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BaconAkin - Yeah Boy - Shooting Stars [Taiko|CatchTheBeat|Os

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Surono

- Ly0572 - wrote:

m4m

feel free to reject~ this is just my pov
|Mania|

[HD]00:00:566 - should be double ? ok since first notes is for amoeba ears
00:06:086 - can also add note here no...
00:12:806 - how about a 1/2 Ln? here too 00:16:646 - .. cuz u did it here 00:22:089 (22089|2) - that is really differ, I follow vocal...

lol twas fast af
gl~ ty`
00:00:566 - please add col 2 Sinnoh
_Meep_

BcTrack wrote:

Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao

meep's Normal: Same problem as before @ 00:17:336. Map something in that empty space. The sound is unpredictable and too weird to map,making the players not even know when it stops. Therefore leaving it empty allows the player to click the next note properly without holding on to some weirdass pig noise

00:05:846 (1,2): I think starting on the end of the previous slider would look and play better than what you have now. This just a personal preference, though, and if you don't like my idea more than what you have now, then feel free to just ignore this. It's fine and I think all the others are fine as well,its the bpm allows for players to move to each note accordingly without troubles even if there are slight flow changes

00:07:766 (1,2): ^ ^

00:09:686 (1,2): ^ ^

00:11:606 (1,2): ^ ^

I think you get the gist. Overall, pretty well made, just not really to my taste aesthetically. If you think it plays better the way you have it now, then please keep it the same.

Overall: Good set! I apologize if you feel like I didn't do enough, and if you have any questions about what I said or I didn't make anything clear enough, please feel free to PM me. Good luck!

sdafsf wrote:

normal meme
00:12:566 (3,4) - this overlap doesnt look very nice Fixed
00:26:889 - again spinner should start here spinning to breathing

bor wrote:

Meep's Normal

  1. 00:04:886 (1,1) - I'm fairly confident the amount of SV change here is unrankable for this level difficulty. please acquire more opinions Fixed[/color
  2. 00:12:566 (3,4) - every now and then could use a little clean up. stuff like this is ok to make DS not perfect.

Rad- wrote:

Hello! I'm modding this map because the other one doesn't look ready yet.

meep's Normal
Your slider speed changes are too hard and varied for a Normal as well, I recommend just maintaining with only one.
The kiai specially gets way too spaced and really doesn't fit the rest of the map. Fixed

Hope it helps!
thanx guyz
Litharrale
nm from my queue
This map probably has the best preview point I've ever seen
1|2|3|4
mania bg isn't 16:9 one pixel off s m h

HD
00:00:086 (86|3) - Cranked my headphones to MAX volume for this. Had to be careful cause if i went like one second too long I'd become deaf. There's no sound here. The synth starts 1/6 later. Don't have to change it but i'm just saying this chart is overmapped LMAO
00:04:166 (4166|2,4406|0,4406|3,4646|1) - remoive for effect?
00:07:046 - your mapping of red ticks in this section seems to be kind of erratic and without thought. Justify your patterns? Currently it's skip-map-skip-map-map-map-map-skip-map etc
00:08:486 (8486|2) - This vocal gets mapped but the next doesnt despite being the same length and intensity?
00:22:089 (22089|2) - Missing a great opportunity to map the descending vocals here

00:29:169 (29169|2,29409|1) - d-did you really map the kid talking so you could reach 30 second drain time...?

also the SV in this diff is all fairly uncomfortable and not really needed imo

NM
00:04:886 (4886|0) - Technically mistimed
00:21:849 (21849|1,22089|0,22329|2,22329|3,22569|1) - opportunity for sweet doubles mapping to break from the repetitive drums. BPM is low enough that i think it'll be fine

That's all I got. Fav'd and starred
Topic Starter
Xinnoh

Litharrale wrote:

nm from my queue
This map probably has the best preview point I've ever seen
1|2|3|4
mania bg isn't 16:9 one pixel off s m h

00:00:086 (86|3) - Cranked my headphones to MAX volume for this. Had to be careful cause if i went like one second too long I'd become deaf. There's no sound here. The synth starts 1/6 later. Don't have to change it but i'm just saying this chart is overmapped LMAO ffs i need to recut the mp3

NM
00:04:886 (4886|0) - Technically mistimed we're sticking with it so it's readable
00:21:849 (21849|1,22089|0,22329|2,22329|3,22569|1) - opportunity for sweet doubles mapping to break from the repetitive drums. BPM is low enough that i think it'll be fine I did something, but not sure if it's now for better or worse

