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Ling Yuan yousa - Ben Se

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anna apple
I should be more clear on some points so I have more thoughts, it would be nice to discuss things since this is what modding should be like.

09kami wrote:

borborygmos wrote:

Unrankable: normal-hitnormal has ~10ms of delay I'm not sure because I changed the place before. I need to see the next BN

Lingren Insane

04:42:068 - I don't see why such a high sv, though i understand the kiai toggle. There are much less vocal holds here so I would think lower SV than normal kiai times.

Why do you think 0.75 of SV is high? Here's a good incremental SV 0.75 1.0 1.25. And the pace is very tight... Why do I have to slow down. You know it's kiai times .I don't think it should be lowered
sorry I was not clear. I meant 04:42:068 - until 04:54:091 - seems to have high SV all together because of less vocal holds in this section.


Crystal wrote:

borborygmos wrote:

Qingyi Insane

  1. there are a lot of times when you have rhythm on drum sounds, but you ignore the 3/4 rhythm a lot, which is kind of off, especially since you map drums to fill in the space made from the long vocal holds. The first one that bothered me was 01:30:349 - , though you do this for the whole song. mapping that 3/4 beat does not fit the overall style of this map. skipping all of them anyway shows consistentency I think this idea you expressed here could use more discussion. So I will use an example: Let's say there are drum sounds every white tick during a song, but for kiai's they are on the red tick also. For the kiai's you chose not to map the times the sound is on the red tick (for some reason I'm not sure of yet). Its consistent that you skip those red tick sounds, though its inconsistent choice to me because you skip the sound sometimes like this. This comparison is about the 3/4 rhythm you do, maybe you can elaborate what you mean it doesn't fit the style more.
  2. 00:39:449 - why skip this sound when you map it before. where do i map this sound before? to be critical there is no same "tick" sound before since this is the beginning of vocal parts so it's different and worth a pause here I though my idea was clear here, so I will link every time the tick sound occurs since you said you don't hear it. 00:28:574 - 00:28:949 - 00:29:324 - 00:29:699 - 00:30:074 - 00:30:355 - 00:30:636 - 00:30:824 - 00:31:199 - 00:31:574 - 00:31:949 - 00:32:324 - 00:32:699 - 00:33:074 - 00:33:355 - 00:33:636 - 00:33:824 - 00:33:074 (1) - 00:34:574 - 00:34:949 - 00:35:324 - 00:35:699 - 00:36:074 - 00:36:355 - 00:36:636 - 00:36:824 - 00:37:199 - 00:37:949 - 00:38:699 -
  3. 00:55:949 - 02:54:443 - how come you skip this vocal when each one before has a slider head/end to it. i like it having diverse rhythm expressions so i guess its ok I think you can still be diverse, but putting sounds on the end of sliders and the beginning of them are different, so in this case it would make sense to pick either one of these so you can be consistent and have the diversity you want.
  4. 01:24:824 (1,2,3,4) - these should probably have growing spacing similar to 01:05:324 (1,2,3,4) - and 01:24:824 (1,2,3,4) - for aesthetics? enlarging the size of this square looks kinda awkward doesn't it? well your aesthetics are random here too, because you have a sqaure here, you force the inconsistent spacing, though you don't have polygon shapes like this before.
  5. 04:22:568 (3) - it would make more sense if this were extended to 04:22:849 - because of the sound there. that 3/4 sound is somehow too weak imo. i'd rather like a 3/4 reverse here instead of extending it if this is strong enough. as i said above, putting too many 3/4s ruins the overall style of it this could make sense, but there is no sound on 04:22:755 - , and there is a sound that you didn't map which i pointed out.
  6. 04:25:849 - there is a small sound here you can map not mapping 3/4 beat here as i said above maybe you can consider the sound 04:25:755 - and do a triple?
  7. 04:41:505 - again you keep leaving out the first of a series of notes like this . not strong enough to put a circle here, a sliderend is anyway a bit reasonable but this will weaken the emphasis of 04:41:130 (5) - imo a slider end would be cool, like you said it could change the emphasis, so you would have to be careful with how much you make the slider move so it just turns into more of a hold slider. something to think of.
thanks for modding! really appreciated this careful check but it's a matter of mapping style that is chosen for this map that leads to something you thought as "inconsistent" or "missing beats". this is not a song filled up with drum beats however. the thing for me is, i can see you focus more on the vocal emphasis, but when you are doing that you also map some drum beats to fill in the rhythm gap between the vocals like the beat here 01:32:693 (2,3) - , which can cause this confusion.
Kibbleru
general
can i get some explanation on the diff name and how they relate to the song :o

normal-hitnormal.wav - has delay in front. u can get smallboat to rebubble once this is fixed also the (unsnapped slider maybe)

