:703 - Everything between these timestamps is nicely done, but I am afraid that you need to go through the difficulty and re-make the rhythm as it is nonsensical on its current state.
Normal
00:06:809 (3) - Why does this slider have a whistle hitsound, but 00:01:756 (3,3) - do not? Also, 00:04:282 (3) - this slider should be extended until 00:05:230 - due to vocals.
00:12:966 (4) - Ryhthm is not clear. Why would you put a circle there when vocals being at 00:12:809 - ? Same applies to 00:15:493 (4) - .
00:57:651 (3,4,5) - Once again, rhythm gets completely ignored. I pointed out this on Easy already, applies here as well.
00:58:914 (1) - Why are you extending this slider that much?
01:12:177 (2,3) - This should be a 1/2 pattern. Not sure why this is a 1/1 when vocals land on the red tick.
01:15:966 (4,1) - This should not be a 1/2 pattern because the emphasis is put onto 01:16:598 - . There is really nothing worth highlighting on the red tick where (1) is being placed.
01:18:335 (5,6,7) - Pattern is really hard to hit and is being poorly introduced into the difficulty. You are not using as many 1/2 rhythms as I was expecting you to use, so this pattern is really hard to hit at this level. Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use Ctrl+G) because now it will kill people while playing so hardcore patterns on 190 BPM.
01:26:072 (4) - Optional, but this should have really been a slider+circle pattern instead.
01:28:282 - Inaudible slider and hitsound.
Other than that it is decent!
Hard
You might want to lower the OD a little bit, to 6 if possible, please.
00:06:808 (3) - Same issue with hitsounding mentioned on Normal.
00:14:545 (5) - What is this slider following exactly? Vocals start on 00:14:387 - and 00:14:703 - . Not sure what is doing on the red tick
00:21:966 (4,5) - Can you try using a slider here? I do not really find (5) being worth clicking, emphasizing vocals should be priority here.
00:28:282 (8,1) - Spacing mistake. Could easily be misread as a 1/2 pattern as this short distance.
00:42:335 (1,2,3,4) - Check hitsounds!
00:57:809 (1,2,3,4) - Same as in the other two difficulties.
00:59:861 (4,1) - Not sure what are you exactly trying to follow here. Neither vocals nor drums are being properly emphasized on the map as the most prominent beats land on the least important sections of the slider. What about http://i.imgur.com/P5QphN9.jpg this rhythm?
01:11:545 - Rhythm becomes unclear on this section. You are trying to copy-paste a similar rhythm style to what you did at 01:02:703 - but it does not play equally since the song matches both cymbals and vocals; that, unfortunately, does not occur on 01:11:545 - because cymbals disappear and vocals are much more extended. Consider using a different rhythm patterning for this section.
01:17:230 (3,4,5) - Only triple stack in the whole map, careful with this pattern as it might trick noob players with a triplet, consider unstack.
01:25:598 (2) - Slider does not make sense rhythmically speaking. Guitar sound starts on 01:25:756 - so it does not make too much sense to have that slider as-is when it is ignoring the guitar in the middle of the slider.
01:28:361 (1) - Hard to achieve 300 when there is little time to react to this spinner. The hitwindow to achieve 300 on this spinner is relatively low and not appropriate for such difficulty.
Abhor
00:06:809 (2) - Read Normal difficulty
00:23:072 (4) - Nothing really worth clicking, would consider merging 00:22:914 (3,4) - for vocals instead.
00:24:177 (2,1) - Minor, but why is (1) overlapping that much with (2) when 00:23:545 (1,2) - do not?
00:27:651 (1,2) - Trying to figure out what are these following. 00:27:809 - should really be clickable, and so should 00:28:124 - . That being said, what do you think about http://i.imgur.com/rGe1Bro.jpg that?
00:32:230 (5,1) - 00:35:703 (4,5,1) - 00:37:282 (5,1) - Consider Ctrl+G'ing the rhythm as it would match better with the vocals.
To be honest, I am not a huge fan of this difficulty. It feels super inconsistent. The spacing is random and it sometimes ignores the emphasis as a whole by placing jumps when you should not and vice versa. This difficulty needs more mods as well as more work.
Rhythm is fine, though. I do not really have much to point out besides those Ctrl+G patterns which really did not make too much sense when checking the difficulty.
Insane
00:03:335 (4) - Minor, but missing NC.
