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Yooh - Las ta Fear feat.akaandsia

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Yoshimaro
hi im modder c:

[Doctor Priaa]
  1. 00:04:956 (5,7) - ill just link this one blanket and then recommend that you check all of your blankets so that the blanket mod is over and done with
  2. 00:10:074 (2,3) - placed on the wrong times. to be consistent with what you've been mapping, 00:10:074 (2) - should start 00:10:162 - here instead, listen on 25% if it helps. after fixing the rhythm, you should increase the distance between 00:09:897 (1,2) - so that the timing change is more obvious. also (depending on how you decide to fix the rhythm here), i recommend you use the same rhythm here as well 00:07:250 - .
  3. 00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - keep your NCs consistent. considering that this song is entirely 4/4 timing, there is no reason you should have 6 1/4 elements in a grouping - i.e, 00:19:074 (1,2,3,4,5,6) - (rhythmically thats 3 measures instead of 2, and this isn't 3/4 timing as previously mentioned)
    On the same point, because these are currently being rhythmically grouped incorrectly, maybe group the sliders differently so that it's more obvious that there is a new measure? like this screen shot https://puu.sh/vnn4B/208549148d.png , notice how the elements show clear organization of rhythm both visually and functionally.
  4. 00:33:191 (4,6) - unnecessary clutter
  5. 01:31:956 - starting in this section, i think the spacing between objects is overemphasized. take 01:33:368 (1,2) - for example, there is as much distance between these two notes as there are here 00:57:368 (3,4) - , even though the elements mapped in 01:31:956 - this section are much much more subtle. in the first place, 01:33:368 (1,2) - are notes used as stepping stones to keep the rhythm and are not actually emphasizing any one musical element in particular, so they should really be toned down especially considering the context of spacing from the previous section (which is much more intense)
  6. 01:52:162 (8,9) - i like the idea but again, the spacing is over emphasized for similar reasons as listed above. also, the slider should end here: 01:52:868 - so that 01:53:132 (10) - can begin on a downbeat, not an off beat
  7. 02:07:779 (1,2,3,4) - to be clearer that this rhythm is different than 02:07:074 (1,2,3) - this type of rhythm, use a different distance spacing. it can easily be confused that 02:07:779 (1,2) - will follow the same rhythm as 02:07:074 (1,2) - because the distance between objects are very similar.
  8. 02:28:956 (1,1,1,1) - these are all on heavy down beats (you even hitsounded them that way), imo they should get more cursor attention than they are currently receiving
  9. 02:35:309 (1,2,3,1,2,3) - again, the rhythm should not be broken up into 6/8 when the rhythm for 2 measures is 8/8 (4/4 rhythm)
POST MOD EDIT: 05:34:603 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - what you did here is a perfect example of what i said here 00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) -

ok that should be plenty enough for now, i have to cut this mod short since i have to go to class now, rip :C feel free to message me if something was unclear or you need help / guidance.

also i see that you're blowing a lot of kds on this map, which i recommend that you stop doing (not because the map is bad, that's not at all what im saying) but star priority only matters up until a certain point. past that point, throwing more kds at a map is like beating a dead horse (t/509382 this is one of the many examples of what i mean). i recommend you save your kds and spend it on things you want to get loved. 1 godlike mod does more to a map than 1 kds does, just an opinion c:

good effort, keep going!
Topic Starter
Reywateil

- Yoshimaro - wrote:

placeholder meme wewewewew
wwwwww
Asuka_-
sry for late

Im not good at english.

00:19:074 (5,1) - swap nc
01:52:603 (1) - this reverse slider should start in 01:52:250 - or 01:52:956 -
02:02:838 (7,1) - swap nc
02:12:720 (9,1) - ^
02:21:456 - circle here?
02:22:603 (1,2,3,4) - Please unify to pattern
https://gyazo.com/61c7ce6f03bb4f3b845b79d21e2a4734
02:25:603 (3) - change to triple
02:33:897 (7) - change to 1/12 slider better.
02:35:838 (1,1) - why put nc there? i think 02:36:015 (2) - better.
02:36:721 (3) - NC here
02:47:309 - clickable
03:00:721 (3) - NC
03:17:309 - clickable
03:55:250 (2) - change to triple (It is not suitable)
03:56:662 (2,3,4) - change to 1/4 reverse (^)
04:21:191 - clickable
04:27:897 - ^
04:45:015 (3,2,3,4) - stackmiss
05:03:544 - clickable

these are my main concerns for now.
all highly suggestion.

