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JAZ - Dari Mata

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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on Thursday, June 15, 2017 at 5:52:39 AM

Artist: JAZ
Title: Dari Mata
Tags: Mako Sakata Bahasa Indonesia Indonesian Sony Music Entertainment Galau Ganteng Romance Love Lovely Jazz Rnb Guitar
BPM: 110
Filesize: 3405kb
Play Time: 01:35
Difficulties Available:
  1. Advanced (1.88 stars, 128 notes)
  2. Jatuh ke Hati (2.58 stars, 177 notes)
  3. Normal (1.42 stars, 85 notes)
Download: JAZ - Dari Mata
Information: Scores/Beatmap Listing
---------------

Jatuh ke Hati means Falling in Love in Indonesian
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People may not believe in love at first sight,
but there are some who actually feel they fall in love the moment they meet.
---
Photo taken on Fukuoka, sorry about my face but make sure to follow my instagram :p
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Another Indonesian song click here!
Kyouren
We are doing IRC Mod and fixed some part!

SPOILER
4:27 *KittyAdventure is editing [https://osu.ppy.sh/b/1274824 JAZ - Dari Mata [Jatuh ke Hati]]
14:28 KittyAdventure: Ehh, belum selesai ya kak?
14:30 Mako Sakata: Beluum
14:30 Mako Sakata: Haha
14:31 KittyAdventure: Oalah pantas =w=
14:31 *KittyAdventure is editing [https://osu.ppy.sh/b/1273783 JAZ - Dari Mata [Normal]]
14:32 KittyAdventure: 00:18:795 (5) - Ini gpp kak di NC, lagipula soundnya juga baru
14:32 KittyAdventure: 00:36:250 (5) - ^
14:33 Mako Sakata: Berarti yang ini perlu di nc ga? 00:10:341 (4) -
14:33 KittyAdventure: Itu sih kan background soundnya gak kedengaran
14:34 KittyAdventure: kakak kan follow vokal sound
14:34 KittyAdventure: "saat" itu masih ada lanjutan dengan 00:07:887
14:35 Mako Sakata: Okk
14:35 Mako Sakata: Jadi pake nc aja ya yg itu
14:35 Mako Sakata: Sama yg vokalnya mirip2
14:35 KittyAdventure: iya
14:35 KittyAdventure: 00:42:796 (1,2) - How about you fix a bit that blanket?
14:37 Mako Sakata: Done
14:37 KittyAdventure: 01:32:977 (1) - Gak dibuat sliderart berbentuk hati? :^)
14:40 Mako Sakata: Engga
14:40 Mako Sakata: Cukup satu aja hatinya :D
14:40 KittyAdventure: OK!
14:41 *KittyAdventure is editing [https://osu.ppy.sh/b/1274824 JAZ - Dari Mata [Jatuh ke Hati]]
14:41 KittyAdventure: 00:07:068 (2,3,4) - Hmm.. gimana kalau volumenya dikecilkan sedikit? Soalnya tidak enak didengar ;w;
14:42 Mako Sakata: Boleh
14:43 Mako Sakata: Aku kecilin per circle -5% ya
14:43 KittyAdventure: OK
14:43 KittyAdventure: 00:08:977 (2,3) - Blanket
14:44 Mako Sakata: Perasaan udah bener deh yg itu blanketnya
14:44 KittyAdventure: Kalau sudah benar, ya gpp
14:44 KittyAdventure: Mungkin cuma perasaan adek saja
14:45 KittyAdventure: 00:15:796 - Yakin enggak ditambah note disini? Ada suara loh
14:46 Mako Sakata: Ngikutin vokal sih, kalo yg itu cuma suara cymbal doang kan
14:46 Mako Sakata: Lagian sama anti jump ini 00:15:523 (2,3) - enak dimaininnya
14:47 KittyAdventure: ok
14:47 KittyAdventure: 00:24:523 (2,3,4) - Sama seperti 00:07:068 (2,3,4)
14:48 Mako Sakata: Okee
14:48 KittyAdventure: Overall, it's fine

Good luck!
Haruto
Dari matamuu matamu matamuuu jatuh cinta, ku melihat melihat ada bayangan, dari mata membuatku jatuh, jatuh ke hatiii

JAZ <3<3

will mod later after school! would be great if i can make a low insane diff if you allows me, sis :D
Topic Starter
Shiranai
Yes go ahead if you want to make a gd between those diffs :)
Rizen
surprise (semi-useless) mod!

