Nominated.
Desperate-kun wrote:
We talked about the plagiarism in the team and came to the conclusion that the patterns Monstrata mentioned in this post p/5794125 are clearly copied, since they don't just look and play the same but are mostly also at similar positions. From what we are seeing, only one of those has been changed appropriately. Please get rid of the obvious similarities. Maybe wording this could've been better... "clearly copied" is one thing I admitted to for one ladder (slightly altered but copied for the sake of discussion), the rest being "eerily similar" or "too close to be coincidence" would have been better. Being accused for plagiarism when working on this for ~30 hours on stream isn't fun especially when the resemblances are this uncanny to argue against. Regardless, I'll make the changes so this can move forward.
Thank you QATs and Monstrata, will update when changes are made~Monstrata wrote:
00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up. Sure, this is pretty simple fix I think.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too. I'll disagree with this because this is really just my style of streams, I had predetermined ideas for these guitar strummy sounds that aren't related to your map a single bit. For other instances of where similar sounds occur and the streams stay consistent you can look at 01:12:764 (1) - and 03:50:812 (1) -
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too. This doesn't hurt nor affect gameplay since they play as rising circles (the overlapping slider ball already makes for a 300). Despite this being my style of kick sliders that I do across all my maps being typical and logical to me, I'll agree to change these.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd. This is really just a common slider shape that can be used for this sound... In fact, I've done this slider shape for this sound in two other of my maps before, not to mention many other mappers use this quite frequently. It's not an original slider shape, just a guitar-riffy looking slider xd. Maybe if the riff was longer I'd make it look something different but right now it's only 6/4 and this is just a logical slider shape to me.....
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways. Sure (for the record I did have alternative patterns created, just didn't keep them since this felt more comfortable to me.)
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff. I wanted the weak beats to be off from the center so that the main part of the song becomes active around the entire playfield. This is a be a bit harder to change since my patterns afterwards work together to create structure and it stems from this first combo. I'll try but can't guarantee it'll be any different
nibs wrote:
this isn't "copy and pasted"
get off your high horse Monstrata.
there's only a few ways you can map a song that's 99% death metal or whatever it's called. go get a bunch of experienced mappers and give them a dragonforce song, you'll get a few maps that look the same.
"omg this guy made streams and sliders in a place in the song where i put them omg he stole it"
you have good eyes and ears garden, thank you -w-bGarden wrote:
hi, as your request
seems biggest concerns towards similarity are addressed so i'm just throwing mine
Crimson Rebellioncall me for a check when you finish the reply
- 00:04:709 (1,2,3) - should they be drum sampleset so they are consistent with others? Fixed
- 00:21:109 - seems to miss a finish here considering your previous hitsounding Fixed (also added Finish on second slider)
- 00:23:450 (1,3) - clap on head? Yes yes
- 00:30:182 (4) - ctrl-g the slider so the pattern goes 100% symmetry? plays smooth too woops yes fixed
- 01:15:324 (4,1) - spacing bump in stream here might seem minor but it makes little sense to me, comparing it with 01:15:617 (4,1) - where music changes vastly. It was for a visual aesthetic, but the 2nd half does play more stronger so I can change this to be even now.
- 01:46:715 (1,2) - maybe it's just personal preference but i'd suggest making a little change in rhythm here to follow vocal -> https://osu.ppy.sh/ss/7941342 (also cuz i saw you were mapping similar red tick vocals previously like 01:33:032 (6,1) - ) This one is weird because if I follow repeat sliders like yours, it's hard to tell for the player how long to hold since most of my hold sliders are 2 repeats not 3. The vocal is long enough to play with but I like the simplicity of mine.
- 01:51:983 (3,4) - the sudden small spacing looks out of place, i don't see the point in it Changed it up a little bit, should be spaced okay now.
- 02:00:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - check your hitsounding in the stream, it sounds to me that some samplesets are wrongly set fixed a couple of things, some with the normals. should be okay now?
- 03:14:812 (1,2) - what about ctrl-g to make 03:14:520 (1,2,1,2) - 03:15:105 (1,2,1,2) - movement & spacing similar? mm okay~
- 03:23:885 (1,2,1,2) - 03:28:568 (1,2,3,4) - minor one, happened to notice an inconsistency in combo setting ahh sure okay
- 03:32:812 (1) - you didn't nc other similar spots so yea
- 04:19:203 (5,6,7,8,9,10,11) - while the vocal is strong all the way i don't think the pattern requires such a sharp turn here, and i'm a bit doubtful about the playability of this pattern but since it's out of my playing skill if you have some good testplay results and good reasoning that's also okay. Yes yes fixed now~! I got lots of testplay results with 5 circle turn and it was okay for the most part, but 6 circle turn is even more secure for players.
Mines doesn't contain audio.mp3 at the moment? Maybe delete and redownload for now, but I know it'll get replaced to audio.mp3 once it qual/ranksAyanokoRin wrote:
just noticed that audio.mp3 seems unused since according to the .osu the mp3 used is BABYMETAL - Road of Resistance.mp3, is that a placeholder of some sorts ?
Thanks for the mod anyways~CutEddie wrote:
Just a short mod senpai! Everything is already nice and polished! :3
00:18:768 (1,2) - Maybe you could make 1 with the red point and 2 just a casual curve, as 1 is the one to enphasize. I'd rather keep it how I have it currently~
01:14:812 (1,2,1) - I like jumps but I don't think this requires any enphasis here. This acts as a buildup into the streams. The jumps gradual increase in spacing.
01:25:056 (1,2,3,4) - LoL Cool! Didn't noticed it was the guitar sound c:
02:11:885 (6) - NC maybe? I believe even Yuii- wanted to point this out but the NC is treated the same as 02:30:617 (5,6) - which is okay.
I don't think it's needed, I don't like the look of it being NC'd.
03:36:471 (5,6,7,1) - I think this slider is a bit too spaced but tbh I don't know any way to change it unless you change spacing, but if so it would fit the map's spacing SO IDK :C (or you could just add 4 circles before the stream next to it xd) This should be okay too..
For other instances of where similar sounds occur and the streams stay consistent you can look at 01:12:764 (1) - and 03:50:812 (1)I don't disagree with you, but i believe that this pattern in Crimson Rebellion 01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) is another example of an eerie similarity to monstrata's version as seen 01:04:568 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4). I know I invalidate my own point because these streams are mapped on entirely different sounds, but i still think this should have some more consideration before potential rank.