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Seven Lions & Jason Ross feat. Paul Meany - Hig...

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Topic Starter
Xayler

vekt0r wrote:

hi, m4m

sorry for short, kinda bad mod; honestly i have no idea how to mod this since i basically just agree with most of the previous mod points you rejected :(
besides the first two paragraphs i tried to focus on other stuff, but actually please give reasons for rejecting the first point that are based in the music xd

Discrepancy:
If you’re trying to emphasize vocals secondarily, you should keep your emphasis consistent with how strong the beats are; for example at 00:05:231 (4) - I think you’re trying to emphasize the vocal with a jump, but right before, at 00:04:770 -, the instrument sound is the same while the vocal is even stronger, and this is mapped with a sliderend.
Otherwise if you don’t want to map to vocals at all (which I don’t think you should do), you should have the spacing to white tick objects be larger than the spacing to red tick objects, because the white ticks are stronger in this section. I did the same change as I did in Hard diff now, but overall I like when some vocals are as a sliderends as they usually have some fades also where I can use circles.
00:09:847 (2,5) - this overlap looks particularly bad, when you use overlaps they should be consistent and/or represent something, like 01:03:154 (1,2,3) -, 01:17:924 (1,1) -
other than these two, overlaps tend to look bad when playing, especially circle/slider ones like this one Not really and I don't call this a overlap as it's basically not even seen.
00:42:385 (4) - stack slightly off I did this on purpose because it plays bad when it's stacked (yeah that small difference does).
00:49:308 (3,4,5) - you should be careful of where you use wide angle flow, this is very unexpected They are in a pattern and the new section also started which brings fresh things in.
01:43:770 (1,2,1,2,1,2) - here the important sounds are on the red ticks, not the white ticks; in fact 01:44:693 (1) -, 01:45:616 (1) - have no sound at all Idk what you listen here :/ , but I map the melody here. You're the 2nd to note that out probably.
02:31:770 (1,2,3) - while I think this is an interesting idea, having the first 1/4 jump in the map be this large is an extremely bad way to introduce the player to these 1/4 jumps; something like this is the largest that is readable imo (also keep in mind that this is a 4* map) The 4* doesn't mean anything tbh as this is the highest difficulty anyways (it's extra for higher bpm songs). I use these kind of jumps anywhere so idk why that's the first one. First one in terms of "that" pattern this may be, but this is the place also where I can map it like this and it's a pretty intense place also. Well if you fail then replay is always an option, I don't like to play easy extras either.

02:45:616 (1,2) - spacing for this is also too high because this looks the same as any of your other patterns with a 1/2 gap Well then it's the player's fault if they can't see the approach circle which is coming faster than it goes to the red tick. You know - the song is ending, so the player is dumb if he thinks that it will end easily like that.
Okay, thanks for modding. Will try to mod your map later today if something wont come up.
As I general read these last mods - why I get so much of these rhythm suggestions? I do follow a vocal, but I do it differently as I cannot map every vocal. Of course I'll hear you out on that matter, but I rarely change any of my rhythm, it must be a really good suggestion for me to apply it.

Well yeah I must tell that indeed I do like melody the most in the song, the vocals are always secondary if the melody plays at the same time. That's also probably why I like songs which don't have any vocals. Well anyone doesn't care much about no vocal songs so that's why this one also got the mapping like this - I prefer beats and melody over the rest of things in the song, sorry.
Lone Pixel
Hey there, M4M.

Hard
I really like the style. Perfect timing. The map has a very good flow and feels nice to play. There were two problems I recognized when playing: There was the one point when the difficulty increased when I couldn't expect it. When I played it, I could do everything else easily and then I failed really hard here: 02:09:154 (6). 02:02:231 (1) - At this point I would increase the slider speed to make it harder so it wouldn't be so sudden.
The second problem is that imo you don't focus enough on what makes the song interesting. The vocals, for example. 00:11:347 - Here the singer starts the long note, but you start it here: 00:11:462 (1). That would be okay, because the player just got introduced to the background beat, if you wouldn't do it everytime something like this happens in the music. 00:15:154 (1) - 00:26:231 (1,2) - 00:35:001 (5,1) - 00:37:078 (5,1,3) - (I think there should be three sliders starting at the (5), the end of the (1) slider and the (3), which is long. 00:42:385 (4,1,2) - ... Due to the fact that this happens very often, I think you did it on purpose, but I would change it at some times. The rest is pretty good.

Shogun's Normal
(Do I have to do something else, when it is a GD?) In the beginning part until 00:33:039 I don't get what you're emphasizing at some points. Mainly the background sound which plays on every red and white tick, a little adapted to the vocals. 00:12:154 - but why is there a space here? 00:13:308 (4) - Why is this a long slider? 00:19:539 (2,3) - (2) Could be a slider. It doesn't have to, you know, if you'd call it your own creativity, but you used sliders everywhere else when the singer sings long notes. 00:23:693 (2,3) - Same here, why is that so? 00:24:847 (5,6) - Space before and the two sliders don't fit to the singing.
Now, at the drop, it didn't get more difficult or more interesting. You could increase the slider speed, but instead you do something like this 01:22:770 (2,3) - I can't hear anything like this in the music.
The rest is good.

Sorry for the short mod .. I don't feel like modding anymore, but this was outstanding so I put it off. I understand, if you don't want to give me a kudosu.
Good luck on ranking this map, I feel like it won't take much more time!
Topic Starter
Xayler

Lone Pixel wrote:

Hey there, M4M.

Hard
I really like the style. Perfect timing. The map has a very good flow and feels nice to play. There were two problems I recognized when playing: There was the one point when the difficulty increased when I couldn't expect it. When I played it, I could do everything else easily and then I failed really hard here: 02:09:154 (6). 02:02:231 (1) - At this point I would increase the slider speed to make it harder so it wouldn't be so sudden. I get what you mean here, but as I look at your pp and accuracy overall then I think that this should be indeed hard for you currently. This Hard diff is more complex than the casual ones out here. I follow the same logic as in Insane by lowering the overall SV because the song goes very slow from that 2nd refrain.
The second problem is that imo you don't focus enough on what makes the song interesting. The vocals, for example. 00:11:347 - Here the singer starts the long note, but you start it here: 00:11:462 (1). That would be okay, because the player just got introduced to the background beat, if you wouldn't do it everytime something like this happens in the music. 00:15:154 (1) - 00:26:231 (1,2) - 00:35:001 (5,1) - 00:37:078 (5,1,3) - (I think there should be three sliders starting at the (5), the end of the (1) slider and the (3), which is long. 00:42:385 (4,1,2) - ... Due to the fact that this happens very often, I think you did it on purpose, but I would change it at some times. The rest is pretty good. Yes, but you should hear that there's the vocalist's pitch also going higher when I start the longer slider from big white tick. There's a beat and the vocal also goes higher there - should play perfectly.

Sorry for the short mod .. I don't feel like modding anymore, but this was outstanding so I put it off. I understand, if you don't want to give me a kudosu. Nothing wrong with it! Don't worry, you will still get the kudosu as you mention quite good things, they are just subjective kinda and I like mine more.
Good luck on ranking this map, I feel like it won't take much more time! Thanks!
Thanks for modding!
Lone Pixel
I get what you mean here, but as I look at your pp and accuracy overall then I think that this should be indeed hard for you currently. This Hard diff is more complex than the casual ones out here. I follow the same logic as in Insane by lowering the overall SV because the song goes very slow from that 2nd refrain.
No it shouldn't, I fail at >4* maps! It would be okay, you just didn't prepare it in the map to go suddenly that fast. The music didn't build up at that part, it was during the chorus. And just because synthesizers play long notes, it doesn't mean the song is slow - this is a drop - I would emphasize that definitely with a higher SV. But as you say, this is subjective, just my opinion (though I'm really convinced :) ).
Yes, but you should hear that there's the vocalist's pitch also going higher when I start the longer slider from big white tick. There's a beat and the vocal also goes higher there - should play perfectly.
No, the pitch doesn't change on the white tick (at the times I mentioned). If you say "there is a beat and I would like to emphasize it during the long note", that's okay, I understand. But be aware that the singer doesn't start to sing his long high note (without pitch changes) on the white ticks.

Doesn't want to sound angry :lol:
Topic Starter
Xayler
Well the pitch does change a bit at the white tick for me though, I maybe have better headphones then... in Insane I use to start it from the red tick instead but in Hard it doesn't need to be that techincal always.
HootOwlStar
To @Lone Pixel and @Xayler
  1. about the increased pitch issue as discussed previously, it might actually be vocal harmony. it starts on white ticks instead of off-beats (red/blue ticks) and it's especially relatively audible in parts like 00:26:231 - + beat count also matter in rhythm choices and since extending notes to other bars may disrupt beat count the current rhythm works the best rhythmically.
  2. for the 1/4 slider jump implementation, players of the level should be able to interpret the pattern through accumulative playing experience, and also through the visual note placements.
  3. one thing in Hard diff though, 02:17:001 (1,2) - would be better if the sliders are 1/2 to represent the keyboard ??? idk what the instrument is lo
@vekt0r
  • h e l l o t h e r e so in response to the mod:
  1. smaller cs makes things tidier, but the reasoning would be subjective, and it doesn't really affect much in terms of playability when cs is adjusted. so might as well adjust the cs to around 4 perhaps, if more people mention about the issue.
  2. agreed with the spinner issue. did some adjustments.
  3. the patterns you pointed out don't seem to be really hard, it is just testing the reading skills of the players, and it's quite easy to interpret the rhythm and gaps between notes through visual note placements implemented imo.