Normal
  1. 00:09:799 (3,1) - not very beginner friendly imo, not much time to readjust after that slider, causing issues for beginners. it's fine at 00:14:162 (3) - since there's plenty of time after the short slider
  2. 00:28:071 (3,4,5) - kinda concerned with the timing here since the vocals happen a tad bit earlier than the ticks on the timeline
  3. 00:42:799 (1) - replace with a circle instead? 1/4 usage is discouraged on normal diffs, especially on the easiest diff of the mapset. same at 00:50:980 (4) - and next occurrences
  4. from here, I then saw the many other usages of 1/4 in this diff. the many usages make this diff less beginner friendly, pointing towards a need for an easier difficulty. I recommend mapping an 'Easy' which has a simpler rhythm due to the rather complex rhythm being followed in the 'Normal'. On that note, you can probably ignore the previous things I pointed out regarding 1/4 for this difficulty.
    other than that, clean diff

Jatuh ke Hati
  1. perhaps you can add a translation to this diff name in the description
  2. 00:44:980 (1) - I hear three vocal points here so perhaps you want to change this to two circles, similar to 00:42:799 (1,2,3) -
  3. 00:46:617 (5,6) - same as previous point, similar to 00:50:980 (5,6,7) -
  4. 01:12:253 (4) - move a bit closer to circle 3 and slider 5? a bit too far away compared to distance seen in 01:12:390 (5,6) - for 1/4
  5. 01:14:435 (4,6) - worried about the readability of circle 6. try stacking this on top of circle 5 instead? would be easier to read imo

everything about this mapset is very sweet, good luck!
Kyouren
Jatuh ke Hati = Falling in Love?
Topic Starter
Shiranai

Rizen wrote:

surprise (semi-useless) mod!

Normal
  1. 00:09:799 (3,1) - not very beginner friendly imo, not much time to readjust after that slider, causing issues for beginners. it's fine at 00:14:162 (3) - since there's plenty of time after the short slider I'd like to find second opinion first before changing, I think the 1/4 snare on that one still easy to play
  2. 00:28:071 (3,4,5) - kinda concerned with the timing here since the vocals happen a tad bit earlier than the ticks on the timeline Fixed
  3. 00:42:799 (1) - replace with a circle instead? 1/4 usage is discouraged on normal diffs, especially on the easiest diff of the mapset. same at 00:50:980 (4) - and next occurrences Fixed, except 00:59:963 (2) - and 01:02:145 (1) - to follow the drum better
  4. from here, I then saw the many other usages of 1/4 in this diff. the many usages make this diff less beginner friendly, pointing towards a need for an easier difficulty. I recommend mapping an 'Easy' which has a simpler rhythm due to the rather complex rhythm being followed in the 'Normal'. On that note, you can probably ignore the previous things I pointed out regarding 1/4 for this difficulty. On my way making an easy!

    other than that, clean diff

Jatuh ke Hati
  1. perhaps you can add a translation to this diff name in the description Done
  2. 00:44:980 (1) - I hear three vocal points here so perhaps you want to change this to two circles, similar to 00:42:799 (1,2,3) - Based on vocal there's nothing on blue tick, so I think no need to add a cricle or did a triplet there
  3. 00:46:617 (5,6) - same as previous point, similar to 00:50:980 (5,6,7) - Same
  4. 01:12:253 (4) - move a bit closer to circle 3 and slider 5? a bit too far away compared to distance seen in 01:12:390 (5,6) - for 1/4 Fixed
  5. 01:14:435 (4,6) - worried about the readability of circle 6. try stacking this on top of circle 5 instead? would be easier to read imo Fixed

everything about this mapset is very sweet, good luck!
Thanks dear for your time, I thought you're bussy with uni ><
Updated!
-NeBu-
Jatuh ke Hati:

