[wrath of god]
we irc'd about it
name change to "Lasse"'s extra
we irc'd about it
irc
[lasse's extra]15:04 Naotoshi: more representative of what happens
15:04 Logic Agent: ok then i wont delete it
15:04 Naotoshi: in the song
15:04 Naotoshi: cuz suddenly the drums and guitar show up
15:04 Logic Agent: i just
15:04 Naotoshi: it isn't really a gradual increase
15:04 Logic Agent: really like the "mapping for effect and feel" thing i was going for here
15:04 Naotoshi: it's like blitzkrieg
15:05 Naotoshi: you know why snow drive got dq'd
15:05 Logic Agent: no ryl
15:05 Logic Agent: not rly*
15:06 Naotoshi: mapping for raikozen's theory on the intensity of the song
15:06 Naotoshi: instead of the song
15:06 Logic Agent: i don't think it's fair to compare a calm part of this song
15:06 Logic Agent: to his
15:06 Logic Agent: 8 star jump patterns
15:06 Naotoshi: there's like nothing supporting this intensity increase
15:06 Logic Agent: lmao
15:06 Naotoshi: no it's the principle
15:06 Logic Agent: but mapping 8 circles
15:06 Logic Agent: is lame as fuck
15:06 Naotoshi: its circle circle slider circle circle slider
15:06 Logic Agent: if you truly think that since there is no actual increase
15:06 Naotoshi: then a massive diffspike
15:06 Logic Agent: i shouldn't map for an increase in feel
15:06 Naotoshi: i think that's better
15:06 Logic Agent: we will never agree on this point
15:07 Logic Agent: so the question that needs to be asked is
15:07 Logic Agent: are you going to hold on to your dq mod because of this point
15:07 Logic Agent: is it really that serious
15:07 Naotoshi: imo yes
15:07 Naotoshi: alright
15:07 Naotoshi: how about this
15:07 Naotoshi: 00:22:462 -
15:08 Naotoshi: you leave this as a slider
15:08 Naotoshi: and start the overmapped red ticks there
15:08 Logic Agent: z i dont like that optino either
15:08 Logic Agent: there's no way rhythmically for me to do this
15:08 Logic Agent: other than what iv'e done
15:08 Logic Agent: and be satisfied wit hit
15:09 Logic Agent: i thought a lot about how i wanted to progress her
15:09 Logic Agent: and this is what i came up with
15:09 Naotoshi: mm
15:09 Naotoshi: then
15:09 Naotoshi: 00:21:712 - make this into a slider
15:09 Naotoshi: at least
15:09 Logic Agent: fine
15:10 Logic Agent: i will make 3 into a slider
15:10 Logic Agent: but i won't like it
15:11 Naotoshi: ok
15:11 Naotoshi: 00:24:212 (1,2,3,4,5) - this thing has to go
15:11 Logic Agent: sec
15:14 Logic Agent: ok i talked with lassse
15:14 Logic Agent: what do you think about
15:14 Logic Agent: 00:21:212 (1,2,3,4,5) -
15:14 Logic Agent: 3 circles instead
15:14 Logic Agent: like all 1/2
15:15 Naotoshi: that's cute
15:15 Naotoshi: but don't stack them all please
15:15 Logic Agent: yeah i did
15:15 Logic Agent: https://la.s-ul.eu/6XHgFEuy.png
15:15 Logic Agent: this
15:15 Naotoshi: wt
15:15 Naotoshi: why not stack 5 on 1 head
15:15 Naotoshi: then you have 1/1 stacks and its cool
15:16 Naotoshi: thats fine too tho
15:16 Logic Agent: i was just thinking like
15:16 Logic Agent: a quick back and forth motion
15:16 Naotoshi: mh
15:16 Naotoshi: yea
15:16 Logic Agent: would be cool
15:16 Logic Agent: ok
15:16 Logic Agent: cool
15:17 Naotoshi: 00:24:212 (1,2,3,4,5) - this thing