    thanks for the mod m8.
Update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 121424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross feat. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross feat. Paul Meany
Creator:Xayler
Version:HOS' Advanced
Source:
Tags:trace edm electronic shogunmoon hootowlstar anjunabeats
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328,12,68462,2,0,B|348:56|348:56|328:144,1,134.999995880127
240,188,69154,1,8,0:0:0:0:
324,244,69385,2,0,L|458:236,1,134.999995880127
508,324,70078,1,8,0:0:0:0:
264,324,70539,6,0,P|236:292|224:252,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
136,316,71001,2,0,P|122:346|98:370,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
38,290,71462,2,0,L|52:196,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
132,168,71924,2,0,L|122:101,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
68,16,72385,2,0,B|32:12|32:12|0:32,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
140,92,72847,2,0,B|166:108|166:108|202:104,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
296,16,73308,2,0,L|372:24,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
479,104,73770,2,0,L|412:112,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
256,188,74231,5,10,0:0:0:0:
256,192,74347,12,2,76078,0:0:0:0:
44,96,77001,5,0,0:0:0:0:
96,208,77232,1,2,0:0:0:0:
80,217,77347,1,2,0:0:0:0:
65,227,77462,2,0,L|4:220,2,33.7499989700318,8|2|2,0:0|0:0|0:0,0:0:0:0:
164,280,77924,2,0,L|156:352,1,60,2|0,0:0|0:0,0:0:0:0:
196,236,78385,6,0,B|204:292|204:292|188:332|188:332|200:388,2,150,6|2|2,0:0|0:0|0:0,0:0:0:0:
136,140,79539,1,0,0:0:0:0:
79,236,79770,2,0,P|45:251|8:256,1,75,2|0,0:0|0:0,0:0:0:0:
119,132,80231,2,0,P|85:118|55:96,1,75,2|0,0:0|0:0,0:0:0:0:
232,124,80693,2,0,P|216:89|211:52,1,75,2|0,0:0|0:0,0:0:0:0:
335,163,81154,2,0,P|348:128|371:99,1,75,2|0,0:0|0:0,0:0:0:0:
356,276,81616,6,0,P|420:260|464:340,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
276,356,82770,1,0,0:0:0:0:
236,252,83001,2,0,L|243:177,1,75,2|0,0:0|0:0,0:0:0:0:
128,224,83462,2,0,L|144:376,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,160,84616,1,0,0:0:0:0:
116,120,84847,2,0,P|83:139|48:151,1,75,8|2,0:0|0:0,0:0:0:0:
187,34,85308,2,0,P|223:46|255:66,1,75,2|0,0:0|0:0,0:0:0:0:
116,120,85770,6,0,P|64:139|12:59,2,150,6|2|2,0:0|0:0|0:0,0:0:0:0:
187,34,86924,1,0,0:0:0:0:
232,140,87154,2,0,L|222:214,1,75,2|0,0:0|0:0,0:0:0:0:
118,302,87616,2,0,L|108:228,1,75,2|0,0:0|0:0,0:0:0:0:
244,156,88078,2,0,L|234:230,1,75,2|0,0:0|0:0,0:0:0:0:
130,318,88539,2,0,L|120:244,1,75,2|0,0:0|0:0,0:0:0:0:
260,172,89001,6,0,L|250:246,1,75,2|0,0:0|0:0,0:0:0:0:
172,328,89462,2,0,B|120:316|120:316|72:328|72:328|4:316,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
249,246,90616,1,0,0:0:0:0:
344,304,90847,2,0,P|360:356|356:388,1,75,2|0,0:0|0:0,0:0:0:0:
232,256,91308,2,0,P|192:196|220:130,1,150,2|2,0:0|0:0,0:0:0:0:
308,60,92001,1,0,0:0:0:0:
396,132,92231,2,0,L|480:124,1,75,8|2,0:0|0:0,0:0:0:0:
488,136,92578,1,0,0:0:0:0:
504,148,92693,2,0,L|496:228,1,75,2|0,0:0|0:0,0:0:0:0:
504,336,93154,6,0,B|460:324|460:324|404:340|404:340|348:328,1,150,14|2,0:0|0:0,0:0:0:0:
284,244,93847,1,0,0:0:0:0:
188,304,94078,2,0,L|196:380,1,75,10|0,0:0|0:0,0:0:0:0:
304,252,94539,2,0,B|328:212|328:212|304:100,1,150,2|10,0:0|0:0,0:0:0:0:
196,92,95231,1,0,0:0:0:0:
268,8,95462,2,0,L|364:24,1,75,2|8,0:0|0:0,0:0:0:0:
180,108,95924,2,0,P|136:124|100:128,1,75,10|0,0:0|0:0,0:0:0:0:
60,28,96385,6,0,L|80:180,1,150,2|10,0:0|0:0,0:0:0:0:
4,260,97078,1,0,0:0:0:0:
112,284,97308,2,0,B|144:264|144:264|196:268,1,75,2|0,0:0|0:0,0:0:0:0:
288,308,97770,2,0,L|278:384,1,75,10|0,0:0|0:0,0:0:0:0:
163,247,98231,2,0,B|144:200|144:200|162:102,1,150,2|10,0:0|0:0,0:0:0:0:
228,12,98924,1,0,0:0:0:0:
292,104,99154,2,0,L|372:96,1,75,2|0,0:0|0:0,0:0:0:0:
472,60,99616,2,0,L|464:12,3,37.5,8|2|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
488,12,100078,2,0,L|472:140,1,112.5,2|0,0:0|0:0,0:0:0:0:
456,136,100539,6,0,P|504:132|500:216,1,150,14|2,0:0|0:0,0:0:0:0:
400,256,101231,1,0,0:0:0:0:
436,364,101462,2,0,P|488:356|512:344,1,75,10|0,0:0|0:0,0:0:0:0:
380,264,101924,2,0,B|324:260|324:260|288:276|288:276|228:272,1,150,2|10,0:0|0:0,0:0:0:0:
136,216,102616,1,0,0:0:0:0:
60,300,102847,2,0,L|68:376,1,75,2|0,0:0|0:0,0:0:0:0:
156,228,103308,2,0,L|164:152,1,75,10|0,0:0|0:0,0:0:0:0:
108,68,103770,6,0,P|64:80|32:116,1,67.4999979400635
180,144,104231,2,0,L|340:132,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
396,184,104924,1,0,0:0:0:0:
476,120,105154,2,0,P|464:56|456:44,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
384,200,105616,2,0,P|372:231|371:265,1,67.4999979400635
400,364,106078,2,0,L|240:352,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
176,308,106770,1,2,0:0:0:0:
160,324,106885,1,2,0:0:0:0:
148,340,107001,2,0,L|152:380,2,33.7499989700318,8|2|2,0:0|0:0|0:0,0:0:0:0:
28,304,107462,6,0,L|36:220,1,75,6|0,0:0|0:0,0:0:0:0:
52,216,107808,2,0,L|44:132,1,75
28,128,108154,2,0,P|88:140|120:60,1,150,2|0,0:0|0:0,0:0:0:0:
220,12,108847,2,0,P|253:58|277:70,1,75
360,132,109308,2,0,P|404:100|464:116,1,112.5,2|2,0:0|0:0,0:0:0:0:
464,132,109770,1,0,0:0:0:0:
424,236,110001,2,0,B|372:228|372:228|328:244|328:244|264:236,1,150,2|0,0:0|0:0,0:0:0:0:
180,296,110693,2,0,P|164:340|160:368,1,75
292,220,111154,6,0,P|285:183|272:148,1,75,2|0,0:0|0:0,0:0:0:0:
252,156,111501,2,0,P|258:119|271:84,1,75
291,71,111847,2,0,L|128:60,1,150,2|0,0:0|0:0,0:0:0:0:
32,32,112539,2,0,B|44:104|44:104|32:156,1,112.5
20,160,113001,2,0,P|80:148|124:204,1,112.5,2|2,0:0|0:0,0:0:0:0:
120,200,113462,1,0,0:0:0:0:
224,160,113693,2,0,B|300:132|300:188|370:162,1,150,2|0,0:0|0:0,0:0:0:0:
460,92,114385,2,0,L|448:16,1,75
384,180,114847,6,0,L|372:256,1,75,2|2,0:0|0:0,0:0:0:0:
420,356,115308,2,0,P|460:348|488:328,1,75,2|2,0:0|0:0,0:0:0:0:
356,268,115770,2,0,P|325:247|288:240,1,75,2|2,0:0|0:0,0:0:0:0:
192,296,116231,2,0,L|204:372,1,75,2|2,0:0|0:0,0:0:0:0:
300,224,116693,2,0,L|312:148,1,75,2|2,0:0|0:0,0:0:0:0:
280,40,117154,1,2,0:0:0:0:
200,120,117385,2,0,P|144:140|92:52,1,150,2|2,0:0|0:0,0:0:0:0:
40,184,118078,2,0,P|44:236|36:268,1,75,2|2,0:0|0:0,0:0:0:0:
0,364,118539,5,2,0:0:0:0:
256,192,118654,12,0,121308,0:0:0:0:
92,276,122231,6,0,B|160:296|160:296|204:344|204:344|267:365,1,202.499993820191,6|0,0:0|0:0,0:0:0:0:
320,276,123154,2,0,L|456:272,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
500,364,123847,1,0,0:0:0:0:
464,256,124077,2,0,B|436:192|436:192|462:61,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
372,12,125001,1,8,0:0:0:0:
284,64,125231,2,0,P|240:48|220:28,2,67.4999979400635
372,12,125924,6,0,B|384:76|384:76|368:136|368:136|384:212,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
464,272,126847,2,0,P|368:232|352:324,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
416,368,127770,1,2,0:0:0:0:
328,316,128001,2,0,L|244:324,1,67.4999979400635
192,248,128462,2,0,L|108:256,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
40,308,128924,1,0,0:0:0:0:
24,320,129039,1,0,0:0:0:0:
8,336,129154,2,0,L|16:384,2,33.7499989700318,2|0|0,0:0|0:0|0:0,0:0:0:0:
124,254,129616,6,0,L|136:132,1,112.5,2|0,0:0|0:0,0:0:0:0:
100,236,130539,6,0,B|88:160|88:160|108:104|108:104|96:28,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
196,12,131462,1,2,0:0:0:0:
276,76,131693,2,0,L|416:64,1,134.999995880127
504,24,132385,2,0,P|408:56|420:140,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
504,200,133308,5,2,0:0:0:0:
408,236,133539,2,0,L|268:224,1,134.999995880127
180,184,134231,2,0,P|276:216|264:300,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
180,356,135154,1,2,0:0:0:0:
276,324,135385,2,0,B|344:340|344:340|408:324|408:324|500:344,1,202.499993820191,0|8,0:0|0:0,0:0:0:0:
500,240,136308,2,0,L|424:248,2,67.4999979400635
468,144,137001,6,0,P|452:96|448:64,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
368,16,137462,2,0,P|361:49|349:80,1,67.4999979400635
252,144,137924,6,0,B|180:136|180:136|124:152|124:152|52:144,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
0,232,138847,1,2,0:0:0:0:
52,316,139078,2,0,P|116:328|156:248,1,134.999995880127
252,312,139770,2,0,L|244:384,2,67.4999979400635,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,212,140462,1,0,0:0:0:0:
328,244,140693,6,0,B|476:232|476:232|420:216,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
348,152,141616,2,0,P|356:76|460:104,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
488,192,142539,1,2,0:0:0:0:
408,252,142770,2,0,L|273:244,1,134.999995880127
192,308,143462,1,8,0:0:0:0:
272,372,143693,1,0,0:0:0:0:
292,364,143808,1,0,0:0:0:0:
312,356,143924,2,0,L|345:357,2,33.7499989700318
273,244,144385,6,0,P|263:171|283:119,1,112.5,2|0,0:0|0:0,0:0:0:0:
284,236,145308,6,0,B|256:132|332:132|284:28,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
196,0,146231,1,2,0:0:0:0:
208,100,146462,2,0,L|52:88,1,134.999995880127
0,160,147154,2,0,P|32:236|106:159,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
73,89,148078,5,2,0:0:0:0:
172,100,148308,2,0,L|328:88,1,134.999995880127
400,48,149001,2,0,B|412:116|412:116|392:180|392:180|404:260,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
480,312,149924,1,2,0:0:0:0:
384,344,150154,2,0,L|228:332,1,134.999995880127
171,267,150847,2,0,P|81:280|91:371,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
249,333,151770,6,0,P|264:308|272:264,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
360,224,152231,2,0,P|366:256|383:286,1,67.4999979400635
456,216,152693,6,0,B|444:148|444:148|468:84|468:84|460:12,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
364,52,153616,2,0,B|264:88|264:16|164:52,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
116,140,154539,2,0,P|124:36|32:52,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
0,124,155462,6,0,B|65:144|65:144|108:193|108:193|176:216,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
200,116,156385,2,0,L|180:317,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
264,376,157308,1,2,0:0:0:0:
344,316,157539,2,0,B|404:288|404:288|484:304,1,134.999995880127
512,208,158231,1,8,0:0:0:0:
428,152,158462,1,0,0:0:0:0:
440,136,158578,1,0,0:0:0:0:
452,120,158693,2,0,L|444:72,2,33.7499989700318
448,247,159154,6,0,P|475:229|508:223,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
403,340,159616,2,0,P|370:334|343:315,1,67.4999979400635
300,224,160078,6,0,B|312:372|312:372|296:332|268:300,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
200,268,161001,2,2,P|116:252|104:348,1,202.499993820191
200,376,161924,2,0,B|156:360|156:360|116:372|116:372|56:340|4:364,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
24,264,162847,6,0,B|32:196|32:196|8:144|8:144|16:64,1,202.499993820191
108,24,163770,2,0,L|268:40,1,134.999995880127
336,0,164462,1,0,0:0:0:0:
408,72,164693,2,0,L|400:152,1,67.4999979400635
336,216,165154,2,0,P|340:256|356:300,1,67.4999979400635
408,364,165616,2,0,L|524:352,2,101.249996910095,8|8|8,0:0|0:0|0:0,0:0:0:0:
308,376,166539,5,6,0:0:0:0:
256,192,166654,12,0,169308,0:0:0:0:
Topic Starter
Xayler
I'm quite fast in checking my thread every minute. coincidence haha