It was a fun map overall.
However, you need more mod.

good luck!!
Topic Starter
Reywateil
Asuka_-'s mod
sry for late

Im not good at english.

00:19:074 (5,1) - swap nc
01:52:603 (1) - this reverse slider should start in 01:52:250 - or 01:52:956 -
02:02:838 (7,1) - swap nc
02:12:720 (9,1) - ^
02:21:456 - circle here?
02:22:603 (1,2,3,4) - Please unify to pattern
https://gyazo.com/61c7ce6f03bb4f3b845b79d21e2a4734
02:25:603 (3) - change to triple
02:33:897 (7) - change to 1/12 slider better.
02:35:838 (1,1) - why put nc there? i think 02:36:015 (2) - better.
02:36:721 (3) - NC here
02:47:309 - clickable
03:00:721 (3) - NC
03:17:309 - clickable
03:55:250 (2) - change to triple (It is not suitable)
03:56:662 (2,3,4) - change to 1/4 reverse (^)
04:21:191 - clickable
04:27:897 - ^
04:45:015 (3,2,3,4) - stackmiss
05:03:544 - clickable

these are my main concerns for now.
all highly suggestion.

It was a fun map overall.
However, you need more mod.

good luck!!

00:19:074 (5,1) - swap nc

Fixed.
---
01:52:603 (1) - this reverse slider should start in 01:52:250 - or 01:52:956 -

I think it's ok right there, but i will think about this point later.
---
02:02:838 (7,1) - swap nc
02:12:720 (9,1) - ^


Fixed.
---
02:21:456 - circle here?

Kinda fixed.
---
02:22:603 (1,2,3,4) - Please unify to pattern
https://gyazo.com/61c7ce6f03bb4f3b845b79d21e2a4734


Fixed.
---
02:25:603 (3) - change to triple

I placed here 2 reverse sliders because there's too many triples before, if i place here a tripple it would look kinda boring.
---
02:33:897 (7) - change to 1/12 slider better.

Fixed.
---
02:35:838 (1,1) - why put nc there? i think 02:36:015 (2) - better.

It fullfills slider patter, 3 on right side, 3 on left side, 2 at the middle.
---
02:36:721 (3) - NC here
02:47:309 - clickable
03:00:721 (3) - NC
03:17:309 - clickable

Fixed.
---
03:55:250 (2) - change to triple (It is not suitable)

I placed here 2 reverse sliders because there's too many triples before, if i place here a tripple it would look kinda boring.
---
03:56:662 (2,3,4) - change to 1/4 reverse (^)

Fixed.
---
04:21:191 - clickable
04:27:897 - ^


It's ok here, nothing to change.
---
04:45:015 (3,2,3,4) - stackmiss
05:03:544 - clickable

Fixed.
---

Thankusu for your modusu! <3 :D
I really do appreciate that!
Topic Starter
Reywateil
Yoshimaro's mod
hi im modder c:


Doctor Priaa
00:04:956 (5,7) - ill just link this one blanket and then recommend that you check all of your blankets so that the blanket mod is over and done with
00:10:074 (2,3) - placed on the wrong times. to be consistent with what you've been mapping, 00:10:074 (2) - should start 00:10:162 - here instead, listen on 25% if it helps. after fixing the rhythm, you should increase the distance between 00:09:897 (1,2) - so that the timing change is more obvious. also (depending on how you decide to fix the rhythm here), i recommend you use the same rhythm here as well 00:07:250 - .
00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - keep your NCs consistent. considering that this song is entirely 4/4 timing, there is no reason you should have 6 1/4 elements in a grouping - i.e, 00:19:074 (1,2,3,4,5,6) - (rhythmically thats 3 measures instead of 2, and this isn't 3/4 timing as previously mentioned)
On the same point, because these are currently being rhythmically grouped incorrectly, maybe group the sliders differently so that it's more obvious that there is a new measure? like this screen shot https://puu.sh/vnn4B/208549148d.png , notice how the elements show clear organization of rhythm both visually and functionally.
00:33:191 (4,6) - unnecessary clutter
01:31:956 - starting in this section, i think the spacing between objects is overemphasized. take 01:33:368 (1,2) - for example, there is as much distance between these two notes as there are here 00:57:368 (3,4) - , even though the elements mapped in 01:31:956 - this section are much much more subtle. in the first place, 01:33:368 (1,2) - are notes used as stepping stones to keep the rhythm and are not actually emphasizing any one musical element in particular, so they should really be toned down especially considering the context of spacing from the previous section (which is much more intense)
01:52:162 (8,9) - i like the idea but again, the spacing is over emphasized for similar reasons as listed above. also, the slider should end here: 01:52:868 - so that 01:53:132 (10) - can begin on a downbeat, not an off beat
02:07:779 (1,2,3,4) - to be clearer that this rhythm is different than 02:07:074 (1,2,3) - this type of rhythm, use a different distance spacing. it can easily be confused that 02:07:779 (1,2) - will follow the same rhythm as 02:07:074 (1,2) - because the distance between objects are very similar.
02:28:956 (1,1,1,1) - these are all on heavy down beats (you even hitsounded them that way), imo they should get more cursor attention than they are currently receiving
02:35:309 (1,2,3,1,2,3) - again, the rhythm should not be broken up into 6/8 when the rhythm for 2 measures is 8/8 (4/4 rhythm)

