MrSergio wrote:
as requested B)
General
- this may sound dumb, but there were some troubles with file names starting with numbers or non-standard characters, so just to be sure: maybe rename your bg to "bg" or something not with numbers? xD ye
- add "Weightless" in tags? (the name of the album this song is from) (from your third metadata link in desc) ofc
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Insane
- 00:12:514 - 00:18:514 - idk, I may be imposing my vision here, but this intro is a bit too dense, since you followed more background music than things I can hear in foreground: for example 00:12:514 (1) - would be cool with just a circle, stacked on 00:13:014 (2) - 's head, or for 00:15:514 - I would probably try to focus a bit more on vocals and do something like this ok so i tried many things and i really don't feel comfortable undermapping the intro right now. I tried changign stuff my way in many places and removing things feels super awkward because there are beats i miss that i deem important (most of the 1/2 filler rythm). When putting it into contrast with the part that is following everything gets really imbalanced density wise. Imo the intro works as is, it's slower and way less intense than the rest of the map
- 00:25:514 (4,5,6,1) - why the sudden increase in spacing? I could understand it for 00:26:264 (6) - since it seems to be a strong vocal, but the rest ?.? Someone suggested i put jumps here i think because of the bass sounds which i thought made sense. anyways i reduced it a bit so that it's not as extreme anymore
- 00:28:014 (4) - I suggested something similar in my first point: what do you think about a stacked circle on 00:28:514 (1) - instead? It creates a nice contrast with the next section in the song, so it feels less "spammy" with all that 1/2 stuff I don't really like that as it would ignore the strength of the downbeat completely
- 00:35:014 (2) - curving this a little like this is a no-go? /w\ I guess this is just a matter of preference , I absolutely love combinations of straight sliders and curved sliders with opposite angles. I think the parallelism with 00:33:514 (3) - works very well too
The straight shape just felt a bit off in the whole combo (you have just curved sliders + 00:32:514 (1,2) - is a similar concept and uses curved stuff too) - 00:46:014 (5,6) - this is more of a personal flow I think, so it might not be of your linking, but if you shift these a bit to the bottom, like this, you create a "hopping" feeling that fits well with the song imo. Your patterns creates weird interactions with other objects (overlaps) but it gave me ideas
Perfect back and forths should be reserved for really strong parts, since they are indeed the movements with the highest amount of emphasis i do not 100% agree with that as jumps with small angles are usually easy to play compared to obtuse angles. - 01:05:014 (3,4,5) - minor once again, but what do you think of moving this stack to x311 y267? Do you not think the equilateral triangle formed by the triple and the 2 other circles looks better? I also think speed is easier to manage with the current spacing considering the next slider is already pretty far away
This suggestion is based on some flow analysis I do in my head but don't really change much. It's just a matter of feeling so feel free to ignore it if you don't like it - 01:19:014 (2,3) - this stack seems to be quite inconsistent with the rest: all of the other patterns on this sort of rhythm were like 01:20:014 (5,6) - (spread instead of stacked). Is there a way to spread these two too? there is
- 01:18:514 (1,2,3,4,5,6,1,2,3) - just noticed, but at times your structures are just... going poof. With that I mean that I personally can't find a solid base as to why those objects are placed exactly like that and with those shapes so uh, i don't really know what you call "good" structure but i'll try to explain. 01:18:514 (1,2,3,4) - equal spacing between each other 01:19:514 (4,5,6) - same 01:20:514 (1,2,3) - same the rest are just combinations of slidershapes and angles i like. Idk if you care about that but i usually don't form patterns with too much symmetry in mind. Hence why i sometimes do the srtaight slider curved slider thing you mentionned earlier. Imo it gives my map a bit more personality than just copypasting patterns i see in other maps
- 01:27:514 (1) - x20 y90? agreed what am i doing
- 01:22:014 (1) - you probably don't need this NC alright
Same goes for 01:23:514 (1) - 01:25:514 (1) - 01:27:514 (1) - 01:29:514 (1) - imo. This part just starts using smaller combos for... what reason? x) i just left the starship one as i think the song justifies it. also goes well with the change of direction idk - 01:40:264 (5) - just to be sure, can you make the distance before this circle a bit smaller than the one after it?