Lingren
00:26:338 (1) - how come u NC here but not 00:20:338 (2) -
00:34:574 (3,1) - nazi make the spacing a bit more visually consistent :o
00:44:886 - i think it would be pretty cool to put a circle here and stack either on the head of 00:45:074 (1) - or tail of (3)
01:01:199 (1,1) - is the NC spam here necessary o-o?
01:31:943 (2) - more nazi, curve this a little more maybe so it pairs better with 01:31:568 (1) -
01:37:943 (1) - ^
02:39:818 (1) - ^
02:24:068 (1,1) - these should be more spaced out for consistency? 02:21:068 (1,1) -
02:58:568 (1,2,1,2,3) - this is kind of inconsistent with what u do here 01:00:074 (1,2,3,4,1) - i think what u do at 01:00:074 (1,2,3,4,1) - is more interesting :o
03:03:068 - how come in this section u decide to map more beats such as 03:07:568 (2,3,4,5) - and in 01:07:574 (1) - u just completely skip them lol owo
i would just like some explanation if it was on purpose
05:08:674 (1) - apparently this is unsnapped?


Qingyi
00:06:106 (1) - this wave slider lol
02:38:318 (2,3) - i think this is a bit too big of a jump imo, and itll be a bit weird because the slider is so short
05:01:591 (1) - maybe end it here? 05:06:278 - so it ends on an audible sound :o

ok along with the delayed hitsound... i dont think we can move forward before i get an explanation on this lol
03:26:318 - 01:28:568 -
why are the 2 kiais like.. completely different?
the first kiai seems to follow a movement based theme similar to 09kami's diff and the 2nd kiai seems to go with a more structured theme. (which seems more crystal style to me)
i like both the kiais, but i dont like how they are completely different o_O


u can call me back if u think u've resolved the issues

but yeah i plan to approve this eventually but only if the above mentioned are resolved
Topic Starter
09kami

Kibbleru wrote:

general
can i get some explanation on the diff name and how they relate to the song :o

normal-hitnormal.wav - has delay in front. u can get smallboat to rebubble once this is fixed also the (unsnapped slider maybe) hummm...i fix .changed the same sound

Lingren
00:26:338 (1) - how come u NC here but not 00:20:338 (2) - fix
00:34:574 (3,1) - nazi make the spacing a bit more visually consistent :o Fix... but I'm not sure if it's better
00:44:886 - i think it would be pretty cool to put a circle here and stack either on the head of 00:45:074 (1) - or tail of (3) fix
01:01:199 (1,1) - is the NC spam here necessary o-o? I delete 01:01:949 (1) - nc
01:31:943 (2) - more nazi, curve this a little more maybe so it pairs better with 01:31:568 (1) - fix
01:37:943 (1) - ^ fix
02:39:818 (1) - ^ fix
02:24:068 (1,1) - these should be more spaced out for consistency? 02:21:068 (1,1) - fix
02:58:568 (1,2,1,2,3) - this is kind of inconsistent with what u do here 01:00:074 (1,2,3,4,1) - i think what u do at 01:00:074 (1,2,3,4,1) - is more interesting :o fix
03:03:068 - how come in this section u decide to map more beats such as 03:07:568 (2,3,4,5) - and in 01:07:574 (1) - u just completely skip them lol owo A lot of people and I mentioned these two places .first of all, this is a ancient music .Different from the metal sense of rock music and the heavy sense of classical music, the ancient music has its own unique Chinese style . according to my understanding of the song.01:04:574 - 03:03:068 - They are very soft .Here is a starting point for the kiai part .so I chose to follow the relax rhythm
i would just like some explanation if it was on purpose
05:08:674 (1) - apparently this is unsnapped? fix


