forum

Capcom Sound Team - Blaze Heatnix Stage

posted
Total Posts
65
Topic Starter
Dino99
This beatmap was submitted using in-game submission on 2017年5月25日 at 下午 04:57:37

Artist: Capcom Sound Team
Title: Blaze Heatnix Stage
Source: Mega Man X6
Tags: Rock Man _kotachi_ Left Garden
BPM: 170
Filesize: 4271kb
Play Time: 01:14
Difficulties Available:
  1. Advanced (2.13 stars, 145 notes)
  2. Basic (1.41 stars, 87 notes)
  3. Burning (5.44 stars, 402 notes)
  4. Garden's Hyper (3.27 stars, 207 notes)
  5. kotachi's Another (4.83 stars, 403 notes)
  6. Left's Insane (4.21 stars, 315 notes)
Download: Capcom Sound Team - Blaze Heatnix Stage
Information: Scores/Beatmap Listing
---------------
Map Set:

Basic - me
Advanced - me
Garden's Hyper - Garden
Left's Insane - Left
kotachi's Another - _kotachi_
Burning - me
Bubbleman
Short irc mod

22:18 Dino99: Hello~
22:18 Bubbleman: \o
22:18 Dino99: Could you testplay my map? :)
22:18 Bubbleman: uh
22:18 Bubbleman: sure
22:18 Dino99: thx!
22:18 *Dino99 is listening to [https://osu.ppy.sh/b/1281347 Capcom Sound Team - Blaze Heatnix Stage]
22:18 Bubbleman: I won't do well but
22:18 Dino99: lol
22:18 Dino99: It's a hard map :P
22:19 Dino99: ehhh
22:19 Bubbleman: I mean I won't do well anyway
22:19 Dino99: ok
22:21 Dino99: omg
22:21 Dino99: you FC it....
22:22 Bubbleman: are you an experienced mapper?
22:22 Bubbleman: or is this one of your first?
22:22 Dino99: yes :)
22:22 Dino99: I have 13 ranked map :3
22:22 Dino99: But it's my first time to do such a hard map
22:23 Dino99: Just wanna give it a try
22:23 Bubbleman: fair
22:23 Dino99: so... it's good?
22:23 Bubbleman: 00:17:280 (4,1) - end of 1 could be blanketed by 4
22:24 Dino99: o.o
22:24 Dino99: I blanketed
22:24 Dino99: the angle
22:24 Dino99: haha
22:25 Bubbleman: it seems a little off
22:26 Bubbleman: if you put a circle in the corner, you can use that to blanket the slider
22:26 Dino99: ok I see :)
22:26 Dino99: I really hope this map could be ranked >.<
22:27 Bubbleman: 00:51:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - tidy these curves
22:27 Bubbleman: it straightens out a little too much in places
22:27 Dino99: yes ;w;
22:27 Dino99: You know
22:28 Dino99: It's hard to make it look like a circle xD
22:28 Dino99: I'll try to do better here later
22:28 Bubbleman: yeah, it's something you get better at though with time
22:28 Bubbleman: the streams are a little sporadic in when they change direction too
22:29 Dino99: What does sporadic mean??
22:29 Dino99: lol
22:29 Bubbleman: seemingly random
22:29 Dino99: i see
22:29 Bubbleman: 00:35:368 (8,3) - like here, you change direction
22:29 Dino99: ya
22:29 Dino99: haha
22:30 Bubbleman: 00:35:103 (5) - but here, where the same sound exists, you don't
22:30 Dino99: I just don't know what pattern should I make
22:30 Dino99: :(
22:30 Bubbleman: also, the jumps from stream to slider are quite large
22:30 Dino99: I'll figure out new pattern later
22:31 Bubbleman: they're hittable but they aren't comfortable
22:31 Dino99: hmm even as a Extra Diff?
22:31 Bubbleman: it's a good start but it could use a lot of polishing
22:31 Bubbleman: yeah, the rest of the map is easy in comparison
22:31 Dino99: ok
22:31 Bubbleman: even the streams and normal jumps
22:31 Dino99: I see
Twiggles
from nm qq
on fire lol
  • 00:01:574 (12,13,14,15) - I think you should move these notes away from 00:00:956 (5,6,7,8) - , same with 00:03:250 (14,1) -
  • 00:05:368 (5) - small ds inconsistency
  • 00:25:132 (4) - inconsistent ds
  • 00:26:280 (3) - idk if you wanted this on the same line as 00:25:927 (1,2) - , but i'll just point this out anyways
  • 00:28:309 (2) - nc cuz sv change
  • 00:29:809 (5) - move this more towards 00:30:868 (4) - 's tail
  • 00:34:397 (1,2,3,4,5) - same thing here; move these more away
  • 00:39:338 (1) - i think you should overlay instead of stack
  • 00:58:397 (3,3) - bad overlap
thats it lol, nice map!!

gll
- Frontier -
poke me when your mapset is finished ;(
Topic Starter
Dino99

- Frontier - wrote:

poke me when your mapset is finished ;(
ok thank you~~
NACO969
HI, First of all : I really like your map :) :) . It´s very cool and nice. You´ll see that most of the mod is about notes location but in "Burning" diff there are some things about time space location and similar.
If this mod isn´t useful enough i´m apologise.I´m starting to mod and i have to learn more about mapping.
I wish you good luck with this amazing beatmap :D :D .
kotachi´s Another
00:15:868 (1) - The shape of this slider is too closer to 00:15:338 (3) , you could rotate it a bit or change the shape(The location is good)
00:16:397 (2) - Making a better pattern , you can put this note just in the oposite side of 00:16:750 (4) (the reverse arrow).
00:22:044 (2) - The same as before, this time you can stack it on the beginnig of 00:22:397 (4) .
00:24:515 (1) - Move it up or flip the bending , is to avoid contact between sliders .
00:27:515 (2) - The same as 00:22:044 (2) (making more accurate patterns)
00:37:044 (4) - Rotate it a bit to the left making the same slider orientation as 00:36:868 (3) (keeping the flow of the stream section but removing some weird movements)
00:41:456 (1,2,3,4,1,2) - Try keep the same distance between they. Also you can make patterns to improve the gameplay (triangles, lines, squares, diamonds...)
00:47:633 (3,5) - The 3 you can move it bit down , making a better triangle jump.The beginning of the slider would be better just in the end of 00:47:103 (1).
00:59:103 (3) - Stack it on the beginning of 00:59:456 (5) , better line jump and distant jump for this section.
01:00:162 (2,3,4,5) and 01:01:575 (2,3,4,5) - Being this the second section of the main section of the map, you could separate more these streams (making this section more intense)
Burning
00:01:221 (8) - Add NC?
00:02:721 (8) - Add NC?
00:09:162 (2,3) - I think they are a bit separated, puting them closer would be perfect.
00:14:985 (2) - Stack it on the beginning of 00:15:338 (4) - , making a better line jump
00:16:574 (3,4) - These sliders maybe sound better if the 4 is 1 blue tick early and if you add a circle in the white tick just after the 4 slider.(my opinion, It´s your choice)
00:22:044 (2,3,4,5,6) - Here you can make a better square/cross pattern (more distant and clean). Also , instead of 3 jumps(4,5,6) ,i think that moving (5 and 6) 1 blue tick before and adding a new circle in the white tick where the (6) was, would sound better.
00:22:927 (1) - Weird shape... xD anyways it is in good position so nvm
00:25:044 (3,4,5) - This 3 note stream doest fit (timing) very well here, I think that instead of this you can remove 4 and 5 and make a slider with the 3 .
00:32:632 (2,3) - Keep the same direction as 00:32:280 (1,4) - ; this makes the section more fluent.
00:35:103 (1,2,3,4) - This section of the stream is probably a very closed turn.Also it doesn´t fit(location) very well with 00:35:015 (8) - .You should change this a bit.
00:40:132 (1) - You can also try making a long slider instead of a spinner. My opinion, your choice.
00:51:338 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is a personal opinion but, If you start this huge stream very compacted and each 4 notes you start to separate the notes , It would be harder and pretier (visual).
01:04:927 (4) - Move it a bit up and to the right , to make a harder triangle jump.
01:07:044 (2) - Move it to the left and down , to make a better triangle jump.
01:08:280 (1) - Stack the beginning on the beginnig of 01:08:809 (1)
gronek08
Burning
  1. 00:16:574 (3,4,1) - I would change rhytm from
    to this
  2. 00:22:574 (5,6) - Same as above, there should be one circle or slider here, between current 5th and 6th circle.
  3. 00:18:515 (6,1,2,3) - Also I think the rhytm is wrong. Instead of
    I would put
  4. 00:24:162 (4,1) - Same as above, but only change the circle to slider and shorten the second slider.
  5. 00:28:750 (1,2) - Also rhytm. I would go for circle, 1/2 break, 1/2 slider instead of 1/2 slider, 1/2 break, circle
  6. 00:29:985 (6,1,2,3,4) - Same. I would go for:
    or something similar
  7. 00:43:574 (2,3) - I really like this part xD
Overall, i really liked this map, apart from few moments you handled it pretty well
kotachi's Another
  1. 00:30:338 (1,2) - consider shortening the slider by 1/4 and placing a circle in place of current sliderend. Imo this sound deserves it.
Nothing else caught my attention. Great map as well.

I really liked the song and the map. Good luck!
_kotachi_

Nialcoholico wrote:

HI, First of all : I really like your map :) :) . It´s very cool and nice. You´ll see that most of the mod is about notes location but in "Burning" diff there are some things about time space location and similar.
If this mod isn´t useful enough i´m apologise.I´m starting to mod and i have to learn more about mapping.
I wish you good luck with this amazing beatmap :D :D .
kotachi´s Another
00:15:868 (1) - The shape of this slider is too closer to 00:15:338 (3) , you could rotate it a bit or change the shape(The location is good) i wanted a little overlap to (1) slider end
00:16:397 (2) - Making a better pattern , you can put this note just in the oposite side of 00:16:750 (4) (the reverse arrow). I found better way myself
00:22:044 (2) - The same as before, this time you can stack it on the beginnig of 00:22:397 (4) . ^ too
00:24:515 (1) - Move it up or flip the bending , is to avoid contact between sliders . hmm... i dont think it is necessary
00:27:515 (2) - The same as 00:22:044 (2) (making more accurate patterns) here is not same part. and before same problem was fixed myself. so i wanted to make a round trip.
00:37:044 (4) - Rotate it a bit to the left making the same slider orientation as 00:36:868 (3) (keeping the flow of the stream section but removing some weird movements) Fixed
00:41:456 (1,2,3,4,1,2) - Try keep the same distance between they. Also you can make patterns to improve the gameplay (triangles, lines, squares, diamonds...) Then it becomes monotonous so keep
00:47:633 (3,5) - The 3 you can move it bit down , making a better triangle jump.The beginning of the slider would be better just in the end of 00:47:103 (1). Fixed
00:59:103 (3) - Stack it on the beginning of 00:59:456 (5) , better line jump and distant jump for this section. Fixed it myself
01:00:162 (2,3,4,5) and 01:01:575 (2,3,4,5) - Being this the second section of the main section of the map, you could separate more these streams (making this section more intense) I dont want more diffcult here. so keep

gronek08 wrote:

kotachi's Another
  1. 00:30:338 (1,2) - consider shortening the slider by 1/4 and placing a circle in place of current sliderend. Imo this sound deserves it. [/i want to match before pattern because before pattern so resembles
Nothing else caught my attention. Great map as well.