15:18 Logic Agent: z
15:18 Naotoshi: this isn't happening
15:18 Naotoshi: aside from the fact that you said its for piano and then hitsounded a drum burst on it
15:18 Naotoshi: there isn't piano there
15:20 Logic Agent: mapping that as purple 1/2 circles is pretty underwhelming though
15:20 Logic Agent: and it fits the intensity
15:20 Naotoshi: the intensity does not change
15:21 Naotoshi: if you really insist on the nonexistent piano thing put kicksliders and don't hitsound it with drum sounds
15:21 Logic Agent: i guess
15:24 Logic Agent: ok
15:24 Logic Agent: uh
15:24 Logic Agent: next up
15:24 Logic Agent: 00:35:212 (1,2,3,4) -
15:24 Logic Agent: i think i explained
15:24 Logic Agent: this fairly well
15:24 Logic Agent: are you satisfied with my asnwer
15:25 Naotoshi: yea
15:25 Logic Agent: mk
15:25 Logic Agent: 00:38:212 (1,2,3,4,5) - rhythm changed here laready talked about that
15:26 Naotoshi: 00:43:212 (1,2,3,4,5) - this thing
15:27 Logic Agent: yeah that's mapped to the rumbling drums in the background
15:27 Naotoshi: literally what
15:27 Logic Agent: and it also helps build up into the jumps
15:28 Naotoshi: what rumbling drums
15:28 Naotoshi: this sounds identical to 00:41:212 -
15:28 Logic Agent: i don't know what i'm supposed to say to that
15:28 Naotoshi: to me
15:28 Naotoshi: like
15:28 Logic Agent: there's definitely a low rumble im hearing in the background
15:28 Naotoshi: --
15:28 Logic Agent: and it helps build up intensity
15:28 Logic Agent: i map for feel
15:28 Logic Agent: like
15:28 Logic Agent: 99% of the time
15:28 Logic Agent: i think that should be obvious by now
15:28 Naotoshi: 00:43:712 (7,8,9) - then why is this
15:28 Naotoshi: not a jump
15:29 Logic Agent: i ran out of room and i like blankets
15:29 Logic Agent: i can buff it if you want
15:29 Naotoshi: no
15:29 Naotoshi: it's fine
15:29 Naotoshi: whatever
15:29 Logic Agent: d
15:29 Naotoshi: 00:44:212 (1,2,3,4,5) -
15:29 Naotoshi: if ur gonna overmap to vocals
15:29 Naotoshi: 00:44:837 (2,1) -
15:29 Naotoshi: this has to be the biggest jump in the pattern
15:30 Logic Agent: yeah i know
15:30 Logic Agent: ill buff that
15:30 Logic Agent: thing is
15:30 Logic Agent: i dont rly know how to do
15:30 Logic Agent: a sharp angle there
15:30 Logic Agent: without it looking gross
15:31 Logic Agent: i guess ill just do a wide angle thing
15:31 Naotoshi: http://osu.ppy.sh/ss/7773550
15:31 Naotoshi: hmm
15:32 Naotoshi: something along those lines imo
15:34 Logic Agent: what about
15:34 Logic Agent: https://la.s-ul.eu/0YeyTwwA.jpg
15:34 Logic Agent: this
15:34 Logic Agent: cause what you did looks awfully small
15:34 Naotoshi: that
15:34 Naotoshi: looks like ass
15:34 Naotoshi: why make 12345 blanket nothing lol
15:34 Logic Agent: well i was gona
15:34 Logic Agent: blanket00:44:962 (1) -
15:34 Naotoshi: the size is w/e
15:35 Logic Agent: into the curved 5 burst
15:35 Logic Agent: but idk if it'd be big enough
15:35 Naotoshi: what you could do is
15:35 Naotoshi: blanket 12345 on where 1 is
15:35 Naotoshi: then move 6 down and to the right a bit
15:35 Naotoshi: to be evenly spaced with like 2 in the burst 1 and 6
15:37 Logic Agent: https://la.s-ul.eu/vwIiKWVi.jpg
15:38 Logic Agent: hm?