00:38:418 (1) - rotate it by -30
01:00:782 (2) - make shorter slider here and 01:01:327 (3) - longer (first white-red, second white-white) it fits vocal well.
01:02:418 (1,2,3) - make slider ends volume 5%
01:15:509 (1) - nice one
01:24:236 (1) - slightly unsnapped

not much to say, cool and chill, I don't see anything that should be changed to much so gl!
Topic Starter
Shiranai

-NeBu- wrote:

Jatuh ke Hati:

00:38:418 (1) - rotate it by -30 Fixed, rotate -10 instead
01:00:782 (2) - make shorter slider here and 01:01:327 (3) - longer (first white-red, second white-white) it fits vocal well The current rhythm choice is fine to follow the drum
01:02:418 (1,2,3) - make slider ends volume 5% Fixed, use 50% instead if 5% seems inaudible
01:15:509 (1) - nice one Thanks!
01:24:236 (1) - slightly unsnapped Fixed

not much to say, cool and chill, I don't see anything that should be changed to much so gl!
Thanks for mod
Updated! and add an Easy~
Surono
waduh bgnya mbak hahahah X"D
hati hati ntar papa juragan lotec turun kaki kesini >_>
Shishou
hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738
[Easy]
00:34:054 (1) - would be better if this was put in x:480 y:131

00:41:145 (2) - make this slider like ? sithisnce the next note is at the right and for better flow

00:41:145 (2,4) - stack this two?
[]
[Normal]
00:19:873 (3,4) - fix blanket?

00:24:236 (1,2) - make this sliders consistent?

00:28:600 (4,5) - blanket can be improved

00:29:145 (5,1) - ^

00:34:054 (1,2) - ^

00:54:782 (3) - ctrl + j then use ds would be better

01:05:418 (2,3) - fix blanket

01:18:236 (1,2) - ^
[]
[Jatuh ke Hati]
00:20:418 (5) - use ds? since it's a calm part?

00:29:145 (5) - ctrl+j? then blanket

00:44:963 (1) - make this a triple?

01:14:418 (4) - ctrl +j ? to face the next note

that's all.
I tried :(
It's up to you whether to mod my map or not. My mod is kinda useless
Good luck :) nc bg btw pffft
Topic Starter
Shiranai

Shishou wrote:

hi from my mod q
mod this map
link : https://osu.ppy.sh/s/610738
[Easy]
00:34:054 (1) - would be better if this was put in x:480 y:131 It's a lready good as it is now imo, it already blanket with 00:32:963 (4,1) -

00:41:145 (2) - make this slider like ? sithisnce the next note is at the right and for better flow The main reason is to blanket between 00:38:418 (1,2) - so that's I choose to use a curve instead a sharp pointed slider

00:41:145 (2,4) - stack this two? Fixed
[]
[Normal]
00:19:873 (3,4) - fix blanket? Fixed

00:24:236 (1,2) - make this sliders consistent? Fixed

00:28:600 (4,5) - blanket can be improved Fixed

00:29:145 (5,1) - ^ Fixed

00:34:054 (1,2) - ^ Already good

00:54:782 (3) - ctrl + j then use ds would be better No, intentional for distance snap

01:05:418 (2,3) - fix blanket Already good

01:18:236 (1,2) - ^ Same
[]
[Jatuh ke Hati]
00:20:418 (5) - use ds? since it's a calm part? No, I think it's better to give more space on it since it's not really calm

00:29:145 (5) - ctrl+j? then blanket No, blanket to what? already blanket with 00:27:782 (2,5) - tho

00:44:963 (1) - make this a triple? No need, there's nothing on blue tick

01:14:418 (4) - ctrl +j ? to face the next note Current placement way better imo

that's all.
I tried :(
It's up to you whether to mod my map or not. My mod is kinda useless
Good luck :) nc bg btw pffft
Thanks for mod, updated!
ReFaller
noticed on #modreqs, let's go
[General]
The way how i played Easy map excludes it from this name. Lots of 1/2 notes calls for rename it to Normal, then actual Normal would be called Advanced.
01:12:236 (4,5) - it belongs to actual Normal. This is example why it shouldn't be named Normal diff - rhythm which is often used in Hards and bpm is high enough.
[Hard]
I knew it's something wrong with this map:

Ranking Criteria wrote:

If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.
Broken one and only rule about Hards.
00:16:327 (3,1) - it's visible as first here. I don't need to notice others.