I really liked the song and the map. Good luck!
Thank you for mod! :)
update please
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54162
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Blaze Heatnix Stage
TitleUnicode:Blaze Heatnix Stage
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Dino99
Version:kotachi's Another
Source:Mega Man X6
Tags:
BeatmapID:1282017
BeatmapSetID:606569

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hot BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
515.383126934984,352.941176470588,4,1,1,70,1,0
11809,-133.333333333333,4,1,1,70,0,0
13221,-100,4,1,1,70,0,0
31574,-90.9090909090909,4,1,1,70,0,1
42868,-111.111111111111,4,1,1,70,0,0
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54162,-90.9090909090909,4,1,2,70,0,1
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Topic Starter
Dino99

kookoo11 wrote:

from nm qq
on fire lol
  • 00:01:574 (12,13,14,15) - I think you should move these notes away from 00:00:956 (5,6,7,8) - , same with 00:03:250 (14,1) - hmm it's good now to me.
  • 00:05:368 (5) - small ds inconsistency ok fixed
  • 00:25:132 (4) - inconsistent ds yes fixed!
  • 00:26:280 (3) - idk if you wanted this on the same line as 00:25:927 (1,2) - , but i'll just point this out anyways hmm no it's fine here.
  • 00:28:309 (2) - nc cuz sv change ok right!
  • 00:29:809 (5) - move this more towards 00:30:868 (4) - 's tail No it flows better now o.o
  • 00:34:397 (1,2,3,4,5) - same thing here; move these more away I think it's ok here... sorry!
  • 00:39:338 (1) - i think you should overlay instead of stack agree~
  • 00:58:397 (3,3) - bad overlap Changed a bit here.
thats it lol, nice map!!

gll

Nialcoholico wrote:

Burning
00:01:221 (8) - Add NC? Hmm it's unnecessary o.o
00:02:721 (8) - Add NC? ^
00:09:162 (2,3) - I think they are a bit separated, puting them closer would be perfect. Hmm It is fine to top player xD
00:14:985 (2) - Stack it on the beginning of 00:15:338 (4) - , making a better line jump Hmm no I stack it in half intentionally.
00:16:574 (3,4) - These sliders maybe sound better if the 4 is 1 blue tick early and if you add a circle in the white tick just after the 4 slider.(my opinion, It´s your choice) Hmm I know you wanna follow the music, but I prefer only follow the drum here sorry lol
00:22:044 (2,3,4,5,6) - Here you can make a better square/cross pattern (more distant and clean). Also , instead of 3 jumps(4,5,6) ,i think that moving (5 and 6) 1 blue tick before and adding a new circle in the white tick where the (6) was, would sound better. sorry I prefer now orz
00:22:927 (1) - Weird shape... xD anyways it is in good position so nvm haha... hmm I may fix it later >.>
00:25:044 (3,4,5) - This 3 note stream doest fit (timing) very well here, I think that instead of this you can remove 4 and 5 and make a slider with the 3 . I think it sounds fine to me... hmm but if more ppl say that too, I'll change it!
00:32:632 (2,3) - Keep the same direction as 00:32:280 (1,4) - ; this makes the section more fluent. Hmm no it looks too formal, I prefer not tobe so neat as a Burning Diff o..o
00:35:103 (1,2,3,4) - This section of the stream is probably a very closed turn.Also it doesn´t fit(location) very well with 00:35:015 (8) - .You should change this a bit. ehh I agree but it's hard to come up with a new pattern and seems it plays ok here.. I'll keep it for now.
00:40:132 (1) - You can also try making a long slider instead of a spinner. My opinion, your choice. I will consider about it, actually it's worth trying! Ya I changed it! and it looks pretty cool~ ^^
00:51:338 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is a personal opinion but, If you start this huge stream very compacted and each 4 notes you start to separate the notes , It would be harder and pretier (visual). lol I think it would be too hard and there is no enough space to put them orz
01:04:927 (4) - Move it a bit up and to the right , to make a harder triangle jump. I don't wanna make a triangle here owo"
01:07:044 (2) - Move it to the left and down , to make a better triangle jump. ^
01:08:280 (1) - Stack the beginning on the beginnig of 01:08:809 (1) I make it intentionally sorry.

gronek08 wrote:

Burning
  1. 00:16:574 (3,4,1) - I would change rhytm from
    to this
  2. 00:22:574 (5,6) - Same as above, there should be one circle or slider here, between current 5th and 6th circle.
  3. 00:18:515 (6,1,2,3) - Also I think the rhytm is wrong. Instead of
    I would put
  4. 00:24:162 (4,1) - Same as above, but only change the circle to slider and shorten the second slider.
  5. 00:28:750 (1,2) - Also rhytm. I would go for circle, 1/2 break, 1/2 slider instead of 1/2 slider, 1/2 break, circle
  6. 00:29:985 (6,1,2,3,4) - Same. I would go for:
    or something similar
    I've tried all of your suggestion, it's not bad but I prefer now, becasue I follow the basic drum sounds here, so it may be a bit "boring" here.... ehh I maybe figure out a new rhythm here later, thanks for suggesting anyway! ^^
  7. 00:43:574 (2,3) - I really like this part xD Glad to hear that~
Overall, i really liked this map, apart from few moments you handled it pretty well

I really liked the song and the map. Good luck!
Thanks guys! I may change some parts by my own mind, anyway thx for pointing out all the parts that you feel weird!! :D
Left
4.21

HENTAI
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Title:Blaze Heatnix Stage
TitleUnicode:Blaze Heatnix Stage
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Dino99
Version:Left's Insane
Source:Mega Man X6
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Topic Starter
Dino99

Left wrote:

4.21

HENTAI
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54162
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Blaze Heatnix Stage
TitleUnicode:Blaze Heatnix Stage
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Dino99
Version:Left's Insane
Source:Mega Man X6
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Sound Samples

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154,347,30780,1,0,0:0:0:0:
171,352,30868,1,0,0:0:0:0:
213,195,31044,1,8,0:0:0:0:
268,259,31221,1,8,0:0:0:0:
231,275,31309,1,8,0:0:0:0:
192,274,31397,1,8,0:0:0:0:
156,258,31485,1,8,0:0:0:0:
130,227,31573,1,4,0:0:0:0:
182,122,31750,6,0,P|223:115|277:144,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
245,271,32103,2,0,P|218:238|216:177,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
343,140,32456,2,0,P|328:179|276:211,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
264,132,32809,1,8,0:0:0:0:
264,132,32897,1,0,0:0:0:0:
264,132,32985,1,0,0:0:0:0:
230,280,33162,6,0,P|203:247|201:186,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
361,152,33515,2,0,P|346:191|294:223,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
185,101,33868,2,0,P|226:94|280:123,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
216,180,34221,1,8,0:0:0:0:
216,180,34309,1,0,0:0:0:0:
216,180,34397,1,0,0:0:0:0:
374,162,34574,6,0,P|359:201|307:233,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
186,83,34927,2,0,P|227:76|281:105,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
218,292,35280,2,0,P|191:259|189:198,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
267,226,35633,1,8,0:0:0:0:
267,226,35721,1,0,0:0:0:0:
267,226,35809,1,4,0:0:0:0:
187,65,35985,6,0,P|228:58|282:87,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
207,297,36338,2,0,P|180:264|178:203,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
391,174,36691,2,0,P|376:213|324:245,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
308,164,37044,1,8,0:0:0:0:
308,164,37133,1,0,0:0:0:0:
308,164,37221,1,0,0:0:0:0:
193,305,37397,6,0,P|166:272|164:211,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
403,184,37750,2,0,P|388:223|336:255,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
188,48,38103,2,0,P|229:41|283:70,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
219,124,38456,1,8,0:0:0:0:
219,124,38544,1,0,0:0:0:0:
219,124,38633,1,0,0:0:0:0:
413,193,38809,6,0,P|398:232|346:264,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
188,35,39162,2,0,P|229:28|283:57,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
181,311,39515,2,0,P|154:278|152:217,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
187,36,39868,1,8,0:0:0:0:
191,60,39956,1,0,0:0:0:0:
197,84,40044,6,0,B|234:104|267:84|267:84|313:43|402:54|420:176|318:222|269:165,1,352.000010742188,4|0,0:0|0:0,0:0:0:0:
193,169,40927,1,0,0:0:0:0:
193,169,41015,1,0,0:0:0:0:
193,169,41103,2,0,L|182:267,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
307,331,41456,5,0,0:0:0:0:
387,311,41633,1,0,0:0:0:0:
268,183,41809,1,0,0:0:0:0:
226,347,41986,1,0,0:0:0:0:
387,311,42162,1,0,0:3:0:0:
294,274,42338,1,0,0:0:0:0:
265,268,42426,1,0,0:0:0:0:
236,272,42514,1,8,0:0:0:0:
210,286,42602,1,0,0:0:0:0:
184,299,42690,1,8,0:0:0:0:
155,304,42779,1,8,0:0:0:0:
126,301,42868,6,0,L|104:88,1,192,4|0,0:0|0:0,0:0:0:0:
190,136,43574,1,8,0:0:0:0:
190,136,43662,1,0,0:0:0:0:
190,136,43750,2,0,L|204:285,1,128,0|0,3:3|0:0,0:0:0:0:
117,239,44280,2,0,L|109:153,1,64,0|0,0:0|0:0,0:0:0:0:
196,198,44633,1,8,0:0:0:0:
35,217,44985,5,8,0:0:0:0:
196,198,45162,1,0,3:3:0:0:
386,301,45691,6,0,L|408:88,1,192,4|0,0:0|0:0,0:0:0:0:
322,136,46397,1,8,0:0:0:0:
322,136,46485,1,0,0:0:0:0:
322,136,46573,2,0,L|308:285,1,128,0|0,3:3|0:0,0:0:0:0:
231,220,47103,2,0,L|239:134,1,64,0|0,0:0|0:0,0:0:0:0:
221,301,47456,1,8,0:0:0:0:
221,301,47808,5,8,0:0:0:0:
236,156,47985,1,0,3:3:0:0:
51,95,48515,6,0,P|116:125|205:47,1,192,0|0,0:0|0:0,0:0:0:0:
119,43,49221,1,0,0:0:0:0:
119,43,49309,1,0,0:0:0:0:
119,43,49397,2,0,L|149:191,1,128,8|0,0:0|0:0,0:0:0:0:
214,119,49927,2,0,L|200:48,1,64,0|0,0:0|0:0,0:0:0:0:
56,126,50280,1,8,0:0:0:0:
210,92,50633,5,8,0:0:0:0:
56,126,50809,1,8,0:0:0:0:
461,95,51338,6,0,P|396:125|307:47,1,192,0|0,0:0|0:0,0:0:0:0:
393,43,52044,1,8,0:0:0:0:
393,43,52132,1,0,0:0:0:0:
393,43,52220,2,0,L|363:191,1,128,8|0,0:0|0:0,0:0:0:0:
345,249,52750,2,0,L|331:312,1,64,0|0,0:0|0:0,0:0:0:0:
367,168,53103,1,8,0:0:0:0:
427,226,53456,5,8,0:0:0:0:
286,191,53632,1,8,0:0:0:0:
68,323,54162,6,0,P|82:278|64:218,1,88.000002685547
75,238,54427,1,0,0:0:0:0:
75,238,54515,2,0,L|191:246,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
47,155,54868,6,0,L|237:166,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
222,165,55397,1,0,0:0:0:0:
335,8,55574,6,0,P|348:55|337:99,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
340,92,55838,1,0,0:0:0:0:
340,92,55927,2,0,L|233:84,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
397,175,56280,6,0,L|207:164,1,176.000005371094,8|8,0:0|0:0,0:0:0:0:
221,164,56809,1,0,0:0:0:0:
156,326,56985,5,10,0:0:0:0:
246,356,57162,1,0,0:0:0:0:
319,300,57338,1,8,0:0:0:0:
163,311,57515,5,2,0:0:0:0:
242,337,57692,1,8,0:0:0:0:
306,287,57868,1,0,0:0:0:0:
228,254,58044,5,10,0:0:0:0:
228,254,58221,1,0,0:0:0:0:
97,340,58397,2,0,L|85:253,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
55,172,58750,2,0,B|97:167|97:167|141:185|141:185|214:176,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
209,165,59103,5,10,0:0:0:0:
85,253,59280,1,0,0:0:0:0:
21,96,59456,1,10,0:0:0:0:
347,17,59809,6,0,L|360:127,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
358,105,60074,1,0,0:0:0:0:
358,105,60162,2,0,P|320:129|256:105,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
139,220,60515,6,0,P|217:192|293:253,1,176.000005371094,8|8,0:0|0:0,0:0:0:0:
288,241,61044,1,0,0:0:0:0:
197,363,61221,2,0,L|207:269,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
206,275,61485,1,0,0:0:0:0:
206,275,61574,2,0,P|163:263|107:283,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
11,194,61927,6,0,P|77:205|152:113,1,176.000005371094,8|8,0:0|0:0,0:0:0:0:
149,133,62456,1,0,0:0:0:0:
229,293,62633,5,10,0:0:0:0:
303,234,62810,1,0,0:0:0:0:
391,261,62986,1,8,0:0:0:0:
217,283,63163,5,2,0:0:0:0:
300,219,63340,1,8,0:0:0:0:
401,247,63516,1,0,0:0:0:0:
318,323,63692,5,10,0:0:0:0:
300,219,63869,1,0,0:0:0:0:
282,117,64044,2,0,L|174:109,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
41,254,64397,2,0,L|182:239,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
195,237,64750,5,10,0:0:0:0:
102,359,64927,1,0,0:0:0:0:
74,142,65103,1,10,0:0:0:0:
341,271,65456,6,0,P|323:223|332:174,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
405,215,65809,1,8,0:0:0:0:
312,352,65985,1,0,0:0:0:0:
312,352,66162,2,0,P|272:319|255:272,1,88.000002685547
326,187,66515,5,10,0:0:0:0:
322,208,66603,1,8,0:0:0:0:
324,230,66691,1,8,0:0:0:0:
330,251,66779,1,8,0:0:0:0:
340,270,66867,1,12,0:0:0:0:
404,216,67044,1,0,0:0:0:0:
332,105,67221,1,8,0:0:0:0:
220,175,67397,1,0,0:0:0:0:
150,124,67574,6,0,P|131:74|131:14,1,88.000002685547
220,175,67927,1,10,0:0:0:0:
218,196,68015,1,8,0:0:0:0:
216,218,68103,1,8,0:0:0:0:
214,240,68191,1,8,0:0:0:0:
213,262,68280,6,0,L|308:253,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
158,192,68633,1,8,0:0:0:0:
200,345,68809,1,0,0:0:0:0:
200,345,68985,2,0,L|295:336,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
213,262,69338,5,10,0:0:0:0:
234,259,69426,1,8,0:0:0:0:
256,257,69514,1,8,0:0:0:0:
278,255,69602,1,0,0:0:0:0:
300,253,69690,1,14,0:0:0:0:
346,183,69868,1,0,0:0:0:0:
263,175,70044,1,8,0:0:0:0:
385,257,70221,5,2,0:0:0:0:
313,104,70397,1,0,0:0:0:0:
218,247,70574,1,0,0:0:0:0:
385,257,70750,5,10,0:0:0:0:
401,228,70838,1,8,0:0:0:0:
406,196,70926,1,8,0:0:0:0:
398,164,71014,1,0,0:0:0:0:
380,137,71103,1,4,0:0:0:0:
256,192,71191,12,4,73927,0:0:0:0:
Wow it's a really hentai neat Diff! 8-)