15:38 Naotoshi: ok thats literally the opposite of what i said
15:38 Naotoshi: but
15:38 Naotoshi: fine
15:38 Logic Agent: LO
15:38 Logic Agent: ok i thought i did it
15:38 Logic Agent: but
15:38 Logic Agent: i must have misunderstood
15:38 Logic Agent: basically i thought you were typing what i was already doing as you typed it
15:38 Logic Agent: but yeah
15:38 Logic Agent: i think it looks better
15:39 Logic Agent: than the other ss anyways
15:39 Logic Agent: ok
15:39 Logic Agent: cool
15:39 Logic Agent: 00:49:212 (1,2,3,4) -
15:39 Logic Agent: my explanation on this
15:39 Logic Agent: i hope was enough
15:39 Logic Agent: cause yeah
15:39 Logic Agent: pretty straightforward concept
15:39 Naotoshi: http://osu.ppy.sh/ss/7773634
15:40 Naotoshi: here's what i mean
15:40 Naotoshi: ok
15:40 Naotoshi: er
15:40 Logic Agent: holy
15:40 Logic Agent: our styles are worlds apart
15:40 Naotoshi: whatever
15:40 Naotoshi: 49 was fine
15:41 Logic Agent: mk
15:41 Logic Agent: o you
15:41 Logic Agent: replied to that
15:41 Logic Agent: whoops
15:41 Logic Agent: 00:55:837 (4,5) -
15:41 Logic Agent: if this still bugs you
15:41 Logic Agent: ill nerf it
15:41 Logic Agent: i dont rly think its that big a deal but
15:41 Logic Agent: i see where you're coming from in comapring it to everything else
15:41 Logic Agent: since it's already dq'd no harm no foul
15:41 Naotoshi: just ctrl g 5 tbh
15:41 Naotoshi: ok no dont
15:41 Naotoshi: that makes 5 1 fucking huge
15:42 Logic Agent: wait but i dont
15:42 Logic Agent: want the double upward motion
15:42 Logic Agent: slider leniency is a huge factor here
15:42 Logic Agent: this is nowhere near as hard as it looks
15:42 Logic Agent: i think you're ignoring
15:42 Naotoshi: http://osu.ppy.sh/ss/7773662
15:42 Naotoshi: hm
15:42 Naotoshi: yea yea i know it's easy
15:42 Logic Agent: that would also break my lil
15:42 Logic Agent: concept of
15:43 Logic Agent: sliders doing the same motion on these vocals
15:43 Naotoshi: 00:57:712 (3,4) - like these
15:43 Naotoshi: ?
15:43 Logic Agent: no its only on
15:43 Logic Agent: thje first two lyrics
15:43 Logic Agent: uh
15:43 Logic Agent: 01:03:962 (5,1) -
15:44 Naotoshi: hm
15:44 Logic Agent: 01:03:212 (1,2) - only reason i didnt do it here is because
15:44 Logic Agent: 1. my concept on sliders in sepearate paterns
15:44 Logic Agent: going the same way
15:44 Logic Agent: hate that
15:44 Logic Agent: and then 2. i ran out of room
15:44 Naotoshi: sounds hella inconsistent already
15:44 Logic Agent: it's not the biggest gameplay factor its just something i tried to do as much as i could
15:44 Logic Agent: i could
15:44 Logic Agent: mmmmmmmmmm
15:45 Logic Agent: actually doing what i was about to say would require a big remap
15:45 Logic Agent: and no thanks to that
15:45 Naotoshi: cant u ctrl g 5 and 1
15:45 Naotoshi: then nerf 1-2 a bit
15:45 Logic Agent: hl it
15:45 Logic Agent: the beginning of the kiai?