Qingyi
00:06:106 (1) - this wave slider lol
02:38:318 (2,3) - i think this is a bit too big of a jump imo, and itll be a bit weird because the slider is so short
05:01:591 (1) - maybe end it here? 05:06:278 - so it ends on an audible sound :o

ok along with the delayed hitsound... i dont think we can move forward before i get an explanation on this lol
03:26:318 - 01:28:568 -
why are the 2 kiais like.. completely different?
the first kiai seems to follow a movement based theme similar to 09kami's diff and the 2nd kiai seems to go with a more structured theme. (which seems more crystal style to me)
i like both the kiais, but i dont like how they are completely different o_O
hummm...Lingren Insane by me. Qingyi Insane by Crystal. Lingren and Qingyi different roles in the drama .Well, I mean, our style is different, so understanding is different for Crystal


u can call me back if u think u've resolved the issues

but yeah i plan to approve this eventually but only if the above mentioned are resolved
Topic Starter
09kami

borborygmos wrote:

because the rhythm is very dense .In fact, according to Chinese songs. only this is the kiai time .I did not blindly choose a single rhythm .I want to combine the voice with the instrument
Crystal

borborygmos wrote:

I should be more clear on some points so I have more thoughts, it would be nice to discuss things since this is what modding should be like.

borborygmos wrote:

Qingyi Insane

  1. there are a lot of times when you have rhythm on drum sounds, but you ignore the 3/4 rhythm a lot, which is kind of off, especially since you map drums to fill in the space made from the long vocal holds. The first one that bothered me was 01:30:349 - , though you do this for the whole song. I think this idea you expressed here could use more discussion. So I will use an example: Let's say there are drum sounds every white tick during a song, but for kiai's they are on the red tick also. For the kiai's you chose not to map the times the sound is on the red tick (for some reason I'm not sure of yet). Its consistent that you skip those red tick sounds, though its inconsistent choice to me because you skip the sound sometimes like this. This comparison is about the 3/4 rhythm you do, maybe you can elaborate what you mean it doesn't fit the style more. i think im not clear about your comparison about those 3/4 skips. the only 3/4s i mapped are 00:30:074 (1) - 00:33:074 (1) - 00:36:074 (1) - and they are 3/4 reverses. that's to say i mapped no single circle on blue ticks. this does not apply to your comparison already. about these reverses, because the "tick" sounds are extremely obvious in this part and other instruments are quite soft, there should be no reason not to follow these ticks. and for kiai parts the vocal is undoubtedly outstanding and ear-catching, so i skipped those 3/4s which are not that audible. following both vocal and instruments with no proper transition would be quite awkward to play.
  2. 00:39:449 - why skip this sound when you map it before. I though my idea was clear here, so I will link every time the tick sound occurs since you said you don't hear it. 00:28:574 - 00:28:949 - 00:29:324 - 00:29:699 - 00:30:074 - 00:30:355 - 00:30:636 - 00:30:824 - 00:31:199 - 00:31:574 - 00:31:949 - 00:32:324 - 00:32:699 - 00:33:074 - 00:33:355 - 00:33:636 - 00:33:824 - 00:33:074 (1) - 00:34:574 - 00:34:949 - 00:35:324 - 00:35:699 - 00:36:074 - 00:36:355 - 00:36:636 - 00:36:824 - 00:37:199 - 00:37:949 - 00:38:699 - I KNOW the meaning of "this sound" you mention. as i mentioned above in THIS post, in this part the tick sounds are the only ones that sound obvious, and this is the intro part of the song. 00:39:074 (1) - this has a strong finish sound which indicates the end of previous part and the beginning of vocal parts. skipping this tick sound allows a pause here to make the division of two parts clearer, and put emphasis on 00:39:074 (1) - . in this case this tick sound is not exactly the same as you mentioned above. while mapping this sound would make it perfectly organized and logical, this breaks the "atmosphere" i wanted to make.
  3. 00:55:949 - 02:54:443 - how come you skip this vocal when each one before has a slider head/end to it. I think you can still be diverse, but putting sounds on the end of sliders and the beginning of them are different, so in this case it would make sense to pick either one of these so you can be consistent and have the diversity you want. what you suggest is pretty reasonable, i admit. its just what i prefer to express "diversity".
  4. 01:24:824 (1,2,3,4) - these should probably have growing spacing similar to 01:05:324 (1,2,3,4) - and 01:24:824 (1,2,3,4) - well your aesthetics are random here too, because you have a sqaure here, you force the inconsistent spacing, though you don't have polygon shapes like this before. 01:12:074 (1,2,3,4,1,2,3,4,1) - polygon shapes you wanted here.
  5. 04:22:568 (3) - it would make more sense if this were extended to 04:22:849 - because of the sound there. this could make sense, but there is no sound on 04:22:755 - , and there is a sound that you didn't map which i pointed out. sliderend does not mean much when it comes to "snapping the beats".it's similar to the use of "kick sliders". replacing this with either a 3/4 reverse or a single note breaks the feeling of serenity (or a sense of continuously flowing stream, if you like the artistic expression lol) the instrument gives, imo.
  6. 04:25:849 - there is a small sound here you can map maybe you can consider the sound 04:25:755 - and do a triple? i did not map a single triplet throughout the map, either.
  7. 04:41:505 - again you keep leaving out the first of a series of notes like this . a slider end would be cool, like you said it could change the emphasis, so you would have to be careful with how much you make the slider move so it just turns into more of a hold slider. something to think of. cool idea. absolutely good to change.
thanks for modding! really appreciated this careful check but it's a matter of mapping style that is chosen for this map that leads to something you thought as "inconsistent" or "missing beats". this is not a song filled up with drum beats however. the thing for me is, i can see you focus more on the vocal emphasis, but when you are doing that you also map some drum beats to fill in the rhythm gap between the vocals like the beat here 01:32:693 (2,3) - , which can cause this confusion. emphasizing the vocals does not equal mapping only vocals. ignoring the others would make it sound too empty to be good. so this is a "compromise".
i like your attitude towards modding to be honest. it will be the case of personal feeling or preference towards a song if you insist on your opinion right and mine wrong. what you suggest will surely make a neat and organized map but this is not what i want to express exactly by mapping this song.

