forum

Tanya Degurechaff (CV: Yuki Aoi) - Los! Los! Los!

posted
Total Posts
255
show more
iLuminaye
Lasse's Extra
I really like Lasse's version of the map, although there are a bunch of parts about it that bug me for it being a bit too jumpy/rough around the edges to be ranked.
I myself decided to hop in and go and edit, now, I'm no qualified mapper, but I am ranked 7.8K and I know how to make a beatmap feel viable or doable at least.

I'm pretty sure you can notice the differences with this version I created:
https://www.dropbox.com/s/d9a2v03l2yeuhg0/Tanya%20Degurechaff%20%28CV%20Yuki%20Aoi%29%20-%20Los%21%20Los%21%20Los%21.osz?dl=0

But beware, they are NOT PERFECT.... They are just reference for what "Lasse" could change or do better using my opinion.

If Lasse is willing to, I can talk with him more about more changes or fixes to make this a really nice TV-Short ver. beatmap!

Just another opinion!
I'm not sure how others feel, but this beatmap is supposed to be fast as per the song, but not extravagantly hard like this.
Fun, fast, and pin point precision. :D
pkhg
Sonnyc
Wrath.
00:04:212 - I can see the spacing concept being large starting here, but since the major change of the song which could be the drums happen at 00:05:212, the spacing change felt a bit too early compared to the actual musical difference. Maybe your intentions were to create a transition that creates a pressure, since the map design of 00:04:212 (1,2,3,4,5) was quite similar with the one after 00:05:212, it didn't felt effective for me.
00:04:962 (5) - Besides, what happened to this snap?
Kyouren
Gratzz! :3
Okoratu

Topic Starter
Logic Agent
just for clarification there was an unsnapped object mentioned in sonnyc's mod. hopefully we'll be back soon
SnowNiNo_
top diff
00:11:587 (4,1,2,3,4) - i expect the flow like this tbh, there isnt specific sound too change the flow on 00:11:712 (1) - , so keep the flow clockwise was wat the player expect (and me either lmao
00:39:712 (4,5,6) - same here flow is kinda awkward from 4>5, imo u should swap 00:39:962 (5) - and 00:40:087 (6,7,1) - , u can try this
01:00:712 (4,5,6) - since the slider 4 was tilt upward, so imo it smoother if make the flow clockwise here, ctrl + g 01:00:962 (5,6) - would be rly good
01:18:712 (1,2,1,2) - same as 00:11:587 (4,1,2,3,4) - , flow would be smoother if u keep the flow clockwise, u can try sth like this