That's all I got. Fav'd and starred glad you enjoyed it :)
Janko
o/

Random mania mod

short mod
[NM]
I propose HP=7 and OD=7 because hmm... HP,OD 8 on Normal diff is too high
[Sur's HD]
I propose HP=8 and OD=8 (ewentually OD=8.5 but better 8) because HP,OD 9 on Hard diff is too high in my opinion
00:04:886 (4886|0) - I thinkt that this LN should end in this time 00:05:606 -
00:05:846 (5846|0) - move this note to column 2
Topic Starter
Xinnoh
Addressing lith's thing from the previous mod, there is in fact an audible beat here


i'll change od/hp if surono thinks it should be lowered though
Surono

Litharrale wrote:

nm from my queue
This map probably has the best preview point I've ever seen
1|2|3|4
mania bg isn't 16:9 one pixel off s m h

[HD]
00:04:166 (4166|2,4406|0,4406|3,4646|1) - remoive for effect? no
00:07:046 - your mapping of red ticks in this section seems to be kind of erratic and without thought. Justify your patterns? Currently it's skip-map-skip-map-map-map-map-skip-map etc yes, bcus some red tick at there are different. mostly I follow vocal and noticeable sounds such 00:08:966 - then 00:07:046 - this just hihat so I didnt map here
00:08:486 (8486|2) - This vocal gets mapped but the next doesnt despite being the same length and intensity? I think I will change some colomn of LNs.. seems boring yeah
00:22:089 (22089|2) - Missing a great opportunity to map the descending vocals here LNs

00:29:169 (29169|2,29409|1) - d-did you really map the kid talking so you could reach 30 second drain time...? ....

also the SV in this diff is all fairly uncomfortable and not really needed imo ok 00:26:889 - this troll, unnecessary. dlt'd the sv but 00:17:366 - this fun

That's all I got. Fav'd and starred
ty ty

Janko wrote:

o/

Random mania mod

[short mod]
[Sur's HD]
I propose HP=8 and OD=8 (ewentually OD=8.5 but better 8) because HP,OD 9 on Hard diff is too high in my opinion short length, fun song, and i think fine lel. baseball map by daikyi more madness pls lol
00:04:886 (4886|0) - I thinkt that this LN should end in this time 00:05:606 - I wanted to end on ( "y"eah ) not on ( yea"h" )
00:05:846 (5846|0) - move this note to column 2 but the current seems fit as emphasize of vocal imo
teyeee

SPOILER
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mania.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
86,480,4,2,1,5,1,0
2486,-100,4,2,1,10,0,0
4886,-66.6666666666667,4,2,1,10,0,0
5486,-100,4,2,1,10,0,0
5846,-100,4,2,1,50,0,0
17366,-66.6666666666667,4,2,1,5,0,0
18969,480,4,2,1,60,1,1
26649,-100,4,2,1,60,0,0
27696,480,4,2,1,5,1,0
29169,480,4,2,1,5,1,0
31004,480,4,2,1,5,1,0


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Nyukai
I was supposed to mod this, I didn't expect this song here xD.

However, I don't have anything to say, since I just can mod standard, anyway... Don't you plan to make more diffs? Or maybe map the last diff a bit harder? Would be funny to see more patterns or even triplets for this song, and maybe the mapset would be more interesting.

I'm sorry I can't be more helpful ;_;
Topic Starter
Xinnoh
the plan is to stick with e/n/h where hard is normal icon in all modes, so can't really do triples without bumping up the SR by a lot.
Thanks for looking at the map anyways, will probably start looking for BN if you think it's completed.
Yahuri
from meme
really late whoops

Easy
00:00:566 (1,3) - blanket
00:02:006 (2,3) - ^
00:05:846 (1,2) - ^
00:18:969 (1,3) - ^

meep's Normal
00:14:966 (4,2) - not a fan of this overlap

Hard
00:00:566 (1,2) - blanket
00:02:486 (1,2,1,1) - ^ the first slider doesn't blanket any of the following objects perfectly lol

theres really not much to point out here lol
good luck!
Nyukai

Sinnoh wrote:

the plan is to stick with e/n/h where hard is normal icon in all modes, so can't really do triples without bumping up the SR by a lot.
Thanks for looking at the map anyways, will probably start looking for BN if you think it's completed.
I'm really sorry, take a star so I don't feel guilty anymore ;_;
Topic Starter
Xinnoh