Updated~
Ametrin
nm from my q
懶得打英文 水摸下你做的三個難度好了=w=

mod
顏色還沒加啊 記得補上

[basic]
ds0.9感覺小了點哦 開1吧
00:03:338 (1) - 適當往上一點 感覺就像沒包好
00:08:985 (5) - 前面NC了這裡為啥不NC
00:28:927 - 把2放這裡算了?中間這個音實在太強了不好漏啊 或者像這樣https://puu.sh/vEayk/14f3cb559b.png

[advanced]
00:07:397 (3,4) - 既然前面疊上了 這裡為什麼分開呢
00:29:985 (4) - 不要滑條了 結尾拆成單點
00:34:750 (2,1) - 這兩個還是不要疊上吧

[burning]
ctrl+a 看看 全縮成一團了。。。連打圖不把空間儘量利用會感覺很擁擠的
00:08:985 (1,2,3,4) - 這太難讀了 23改短滑條吧
00:30:338 - 這麼重的音 就不要放在滑條尾了
00:32:191 (4,1) - 這麼遠你認真的?orz
00:35:015 (8) - 應該在後面的1轉彎
00:55:927 (2,3,4) - 乾脆把間距拉開 保證這個部分的統一性 在這裡搞遞進關係其實沒什麼意思
01:01:574 (3,4,5) - ^

水完了(跑
Topic Starter
Dino99

Ametrin wrote:

nm from my q
懶得打英文 水摸下你做的三個難度好了=w=

mod
顏色還沒加啊 記得補上 挖嘞都忘了 fixed

[basic]
ds0.9感覺小了點哦 開1吧 我怕用1會超過1.5沒E標哈哈 現在還行拉
00:03:338 (1) - 適當往上一點 感覺就像沒包好 我覺得沒問題呀
00:08:985 (5) - 前面NC了這裡為啥不NC 忘記了 fixed
00:28:927 - 把2放這裡算了?中間這個音實在太強了不好漏啊 或者像這樣https://puu.sh/vEayk/14f3cb559b.png 是沒錯 但改了節奏我覺得有點怪怪 目前還是先這樣吧w

[advanced]
00:07:397 (3,4) - 既然前面疊上了 這裡為什麼分開呢 一直疊沒創意w 換個排法瞜
00:29:985 (4) - 不要滑條了 結尾拆成單點 00:30:338 - 你是建議這邊要clickable吧~ 不錯 但是現在這樣打起來也很順 我覺得不會怪 先keep
00:34:750 (2,1) - 這兩個還是不要疊上吧 這裡ok的 這樣排flow比較好>.>

[burning]
ctrl+a 看看 全縮成一團了。。。連打圖不把空間儘量利用會感覺很擁擠的 lol 還好呀..
00:08:985 (1,2,3,4) - 這太難讀了 23改短滑條吧 這裡我覺得沒問題 請很多人打沒miss 而且那樣太多滑條沒梗w
00:30:338 - 這麼重的音 就不要放在滑條尾了 我這裡是跟基本鼓聲耶>.> 應該是不會很怪... 暫時也不知怎改 我考慮看看
00:32:191 (4,1) - 這麼遠你認真的?orz 再有2個人講我就改 這裡對高手應該不是很大的威脅......吧? xD
00:35:015 (8) - 應該在後面的1轉彎 差不多啦w
00:55:927 (2,3,4) - 乾脆把間距拉開 保證這個部分的統一性 在這裡搞遞進關係其實沒什麼意思 囧 那樣感覺有點單調 比較喜歡現在的w
01:01:574 (3,4,5) - ^ ^

水完了(跑
感謝拉! 其實有幾個點還挺好的w 我要再考慮看看了 8-)

To all: Combo Colour has been changed, plz remember to update it before fixing anything, thx!! :D
DeletedUser_2179411
Hi .. Mod from Queue ..

General :

* Just Basic and Advanced .. need a lot of work .. the rest are fine ..

Basic :

  1. 00:06:162 (1,2,3) - Here http://i.imgur.com/vbul2XX.png .. please this pattern is hard for the beginner .. could click the slider no. 3
  2. 00:07:574 (3,4,1) - Same ^
  3. 00:18:868 (3) - How about if you make it a slider with reverse here 00:19:221 -
  4. 00:29:103 (2) - this slider how about if you make it start here 00:28:927 - and make reverse .. i feel like this beat can't not be ignore .. it's up to you ..
  5. 00:55:574 (3,4) - Move 3 to x:171 , y:308 .. and slider to x:107 , y:251 .. like that you will avoid circle 3 to be un readable .. cause make it not clear by stacking it with the previous circle ..
Advanced :

  1. 00:08:280 (5) - How about if you make it like this ? http://i.imgur.com/2Bzx9CF.png .. like the previous .. to fix this gab ..
  2. 00:16:397 (5) - Make the slider start here 00:16:574 - and add circle here 00:16:397 - .. just to follow the strong beat ..
  3. 00:18:162 (2,1,2,3) - Make it like this .. http://i.imgur.com/sXhP4wt.png .. i think like that you make it more fun to play ..
  4. 00:22:044 (4,5) - Delete 5 .. And make slider no.4 reverse ..
  5. 00:23:809 (2,3,4,5) - Same as 00:18:162 (2,1,2,3) - .. like this http://i.imgur.com/TTTkUnP.png ..
  6. 00:29:809 (3,4) - Make it like this http://i.imgur.com/9fX6yOR.png .. and add clap at the end of the two sliders (2 and 3)
  7. 00:30:691 (1) - Remove clap here ..
  8. 00:32:280 (2) - Remove clap on the reverse and make it on the head and the tail of this slider ..
  9. 00:33:338 (2,3) - Make the clap on the end of these two sliders .. and remove the clap on the beginning of slider no. 3 ..
  10. 00:36:868 (3) - Make this circle a slider .. and add clap at the end .. it sound a bit of if you kept that circle ..
  11. 00:38:280 (6) - ^ Same ..
  12. 01:02:456 (6,1) - Move circle 6 to x:256 , y:78 .. and stack slider 1 with 6 .. i think 6 it's not good to make it like that ..

That's all ..

I think these two diff need some work ..

Good luck on Ranking this map :D
Makeli
hi!

burning
  1. od feels too low for this imo. Upping to OD8 should do it
  2. 00:11:809 (6) - Could add a similar jump to this note like you did for 00:11:103 (1) - . Emphasizes the downbeat nicely imo and brings more consistency to the table i think
  3. 00:18:338 (5,6) - there is a sound on the blue tick here so a triple would work nicely i think. Also there is no syncopation going on 00:18:691 (1) - here so this rhythm is really confusing imo. this would fit nicely.
  4. 00:21:162 (4) - this huge jump from 00:20:809 (3) - is kinda odd imo since you'd want to emphasize the melody (i think) at 00:21:338 (5) - with spacing and now they are visually pretty much the same which leaves (5) pretty badly emphasized
  5. 00:22:927 (1) - this slidershape really stands out from the other slidershapes you have used in this map and feels really out of place because of that
  6. 00:25:044 (3,4,5) - don't really know where you hear this triple and why you would space it this much
  7. 00:32:280 (1) - you give this such a big jump but 00:31:574 (1) - this is left without a jump completely when this is downbeat is many times more powerful compared to 00:32:280 (1) -
  8. 00:35:015 (8,1,2,3) - these stream twists are really harsh on the player since the player won't be expecting these this late in the map
  9. 01:10:221 (1) - every other slider you did like this had a solid spacing emphasis behind them and then this one is stacked under something random
kotachi
  1. 00:19:221 (2,3) - think you could've executed the rhythm better here. Right now the melody gets ignored with (2)'s sliderend ending on that melody point idk. I'd do something like this or this
left
  1. my only problem with this diff is the AR. You could lower it to like 8.5 and help the spread a bit. I can see that there is a hyper still in the makings but still. AR9 just seems a bit overkill. Nice diff otherwise
Shishou
Hi
from my modding queue

kotachi's another:
00:05:103 (2,1) - use ds?
00:08:985 (9) - nc
00:09:250 (1) - remove nc
00:09:691 (1) - remove nc
00:11:103 (1) - ^
00:14:633 (1) - this should be a 1/2 slider? I guess?
00:40:750 (5,2) - stack ?
00:45:691 (1,3) - improve blanket
00:46:750 (4,1) - ^
00:47:103 (1,2) - use ds?
00:47:103 (1,5) - stack it properly
01:00:868 (7,7) - stack?
01:13:926 (5) - nc?