POST MOD EDIT: 05:34:603 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - what you did here is a perfect example of what i said here 00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) -


ok that should be plenty enough for now, i have to cut this mod short since i have to go to class now, rip :C feel free to message me if something was unclear or you need help / guidance.

also i see that you're blowing a lot of kds on this map, which i recommend that you stop doing (not because the map is bad, that's not at all what im saying) but star priority only matters up until a certain point. past that point, throwing more kds at a map is like beating a dead horse ( t/509382 this is one of the many examples of what i mean). i recommend you save your kds and spend it on things you want to get loved. 1 godlike mod does more to a map than 1 kds does, just an opinion c:

good effort, keep going!

also i see that you're blowing a lot of kds on this map, which i recommend that you stop doing (not because the map is bad, that's not at all what im saying) but star priority only matters up until a certain point. past that point, throwing more kds at a map is like beating a dead horse ( t/509382 this is one of the many examples of what i mean). i recommend you save your kds and spend it on things you want to get loved. 1 godlike mod does more to a map than 1 kds does, just an opinion c:

I have stopped doing this already since i got my map on 2nd page of WIP/Help, but thanks for noticing :3
00:04:956 (5,7) - ill just link this one blanket and then recommend that you check all of your blankets so that the blanket mod is over and done with

I think, i fixed it.
---
00:10:074 (2,3) - placed on the wrong times. to be consistent with what you've been mapping, 00:10:074 (2) - should start 00:10:162 - here instead, listen on 25% if it helps. after fixing the rhythm, you should increase the distance between 00:09:897 (1,2) - so that the timing change is more obvious. also (depending on how you decide to fix the rhythm here), i recommend you use the same rhythm here as well 00:07:250 - .

Replaced with tripple.
---
00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - keep your NCs consistent. considering that this song is entirely 4/4 timing, there is no reason you should have 6 1/4 elements in a grouping - i.e, 00:19:074 (1,2,3,4,5,6) - (rhythmically thats 3 measures instead of 2, and this isn't 3/4 timing as previously mentioned)
On the same point, because these are currently being rhythmically grouped incorrectly, maybe group the sliders differently so that it's more obvious that there is a new measure? like this screen shot https://puu.sh/vnn4B/208549148d.png , notice how the elements show clear organization of rhythm both visually and functionally.


I will just divide combos like that 00:18:368 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - to make pattern emphasis
when 00:18:368 (1,2,3,4,5,6) - becomes to different slider pattern 00:19:426 (1,2,3,4) - which is going to another different slider pattern 00:20:132 (1,2,3,4,5,6) -

---
00:33:191 (4,6) - unnecessary clutter

Oh, i just noticed that. Fixed.
---
01:31:956 - starting in this section, i think the spacing between objects is overemphasized. take 01:33:368 (1,2) - for example, there is as much distance between these two notes as there are here 00:57:368 (3,4) - , even though the elements mapped in 01:31:956 - this section are much much more subtle. in the first place, 01:33:368 (1,2) - are notes used as stepping stones to keep the rhythm and are not actually emphasizing any one musical element in particular, so they should really be toned down especially considering the context of spacing from the previous section (which is much more intense)

I will just decrease spacing between some notes.
---
01:52:162 (8,9) - i like the idea but again, the spacing is over emphasized for similar reasons as listed above. also, the slider should end here: 01:52:868 - so that 01:53:132 (10) - can begin on a downbeat, not an off beat

WAIT A MINUTE. I did not fix this before upload? WHAAAAAAAT!?
---
02:28:956 (1,1,1,1) - these are all on heavy down beats (you even hitsounded them that way), imo they should get more cursor attention than they are currently receiving