well all ive mention was some subject flow issue
imo if u fix these stuff the map would be more enjoyable since ur mapping for players right xd?
Halfslashed
No kds since I modded this set earlier.
[Wrath of God]
00:02:962 (4) - I think a whistle on this slider head would add a nice effect given how distinct this piano sound is.
00:11:712 (1) - Since you use finishes every 1/1 in the next measure, it would make sense to add a finish here for some progression.
00:18:962 (4) - I think you're missing a clap here.
00:18:337 (2,3) - I think it makes more sense for the finish to be on 2 and the clap on 3 given how you used finishes in the previous measure.
00:19:212 (1) - This skips a drum beat and deprioritizes the vocal on the end of this slider, which makes me wonder what you're trying to follow here. I'd change this to a 1/2 slider + circle rhythm for clarity.
00:20:212 (1,2,1,2,1,2) - I think you could do a better job of emphasizing the increasing intensity with these, since right now the differences in distance between each pair of jumps is fairly small and not noticeable in play.
00:22:212 (1,2) - These slider ends add a pretty dense feeling to this section honestly. I'd recommend changing these to circles.
01:12:962 (6) - The lower amount of clicks in this section should be enough here, you don't need a pace-killing 1/1 gap. Try making this a 1/2 slider.
01:18:462 (1) - May as well finish here since you did that for the rest of the white ticks.
Nao Tomori
[wrath of god]
we irc'd about it
irc
15:04 Naotoshi: more representative of what happens
15:04 Logic Agent: ok then i wont delete it
15:04 Naotoshi: in the song
15:04 Naotoshi: cuz suddenly the drums and guitar show up
15:04 Logic Agent: i just
15:04 Naotoshi: it isn't really a gradual increase
15:04 Logic Agent: really like the "mapping for effect and feel" thing i was going for here
15:04 Naotoshi: it's like blitzkrieg
15:05 Naotoshi: you know why snow drive got dq'd
15:05 Logic Agent: no ryl
15:05 Logic Agent: not rly*
15:06 Naotoshi: mapping for raikozen's theory on the intensity of the song
15:06 Naotoshi: instead of the song
15:06 Logic Agent: i don't think it's fair to compare a calm part of this song
15:06 Logic Agent: to his
15:06 Logic Agent: 8 star jump patterns
15:06 Naotoshi: there's like nothing supporting this intensity increase
15:06 Logic Agent: lmao
15:06 Naotoshi: no it's the principle
15:06 Logic Agent: but mapping 8 circles
15:06 Logic Agent: is lame as fuck
15:06 Naotoshi: its circle circle slider circle circle slider
15:06 Logic Agent: if you truly think that since there is no actual increase
15:06 Naotoshi: then a massive diffspike
15:06 Logic Agent: i shouldn't map for an increase in feel
15:06 Naotoshi: i think that's better
15:06 Logic Agent: we will never agree on this point
15:07 Logic Agent: so the question that needs to be asked is
15:07 Logic Agent: are you going to hold on to your dq mod because of this point
15:07 Logic Agent: is it really that serious
15:07 Naotoshi: imo yes
15:07 Naotoshi: alright
15:07 Naotoshi: how about this
15:07 Naotoshi: 00:22:462 -
15:08 Naotoshi: you leave this as a slider
15:08 Naotoshi: and start the overmapped red ticks there
15:08 Logic Agent: z i dont like that optino either
15:08 Logic Agent: there's no way rhythmically for me to do this
15:08 Logic Agent: other than what iv'e done
15:08 Logic Agent: and be satisfied wit hit
15:09 Logic Agent: i thought a lot about how i wanted to progress her
15:09 Logic Agent: and this is what i came up with
15:09 Naotoshi: mm
15:09 Naotoshi: then
15:09 Naotoshi: 00:21:712 - make this into a slider
15:09 Naotoshi: at least
15:09 Logic Agent: fine
15:10 Logic Agent: i will make 3 into a slider
15:10 Logic Agent: but i won't like it
15:11 Naotoshi: ok
15:11 Naotoshi: 00:24:212 (1,2,3,4,5) - this thing has to go
15:11 Logic Agent: sec
15:14 Logic Agent: ok i talked with lassse
15:14 Logic Agent: what do you think about
15:14 Logic Agent: 00:21:212 (1,2,3,4,5) -
15:14 Logic Agent: 3 circles instead
15:14 Logic Agent: like all 1/2
15:15 Naotoshi: that's cute
15:15 Naotoshi: but don't stack them all please
15:15 Logic Agent: yeah i did
15:15 Logic Agent: https://la.s-ul.eu/6XHgFEuy.png
15:15 Logic Agent: this
15:15 Naotoshi: wt
15:15 Naotoshi: why not stack 5 on 1 head
15:15 Naotoshi: then you have 1/1 stacks and its cool
15:16 Naotoshi: thats fine too tho
15:16 Logic Agent: i was just thinking like
15:16 Logic Agent: a quick back and forth motion
15:16 Naotoshi: mh
15:16 Naotoshi: yea
15:16 Logic Agent: would be cool
15:16 Logic Agent: ok
15:16 Logic Agent: cool
15:17 Naotoshi: 00:24:212 (1,2,3,4,5) - this thing
15:18 Logic Agent: z
15:18 Naotoshi: this isn't happening
15:18 Naotoshi: aside from the fact that you said its for piano and then hitsounded a drum burst on it
15:18 Naotoshi: there isn't piano there
15:20 Logic Agent: mapping that as purple 1/2 circles is pretty underwhelming though
15:20 Logic Agent: and it fits the intensity
15:20 Naotoshi: the intensity does not change
15:21 Naotoshi: if you really insist on the nonexistent piano thing put kicksliders and don't hitsound it with drum sounds
15:21 Logic Agent: i guess
15:24 Logic Agent: ok
15:24 Logic Agent: uh
15:24 Logic Agent: next up
15:24 Logic Agent: 00:35:212 (1,2,3,4) -
15:24 Logic Agent: i think i explained
15:24 Logic Agent: this fairly well
15:24 Logic Agent: are you satisfied with my asnwer
15:25 Naotoshi: yea
15:25 Logic Agent: mk
15:25 Logic Agent: 00:38:212 (1,2,3,4,5) - rhythm changed here laready talked about that
15:26 Naotoshi: 00:43:212 (1,2,3,4,5) - this thing
15:27 Logic Agent: yeah that's mapped to the rumbling drums in the background
15:27 Naotoshi: literally what
15:27 Logic Agent: and it also helps build up into the jumps
15:28 Naotoshi: what rumbling drums
15:28 Naotoshi: this sounds identical to 00:41:212 -
15:28 Logic Agent: i don't know what i'm supposed to say to that
15:28 Naotoshi: to me
15:28 Naotoshi: like
15:28 Logic Agent: there's definitely a low rumble im hearing in the background
15:28 Naotoshi: --
15:28 Logic Agent: and it helps build up intensity
15:28 Logic Agent: i map for feel
15:28 Logic Agent: like
15:28 Logic Agent: 99% of the time
15:28 Logic Agent: i think that should be obvious by now
15:28 Naotoshi: 00:43:712 (7,8,9) - then why is this
15:28 Naotoshi: not a jump
15:29 Logic Agent: i ran out of room and i like blankets
15:29 Logic Agent: i can buff it if you want
15:29 Naotoshi: no
15:29 Naotoshi: it's fine
15:29 Naotoshi: whatever
15:29 Logic Agent: d
15:29 Naotoshi: 00:44:212 (1,2,3,4,5) -
15:29 Naotoshi: if ur gonna overmap to vocals
15:29 Naotoshi: 00:44:837 (2,1) -
15:29 Naotoshi: this has to be the biggest jump in the pattern
15:30 Logic Agent: yeah i know
15:30 Logic Agent: ill buff that
15:30 Logic Agent: thing is
15:30 Logic Agent: i dont rly know how to do
15:30 Logic Agent: a sharp angle there
15:30 Logic Agent: without it looking gross
15:31 Logic Agent: i guess ill just do a wide angle thing
15:31 Naotoshi: http://osu.ppy.sh/ss/7773550
15:31 Naotoshi: hmm
15:32 Naotoshi: something along those lines imo
15:34 Logic Agent: what about
15:34 Logic Agent: https://la.s-ul.eu/0YeyTwwA.jpg
15:34 Logic Agent: this
15:34 Logic Agent: cause what you did looks awfully small
15:34 Naotoshi: that
15:34 Naotoshi: looks like ass
15:34 Naotoshi: why make 12345 blanket nothing lol
15:34 Logic Agent: well i was gona
15:34 Logic Agent: blanket00:44:962 (1) -
15:34 Naotoshi: the size is w/e
15:35 Logic Agent: into the curved 5 burst
15:35 Logic Agent: but idk if it'd be big enough
15:35 Naotoshi: what you could do is
15:35 Naotoshi: blanket 12345 on where 1 is
15:35 Naotoshi: then move 6 down and to the right a bit
15:35 Naotoshi: to be evenly spaced with like 2 in the burst 1 and 6
15:37 Logic Agent: https://la.s-ul.eu/vwIiKWVi.jpg
15:38 Logic Agent: hm?
15:38 Naotoshi: ok thats literally the opposite of what i said
15:38 Naotoshi: but
15:38 Naotoshi: fine
15:38 Logic Agent: LO
15:38 Logic Agent: ok i thought i did it
15:38 Logic Agent: but
15:38 Logic Agent: i must have misunderstood
15:38 Logic Agent: basically i thought you were typing what i was already doing as you typed it
15:38 Logic Agent: but yeah
15:38 Logic Agent: i think it looks better
15:39 Logic Agent: than the other ss anyways
15:39 Logic Agent: ok
15:39 Logic Agent: cool
15:39 Logic Agent: 00:49:212 (1,2,3,4) -
15:39 Logic Agent: my explanation on this
15:39 Logic Agent: i hope was enough
15:39 Logic Agent: cause yeah
15:39 Logic Agent: pretty straightforward concept
15:39 Naotoshi: http://osu.ppy.sh/ss/7773634
15:40 Naotoshi: here's what i mean
15:40 Naotoshi: ok
15:40 Naotoshi: er
15:40 Logic Agent: holy
15:40 Logic Agent: our styles are worlds apart
15:40 Naotoshi: whatever
15:40 Naotoshi: 49 was fine
15:41 Logic Agent: mk
15:41 Logic Agent: o you
15:41 Logic Agent: replied to that
15:41 Logic Agent: whoops
15:41 Logic Agent: 00:55:837 (4,5) -
15:41 Logic Agent: if this still bugs you
15:41 Logic Agent: ill nerf it
15:41 Logic Agent: i dont rly think its that big a deal but
15:41 Logic Agent: i see where you're coming from in comapring it to everything else
15:41 Logic Agent: since it's already dq'd no harm no foul
15:41 Naotoshi: just ctrl g 5 tbh
15:41 Naotoshi: ok no dont
15:41 Naotoshi: that makes 5 1 fucking huge
15:42 Logic Agent: wait but i dont
15:42 Logic Agent: want the double upward motion
15:42 Logic Agent: slider leniency is a huge factor here
15:42 Logic Agent: this is nowhere near as hard as it looks
15:42 Logic Agent: i think you're ignoring
15:42 Naotoshi: http://osu.ppy.sh/ss/7773662
15:42 Naotoshi: hm
15:42 Naotoshi: yea yea i know it's easy
15:42 Logic Agent: that would also break my lil
15:42 Logic Agent: concept of
15:43 Logic Agent: sliders doing the same motion on these vocals
15:43 Naotoshi: 00:57:712 (3,4) - like these
15:43 Naotoshi: ?
15:43 Logic Agent: no its only on
15:43 Logic Agent: thje first two lyrics
15:43 Logic Agent: uh
15:43 Logic Agent: 01:03:962 (5,1) -
15:44 Naotoshi: hm
15:44 Logic Agent: 01:03:212 (1,2) - only reason i didnt do it here is because
15:44 Logic Agent: 1. my concept on sliders in sepearate paterns
15:44 Logic Agent: going the same way
15:44 Logic Agent: hate that
15:44 Logic Agent: and then 2. i ran out of room
15:44 Naotoshi: sounds hella inconsistent already
15:44 Logic Agent: it's not the biggest gameplay factor its just something i tried to do as much as i could
15:44 Logic Agent: i could
15:44 Logic Agent: mmmmmmmmmm
15:45 Logic Agent: actually doing what i was about to say would require a big remap
15:45 Logic Agent: and no thanks to that
15:45 Naotoshi: cant u ctrl g 5 and 1
15:45 Naotoshi: then nerf 1-2 a bit
15:45 Logic Agent: hl it
15:45 Logic Agent: the beginning of the kiai?
15:45 Naotoshi: 00:55:962 (5,1) -
15:47 Logic Agent: ok so
15:47 Logic Agent: i repatterned it a bit
15:47 Logic Agent: https://la.s-ul.eu/SFCXdjir.jpg
15:47 Logic Agent: the hl'd slider at the top is 00:56:712 (4) - obv
15:47 Logic Agent: and i also moved it all over a bit to the left to make room for
15:47 Logic Agent: 3
15:48 Naotoshi: ok
15:48 Logic Agent: just nerfed it a tiny bit again
15:48 Logic Agent: cause
15:48 Logic Agent: 3 > 4 was p big
15:48 Logic Agent: but yeah
15:49 Naotoshi: 01:02:962 (5) - make thiss a wiggle slider plz
15:49 Logic Agent: alright
15:49 Naotoshi: its too good not to
15:49 Logic Agent: i wanted to but
15:49 Logic Agent: the problem is
15:49 Logic Agent: to do a nice one you have to do a 1/1
15:49 Logic Agent: and the vocal
15:49 Naotoshi: raise the sv
15:49 Naotoshi: for it
15:49 Naotoshi: by .2
15:49 Logic Agent: lmfao
15:49 Naotoshi: and make it
15:50 Logic Agent: ok i hate it
15:50 Logic Agent: but i did try
15:50 Logic Agent: mainly becuase it starts doing an overlap with 01:03:462 (2) -
15:51 Naotoshi: it isnt wiggly enough then
15:51 Logic Agent: i think i just dont like how they look when they're not on their side
15:51 Naotoshi: http://osu.ppy.sh/ss/7773767 just go full val0108
15:51 Naotoshi: mh
15:51 Naotoshi: makes sense
15:51 Logic Agent: i'd
15:51 Logic Agent: sooner
15:51 Logic Agent: die
15:52 Logic Agent: 00:57:212 (1) -
15:52 Logic Agent: variation
15:52 Logic Agent: are you ok with this
15:52 Naotoshi: thatss fine cuz
15:52 Logic Agent: also if i just spam 1/2 rhythms i feel like a map mapper
15:52 Logic Agent: and not a song mapper
15:52 Naotoshi: 00:15:212 (1,2) -
15:52 Naotoshi: it isn't actually variation
15:53 Logic Agent: get off of me
15:53 Logic Agent: anyways
15:53 Logic Agent: 01:00:712 (4,5,6) -
15:53 Logic Agent: ill fix this
15:53 Logic Agent: i agree the emphasis was too much
15:55 Logic Agent: i think i might
15:55 Logic Agent: change that a bit more anyways
15:55 Naotoshi: wait
15:55 Naotoshi: 00:58:712 (4,5,6) -
15:55 Naotoshi: this thing
15:55 Logic Agent: ima come bac kjto that
15:55 Logic Agent: 01:00:712 (4,5,6) - ima change this a bit mroe than just
15:55 Logic Agent: a small change
15:55 Logic Agent: cause i want the movement of01:01:212 (1,2,3,4,5) - to be unique
15:55 Logic Agent: so i need to not use the same slider
15:56 Naotoshi: er
15:56 Naotoshi: 01:00:212 (1,2) -
15:56 Naotoshi: u need to change this then
15:56 Naotoshi: cuz thats where you start the counterclockwise movemen
15:56 Naotoshi: t
15:56 Logic Agent: yeah im gonna
15:56 Logic Agent: figure it out
15:56 Logic Agent: just now now
15:56 Logic Agent: im not rly fixing anything just kinda laying stuff out to be fixed
15:56 Logic Agent: for later
15:57 Naotoshi: ok
15:57 Logic Agent: 01:07:212 (1,1) -
15:57 Logic Agent: are you satisfied with my explanation
15:57 Logic Agent: the vocal on the 1/1 is more drawn out
15:57 Naotoshi: yea'
15:57 Logic Agent: so i used 1/2 an fell to drums on the second one
15:57 Logic Agent: mk
15:57 Logic Agent: 01:10:212 (1,2,3,4) - interpretational difference
15:57 Logic Agent: 01:13:087 - meme break
15:58 Naotoshi: feels weird af
15:58 Logic Agent: im kinda torn
15:58 Logic Agent: on this
15:58 Logic Agent: 01:22:712 (3,4,5) -
15:58 Logic Agent: cause i wanna map vocals with rising pattern but
15:58 Logic Agent: the synth thingy is cool too
15:58 Logic Agent: it feels like im trying hard to ignore it
15:58 Logic Agent: and thats not what i want
15:58 Naotoshi: hm
15:58 Naotoshi: idk i think just circles is fine there
15:58 Naotoshi: the piano is hella loud
15:59 Logic Agent: at one point
15:59 Naotoshi: and the vocals are hella strong
15:59 Logic Agent: i was even gonna do like
15:59 Naotoshi: just do a z shaped jump pattern lol
15:59 Logic Agent: uh i cant evne make it look nice enough to ss is
15:59 Logic Agent: yeah
15:59 Logic Agent: something like that
15:59 Logic Agent: idk i might try something different here
16:00 Naotoshi: http://osu.ppy.sh/ss/7773847
16:01 Logic Agent: i think
16:01 Logic Agent: i figured something out but
16:01 Logic Agent: 01:23:212 (1,2,3,4,5,6) - ill have to repattern this
16:01 Logic Agent: which i dont rly thinkg is a bad thing
16:01 Logic Agent: so yeah
16:01 Logic Agent: ill remap that bit
16:01 Naotoshi: 01:23:212 (1,1) - these things as circles
16:01 Naotoshi: is better too imo
16:01 Naotoshi: 01:23:712 - and these as sliders
16:02 Naotoshi: same thing with the vocal basically
16:02 Logic Agent: ok
16:02 Logic Agent: new rhythm
16:02 Logic Agent: https://la.s-ul.eu/9POVgqEG.png
16:03 Logic Agent: starting from 01:22:212 (1) -
16:03 Logic Agent: what do yo uthink
16:03 Naotoshi: imo the 01:23:212 (1) - as circles is cool
16:03 Logic Agent: but then
16:03 Logic Agent: the whole
16:04 Logic Agent: rhythm gets muddled thing is a factor
16:04 Naotoshi: hm
16:04 Naotoshi: yeah
16:04 Logic Agent: cause unconnected circle spam
16:04 Naotoshi: fine
16:04 Logic Agent: ok so
16:04 Logic Agent: ill remap that entire rhythm
16:04 Logic Agent: uh
16:04 Logic Agent: my directional concepts
16:04 Logic Agent: are
16:05 Logic Agent: par
16:05 Logic Agent: could be better but
16:05 Logic Agent: unless you have like some kind of serious grudge against a specific one
16:05 Logic Agent: i'd prefer not to remap just for adding a tad more emphasis
16:05 Naotoshi: 01:16:962 -
16:05 Naotoshi: this is the only one i think really needs change
16:06 Logic Agent: 01:16:212 (1,2,3,4) -
16:06 Logic Agent: i think it'd just be easier to repattenr this
16:06 Logic Agent: because the rising drum thing is nice
16:06 Logic Agent: and i don't wanna change that
16:07 Naotoshi: all u need to do is like
16:07 Naotoshi: ctrl g 1 somehow
16:07 Naotoshi: and make it not look like shit i guess
16:07 Naotoshi: cuz 2 is already set up to go the other way
16:08 Logic Agent: wait ctrl g which 1
16:08 Logic Agent: 01:16:212 (1) - ?
16:08 Naotoshi: 01:17:212 (1) -
16:08 Naotoshi: and 01:17:712 (1) -
16:08 Logic Agent: 01:17:212 (1,2,1,2) -
16:08 Logic Agent: i dont think im gonna be changing this pattern
16:09 Logic Agent: cause i like what it does with the drums
16:09 Logic Agent: i'd rather change the stuff around it
16:09 Naotoshi: hm
16:09 Naotoshi: then i think changing the direction of the stream
16:09 Naotoshi: is the better option
16:09 Naotoshi: start the rising motion with that
16:10 Logic Agent: ur gonna have to show me what you mean
16:11 Naotoshi: http://osu.ppy.sh/ss/7773954
16:11 Naotoshi: something along these lines
16:11 Naotoshi: so you get that up down motion started with the stream that you switch to drum focus on
16:11 Logic Agent: 01:16:212 (1,2,3,4) -
16:11 Logic Agent: did you leave this the same
16:11 Logic Agent: or
16:11 Naotoshi: i moved 4
16:11 Naotoshi: over to the right
16:11 Logic Agent: wait
16:13 Logic Agent: hm
16:13 Logic Agent: i think that's too much uncomfortable motion
16:13 Logic Agent: i'll figure it out i gues
16:13 Naotoshi: huh
16:14 Logic Agent: the 3 > 4 slider body motion
16:14 Logic Agent: is bugging me out
16:14 Naotoshi: thats like
16:14 Naotoshi: a rotation
16:14 Logic Agent: wait did you move 3 or something
16:14 Naotoshi: http://osu.ppy.sh/ss/7773991
16:14 Naotoshi: it's like this
16:14 Naotoshi: except like
16:14 Naotoshi: not mapped like kencho would
16:16 Logic Agent: actually
16:16 Logic Agent: i found another way
16:16 Logic Agent: that is much nicer to me
16:16 Logic Agent: on accident
16:16 Naotoshi: solid
16:17 Logic Agent: ok
16:17 Logic Agent: 01:18:212 (1,2,1,2,1,2,1,2) -
16:18 Naotoshi: ngl i just think that thing looks ugly
16:18 Logic Agent: i still dont
16:18 Logic Agent: really understand what you have aginst this
16:18 Naotoshi: after looking at it again
16:18 Naotoshi: its fine
16:18 Logic Agent: 01:18:712 (1) -
16:18 Logic Agent: if i moved this more to the right
16:18 Logic Agent: would you be happier
16:18 Naotoshi: just leave it
16:18 Naotoshi: whatever
16:19 Logic Agent: mk
16:19 Logic Agent: 01:19:587 (3,4,1) -
16:19 Logic Agent: talked to like
16:19 Logic Agent: 4 people about this
16:19 Logic Agent: befopre qualify
16:19 Logic Agent: and they all said it's "hard but rewarding to hit"
16:19 Logic Agent: in their own way
16:19 Logic Agent: so yea
16:19 Naotoshi: that thing just looked hella pain in the ass
16:20 Logic Agent: i mean
16:20 Logic Agent: i sure as hell can't hit it
16:20 Logic Agent: so i can't really be the judge of that
16:20 Logic Agent: however i've seen people hit it
16:20 Logic Agent: and retry the map just to hit it again
16:20 Logic Agent: so
16:20 Naotoshi: mhm
16:20 Logic Agent: the back and forth pattern
16:20 Logic Agent: that you mentioned
16:20 Logic Agent: im remapping
16:20 Logic Agent: so
16:20 Logic Agent: yea
16:20 Logic Agent: and i think that's it
16:20 Logic Agent: was there anything else you wanted to say
16:20 Logic Agent: also i lowered tickrate on kalibes thing so
16:21 Naotoshi: wat
16:21 Naotoshi: was his 2 or 1
16:21 Logic Agent: ..
16:21 Logic Agent: i mean volume
16:21 Logic Agent: not tickrate
16:21 Logic Agent: whoops
16:21 Naotoshi: ok
16:21 Naotoshi: 00:58:712 (4,5,6) - these
16:21 Naotoshi: are still way too big
16:21 Naotoshi: imo
16:21 Logic Agent: oh yeah
16:21 Logic Agent: i'm completely down to
16:21 Logic Agent: change that rhythm altogether
16:21 Logic Agent: if you have a better one
16:21 Logic Agent: if not ill just nerf
16:22 Naotoshi: just like
16:22 Naotoshi: nerf the spacing i think
16:22 Naotoshi: 00:58:212 -
16:22 Naotoshi: unless u wanna make this into a
16:22 Naotoshi: 1/1
16:22 Logic Agent: i'll make 456 more like 123
16:22 Logic Agent: 1/1 nc after a 1/1 nc in a 7 star map
16:22 Logic Agent: in the kiai
16:23 Logic Agent: bleh
16:23 Naotoshi: mm
16:23 Logic Agent: ill just nerf
16:23 Logic Agent: the spacing on 456
16:23 Naotoshi: cuz
16:23 Naotoshi: its a repeat of the rhythm from like
16:23 Naotoshi: 15 seconds in
16:23 Naotoshi: lol
16:24 Naotoshi: 00:13:212 - it's actually
16:24 Naotoshi: kinda weird to not have kiai here
16:24 Naotoshi: 00:21:212 -
16:24 Naotoshi: to here
16:24 Naotoshi: imo could definitely be kiai
16:24 Naotoshi: cuz its literally the same
16:24 Logic Agent: tru
16:25 Logic Agent: i might do that
16:27 Logic Agent: i'll just
16:27 Logic Agent: find you again whenever i actually fix this stuff
16:27 Logic Agent: unless there's something else you wanted to mention
16:28 Naotoshi: thats about it
16:28 Logic Agent: mk
16:29 Naotoshi: o
16:29 Naotoshi: like 10 other ppl modded
16:29 Naotoshi: woops
16:29 Logic Agent: ?
16:29 Naotoshi: nino and halfie
16:29 Logic Agent: o i asked half
16:29 Naotoshi: mm
16:29 Naotoshi: oh also
16:29 Logic Agent: none of the other ones are as big
16:29 Logic Agent: so its np
16:29 Naotoshi: add "lasse" as the gd
16:29 Naotoshi: tbh
16:29 Naotoshi: "lasse"'s extra
16:29 Logic Agent: "S
16:30 Logic Agent: holy
16:30 Naotoshi: "'s
16:30 Logic Agent: meme in my thread and ill :gun:
16:33 Logic Agent: also
16:33 Logic Agent: should you post this log in thread or should i
16:33 Logic Agent: because i dont want to reply to your reply of my reply
[lasse's extra]
name change to "Lasse"'s extra
Topic Starter
Logic Agent