Advanced:
00:11:809 (1) - not enough recovery time
00:14:633 (1) - end this slider here? 00:15:162
00:49:221 (2) - change this to a slider? then put a 3/2 slider here? 00:49:397 -
00:53:809 (6) - i think this slider is unnecessary i guess
uhm please fix your rhythm for this diff your always miss the important notes

Good luck
sorry for the shitty mod D:
Topic Starter
Dino99

Rose Melody wrote:

Hi .. Mod from Queue ..

General :

* Just Basic and Advanced .. need a lot of work .. the rest are fine .. Need lots of work? You hurt my heart man. I don't think it's that bad.

Basic :

  1. 00:06:162 (1,2,3) - Here http://i.imgur.com/vbul2XX.png .. please this pattern is hard for the beginner .. could click the slider no. 3
    It's totally ok... I've made many Easy & Normal... Easy Diff could be creative too... ok?
  2. 00:07:574 (3,4,1) - Same ^
  3. 00:18:868 (3) - How about if you make it a slider with reverse here 00:19:221 - It will ruin the pattern, and I don't wanna follw guitar here. Don't you think the guitar is super hard to follow?....
  4. 00:29:103 (2) - this slider how about if you make it start here 00:28:927 - and make reverse .. i feel like this beat can't not be ignore .. it's up to you ..
    No.. don't you think it's too hard to follow as a Easy Diff?
  5. 00:55:574 (3,4) - Move 3 to x:171 , y:308 .. and slider to x:107 , y:251 .. like that you will avoid circle 3 to be un readable .. cause make it not clear by stacking it with the previous circle .. The stack is 4 white ticks away, It's ok.
Advanced :

  1. 00:08:280 (5) - How about if you make it like this ? http://i.imgur.com/2Bzx9CF.png .. like the previous .. to fix this gab .. I prefer now, I don't know what's the problem here..
  2. 00:16:397 (5) - Make the slider start here 00:16:574 - and add circle here 00:16:397 - .. just to follow the strong beat .. No I'm not following the sound here actually.. I follow the basic Rhythm.
  3. 00:18:162 (2,1,2,3) - Make it like this .. http://i.imgur.com/sXhP4wt.png .. i think like that you make it more fun to play ..
    No, I don't follow that sound here, it's too hard to follow and I prefer now.
  4. 00:22:044 (4,5) - Delete 5 .. And make slider no.4 reverse .. Why..
  5. 00:23:809 (2,3,4,5) - Same as 00:18:162 (2,1,2,3) - .. like this http://i.imgur.com/TTTkUnP.png ..
  6. 00:29:809 (3,4) - Make it like this http://i.imgur.com/9fX6yOR.png .. and add clap at the end of the two sliders (2 and 3)
    I changed this part by my own way.
  7. 00:30:691 (1) - Remove clap here .. No.
  8. 00:32:280 (2) - Remove clap on the reverse and make it on the head and the tail of this slider ..
  9. 00:33:338 (2,3) - Make the clap on the end of these two sliders .. and remove the clap on the beginning of slider no. 3 ..
  10. 00:36:868 (3) - Make this circle a slider .. and add clap at the end .. it sound a bit of if you kept that circle ..
  11. 00:38:280 (6) - ^ Same .. The hitsounds are fine here... the clap is on the red ticks.
  12. 01:02:456 (6,1) - Move circle 6 to x:256 , y:78 .. and stack slider 1 with 6 .. i think 6 it's not good to make it like that .. OK changed it by my own way!
That's all ..

I think these two diff need some work ..

Good luck on Ranking this map :D

Maakkeli wrote:

hi!

burning
  1. od feels too low for this imo. Upping to OD8 should do it Adjusted to 8.2
  2. 00:11:809 (6) - Could add a similar jump to this note like you did for 00:11:103 (1) - . Emphasizes the downbeat nicely imo and brings more consistency to the table i think I prefer now, it's a bit weird IMO.
  3. 00:18:338 (5,6) - there is a sound on the blue tick here so a triple would work nicely i think. Also there is no syncopation going on 00:18:691 (1) - here so this rhythm is really confusing imo. this would fit nicely. I follow the basic Drum sound, I'm not follow the Guitar sound, it sounds fine here to me.
  4. 00:21:162 (4) - this huge jump from 00:20:809 (3) - is kinda odd imo since you'd want to emphasize the melody (i think) at 00:21:338 (5) - with spacing and now they are visually pretty much the same which leaves (5) pretty badly emphasized Well, I think it's ok as a Last Diff, I make it to be full of jumps to make it more consistant. You are telling the truth but it's hard to do something like that all the time as a Expert Diff. So I'll keep it for now. Also the sound is not really heavy enough to make me do a nice emphasis here.
  5. 00:22:927 (1) - this slidershape really stands out from the other slidershapes you have used in this map and feels really out of place because of that OK Changed to another Pattern.
  6. 00:25:044 (3,4,5) - don't really know where you hear this triple and why you would space it this much I think it sounds ok..... and there are full of jumps as a Expert Diff... plz orz
  7. 00:32:280 (1) - you give this such a big jump but 00:31:574 (1) - this is left without a jump completely when this is downbeat is many times more powerful compared to 00:32:280 (1) - It just plays well, I'm not really care about emphasize anything, sorry.
  8. 00:35:015 (8,1,2,3) - these stream twists are really harsh on the player since the player won't be expecting these this late in the map No many of them didn't miss here in their first try.
  9. 01:10:221 (1) - every other slider you did like this had a solid spacing emphasis behind them and then this one is stacked under something random
    Stack is always safe, it's ok IMO, also, I don't know where I should put this note to, so I'll keep it for now.


Shishou wrote:

Hi
from my modding queue

Advanced:
00:11:809 (1) - not enough recovery time Hmm I remember 2 white ticks is long enough.
00:14:633 (1) - end this slider here? 00:15:162 no, it's weird.
00:49:221 (2) - change this to a slider? then put a 3/2 slider here? 00:49:397 - Hmm I prefer now, I know it's a bit hard but I think it's fine here, because Advance is literately could be a bit harder than Normal.
00:53:809 (6) - i think this slider is unnecessary i guess Hmm it could be a nice connection between Kiai Time and here.
uhm please fix your rhythm for this diff your always miss the important notes I don't really think it's bad..

Good luck
sorry for the shitty mod D:
Thx all!
xDololow
Hi

[General]
How about rename Another diff into Insane and insane into Light Insame?

[Burnenk]
00:09:162 (2,3,4,5,6,7,8,9,10) - missed hitsounds?
00:35:721 (8,1) - Maybe make things like that closer?
00:42:515 (1,2) - Swap them and Ctrl+G this slider 00:42:868 (1)

[Right's Insane]
00:08:809 (7,1,2,3,4,5,6,7,1) - missed hitsounds?[2]