Yahuri wrote:

from meme dank
really late whoops

Easy
00:00:566 (1,3) - blanket fix
00:02:006 (2,3) - ^ fix
00:05:846 (1,2) - ^ m8 that's as blanket as it's gonna get
00:18:969 (1,3) - ^ ^

meep's Normal
00:14:966 (4,2) - not a fan of this overlap meep said it was fine as is

Hard
00:00:566 (1,2) - blanket nani the fuck i thought i fixed it
00:02:486 (1,2,1,1) - ^ the first slider doesn't blanket any of the following objects perfectly lol fixdesu

theres really not much to point out here lol
good luck!
Sc4v4ng3r
what the f

[General]
  1. what the actual fucc am I modding
[Cup]
  1. 00:10:646 (2) - Kind of an unusual big emphasis compared to other notes on the similar tick, maybe reduce a bit. Same goes 00:14:486 (2) - here.
  2. 00:19:929 (2,3,1) - Low movement overall among these notes feels somewhat weird because all other's weren't like this. I suggest you to space them out more.
[Salad]
  1. 00:20:409 (3,1) - Would add a dash here cause the song's on the intense side(well, a little bit). It could also give a nice contrast between kiai and non-kiai part.
  2. 00:23:529 (2,3) - Distance between these notes are far a tad bit, I feel that it might be a little intimidating for salad players, especially due to the anti-flow. Could reduce a lil bit.
Platter's cool for me.
Sorry for late mod, was sick for the past 2 weeks aaaaa
GL!
Topic Starter
Xinnoh

Sc4v4ng3r wrote:

what the f

[General]
  1. what the actual fucc am I modding dank
[Cup]
  1. 00:10:646 (2) - Kind of an unusual big emphasis compared to other notes on the similar tick, maybe reduce a bit. Same goes 00:14:486 (2) - here. reduced spacing
  2. 00:19:929 (2,3,1) - Low movement overall among these notes feels somewhat weird because all other's weren't like this. I suggest you to space them out more. increased spacing
[Salad]
  1. 00:20:409 (3,1) - Would add a dash here cause the song's on the intense side(well, a little bit). It could also give a nice contrast between kiai and non-kiai part. increased spacing
  2. 00:23:529 (2,3) - Distance between these notes are far a tad bit, I feel that it might be a little intimidating for salad players, especially due to the anti-flow. Could reduce a lil bit. reduced spacing
Platter's cool for me. i'm cool 8-)
Sorry for late mod, was sick for the past 2 weeks aaaaa it's fine the other bn is taking longer lol
GL! thanks again
JierYagtama
Here take my star also mutual thx
Topic Starter
Xinnoh
who
Rivals_7
yo

1|2|3|4
W=whistle C=Clap F=Finish

[EZ]

00:06:806 (6806|3) - should be a single. consistency with - 00:10:646 (10646|0) - 00:12:566 (12566|0) - etc

00:16:886 (16886|1) - move to 3 here. looks kinda empty

[NM]

00:00:566 (566|0) - i'd say using 2 F's Hitsound is kinda unecessary. remove one of those F

00:04:406 - would probably cut that Long Note here since the noise isnt exist for long. also add a note too for that bell kind noises

------------------------------------------------------
00:05:846 (5846|3) - this kind of LN tho. they only exist until here - 00:06:326 - . and starting from - 00:06:566 - is a new kind of noises. therefore they shouldnt be constructed as one LN

00:06:806 (6806|0) - this noise only exist until - 00:07:046 - so the rest of its looks misleading

this two applied to this entire diff
--------------------------------------------------------

00:06:326 (6326|0) -

kinda dont understand what kind of hitsound consistency you're going to follow here
probably applied to EZ too, i forgot to tell (reminder that one note on mania could have triple hitsound at the same time)

00:22:569 (22569|3,22809|1) - 2|4 respectively. you could notice that - 00:22:329 (22329|3,22569|3) - are not in the same pitch

[Sur's HD]

00:01:766 (1766|1,2246|2) - would move this to 1|4 respectively as a variation from previous pattern - 00:00:566 (566|1,806|1,1046|2,1286|2) -

00:25:929 (25929|1) - what is this even follow
Topic Starter
Xinnoh

Rivals_7 wrote:

yo yiss

1|2|3|4
W=whistle C=Clap F=Finish

[EZ]

00:06:806 (6806|3) - should be a single. consistency with - 00:10:646 (10646|0) - 00:12:566 (12566|0) - etc oops

00:16:886 (16886|1) - move to 3 here. looks kinda empty ok

[NM]