Sonnyc wrote:

Wrath.
00:04:212 - I can see the spacing concept being large starting here, but since the major change of the song which could be the drums happen at 00:05:212, the spacing change felt a bit too early compared to the actual musical difference. Maybe your intentions were to create a transition that creates a pressure, since the map design of 00:04:212 (1,2,3,4,5) was quite similar with the one after 00:05:212, it didn't felt effective for me. tried something different here to keep the bigger spacing but not as drastic
00:04:962 (5) - Besides, what happened to this snap? whoops

SnowNiNo_ wrote:

top diff
00:11:587 (4,1,2,3,4) - i expect the flow like this tbh, there isnt specific sound too change the flow on 00:11:712 (1) - , so keep the flow clockwise was wat the player expect (and me either lmao wanted to emphasize the nc'd vocal with a directional change
00:39:712 (4,5,6) - same here flow is kinda awkward from 4>5, imo u should swap 00:39:962 (5) - and 00:40:087 (6,7,1) - , u can try this remapped this bit but i think it's still kinda similar? we'll see
01:00:712 (4,5,6) - since the slider 4 was tilt upward, so imo it smoother if make the flow clockwise here, ctrl + g 01:00:962 (5,6) - would be rly good also changed this bit around to make the repeating slider pattern look more... separated i guess?
01:18:712 (1,2,1,2) - same as 00:11:587 (4,1,2,3,4) - , flow would be smoother if u keep the flow clockwise, u can try sth like tried your way here, we'll see if i keep itthis

well all ive mention was some subject flow issue
imo if u fix these stuff the map would be more enjoyable since ur mapping for players right xd? thanks for the mod~~

Halfslashed wrote:

No kds since I modded this set earlier.
[Wrath of God]
00:02:962 (4) - I think a whistle on this slider head would add a nice effect given how distinct this piano sound is. yes
00:11:712 (1) - Since you use finishes every 1/1 in the next measure, it would make sense to add a finish here for some progression. yes
00:18:962 (4) - I think you're missing a clap here. yes
00:18:337 (2,3) - I think it makes more sense for the finish to be on 2 and the clap on 3 given how you used finishes in the previous measure. yes
00:19:212 (1) - This skips a drum beat and deprioritizes the vocal on the end of this slider, which makes me wonder what you're trying to follow here. I'd change this to a 1/2 slider + circle rhythm for clarity. talked about this with nao, keeping the 1/1's here because the stronger vocals have clicks on them in the previous combos while the vocals here aren't as strong, so I used 1/1 sliders
00:20:212 (1,2,1,2,1,2) - I think you could do a better job of emphasizing the increasing intensity with these, since right now the differences in distance between each pair of jumps is fairly small and not noticeable in play. tried again
00:22:212 (1,2) - These slider ends add a pretty dense feeling to this section honestly. I'd recommend changing these to circles. that's the feeling i was going for though,
01:12:962 (6) - The lower amount of clicks in this section should be enough here, you don't need a pace-killing 1/1 gap. Try making this a 1/2 slider.yes
01:18:462 (1) - May as well finish here since you did that for the rest of the white ticks. yes
fixed a lot more stuff from nao's mod too, thanks for the mods~
headphonewearer
rip my score
Kalibe
:eyes:
VINXIS
man tht 1/3 pattern feels so uncalled 4 in evry diff ;/
Izzywing

VINXIS wrote:

man tht 1/3 pattern feels so uncalled 4 in evry diff ;/
but theres like 1/3 in the song lol how else u gonna map it
SnowNiNo_

VINXIS wrote:

man tht 1/3 pattern feels so uncalled 4 in evry diff ;/
#blamethesong
Nao Tomori
dont make it ssuper spaced with no introduction maybe lol @1/3
anyway u can push this back forward whatever
Izzywing
top 10 anime assassinations
Kagetsu
everything has been properly addressed, rebubbling
I Must Decrease
There are four main categories of issues that I have with this mapset. For this, lets talk about the top difficulty, Wrath of God.