Lemme check that thing you mentioned and I will update your difficulty asap.

E: Alright I think that this one can be adjusted since it's Hard and yep I know that at the red tick there's a note, but I wanted to emphasis the long sound there (hopefully you get what I mean). For Hard it will be better as 1/2 probably so I'll change it a bit.

E2: Updated.
elena2705
Hi~
You asked me to mod this)
I tell you some things, that i notice :D

Easy

00:51:616 (4) - here move circle in x:264, y:260, because of 00:53:924 (3);
01:14:231 (1) - end of spinner;
01:58:539 (1) - also.

Normal

01:42:847 (3,4) - move on one line diagonally;
02:31:770 (1) - more simmetrically


HOS' Advanced

00:35:231 (4) - move it more closer tj the previous one;
01:14:347 (1) - i think, you will not agree with me, but here should finish spinner, and delete all before 01:17:924 (1).
Here too many sliders with 2 red dots, i think it's not so beautiful. But you will decide, stay it or not.
And try to listen music more carefully, if it's not chorus.

Hard

02:31:078 (4) - i think complicated slider with one arrow would be better;
Good diff!!! Easy to play)

Discrepancy

02:21:616 (4,5) - it would be better



It is short mod, but i think there are some problems.
Good luck ;) ;) ;)
Speedstar
Hello there, m4m back

Discrepancy
00:43:078 (2) - perhaps move this note into the middle of 00:43:770 (4) - so that is overlaps the tail and the head equally
00:47:693 (5) - maybe put this in the body of 00:48:385 (1) - ?
00:58:539 (3) - Perhaps move this so 00:57:847 (2) - points to it. It also overlaps kind of poorly with 00:57:616 (1) - imo.
02:31:770 (1,2,3) - Although i understand what you are trying to make, it was hard to read imo, due to the fact that it was introduced with such high spacing before the other instances of a similar placement, for example 02:39:154 (1,2,3) - . I would suggest decreasing the spacing of while keeping 02:39:154 (1,2,3) - the same now that this element has been introduced and has been understood by the player
02:43:193 (4,5,6) - This sharp angle gives unwanted emphasis and does not look too good.

Hard
I feel like this diff uses stuff like 00:39:154 (1,2,3,4,1) - at many places. Maybe switch it up at certain places to make the diff more interesting?
00:05:231 (4,1) - Blanket can be slightly better
02:19:770 (2,2) - Not a great overlap. Perhaps move its tail on 02:20:924 (2) -'s head?

HOS' Advanced
02:16:308 (6) - Perhaps make this a non-repeat slider and put a note on 02:16:770 -

Thats what I could find. Solid mapset
Topic Starter
Xayler
Thanks for the mods! Will reply to them soon.

elena2705

elena2705 wrote:

Hi~
You asked me to mod this)
I tell you some things, that i notice :D

Easy

00:51:616 (4) - here move circle in x:264, y:260, because of 00:53:924 (3); Okay
01:14:231 (1) - end of spinner;
01:58:539 (1) - also. I don't get what you mean here, can you explain?

Hard

02:31:078 (4) - i think complicated slider with one arrow would be better; Do you mean repeatslider? Imo there's not any sound at the white tick to implement this.
Good diff!!! Easy to play) Thanks!

Discrepancy

02:21:616 (4,5) - it would be better I changed the anchors a bit differently.



It is short mod, but i think there are some problems.
Good luck ;) ;) ;) Okay, thanks!

Speedstar wrote:

Hello there, m4m back

Discrepancy
00:43:078 (2) - perhaps move this note into the middle of 00:43:770 (4) - so that is overlaps the tail and the head equally Okay
00:47:693 (5) - maybe put this in the body of 00:48:385 (1) - ? Okay, although it shouldn't be that noticeable
00:58:539 (3) - Perhaps move this so 00:57:847 (2) - points to it. It also overlaps kind of poorly with 00:57:616 (1) - imo. Okay, changed a bit
02:31:770 (1,2,3) - Although i understand what you are trying to make, it was hard to read imo, due to the fact that it was introduced with such high spacing before the other instances of a similar placement, for example 02:39:154 (1,2,3) - . I would suggest decreasing the spacing of while keeping 02:39:154 (1,2,3) - the same now that this element has been introduced and has been understood by the player Okay as some others have also mentioned it - Moved 02:32:116 (2) - this note a bit closer then as I can't change the next slider, otherwise I need to change a lot of patterns.
02:43:193 (4,5,6) - This sharp angle gives unwanted emphasis and does not look too good. I did it because of the vocal, it gradually gives the feeling to move like this, also there's a 5th beat so it gives information to the player like this.

Hard
I feel like this diff uses stuff like 00:39:154 (1,2,3,4,1) - at many places. Maybe switch it up at certain places to make the diff more interesting? I don't use it so much, only like 3-4 times probably and it's a almost 3 minute map. Imo they are good to play also where I introduced them.
00:05:231 (4,1) - Blanket can be slightly better It's perfect for me.
02:19:770 (2,2) - Not a great overlap. Perhaps move its tail on 02:20:924 (2) -'s head? It's actually in pattern, I mean the 2nd slider is with previous sliders, so it should be okay.