00:00:566 (566|0) - i'd say using 2 F's Hitsound is kinda unecessary. remove one of those F how did those get there

00:04:406 - would probably cut that Long Note here since the noise isnt exist for long. also add a note too for that bell kind noises cut in half + added 00:04:406 (4406|2) -

------------------------------------------------------
00:05:846 (5846|3) - this kind of LN tho. they only exist until here - 00:06:326 - . and starting from - 00:06:566 - is a new kind of noises. therefore they shouldnt be constructed as one LN cut all in half

00:06:806 (6806|0) - this noise only exist until - 00:07:046 - so the rest of its looks misleading cut all in half

this two applied to this entire diff Applied all, but I think I should keep the longer LNs at the end because they fit the vocals much better.
--------------------------------------------------------

00:06:326 (6326|0) -

kinda dont understand what kind of hitsound consistency you're going to follow here
probably applied to EZ too, i forgot to tell (reminder that one note on mania could have triple hitsound at the same time) idk what do so i'll ask later, but I added some of those extra whistles on NM. EZ isn't dense enough to support the extra rhythm

00:22:569 (22569|3,22809|1) - 2|4 respectively. you could notice that - 00:22:329 (22329|3,22569|3) - are not in the same pitch [b]did some stuff/b]
updated
Surono

Rivals_7 wrote:

yo h arrival, gg mod piano

1|2|3|4
W=whistle C=Clap F=Finish

[Sur's HD]

00:01:766 (1766|1,2246|2) - would move this to 1|4 respectively as a variation from previous pattern - 00:00:566 (566|1,806|1,1046|2,1286|2) - ,.

00:25:929 (25929|1) - what is this even follow follow my heart <3, 00:25:449 (25449|2,25929|1,26409|1,26529|3) - follow the original singer... not dat boi
update
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mania.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
86,480,4,2,1,5,1,0
2486,-100,4,2,1,10,0,0
4886,-66.6666666666667,4,2,1,10,0,0
5486,-100,4,2,1,10,0,0
5846,-100,4,2,1,50,0,0
17366,-66.6666666666667,4,2,1,5,0,0
18969,480,4,2,1,60,1,1
26649,-100,4,2,1,60,0,0
27696,480,4,2,1,5,1,0
29169,480,4,2,1,5,1,0
31004,480,4,2,1,5,1,0


[HitObjects]
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320,192,326,5,0,0:0:0:0:
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320,192,5846,128,2,6326:0:0:0:0:
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64,192,8006,1,2,0:0:0:0:
64,192,8246,1,0,0:0:0:0:
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192,192,8966,1,2,0:0:0:0:
64,192,9206,1,0,0:0:0:0:
320,192,9206,1,0,0:0:0:0:
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192,192,9446,1,0,0:0:0:0:
320,192,9566,128,0,10166:0:0:0:0:
448,192,9686,1,0,0:0:0:0:
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192,192,10166,1,0,0:0:0:0:
64,192,10166,1,2,0:0:0:0:
448,192,10166,1,8,0:0:0:0:
192,192,10406,128,0,10646:0:0:0:0:
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320,192,10646,1,0,0:0:0:0:
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192,192,11126,1,0,0:0:0:0:
448,192,11126,1,8,0:0:0:0:
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192,192,11486,128,0,12086:0:0:0:0:
320,192,11606,1,2,0:0:0:0:
448,192,11606,1,0,0:0:0:0:
64,192,11846,1,2,0:0:0:0:
64,192,12086,1,8,0:0:0:0:
320,192,12086,1,0,0:0:0:0:
448,192,12086,1,0,0:0:0:0:
64,192,12326,128,0,12566:0:0:0:0:
192,192,12446,1,2,0:0:0:0:
448,192,12566,1,0,0:0:0:0:
320,192,12566,1,2,0:0:0:0:
192,192,12806,1,2,0:0:0:0:
64,192,13046,1,2,0:0:0:0:
320,192,13046,1,0,0:0:0:0:
448,192,13046,1,8,0:0:0:0:
192,192,13286,1,2,0:0:0:0:
320,192,13406,128,0,14006:0:0:0:0:
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192,192,14006,1,0,0:0:0:0:
64,192,14006,1,2,0:0:0:0:
448,192,14006,1,8,0:0:0:0:
192,192,14246,128,0,14486:0:0:0:0:
448,192,14486,1,2,0:0:0:0:
64,192,14486,1,0,0:0:0:0:
64,192,14966,1,0,0:0:0:0:
192,192,14966,1,0,0:0:0:0:
448,192,14966,1,8,0:0:0:0:
320,192,15206,1,0,0:0:0:0:
64,192,15326,1,2,0:0:0:0:
192,192,15326,128,0,15926:0:0:0:0:
320,192,15446,1,2,0:0:0:0:
448,192,15446,1,2,0:0:0:0:
64,192,15686,1,2,0:0:0:0:
64,192,15926,1,0,0:0:0:0:
448,192,15926,1,8,0:0:0:0:
320,192,15926,1,2,0:0:0:0:
192,192,16166,128,0,16406:0:0:0:0:
320,192,16286,1,2,0:0:0:0:
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192,192,16646,1,0,0:0:0:0:
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320,192,16886,1,0,0:0:0:0:
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192,192,17126,1,0,0:0:0:0:
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Volta