[Rhythm]
  1. 00:01:712 (3,4) - as you can probably tell, these two notes have a bit different rhythm compared to 1 and 2 before it. To me this is a bit of a poor choice. Not every single sound in the song has to have a slider head or note end on it. For example you don't map 00:02:837 - because the same sound you've been following is nearly inaudible, but you then map 00:03:087 - which is almost nearly as inaudible. You could instead create a more dynamic rhythm rather than throwing as much rhythm as you can. Sometimes less is more.
  2. 00:04:962 (5) - :(
  3. 00:05:212 (1,2) - I'm sure you're well aware that almost all of this section is slider overmap. It's obvious why you do this but understand that there is a large intensity difference between 00:05:212 - and 00:09:212 - that basically just has you sorting to expanding spacing rather than treating this as a more complicated rhythm. This part of the song is literally a drill instructor giving out instructions, so it may make sense to, rather than overmapping in the beginning section, have your rhythm be less dense as to more accurately match what the song is doing.
  4. 00:12:274 (2,4) - this is again, more overmapping that serves no rhythm purpose, and should be changed.
  5. 00:07:212 (1) - why is this a slider when vocals are 1/2, the predominant melody, and u then overmap 00:07:712 (3,4) - ?
  6. 00:15:212 (1) - 1/1 slider ignores strong clap and vocal on slider end, yet you map 00:15:587 (2) - as a clickable beat which has no real significance in this part.
  7. 00:17:212 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - i just cant see what you're following here, particulary this pattern 00:19:212 (1,2,3,4) - why on earth is 00:19:587 - a slider but 00:19:462 - isnt. This is a 1/1 rhythm.
  8. 00:21:212 (1,2,3,4,5) - this is actually a good rhyhtm for this section considering its not overmapped, try to make the beginning maybe play more like this?
  9. 00:24:212 (1,2) - overmapped slider ends, I get you're trying to signal out the piano but this isnt how you do that, If your map had flow you could make it stand out that way but thats another section.
  10. 00:25:212 (1,2) - for someone who seems to be following vocals in this section, this rhythm doesnt really make sense, just because its the end of a section doesnt mean you need to place a 1/1 slider.
  11. 00:27:212 (1,2) - we've already discussed the issue with this, this just matches the previous.
  12. 00:31:587 (3) - why is this a circle when nothing really changed in the rhythm to support such a change. if its for intensity, let me remind you again that this section is quite more calm than anything else, and doesnt need to be mapped with this force.
  13. 00:35:212 (1,2,3,4,5) - vs 00:33:212 (1,2,3,4) - these are literally the exact same words with the same intensity, why are you changing rhythms.
  14. 00:39:212 (1) - another case where in the whole previous section you're following the back chanting but you ignore the 1/2 rhythm on the downbeat for some reason.
  15. 00:39:587 (3) - this isnt a strong beat why is it clickable.
  16. 00:43:274 (2,4) - overmapped streams for no reason with drum hitsounds that don't match the song arent good.
  17. 00:44:274 (2,4) - same
  18. 00:48:545 (3,4) - i don't even think this is the right snap. #1 the vocals are on 1/2 beat and i dont even hear what you're trying to map on the 1/3rd beat. Plus I'm fairly certain that the drum beat you're trying to map is 1/4th on 00:48:649 - and 00:48:524 -
  19. 00:14:462 (2,3,4,5) - vs 00:56:462 (2,3,4,5,6) - I honestly think comparing these two patterns just highlights everything wrong with this map. I don't think this map has a shred of consistency and logic with its rhythms and patterning and this is just the perfect example of this.
  20. 00:16:212 (1) - vs 00:58:212 (1,2,3) - another example.
  21. 01:00:462 (2,3) - so when theres no vocals you decide to do 1/2 rhythm, and thats fine, but then there are vocals on 01:00:962 (5,6) - and you do 1/2 again. What is trying to be emphasized here?
  22. 01:01:087 (6,1,2,3,4,5) - vs 01:09:087 (6,7,1,2,3,4,5,6) - i understand the concept of variance but its been 10 seconds do you really think the player is so bored with your map that you need to change the same rhythm in the song to completely different patterns.
  23. 01:10:774 (6,8,1) - again overmapping streams that arent there with clap hitsounds wont improve the map
  24. 01:12:212 (1,2) - why this rhythm when vocal is on 1, you could do a 1/2 slider on 1 maybe instead? again this is a question of what are you trying to emphasize.
  25. 01:12:712 (5,6) - why are these 1/2 sliders when this is clearly a slow part of the song that can be done with a 1/1 slider.
  26. 01:19:649 (4) - overmapped
  27. 01:19:774 - slider end is overmapped, the stream starts here 01:19:837 -
  28. 01:23:712 (3,4) - again, vocal doesnt need to be a 1/2 rhythm
  29. 01:25:212 (1) - ??? why are you doing this when it doesnt fit the rhythms you've used for like 99% of these parts, this is the only 1/1 you use for this section.
  30. 01:25:712 (3) - because of that rhythm change this is now a slider when in all other instances it is a 1/2 jump part.
  31. 01:26:212 (1,2) - ??
  32. 01:28:962 (3) - what is this ending on? just make it a circle so its ending has punch to it.
[Flow]
  • I don't have time to do this, and since you've already given up on the set, theres no reason for me to.
[Spacing]
  1. 00:13:212 (1,2,3,4,5,1,2,3,4,5) - if we compare the spacing of this to 00:25:212 (1,2,3,4,1,2,3,1,2,3,4,5,1) - , there really isnt that much variance between these sections other than the fact that you use more sliders. This section is significantly calmer than anything else in the song at this point (outside the beginning) yet you're mapping everything with so much unnecessary force and intensity. This is unnecessary and is just forcing diffiiculty rather than trying to match the song.
  2. 00:32:212 (1) - for example is a major offender, why are you using half spacing on this, its NOT intense in the slightest.
[Hitsounds]
  1. 00:13:962 (5) - is this cymbal spam really necessary.
  2. 00:20:462 (1) - please no finish here this sounds awful
  3. 00:23:712 (4) - seriously if theres no finish in the song you rly dont need to meet a quota of 3 finishes per 5 seconds.
  4. 00:24:462 (3) - cymbal
  5. 00:24:712 (1) - cymbal
  6. 00:51:462 - silence these slider ends?

    Lots of work needs to be done here, your finish spam is really uncalled for and questionable.
Unfortunately I need to leave for class but having finished my points for Rhythm I'm going to go ahead and post this.

Look ultimately Logic Agent, I don't think this map is something that has the quality to be considered suitable for the ranked section. Due to the unrankable element I found I'm popping this map, but I am also vetoing this map until an extreme amount of revision is done to bring this maps quality up to par. You may believe that no flow is ok, but for a song like this, consistency, purpose, and structure are three things that any map trying to capture this song needs.

Good luck.
Topic Starter
Logic Agent
edit: ill revive eventually and stop being a whiny bitch
I Must Decrease
Alright well then I won't work on the rest of the mod.
Sotarks
sick
Izzywing
When you got 2 advanced tier BNs but it takes 1 for the assassination 4Head

Appreciate all the work LA put into this, I'm fine with loved if that's actually happening.
RoyalMilkTea
What is bubbling?
I Must Decrease
Since I was requested to TL:DR my reasons for popping and what I believe needs to be changed:

  1. I have large issues with rhythm choices. Things like 00:14:462 (2,3,4,5) - vs 00:56:462 (2,3,4,5,6) - being opposite rhythms over identical parts of the song makes no sense to me. Issues of consistency are common in areas like: 00:33:212 (1,2,3,4,1) - vs 00:35:212 (1,2,3,4,5,1) -
  2. I didn't address this in the previous mod: You reuse the same spacing concept where you emphasize every single note as much as possible. When we compare sections 00:28:087 (5,1,2,3,4,5) - 01:01:087 (6,1,2,3,4,5,1) - we find the same idea, but the issue becomes why you're repeating this flow concept so much. 00:46:087 (4,1,2,3,4) - everything feels the same just with more or less intensity when the song's sections are fundamentally different.
  3. Your flow is very inconsistent. You are throwing notes randomly around the screen with no consistency in design between similar sections of music. If we compare: 00:13:212 (1,2,3,4,5) - and 00:55:212 (1,2,3,4,5) - we can see different ideas for the exact same sections of music. While I understand the use of variety, this to me is just throwing the concept of consistency out of the window
  4. Your slider design is not used to provide context or readability to any sections of music. your designs only variance is to what level of SV you're using.
  5. Sections that are rhythmically less complex are simply just pasted over with the same generic 1/2 rhythm that you've been using for the entire map. Sections like 01:11:212 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) - are so rhythmically distinct from others in how less dense they are but you refuse to put rhythmic breaks or things that provide actual recognizable change within the song. 00:05:212 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - is another sections where you just blandly overmap all the slider ends for the sake of making things "easier" or "simpler" but this just comes off as disrespect to the song.
  6. Hitsounding has large room for improvement.
  7. You're overmapping streams, whether or not you want to admit it.
If you have any specific questions for what I mean by any of this, feel free to message me.
Mitkoff

Logic Agent wrote:

this is now for Loved.
Sadness
Arrival
Not actually interested in what's happening to this set but a simple mod isn't a reason not to push it forward, most of all when it's from an a tier 2 BN. I don't see why it is so hard to take this as a way to improve your map and not a sort of "deathblow" or whatever.
Sieg

Xexxar wrote:

the concept of consistency
actually will be great diff name after changing all this stuff
Topic Starter
Logic Agent

Arrival wrote:

Not actually interested in what's happening to this set but a simple mod isn't a reason not to push it forward, most of all when it's from an a tier 2 BN. I don't see why it is so hard to take this as a way to improve your map and not a sort of "deathblow" or whatever.
Maybe saying it was for Loved was just me being a whiny piece of shit about it after waking up to being wallmodded, so right now it's just gonna not be taking all my focus... maybe for rank again later when I don't have something else I want to work on like I do right now.
aotti
Fix the singer name
Djulus
owo
Mun

lucciachan wrote:

Fix the singer name
????????????
Nitsches
MAKE THIS RANKED!
Well at least try to, cuz the actually ranked one is puuuuuure *humhum* you see

Good mapset !
Topic Starter
Logic Agent

Xexxar wrote:

There are four main categories of issues that I have with this mapset. For this, lets talk about the top difficulty, Wrath of God.