Fixed.
---
02:35:309 (1,2,3,1,2,3) - again, the rhythm should not be broken up into 6/8 when the rhythm for 2 measures is 8/8 (4/4 rhythm)

Fixed.
---
Anyways, thanks for you very very big and very very important mod! <3
Saturnalize
m4m
  1. 00:18:015 (7,1) - I dislike the idea of antispacing here, consider giving it more gap?
  2. 00:21:015 (4,1) - ^
  3. 00:45:897 (1,2,3,4) - since it's a repeating synth, clap is not necessary here. Also, consider making the spacing lower to emphasize the repeat?
  4. 01:00:015 (1) - the idea of starting a new pattern here is too sudden. It would be wise to stick with the previous pattern, especially since you go back to the previous pattern on 01:02:838 (1) -
  5. 01:03:544 (1,2,3,4,5,6,7,8) - If you want to toy around here, you can try gradual SV increase along with gradual big spacing. It's fun, trust me.
  6. 01:09:279 (1) - make sure to leave this HS soft
  7. 02:38:838 (3,4) - this can be a 5plets, you see.
  8. 03:13:426 (1,2,3,4,1,2,3,4) - For the given slider speed, the spacing needs to be widen
  9. 03:47:309 (1) - From this part why don't you follow the synth? It's catchy and also refreshing to have a new rhythm pattern rather than spam 1/2 across the whole map. For example : https://saturnalize.s-ul.eu/Ut45w5jP or https://saturnalize.s-ul.eu/YVUAC2Zh
  10. 04:09:191 (3,4,5) - another possible 5plets
you should also figure the same part that I didn't mention and consider a tweak
Topic Starter
Reywateil
Saturnalize's mod
  1. 00:18:015 (7,1) - I dislike the idea of antispacing here, consider giving it more gap?
  2. 00:21:015 (4,1) - ^
  3. 00:45:897 (1,2,3,4) - since it's a repeating synth, clap is not necessary here. Also, consider making the spacing lower to emphasize the repeat?
  4. 01:00:015 (1) - the idea of starting a new pattern here is too sudden. It would be wise to stick with the previous pattern, especially since you go back to the previous pattern on 01:02:838 (1) -
  5. 01:03:544 (1,2,3,4,5,6,7,8) - If you want to toy around here, you can try gradual SV increase along with gradual big spacing. It's fun, trust me.
  6. 01:09:279 (1) - make sure to leave this HS soft
  7. 02:38:838 (3,4) - this can be a 5plets, you see.
  8. 03:13:426 (1,2,3,4,1,2,3,4) - For the given slider speed, the spacing needs to be widen
  9. 03:47:309 (1) - From this part why don't you follow the synth? It's catchy and also refreshing to have a new rhythm pattern rather than spam 1/2 across the whole map. For example : https://saturnalize.s-ul.eu/Ut45w5jP or https://saturnalize.s-ul.eu/YVUAC2Zh
  10. 04:09:191 (3,4,5) - another possible 5plets
you should also figure the same part that I didn't mention and consider a tweak


00:18:015 (7,1) - I dislike the idea of antispacing here, consider giving it more gap?

I don't know how i didn't fix this before, but thanks for noticing.
---
00:21:015 (4,1) - ^

It's okay here, but i'll think about making changes.
---
00:45:897 (1,2,3,4) - since it's a repeating synth, clap is not necessary here. Also, consider making the spacing lower to emphasize the repeat?

Here's an emphasis for sound, nothing to change. Moved 00:46:250 (3) - a bit upper.
---
01:00:015 (1) - the idea of starting a new pattern here is too sudden. It would be wise to stick with the previous pattern, especially since you go back to the previous pattern on 01:02:838 (1) -

Previous sound for previous pattern is going to background, i don't think i should change anything here.
---
01:03:544 (1,2,3,4,5,6,7,8) - If you want to toy around here, you can try gradual SV increase along with gradual big spacing. It's fun, trust me.

It's ok here, srsly.
---
01:09:279 (1) - make sure to leave this HS soft

Forgot to change it before. Fixed.
---
02:38:838 (3,4) - this can be a 5plets, you see.