15:45 Naotoshi: 00:55:962 (5,1) -
15:47 Logic Agent: ok so
15:47 Logic Agent: i repatterned it a bit
15:47 Logic Agent: https://la.s-ul.eu/SFCXdjir.jpg
15:47 Logic Agent: the hl'd slider at the top is 00:56:712 (4) - obv
15:47 Logic Agent: and i also moved it all over a bit to the left to make room for
15:47 Logic Agent: 3
15:48 Naotoshi: ok
15:48 Logic Agent: just nerfed it a tiny bit again
15:48 Logic Agent: cause
15:48 Logic Agent: 3 > 4 was p big
15:48 Logic Agent: but yeah
15:49 Naotoshi: 01:02:962 (5) - make thiss a wiggle slider plz
15:49 Logic Agent: alright
15:49 Naotoshi: its too good not to
15:49 Logic Agent: i wanted to but
15:49 Logic Agent: the problem is
15:49 Logic Agent: to do a nice one you have to do a 1/1
15:49 Logic Agent: and the vocal
15:49 Naotoshi: raise the sv
15:49 Naotoshi: for it
15:49 Naotoshi: by .2
15:49 Logic Agent: lmfao
15:49 Naotoshi: and make it
15:50 Logic Agent: ok i hate it
15:50 Logic Agent: but i did try
15:50 Logic Agent: mainly becuase it starts doing an overlap with 01:03:462 (2) -
15:51 Naotoshi: it isnt wiggly enough then
15:51 Logic Agent: i think i just dont like how they look when they're not on their side
15:51 Naotoshi: http://osu.ppy.sh/ss/7773767 just go full val0108
15:51 Naotoshi: mh
15:51 Naotoshi: makes sense
15:51 Logic Agent: i'd
15:51 Logic Agent: sooner
15:51 Logic Agent: die
15:52 Logic Agent: 00:57:212 (1) -
15:52 Logic Agent: variation
15:52 Logic Agent: are you ok with this
15:52 Naotoshi: thatss fine cuz
15:52 Logic Agent: also if i just spam 1/2 rhythms i feel like a map mapper
15:52 Logic Agent: and not a song mapper
15:52 Naotoshi: 00:15:212 (1,2) -
15:52 Naotoshi: it isn't actually variation
15:53 Logic Agent: get off of me
15:53 Logic Agent: anyways
15:53 Logic Agent: 01:00:712 (4,5,6) -
15:53 Logic Agent: ill fix this
15:53 Logic Agent: i agree the emphasis was too much
15:55 Logic Agent: i think i might
15:55 Logic Agent: change that a bit more anyways
15:55 Naotoshi: wait
15:55 Naotoshi: 00:58:712 (4,5,6) -
15:55 Naotoshi: this thing
15:55 Logic Agent: ima come bac kjto that
15:55 Logic Agent: 01:00:712 (4,5,6) - ima change this a bit mroe than just
15:55 Logic Agent: a small change
15:55 Logic Agent: cause i want the movement of01:01:212 (1,2,3,4,5) - to be unique
15:55 Logic Agent: so i need to not use the same slider
15:56 Naotoshi: er
15:56 Naotoshi: 01:00:212 (1,2) -
15:56 Naotoshi: u need to change this then
15:56 Naotoshi: cuz thats where you start the counterclockwise movemen
15:56 Naotoshi: t
15:56 Logic Agent: yeah im gonna
15:56 Logic Agent: figure it out
15:56 Logic Agent: just now now
15:56 Logic Agent: im not rly fixing anything just kinda laying stuff out to be fixed
15:56 Logic Agent: for later
15:57 Naotoshi: ok
15:57 Logic Agent: 01:07:212 (1,1) -
15:57 Logic Agent: are you satisfied with my explanation
15:57 Logic Agent: the vocal on the 1/1 is more drawn out
15:57 Naotoshi: yea'
15:57 Logic Agent: so i used 1/2 an fell to drums on the second one
15:57 Logic Agent: mk
15:57 Logic Agent: 01:10:212 (1,2,3,4) - interpretational difference
15:57 Logic Agent: 01:13:087 - meme break
15:58 Naotoshi: feels weird af
15:58 Logic Agent: im kinda torn
15:58 Logic Agent: on this
15:58 Logic Agent: 01:22:712 (3,4,5) -
15:58 Logic Agent: cause i wanna map vocals with rising pattern but
15:58 Logic Agent: the synth thingy is cool too
15:58 Logic Agent: it feels like im trying hard to ignore it
15:58 Logic Agent: and thats not what i want
15:58 Naotoshi: hm
15:58 Naotoshi: idk i think just circles is fine there
15:58 Naotoshi: the piano is hella loud
15:59 Logic Agent: at one point
15:59 Naotoshi: and the vocals are hella strong
15:59 Logic Agent: i was even gonna do like