Rest is fine, good luck.
Eldergleam
GG Star kak
and why Shiranai? bagusan yg dulu :<
Topic Starter
Shiranai

ReFaller wrote:

noticed on #modreqs, let's go
[General]
The way how i played Easy map excludes it from this name. Lots of 1/2 notes calls for rename it to Normal, then actual Normal would be called Advanced.
01:12:236 (4,5) - it belongs to actual Normal. This is example why it shouldn't be named Normal diff - rhythm which is often used in Hards and bpm is high enough. Changed
[Hard]
I knew it's something wrong with this map:

Ranking Criteria wrote:

If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.
Broken one and only rule about Hards.
00:16:327 (3,1) - it's visible as first here. I don't need to notice others. It was fine

Rest is fine, good luck.
Thanks for mod, updated!
newton-
hi, from queue

[ normal]
  1. 00:31:873 (3,4,5,1) - this kinda flow is a bit misleading since it backs in on itself
  2. 00:38:418 (1,2) - 2 could blanket sliderbody of 1 better
  3. 00:58:054 (3) - it's generally unadvisable to have more than 1 repeat on a repeat slider in lower diffs
  4. 01:19:873 (1,2,3) - could align these more smoothly, the flow from 2 to 3 is too sharp imo
[ advanced]
  1. 00:43:873 (4) - there's an extra vocal on the redtick here but this is mapped similarly to stuff like 00:48:236 (3) - without redtick vocals
  2. 01:15:509 (1,1,2,3) - symmetry?
  3. 01:30:236 (5) - would be better off making this parallel or at least curved i think
[ jatuh ke hati]
  1. 00:38:418 (1) - i think this deserves spacing emphasis
  2. 00:57:782 (2,1) - from rc: "Reverse arrows on sliders must not be completely visually obstructed by other hitobjects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read."
nice map

good luck!
Topic Starter
Shiranai

newton- wrote:

hi, from queue

[ normal]
  1. 00:31:873 (3,4,5,1) - this kinda flow is a bit misleading since it backs in on itself Fixed
  2. 00:38:418 (1,2) - 2 could blanket sliderbody of 1 better Fixed
  3. 00:58:054 (3) - it's generally unadvisable to have more than 1 repeat on a repeat slider in lower diffs What you refers to is a guideline, and as long as it fit with the music it's doable and again this is a normal diff, so one or two repeats is acceptable imo
  4. 01:19:873 (1,2,3) - could align these more smoothly, the flow from 2 to 3 is too sharp imo Fixed
[ advanced]
  1. 00:43:873 (4) - there's an extra vocal on the redtick here but this is mapped similarly to stuff like 00:48:236 (3) - without redtick vocals Yeah for consistency, I think that good thing to do
  2. 01:15:509 (1,1,2,3) - symmetry? Fixed
  3. 01:30:236 (5) - would be better off making this parallel or at least curved i think No, it's better that way imo, to be paralel'd with the next slider
[ jatuh ke hati]
  1. 00:38:418 (1) - i think this deserves spacing emphasis Umm I don't think so, since the long vocal is rather calm imo, so by increasing the spacing will not looks good
  2. 00:57:782 (2,1) - from rc: "Reverse arrows on sliders must not be completely visually obstructed by other hitobjects with the default or beatmap-specific skin. Covering up reverse arrows on sliders can result in sliders being ambiguous to read." Fixed
nice map

good luck!
Thanks newton for mod, updated with wip storyboard atm :)
AchsanLovers
omg that stars :o
Battle