There's no sound for 5th note.
---
03:13:426 (1,2,3,4,1,2,3,4) - For the given slider speed, the spacing needs to be widen

Kinda fixed.
---
03:47:309 (1) - From this part why don't you follow the synth? It's catchy and also refreshing to have a new rhythm pattern rather than spam 1/2 across the whole map. For example : https://saturnalize.s-ul.eu/Ut45w5jP or https://saturnalize.s-ul.eu/YVUAC2Zh

https://saturnalize.s-ul.eu/Ut45w5jP - NO.
https://saturnalize.s-ul.eu/YVUAC2Zh - NO. (x2)
---
04:09:191 (3,4,5) - another possible 5plets

No sound for it.
---
Slightly changed something, thanks for mod! <3
Net0
#modreqs
[Doctor Priaa]
  1. About the overlaps 00:02:132 (5,1) -/00:11:838 (4,2) – generally speaking you really want to avoid objects overlapping each other. It’s not that it can’t happen, but when you make objects overlap, it can’t be randomly done and must be consistent with some sort of idea that you applied to go along with the song. Example consider this rhythm here 00:01:427 (1,2,3,4,5,6,7,1) – and how it was done afterwards 00:04:250 (1,2,3,4,5,6,7,1) – and you will realize that 00:04:956 (5,1) – has nothing to do with what you have done before, leading the overlap to look like a sloppy done pattern.
    Other examples of it; 00:26:838 (1,3) - /00:27:897 (4,7) -/ overlapped while the next section didn’t 00:30:015 (1,2,3,4,5,6,7,8,9,1) - .
  2. Great pattern really liked this one here 01:00:015 (1,2,3,4,1,2,3,4,1,2,3) -
  3. I don’t know if this was intended to be a star pattern 01:08:132 (2,3,4,5,6,1) – but visually it’s off. You can use the ctrol+shift+d tool to make the star equally distant on this objects 01:08:132 (2,3,4,5,6) – and make 01:09:191 (1) – spaced a bit more for emphasis.
  4. Making this rhythms different 01:43:779 (3,4) -/01:45:191 (1,2,3) – was a bit inconsistent without a bigger reason as far as I could see on this section
  5. The double section was great, really nice rhythm here 02:15:544 (1) - ~02:15:368 -
  6. I’m really not sure what the 1/8 here is, but it’s totally acceptable because of the little background electro noise there. But make sure to hitsound that properly because it sounds really off with the song currently.
GL
Topic Starter
Reywateil
Net0's mod
#modreqs
[Doctor Priaa]
  1. About the overlaps 00:02:132 (5,1) -/00:11:838 (4,2) – generally speaking you really want to avoid objects overlapping each other. It’s not that it can’t happen, but when you make objects overlap, it can’t be randomly done and must be consistent with some sort of idea that you applied to go along with the song. Example consider this rhythm here 00:01:427 (1,2,3,4,5,6,7,1) – and how it was done afterwards 00:04:250 (1,2,3,4,5,6,7,1) – and you will realize that 00:04:956 (5,1) – has nothing to do with what you have done before, leading the overlap to look like a sloppy done pattern.
    Other examples of it; 00:26:838 (1,3) - /00:27:897 (4,7) -/ overlapped while the next section didn’t 00:30:015 (1,2,3,4,5,6,7,8,9,1) - .
  2. Great pattern really liked this one here 01:00:015 (1,2,3,4,1,2,3,4,1,2,3) -
  3. I don’t know if this was intended to be a star pattern 01:08:132 (2,3,4,5,6,1) – but visually it’s off. You can use the ctrol+shift+d tool to make the star equally distant on this objects 01:08:132 (2,3,4,5,6) – and make 01:09:191 (1) – spaced a bit more for emphasis.
  4. Making this rhythms different 01:43:779 (3,4) -/01:45:191 (1,2,3) – was a bit inconsistent without a bigger reason as far as I could see on this section
  5. The double section was great, really nice rhythm here 02:15:544 (1) - ~02:15:368 -
  6. I’m really not sure what the 1/8 here is, but it’s totally acceptable because of the little background electro noise there. But make sure to hitsound that properly because it sounds really off with the song currently.
GL

About the overlaps 00:02:132 (5,1) -/00:11:838 (4,2) – generally speaking you really want to avoid objects overlapping each other. It’s not that it can’t happen, but when you make objects overlap, it can’t be randomly done and must be consistent with some sort of idea that you applied to go along with the song. Example consider this rhythm here 00:01:427 (1,2,3,4,5,6,7,1) – and how it was done afterwards 00:04:250 (1,2,3,4,5,6,7,1) – and you will realize that 00:04:956 (5,1) – has nothing to do with what you have done before, leading the overlap to look like a sloppy done pattern.
Other examples of it; 00:26:838 (1,3) - /00:27:897 (4,7) -/ overlapped while the next section didn’t 00:30:015 (1,2,3,4,5,6,7,8,9,1) - .