[Rhythm]
  1. 00:01:712 (3,4) - as you can probably tell, these two notes have a bit different rhythm compared to 1 and 2 before it. To me this is a bit of a poor choice. Not every single sound in the song has to have a slider head or note end on it. For example you don't map 00:02:837 - because the same sound you've been following is nearly inaudible, but you then map 00:03:087 - which is almost nearly as inaudible. You could instead create a more dynamic rhythm rather than throwing as much rhythm as you can. Sometimes less is more. disagree, i think mapping it the way i did was fine. i chose a slider heavy rhythm to make it seem very continuous. 00:02:712 (3,4) - the single circle on 3 is to put emphasis on 4 before the new combo, which i think works nicely.
  2. 00:04:962 (5) - :( what
  3. 00:05:212 (1,2) - I'm sure you're well aware that almost all of this section is slider overmap. It's obvious why you do this but understand that there is a large intensity difference between 00:05:212 - and 00:09:212 - that basically just has you sorting to expanding spacing rather than treating this as a more complicated rhythm. This part of the song is literally a drill instructor giving out instructions, so it may make sense to, rather than overmapping in the beginning section, have your rhythm be less dense as to more accurately match what the song is doing. that sounds like a fine idea for if you want to map it with increasing density, i chose to emphasize the strength in music through spacing instead. to each their own
  4. 00:12:274 (2,4) - this is again, more overmapping that serves no rhythm purpose, and should be changed. helps with the buildup as continuing with the 1/2 spam wouldn't really add anything to the climax of the section
  5. 00:07:212 (1) - why is this a slider when vocals are 1/2, the predominant melody, and u then overmap 00:07:712 (3,4) - ? changed this around a bit, i like the rhythm more now
  6. 00:15:212 (1) - 1/1 slider ignores strong clap and vocal on slider end, yet you map 00:15:587 (2) - as a clickable beat which has no real significance in this part. the 2 is filler rhythm and im focusing on vocals here
  7. 00:17:212 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - i just cant see what you're following here, particulary this pattern 00:19:212 (1,2,3,4) - why on earth is 00:19:587 - a slider but 00:19:462 - isnt. This is a 1/1 rhythm. there's a lot going on in the drums and that's what im following. 00:17:212 (1,2,3,4,5) - this very clearly follows the powerful drum sounds alternating between the white and red ticks, while 00:19:212 (1,2,3,4) - this takes the strong vocal on the 1/1 slider but incorporates the drums that are getting a bit calmer at this particular time before powering up again for the jump spam after this part. mapping it all to vocals would calm the section down too quickly and the pacing would be off.
  8. 00:21:212 (1,2,3,4,5) - this is actually a good rhyhtm for this section considering its not overmapped, try to make the beginning maybe play more like this? the contrast is what sells this part, coming out of a very dense part into the single taps makes it feel a different type of calm than the beginning does
  9. 00:24:212 (1,2) - overmapped slider ends, I get you're trying to signal out the piano but this isnt how you do that, If your map had flow you could make it stand out that way but thats another section. i think ive changed this since you've seen it, this part flows very well now and matches the piano better
  10. 00:25:212 (1,2) - for someone who seems to be following vocals in this section, this rhythm doesnt really make sense, just because its the end of a section doesnt mean you need to place a 1/1 slider. there's no vocals yet, it's a filler rhythm that goes with the deep piano that starts the section.
    (at least i think thats piano? am i retarded?)
  11. 00:27:212 (1,2) - we've already discussed the issue with this, this just matches the previous. circles are gonna exist in the map, and i dont see what wrong with this one. the spacing is small so its not like im trying to sell anyone on this being a strong beat, it's just filler because of the way the vocals sound
  12. 00:31:587 (3) - why is this a circle when nothing really changed in the rhythm to support such a change. if its for intensity, let me remind you again that this section is quite more calm than anything else, and doesnt need to be mapped with this force. i don't think it's very overpowering at all, the rhythm seems fine to me. the change is because the section is about to get even more calm very soon and i wanted to highlight the contrast with the change in flow and rhythm
  13. 00:35:212 (1,2,3,4,5) - vs 00:33:212 (1,2,3,4) - these are literally the exact same words with the same intensity, why are you changing rhythms. it's not illegal to change rhythms. the map doesn't have to be completely static all the way through.
  14. 00:39:212 (1) - another case where in the whole previous section you're following the back chanting but you ignore the 1/2 rhythm on the downbeat for some reason. this has been changed and the rhythm is more consistent now
  15. 00:39:587 (3) - this isnt a strong beat why is it clickable. i don't like slider spam, and i don't think it'd be fitting in the section to have a bunch of concurrent sliders
  16. 00:43:274 (2,4) - overmapped streams for no reason with drum hitsounds that don't match the song arent good. you ever heard of emphasis
  17. 00:44:274 (2,4) - same same
  18. 00:48:545 (3,4) - i don't even think this is the right snap. #1 the vocals are on 1/2 beat and i dont even hear what you're trying to map on the 1/3rd beat. Plus I'm fairly certain that the drum beat you're trying to map is 1/4th on 00:48:649 - and 00:48:524 - everyone i've ever asked about it has said its 1/3, so i'm leaving it as is.
  19. 00:14:462 (2,3,4,5) - vs 00:56:462 (2,3,4,5,6) - I honestly think comparing these two patterns just highlights everything wrong with this map. I don't think this map has a shred of consistency and logic with its rhythms and patterning and this is just the perfect example of this. in what world do i have to map the kiai and the beginning of the map the absolute same? i think trying to force your idea of what makes a map good onto me is pretty lame,
    we don't all have to be copies of each other. i chose to map the beginning one way and the kiai another way, and while it might not be 100% textbook consistent i think it's not unreasonable to think that most people would understand the difference between the importance of the section, just from looking at it from a logical standpoint. the beginning of the map is the beginning... this is the big chorus you've played through all the easier parts to get through. of course it should be more difficult.
  20. 00:16:212 (1) - vs 00:58:212 (1,2,3) - another example. ok
  21. 01:00:462 (2,3) - so when theres no vocals you decide to do 1/2 rhythm, and thats fine, but then there are vocals on 01:00:962 (5,6) - and you do 1/2 again. What is trying to be emphasized here? this section works with the drums more than the vocals, and i think that's what makes it feel stronger than the beginning of the map. so at some points im ignoring vocals to focus on the drums to make it different
  22. 01:01:087 (6,1,2,3,4,5) - vs 01:09:087 (6,7,1,2,3,4,5,6) - i understand the concept of variance but its been 10 seconds do you really think the player is so bored with your map that you need to change the same rhythm in the song to completely different patterns. this part isn't about just being different to be different, the song is winding down here. so i chose a rhythm that reflects that
  23. 01:10:774 (6,8,1) - again overmapping streams that arent there with clap hitsounds wont improve the map there's some instrument making a cascading noise that makes the stream make sense to me. sorry if you cannot hear it
  24. 01:12:212 (1,2) - why this rhythm when vocal is on 1, you could do a 1/2 slider on 1 maybe instead? again this is a question of what are you trying to emphasize. i think you just have a fundamental misunderstanding of how rhythm layering works. just because i mapped the vocals at the start of this combo does not mean the entire section has to be mapped strictly to vocals. if there are other things that stand out more than just the vocals, im going to map that.
  25. 01:12:712 (5,6) - why are these 1/2 sliders when this is clearly a slow part of the song that can be done with a 1/1 slider. 1/1 are on the vocals and compared to the rest of this map, these 1/2 sliders are pretty darn slow
  26. 01:19:649 (4) - overmapped ok?
  27. 01:19:774 - slider end is overmapped, the stream starts here 01:19:837 - overmapped slider end in my opinion helps lead into the streams
  28. 01:23:712 (3,4) - again, vocal doesnt need to be a 1/2 rhythm fixed
  29. 01:25:212 (1) - ??? why are you doing this when it doesnt fit the rhythms you've used for like 99% of these parts, this is the only 1/1 you use for this section. map is ending. song is changing. rhythm is different. it even sounds different here, there are more dramatic ominous sounds in the background
  30. 01:25:712 (3) - because of that rhythm change this is now a slider when in all other instances it is a 1/2 jump part. sue me
  31. 01:26:212 (1,2) - ?? this isn't a mod post
  32. 01:28:962 (3) - what is this ending on? just make it a circle so its ending has punch to it.
mk

[Flow]
  • I don't have time to do this, and since you've already given up on the set, theres no reason for me to.
[Spacing]
  1. 00:13:212 (1,2,3,4,5,1,2,3,4,5) - if we compare the spacing of this to 00:25:212 (1,2,3,4,1,2,3,1,2,3,4,5,1) - , there really isnt that much variance between these sections other than the fact that you use more sliders. This section is significantly calmer than anything else in the song at this point (outside the beginning) yet you're mapping everything with so much unnecessary force and intensity. This is unnecessary and is just forcing diffiiculty rather than trying to match the song. it's the top difficulty of a high bpm set. the map is 7 stars. i don't need to babysit the player with tiny spacing, the use of more slider is enough in my opinion to convey the difference
  2. 00:32:212 (1) - for example is a major offender, why are you using half spacing on this, its NOT intense in the slightest. it might not be super intense, but compared to the stuff around it, it feels more intense. so i changed the spacing to fit how i think it felt
[Hitsounds]
  1. 00:13:962 (5) - is this cymbal spam really necessary.
  2. 00:20:462 (1) - please no finish here this sounds awful
  3. 00:23:712 (4) - seriously if theres no finish in the song you rly dont need to meet a quota of 3 finishes per 5 seconds.
  4. 00:24:462 (3) - cymbal
  5. 00:24:712 (1) - cymbal
  6. 00:51:462 - silence these slider ends? there's some background talking going on so i kinda wanted to leave the endings with sound

    Lots of work needs to be done here, your finish spam is really uncalled for and questionable. i like it. so ima leave it.
Lasse
👀
Topic Starter
Logic Agent

Xexxar wrote:

Since I was requested to TL:DR my reasons for popping and what I believe needs to be changed:

  1. I have large issues with rhythm choices. Things like 00:14:462 (2,3,4,5) - vs 00:56:462 (2,3,4,5,6) - being opposite rhythms over identical parts of the song makes no sense to me. Issues of consistency are common in areas like: 00:33:212 (1,2,3,4,1) - vs 00:35:212 (1,2,3,4,5,1) - responded to this in the post above.
  2. I didn't address this in the previous mod: You reuse the same spacing concept where you emphasize every single note as much as possible. When we compare sections 00:28:087 (5,1,2,3,4,5) - 01:01:087 (6,1,2,3,4,5,1) - we find the same idea, but the issue becomes why you're repeating this flow concept so much. 00:46:087 (4,1,2,3,4) - everything feels the same just with more or less intensity when the song's sections are fundamentally different. sorry that you think that way, i think the sections are unique in their own subtle ways. my maps might feel pretty bland and generic to some people but i try to make them as interesting as i can.
  3. Your flow is very inconsistent. You are throwing notes randomly around the screen with no consistency in design between similar sections of music. If we compare: 00:13:212 (1,2,3,4,5) - and 00:55:212 (1,2,3,4,5) - we can see different ideas for the exact same sections of music. While I understand the use of variety, this to me is just throwing the concept of consistency out of the window i think this is an unreasonable nit pick. not everything has to play exactly the same.
  4. Your slider design is not used to provide context or readability to any sections of music. your designs only variance is to what level of SV you're using. slight curved sliders are my thing.. i dont like a lot of different sliders.
  5. Sections that are rhythmically less complex are simply just pasted over with the same generic 1/2 rhythm that you've been using for the entire map. Sections like 01:11:212 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) - are so rhythmically distinct from others in how less dense they are but you refuse to put rhythmic breaks or things that provide actual recognizable change within the song. 00:05:212 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - is another sections where you just blandly overmap all the slider ends for the sake of making things "easier" or "simpler" but this just comes off as disrespect to the song. this is an extremely personal point and you are more than welcome to make your own set.
  6. Hitsounding has large room for improvement. i like my hitsounding
  7. You're overmapping streams, whether or not you want to admit it. i've made points for everything
If you have any specific questions for what I mean by any of this, feel free to message me.
I think the way you think about mapping is very one dimensional. Not everything has to be the same for the sake of being the same.
Izzywing
im a gamer
pkhg
smol changez
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55087
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1212,5212,13212,26962,37212,41212,45212,55212,63212,71212,78712,78837,78962,79087,79212,79462,79587,81212
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 32
TimelineZoom: 4.799998