Good Luck ;)
Pata-Mon
irc
2017-05-05 20:27 Pata-Mon: ACTION is editing [https://osu.ppy.sh/b/1282611 Capcom Sound Team - Blaze Heatnix Stage [Basic]]
2017-05-05 20:28 Pata-Mon: 00:10:397 (3,4) - nazi 但这种排列在低难度容易造成误导
2017-05-05 20:28 Pata-Mon: 看反滑条头尾什么的
2017-05-05 20:28 Pata-Mon: 00:04:750 (3,4) - 这类就不会有问题
2017-05-05 20:28 Dino99: 言之有理
2017-05-05 20:29 Dino99: 好我想想要不要改
2017-05-05 20:29 Dino99: 因為排列要改w
2017-05-05 20:29 Dino99: 等等
2017-05-05 20:29 Pata-Mon: 后面就转盘
2017-05-05 20:29 Dino99: 後面轉盤
2017-05-05 20:29 Pata-Mon: 没问题
2017-05-05 20:29 Dino99: o.o
2017-05-05 20:29 Dino99: 哈哈
2017-05-05 20:29 Pata-Mon: 00:37:221 (1,3) -
2017-05-05 20:29 Dino99: 好
2017-05-05 20:29 Pata-Mon: 这个应该也会被挑
2017-05-05 20:30 Dino99: @@
2017-05-05 20:30 Pata-Mon: 还是不要叠
2017-05-05 20:30 Pata-Mon: 太近了
2017-05-05 20:30 Pata-Mon: 00:48:515 (1,2,3,4) - 这里没道理突然切轨
2017-05-05 20:30 Dino99: 可是不疊好難排
2017-05-05 20:30 Pata-Mon: 就用跟00:45:691 (1,2,3,4) - 一样的节奏就好
2017-05-05 20:30 Pata-Mon: 排列普通放应该很好排的
2017-05-05 20:31 Pata-Mon: 这种叠在easy现在真不太行
2017-05-05 20:31 Dino99: 好吧
2017-05-05 20:31 Dino99: 因為有背景音樂
2017-05-05 20:31 Pata-Mon: 我知道 但实在太响了 相比之下
2017-05-05 20:31 Dino99: 想說換個節奏..
2017-05-05 20:32 Dino99: 我作圖不是很喜歡重複性太高
2017-05-05 20:32 Dino99: 我想想吧
2017-05-05 20:32 Dino99: 這裡要改要大改了;w;
2017-05-05 20:32 Pata-Mon: 那这样
2017-05-05 20:32 Pata-Mon: 你用1/1滑条塞满
2017-05-05 20:33 Pata-Mon: 或者是1/1 1/2折返 1/1 1/2折返
2017-05-05 20:33 Pata-Mon: 这样也能换节奏 但只要把那个位置盖过
2017-05-05 20:33 Pata-Mon: 就会舒服很多
2017-05-05 20:34 Pata-Mon: 01:01:221 (3,1) - 然后这里叠类似
2017-05-05 20:34 Pata-Mon: 然后这难度应该没什么大的问题
2017-05-05 20:34 Pata-Mon: 也就是现在讲几个地方的叠不合适 还有那里节奏可以提高下 其他没什么
2017-05-05 20:34 Dino99: ok
2017-05-05 20:35 Dino99: 我再考慮一下怎改
2017-05-05 20:35 Dino99: 疊到底可不可以rank?
2017-05-05 20:35 Pata-Mon: 然后其实这个bpm来讲 ar4、6稍微有点高
2017-05-05 20:35 Dino99: 能的話還是想留
2017-05-05 20:35 Pata-Mon: 没有绝对不能 但基本来讲bn来也会说
2017-05-05 20:35 Dino99: 比較美觀哈
2017-05-05 20:35 Dino99: 恩...
2017-05-05 20:35 Pata-Mon: 没有完全违反rule 但违反了一个叫做建议还是什么
2017-05-05 20:35 Pata-Mon: g什么 英文太差
2017-05-05 20:36 Pata-Mon: 或者叫引导
2017-05-05 20:36 Dino99: 也是 這歌bpm不快但很激
2017-05-05 20:36 Dino99: guide
2017-05-05 20:36 Dino99: 恩
2017-05-05 20:36 Pata-Mon: ACTION is editing [https://osu.ppy.sh/b/1281803 Capcom Sound Team - Blaze Heatnix Stage [Advanced]]
2017-05-05 20:36 Pata-Mon: 00:10:221 (3) -
2017-05-05 20:36 Pata-Mon: 这里重音在白线
2017-05-05 20:37 Pata-Mon: 还是clickable会好些
2017-05-05 20:37 Pata-Mon: 低难度不用觉得节奏重复了怎样的 没事
2017-05-05 20:37 Pata-Mon: 00:10:927 (4) - 这个也是
2017-05-05 20:37 Dino99: 也是>.>
2017-05-05 20:37 Dino99: 好這我會改
2017-05-05 20:37 Dino99: 我有點care 想說低難度也不要太無聊
2017-05-05 20:37 Dino99: 現在想想還是重複性高安全些
2017-05-05 20:37 Pata-Mon: 并不会因为一样节奏就觉得无聊
2017-05-05 20:38 Pata-Mon: 有些地方可以微调
2017-05-05 20:38 Dino99: 恩..
2017-05-05 20:38 Pata-Mon: 有些地方你用两个note和1/1滑条可能都行
2017-05-05 20:38 Pata-Mon: 但有些地方该注意的我觉得要注意
2017-05-05 20:38 Dino99: ok
2017-05-05 20:38 Dino99: 好喔
2017-05-05 20:38 Pata-Mon: 00:29:985 (4,1) -
2017-05-05 20:38 Pata-Mon: 这里也是
2017-05-05 20:39 Pata-Mon: 00:30:338 - 这里更适合做一个1/1滑条的开头
2017-05-05 20:39 Pata-Mon: 从这里开始音乐更连续
2017-05-05 20:39 Dino99: 挺好w
2017-05-05 20:39 Pata-Mon: 00:29:809 - 这里可以简单换成1/2滑条 或者跟前面一起做点变化
2017-05-05 20:39 Pata-Mon: 怎样都好
2017-05-05 20:39 Dino99: 想說現在這樣排蠻好看就忽略clickable了
2017-05-05 20:39 Dino99: ;w;
2017-05-05 20:39 Dino99: 我不是故意要忽略的
2017-05-05 20:40 Pata-Mon: 00:35:280 (3) - 你这段节奏丰富性已经够多了 实际上有点过多
2017-05-05 20:40 Dino99: 你說的挺好
2017-05-05 20:40 Pata-Mon: 其实适当的重复也很有趣
2017-05-05 20:40 Pata-Mon: 这里的折返就没必要
2017-05-05 20:40 Pata-Mon: 00:31:574 (1,2) - 00:32:985 (1,2,3) - 这两个小节你用了不同的下法
2017-05-05 20:41 Pata-Mon: 之后两个小节其实可以复制一下 我的意思就是不要突然跟00:35:633 - 这个音
2017-05-05 20:41 Pata-Mon: 因为前面完全相同全都没跟 就会奇怪
2017-05-05 20:41 Pata-Mon: 00:37:044 - 包括后面同样地方也没跟
2017-05-05 20:41 Dino99: 那個
2017-05-05 20:41 Dino99: 那個因剛好是兩小節中間
2017-05-05 20:41 Dino99: 想說3連換5連
2017-05-05 20:41 Dino99: 1/2
2017-05-05 20:41 Dino99: 蠻好聽的
2017-05-05 20:41 Dino99: 你覺得不好嗎>.>
2017-05-05 20:42 Dino99: 其他沒跟是因為沒在轉折處呀
2017-05-05 20:42 Dino99: 35秒那是兩小傑轉折處
2017-05-05 20:43 Pata-Mon: 也不是不行吧
2017-05-05 20:43 Pata-Mon: 01:01:927 (5,6,1) - 这排列在低难度不太舒服的
2017-05-05 20:44 Pata-Mon: 弄成钝角反而更好 跟高难度的跳不同
2017-05-05 20:44 Dino99: 0..0
2017-05-05 20:44 Dino99: 不太懂耶
2017-05-05 20:44 Pata-Mon: 6前后是钝角啊
2017-05-05 20:44 Dino99: 01:01:927 (5) -
2017-05-05 20:44 Dino99: 太花俏?
2017-05-05 20:45 Pata-Mon: 不是滑条本身
2017-05-05 20:45 Pata-Mon: 是6前后那里
2017-05-05 20:45 Dino99: 喔喔
2017-05-05 20:45 Pata-Mon: 你想象高难度的三连这么摆
2017-05-05 20:45 Dino99: 了解了
2017-05-05 20:45 Pata-Mon: 是不是很难打
2017-05-05 20:45 Pata-Mon: 01:02:633 (1,2,3,4,5,6) -
2017-05-05 20:45 Pata-Mon: 然后这里的跟轨不太明确
2017-05-05 20:45 Pata-Mon: 建议选一条主跟好
2017-05-05 20:45 Dino99: 是
2017-05-05 20:45 Pata-Mon: 然后没什么了
2017-05-05 20:45 Pata-Mon: 问题不大
2017-05-05 20:46 Pata-Mon: 那就看这俩难度了?
2017-05-05 20:46 Dino99: 聽到你這樣說有欣慰一些 真的...
2017-05-05 20:46 Dino99: ok
2017-05-05 20:46 Pata-Mon: 那我po
2017-05-05 20:46 Dino99: 感謝摟^^
Topic Starter
Dino99

xDololow wrote:

Hi

[General]
How about rename Another diff into Insane and insane into Light Insame? I prefer now o.o

[Burnenk]
00:09:162 (2,3,4,5,6,7,8,9,10) - missed hitsounds? Fixed
00:35:721 (8,1) - Maybe make things like that closer? No, I wanna it to be like that lol
00:42:515 (1,2) - Swap them and Ctrl+G this slider 00:42:868 (1) It flows better now.

Good Luck ;)
Thx!

@Added Garden's Diff, so move to Pending!! owo/

Updated.
Tralen
Hello

Advanced diff

I think those stacks on every slider are Confusing

Except this ones 00:43:574 (2,3) -
I mean this rhythm makes it understandabler

00:00:162 (1) - there missed a good sound shoud be mapped with slider 1/4

You missed some notes here 00:11:456 (1) - and here 00:11:633 (1) -

Gargen's Hyper diff

Same here 00:00:162 (1) -

Well this happen with every diff

Burning diff

00:08:985 (1,2,3) - this should be stacked on the contrary. i mean 1 alone and 2 and 3 stacked, this last ones can be staked with the next slider. Same with this ones 00:10:221 (9,10) - this make a better flow

Well thats it for me, sorry if was not enoght
Underdogs
from my queue
Basic
Revise rhythm you use. Some of them are inconsistent

00:10:397 (3,4) - This doesn't look clean at all. It's not even the same as 00:04:750 (3,4) - that is a clean copy paste. Make this the same as the 1/2 slider before

00:28:750 (1,2,3,4) - Rhythm-wise this looks confusing if played by beginner. I mean, yes there is a slight change of musical pitching, justifying the circle-slider. But are they able to click it properly? Easy rhythms are supposed to be as easy as possible. As a suggestion, I think a 2-way slider would fit better (slider head,
slider reverse, slider tail)

00:30:162 (4,5) - Make the body of both slider the same flow-wise so that beginners can notice much more properly (of course this is minor so feel free to ignore)

00:31:574 (1,3) - The fact that these are not mirrored well makes it aesthetically unclean. Drag 00:32:985 (3) - a bit to the left so it will be in line with 00:31:574 (1) -

00:38:633 (3) - this doesn't look clean tbh. Because the white node in the end is curving somewhere else. Please do change this

00:55:927 (4) - Remove the red node. Inconsistency in slider shapes will make the map look unpolished, especially in Easy

01:04:044 (2,3) - This rhythm is inconsistent. Why I said that? On 00:58:397 (2,3) - the music sounded pretty much the same like 01:04:044 (2,3) - but with lower pitching. It plays better when you keep it consistent so that players can get a grasp of how this game works by consistently clicking the same rhythm. Of course variety is always welcomed. But in Easy, not recommended to suddenly change from slider - circle to slider - slider.

01:05:456 (1,2) - The slider body here is different. This looks bad aesthetically. Making it the same will make it look better.

- The diff needs small polishing in rhythm and a few tweaks to some slider before it can be pushed for rank

Advanced
There's not much to say. But you're pretty inconsistent in stacking and non-stacking. This will cause readablity issues for those who just stepped out from a beginner diff. Consider sticking to stack or non-stack in the future.


nothing else to say tbh. Just some nitpicky things that is minor and I think pointless to say it out

good luck
Topic Starter
Dino99

Tralen wrote:

Hello

Advanced diff

I think those stacks on every slider are Confusing

Except this ones 00:43:574 (2,3) - ehh stack is ok as a Advanced Diff o.o
I mean this rhythm makes it understandabler

00:00:162 (1) - there missed a good sound shoud be mapped with slider 1/4 1/4 is not be allowed here...

You missed some notes here 00:11:456 (1) - and here 00:11:633 (1) - No..


Burning diff

00:08:985 (1,2,3) - this should be stacked on the contrary. i mean 1 alone and 2 and 3 stacked, this last ones can be staked with the next slider. Same with this ones 00:10:221 (9,10) - this make a better flow No it looks better now.

Well thats it for me, sorry if was not enoght

Winter Story wrote:

from my queue
Basic
Revise rhythm you use. Some of them are inconsistent

00:10:397 (3,4) - This doesn't look clean at all. It's not even the same as 00:04:750 (3,4) - that is a clean copy paste. Make this the same as the 1/2 slider before OK

00:28:750 (1,2,3,4) - Rhythm-wise this looks confusing if played by beginner. I mean, yes there is a slight change of musical pitching, justifying the circle-slider. But are they able to click it properly? Easy rhythms are supposed to be as easy as possible. As a suggestion, I think a 2-way slider would fit better (slider head,
slider reverse, slider tail) Hmm I think it's fine here, It's not a hard-to-catch rhythm at all. (In the red ticks or)

00:30:162 (4,5) - Make the body of both slider the same flow-wise so that beginners can notice much more properly (of course this is minor so feel free to ignore) It's unnecessary.

00:31:574 (1,3) - The fact that these are not mirrored well makes it aesthetically unclean. Drag 00:32:985 (3) - a bit to the left so it will be in line with 00:31:574 (1) - fixed

00:38:633 (3) - this doesn't look clean tbh. Because the white node in the end is curving somewhere else. Please do change this Why don't you think it looks and flows nicely? I don't wanna change it unless it's UNRankable.

00:55:927 (4) - Remove the red node. Inconsistency in slider shapes will make the map look unpolished, especially in Easy It's totally ok here, I just wanna follow the music and be more creative.

01:04:044 (2,3) - This rhythm is inconsistent. Why I said that? On 00:58:397 (2,3) - the music sounded pretty much the same like 01:04:044 (2,3) - but with lower pitching. It plays better when you keep it consistent so that players can get a grasp of how this game works by consistently clicking the same rhythm. Of course variety is always welcomed. But in Easy, not recommended to suddenly change from slider - circle to slider - slider. It's ok now... Trust me.

01:05:456 (1,2) - The slider body here is different. This looks bad aesthetically. Making it the same will make it look better. I make it intentionally.