Surono wrote:

00:25:929 (25929|1) - what is this even follow follow my heart <3
omg
Sandalphon
Mania
[NM]
00:00:566 (566|0) - Suggest delete this note, the clap is hard to notice until 00:01:526 -
00:07:286 (7286|3,7526|2,7766|3,8006|2,8246|3,8486|2) - Try to separate the pattern here, its quite unbalance
00:24:729 (24729|0) - For vocal? dont see the reason why you suddenly extend this LN
Topic Starter
Xinnoh
don't mod mania it's already approved!!1!! :x

YaHao wrote:

Mania
[NM]
00:00:566 (566|0) - Suggest delete this note, the clap is hard to notice until 00:01:526 - k
00:07:286 (7286|3,7526|2,7766|3,8006|2,8246|3,8486|2) - Try to separate the pattern here, its quite unbalance moved 00:07:766 (7766|0) - to 1 and 00:08:726 (8726|1) - to 2
00:24:729 (24729|0) - For vocal? dont see the reason why you suddenly extend this LN i thought it fitted vocal better, but shortened anyway
thanks for polish up

entire previous page is a bn party and still not ranked :?
Volta
[Kantan]
00:00:086 - add d
00:08:726 - k
00:12:566 (14,15,16) - ddk
00:19:929 - d
00:24:729 - k

[Futsuu]
00:08:486 (14,15) - kk
00:13:046 - d
00:15:446 - d
00:16:166 - k
00:16:886 - d

[Cup]
00:17:366 - why no note


what am i doing
Surono
my boi did modding such as getting started how to modding
Topic Starter
Xinnoh

Volta wrote:

applied all taiko
[Cup]
00:17:366 - why no note why not i guess


what am i doing rank dank thank

Surono wrote:

my boi did modding such as getting started how to modding what does that even mean
Natsu
HHyper

  1. 00:04:406 (1) - eh you don't need a NC here, it's super spammy and thee music don't changes at all
  2. 00:12:086 (2) - maybe you can rotate this, so the overlap with 00:11:126 (4) - isn't that big
  3. 00:00:566 (1,2) - 5% volume is too low and needs to be changed
  4. 00:04:886 (1) - same volume is too low
  5. 00:17:366 (1) - this one is inaudible, you can't do this on standard
  6. 00:21:369 (2) - this is touching the HP bar and needs to be moved down
  7. 00:26:889 (1) - this is mapped to nothing o.o, personally I don't feel it being acceptable
Normal

  1. 00:14:966 (4,2) - the map is super clean, that's why this overlap looks really bad compared to the rest of the map
  2. 00:26:889 (1) - again this doesn't fit the music at all
The volume things apply to the easy diff, btw I don't think the last spinners fit the song at all.
Topic Starter
Xinnoh

Natsu wrote:

HHyper

  1. 00:04:406 (1) - eh you don't need a NC here, it's super spammy and thee music don't changes at all fix
  2. 00:12:086 (2) - maybe you can rotate this, so the overlap with 00:11:126 (4) - isn't that big fixed some issues with stack leniancy
  3. 00:00:566 (1,2) - 5% volume is too low and needs to be changed leaving the first slider at 10% else it really overpowers the song, but increased the rest.
  4. 00:04:886 (1) - same volume is too low
  5. 00:17:366 (1) - this one is inaudible, you can't do this on standard fixed
  6. 00:21:369 (2) - this is touching the HP bar and needs to be moved down yup
  7. 00:26:889 (1) - this is mapped to nothing o.o, personally I don't feel it being acceptable Mapped the random noises
Normal