again, thanks for your modding!
Crystal

Kibbleru wrote:

general
can i get some explanation on the diff name and how they relate to the song :o

Qingyi
00:06:106 (1) - this wave slider lol is this a serious problem? if so i will change it to a plain one
02:38:318 (2,3) - i think this is a bit too big of a jump imo, and itll be a bit weird because the slider is so short yea it seems to be too tricky. changed its pattern
05:01:591 (1) - maybe end it here? 05:06:278 - so it ends on an audible sound :o ok! nice i learnt to snap sliders across 2 timing lines lol

03:26:318 - 01:28:568 -
why are the 2 kiais like.. completely different?
the first kiai seems to follow a movement based theme similar to 09kami's diff and the 2nd kiai seems to go with a more structured theme. (which seems more crystal style to me)
i like both the kiais, but i dont like how they are completely different o_O yea i did this on purpose. the vocal gives out a special feeling as i tried to express in first kiai. but mapping the two in similar ways seems boring to me. i think it's fun to map 2 kiais in completely different styles as the song itself sounds special and vivid, what's more it should be more impressive i guess


u can call me back if u think u've resolved the issues

but yeah i plan to approve this eventually but only if the above mentioned are resolved
thanks for modding!
Kibbleru
hey u need to add a red line on 01:28:568 - , because 01:27:818 - makes the timing signature off by 2 beats for the entire map lol
Sonnyc
Regarding the kiai of Qingyi diff being different each other, at least they are commonly fast in sv which creates a difficulty with non-kiai sections. The major difference I can see is the slider styles, and I think the map can work as the current design (although I'm not really a fan of this because basically the song is similar, and the expression was different but I respect your interpretation).

However the rhythm selection of 01:46:568 (1,2) - 01:48:068 (1,2) - 02:10:568 (1,2) - 02:12:068 (1,2) - vs 03:45:068 (1,2) - 03:46:568 (1,2) - 04:09:068 (1,2) - 04:10:568 (1,2) - was way beyond different while the song being similar themselves. Even two kiai sections were having a different concept, applying a completely different rhythm / slider shape / sv concept here felt too much. At least assuring some minor consistency between these ones would be one thing I'd like to see.