[General]
Sooo, is there anything on the sb after 00:38:418 - cuz all I have is black screen for the rest


[Normal]
00:30:782 (2,3) - blanket can be slightly improved lol
00:55:873 (1,2,3) - Since 3 is in the middle of 1,2 I think you should move it a bit to the right to make it a bit more clear on the hit order.
recheck a few of the blankets, it's kinda lol if I just filled the the mod with "blanket this"

[Advanced]
00:06:782 (1,2) - ehh, I don't really like it being mapped like this, since you have sliders they kinda just end up on places where the vocals aren't, 1 ends up being snapped 1/3 while 2 ends up being on a 1/8 tick. I think that rhythm simplifications doesn't really work a whole lot here since like, either way the slider ends end up on awkward places that are noticeable in gameplay, at least for me
00:16:328 (2,1) - Blanket lol

[Indonesian]
00:06:782 (1,2,3) - Same issue as the advanced, it's always an option to not map it like the normal does
00:34:054 (1,2) - Maybe make these parallel? It kinda just looks like 2 should be parallel imo lol
00:36:236 (1,2) - same lol
01:11:145 (1,2) - This isn't really intuitive being this spaced, it's not really readable that these are 1/4 apart since you've had all the things that are snapped 1/4 close together aside from sliders at the start of kiai cuz slider leniency
01:23:691 (6,1) - stack off w
01:28:600 (1,2) - I mean, you've done it twice, but there still wasn't a really intuitive way of introducing it the first time so it's kinda meh to keep around

I'm not too sure about the whole large spacing thing for the later halfs of each kiai, they kinda seem a bit too much considering the difficulty for the most part. I think you should maybe nerf them a little bit, they can still have pretty large spacing but I think the should be touching at the very least so that they are a bit more forgiving
Kyouren
SB please
Topic Starter
Shiranai

Battle wrote:



[General]
Sooo, is there anything on the sb after 00:38:418 - cuz all I have is black screen for the rest Sb done noww


[Normal]
00:30:782 (2,3) - blanket can be slightly improved lol Fixed
00:55:873 (1,2,3) - Since 3 is in the middle of 1,2 I think you should move it a bit to the right to make it a bit more clear on the hit order.
recheck a few of the blankets, it's kinda lol if I just filled the the mod with "blanket this" Fixed, moving some notes

[Advanced]
00:06:782 (1,2) - ehh, I don't really like it being mapped like this, since you have sliders they kinda just end up on places where the vocals aren't, 1 ends up being snapped 1/3 while 2 ends up being on a 1/8 tick. I think that rhythm simplifications doesn't really work a whole lot here since like, either way the slider ends end up on awkward places that are noticeable in gameplay, at least for me Fixed, deleted
00:16:328 (2,1) - Blanket lol Fixed

[Indonesian]
00:06:782 (1,2,3) - Same issue as the advanced, it's always an option to not map it like the normal does Fixed
00:34:054 (1,2) - Maybe make these parallel? It kinda just looks like 2 should be parallel imo lol Fixed spacing instead, idk I kinda prefer that way than paralel
00:36:236 (1,2) - same lol Same
01:11:145 (1,2) - This isn't really intuitive being this spaced, it's not really readable that these are 1/4 apart since you've had all the things that are snapped 1/4 close together aside from sliders at the start of kiai cuz slider leniency You'ree right, gonna redo that part asap
01:23:691 (6,1) - stack off w Fixed
01:28:600 (1,2) - I mean, you've done it twice, but there still wasn't a really intuitive way of introducing it the first time so it's kinda meh to keep around Same

I'm not too sure about the whole large spacing thing for the later halfs of each kiai, they kinda seem a bit too much considering the difficulty for the most part. I think you should maybe nerf them a little bit, they can still have pretty large spacing but I think the should be touching at the very least so that they are a bit more forgiving Yes, will try to nerf the spacing
Updated! Sb done also I'll redo the kiai on highest diff, hope it won't take too long lol
Thanks for mod battle~

KittyAdventure wrote:

SB please
Sb done without lyric
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