Thats what I could find. Solid mapset
Thanks for modding!
Shunao

elena2705 wrote:

Hi~
You asked me to mod this)
I tell you some things, that i notice :D

Normal

01:42:847 (3,4) - move on one line diagonally; It's fine like this
02:31:770 (1) - more simmetrically It's not very necessary


It is short mod, but i think there are some problems.
Good luck ;) ;) ;)
Thanks for modding!~
CucumberCuc
Hi :3

[Easy]
00:10:078 (4) 1 times left
00:35:462 (4) start slider ^
02:45:616 (4,1) i think it's fast

[Normal]
00:30:847 (3,4,5,6,7,8) far
02:35:462 (3,4) ^

[Advanced]
00:06:616 (6,1) bad overlapping, poorly visible
00:23:231 (2) 1 times left
00:28:770 (5,1) bad overlapping, poorly visible
01:22:770 (2,3) make a little closer
01:35:231 (5,6) ^

[Hard]
Nothing, but you can think about range between some circles and sliders

[Discrepancy]
Nothing

Nice song ^o^
Topic Starter
Xayler
Will check your mod once I arrive at home, thanks!

CucumberCuc wrote:

Hi :3

[Easy]
00:10:078 (4) 1 times left Moved it top left a bit, these mini-spacings probably came in because I increased the CS after I had done the map.
00:35:462 (4) start slider ^ What do you mean? It's a slider already...
02:45:616 (4,1) i think it's fast Yep, but since the beats go like this then it can't be changed (slider), as for the gap between slider and spinner, that shouldn't be that much of a problem, it's a problem after the slider usually for this gap.

Nice song ^o^ Indeed
Thanks for modding!
LimePixel
Hi! Short mod from my queue, because most things are already taken care of and fixed :)
Hope it helps!

HOS' Advanced

  1. 00:34:539 (3,4) - Slider end of #3 might be a bit too far from start of #4
  2. 00:44:462 (7,1) - Feels a bit off because on the same sound 00:42:616 (4) and 00:46:308 (4) are long sliders. Just a suggestion to make these 3 instances the same, but it's your choice
  3. 01:12:385 (5,6) - Why are these sliders so aggressive? Seems like they should be more like 01:10:539 (1,2)
  4. Don't know if intended, but 01:35:462 (6) has a clap sound on its end.
  5. 01:46:770 (7) - New combo?
  6. 02:01:539 I think that this timing point (green) is unnecessary. Hitsounds don't exist here, neither do sliders. So you can set the volume, SV and kiai time with just the one at 02:02:231
  7. 02:08:924 (6) - New combo?
Hard

  1. 00:13:770 (2) - Ctrl + J for better flow
  2. 00:44:924 (2) - Kinda the same as previous diff. Again, just a suggestion but don't change the rhythm you've done before, here 00:42:385 (4,1,2,3) and that you kind of do afterwards 00:46:078 (5,1,2)
  3. 00:49:308 (3,4) - Remove double anchors?
  4. 01:54:847 (1,2) - Either make distance between these 2 equal to that between 01:55:078 (2,3) or the other way around.
Amazing song choice!
If this mod doesn't help please ignore it and don't give any kudosu. :)
Topic Starter
Xayler
Same words to you as above, can't check it right now, but will do it as soon as I can!
Thanks for modding!

E: Gave kudosu already as I can see some valid points - will look through them in more detail though.

LimePixel wrote:

Hi! Short mod from my queue, because most things are already taken care of and fixed :)
Hope it helps!

Hard

  1. 00:13:770 (2) - Ctrl + J for better flow I emphasis this note I actually did a completely new rhythm at this part now.
  2. 00:44:924 (2) - Kinda the same as previous diff. Again, just a suggestion but don't change the rhythm you've done before, here 00:42:385 (4,1,2,3) and that you kind of do afterwards 00:46:078 (5,1,2) You can see that I emphasis the ones what are on white tick and I don't emphasis the red tick one with higher spacing there, so it should be okay, just a bit of variation, although I don't use it so much here as I do it in Insane.
  3. 00:49:308 (3,4) - Remove double anchors? Oh, why? It's part of the pattern with the next slider.
  4. 01:54:847 (1,2) - Either make distance between these 2 equal to that between 01:55:078 (2,3) or the other way around. I did it like this because of the vocal and that the player can see this jump incoming, not just randomly starting to jump already from 2nd note.
Amazing song choice! Thanks!
If this mod doesn't help please ignore it and don't give any kudosu. :) Nothing wrong with your mod!
Thanks for modding!
I changed a bit of Hard's start here as some notes weren't overlapping that nicely with other notes, nothing big though.
HootOwlStar
@elena2705

elena2705 wrote:

HOS' Advanced

00:35:231 (4) - move it more closer tj the previous one; alright
01:14:347 (1) - i think, you will not agree with me, but here should finish spinner, and delete all before 01:17:924 (1).
Here too many sliders with 2 red dots, i think it's not so beautiful. But you will decide, stay it or not.
the spinner is meant to simplify the 1/4 drum beats so it's reasonable to put there, though yours focus on the crescendo so yea it's just a difference in perspectives onto rhythm choices I guess + sliders with red dots are as cool though
And try to listen music more carefully, if it's not chorus. wh

It is short mod, but i think there are some problems.
Good luck ;) ;) ;) thanks for the mod
@Speedstar

Speedstar wrote:

Hello there, m4m back H E L L O T H E R E

HOS' Advanced
02:16:308 (6) - Perhaps make this a non-repeat slider and put a note on 02:16:770 - just assumed the three vocal notes have similar intensity and still lower than the electronic beats afterwards, so the rhythm is summarized as a reverse slider. yours could work too, but it's not really that essential in my perspectives.

Thats what I could find. Solid mapset thanks for the mod m8
@CucumberCuc

CucumberCuc wrote:

[Advanced]
00:06:616 (6,1) bad overlapping, poorly visible might be, might not idk. need more opinions
00:23:231 (2) - 1 times left wh
00:28:770 (5,1) bad overlapping, poorly visible same as above
01:22:770 (2,3) make a little closer it follows ds tho
01:35:231 (5,6) ^ ^
thanks for the mod
@LimePixel

LimePixel wrote:

Hi! Short mod from my queue, because most things are already taken care of and fixed :)
Hope it helps! no worries m8

HOS' Advanced

  1. 00:34:539 (3,4) - Slider end of #3 might be a bit too far from start of #4 yes
  2. 00:44:462 (7,1) - Feels a bit off because on the same sound 00:42:616 (4) and 00:46:308 (4) are long sliders. Just a suggestion to make these 3 instances the same, but it's your choice i'm trying to not make notes to skip the first beat count of every two bars, so by the current rhythm choice it avoids the problem
  3. 01:12:385 (5,6) - Why are these sliders so aggressive? Seems like they should be more like 01:10:539 (1,2) it's just a choice of variation in aesthetics lolz it doesn't seem to have that much effect in terms of playability anyway
  4. Don't know if intended, but 01:35:462 (6) has a clap sound on its end. it's intended, it sounds like there's one to me so I just implemented it in
  5. 01:46:770 (7) - New combo? sure I guess ??????
  6. 02:01:539 I think that this timing point (green) is unnecessary. Hitsounds don't exist here, neither do sliders. So you can set the volume, SV and kiai time with just the one at 02:02:231 yeah there was a reverse slider before to represent the vocal notes but it was removed later for spinner time recovery.
  7. 02:08:924 (6) - New combo? alright. also added new combos for similar parts afterwards
Amazing song choice! wholeheartedly agree
If this mod doesn't help please ignore it and don't give any kudosu. :)
thanks for the mod m8 it's very helpful
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 121424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross feat. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross feat. Paul Meany
Creator:Xayler
Version:HOS' Advanced
Source:
Tags:trace edm electronic shogunmoon hootowlstar anjunabeats
BeatmapID:1210134
BeatmapSetID:563353

[Difficulty]
HPDrainRate:4.5
CircleSize:4.5
OverallDifficulty:4.5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Love.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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33616,-111.111111111111,4,2,0,40,0,0
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122231,-111.111111111111,4,2,0,80,0,1
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160078,-111.111111111111,4,2,0,80,0,1
166654,-111.111111111111,4,2,0,10,0,0
168385,-111.111111111111,4,2,0,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 0,0,128
Combo3 : 255,128,192
Combo4 : 0,128,255