- The diff needs small polishing in rhythm and a few tweaks to some slider before it can be pushed for rank

Advanced
There's not much to say. But you're pretty inconsistent in stacking and non-stacking. This will cause readablity issues for those who just stepped out from a beginner diff. Consider sticking to stack or non-stack in the future.
I have mapped E/N for a long time... plz don't hurt my heart, before you give me any suggestions, do you think it really that bad (important)? plz don't say something like my map is so bad etc..


nothing else to say tbh. Just some nitpicky things that is minor and I think pointless to say it out Nice

good luck
Thanks!!
Einja
Suprise, I'm doing a quick mod

[General]
I think the mp3 should be cutoff right after 01:13:927 because that fade away ending makes it sound really awkward.


[Burning]

I think 01:07:397 (1) - and 01:08:809 (1) should be given a unique shape, instead of just a NC since the SV change is pretty high here.

00:10:221 (9,10) - Some thing like http://prntscr.com/f4ocw2 could be neater.

00:26:456 (4) - Should be a NC here since SV changes here

00:11:456 (2,3,4,5,6) - These pair of notes should kind of be identical to the previous pattern, but with no slider. Also, make 6 a NC because it looks a bit neater.
Underdogs

Dino99 wrote:

I have mapped E/N for a long time... plz don't hurt my heart, before you give me any suggestions, do you think it really that bad (important)? plz don't say something like my map is so bad etc..

i didnt say your map is bad lol

I just gave a suggestion at which, feel free to accept or reject.
_kotachi_
Sorry was Late

Maakkeli wrote:

hi!

kotachi
  1. 00:19:221 (2,3) - think you could've executed the rhythm better here. Right now the melody gets ignored with (2)'s sliderend ending on that melody point idk. I'd do something like this or this Fixed

Shishou wrote:

Hi
from my modding queue

kotachi's another:
00:05:103 (2,1) - use ds? ok
00:08:985 (9) - nc Fixed
00:09:250 (1) - remove nc Fixed
00:09:691 (1) - remove nc Fixed
00:11:103 (1) - ^ ok
00:14:633 (1) - this should be a 1/2 slider? I guess? I felt little weird so keep
00:40:750 (5,2) - stack ? I did it on purpose
00:45:691 (1,3) - improve blanket Fixed
00:46:750 (4,1) - ^ Fixed
00:47:103 (1,2) - use ds? I think unnecessary. but little distant so i brought close
00:47:103 (1,5) - stack it properly I think unnecessary. it have much time. so keep
01:00:868 (7,7) - stack? Fixed
01:13:926 (5) - nc? I think unnecessary. so keep

Good luck
sorry for the shitty mod D:
Thank you for mod!
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54162
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Blaze Heatnix Stage
TitleUnicode:Blaze Heatnix Stage
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Dino99
Version:kotachi's Another
Source:Mega Man X6
Tags:
BeatmapID:1282017
BeatmapSetID:606569

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hot BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13221,-100,4,1,1,70,0,0
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48515,-100,4,1,1,70,0,0
54162,-90.9090909090909,4,1,2,70,0,1
71103,-100,4,1,1,70,0,0


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140,252,42868,6,0,P|116:204|132:96,1,152.999995330811,4|0,0:0|0:0,0:0:0:0:
240,60,43397,1,0,0:0:0:0:
288,168,43574,2,0,L|188:168,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
352,80,43927,2,0,L|452:80,1,76.4999976654053,0|0,0:0|0:0,0:0:0:0:
389,239,44280,6,0,B|403:317|403:317|365:348,1,114.749996498108
312,277,44633,2,0,B|298:199|298:199|325:176,1,114.749996498108,8|0,0:3|0:0,0:0:0:0:
389,239,44985,1,8,0:0:0:0:
227,248,45162,2,0,B|167:253|167:253|131:299|73:288,1,152.999995330811,8|0,0:3|0:0,0:0:0:0:
75,125,45691,6,0,B|120:112|120:112|97:223,1,152.999995330811,4|0,0:0|0:0,0:0:0:0:
12,60,46221,1,0,0:0:0:0:
99,39,46397,2,0,P|143:40|176:60,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
277,137,46662,2,0,P|239:139|203:125,1,76.4999976654053,0|0,0:0|0:0,0:0:0:0:
351,96,47015,6,0,B|371:136|353:173|353:173|373:221,1,114.749996498108
432,160,47456,1,8,0:3:0:0:
419,318,47633,1,0,0:0:0:0:
274,236,47809,1,8,0:0:0:0:
366,205,47985,2,0,P|377:282|331:352,1,152.999995330811,8|0,0:3|0:0,0:0:0:0:
192,264,48515,6,0,B|278:259,1,85,4|0,0:0|0:0,0:0:0:0:
380,221,48868,2,0,L|374:168,3,42.5
294,136,49221,2,0,L|300:83,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
383,54,49574,2,0,L|377:1,3,42.5
244,29,49927,6,0,L|188:40,3,42.5
303,137,50280,2,0,L|359:148,3,42.5,8|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
161,143,50633,1,8,0:0:0:0:
169,173,50721,1,0,0:0:0:0:
187,199,50809,1,8,0:3:0:0:
212,218,50897,1,0,0:0:0:0:
242,228,50985,2,0,L|235:277,1,42.5,0|0,0:0|0:0,0:0:0:0:
146,353,51162,2,0,L|139:311,1,42.5,0|0,0:0|0:0,0:0:0:0:
46,176,51338,5,8,0:0:0:0:
75,164,51426,1,0,0:0:0:0:
107,159,51514,1,0,0:0:0:0:
138,162,51602,1,0,0:0:0:0:
168,172,51690,1,0,0:0:0:0:
198,182,51780,1,0,0:0:0:0:
229,185,51868,1,0,0:0:0:0:
261,180,51956,1,0,0:0:0:0:
290,168,52044,6,0,L|291:116,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
400,104,52397,2,0,L|400:146,1,42.5
371,250,52574,2,0,L|370:292,1,42.5,0|0,0:0|0:0,0:0:0:0:
235,336,52750,5,0,0:0:0:0:
194,324,52838,1,0,0:0:0:0:
166,293,52926,1,0,0:0:0:0:
159,251,53014,1,0,0:0:0:0:
176,213,53102,1,8,0:3:0:0:
210,189,53191,1,0,0:0:0:0:
252,187,53279,1,0,0:0:0:0:
290,206,53367,1,0,0:0:0:0:
324,229,53456,5,8,0:0:0:0:
366,227,53544,1,0,0:0:0:0:
400,203,53633,1,8,0:3:0:0:
417,165,53721,1,0,0:0:0:0:
410,123,53809,2,0,L|398:59,1,42.5,8|0,0:0|0:0,0:0:0:0:
253,60,53985,2,0,L|251:102,1,42.5,8|8,0:0|0:0,0:0:0:0:
240,264,54162,6,0,L|136:273,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
163,108,54515,1,8,0:0:0:0:
162,97,54603,1,0,0:0:0:0:
161,85,54691,1,0,0:0:0:0:
160,74,54779,1,0,0:0:0:0:
159,63,54868,2,0,L|267:59,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
336,205,55221,2,0,P|312:208|289:206,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
170,193,55397,2,0,P|146:190|123:194,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
149,363,55574,6,0,L|146:258,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
259,113,55927,1,8,0:0:0:0:
258,124,56015,1,0,0:0:0:0:
257,136,56103,1,0,0:0:0:0:
257,148,56191,1,0,0:0:0:0:
256,159,56280,2,0,L|250:265,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
178,99,56633,2,0,P|194:62|203:50,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
323,61,56809,2,0,P|334:81|342:103,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
267,265,56985,5,10,0:0:0:0:
89,192,57162,1,0,0:0:0:0:
259,113,57338,1,8,0:0:0:0:
31,109,57515,5,2,0:0:0:0:
201,188,57691,1,8,0:0:0:0:
23,261,57868,1,0,0:0:0:0:
142,114,58044,2,0,L|142:21,1,93.5000028533936,10|2,0:0|0:0,0:0:0:0:
144,272,58397,5,8,0:0:0:0:
222,128,58574,2,0,B|318:163|309:86|401:111,1,187.000005706787,2|0,0:0|0:0,0:0:0:0:
512,266,59103,1,8,0:0:0:0:
491,127,59280,1,0,0:0:0:0:
366,225,59456,2,0,L|268:236,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
204,349,59809,6,0,L|297:340,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
151,211,60162,1,8,0:0:0:0:
140,212,60250,1,0,0:0:0:0:
128,215,60338,1,0,0:0:0:0:
117,216,60426,1,0,0:0:0:0:
106,218,60515,2,0,L|130:323,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
259,211,60868,2,0,P|282:212|306:210,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
185,115,61044,2,0,P|161:112|138:116,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
329,125,61221,6,0,L|326:20,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
176,196,61574,1,8,0:0:0:0:
175,207,61662,1,0,0:0:0:0:
174,219,61750,1,0,0:0:0:0:
174,231,61838,1,0,0:0:0:0:
173,242,61927,2,0,L|167:348,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
259,211,62280,2,0,P|266:188|278:168,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
342,288,62457,2,0,P|353:308|361:330,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
374,150,62633,5,10,0:0:0:0:
444,256,62809,1,0,0:0:0:0:
505,124,62985,1,8,0:0:0:0:
280,157,63162,5,2,0:0:0:0:
512,235,63338,1,8,0:0:0:0:
427,39,63515,1,0,0:0:0:0:
380,261,63691,1,10,0:0:0:0:
512,98,63868,1,2,0:0:0:0:
264,79,64044,6,0,P|265:126|276:172,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
408,300,64397,2,0,P|419:254|420:208,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
266,280,64750,2,0,L|271:327,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
352,190,64927,2,0,L|356:143,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
183,127,65103,2,0,P|184:174|195:220,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
265,79,65456,5,14,0:0:0:0:
114,57,65633,1,2,0:0:0:0:
101,229,65809,2,0,L|197:218,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
261,50,66162,1,8,0:0:0:0:
301,212,66338,1,0,0:0:0:0:
407,113,66515,1,8,0:0:0:0:
404,89,66603,1,8,0:0:0:0:
396,67,66691,1,8,0:0:0:0:
383,48,66779,1,8,0:0:0:0:
365,33,66867,5,14,0:0:0:0:
231,138,67044,1,2,0:0:0:0:
405,208,67221,2,0,L|511:191,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
336,304,67574,2,0,L|243:289,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
147,170,67927,1,8,0:0:0:0:
169,162,68015,1,8,0:0:0:0:
192,161,68103,1,8,0:0:0:0:
215,164,68191,1,8,0:0:0:0:
236,173,68279,5,14,0:0:0:0:
344,95,68456,2,0,L|341:48,2,46.7500014266968,2|0|8,0:0|0:0|0:0,0:0:0:0:
371,210,68809,1,2,0:0:0:0:
237,80,68985,2,0,L|234:33,3,46.7500014266968,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
223,95,69338,1,8,0:0:0:0:
200,102,69426,1,8,0:0:0:0:
177,103,69514,1,8,0:0:0:0:
154,100,69602,1,0,0:0:0:0:
133,91,69690,5,14,0:0:0:0:
95,242,69868,1,0,0:0:0:0:
95,242,69956,1,0,0:0:0:0:
95,242,70044,2,0,L|191:240,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
384,266,70397,1,0,0:0:0:0:
290,170,70574,1,0,0:0:0:0:
288,342,70750,5,8,0:0:0:0:
288,306,70838,1,8,0:0:0:0:
289,271,70926,1,8,0:0:0:0:
290,236,71014,1,0,0:0:0:0:
302,214,71102,5,6,0:0:0:0:
302,214,71456,1,0,0:0:0:0:
302,214,71809,1,0,0:0:0:0:
302,214,72162,1,0,0:0:0:0:
129,207,72515,6,0,L|124:156,3,42.5,0|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
213,235,72868,2,0,L|209:278,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
245,151,73221,1,0,0:0:0:0:
269,142,73309,1,0,0:0:0:0:
294,138,73397,1,8,0:0:0:0:
319,139,73485,1,8,0:0:0:0:
344,145,73573,5,8,0:0:0:0:
370,159,73662,1,8,0:0:0:0:
410,174,73750,1,8,0:0:0:0:
452,175,73838,1,8,0:0:0:0:
493,163,73926,1,4,0:0:0:0:
- Frontier -
As promised!