Fixed overlap for 00:02:132 (5,1) - and 00:11:838 (4,2) –

But here 00:26:838 (1,3) - and here 00:27:897 (4,7) - its okay.
---
Great pattern really liked this one here 01:00:015 (1,2,3,4,1,2,3,4,1,2,3) -

I feel some sarcasm here, should i fix it or not? It looks ok.
---
I don’t know if this was intended to be a star pattern 01:08:132 (2,3,4,5,6,1) – but visually it’s off. You can use the ctrol+shift+d tool to make the star equally distant on this objects 01:08:132 (2,3,4,5,6) – and make 01:09:191 (1) – spaced a bit more for emphasis.

Fixed spacing for 01:09:191 (1) –
---
Making this rhythms different 01:43:779 (3,4) -/01:45:191 (1,2,3) – was a bit inconsistent without a bigger reason as far as I could see on this section

Nothing to change here, it just like rhythm filler.
---
The double section was great, really nice rhythm here 02:15:544 (1) - ~02:15:368 -

If you're not sarcastic, thanks~ :3
---
I’m really not sure what the 1/8 here is, but it’s totally acceptable because of the little background electro noise there. But make sure to hitsound that properly because it sounds really off with the song currently.

Decreased volume for a bit.
---
Thanks a lot for your mod! <3
Net0
I wasn't being sarcastic at all lol, when I mentioned something and said "I like it" it means, "I like it" lmao, the other points mentioned are the ones that I suggested modification :S
Topic Starter
Reywateil
Ohh... Thanks a lot, really, i thought you were been sarcastic putting these "I like it" inside of suggestable points for fixing/modification xD
polka
Would you like to m4m with https://osu.ppy.sh/s/550486?

Can you mod the 4 highest difficulties if you choose to?
Topic Starter
Reywateil

PolkaMocha wrote:

Would you like to m4m with https://osu.ppy.sh/s/550486?

Can you mod the 4 highest difficulties if you choose to?
I'm sorry, i'm actually bad at modding <5*, i don't know what i can do with it... :c
polka

stickAcc wrote:

PolkaMocha wrote:

Would you like to m4m with https://osu.ppy.sh/s/550486?