And maybe you can consider making the break section of both difficulties consistently.
Crystal

Sonnyc wrote:

Regarding the kiai of Qingyi diff being different each other, at least they are commonly fast in sv which creates a difficulty with non-kiai sections. The major difference I can see is the slider styles, and I think the map can work as the current design (although I'm not really a fan of this because basically the song is similar, and the expression was different but I respect your interpretation).

However the rhythm selection of 01:46:568 (1,2) - 01:48:068 (1,2) - 02:10:568 (1,2) - 02:12:068 (1,2) - vs 03:45:068 (1,2) - 03:46:568 (1,2) - 04:09:068 (1,2) - 04:10:568 (1,2) - was way beyond different while the song being similar themselves. Even two kiai sections were having a different concept, applying a completely different rhythm / slider shape / sv concept here felt too much. At least assuring some minor consistency between these ones would be one thing I'd like to see.

And maybe you can consider making the break section of both difficulties consistently.
i intended to make them different, i thought players might get bored (or at least not as fun as it) to play similar patterns twice in one run. but if that matters a lot i can do some adjustments.

and the only difference of break sections between the 2 is that 09kami set a 1-second break section after 1st kiai part (if he did not change his). i just did not make it a break but there are no objects during that section in both of the difficulties.
thank you for your advice!
Bonsai
Yo there, I took a look at this map too and noticed a lot of issues with the timing, here's a difficulty with correct timing since it turned out to be quite a lot of stuff to change, I initially made a list of the issues though so read the box if you're interested in what was off/wrong
timing-box
  1. Firstly, some smoothening out: Add a timing section at 00:11:356 with 64,6 BPM in order to make it connect with the following timing section; The section at 00:12:293 should be 64,9 BPM in order to make it smooth; And the one at 00:12:755 should be 70,45 BPM to be exact lol; You might as well raise the one at 00:13:606 to 80,47 bc that only makes a 2ms-difference at 00:13:885 :P
  2. I don't really see why you double the BPM at 00:16:588 just bc instruments start playing more densely, the song's structure is still completely the same as before (notable on the piano still playing the exact same stuff as before for example) and the whole rest of the song still seems to be 80 BPM - There are permanent offbeat-syncopations from 00:28:566 on, but the upbeats (and thus the white ticks) are still at 00:29:316 - 00:30:816 - etc.
  3. The timing signature-thing that Kibbleru mentioned is kinda obsolete bc everything until there should already be moved -6ms too (actually -2ms on top of that to be more accurate)
  4. 00:27:637 - Those notes here are timed way too late, currently you're resetting the offset back by 14ms at 00:28:574 - but that should already happen with the first of those drum-beats, so just add a section at 00:27:629 so those beats are already accurate too
  5. 02:19:568 - With the exception of the very first note here, most notes here are waaay earlier than the timing, add a section at 02:19:540 with 79,72 BPM to fix that, and one at 02:27:066 with 80 BPM which restores the 'original' timing
  6. 04:53:691 - Add a section with 75 BPM here to smoothen this out
  7. 04:56:341 - Stuff from here on is a bit messed up in general, too lazy to explain it all heh
You'll have to manually snap two or three sliders now since they are running through multiple timing sections, in case you need help with that feel free to poke me ofc ^^



Also, two points concerning Qingyi Insane that I noticed during timing:
  1. 00:25:588 (1) - Why are you extending this to the blue tick even though there is already a very distinct drum-hit on the red tick at 00:27:629 -? That's extremely irritating to play imo, feels very unnatural to forcedfully keep holding the slider even though there's already a beat that I wanna interact with :|
  2. 04:56:153 (1) - I also find it quite unnatural to start the slider with the vocals here because the previous slider is only following the piano and ignoring the vocal notes in-between, and I don't understand where it's ending either bc both the breath of the vocals as well as the very prominent piano-note are at 04:58:019 whereas I can't hear anything on the current slidertail.. Also, the sliderticks are just at random places bc of this right now, with my new timing the tick would be exactly at the most prominent piano-note at 04:57:180 if you start it at 04:56:341
Other than that I personally find the difference between the Kiais mostly fine, I agree with Sonnyc on the thing they pointed out though, and I find it a rather weird that the first Kiai seems generally much more intense than the second one in terms of spacing / difficulty, but the I completely support the stylistic difference. The map looks very nice overall, gz on getting this qualified soon apparently :P
Topic Starter
09kami