[Metadata]
Title:Los! Los! Los!
TitleUnicode:Los! Los! Los!
Artist:Tanya Degurechaff (CV: Yuki Aoi)
ArtistUnicode:ターニャ・デグレチャフ(CV:悠木碧)
Creator:Logic Agent
Version:pkhg's Extra
Source:幼女戦記
Tags:Youjo Senki Saga of Tanya the Evil ED ending TV Size yuuki losloslos Akitoshi Xinely Kalibe Mun pkhg Plaudible Hobbes2 Lasse
BeatmapID:1218838
BeatmapSetID:570679

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:8.6
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"792738.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1212,250,4,2,10,40,1,0
1212,-125,4,2,10,40,0,0
5212,-125,4,2,10,50,0,0
7212,-125,4,2,10,53,0,0
9212,-125,4,2,10,55,0,0
11212,-125,4,2,10,57,0,0
13212,-111.111111111111,4,2,10,60,0,0
21212,-111.111111111111,4,2,10,50,0,0
23212,-111.111111111111,4,2,10,55,0,0
33212,-111.111111111111,4,2,10,50,0,0
37212,-111.111111111111,4,2,10,60,0,0
41212,-111.111111111111,4,2,10,50,0,0
45212,-111.111111111111,4,2,10,60,0,0
52212,-111.111111111111,4,2,10,70,0,0
53212,-400.765957446809,4,2,10,60,0,0
53295,-400.765957446809,4,2,10,40,0,0
54087,-200,4,2,10,5,0,0
54212,-200,4,2,10,60,0,0
54712,-100,4,2,10,50,0,0
55212,-100,4,2,10,70,0,1
71212,-111.111111111111,4,2,10,60,0,0
75212,-100,4,2,10,70,0,1
81212,-111.111111111111,4,2,10,60,0,0
89024,-111.111111111111,4,2,10,5,0,0


[Colours]
Combo1 : 195,195,195
Combo2 : 255,91,104
Combo3 : 253,181,72
Combo4 : 188,129,114