Can you mod the 4 highest difficulties if you choose to?
I'm sorry, i'm actually bad at modding <5*, i don't know what i can do with it... :c
All good! Thanks again
Rotmas
00:02:132 (5) - Тут сразу несколько предложений ибо выглядит оно все оч странно как и играется
1) ctr+g
2) Поровнять либо по синей линии либо по красной http://prntscr.com/f232jf
На крайняк как то исправить этот вот бланкет - 00:01:779 (3,5) - Ну не смотрится оно совершенно.
Яб так сделал http://prntscr.com/f233n6 , http://prntscr.com/f233y1
00:03:191 (3,4,5) - Почему это все так криво, я вот не пойму это такой стиль?
Ну вот неужели как то так не лучше? https://osu.ppy.sh/ss/7948647 и выглядет красивее и по дистанции снапа ошибки не будет.
Ну дальше естественно тоже надо будет всему положение поменять, но думаю это не составить труда т.к. по ощущениям все на рандоме накидал. ( играется крайне трудно, совершенно непонятно почему это все расставлено именно так. )
00:04:956 (5,6,7) - опять же почему?
Вот той вариант как это должно играться - http://prntscr.com/f235gc
Вот так следовало бы сделать - http://prntscr.com/f235oj
И совершенно таких же моментов просто куча
Опять же пример, буквально секунду спустя
Твой вариант - http://prntscr.com/f23643
Мой - http://prntscr.com/f236r0
Ну и т.д. Менше каких кто кривых углов.
Больше не буду останавливаться на подобном ибо меня просто нехватить всю карту ремапать
00:12:015 (1,2) - Чот это ваще не в тему, яб тут двойной разворот сделал
Хотя не эт не в моем стиле, яб вот так сделал - https://osu.ppy.sh/ss/7948740
Или чот типо того, больше экшена)
00:12:721 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - На синих тикакх тож ващет звуки есть, так что либо стрим который менял бы свое направление на белых тиках либо Слайдеры на этих нотах 00:14:132 (1,4,5,1,4,5,6,1,3,4) -
Ото ты просто пропускаешь целую кучу битов, хотя хз впринципе и так подходит, но яб всеж сделал как то стримом которой разбавил слайдерами.
01:32:662 (3,1) - бланкет
01:48:722 (5) - я не понимаю этого просто на ровном месте слайдер с разворотом, а потом опять же ничего не меняется и слайдеры стали нотами, но музыка вообще не изменилась.
Наверное ты скажешь "ну если мапать пол минуты 1 слайдеры то это будет скучно"
Ага именно так, поэтому вот тебе идея - https://osu.ppy.sh/ss/7948831 это более хорошо подходит под музыку как по мне вариаций побольше. Следуй за звуками на заднем плане.
01:51:544 (1,2,3,4,5,6,7,8) - эт чо за стрим такой, прост захотел и впихнул стрим... Там нету сильных битов для стрима, это вообще неоправданно неразу.
как и это 01:52:250 (1,2,3,1,2,3,4,1) - овермап неиначе!
02:15:544 (1) - это ваще не в тему
Должно быть так (прост как пример по таймлайну, расположить можешь как хочешь) - https://osu.ppy.sh/ss/7948861
Либо так - https://osu.ppy.sh/ss/7948868
02:38:309 (2) - вот ваще не в тему.
Звук начинается тут - 02:38:132 -
Конец тут - 02:38:309 -
Начало тут 02:38:309 (2) -
Конец тут - 02:38:309 (2) -
02:38:838 (3,4) - Ну алё, тут же стрим!!!
02:39:897 (4,5) - Напомню что все помимо этого ещё и криво замапано, прост чтоб ты не забывал это, не забывай! Все от и до надо ровнять.
02:49:603 (5) - не в тему, вот вообще
03:00:721 (1) - тоже, да и вообще даже если хуй с ним... ты пойми, это должно быть не на похуй.
Вот смотри - http://prntscr.com/f23gue Если уж и делать так то это должно быть верно и соответствовать музыке - https://osu.ppy.sh/ss/7948951
Но естественно это вообще не в тему.
03:12:721 (4,5,1) - не красиво и криво, сделай симметрично
03:28:956 (1,2,3) - ваще хз но мне не понравилось
03:47:309 (1,2,3,1,2,3) - не повторяйся так, отзеркаль второй паттерн чтоб с друйго стороный начинался.
03:48:544 (3,1) - почему тут ваще голяк, просто пустое место?
04:08:485 (5,1) - слайдер
04:09:191 (3,4,5) - стрим, 2 ноты пропустил
04:29:662 (1,2,3,4) - Вот тут ваще жосткий момент а у тебя хуйня какая то, мапай на биты, а не на эту дудку.
04:31:074 (1) - опять же не в тему и не правильно
04:34:074 (2,3,4,5,6) - А вот тут наоборот стрим такой тихий что ваще почти не слышно, яб убрал.
04:53:662 (1) - не в тему
05:05:662 (1) - это не правильно, я уже писал в начале о точно таком же моменте.

Крч ещё был момент при игре меня задел но я его уже не могу найти всеж очень долгая мапа и это заёбно
Там был медленный стрим, а потом сразу за ним ахенно быстрый слайдер и я комбу сбил. надо либо спейс стрима делать больше либо скорость слайдера меньше. Сорян но в редакторе чот ваще не могу понять где это было, а переигрывать неохото.

Подытожу, очень все криво, очень много пропусков сильных битов, сильные моменты карты замапаны обычныйми слайдерами, а слабые её участки где стримы ели слышно наоборот.

Возможно канешн я не по существу доебался, я сам новичок в маппинге, да и в моддинге нефига не смыслю и если я гдет хрень сморозил прошу простить. Но играть я всеж кое как умею и игрется это все не очень приятно из-за моментов которые я выписал выше.