Bonsai wrote:

Yo there, I took a look at this map too and noticed a lot of issues with the timing, here's a difficulty with correct timing ←really nice. since it turned out to be quite a lot of stuff to change, I initially made a list of the issues though so read the box if you're interested in what was off/wrong
very Thank.for timing mod :)
edit : timing fix all.
Topic Starter
09kami

Kibbleru wrote:

hey u need to add a red line on 01:28:568 - , because 01:27:818 - makes the timing signature off by 2 beats for the entire map lol
Thank .according to the Bonsai timing has been revise
Crystal

Bonsai wrote:

Also, two points concerning Qingyi Insane that I noticed during timing:
  1. 00:25:588 (1) - Why are you extending this to the blue tick even though there is already a very distinct drum-hit on the red tick at 00:27:629 -? That's extremely irritating to play imo, feels very unnatural to forcedfully keep holding the slider even though there's already a beat that I wanna interact with :| yea if it's really strange to play it's sure i can change them
  2. 04:56:153 (1) - I also find it quite unnatural to start the slider with the vocals here because the previous slider is only following the piano and ignoring the vocal notes in-between, and I don't understand where it's ending either bc both the breath of the vocals as well as the very prominent piano-note are at 04:58:019 whereas I can't hear anything on the current slidertail.. Also, the sliderticks are just at random places bc of this right now, with my new timing the tick would be exactly at the most prominent piano-note at 04:57:180 if you start it at 04:56:341 those messed-up sliderticks should surely be the reason to change
Other than that I personally find the difference between the Kiais mostly fine, I agree with Sonnyc on the thing they pointed out though, and I find it a rather weird that the first Kiai seems generally much more intense than the second one in terms of spacing / difficulty, but the I completely support the stylistic difference. The map looks very nice overall, gz on getting this qualified soon apparently :P
thanks for modding!
Bonsai
re-check for the timing, and actual check of the map itself as I've been asked to rebubble :3