[HitObjects]
158,104,1212,6,0,P|147:138|146:174,3,72,6|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
306,116,1712,2,0,P|281:90|250:71,1,72,2|0,0:0|0:0,0:0:0:0:
221,239,1962,2,0,P|255:230|287:213,1,72,2|0,0:0|0:0,0:0:0:0:
150,99,2212,6,0,P|139:133|138:169,3,72,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
313,112,2712,2,0,P|288:86|257:67,1,72,2|0,0:0|0:0,0:0:0:0:
220,247,2962,2,0,P|254:238|286:221,1,72,2|0,0:0|0:0,0:0:0:0:
142,93,3212,6,0,P|131:127|130:163,3,72,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
321,107,3712,2,0,P|296:81|265:62,1,72,2|0,0:0|0:0,0:0:0:0:
219,256,3962,2,0,P|253:247|285:230,1,72,2|0,0:0|0:0,0:0:0:0:
133,87,4212,6,0,P|122:121|121:157,1,72,2|0,0:0|0:0,0:0:0:0:
207,326,4462,2,0,P|217:291|218:255,1,72,2|0,0:0|0:0,0:0:0:0:
281,75,4712,2,0,P|270:109|269:145,1,72,2|0,0:0|0:0,0:0:0:0:
355,314,4962,2,0,P|365:279|366:243,1,72,2|0,0:0|0:0,0:0:0:0:
454,104,5212,6,0,P|419:105|384:115,1,72,12|0,0:0|0:0,0:0:0:0:
285,170,5462,2,0,P|250:169|215:159,1,72,8|0,0:0|0:0,0:0:0:0:
118,14,5712,1,8,0:0:0:0:
118,14,5837,1,0,0:0:0:0:
118,14,5962,2,0,P|134:44|143:80,1,72,8|0,0:0|0:0,0:0:0:0:
111,182,6212,6,0,P|94:212|85:248,1,72,8|0,0:0|0:0,0:0:0:0:
209,319,6462,2,0,P|192:288|183:252,1,72,8|0,0:0|0:0,0:0:0:0:
162,48,6712,2,0,P|128:112|111:182,1,144,10|8,0:0|0:0,0:0:0:0:
355,341,7212,5,12,0:0:0:0:
355,341,7336,1,0,0:0:0:0:
355,341,7462,2,0,P|372:309|381:275,1,72,8|0,0:0|0:0,0:0:0:0:
237,220,7712,2,0,P|256:250|282:275,1,72,8|0,0:0|0:0,0:0:0:0:
403,177,7962,2,0,P|367:178|332:188,1,72,8|0,0:0|0:0,0:0:0:0:
166,149,8212,5,8,0:0:0:0:
264,105,8337,1,0,0:0:0:0:
332,188,8462,2,0,P|342:222|343:258,1,72,8|0,0:0|0:0,0:0:0:0:
264,105,8712,1,10,0:0:0:0:
166,149,8837,1,0,0:0:0:0:
332,188,8962,2,0,P|367:186|402:176,1,72,10|0,0:0|0:0,0:0:0:0:
178,78,9212,6,0,P|167:112|165:148,1,72,12|0,0:0|0:0,0:0:0:0:
249,301,9462,2,0,P|246:265|236:230,1,72,8|0,0:0|0:0,0:0:0:0:
66,178,9712,1,8,0:0:0:0:
136,258,9837,1,0,0:0:0:0:
236,230,9962,2,0,P|271:232|306:242,1,72,8|0,1:2|0:0,0:0:0:0:
405,377,10212,6,0,P|388:344|380:309,1,72,8|0,1:2|0:0,0:0:0:0:
409,210,10462,2,0,P|425:177|433:142,1,72,8|0,1:2|0:0,0:0:0:0:
278,0,10712,2,0,P|311:63|328:133,1,144,10|12,0:0|0:1,0:0:0:0:
295,242,11087,1,0,0:0:0:0:
172,122,11212,6,0,P|137:111|101:109,1,72,4|0,0:0|0:0,0:0:0:0:
241,212,11462,1,0,0:0:0:0:
328,133,11587,1,8,0:1:0:0:
183,51,11712,2,0,P|173:85|171:121,1,72,8|8,0:0|0:1,0:0:0:0:
252,282,11962,2,0,P|250:246|241:212,1,72,8|8,0:1|0:0,0:0:0:0:
61,137,12212,5,8,0:1:0:0:
127,232,12337,1,8,0:1:0:0:
240,211,12462,2,0,P|275:213|310:224,1,72,8|8,0:1|0:0,0:0:0:0:
512,284,12712,1,4,0:3:0:0:
484,306,12774,1,8,0:0:0:0:
450,318,12837,1,8,0:0:0:0:
414,318,12899,1,8,0:0:0:0:
380,307,12962,1,12,0:1:0:0:
431,211,13087,1,0,0:0:0:0:
293,370,13212,6,0,P|271:293|309:223,1,161.999995056153,12|8,0:0|0:1,0:0:0:0:
458,292,13587,1,0,0:0:0:0:
458,292,13712,2,0,P|419:304|379:306,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
228,208,13962,2,0,P|268:211|307:224,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
482,99,14212,6,0,P|401:103|324:129,1,161.999995056153,8|8,0:0|0:1,0:0:0:0:
263,224,14587,1,8,0:0:0:0:
177,106,14712,2,0,P|179:65|192:27,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
263,224,14962,2,0,P|275:262|278:302,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
55,305,15212,6,0,P|118:259|194:278,1,161.999995056153,8|8,0:0|0:1,0:0:0:0:
273,384,15587,1,0,0:0:0:0:
351,247,15712,1,8,0:0:0:0:
351,247,15837,1,8,0:0:0:0:
351,247,15962,2,0,P|348:206|335:168,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
179,356,16212,6,0,P|181:316|194:278,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
369,225,16462,1,8,0:1:0:0:
369,225,16587,2,0,P|332:242|293:250,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
155,121,16837,1,8,0:0:0:0:
155,121,16962,2,0,P|189:143|216:173,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
369,225,17212,6,0,P|329:233|292:250,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
230,346,17462,1,8,0:0:0:0:
374,220,17587,6,0,P|333:225|296:239,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
226,350,17837,1,8,0:0:0:0:
379,215,17962,6,0,P|338:217|299:229,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
222,353,18212,1,8,0:0:0:0:
384,210,18337,6,0,P|343:209|304:218,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
218,356,18587,1,8,0:0:0:0:
389,205,18712,6,0,P|348:201|308:208,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
84,263,18962,2,0,P|123:269|164:265,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
394,200,19212,6,0,P|353:196|313:203,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
246,372,19462,2,0,P|269:338|283:300,1,80.9999975280763,8|8,0:0|0:1,0:0:0:0:
169,158,19712,1,8,0:0:0:0:
169,158,19837,1,8,0:0:0:0:
169,158,19962,2,0,P|186:195|212:226,1,80.9999975280763,4|0,0:3|0:0,0:0:0:0:
337,355,20212,5,8,0:1:0:0:
385,280,20337,1,8,0:0:0:0:
344,200,20462,1,8,0:3:0:0:
256,192,20587,1,8,0:3:0:0:
167,183,20712,1,4,0:3:0:0:
126,104,20837,1,4,0:3:0:0:
176,30,20962,1,4,0:3:0:0:
256,192,21212,5,12,0:0:0:0:
256,192,21462,1,8,0:0:0:0:
256,192,21712,1,8,0:0:0:0:
256,192,21962,1,8,0:0:0:0:
256,192,22212,1,8,0:0:0:0:
256,192,22462,1,8,0:0:0:0:
256,192,22712,1,10,0:0:0:0:
256,192,22962,1,8,0:0:0:0:
405,134,23212,6,8,P|364:129|324:135,1,80.9999975280763,12|8,0:0|0:0,0:0:0:0:
107,250,23462,2,8,P|147:254|187:248,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
280,33,23712,2,8,P|256:66|241:104,1,80.9999975280763
231,350,23962,2,8,P|255:317|270:279,1,80.9999975280763
131,91,24212,2,8,P|147:128|173:160,1,80.9999975280763,8|8,0:0|0:1,0:0:0:0:
380,292,24462,2,8,P|364:255|338:223,1,80.9999975280763
107,250,24712,2,8,P|147:254|187:248,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
324,134,24962,1,8,0:1:0:0:
324,134,25212,5,12,0:0:0:0:
269,279,25337,1,8,0:0:0:0:
417,239,25462,2,0,P|378:226|338:223,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
187,247,25712,1,8,0:0:0:0:
281,146,25837,2,0,P|319:133|359:130,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
199,231,26087,1,8,0:0:0:0:
125,119,26212,6,0,P|127:78|140:40,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
199,231,26462,1,0,0:0:0:0:
52,170,26587,2,0,P|128:144|209:140,1,161.999995056153,8|8,0:0|0:0,0:0:0:0:
353,222,26962,2,0,P|391:234|431:238,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
253,232,27212,6,0,P|222:258|199:292,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
299,139,27462,2,0,P|290:99|273:62,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
382,225,27712,1,8,0:0:0:0:
382,225,27837,1,8,0:1:0:0:
382,225,27962,2,0,P|399:188|407:148,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
260,0,28212,6,0,P|294:72|310:152,1,161.999995056153,8|0,0:1|0:0,0:0:0:0:
197,282,28587,2,0,P|214:245|222:205,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
126,59,28837,1,8,0:0:0:0:
126,59,28962,2,0,P|134:98|150:135,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
322,223,29212,6,0,P|335:184|338:144,1,80.9999975280763,12|8,0:0|0:0,0:0:0:0:
386,295,29462,2,0,P|314:261|234:245,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
101,284,29837,1,8,0:1:0:0:
174,170,29962,2,0,P|213:157|253:154,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
113,272,30212,5,8,0:1:0:0:
66,101,30337,2,0,P|53:139|50:180,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
111,356,30587,2,0,P|126:276|161:203,1,161.999995056153,8|8,0:0|0:0,0:0:0:0:
247,356,30962,2,0,P|231:319|223:280,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
319,140,31212,6,0,P|283:159|252:185,1,80.9999975280763,12|8,0:0|0:0,0:0:0:0:
415,242,31462,2,0,P|376:231|335:228,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
201,345,31712,1,8,0:0:0:0:
201,345,31837,1,8,0:1:0:0:
201,345,31962,2,0,P|229:316|252:282,1,80.9999975280763,0|8,0:0|0:1,0:0:0:0:
185,123,32212,5,8,0:0:0:0:
166,224,32337,1,8,0:1:0:0:
251,282,32462,1,0,0:0:0:0:
272,181,32587,1,8,0:1:0:0:
272,181,32837,1,4,0:3:0:0:
251,282,32962,1,4,0:3:0:0:
166,224,33087,1,4,0:3:0:0:
185,123,33212,6,0,P|246:74|322:91,1,161.999995056153,12|8,0:0|0:0,0:0:0:0:
390,169,33587,1,8,0:0:0:0:
486,109,33712,2,0,P|499:70|502:30,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
390,169,33962,2,0,P|393:209|406:247,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
499,357,34212,5,8,0:0:0:0:
499,357,34337,1,8,0:1:0:0:
499,357,34462,2,0,P|462:339|422:331,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
260,325,34712,2,0,P|296:307|336:299,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
485,263,34962,2,0,P|449:245|409:237,1,80.9999975280763,8|8,0:0|0:3,0:0:0:0:
314,138,35212,5,8,0:0:0:0:
314,138,35337,2,0,P|274:145|238:163,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
178,257,35587,1,8,0:0:0:0:
82,182,35712,2,0,P|69:143|66:103,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
178,257,35962,2,0,P|174:297|161:335,1,80.9999975280763
12,293,36212,6,0,P|50:280|90:276,1,80.9999975280763,8|8,0:0|0:3,0:0:0:0:
179,168,36462,2,0,P|219:171|257:184,1,80.9999975280763,8|4,0:0|0:3,0:0:0:0:
346,274,36712,1,8,0:1:0:0:
394,160,36837,1,8,0:0:0:0:
394,160,36899,1,8,0:1:0:0:
394,160,36962,1,8,0:1:0:0:
257,184,37087,1,8,0:1:0:0:
287,338,37212,6,0,P|363:355|424:306,1,161.999995056153,12|8,0:0|0:1,0:0:0:0:
216,281,37587,1,0,0:0:0:0:
216,281,37712,2,0,P|203:320|200:360,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
346,274,37962,2,0,P|342:233|329:195,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
159,130,38212,6,0,P|196:147|235:154,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
320,93,38462,2,0,P|357:75|396:68,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
469,180,38712,1,0,0:0:0:0:
469,180,38837,1,8,0:0:0:0:
469,180,38962,2,0,P|431:162|392:155,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
206,143,39212,6,0,P|242:125|282:118,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
462,195,39462,2,0,P|424:177|385:170,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
189,132,39712,2,0,P|225:115|265:108,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
347,188,39962,1,8,0:1:0:0:
399,35,40087,1,8,0:0:0:0:
399,35,40149,1,8,0:0:0:0:
399,35,40212,6,0,P|411:73|415:113,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
330,266,40462,2,0,P|334:226|347:188,1,80.9999975280763,8|4,0:0|0:3,0:0:0:0:
506,153,40712,1,8,0:1:0:0:
438,223,40837,1,8,0:1:0:0:
347,187,40962,1,8,0:1:0:0:
256,151,41087,1,8,0:1:0:0:
184,221,41212,6,0,P|171:259|168:299,1,80.9999975280763,12|0,0:0|0:0,0:0:0:0:
256,151,41462,2,0,P|252:110|240:72,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
89,114,41712,1,8,0:0:0:0:
89,114,41837,1,0,0:0:0:0:
89,114,41962,2,0,P|127:126|167:129,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
318,56,42212,6,0,P|278:59|240:72,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
458,141,42462,2,0,P|418:138|380:125,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
234,67,42712,2,0,P|272:53|312:50,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
463,146,42962,2,0,P|423:143|385:130,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
211,201,43212,6,0,P|249:187|289:184,1,80.9999975280763,12|0,0:0|0:0,0:0:0:0:
381,253,43462,1,8,0:0:0:0:
463,146,43587,2,0,P|459:105|446:67,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
395,234,43837,1,0,0:0:0:0:
295,145,43962,2,0,P|257:131|216:128,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
63,86,44212,6,0,P|100:72|141:69,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
315,132,44462,2,0,P|277:118|236:115,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
148,158,44712,1,8,0:1:0:0:
118,250,44837,1,8,0:1:0:0:
164,335,44962,1,8,0:1:0:0:
257,362,45087,1,8,0:1:0:0:
334,303,45212,6,0,P|372:290|412:286,1,80.9999975280763,12|0,0:0|0:0,0:0:0:0:
243,244,45462,2,0,P|204:230|164:227,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
31,326,45712,1,8,0:0:0:0:
31,326,45837,1,8,0:0:0:0:
31,326,45962,2,0,P|61:299|84:266,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
62,97,46212,6,0,P|69:136|86:173,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
178,269,46462,1,8,0:1:0:0:
243,180,46587,2,0,P|281:166|321:163,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
405,204,46837,1,8,0:0:0:0:
454,59,46962,2,0,P|467:97|470:137,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
389,282,47212,6,0,P|391:242|405:204,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
305,84,47462,2,0,P|318:122|321:163,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
162,203,47712,1,8,0:0:0:0:
162,203,47837,1,8,0:0:0:0:
162,203,47962,2,0,P|188:172|222:149,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
337,264,48212,6,0,P|297:256|260:238,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
140,315,48462,2,0,P|166:307|192:303,2,53.9999983520508,8|8|0,0:1|0:3|0:0,0:0:0:0:
273,357,48712,1,8,0:1:0:0:
366,330,48837,1,8,0:3:0:0:
412,245,48962,1,4,0:3:0:0:
382,153,49087,1,4,0:3:0:0:
289,121,49212,6,0,P|248:124|210:138,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
73,209,49462,1,0,0:0:0:0:
73,209,49587,1,8,0:0:0:0:
73,209,49712,2,0,P|90:172|116:141,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
183,308,49962,2,0,P|169:270|165:229,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
298,127,50212,6,0,P|257:130|219:144,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
192,314,50462,2,0,P|178:276|174:235,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
388,169,50712,2,0,P|401:206|405:247,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
282,356,50962,2,0,P|322:352|360:338,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
196,278,51212,6,0,P|127:237|47:241,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
315,278,51712,2,0,P|384:237|464:241,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
146,236,52212,2,0,P|66:234|0:278,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
366,236,52712,2,0,P|445:234|512:278,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
211,136,53212,6,0,P|256:191|300:135,1,164.684645087658,2|0,0:0|0:0,0:0:0:0:
256,72,54212,1,12,0:1:0:0:
322,273,54712,5,2,0:0:0:0:
317,316,54795,1,0,0:0:0:0:
357,298,54878,1,0,0:0:0:0:
307,293,54962,5,2,0:0:0:0:
342,318,55045,1,0,0:0:0:0:
346,275,55128,1,0,0:0:0:0:
330,294,55212,6,0,P|414:312|482:258,1,180,12|8,0:0|0:1,0:0:0:0:
344,182,55587,1,0,0:0:0:0:
241,229,55712,2,0,P|226:271|223:315,1,90,8|8,0:0|0:0,0:0:0:0:
344,182,55962,2,0,P|341:137|326:94,1,90,8|0,0:1|0:0,0:0:0:0:
164,7,56212,6,0,P|208:9|251:24,1,90,8|0,0:0|0:0,0:0:0:0:
413,76,56462,2,0,P|368:78|326:94,1,90,8|8,0:1|0:0,0:0:0:0:
283,189,56712,1,0,0:0:0:0:
195,86,56837,1,8,0:0:0:0:
87,205,56962,2,0,P|128:189|173:187,1,90,8|0,0:1|0:0,0:0:0:0:
366,299,57212,6,0,P|321:297|279:281,1,90,8|0,0:0|0:0,0:0:0:0:
173,187,57462,1,8,0:1:0:0:
208,326,57587,1,0,0:0:0:0:
97,249,57712,2,0,P|82:206|79:161,1,90,8|8,0:0|0:0,0:0:0:0:
213,41,57962,2,0,P|227:83|230:128,1,90,8|0,0:1|0:0,0:0:0:0:
117,293,58212,6,0,P|184:237|269:255,1,180,8|8,0:0|0:1,0:0:0:0:
352,340,58587,1,8,0:0:0:0:
444,229,58712,2,0,P|440:184|425:141,1,90,0|8,0:0|0:0,0:0:0:0:
333,31,58962,2,0,P|329:75|314:118,1,90,8|0,0:1|0:0,0:0:0:0:
140,100,59212,6,0,P|158:22|231:53,1,180,12|8,0:0|0:1,0:0:0:0:
234,165,59587,1,0,0:0:0:0:
120,92,59712,2,0,P|75:95|32:110,1,90,8|8,0:0|0:0,0:0:0:0:
245,41,59962,2,0,P|290:44|333:59,1,90,8|0,0:1|0:0,0:0:0:0:
457,176,60212,6,0,P|371:158|305:214,1,180,8|8,0:0|0:1,0:0:0:0:
399,264,60587,1,8,0:0:0:0:
324,125,60712,2,0,P|309:168|305:213,1,90,0|8,0:0|0:0,0:0:0:0:
418,351,60962,2,0,P|413:306|398:264,1,90,8|8,0:1|0:0,0:0:0:0:
217,146,61212,6,12,P|201:188|197:232,1,90,12|8,0:1|0:0,0:1:0:0:
261,341,61462,1,8,0:0:0:0:
209,139,61587,6,0,P|193:181|189:225,1,90,12|8,0:1|0:0,0:0:0:0:
269,348,61837,1,8,0:0:0:0:
202,132,61962,5,8,0:1:0:0:
329,265,62087,1,8,0:0:0:0:
329,265,62149,1,8,0:0:0:0:
329,265,62212,2,0,L|384:272,3,45,8|8|8|8,0:1|0:0|0:0|0:0,0:0:0:0:
233,219,62462,2,0,L|178:226,3,45,8|8|4|8,0:3|0:0|0:3|0:0,0:0:0:0:
159,308,62712,5,4,0:3:0:0:
124,279,62774,1,8,0:0:0:0:
107,238,62837,1,8,0:0:0:0:
111,194,62899,1,8,0:0:0:0:
136,157,62962,2,2,P|159:151|190:148,1,45,8|0,0:1|0:0,0:1:0:0:
260,116,63087,2,2,P|282:119|304:124,1,45,0|8,0:0|0:0,0:1:0:0:
365,192,63212,6,0,P|406:207|451:209,1,90,12|0,0:0|0:0,0:0:0:0:
260,116,63462,2,0,P|215:117|173:133,1,90,8|0,0:1|0:0,0:0:0:0:
119,239,63712,1,8,0:0:0:0:
235,200,63837,1,8,0:0:0:0:
134,52,63962,2,0,P|103:85|85:125,1,90,8|0,0:1|0:0,0:0:0:0:
173,277,64212,6,0,P|239:221|324:239,1,180,8|8,0:0|0:1,0:0:0:0:
391,341,64587,1,8,0:0:0:0:
484,219,64712,2,0,P|480:174|465:131,1,90,0|8,0:0|0:0,0:0:0:0:
344,18,64962,2,0,P|329:60|325:105,1,90,8|0,0:1|0:0,0:0:0:0:
410,255,65212,6,0,P|368:239|324:239,1,90,8|0,0:0|0:0,0:0:0:0:
206,311,65462,1,8,0:1:0:0:
263,177,65587,1,0,0:0:0:0:
135,248,65712,2,0,P|119:290|115:334,1,90,8|8,0:0|0:0,0:0:0:0:
263,177,65962,2,0,P|259:132|243:90,1,90,8|0,0:1|0:0,0:0:0:0:
27,113,66212,6,0,P|93:169|178:151,1,180,8|8,0:0|0:1,0:0:0:0:
238,44,66587,1,8,0:0:0:0:
347,115,66712,2,0,P|362:156|366:201,1,90,0|8,0:0|0:0,0:0:0:0:
256,367,66962,2,0,P|259:322|275:280,1,90,8|0,0:1|0:0,0:0:0:0:
456,205,67212,6,0,B|397:212|397:212|345:185|345:185|284:192,1,180,12|8,0:0|0:1,0:0:0:0:
166,252,67587,1,0,0:0:0:0:
215,126,67712,2,0,P|256:110|301:107,1,90,8|8,0:0|0:0,0:0:0:0:
460,68,67962,2,0,P|419:52|374:49,1,90,8|8,0:1|0:0,0:0:0:0:
126,162,68212,6,0,P|192:218|277:199,1,180,8|8,0:0|0:1,0:0:0:0:
167,44,68587,1,8,0:0:0:0:
52,95,68712,2,0,P|36:136|33:181,1,90,0|8,0:0|0:0,0:0:0:0:
164,319,68962,2,0,P|180:278|183:233,1,90,8|8,0:1|0:0,0:0:0:0:
126,162,69149,1,8,0:0:0:0:
134,150,69212,6,0,P|175:134|220:131,1,90,12|8,0:1|0:0,0:0:0:0:
410,97,69462,2,0,P|369:81|324:78,1,90,8|4,0:0|0:3,0:0:0:0:
203,215,69712,1,8,0:0:0:0:
338,165,69837,1,8,0:0:0:0:
190,219,69962,1,8,0:1:0:0:
350,160,70087,1,8,0:0:0:0:
312,313,70212,5,8,0:3:0:0:
312,313,70337,1,8,0:3:0:0:
253,153,70462,1,4,0:3:0:0:
253,153,70587,1,4,0:3:0:0:
347,209,70712,5,8,0:1:0:0:
312,313,70837,1,8,0:3:0:0:
218,257,70962,1,4,0:3:0:0:
253,153,71087,1,4,0:3:0:0:
347,209,71212,6,0,P|422:228|486:182,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
400,89,71587,1,8,0:0:0:0:
347,209,71712,2,0,P|350:249|362:287,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
246,384,71962,2,0,P|258:345|261:305,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
147,182,72212,5,8,0:0:0:0:
147,182,72337,2,0,P|128:257|174:321,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
261,305,72649,1,8,0:0:0:0:
277,296,72712,2,0,P|317:299|355:311,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
483,218,72962,2,0,P|444:230|404:233,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
316,123,73212,6,0,B|262:116|262:116|216:141|216:141|161:134,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
94,64,73587,1,8,0:0:0:0:
102,208,73712,2,0,P|177:227|241:181,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
241,180,74212,5,8,0:0:0:0:
351,263,74337,2,0,P|325:186|321:105,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
436,10,74712,2,0,P|395:13|357:25,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
242,142,74962,1,8,0:1:0:0:
202,164,75024,1,8,0:1:0:0:
158,166,75087,1,8,0:1:0:0:
118,148,75149,1,8,0:1:0:0:
92,111,75212,6,0,B|85:172|85:172|112:224|112:224|105:283,1,180,12|8,0:0|0:1,0:0:0:0:
58,360,75587,1,0,0:0:0:0:
193,297,75712,2,0,P|237:297|279:313,1,90,8|8,0:0|0:0,0:0:0:0:
415,383,75962,2,0,P|393:344|385:300,1,90,8|0,0:1|0:0,0:0:0:0:
501,159,76212,6,0,P|416:177|349:121,1,180,8|8,0:0|0:1,0:0:0:0:
440,81,76587,1,8,0:0:0:0:
298,37,76712,2,0,P|254:37|212:53,1,90,0|8,0:0|0:0,0:0:0:0:
55,110,76962,2,0,P|99:110|141:126,1,90,8|8,0:1|0:0,0:0:0:0:
196,193,77149,1,8,0:0:0:0:
212,202,77212,6,0,L|302:195,1,90,12|8,0:1|0:0,0:0:0:0:
489,232,77462,2,0,L|399:239,1,90,8|8,0:1|0:0,0:0:0:0:
205,194,77712,2,0,L|295:187,1,90,8|8,0:1|0:0,0:0:0:0:
497,239,77962,2,0,L|407:246,1,90,8|8,0:1|0:0,0:0:0:0:
197,187,78212,2,0,L|287:180,1,90,8|8,0:1|0:0,0:0:0:0:
505,246,78462,2,0,L|415:253,1,90,8|8,0:1|0:0,0:0:0:0:
197,187,78712,5,8,0:1:0:0:
356,122,78837,1,8,0:0:0:0:
182,165,78962,1,8,0:1:0:0:
370,143,79087,1,8,0:1:0:0:
168,146,79212,6,0,P|123:146|81:162,1,90,12|8,0:0|0:0,0:0:0:0:
249,201,79462,1,8,0:1:0:0:
179,56,79587,1,8,0:1:0:0:
290,91,79712,1,8,0:0:0:0:
168,146,79837,1,8,0:1:0:0:
161,150,79899,1,8,0:1:0:0:
154,153,79962,6,0,P|131:157|109:157,3,45,8|8|8|8,0:1|0:0|0:0|0:0,0:0:0:0:
237,118,80212,2,8,P|259:117|281:121,3,45
344,179,80462,1,8,0:0:0:0:
381,204,80525,1,8,0:0:0:0:
425,208,80587,1,8,0:0:0:0:
466,191,80650,1,8,0:0:0:0:
495,156,80712,1,8,0:1:0:0:
495,156,81212,6,0,P|431:109|355:129,1,161.999995056153,12|8,0:0|0:0,0:0:0:0:
306,222,81587,1,0,0:0:0:0:
214,138,81712,2,0,P|216:97|228:59,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
306,222,81962,2,0,P|318:260|320:300,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
151,290,82212,1,8,0:0:0:0:
151,290,82337,1,0,0:0:0:0:
151,290,82462,6,0,L|233:277,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
359,384,82712,2,0,P|328:357|307:322,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
342,161,82962,2,0,P|334:200|314:235,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
170,151,83212,5,8,0:0:0:0:
170,151,83337,1,0,0:0:0:0:
170,151,83462,2,0,P|210:151|248:164,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
368,72,83712,2,0,P|327:72|289:85,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
153,165,83962,2,0,P|193:165|231:178,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
330,316,84212,5,8,0:0:0:0:
330,316,84337,1,0,0:0:0:0:
330,316,84462,2,0,P|310:281|302:241,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
368,72,84712,5,8,0:1:0:0:
391,225,84837,1,8,0:3:0:0:
301,143,84962,1,4,0:3:0:0:
335,298,85087,1,8,0:0:0:0:
333,298,85149,1,8,0:0:0:0:
333,298,85212,6,0,P|409:316|472:270,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
339,198,85587,1,8,0:0:0:0:
250,243,85712,2,0,P|237:281|236:321,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
339,198,85962,2,0,P|337:157|325:119,1,80.9999975280763,0|8,0:0|0:1,0:0:0:0:
169,59,86212,5,8,0:0:0:0:
169,59,86337,1,8,0:1:0:0:
169,59,86462,2,0,L|249:66,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
401,136,86712,2,0,P|325:118|262:164,1,161.999995056153,8|0,0:1|0:0,0:0:0:0:
346,212,87087,1,8,0:0:0:0:
191,218,87212,6,0,P|178:179|177:139,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
311,40,87462,2,0,P|323:78|325:119,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
184,226,87712,2,0,P|171:187|170:147,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
319,33,87962,2,0,P|331:71|332:111,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
279,248,88212,5,8,0:1:0:0:
245,100,88337,1,8,0:0:0:0:
245,100,88399,1,8,0:0:0:0:
245,100,88462,1,4,0:3:0:0:
349,194,88587,1,4,0:3:0:0:
189,233,88712,1,8,0:1:0:0:
245,100,88837,1,8,0:0:0:0:
279,248,88962,1,12,0:1:0:0:
UndeadCapulet
uh ok so