While it is true we have approach circles to read the pattern, I believe it might be confusing to have two different snaps with same visual spacing, above all if we notice how you play around with spacing in this part I'm actually gonna go futher than that and argue that this will never be confusing in game as the whole part uses those 1/4 sliders so people know what's gonna happen. 01:39:264 (5,1) - 01:39:014 (4,5) - they're gonna be aware of what is gonna be happening i'm sure. also the clicking pattern is very intuitive so no worries i'd say - 01:46:514 (1) - imo a circle would fit better to express that vocal :p LOCK
- 02:20:514 - this kiai has no punch at all, even if it is stronger than the part before it.
Maybe increase SV, or at least increase spacing for at least 02:20:514 (1,2,3,4) - to give the "punch" feeling ur right, remapped something - 02:48:014 (6,7) - what do you think about a ctrl G? The beat on 6 is the same as for 02:47:014 (2) - , but 2 had a pretty big jump on it to match the emphasis while 6 doesn't idk having the 2 snares in the same place pleases me xd
- 03:05:014 (2) - maybe move to x339 y215 (to keep the curve for 03:04:514 (1,2,3) - clean) and then ctrl G (to match 00:56:514 (1,2,3) - from the intro) ? eh i don't really want the exact same pattern as the one in the beginning. The concept stays the same so i'd say it's fine that way?
Some of the changes I suggested were on things appearing just once, like the short combos part, 01:19:014 (2,3) - or 00:46:014 (5,6) - etc... So the main reason for those is just consistency more than anything
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Normal
- it would be nice to keep things consistent between 00:15:014 (1,2) - and 00:12:514 (1,2) - , so what do you think about deleting 00:12:514 (1) - and using a circle at 00:13:014 - ? eeeeeh i don't like the idea. for it to be 100% consistent i'd have to map 00:12:514 - with a sliderend too. I don't really think consistency matters here
- 00:53:514 (3,1) - I'd either delete 1 and make 3 longer, or reduce 3 to just a 1/1 slider.
The fact you skip 00:54:014 - (a strong, drum beat) and map 00:54:264 - (a background beat? Not sure) is a bit contradictory to me x) the complete reasoning is : Vocal is more important than everythign else here. Random beat is mapped because it's the downbeat and thus the strongest beat of the measure. Also there is conviniently no vocals there xd - 00:59:514 (1) - you don't need this NC :p deleted this nc and the one at the end
You technically can do that since there is a strong vocal on the slider, but shortening so much combos on lower diffs is just... a cluster if you ask me xD
(your combos are generally at least 4 beats long too)
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Let me know~
I'll wait for bonsai to do his thing before updating and let you know
Thanks for the mod!
Little update : We were looking for people to testplay bonsai's diff. I asked a 150k player to test it and he went through without any problems.
Big update : I asked 2 people to testplay Bonsai's diff :
1st person was a 400k player
https://osu.ppy.sh/u/5020020I thought he did well on the map , not too many fuck ups and managed the hard parts pretty well. Acc is kind of on the lower side but he missed at some point and had trouble getting back into the rythm. Graph doesn't show but he wasn't even close to failing.
https://puu.sh/vonTP/1d5d50a7c7.jpg2nd person was a 200k player
https://osu.ppy.sh/u/8532687He overall did very well on the map, even on the harder parts. One or two fuckups but that is to be expected, i think the graph speaks for itself :
https://puu.sh/vonUm/b4c52c38e3.jpgEverythign was first try, none of them retried
#osu is useful sometimes 👀
UPDATE : since i didn't read your post here is a more specific answer
well, I'm obviously not at the right level to comment about this with certainty, but wouldn't it be hard to read 02:04:514 (1,2,3) - and 02:05:264 (3,4) - as different snaps? The visual spacing is the same...
these did not cause issues to any of the players 02:25:514 (5,6,7,1,2) - this might be hard to interpret too in gameplay. My concern is more about the logic someone may use for this, rather than the pattern itself.
As an experienced player I have no troubles memorizing and recognizing the concept for 02:26:389 (6,7) - or any other pattern, but I believe that what matters here is how often you visually change things. Changing too often the only reference (visual spacing_ the player has might be a bit too harsh yet imo
400k had a bit more trouble keeping track of them but at his level of play it's to be expected that such patterns may cause low acc, a retry would do imo 02:43:014 (1,2,3,4,5,6) - a bit hard to read too if you ask me ^_^"
these did not cause issues to any of the players