General
  1. Apparently I messed something up with the timing at the very start, (gladly you already added the one section I accidentally deleted :P), the section at 00:12:293 - should be 64,9bpm and the one at 00:12:755 - should be 70,5bpm; other than the everything is correct now! :D
  2. 88886.png is higher than the allowed 1200 pixels, in case I interpret the RC correctly that must be downscaled o:
Lingren Insane
  1. 02:16:566 (1) - slidertails are somewhat unsnapped lol
  2. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses
  3. 02:50:691 (1) - This would be more accurate as 1/6 though ^^
  4. 03:39:816 (1,1) - I think these would 'blanket' better if 03:39:816 (1) was rotated by +1° but not sure lol
  5. 03:25:566 - The green line here is 2ms after the sliderhead which seems unintentional, though I don't really understand why you want to make that hitsound so quiet ¯\_(ツ)_/¯
Qingyi Insane
  1. 00:42:066 (1) -mmh what's this slider representing actually? Bc it made me think "oh okay this section isn't very dense" but it's then followed by four pretty dense sections so that didn't make sense to me, I see what 00:49:566 (1) is following but I don't see that at the first one
    same at 02:40:566 (4) -
  2. 01:27:066 (1,1) - better leave a buffer between those by removing the last 1/12-reverse so there's no unnecessary combo-breaks, did it at 03:25:566 (1,1) - too
  3. 02:09:816 (1,3,4,1) - This looks very clustered aesthetically because autostacking makes (3) be really close to (1), maybe move 02:10:191 (3,4,1) down and to the right a few pixels
  4. There are a few slightly unsnapped slidertails: 01:27:066 (1) - 02:15:066 (3) -(at least according to my program O.o) - 02:16:566 (1) - and 03:25:566 (1) - (also only according to program lol idk)
  5. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses
  6. Really minor aesthetic stuff, but due to autostacking there is more spacing in 02:27:066 (1,2,3) - and 02:29:316 (1,2,3) - causing a followpoint to appear while there is less space in 02:27:816 (1,2,3,1,2,3) -which makes it seem slightly messy imo, increasing the two smaller ones is probably the way to go as there are followpoints appearing between all following objects too ^^
  7. 02:58:941 (6,1,2,3) - This feels a bit weird to play to me because the spacing between (6,1) is double as much as between (1,2,3) but they are one continous flow, forcing the player to slow down without changing movement.. Maybe make (1,2,3) in a different direction, or maybe use circles like at 01:00:066 (1,2,3,4,1) - again, I liked that a lot :D
  8. 03:04:566 (1,2,3,4) - Are these supposed to be so short? Feels very odd, the vocals seem much longer than just 1/8 to me, and there are other disctinct notes on the 1/4s too, so I'd recommend extending them, I don't really understand why you're interrupting the continuous 1/4-rhythm here
    same at 03:07:566 (1,2,3,4) - ofc
  9. 04:05:316 (1,2) - maybe move these down/right by a few pixels too bc of autostack, basically you only see this ingame :P
  10. 04:14:316 (3,4,5,6,1) - the spacing-decrease seems a bit 'uneven' to me, I'd reduce the spacing between (3,4) to around x0.35, idk
  11. 04:22:566 (3,4) - Ignoring the note at 04:22:847 - and overmapping the 1/4 instead seems rather out of place, would make it more interesting if you extended (3) to there imo
  12. 04:43:191 (1,2) - This gap seems really awkward, kinda looks like you intended to let (1)reverse (if you didn't intend it then I recommend it now :P)
  13. 05:01:778 (1) - This is completely a matter of taste of course, but to me it seems a bit random that there is nothing after that spinner / that it ends at that spot: the vocals kinda end more at 05:04:591 -, but if you wanna keep it that long then I'd recommend to map the following piano-hits (or at least only the next one) too like in the other Insane maybe, because the Piano is playing a (musically) major scale which would feel more 'finished' if it included the octave at 05:06:241 - instead of currently ending at the fifth 8^)
Topic Starter
09kami

Bonsai wrote:

re-check for the timing, and actual check of the map itself as I've been asked to rebubble :3

General
  1. Apparently I messed something up with the timing at the very start, (gladly you already added the one section I accidentally deleted :P), the section at 00:12:293 - should be 64,9bpm and the one at 00:12:755 - should be 70,5bpm; other than the everything is correct now! :D fix
  2. 88886.png is higher than the allowed 1200 pixels, in case I interpret the RC correctly that must be downscaled o: fix


Lingren Insane
  1. 02:16:566 (1) - slidertails are somewhat unsnapped lol fix
  2. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses fix
  3. 02:50:691 (1) - This would be more accurate as 1/6 though ^^ fix
  4. 03:39:816 (1,1) - I think these would 'blanket' better if 03:39:816 (1) was rotated by +1° but not sure lol fix
  5. 03:25:566 - The green line here is 2ms after the sliderhead which seems unintentional, though I don't really understand why you want to make that hitsound so quiet ¯\_(ツ)_/¯ fix
thx mod
Crystal

Bonsai wrote:

re-check for the timing, and actual check of the map itself as I've been asked to rebubble :3