15:59 Naotoshi: just do a z shaped jump pattern lol
15:59 Logic Agent: uh i cant evne make it look nice enough to ss is
15:59 Logic Agent: yeah
15:59 Logic Agent: something like that
15:59 Logic Agent: idk i might try something different here
16:00 Naotoshi: http://osu.ppy.sh/ss/7773847
16:01 Logic Agent: i think
16:01 Logic Agent: i figured something out but
16:01 Logic Agent: 01:23:212 (1,2,3,4,5,6) - ill have to repattern this
16:01 Logic Agent: which i dont rly thinkg is a bad thing
16:01 Logic Agent: so yeah
16:01 Logic Agent: ill remap that bit
16:01 Naotoshi: 01:23:212 (1,1) - these things as circles
16:01 Naotoshi: is better too imo
16:01 Naotoshi: 01:23:712 - and these as sliders
16:02 Naotoshi: same thing with the vocal basically
16:02 Logic Agent: ok
16:02 Logic Agent: new rhythm
16:02 Logic Agent: https://la.s-ul.eu/9POVgqEG.png
16:03 Logic Agent: starting from 01:22:212 (1) -
16:03 Logic Agent: what do yo uthink
16:03 Naotoshi: imo the 01:23:212 (1) - as circles is cool
16:03 Logic Agent: but then
16:03 Logic Agent: the whole
16:04 Logic Agent: rhythm gets muddled thing is a factor
16:04 Naotoshi: hm
16:04 Naotoshi: yeah
16:04 Logic Agent: cause unconnected circle spam
16:04 Naotoshi: fine
16:04 Logic Agent: ok so
16:04 Logic Agent: ill remap that entire rhythm
16:04 Logic Agent: uh
16:04 Logic Agent: my directional concepts
16:04 Logic Agent: are
16:05 Logic Agent: par
16:05 Logic Agent: could be better but
16:05 Logic Agent: unless you have like some kind of serious grudge against a specific one
16:05 Logic Agent: i'd prefer not to remap just for adding a tad more emphasis
16:05 Naotoshi: 01:16:962 -
16:05 Naotoshi: this is the only one i think really needs change
16:06 Logic Agent: 01:16:212 (1,2,3,4) -
16:06 Logic Agent: i think it'd just be easier to repattenr this
16:06 Logic Agent: because the rising drum thing is nice
16:06 Logic Agent: and i don't wanna change that
16:07 Naotoshi: all u need to do is like
16:07 Naotoshi: ctrl g 1 somehow
16:07 Naotoshi: and make it not look like shit i guess
16:07 Naotoshi: cuz 2 is already set up to go the other way
16:08 Logic Agent: wait ctrl g which 1
16:08 Logic Agent: 01:16:212 (1) - ?
16:08 Naotoshi: 01:17:212 (1) -
16:08 Naotoshi: and 01:17:712 (1) -
16:08 Logic Agent: 01:17:212 (1,2,1,2) -
16:08 Logic Agent: i dont think im gonna be changing this pattern
16:09 Logic Agent: cause i like what it does with the drums
16:09 Logic Agent: i'd rather change the stuff around it
16:09 Naotoshi: hm
16:09 Naotoshi: then i think changing the direction of the stream
16:09 Naotoshi: is the better option
16:09 Naotoshi: start the rising motion with that
16:10 Logic Agent: ur gonna have to show me what you mean
16:11 Naotoshi: http://osu.ppy.sh/ss/7773954
16:11 Naotoshi: something along these lines
16:11 Naotoshi: so you get that up down motion started with the stream that you switch to drum focus on
16:11 Logic Agent: 01:16:212 (1,2,3,4) -
16:11 Logic Agent: did you leave this the same
16:11 Logic Agent: or
16:11 Naotoshi: i moved 4
16:11 Naotoshi: over to the right
16:11 Logic Agent: wait
16:13 Logic Agent: hm
16:13 Logic Agent: i think that's too much uncomfortable motion
16:13 Logic Agent: i'll figure it out i gues
16:13 Naotoshi: huh
16:14 Logic Agent: the 3 > 4 slider body motion
16:14 Logic Agent: is bugging me out
16:14 Naotoshi: thats like
16:14 Naotoshi: a rotation
16:14 Logic Agent: wait did you move 3 or something
16:14 Naotoshi: http://osu.ppy.sh/ss/7773991
16:14 Naotoshi: it's like this
16:14 Naotoshi: except like
16:14 Naotoshi: not mapped like kencho would
16:16 Logic Agent: actually
16:16 Logic Agent: i found another way
16:16 Logic Agent: that is much nicer to me