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68,68,67770,1,8,0:0:0:0:
168,44,68001,2,0,L|242:51,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
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240,188,69154,1,8,0:0:0:0:
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508,324,70078,1,8,0:0:0:0:
264,324,70539,6,0,P|236:292|224:252,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
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140,92,72847,2,0,B|166:108|166:108|202:104,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
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479,104,73770,2,0,L|412:112,1,67.4999979400635,10|2,0:0|0:0,0:0:0:0:
256,188,74231,5,10,0:0:0:0:
256,192,74347,12,2,76078,0:0:0:0:
44,96,77001,5,0,0:0:0:0:
96,208,77232,1,2,0:0:0:0:
80,217,77347,1,2,0:0:0:0:
65,227,77462,2,0,L|4:220,2,33.7499989700318,8|2|2,0:0|0:0|0:0,0:0:0:0:
164,280,77924,2,0,L|156:352,1,60,2|0,0:0|0:0,0:0:0:0:
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136,140,79539,1,0,0:0:0:0:
79,236,79770,2,0,P|45:251|8:256,1,75,2|0,0:0|0:0,0:0:0:0:
119,132,80231,2,0,P|85:118|55:96,1,75,2|0,0:0|0:0,0:0:0:0:
232,124,80693,2,0,P|216:89|211:52,1,75,2|0,0:0|0:0,0:0:0:0:
335,163,81154,2,0,P|348:128|371:99,1,75,2|0,0:0|0:0,0:0:0:0:
356,276,81616,6,0,P|420:260|464:340,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
276,356,82770,1,0,0:0:0:0:
236,252,83001,2,0,L|243:177,1,75,2|0,0:0|0:0,0:0:0:0:
128,224,83462,2,0,L|144:376,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,160,84616,1,0,0:0:0:0:
116,120,84847,2,0,P|83:139|48:151,1,75,8|2,0:0|0:0,0:0:0:0:
187,34,85308,2,0,P|223:46|255:66,1,75,2|0,0:0|0:0,0:0:0:0:
116,120,85770,6,0,P|64:139|12:59,2,150,6|2|2,0:0|0:0|0:0,0:0:0:0:
187,34,86924,1,0,0:0:0:0:
232,140,87154,2,0,L|222:214,1,75,2|0,0:0|0:0,0:0:0:0:
118,302,87616,2,0,L|108:228,1,75,2|0,0:0|0:0,0:0:0:0:
244,156,88078,2,0,L|234:230,1,75,2|0,0:0|0:0,0:0:0:0:
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260,172,89001,6,0,L|250:246,1,75,2|0,0:0|0:0,0:0:0:0:
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249,246,90616,1,0,0:0:0:0:
344,304,90847,2,0,P|360:356|356:388,1,75,2|0,0:0|0:0,0:0:0:0:
232,256,91308,2,0,P|192:196|220:130,1,150,2|2,0:0|0:0,0:0:0:0:
308,60,92001,1,0,0:0:0:0:
396,132,92231,2,0,L|480:124,1,75,8|2,0:0|0:0,0:0:0:0:
488,136,92578,1,0,0:0:0:0:
504,148,92693,2,0,L|496:228,1,75,2|0,0:0|0:0,0:0:0:0:
504,336,93154,6,0,B|460:324|460:324|404:340|404:340|348:328,1,150,14|2,0:0|0:0,0:0:0:0:
284,244,93847,1,0,0:0:0:0:
188,304,94078,2,0,L|196:380,1,75,10|0,0:0|0:0,0:0:0:0:
304,252,94539,2,0,B|328:212|328:212|304:100,1,150,2|10,0:0|0:0,0:0:0:0:
196,92,95231,1,0,0:0:0:0:
268,8,95462,2,0,L|364:24,1,75,2|8,0:0|0:0,0:0:0:0:
180,108,95924,2,0,P|136:124|100:128,1,75,10|0,0:0|0:0,0:0:0:0:
60,28,96385,6,0,L|80:180,1,150,2|10,0:0|0:0,0:0:0:0:
4,260,97078,1,0,0:0:0:0:
112,284,97308,2,0,B|144:264|144:264|196:268,1,75,2|0,0:0|0:0,0:0:0:0:
288,308,97770,2,0,L|278:384,1,75,10|0,0:0|0:0,0:0:0:0:
163,247,98231,2,0,B|144:200|144:200|162:102,1,150,2|10,0:0|0:0,0:0:0:0:
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292,104,99154,2,0,L|372:96,1,75,2|0,0:0|0:0,0:0:0:0:
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488,12,100078,2,0,L|472:140,1,112.5,2|0,0:0|0:0,0:0:0:0:
456,136,100539,6,0,P|504:132|500:216,1,150,14|2,0:0|0:0,0:0:0:0:
400,256,101231,1,0,0:0:0:0:
436,364,101462,2,0,P|488:356|512:344,1,75,10|0,0:0|0:0,0:0:0:0:
380,264,101924,2,0,B|324:260|324:260|288:276|288:276|228:272,1,150,2|10,0:0|0:0,0:0:0:0:
136,216,102616,1,0,0:0:0:0:
60,300,102847,2,0,L|68:376,1,75,2|0,0:0|0:0,0:0:0:0:
156,228,103308,2,0,L|164:152,1,75,10|0,0:0|0:0,0:0:0:0:
108,68,103770,6,0,P|64:80|32:116,1,67.4999979400635
180,144,104231,2,0,L|340:132,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
396,184,104924,1,0,0:0:0:0:
476,120,105154,2,0,P|464:56|456:44,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
384,200,105616,2,0,P|372:231|371:265,1,67.4999979400635
400,364,106078,2,0,L|240:352,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
176,308,106770,5,2,0:0:0:0:
160,324,106885,1,2,0:0:0:0:
148,340,107001,2,0,L|152:380,2,33.7499989700318,8|2|2,0:0|0:0|0:0,0:0:0:0:
28,304,107462,6,0,L|36:220,1,75,6|0,0:0|0:0,0:0:0:0:
52,216,107808,2,0,L|44:132,1,75
28,128,108154,2,0,P|88:140|120:60,1,150,2|0,0:0|0:0,0:0:0:0:
220,12,108847,2,0,P|253:58|277:70,1,75
360,132,109308,2,0,P|404:100|464:116,1,112.5,2|2,0:0|0:0,0:0:0:0:
464,132,109770,1,0,0:0:0:0:
424,236,110001,2,0,B|372:228|372:228|328:244|328:244|264:236,1,150,2|0,0:0|0:0,0:0:0:0:
180,296,110693,2,0,P|164:340|160:368,1,75
292,220,111154,6,0,P|285:183|272:148,1,75,2|0,0:0|0:0,0:0:0:0:
252,156,111501,2,0,P|258:119|271:84,1,75
291,71,111847,2,0,L|128:60,1,150,2|0,0:0|0:0,0:0:0:0:
32,32,112539,2,0,B|44:104|44:104|32:156,1,112.5
20,160,113001,2,0,P|80:148|124:204,1,112.5,2|2,0:0|0:0,0:0:0:0:
120,200,113462,1,0,0:0:0:0:
224,160,113693,2,0,B|300:132|300:188|370:162,1,150,2|0,0:0|0:0,0:0:0:0:
460,92,114385,2,0,L|448:16,1,75
384,180,114847,6,0,L|372:256,1,75,2|2,0:0|0:0,0:0:0:0:
420,356,115308,2,0,P|460:348|488:328,1,75,2|2,0:0|0:0,0:0:0:0:
356,268,115770,2,0,P|325:247|288:240,1,75,2|2,0:0|0:0,0:0:0:0:
192,296,116231,2,0,L|204:372,1,75,2|2,0:0|0:0,0:0:0:0:
300,224,116693,2,0,L|312:148,1,75,2|2,0:0|0:0,0:0:0:0:
280,40,117154,1,2,0:0:0:0:
200,120,117385,2,0,P|144:140|92:52,1,150,2|2,0:0|0:0,0:0:0:0:
40,184,118078,2,0,P|44:236|36:268,1,75,2|2,0:0|0:0,0:0:0:0:
0,364,118539,5,2,0:0:0:0:
256,192,118654,12,0,121308,0:0:0:0:
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320,276,123154,2,0,L|456:272,1,134.999995880127,8|0,0:0|0:0,0:0:0:0:
500,364,123847,1,0,0:0:0:0:
464,256,124077,2,0,B|436:192|436:192|462:61,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
372,12,125001,1,8,0:0:0:0:
284,64,125231,2,0,P|240:48|220:28,2,67.4999979400635
372,12,125924,6,0,B|384:76|384:76|368:136|368:136|384:212,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
464,272,126847,2,0,P|368:232|352:324,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
416,368,127770,1,2,0:0:0:0:
328,316,128001,2,0,L|244:324,1,67.4999979400635
192,248,128462,2,0,L|108:256,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
40,308,128924,5,0,0:0:0:0:
24,320,129039,1,0,0:0:0:0:
8,336,129154,2,0,L|16:384,2,33.7499989700318,2|0|0,0:0|0:0|0:0,0:0:0:0:
124,254,129616,6,0,L|136:132,1,112.5,2|0,0:0|0:0,0:0:0:0:
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196,12,131462,1,2,0:0:0:0:
276,76,131693,2,0,L|416:64,1,134.999995880127
504,24,132385,2,0,P|408:56|420:140,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
504,200,133308,5,2,0:0:0:0:
408,236,133539,2,0,L|268:224,1,134.999995880127
180,184,134231,2,0,P|276:216|264:300,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
180,356,135154,1,2,0:0:0:0:
276,324,135385,2,0,B|344:340|344:340|408:324|408:324|500:344,1,202.499993820191,0|8,0:0|0:0,0:0:0:0:
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368,16,137462,2,0,P|361:49|349:80,1,67.4999979400635
252,144,137924,6,0,B|180:136|180:136|124:152|124:152|52:144,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
0,232,138847,1,2,0:0:0:0:
52,316,139078,2,0,P|116:328|156:248,1,134.999995880127
252,312,139770,2,0,L|244:384,2,67.4999979400635,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,212,140462,1,0,0:0:0:0:
328,244,140693,6,0,B|476:232|476:232|420:216,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
348,152,141616,2,0,P|356:76|460:104,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
488,192,142539,1,2,0:0:0:0:
408,252,142770,2,0,L|273:244,1,134.999995880127
192,308,143462,1,8,0:0:0:0:
272,372,143693,5,0,0:0:0:0:
292,364,143808,1,0,0:0:0:0:
312,356,143924,2,0,L|345:357,2,33.7499989700318
273,244,144385,6,0,P|263:171|283:119,1,112.5,2|0,0:0|0:0,0:0:0:0:
284,236,145308,6,0,B|256:132|332:132|284:28,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
196,0,146231,1,2,0:0:0:0:
208,100,146462,2,0,L|52:88,1,134.999995880127
0,160,147154,2,0,P|32:236|106:159,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
73,89,148078,5,2,0:0:0:0:
172,100,148308,2,0,L|328:88,1,134.999995880127
400,48,149001,2,0,B|412:116|412:116|392:180|392:180|404:260,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
480,312,149924,1,2,0:0:0:0:
384,344,150154,2,0,L|228:332,1,134.999995880127
171,267,150847,2,0,P|81:280|91:371,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
249,333,151770,6,0,P|264:308|272:264,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
360,224,152231,2,0,P|366:256|383:286,1,67.4999979400635
456,216,152693,6,0,B|444:148|444:148|468:84|468:84|460:12,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
364,52,153616,2,0,B|264:88|264:16|164:52,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
116,140,154539,2,0,P|124:36|32:52,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
0,124,155462,6,0,B|65:144|65:144|108:193|108:193|176:216,1,202.499993820191,2|0,0:0|0:0,0:0:0:0:
200,116,156385,2,0,L|180:317,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
264,376,157308,1,2,0:0:0:0:
344,316,157539,2,0,B|404:288|404:288|484:304,1,134.999995880127
512,208,158231,1,8,0:0:0:0:
428,152,158462,5,0,0:0:0:0:
440,136,158578,1,0,0:0:0:0:
452,120,158693,2,0,L|444:72,2,33.7499989700318
448,247,159154,6,0,P|475:229|508:223,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
403,340,159616,2,0,P|370:334|343:315,1,67.4999979400635
300,224,160078,6,0,B|312:372|312:372|296:332|268:300,1,202.499993820191,12|0,0:0|0:0,0:0:0:0:
200,268,161001,2,2,P|116:252|104:348,1,202.499993820191
200,376,161924,2,0,B|156:360|156:360|116:372|116:372|56:340|4:364,1,202.499993820191,8|0,0:0|0:0,0:0:0:0:
24,264,162847,6,0,B|32:196|32:196|8:144|8:144|16:64,1,202.499993820191
108,24,163770,2,0,L|268:40,1,134.999995880127
336,0,164462,1,0,0:0:0:0:
408,72,164693,2,0,L|400:152,1,67.4999979400635
336,216,165154,2,0,P|340:256|356:300,1,67.4999979400635
408,364,165616,2,0,L|524:352,2,101.249996910095,8|8|8,0:0|0:0|0:0,0:0:0:0:
308,376,166539,5,6,0:0:0:0:
256,192,166654,12,0,169308,0:0:0:0:
Topic Starter
Xayler
I did some changes to the last diff at first 2 sections, did a rhythm change and other different spacing changes, also updated HOS' diff.
Shunao