Qingyi Insane
  1. 00:42:066 (1) -mmh what's this slider representing actually? Bc it made me think "oh okay this section isn't very dense" but it's then followed by four pretty dense sections so that didn't make sense to me, I see what 00:49:566 (1) is following but I don't see that at the first one
    same at 02:40:566 (4) - yea ofc, fixed
  2. 01:27:066 (1,1) - better leave a buffer between those by removing the last 1/12-reverse so there's no unnecessary combo-breaks, did it at 03:25:566 (1,1) - too sounds cool
  3. 02:09:816 (1,3,4,1) - This looks very clustered aesthetically because autostacking makes (3) be really close to (1), maybe move 02:10:191 (3,4,1) down and to the right a few pixels sure
  4. There are a few slightly unsnapped slidertails: 01:27:066 (1) - 02:15:066 (3) -(at least according to my program O.o) - 02:16:566 (1) - and 03:25:566 (1) - (also only according to program lol idk) it looks perfectly snapped here lol, did some adjustments but idk whether it works
  5. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses sure
  6. Really minor aesthetic stuff, but due to autostacking there is more spacing in 02:27:066 (1,2,3) - and 02:29:316 (1,2,3) - causing a followpoint to appear while there is less space in 02:27:816 (1,2,3,1,2,3) -which makes it seem slightly messy imo, increasing the two smaller ones is probably the way to go as there are followpoints appearing between all following objects too ^^ having "stacking" on in editor and it shows only 0.01x error which may not be notable imo, and slight changes might cause further inconsistency i guess
  7. 02:58:941 (6,1,2,3) - This feels a bit weird to play to me because the spacing between (6,1) is double as much as between (1,2,3) but they are one continous flow, forcing the player to slow down without changing movement.. Maybe make (1,2,3) in a different direction, or maybe use circles like at 01:00:066 (1,2,3,4,1) - again, I liked that a lot :D changed the directions of those 2 sliders, hope its ok :D
  8. 03:04:566 (1,2,3,4) - Are these supposed to be so short? Feels very odd, the vocals seem much longer than just 1/8 to me, and there are other disctinct notes on the 1/4s too, so I'd recommend extending them, I don't really understand why you're interrupting the continuous 1/4-rhythm here oops this is certainly a mistake when handling with timing points, fixed
    same at 03:07:566 (1,2,3,4) - ofc
  9. 04:05:316 (1,2) - maybe move these down/right by a few pixels too bc of autostack, basically you only see this ingame :P fixed
  10. 04:14:316 (3,4,5,6,1) - the spacing-decrease seems a bit 'uneven' to me, I'd reduce the spacing between (3,4) to around x0.35, idk x0.35 seems a bit low imo, however did some adjustments
  11. 04:22:566 (3,4) - Ignoring the note at 04:22:847 - and overmapping the 1/4 instead seems rather out of place, would make it more interesting if you extended (3) to there imo i did not intend to follow that sound as i said in my previous posts, this 1/2 slider means to express the "flowing" sound of that flute (? idk). however if it matters please let me know, i will change it
  12. 04:43:191 (1,2) - This gap seems really awkward, kinda looks like you intended to let (1)reverse (if you didn't intend it then I recommend it now :P) okay
  13. 05:01:778 (1) - This is completely a matter of taste of course, but to me it seems a bit random that there is nothing after that spinner / that it ends at that spot: the vocals kinda end more at 05:04:591 -, but if you wanna keep it that long then I'd recommend to map the following piano-hits (or at least only the next one) too like in the other Insane maybe, because the Piano is playing a (musically) major scale which would feel more 'finished' if it included the octave at 05:06:241 - instead of currently ending at the fifth 8^) i tried putting the finish at 05:04:591 - but it sounds no better than it is now, i think. want to keep it as it is and i guess this would not be a problem
thanks for modding!
Bonsai
In Lingren 02:22:543 (1) should only have three reverses like before but shorter because there aren't so many notes, like this

In Qingyi I think you misunderstood my point about the spacing, 02:27:066 (1) - has x2,11 to the next note, 02:27:816 (1,1) have around x1,96 and 02:29:316 (1) has x2,08 again, that's what I meant :P
and at 04:22:566 (3) - If you only want to express the flute, why are you mapping 04:22:753 anyways? There is no sound at all there, I'd rather suggest this rhythm which expresses the long flute-note with a long slider, instead of distracting from it with an overmapped slidertail o:
Topic Starter
09kami

Bonsai wrote:

In Lingren 02:22:543 (1) should only have three reverses like before but shorter because there aren't so many notes, like this

fix

:
Kibbleru
btw u can let smallboat rebub too, i revoke my veto

call me back for qualify
Crystal
@Bonsai: sure, both fixed!
thanks!
Bonsai
Everything looks fine now, here you go! :D
Topic Starter
09kami

Bonsai wrote:

Everything looks fine now, here you go! :D
thx! :)
Enon
oriental xD
smallboat
#2 Bubbled
Topic Starter
09kami
thx! :)
Kibbleru
approved!
Topic Starter
09kami

Kibbleru wrote:

approved!
thx! :)
Myxo
Great maps, congratz! :3
[Mahua]
笑死 你老婆在唱本色
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