00:58:440 (2,3) - Should not these be consistent with 00:57:809 (2,3) - ? Like, I do not really like the stack, it makes the pattern look quite weird, but if you are going to do it, it would be nice to keep it consistent.
01:12:493 (5,1) - Ctrl+G'ing these makes more sense with the vocals, sounds really weird as of right now, to be honest.
01:21:019 (5,6,7,8) - Why are all these hitsounds different from each other when there is no difference at all rhythmically speaking?
01:27:966 (3,4) - Would be cool if merged into one single object instead of having them separated.
01:02:703 (1) - 01:03:966 (1) - 01:04:598 (4) - 01:05:230 (1) - 01:07:756 (1) - etc. You should put more emphasis onto these notes, they play super normally when they actually should be highlighted properly.
Eeeeh, did not really like the amount of repetition you are using because it does not really match the music, but I guess it is about liking different styles? Not sure. Personally not liking it, because, as said, I do not find it properly.
[]
Anyway! Call me back once you have properly replied to the mod above so I can help you guys with this mapset as you will have to work on it for a while.
Good luck till then~
Popping because I have a lot of issues that need to be addressed before pushing this set forward:
- Easy difficulty not having a defined rhythm as well as being way slider-reliant.
- Inconsistencies across difficulties.
- Rhythm and emphasis is worrisome in most of the difficulties.
- Unrankable issues.
The sliders at the beginning of the song are extended until 00:02:703 - on Easy, however on Normal and Hard it ends on 00:02:387 - . That happens only throughout the beginning. Since we are at it, you might also want to get rid off the whistles placed on the slidertails at 00:02:703 - on Easy because there is no real need to use them.
To be honest, I would be fine with this kind of inconsistency if Normal were to be mapped by another person, that is totally acceptable on my end. But considering you mapped the three difficulties, I would rather have consitency throughout them.
Easy
I am really trying to comprehend what rhythm you are trying to follow on this difficulty. It feels off from absolutely everything. There are so many beats that got ignored for the sake of keeping the 1/1 spam for no reason at all when the song breaks with this in many occasions.
Not only that, but as I have mentioned before this difficulty relies a lot on sliders when there should be more clickable elements involved as the music does really support them.
Last but not least, 00:12:177 - 00:14:703 - 00:18:493 - these spaces should be filled with something. Everything you are following at the beginning of the difficulty suddenly gets ignored for no real reason. It feels awkward to have these empty spaces when there is really no reason to have them as such.
Some additional notes:
00:29:072 (2) - Missing hitsound. Double-check with other difficulties, but I am sure this needs a hitsound.
00:33:019 (3) - 00:34:914 (2,3) - 00:38:072 (3) - etc. What are you exactly trying to follow with these patterns? Sometimes you follow the vocals, others the drums. Problem with this is that this is done with no patterning throughout the map. The whole difficulty is based on a 1/1 base spam of sliders instead of following the actual music and a clear rhythm.
00:57:019 (2,3,4) - Drums are clearly more stronger than vocals but during this section you decided to swap to vocal mapping.
01:09:651 - Cymbal sound being placed on a slidertail instead of dividing the rhythm into two different sliders as you have been doing literally everywhere else on the map.
01:28:914 - You cannot really silence both sliderslide and slidertick, and right where you placed the 5% volume greenline there is a slidertick. You will have to move it to 01:29:072 - for example. Since we are at it I will also recommend you to lower the volume of the whole slider, but not to 5% leave it around 30% starting from 01:28:440 - .
00:46:282 - 00:56:703 - Everything between these timestamps is nicely done, but I am afraid that you need to go through the difficulty and re-make the rhythm as it is nonsensical on its current state.
Normal
00:06:809 (3) - Why does this slider have a whistle hitsound, but 00:01:756 (3,3) - do not? Also, 00:04:282 (3) - this slider should be extended until 00:05:230 - due to vocals.
00:12:966 (4) - Ryhthm is not clear. Why would you put a circle there when vocals being at 00:12:809 - ? Same applies to 00:15:493 (4) - .
00:57:651 (3,4,5) - Once again, rhythm gets completely ignored. I pointed out this on Easy already, applies here as well.
00:58:914 (1) - Why are you extending this slider that much?
01:12:177 (2,3) - This should be a 1/2 pattern. Not sure why this is a 1/1 when vocals land on the red tick.
01:15:966 (4,1) - This should not be a 1/2 pattern because the emphasis is put onto 01:16:598 - . There is really nothing worth highlighting on the red tick where (1) is being placed.