CucumberCuc wrote:

Hi :3

[Normal]
00:30:847 (3,4,5,6,7,8) far
02:35:462 (3,4) ^

This is DS c:

Nice song ^o^
Thanks for modding!
Topic Starter
Xayler
9 favourites already, thanks everyone! :D

Also these last updates have been all to the Insane diff so you can expect to see some changes there.
Lone Pixel
Guess I'll be the 10th (:
Topic Starter
Xayler

Lone Pixel wrote:

Guess I'll be the 10th (:
Haha, thanks! :D
defiance
Hello there!

[General]

your bg is quite a weird resolution, i would consider resizing it to max rankable size (1920x1080)

[Easy]

i'd prolly increase the ar to 3

00:55:770 (1) - this slider is very ugly, i would make it more wavy

01:08:693 (3,4) - can you make these noticeably parallel, it looks very off

01:24:847 (5,1,2) -

02:16:539 (5,1) - the entry into this slider is very off and makes the pattern as a whole look, off

[Normal]

00:08:693 (3,4) - these do not look paired, and look very off

00:22:078 (8,1) - y didn't you continue the same melody as before

00:29:924 (1) - make this wave slider look like 00:18:847 (1) -

alright you should be a lot more consistent w/ your wave sliders cause they all look different and they are representing similar sounds

00:40:078 (3,4) - i would like, pair these sliders

00:54:847 (3,4) - same here

01:10:539 (1,2) - make 2 flow more in the direction of 1, it looks weird without it

01:22:770 (2,3) - ctrl+g the rhythm

01:21:616 (1,2,3,4) - i would at least make 1 & 4 consistent in shape

01:37:539 (2,3) - ctrl+g the rhythm

01:57:962 (1) - u need to start ur spinners at least 1/2 beat away from the previous mapped beat

i think you need to be a bit more consistent with your aesthetics, quite a bit of ur sliders feel very randomly placed and shaped, esp the wave sliders

im not very knowledgeable about advanced diffs and hos' looks pretty good so i'll just skip, sorry

[Hard]

00:43:308 (3) - there's like not even anything strong here but you put a LOT of emphasis on it, i would reduce distance

01:02:693 (4,1) - the flow into this is kinda ugly

01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - i'm not sure if these streams consecutively are acceptable in a hard difficulty

01:32:231 (4,5,6,1) - entry into this is unintuitive

01:58:539 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - same here, i'm not sure this is acceptable

02:46:654 (1) - same as normal, 1/2 gap

[Top Diff]

00:10:078 (3,4,5) - ctrl + g the rhythm

00:21:154 (3,4) - ctrl + g the rhythm

00:21:385 (4) - the emphasis here is too much for nothing being strong here

00:33:616 (1) - what is this slider

01:06:847 (1,2,3,4) - this is cool, but the flow to 4 is very weird

01:16:078 (1,2) - i would prefer if you made these closer

01:17:924 (1,1) - this is not how you overlap

01:51:501 (2,3) - distance is too far

02:16:308 (4,5,6) - y are the spacing of these triples lower than the ones u usually did

02:31:770 (1,2,3) - how do you expect players who are like below ~100k to hit this, also people can confuse it for 1/2 beats, so this is a MUST fix

02:33:616 (1,2,3) - distance is too high for an insane

02:41:001 (1,2,3) - same here

some of the stuff i said repeats so i suggest going over your map and trying to fix those, this goes for all diffs

gl
Topic Starter
Xayler

osuskrub wrote:

Hello there!

[General]

your bg is quite a weird resolution, i would consider resizing it to max rankable size (1920x1080) It's because the image would just be stretched then and look awful, original image resolution is this for ranking size.

[Easy]

i'd prolly increase the ar to 3 Idk if it's really needed since normal is ar 4

00:55:770 (1) - this slider is very ugly, i would make it more wavy Made a bit wavier

01:08:693 (3,4) - can you make these noticeably parallel, it looks very off It was ctrl+h of last slider but okay, changed

01:24:847 (5,1,2) - Fixed

02:16:539 (5,1) - the entry into this slider is very off and makes the pattern as a whole look, off I kinda just did some zigzag between 02:16:078 (4,5,1) - these, nothing else

[Hard]

00:43:308 (3) - there's like not even anything strong here but you put a LOT of emphasis on it, i would reduce distance There's the vocal where the beat somehow is also making the vocal higher. The loo-oove part.

01:02:693 (4,1) - the flow into this is kinda ugly I can't really tell what's ugly here, the part just goes slower here.

01:14:231 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - i'm not sure if these streams consecutively are acceptable in a hard difficulty They are used in many hard diffs at this bpm, should be fine.

01:32:231 (4,5,6,1) - entry into this is unintuitive May need more replies about this one as for me its looks fine

01:58:539 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8) - same here, i'm not sure this is acceptable Now - this is what is a so so, idk if I need to redo this or not, but since this stream is full of sounds what are needed to map then I did it like this because I needed a equal spread. 1st stream isn't that long whilst 2nd is a bit longer and in Insane they are even longer.

02:46:654 (1) - same as normal, 1/2 gap Is it really needed, at least in hard? Hearing it 1st time - need more opinions about this one.

[Top Diff]

00:10:078 (3,4,5) - ctrl + g the rhythm Need more opinions

00:21:154 (3,4) - ctrl + g the rhythm I just had it earlier and did it to emphasis the vocal with the slider

00:21:385 (4) - the emphasis here is too much for nothing being strong here The vocal is strong here, the I-ii part.

00:33:616 (1) - what is this slider A normal slider where I tried to emphasis the new vocal.

01:06:847 (1,2,3,4) - this is cool, but the flow to 4 is very weird Probably yes due to the previous sliders, but can't really make any higher spacing here to nothing.

01:16:078 (1,2) - i would prefer if you made these closer Then 01:16:078 (1,2,1) - this wouldn't work as intented.

01:17:924 (1,1) - this is not how you overlap What do you mean? I'm clearly emphasizing the vocal here with that nice movement.

01:51:501 (2,3) - distance is too far It's the same as previous ones, just visually it looks since here's a bit different pattern also.

02:16:308 (4,5,6) - y are the spacing of these triples lower than the ones u usually did Whoops, I added this triple later so that's why.

02:31:770 (1,2,3) - how do you expect players who are like below ~100k to hit this, also people can confuse it for 1/2 beats, so this is a MUST fix It's a alternating part here, I even lowered the spacing already here. These notes are meant to be emphasized like this.

02:33:616 (1,2,3) - distance is too high for an insane I'm using this the whole section, like 02:10:078 (3,1) - this and so on...

02:41:001 (1,2,3) - same here ^

some of the stuff i said repeats so i suggest going over your map and trying to fix those, this goes for all diffs

gl Thanks
Thanks for modding!
Shunao

osuskrub wrote:

Hello there!

[Normal]

00:08:693 (3,4) - these do not look paired, and look very off kk

00:22:078 (8,1) - y didn't you continue the same melody as before For the vocals

00:29:924 (1) - make this wave slider look like 00:18:847 (1) - Fixed

alright you should be a lot more consistent w/ your wave sliders cause they all look different and they are representing similar sounds

00:40:078 (3,4) - i would like, pair these sliders not me w

00:54:847 (3,4) - same here ^

01:10:539 (1,2) - make 2 flow more in the direction of 1, it looks weird without it it's fine

01:22:770 (2,3) - ctrl+g the rhythm wat .-.

01:21:616 (1,2,3,4) - i would at least make 1 & 4 consistent in shape it's look weird when there are similar tbh so i changed 4 in a other way

01:37:539 (2,3) - ctrl+g the rhythm wat .-.