[General]
  1. Tick out "Widescreen Support" in Basic, Advanced, Left's Insane, and kotachi's Another please since your map has no storyboard.
  2. Add your guest mappers' names into tags please.
  3. If you don't mind, you might add your old nickname into tags too.
  4. Difficulty spread between Insane and Burning diff is pretty high compared with the other diff spreads. (Like Normal>Hard or Hard>Insane.) Difficulty spread between Insane and Burning diff is 1.37*, while the other diff spreads is around 1.0-1.1*. You could reduce SR in Burning a little bit lower. (around 5.3-5.4 might be great!) If you don't like it or something, I think you could skip this. This might not be a big problem imo.
  5. 00:14:809 - Looks like the song is kinda bit missing in this point.
[Basic]
  1. What about using hitsound copier for your hs? :?
  2. 00:16:044 (3) - Just my opinion. This slider might adjust a little bit better. What about making something like this? Since I saw you made something similar like 00:17:456 (1).
  3. 00:54:162 (1,2,3,4) and 00:59:809 (1,2,3,4) - These both have almost the same rhythm, but you mapped differently. Consider making it the same.
  4. I think ds seems a little too low. You could increase to something like 1.0x or 1.1x.
[Advanced]
  1. Since it's kinda normal-like diff. AR6 might be too fast for newbies. Maybe reduce it about 5 or something. (5.5 might be good too!)
  2. 00:07:397 (3,4) - Maybe stack (3) and (4)? Because you use stack for 1/2 notes along. (Like 00:01:750 (3,1) or 00:04:574 (3,1). )
  3. 00:07:574 (4) - nc? Like you did before at 00:01:927 (1), 00:03:338 (1) or 00:04:750 (1). I saw you add new combo at big white ticks along.
  4. 00:10:397 (4) - ^
  5. 00:14:633 (1,2,3,4,1) and 00:20:280 (1,2,3,4,5) - These both have almost the same rhythm, but you mapped differently. Consider making it the same.
  6. 00:49:221 (2,3) - This has the same rhythm as 00:43:574 (2,3) and 00:46:397 (2,3), but you mapped differently. :roll:
  7. 01:08:633 (2,3) - This shouldn't be stacked. See how you did on 01:05:809 (2,3), 01:07:221 (2,3), and 01:10:044 (2,3). You haven't staked them together. So you should make it as same as them too.
[kotachi's Another]
  1. 00:04:044 (5) - You should add nc here, like you did on 00:01:221 (1) and 00:02:633 (1) before.
  2. 00:08:985 (9,1) - Maybe nc at (9) instead?
  3. 00:33:337 (5,1) - stack?
  4. 00:47:103 (1,2,3) - Hmmm.. This one has the same rhythm as 00:44:280 (1,2) but you mapped differently. Consider making it the same.
  5. 01:04:750 (3) - Just my opinion.This one might add nc because you changed from 1/2 beat slider to 1/4 beat. It makes players easy to understand.
  6. 01:05:456 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Umm... This part, the rhythm is actually the same. But the patterns are totally different lol. You should make it the same for consistent.
  7. 01:11:102 (1) - I wonder why you reduce ds here?
[Burning]
  1. 00:09:162 (2,3) - make it 1/4 beat slider like you did at 00:06:338 (2) and 00:07:750 (2) before? Since they're almost the same rhythm.
  2. 00:10:221 (9,10) - Consider avoid to stack this. Because you use stack for notes like 00:06:162 (1,2), 00:07:574 (1,2) or 00:08:985 (1,2) before. Players might misunderstand that 00:10:221 (9,10) has 1/2 beat gap between notes and that makes players miss. You might move these to stack with 00:10:397 (1) or unstack this.
  3. I think you could try to avoid using 1/4 jumps (like 00:32:191 (4,1). ) Because you rarely use it. :|
I think the highest diff might need more improvements, unlike the lower diffs. I think it's pretty good itself.
GL~
Topic Starter
Dino99

Einja wrote:

Suprise, I'm doing a quick mod

[General]
I think the mp3 should be cutoff right after 01:13:927 because that fade away ending makes it sound really awkward. ehh It's sounds fine to me.


[Burning]

I think 01:07:397 (1) - and 01:08:809 (1) should be given a unique shape, instead of just a NC since the SV change is pretty high here.
It's unnecessary, it'll only break the flow.

00:10:221 (9,10) - Some thing like http://prntscr.com/f4ocw2 could be neater. Hmm it flows weird IMO.

00:26:456 (4) - Should be a NC here since SV changes here ok added

00:11:456 (2,3,4,5,6) - These pair of notes should kind of be identical to the previous pattern, but with no slider. Also, make 6 a NC because it looks a bit neater. It's fine now, I don't wanna be symmetrical here.


- Frontier - wrote:

As promised!

[General]
  1. Tick out "Widescreen Support" in Basic, Advanced, Left's Insane, and kotachi's Another please since your map has no storyboard. ok fixed
  2. Add your guest mappers' names into tags please. ok added, also added Rock Man.
  3. If you don't mind, you might add your old nickname into tags too. Hmm it's unnecessary :3
  4. Difficulty spread between Insane and Burning diff is pretty high compared with the other diff spreads. (Like Normal>Hard or Hard>Insane.) Difficulty spread between Insane and Burning diff is 1.37*, while the other diff spreads is around 1.0-1.1*. You could reduce SR in Burning a little bit lower. (around 5.3-5.4 might be great!) If you don't like it or something, I think you could skip this. This might not be a big problem imo. ehh Left's Insane is 4.21, kotachi's Anotehr is 4.82, Burning is 5.58, where is the gap of 1.37?? You are wrong~ and I think the Diff Spread totally ok!
  5. 00:14:809 - Looks like the song is kinda bit missing in this point. hmm nothing weird to me? lol
[Basic]
  1. What about using hitsound copier for your hs? :? ahaha no, I'll figure it out soon...
  2. 00:16:044 (3) - Just my opinion. This slider might adjust a little bit better. What about making something like this? Since I saw you made something similar like 00:17:456 (1). I make it intentionally, I don't think it looks bad~
  3. 00:54:162 (1,2,3,4) and 00:59:809 (1,2,3,4) - These both have almost the same rhythm, but you mapped differently. Consider making it the same. Well, I just wanna be more creative, if I make the same way it may be a bit boring although for a Beginner.
  4. I think ds seems a little too low. You could increase to something like 1.0x or 1.1x. It's ok IMO.
[Advanced]
  1. Since it's kinda normal-like diff. AR6 might be too fast for newbies. Maybe reduce it about 5 or something. (5.5 might be good too!) hmm ok changed to 5.5 then.
  2. 00:07:397 (3,4) - Maybe stack (3) and (4)? Because you use stack for 1/2 notes along. (Like 00:01:750 (3,1) or 00:04:574 (3,1). ) No, I wanna make something different, and it's fine here.
  3. 00:07:574 (4) - nc? Like you did before at 00:01:927 (1), 00:03:338 (1) or 00:04:750 (1). I saw you add new combo at big white ticks along. My miss, fixed
  4. 00:10:397 (4) - ^ ^
  5. 00:14:633 (1,2,3,4,1) and 00:20:280 (1,2,3,4,5) - These both have almost the same rhythm, but you mapped differently. Consider making it the same.
    No, it's fine to me here sorry.
  6. 00:49:221 (2,3) - This has the same rhythm as 00:43:574 (2,3) and 00:46:397 (2,3), but you mapped differently. :roll: It's just fine to me... Don't you think it's fun to play different pattern although for a Normal-player?
  7. 01:08:633 (2,3) - This shouldn't be stacked. See how you did on 01:05:809 (2,3), 01:07:221 (2,3), and 01:10:044 (2,3). You haven't staked them together. So you should make it as same as them too. ^
[Burning]
  1. 00:09:162 (2,3) - make it 1/4 beat slider like you did at 00:06:338 (2) and 00:07:750 (2) before? Since they're almost the same rhythm. No. Why should I change? It just plays better now to me.
  2. 00:10:221 (9,10) - Consider avoid to stack this. Because you use stack for notes like 00:06:162 (1,2), 00:07:574 (1,2) or 00:08:985 (1,2) before. Players might misunderstand that 00:10:221 (9,10) has 1/2 beat gap between notes and that makes players miss. You might move these to stack with 00:10:397 (1) or unstack this. Well, I may consider it for a new arrangement here.
  3. I think you could try to avoid using 1/4 jumps (like 00:32:191 (4,1). ) Because you rarely use it. :|
I think the highest diff might need more improvements, unlike the lower diffs. I think it's pretty good itself. ehh..... Why? Just few suggestions and it's bad to you? I just don't get it... whatever~ orz

GL~
Thanks Both of you! :D

@all GDers: I added Tags in all diffs, so plz update before you fix anything, thx!
_kotachi_

- Frontier - wrote:

As promised!

[kotachi's Another]
  1. 00:04:044 (5) - You should add nc here, like you did on 00:01:221 (1) and 00:02:633 (1) before. Fixed
  2. 00:08:985 (9,1) - Maybe nc at (9) instead? Fixed
  3. 00:33:337 (5,1) - stack? Fixed
  4. 00:47:103 (1,2,3) - Hmmm.. This one has the same rhythm as 00:44:280 (1,2) but you mapped differently. Consider making it the same. these are different guitar striking way. I was adjust it. so keep
  5. 01:04:750 (3) - Just my opinion.This one might add nc because you changed from 1/2 beat slider to 1/4 beat. It makes players easy to understand.
  6. 01:05:456 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Umm... This part, the rhythm is actually the same. But the patterns are totally different lol. You should make it the same for consistent. I want to diffcult gradually so keep
  7. 01:11:102 (1) - I wonder why you reduce ds here? Not reasons here but I think unnecessary so keep to next
GL~
Thank you for mod!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54162
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Blaze Heatnix Stage
TitleUnicode:Blaze Heatnix Stage
Artist:Capcom Sound Team
ArtistUnicode:Capcom Sound Team
Creator:Dino99
Version:kotachi's Another
Source:Mega Man X6
Tags:Rock Man _kotachi_ Left Garden
BeatmapID:1282017
BeatmapSetID:606569