16:16 Logic Agent: on accident
16:16 Naotoshi: solid
16:17 Logic Agent: ok
16:17 Logic Agent: 01:18:212 (1,2,1,2,1,2,1,2) -
16:18 Naotoshi: ngl i just think that thing looks ugly
16:18 Logic Agent: i still dont
16:18 Logic Agent: really understand what you have aginst this
16:18 Naotoshi: after looking at it again
16:18 Naotoshi: its fine
16:18 Logic Agent: 01:18:712 (1) -
16:18 Logic Agent: if i moved this more to the right
16:18 Logic Agent: would you be happier
16:18 Naotoshi: just leave it
16:18 Naotoshi: whatever
16:19 Logic Agent: mk
16:19 Logic Agent: 01:19:587 (3,4,1) -
16:19 Logic Agent: talked to like
16:19 Logic Agent: 4 people about this
16:19 Logic Agent: befopre qualify
16:19 Logic Agent: and they all said it's "hard but rewarding to hit"
16:19 Logic Agent: in their own way
16:19 Logic Agent: so yea
16:19 Naotoshi: that thing just looked hella pain in the ass
16:20 Logic Agent: i mean
16:20 Logic Agent: i sure as hell can't hit it
16:20 Logic Agent: so i can't really be the judge of that
16:20 Logic Agent: however i've seen people hit it
16:20 Logic Agent: and retry the map just to hit it again
16:20 Logic Agent: so
16:20 Naotoshi: mhm
16:20 Logic Agent: the back and forth pattern
16:20 Logic Agent: that you mentioned
16:20 Logic Agent: im remapping
16:20 Logic Agent: so
16:20 Logic Agent: yea
16:20 Logic Agent: and i think that's it
16:20 Logic Agent: was there anything else you wanted to say
16:20 Logic Agent: also i lowered tickrate on kalibes thing so
16:21 Naotoshi: wat
16:21 Naotoshi: was his 2 or 1
16:21 Logic Agent: ..
16:21 Logic Agent: i mean volume
16:21 Logic Agent: not tickrate
16:21 Logic Agent: whoops
16:21 Naotoshi: ok
16:21 Naotoshi: 00:58:712 (4,5,6) - these
16:21 Naotoshi: are still way too big
16:21 Naotoshi: imo
16:21 Logic Agent: oh yeah
16:21 Logic Agent: i'm completely down to
16:21 Logic Agent: change that rhythm altogether
16:21 Logic Agent: if you have a better one
16:21 Logic Agent: if not ill just nerf
16:22 Naotoshi: just like
16:22 Naotoshi: nerf the spacing i think
16:22 Naotoshi: 00:58:212 -
16:22 Naotoshi: unless u wanna make this into a
16:22 Naotoshi: 1/1
16:22 Logic Agent: i'll make 456 more like 123
16:22 Logic Agent: 1/1 nc after a 1/1 nc in a 7 star map
16:22 Logic Agent: in the kiai
16:23 Logic Agent: bleh
16:23 Naotoshi: mm
16:23 Logic Agent: ill just nerf
16:23 Logic Agent: the spacing on 456
16:23 Naotoshi: cuz
16:23 Naotoshi: its a repeat of the rhythm from like
16:23 Naotoshi: 15 seconds in
16:23 Naotoshi: lol
16:24 Naotoshi: 00:13:212 - it's actually
16:24 Naotoshi: kinda weird to not have kiai here
16:24 Naotoshi: 00:21:212 -
16:24 Naotoshi: to here
16:24 Naotoshi: imo could definitely be kiai
16:24 Naotoshi: cuz its literally the same
16:24 Logic Agent: tru
16:25 Logic Agent: i might do that
16:27 Logic Agent: i'll just
16:27 Logic Agent: find you again whenever i actually fix this stuff
16:27 Logic Agent: unless there's something else you wanted to mention
16:28 Naotoshi: thats about it
16:28 Logic Agent: mk
16:29 Naotoshi: o
16:29 Naotoshi: like 10 other ppl modded
16:29 Naotoshi: woops
16:29 Logic Agent: ?
16:29 Naotoshi: nino and halfie
16:29 Logic Agent: o i asked half
16:29 Naotoshi: mm
16:29 Naotoshi: oh also
16:29 Logic Agent: none of the other ones are as big
16:29 Logic Agent: so its np
16:29 Naotoshi: add "lasse" as the gd
16:29 Naotoshi: tbh
16:29 Naotoshi: "lasse"'s extra
16:29 Logic Agent: "S
16:30 Logic Agent: holy
16:30 Naotoshi: "'s
16:30 Logic Agent: meme in my thread and ill :gun:
16:33 Logic Agent: also
16:33 Logic Agent: should you post this log in thread or should i
16:33 Logic Agent: because i dont want to reply to your reply of my reply
name change to "Lasse"'s extra