01:57:962 (1) - u need to start ur spinners at least 1/2 beat away from the previous mapped beat no beacause there is the vocal and they are strong so I keep this slider here

i think you need to be a bit more consistent with your aesthetics, quite a bit of ur sliders feel very randomly placed and shaped, esp the wave sliders .-.


gl
Thanks for modding!~

ss
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 121424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross feat. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross feat. Paul Meany
Creator:Xayler
Version:Shogun's Normal
Source:
Tags:trace edm electronic shogunmoon hootowlstar anjunabeats
BeatmapID:1201767
BeatmapSetID:563353

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Saileach
Returning m4m from your queue, sorry for the delay

Easy

  1. I feel the start could use some more 2/1 gaps since 1/1 gaps are standard for an easy, it's not really making it calm in the calm part i guess
  2. 00:55:770 (1) - Could use more *wave
  3. 00:59:462 (1) - I feel this could be placed a little lower
  4. 01:17:924 - useless inheritted point
  5. 01:17:924 (1) - You could extend the spinner and ignore this slider as 01:17:924 (1,2) - are the exact same slider shape but represent 2 completely different things
  6. 01:32:693 (1) - as with 01:17:924 (1) -, this could be ignored to give the player a little break
  7. 02:09:616 (1,3) - Two same slider shapes representing completely different sounds, its stuff like this a new player could possibly notice, im not saying do this for every different sound but just in some parts
  8. 02:46:539 (1) - Maybe make a 1/1 gap between this and the slider

    Seems fine

Shogun's Normal

  1. Your first section seems more dense than your second even though its arguably calmer
  2. 01:17:924 (1,1) - I feel this NC isnt needed even for emphasis
  3. 01:22:770 (2,3) - Maybe circle then slider, though this may be fine since its consistent
  4. 01:57:962 (1) - Please increase the gap here, maybe a 1/2 or a 1/1, but not a 1/4 in a normal
  5. 02:13:078 (1,2) - NC on the downbeat might be better as it gives the player a follow point to the circle on top of the other one and the NC could be seen as how long to wait if kept consistent, however, since you are ncing on the stack, that could also be seen as how long to wait

    Nice diff

HOS' Advanced


  • Honestly, nothing to say about this diff, its consistent, it has a good rhythm choice, really like it

Hard

  1. 00:27:616 (3) - Blanket off
  2. 00:28:771 (4) - Could be lower imo
  3. 00:31:770 (1,2,3,4,5,6) - Seems really dense for a calm part of the song at this point to me
  4. 01:32:462 (5,6,1) - The angling on this seems a little off to me, maybe lower 5 and 6 and angle it into the 1/1 slider
  5. 01:47:462 (1) - Using the 3/4 repeating slider makes this rhythm less dense than the diff below it, i would recommend perhaps copying the same rhythm as in my opinion it fits better in a diff of this level
  6. 02:00:385 (1,2,3,4,5,6,7,8,1) - I feel this may be too long for a hard level diff
  7. 02:22:539 (1) - I cant hear this repeating on any sound, perhaps just a low sv 3/2 slider might be better
  8. 02:45:616 (1,2) - For a hard, this might be better if there was more indication that this was a 1/4 gap between these

    Looks good

Discrepancy

  1. 00:31:770 (1,2,3,4,5,6) - I don't feel that the music here supports spacing of this distance, much less ontop of the sharp patterns at the end
  2. 00:38:001 (3) - Also feel that this hook thing isnt really needed as all it does it act as a hold when there isnt really a need to
  3. 01:14:231 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This shape could be improved heaps, example http://puu.sh/vQvEN/7dd5ef1e4a.png, all you need to do is create one curved slider and then create a semi circle one on the tail of the other using 3 points and it should bring out a nice curve
  4. 01:40:078 (1) - Cant say im a fan of this slider, it seems a little out of place to me, unfortunately i dont have any suggestions
  5. 01:58:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - as the other stream, this could be improved upon too in my opinion, just do something similar to what i said before
  6. 02:17:001 (1,2) - That is a huge 1/4 gap, i would recommend reducing it
  7. 02:32:116 (2,3) - ^ though this is consistent but its still huge imo

    Other than those 1/4 gaps, seems nice imo

also have a star
Wikozo

Easy

  1. sorry, but nothing. this is very good

Shogun's Normal

  1. on 02:03:616 add circle

HOS' Advanced

  1. sorry, but nothing. this is very good

Hard

  1. sorry, but nothing. this is very good

Discrepancy

  1. sorry, but nothing. this is very good


This map is very good. Don't give me kudosu for nothing. Sorry for bad mod. :(
Topic Starter
Xayler
Thanks for modding! Will reply shortly and update the Normal diff also, I forgot about that.

- Rain - wrote:

Returning m4m from your queue, sorry for the delay

Easy

  1. I feel the start could use some more 2/1 gaps since 1/1 gaps are standard for an easy, it's not really making it calm in the calm part i guess It doesn't fit this song though as there's a constant beat at the background anyways what's pretty good to map with these sliders. 1/1 is standard indeed and I like it.
  2. 00:55:770 (1) - Could use more *wave Done and changed the wave logic a bit
  3. 00:59:462 (1) - I feel this could be placed a little lower Moved a bit, but idk if it really changed
  4. 01:17:924 - useless inheritted point There's volume change, so it isn't
  5. 01:17:924 (1) - You could extend the spinner and ignore this slider as 01:17:924 (1,2) - are the exact same slider shape but represent 2 completely different things Can't extend as the gap is too low then and I think that it really doesn't change anything as it's the same shape
  6. 01:32:693 (1) - as with 01:17:924 (1) -, this could be ignored to give the player a little break I really like how it plays with the vocal so I don't really want to change it
  7. 02:09:616 (1,3) - Two same slider shapes representing completely different sounds, its stuff like this a new player could possibly notice, im not saying do this for every different sound but just in some parts Well the "concept" may be different, but overall the vocal and such is still the same and I overall use it everywhere so there's not really any problem
  8. 02:46:539 (1) - Maybe make a 1/1 gap between this and the slider 1/2 should already be enough for Easy imo, it doesn't really sound that good with that gap also

    Seems fine

Hard

  1. 00:27:616 (3) - Blanket off Fixed that pixel
  2. 00:28:771 (4) - Could be lower imo It's kinda straight with previous notes but I can change it a bit, made smth
  3. 00:31:770 (1,2,3,4,5,6) - Seems really dense for a calm part of the song at this point to me It's a build-up part to the next section and I emphasis it like this
  4. 01:32:462 (5,6,1) - The angling on this seems a little off to me, maybe lower 5 and 6 and angle it into the 1/1 slider Can't really change the angle as it turns worse then, it should be fine in terms of patterning already
  5. 01:47:462 (1) - Using the 3/4 repeating slider makes this rhythm less dense than the diff below it, i would recommend perhaps copying the same rhythm as in my opinion it fits better in a diff of this level Well I'm not going to copy anything, but I did it a bit my way as I see that it emphasizes the vocals pretty good
  6. 02:00:385 (1,2,3,4,5,6,7,8,1) - I feel this may be too long for a hard level diff Yes I'm aware of it since I made it and since everyone post about it. I need confirmations from BN's if they think this can be considered or not, it's also mainly there to pump a bit of star rating, but also fits due to a 2nd great build-up
  7. 02:22:539 (1) - I cant hear this repeating on any sound, perhaps just a low sv 3/2 slider might be better That's basically the same as the previous ones, the repeat. And I don't really get the suggestion here :?:
  8. 02:45:616 (1,2) - For a hard, this might be better if there was more indication that this was a 1/4 gap between these Well the previous kicksliders already should tell that it's 1/4 gap by the approach circle and overall music intensity

    Looks good

Discrepancy

  1. 00:31:770 (1,2,3,4,5,6) - I don't feel that the music here supports spacing of this distance, much less ontop of the sharp patterns at the end Same as in Hard, it's build-up and it gradually grows it's spacing up, not very harshly, the next part has overall higher jumps and spacing than the previous one so this should be pretty good
  2. 00:38:001 (3) - Also feel that this hook thing isnt really needed as all it does it act as a hold when there isnt really a need to I'm really emphasizing the vocal there with this slider
  3. 01:14:231 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This shape could be improved heaps, example http://puu.sh/vQvEN/7dd5ef1e4a.png, all you need to do is create one curved slider and then create a semi circle one on the tail of the other using 3 points and it should bring out a nice curve I don't really get again how to do it since I never use it. :?: I don't see that much of a problem with the curve, idk
  4. 01:40:078 (1) - Cant say im a fan of this slider, it seems a little out of place to me, unfortunately i dont have any suggestions Well yeah this slider was changed as I changed the overall patterning here, imo it looks and plays fine
  5. 01:58:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - as the other stream, this could be improved upon too in my opinion, just do something similar to what i said before Same, don't know how to use that trick, but I made it more smooth now with some changes to the 2nd half
  6. 02:17:001 (1,2) - That is a huge 1/4 gap, i would recommend reducing it There shouldn't be nothing wrong with it as the music is intensier there and you should have a hard time missing that note as it should be easily readable from my previous kickslider patterns
  7. 02:32:116 (2,3) - ^ though this is consistent but its still huge imo Just as mentioned above, gets intensier and intensier so is the spacing gradually increasing

    Other than those 1/4 gaps, seems nice imo The 1/4 gaps should be fine imo

also have a star Thanks!
Thanks for modding!