  1. 00:14:966 (4,2) - the map is super clean, that's why this overlap looks really bad compared to the rest of the map kek i told you so meep, did the thing i offered in discord before where it's triangle now, probably fine will double check though
  2. 00:26:889 (1) - again this doesn't fit the music at all fixed
The volume things apply to the easy diff, btw I don't think the last spinners fit the song at all. fixed both
All modes have had the ending part mapped and volume settings adjusted. Taiko is still a spinner because chromoxx suggested to do so for reasons
Sc4v4ng3r
'Sinnoh wanted to say hi to mapfeed' - Sinnoh 2k17

Difficulty namings were changed as per many BNs agreement, and fixed some hitsounding, as well as some unrankable timing lines. Oh and also a missing LN on EZ was added.
Everything looks good to go, so Bubbled~
Rivals_7
meme
Surono
cacad by1 ce es ge o
wonjae
Its time.
Litharrale
holy shit he did it

only sinnoh could get the sounds of a chair falling over ranked
Surono
Its daed. meem :"C

i shot it so ded, wew edited. ~_~ soon(tm) renk <3
Topic Starter
Xinnoh


I've already checked with all active T2s, only one that wouldn't reject a meme or hybrid only accepts through queue so :/

I've asked Irre to look but he could take up to 10 months soo...

also self-pop due to timing change, but would like a t2 look before rebubble in case unrankables are found.
Strategas
m4m

not much to say just 00:27:776 - has red and green line with different volume, so fix that and get a rebubble and I'll qualify since other modes have been checked

also no video?
Topic Starter
Xinnoh
<3

Strategas wrote:

m4m

not much to say just 00:27:776 - has red and green line with different volume fixed, didn't have it bubbled because I thought something like this might happen, so fix that and get a rebubble and I'll qualify since other modes have been checked

also no video? idk how to do a video ;-; + there's a fade in I added at the start of music, so pretty difficult to add video when everyone just turns it off anyway.
tfw modding 30 minute set for 30 second meme

@sc4v gogogogogogogo
Sc4v4ng3r
meme

Changed up weird hitsounding and removed unnecessary green lines on std diffs, so we are ready to go
Aurele
hi mom!

General
  1. The backgrounds you have used for every modes have a different dimension. Some of them, mainly the standard's one, have a bigger file size than the others. You can easily try to make them either smaller or proportionate so you can make your mapset less heavy. (Reference)
  2. Perfect settings on every difficulties!
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Futsuu
  1. 00:00:133 (1,2,3,4,5,6,7) - Starting from here, I don't feel like it's following the right thing. Also, while looking at both Kantan and Muzu, I believe you should have a little mix of both of them, but have a similar rhythm like the Kantan. In this case, you should follow mainly on the flickers, which are on the upbeats. I am suggesting you to do something similar to what's shown on the screenshot below.
  2. 00:15:493 (33) - If we follow the previous notes, you were doing a little alternance of dons and kats on those big downbeats. In this case, I feel like you should change this don for a kat instead. So it will technically look like those notes 00:11:173 (21,22,23) - .
  3. 00:26:936 (59) - This shouldn't really put an emphasis on a.. coughing or a laughter? If we follow both the Kantan and Muzu difficulties, there are no note at this moment and instead, what you could do, is move your next spinner to where this note is right now, just like the Kantan difficulty.
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Hard
  1. 00:14:533 (3,4) - The fact that these objects aren't really stacked with the end of 00:13:093 (4) - like these does 00:11:173 (4,2) - , tilts me lol. I suggest you to make them perfectly stacked instead.
  2. 00:17:413 (1) - Best slider xd
  3. 00:25:736 (3) - Most of the time, you were basing yourself around the same pattern, which works pretty great, but starting at this combo, there are lyrics and you already made an emphasis with the first slider (00:24:776 (1) - ) which has a reversed arrow. In this case, I'm suggesting you to change this circle for a slider, because there are lyrics at 00:25:976 - which you can easily emphasize.
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The catch difficulties are playing pretty good, like it!

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I screamed. I was not ready to play a 'John Cena' hitsound in the NM diff.
Overall, the difficulties are well charted and they are well spreaded. Nice job!

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Once you've fixed the background, call me back for a rebubble! :3c
Topic Starter
Xinnoh
fixed all except bgs
the whole thing is 4.7 megabytes
is the size of the bg going to have a significant improvement on the set as a whole
don't want to use upscaler because it's unreliable with images with lots of colour like mine
Aurele
hi mom!

Changes we made
We deleted an extra hitsound file and it's timing point affecting the 'NM' difficulty.
Fixed the file size of the 'std' background
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