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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389,239,44280,6,0,B|403:317|403:317|365:348,1,114.749996498108
312,277,44633,2,0,B|298:199|298:199|325:176,1,114.749996498108,8|0,0:3|0:0,0:0:0:0:
389,239,44985,1,8,0:0:0:0:
227,248,45162,2,0,B|167:253|167:253|131:299|73:288,1,152.999995330811,8|0,0:3|0:0,0:0:0:0:
75,125,45691,6,0,B|120:112|120:112|97:223,1,152.999995330811,4|0,0:0|0:0,0:0:0:0:
12,60,46221,1,0,0:0:0:0:
99,39,46397,2,0,P|143:40|176:60,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
277,137,46750,2,0,P|239:139|203:125,1,76.4999976654053
351,96,47103,6,0,B|371:136|353:173|353:173|373:221,1,114.749996498108
432,168,47456,1,8,0:3:0:0:
419,318,47633,1,0,0:0:0:0:
274,236,47809,1,8,0:0:0:0:
366,205,47985,2,0,P|377:282|331:352,1,152.999995330811,8|0,0:3|0:0,0:0:0:0:
192,264,48515,6,0,B|278:259,1,85,4|0,0:0|0:0,0:0:0:0:
380,221,48868,2,0,L|374:168,3,42.5
294,136,49221,2,0,L|300:83,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
383,54,49574,2,0,L|377:1,3,42.5
244,29,49927,6,0,L|188:40,3,42.5
303,137,50280,2,0,L|359:148,3,42.5,8|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
161,143,50633,1,8,0:0:0:0:
169,173,50721,1,0,0:0:0:0:
187,199,50809,1,8,0:3:0:0:
212,218,50897,1,0,0:0:0:0:
242,228,50985,2,0,L|235:277,1,42.5,0|0,0:0|0:0,0:0:0:0:
146,353,51162,2,0,L|139:311,1,42.5,0|0,0:0|0:0,0:0:0:0:
46,176,51338,5,8,0:0:0:0:
75,164,51426,1,0,0:0:0:0:
107,159,51514,1,0,0:0:0:0:
138,162,51602,1,0,0:0:0:0:
168,172,51690,1,0,0:0:0:0:
198,182,51780,1,0,0:0:0:0:
229,185,51868,1,0,0:0:0:0:
261,180,51956,1,0,0:0:0:0:
290,168,52044,6,0,L|291:116,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
400,104,52397,2,0,L|400:146,1,42.5
371,250,52574,2,0,L|370:292,1,42.5,0|0,0:0|0:0,0:0:0:0:
235,336,52750,5,0,0:0:0:0:
194,324,52838,1,0,0:0:0:0:
166,293,52926,1,0,0:0:0:0:
159,251,53014,1,0,0:0:0:0:
176,213,53102,1,8,0:3:0:0:
210,189,53191,1,0,0:0:0:0:
252,187,53279,1,0,0:0:0:0:
290,206,53367,1,0,0:0:0:0:
324,229,53456,5,8,0:0:0:0:
366,227,53544,1,0,0:0:0:0:
400,203,53633,1,8,0:3:0:0:
417,165,53721,1,0,0:0:0:0:
410,123,53809,2,0,L|398:59,1,42.5,8|0,0:0|0:0,0:0:0:0:
253,60,53985,2,0,L|251:102,1,42.5,8|8,0:0|0:0,0:0:0:0:
240,264,54162,6,0,L|136:273,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
163,108,54515,1,8,0:0:0:0:
162,97,54603,1,0,0:0:0:0:
161,85,54691,1,0,0:0:0:0:
160,74,54779,1,0,0:0:0:0:
159,63,54868,2,0,L|267:59,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
336,205,55221,2,0,P|312:208|289:206,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
170,193,55397,2,0,P|146:190|123:194,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
149,363,55574,6,0,L|146:258,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
259,113,55927,1,8,0:0:0:0:
258,124,56015,1,0,0:0:0:0:
257,136,56103,1,0,0:0:0:0:
257,148,56191,1,0,0:0:0:0:
256,159,56280,2,0,L|250:265,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
178,99,56633,2,0,P|194:62|203:50,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
323,61,56809,2,0,P|334:81|342:103,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
267,265,56985,5,10,0:0:0:0:
89,192,57162,1,0,0:0:0:0:
259,113,57338,1,8,0:0:0:0:
31,109,57515,5,2,0:0:0:0:
201,188,57691,1,8,0:0:0:0:
23,261,57868,1,0,0:0:0:0:
142,114,58044,2,0,L|142:21,1,93.5000028533936,10|2,0:0|0:0,0:0:0:0:
144,272,58397,5,8,0:0:0:0:
222,128,58574,2,0,B|318:163|309:86|401:111,1,187.000005706787,2|0,0:0|0:0,0:0:0:0:
512,266,59103,1,8,0:0:0:0:
491,127,59280,1,0,0:0:0:0:
366,225,59456,2,0,L|268:236,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
204,349,59809,6,0,L|297:340,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
151,211,60162,1,8,0:0:0:0:
140,212,60250,1,0,0:0:0:0:
128,215,60338,1,0,0:0:0:0:
117,216,60426,1,0,0:0:0:0:
106,218,60515,2,0,L|130:323,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
259,211,60868,2,0,P|282:212|306:210,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
185,115,61044,2,0,P|161:112|138:116,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
329,125,61221,6,0,L|326:20,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
176,196,61574,1,8,0:0:0:0:
175,207,61662,1,0,0:0:0:0:
174,219,61750,1,0,0:0:0:0:
174,231,61838,1,0,0:0:0:0:
173,242,61927,2,0,L|167:348,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
259,211,62280,2,0,P|266:188|278:168,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
342,288,62457,2,0,P|353:308|361:330,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
374,150,62633,5,10,0:0:0:0:
444,256,62809,1,0,0:0:0:0:
505,124,62985,1,8,0:0:0:0:
280,157,63162,5,2,0:0:0:0:
512,235,63338,1,8,0:0:0:0:
427,39,63515,1,0,0:0:0:0:
380,261,63691,1,10,0:0:0:0:
512,98,63868,1,2,0:0:0:0:
264,79,64044,6,0,P|265:126|276:172,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
408,300,64397,2,0,P|419:254|420:208,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
266,280,64750,2,0,L|271:327,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
352,190,64927,2,0,L|356:143,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
183,127,65103,2,0,P|184:174|195:220,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
265,79,65456,5,14,0:0:0:0:
114,57,65633,1,2,0:0:0:0:
101,229,65809,2,0,L|197:218,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
261,50,66162,1,8,0:0:0:0:
301,212,66338,1,0,0:0:0:0:
407,113,66515,1,8,0:0:0:0:
404,89,66603,1,8,0:0:0:0:
396,67,66691,1,8,0:0:0:0:
383,48,66779,1,8,0:0:0:0:
365,33,66867,5,14,0:0:0:0:
231,138,67044,1,2,0:0:0:0:
405,208,67221,2,0,L|511:191,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
336,304,67574,2,0,L|243:289,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
147,170,67927,1,8,0:0:0:0:
169,162,68015,1,8,0:0:0:0:
192,161,68103,1,8,0:0:0:0:
215,164,68191,1,8,0:0:0:0:
236,173,68279,5,14,0:0:0:0:
344,95,68456,2,0,L|341:48,2,46.7500014266968,2|0|8,0:0|0:0|0:0,0:0:0:0:
371,210,68809,1,2,0:0:0:0:
237,80,68985,2,0,L|234:33,3,46.7500014266968,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
223,95,69338,1,8,0:0:0:0:
200,102,69426,1,8,0:0:0:0:
177,103,69514,1,8,0:0:0:0:
154,100,69602,1,0,0:0:0:0:
133,91,69690,5,14,0:0:0:0:
95,242,69868,1,0,0:0:0:0:
95,242,69956,1,0,0:0:0:0:
95,242,70044,2,0,L|191:240,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
384,266,70397,1,0,0:0:0:0:
290,170,70574,1,0,0:0:0:0:
288,342,70750,5,8,0:0:0:0:
288,306,70838,1,8,0:0:0:0:
289,271,70926,1,8,0:0:0:0:
290,236,71014,1,0,0:0:0:0:
302,214,71102,5,6,0:0:0:0:
302,214,71456,1,0,0:0:0:0:
302,214,71809,1,0,0:0:0:0:
302,214,72162,1,0,0:0:0:0:
129,207,72515,6,0,L|124:156,3,42.5,0|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
213,235,72868,2,0,L|209:278,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
245,151,73221,1,0,0:0:0:0:
269,142,73309,1,0,0:0:0:0:
294,138,73397,1,8,0:0:0:0:
319,139,73485,1,8,0:0:0:0:
344,145,73573,5,8,0:0:0:0:
370,159,73662,1,8,0:0:0:0:
410,174,73750,1,8,0:0:0:0:
452,175,73838,1,8,0:0:0:0:
493,163,73926,1,4,0:0:0:0:
- Frontier -
Sorry TT
timemon
Helloooo from mod queue

Garden's Hyper


00:56:280 (3,4) - I suggest using a 1/1 slider like the other 1/1 sliders. It has a draggy sound.
01:01:927 (3,4) - ^

Well, that's it. The map looks solid to me. I honestly have no idea how to mod it. and my suggestion might make it worse lol

kotachi's Another


Regarding the OD of this difficulty: this needs to be OD 8. it helps with notelocking because there are a lot of streams. Also OD8 is a joke to everybody now that everyone plays OD9.

00:46:397 (3,4,1) - u wot m8? I think the object is misplaced on the wrong tick. This feels so out of place.
01:08:985 (4,5,6,7,8,1) - I suggest adding some spacing between the slider and the first 1/4 note. It's very hard to read when the notes are so close together. Like dis 01:12:868 (2,3,4,5,6) - <<< much easier to read cuz more spacing

Otherwise, very fun map I like it.

Overall the entire set needs to raise up the OD. Especially Burning diff. I suggest OD8.5 for Burning OD8 for kotachi's Another OD7 for Left's OD6 for garden's

Maps with lots of streams tend to be easily note locked and could end up killing the players. Tighter timing window means note locking disappears faster.
Suissie
hello from my queue o/

Burning
00:14:633 - the whole rythm in this part is kinda weird to.
00:16:927 (4,5,6) - overmapped
00:18:691 (1) - there is nothing rly to make a long slider. You could place a slider on the downbeat.
00:22:574 (4,5,6) - again
00:22:927 (1) - you never rly used special sliders on this sound so placing one there is inconsistent.
00:23:985 - you could make there a triple.
00:24:338 (1) - again slider on nothing
00:25:044 (3,4,5) - again
00:28:750 (3,1) - this transition looks the same as there 00:28:309 (2,1) - . It could be problematic to read.
00:29:456 (1,2) - youre ignoring a strong sound on the sliderends.
00:33:691 (1) - you do a direction change there even tough the music is the same. But there is a music change and you're not emphasizing it but there 00:35:015 (8,3) - you do.
00:54:515 (2,3,4,6,7,8,2,3,4,6,7,8) - I dont get those spacing changes.
00:57:868 (3) - flow break. place it over 00:57:515 (1) - again.
00:58:574 (1,2,3) - you need to emphasize the strong sounds of the percussion.
01:04:221 (2,3,4,5) - weird rhythm again. http://puu.sh/vIySs/60b5af8662.jpg something like this would fit well.
01:12:515 (1,2,1,2,1,2) - start with lower spacing. Would feel nicer.
01:13:397 (2,3) - very difficult.


The map has a lot of rhythm problems. But besides nice patterning which could be improved with better aesthetics.
Garden

Tralen wrote:

Gargen's Hyper diff

Same here 00:00:162 (1) - wanna start the first object with the main melody so i didn't map the very first drumbeats there

Well this happen with every diff

timemon wrote:

Helloooo from mod queue

Garden's Hyper


00:56:280 (3,4) - I suggest using a 1/1 slider like the other 1/1 sliders. It has a draggy sound. you are right but I want more rhythm and placement variety cuz the song itself is kind of repeating there, let's see how other modders think about this and i may give it another thought
01:01:927 (3,4) - ^

Well, that's it. The map looks solid to me. I honestly have no idea how to mod it. and my suggestion might make it worse lol
no changes for now, still thank you for your concerns :)
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