01:18:335 (5,6,7) - Pattern is really hard to hit and is being poorly introduced into the difficulty. You are not using as many 1/2 rhythms as I was expecting you to use, so this pattern is really hard to hit at this level. Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use Ctrl+G) because now it will kill people while playing so hardcore patterns on 190 BPM.
01:26:072 (4) - Optional, but this should have really been a slider+circle pattern instead.
01:28:282 - Inaudible slider and hitsound.
Other than that it is decent!
Hard
You might want to lower the OD a little bit, to 6 if possible, please.
00:06:808 (3) - Same issue with hitsounding mentioned on Normal.
00:14:545 (5) - What is this slider following exactly? Vocals start on 00:14:387 - and 00:14:703 - . Not sure what is doing on the red tick
00:21:966 (4,5) - Can you try using a slider here? I do not really find (5) being worth clicking, emphasizing vocals should be priority here.
00:28:282 (8,1) - Spacing mistake. Could easily be misread as a 1/2 pattern as this short distance.
00:42:335 (1,2,3,4) - Check hitsounds!
00:57:809 (1,2,3,4) - Same as in the other two difficulties.
00:59:861 (4,1) - Not sure what are you exactly trying to follow here. Neither vocals nor drums are being properly emphasized on the map as the most prominent beats land on the least important sections of the slider. What about http://i.imgur.com/P5QphN9.jpg this rhythm?
01:11:545 - Rhythm becomes unclear on this section. You are trying to copy-paste a similar rhythm style to what you did at 01:02:703 - but it does not play equally since the song matches both cymbals and vocals; that, unfortunately, does not occur on 01:11:545 - because cymbals disappear and vocals are much more extended. Consider using a different rhythm patterning for this section.
01:17:230 (3,4,5) - Only triple stack in the whole map, careful with this pattern as it might trick noob players with a triplet, consider unstack.
01:25:598 (2) - Slider does not make sense rhythmically speaking. Guitar sound starts on 01:25:756 - so it does not make too much sense to have that slider as-is when it is ignoring the guitar in the middle of the slider.
01:28:361 (1) - Hard to achieve 300 when there is little time to react to this spinner. The hitwindow to achieve 300 on this spinner is relatively low and not appropriate for such difficulty.
Abhor
00:06:809 (2) - Read Normal difficulty
00:23:072 (4) - Nothing really worth clicking, would consider merging 00:22:914 (3,4) - for vocals instead.
00:24:177 (2,1) - Minor, but why is (1) overlapping that much with (2) when 00:23:545 (1,2) - do not?
00:27:651 (1,2) - Trying to figure out what are these following. 00:27:809 - should really be clickable, and so should 00:28:124 - . That being said, what do you think about http://i.imgur.com/rGe1Bro.jpg that?
00:32:230 (5,1) - 00:35:703 (4,5,1) - 00:37:282 (5,1) - Consider Ctrl+G'ing the rhythm as it would match better with the vocals.
To be honest, I am not a huge fan of this difficulty. It feels super inconsistent. The spacing is random and it sometimes ignores the emphasis as a whole by placing jumps when you should not and vice versa. This difficulty needs more mods as well as more work.
Rhythm is fine, though. I do not really have much to point out besides those Ctrl+G patterns which really did not make too much sense when checking the difficulty.
Insane
00:03:335 (4) - Minor, but missing NC.
00:58:440 (2,3) - Should not these be consistent with 00:57:809 (2,3) - ? Like, I do not really like the stack, it makes the pattern look quite weird, but if you are going to do it, it would be nice to keep it consistent.
01:12:493 (5,1) - Ctrl+G'ing these makes more sense with the vocals, sounds really weird as of right now, to be honest.
01:21:019 (5,6,7,8) - Why are all these hitsounds different from each other when there is no difference at all rhythmically speaking?
01:27:966 (3,4) - Would be cool if merged into one single object instead of having them separated.
01:02:703 (1) - 01:03:966 (1) - 01:04:598 (4) - 01:05:230 (1) - 01:07:756 (1) - etc. You should put more emphasis onto these notes, they play super normally when they actually should be highlighted properly.
Eeeeh, did not really like the amount of repetition you are using because it does not really match the music, but I guess it is about liking different styles? Not sure. Personally not liking it, because, as said, I do not find it properly.
[]
Anyway! Call me back once you have properly replied to the mod above so I can help you guys with this mapset as you will have to work on it for a while.
Good luck till then~