rhythm:
most rhythms have logical reason for being there, either for rly quiet stuff in the background like those piano or rumbles that la mentioned in the reply, or for that big example 00:14:462 (2) - vs. 00:56:587 (3) - the second one is clearly a stronger drumbeat than the first so it was made clickable.

a lot of xr's issues were that there's a ton of 1/2 sliders where he thought 1/1 circles should be but like it's still just clicking in 1/1 beat so i don't see the issue, the sliders just adds some motion and pacing to them and that doesn't feel overemphasized compared to the intense parts so i have no problem with that

i dont think the circle vs slider rhythmstuff needs to be 100% uniform to be logical, and some places even benefit from that

spacing:
idk if it's just the wording of "we find the same idea, but the issue becomes why you're repeating this flow concept so much" or what but isnt that literally how map theming and concepts work lmao

whatever i care more about the bigpost anyway
absolutely baffles me that a bn said 00:25:212 - feels overemphasized, as xr said there are way more sliders than before in this part, like the rhythm density is way lower due to all the 1/1 sliders, and the sv is way lower, which makes the overall difficulty and pacing of this part much less intense

and as for "flow" or whatever, i agree that's super nitpicky, the stuff that needs to be emphasized is still all emphasized properly and its not like anything in this diff is tricky or uncomfortable to play

do i even need to respond to hitsounding or aesthetics, they're both ok lol

idk generally xr just failed to notice obvious things in the veto posts like how 00:19:587 (2) - is mapped to a new instrumental drumbeat, the previously mentioned drums, etc.

do i even need to go this detailed the vetoer hasn't been a bn in so long, let's just get this moving forward already



updated pkhg's diff, added the video back, fixed hitsound shenanigans in advanced and hard, and fixed some nc's in mun's diff. blah blah blah let's get this back on track already

(if i didnt justify shit enough let me know, still trying to figure out how this unveto thing works, it's not that clear in the rules)
Topic Starter
Logic Agent
my angel uc
show more
Please sign in to reply.

New reply