And @Wikozo, You could've just posted the Normal thing instead of making the post longer with the diff names. :/ Thanks for checking anyways!
Shunao

- Rain - wrote:

Returning m4m from your queue, sorry for the delay

Shogun's Normal

  1. Your first section seems more dense than your second even though its arguably calmer yes because i don't want to start with a dense pattern
  2. 01:17:924 (1,1) - I feel this NC isnt needed even for emphasis
  3. 01:22:770 (2,3) - Maybe circle then slider, though this may be fine since its consistent but it's work well with the music
  4. 01:57:962 (1) - Please increase the gap here, maybe a 1/2 or a 1/1, but not a 1/4 in a normal this is for the vocals :/
  5. 02:13:078 (1,2) - NC on the downbeat might be better as it gives the player a follow point to the circle on top of the other one and the NC could be seen as how long to wait if kept consistent, however, since you are ncing on the stack, that could also be seen as how long to wait i put a NC because this is the same vocals that 02:11:001 (2,3,4) - and the vocals start here 02:13:078 (1) - so it's not a good idea to put a nc

    Nice diff

also have a star

Wikozo wrote:

Shogun's Normal

  1. on 02:03:616 add circle it's sound weird it's not very necessary

This map is very good. Don't give me kudosu for nothing. Sorry for bad mod. :(
Thanks for modding guys!~

.-.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 121424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross feat. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross feat. Paul Meany
Creator:Xayler
Version:Shogun's Normal
Source:
Tags:trace edm electronic shogunmoon hootowlstar anjunabeats
BeatmapID:1201767
BeatmapSetID:563353

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Love.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,0,128
Combo3 : 255,128,192
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265,33,155462,2,0,P|329:24|399:41,1,120,2|8,0:0|0:0,0:0:0:0:
445,66,156154,1,0,0:0:0:0:
445,66,156385,1,2,0:0:0:0:
464,262,157078,5,8,0:0:0:0:
464,262,157308,2,0,L|326:255,1,120,2|8,0:0|0:0,0:0:0:0:
284,225,158001,2,0,L|200:229,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
328,176,158693,1,8,0:0:0:0:
229,88,159154,6,0,B|150:111|65:67|65:67|108:126,1,240,2|8,0:0|0:0,0:0:0:0:
147,176,160308,1,0,0:0:0:0:
193,223,160539,2,0,L|190:288,1,60,8|0,0:0|0:0,0:0:0:0:
224,339,161001,2,0,B|350:320|326:379|462:352,1,240,2|2,0:0|0:0,0:0:0:0:
507,306,162154,1,0,0:0:0:0:
507,306,162385,1,8,0:0:0:0:
485,175,162847,6,0,L|488:102,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
432,215,163539,2,0,P|396:219|369:217,1,60,0|8,0:0|0:0,0:0:0:0:
314,185,164001,2,0,P|277:181|240:184,1,60,0|8,0:0|0:0,0:0:0:0:
170,79,164693,6,0,L|173:17,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
133,133,165385,1,0,0:0:0:0:
92,185,165616,2,0,L|88:279,2,90,8|8|2,0:0|0:0|0:0,0:0:0:0:
256,192,166539,12,0,169308,0:0:0:0:
Topic Starter
Xayler
Updated.
Topic Starter
Xayler
Added some more tags (cuz why not?) and fixed a typo also in the tags. Trace = Trance (damn how did I miss the n, lol...)

Update 2: Made the movement of 2nd stream a bit smoother.

Update 3: Changed some rhythms again and lowered spacing at the first build-up section in Insane. Also made a few spacing fixes here and there.
Bokkie
Heya!

General

  1. Combo Colour 1 blends with the BG (and is slightly too dark imo)
  2. Just a random idea but I think it'd be nice if you used blue combo colours on pink BG and pink combo colours on blue BG (reverse colours for clarity); If you would like to do so you can switch them on new combos by pressing that little arrow

Hard

  1. 00:28:771 (4) - I'd move it a bit down for vocal emphasis
  2. 00:29:693 - you probably should make this sound clickable; making 00:29:462 (6) - this a circle and adding another one after the slider would do
  3. 01:23:924 (2,1) - I highly recommend using different slider shapes for those two because they got different length (for now it might cause confusion to the players, especially new ones)
  4. 01:35:001 (2) - while y:0 is fine by criteria means, you probably should avoid putting an object on the very end of the playground
  5. 01:45:616 (1) - if you ctrl+G this, you will get a better flow imo
  6. 01:56:231 (6) - the emphasis should be on this note instead of 01:56:462 (7) -; simply swap the distance snap between those 2
  7. 02:31:770 (1,2,3) - since it's only Hard, I don't think it's good idea to make the distance different while all three notes are 1/4 (you might want to confirm rankability with someone more expirienced with low SR mapping)

Discrepancy

  1. 01:03:154 (1,2,3) - since the rhythm is kinda tricky here I recommend using shapes that stand out from others (like this being linear and all other sliders curved)
  2. 01:12:385 (1) - I can't tell why would you put slider here instead of the cirlces
  3. 02:02:231 (1) - you're using fancy sliders later on so I see no reason why this should be slimple as it is
  4. 02:39:154 (1,2,3) - it's 1/4 and you made it look like it's 1/2 at best

Good luck c:
Topic Starter
Xayler

Catshy wrote:

Heya!

General

  1. Combo Colour 1 blends with the BG (and is slightly too dark imo) Made a bit lighter
  2. Just a random idea but I think it'd be nice if you used blue combo colours on pink BG and pink combo colours on blue BG (reverse colours for clarity); If you would like to do so you can switch them on new combos by pressing that little arrow Meh, I'm too lazy for that tbh, but thanks for the idea

Hard

  1. 00:28:771 (4) - I'd move it a bit down for vocal emphasis It's going in straight with previous circles and it feels smoother
  2. 00:29:693 - you probably should make this sound clickable; making 00:29:462 (6) - this a circle and adding another one after the slider would do I like how the sliderend's vocal leads to the louder one on next sliderhead, I don't see it necessary
  3. 01:23:924 (2,1) - I highly recommend using different slider shapes for those two because they got different length (for now it might cause confusion to the players, especially new ones) They are already a bit different due to the red anchor and this hard isn't for beginners anymore so it should be fine
  4. 01:35:001 (2) - while y:0 is fine by criteria means, you probably should avoid putting an object on the very end of the playground Will change this if more mention, I currently like how it flows
  5. 01:45:616 (1) - if you ctrl+G this, you will get a better flow imo I can currently apply this, but it's against the spacing on what I use, if someone mention to ctrl+g this again then I will change it back again
  6. 01:56:231 (6) - the emphasis should be on this note instead of 01:56:462 (7) -; simply swap the distance snap between those 2 For me the vocal just needs the opposite spacing since the "awaaaking" kicks in so the 2nd one needs more emphasis
  7. 02:31:770 (1,2,3) - since it's only Hard, I don't think it's good idea to make the distance different while all three notes are 1/4 (you might want to confirm rankability with someone more expirienced with low SR mapping) Well I see that people mention "hard" thingy, but to be real then it's more like an Insane diff so it's clearly fine, it's just how long bpm works

Discrepancy

  1. 01:03:154 (1,2,3) - since the rhythm is kinda tricky here I recommend using shapes that stand out from others (like this being linear and all other sliders curved) I have 2 curved and 2 straight ones for this combo, don't want to mess with them really
  2. 01:12:385 (1) - I can't tell why would you put slider here instead of the cirlces Because of the vocal and new combo, also the movement to the 1st circle after the slider is due to the vocals, etc
  3. 02:02:231 (1) - you're using fancy sliders later on so I see no reason why this should be slimple as it is Well okay I added a red anchor
  4. 02:39:154 (1,2,3) - it's 1/4 and you made it look like it's 1/2 at best Yeah, it's meant that you go very fast from that circle into the slider, you can click it later also so it shouldn't be that big of a problem, I have an idea though if this thing is against rankability so then I will change that, until then I like how it is

Good luck c:
Thanks, will get to your mod once I can play osu! a bit actively again. Replied quite fast...

Also, I see 2 more favourites, thanks for supporting!
Topic Starter
Xayler
Did some rhythmic changes to Easy and there will be some changes coming up for Hard and Insane aswell, they will also probably change the maps a lot as most rhythms will be done differently. Will be done soon.
Lone Pixel
Why is this in the graveyard? This was so nice!
Topic Starter
Xayler
It really isn't, just I haven't had any motivation/time to remap the Insane and Hard difficulties... they will be completely new ones once I've finished them. As it takes a lot of time, thinking and the general motivation to do it then it just has been delayed.
I don't know when I'm able to finish it, but it isn't in graveyard for real, just the game puts it there because I haven't updated it for 30 days. I could update it just for pending, but there's really no point in that until I actually finish these new versions.
Lone Pixel
Ah I understand. :)
Topic Starter
Xayler
I find lately hard time to even open the game, haven't done it for 1 and a half week now. So the updates... nothing much to expect here, depends if I can actually open it anytime soon with a real point. I will bring this back, I just need time.

30th July update:
Alright, this update is now done, but the new map is only finished to around 50 seconds atm. The part to 1st stream will be remapped (even the jumps cuz they are really random atm) and the 1st kiai should stay as it is currently. Then the slow part after kiai will get some small changes (due to rhythm changes), but the build-up part with streams should be okay. Now the 2nd refrain - this wont be changed also "that" much. Only changed some rhythms, but the spacings can change here and there, nothing much more though.
So this one above is for Insane diff. The Hard one will get the exact rhythm changes and based on that the map changes also, spacing concept will come from Insane anyways. So far nothing done for Hard diff yet, lets finish the Insane first.

1st August update: Insane done to 01:06:385 (4) - here.
2nd August update: Insane done to 01:47:231 (8) - here.
11th August update: Insane done to 01:50:693 (4) - here and also did some slight changes to the 1st kiai and the stream before it.
16th August update: Insane done to 02:12:154 - here.

October... will come back to this set eventually when I can rank a project.
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