Удачи.
Topic Starter
Reywateil
Rotmas mod
00:02:132 (5) - Тут сразу несколько предложений ибо выглядит оно все оч странно как и играется
1) ctr+g
2) Поровнять либо по синей линии либо по красной http://prntscr.com/f232jf
На крайняк как то исправить этот вот бланкет - 00:01:779 (3,5) - Ну не смотрится оно совершенно.
Яб так сделал http://prntscr.com/f233n6 , http://prntscr.com/f233y1
00:03:191 (3,4,5) - Почему это все так криво, я вот не пойму это такой стиль?
Ну вот неужели как то так не лучше? https://osu.ppy.sh/ss/7948647 и выглядет красивее и по дистанции снапа ошибки не будет.
Ну дальше естественно тоже надо будет всему положение поменять, но думаю это не составить труда т.к. по ощущениям все на рандоме накидал. ( играется крайне трудно, совершенно непонятно почему это все расставлено именно так. )
00:04:956 (5,6,7) - опять же почему?
Вот той вариант как это должно играться - http://prntscr.com/f235gc
Вот так следовало бы сделать - http://prntscr.com/f235oj
И совершенно таких же моментов просто куча
Опять же пример, буквально секунду спустя
Твой вариант - http://prntscr.com/f23643
Мой - http://prntscr.com/f236r0
Ну и т.д. Менше каких кто кривых углов.
Больше не буду останавливаться на подобном ибо меня просто нехватить всю карту ремапать
00:12:015 (1,2) - Чот это ваще не в тему, яб тут двойной разворот сделал
Хотя не эт не в моем стиле, яб вот так сделал - https://osu.ppy.sh/ss/7948740
Или чот типо того, больше экшена)
00:12:721 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - На синих тикакх тож ващет звуки есть, так что либо стрим который менял бы свое направление на белых тиках либо Слайдеры на этих нотах 00:14:132 (1,4,5,1,4,5,6,1,3,4) -
Ото ты просто пропускаешь целую кучу битов, хотя хз впринципе и так подходит, но яб всеж сделал как то стримом которой разбавил слайдерами.
01:32:662 (3,1) - бланкет
01:48:722 (5) - я не понимаю этого просто на ровном месте слайдер с разворотом, а потом опять же ничего не меняется и слайдеры стали нотами, но музыка вообще не изменилась.
Наверное ты скажешь "ну если мапать пол минуты 1 слайдеры то это будет скучно"
Ага именно так, поэтому вот тебе идея - https://osu.ppy.sh/ss/7948831 это более хорошо подходит под музыку как по мне вариаций побольше. Следуй за звуками на заднем плане.
01:51:544 (1,2,3,4,5,6,7,8) - эт чо за стрим такой, прост захотел и впихнул стрим... Там нету сильных битов для стрима, это вообще неоправданно неразу.
как и это 01:52:250 (1,2,3,1,2,3,4,1) - овермап неиначе!
02:15:544 (1) - это ваще не в тему
Должно быть так (прост как пример по таймлайну, расположить можешь как хочешь) - https://osu.ppy.sh/ss/7948861
Либо так - https://osu.ppy.sh/ss/7948868
02:38:309 (2) - вот ваще не в тему.
Звук начинается тут - 02:38:132 -
Конец тут - 02:38:309 -
Начало тут 02:38:309 (2) -
Конец тут - 02:38:309 (2) -
02:38:838 (3,4) - Ну алё, тут же стрим!!!
02:39:897 (4,5) - Напомню что все помимо этого ещё и криво замапано, прост чтоб ты не забывал это, не забывай! Все от и до надо ровнять.
02:49:603 (5) - не в тему, вот вообще
03:00:721 (1) - тоже, да и вообще даже если хуй с ним... ты пойми, это должно быть не на похуй.
Вот смотри - http://prntscr.com/f23gue Если уж и делать так то это должно быть верно и соответствовать музыке - https://osu.ppy.sh/ss/7948951
Но естественно это вообще не в тему.
03:12:721 (4,5,1) - не красиво и криво, сделай симметрично
03:28:956 (1,2,3) - ваще хз но мне не понравилось
03:47:309 (1,2,3,1,2,3) - не повторяйся так, отзеркаль второй паттерн чтоб с друйго стороный начинался.
03:48:544 (3,1) - почему тут ваще голяк, просто пустое место?
04:08:485 (5,1) - слайдер
04:09:191 (3,4,5) - стрим, 2 ноты пропустил
04:29:662 (1,2,3,4) - Вот тут ваще жосткий момент а у тебя хуйня какая то, мапай на биты, а не на эту дудку.
04:31:074 (1) - опять же не в тему и не правильно
04:34:074 (2,3,4,5,6) - А вот тут наоборот стрим такой тихий что ваще почти не слышно, яб убрал.
04:53:662 (1) - не в тему
05:05:662 (1) - это не правильно, я уже писал в начале о точно таком же моменте.

Крч ещё был момент при игре меня задел но я его уже не могу найти всеж очень долгая мапа и это заёбно
Там был медленный стрим, а потом сразу за ним ахенно быстрый слайдер и я комбу сбил. надо либо спейс стрима делать больше либо скорость слайдера меньше. Сорян но в редакторе чот ваще не могу понять где это было, а переигрывать неохото.

Подытожу, очень все криво, очень много пропусков сильных битов, сильные моменты карты замапаны обычныйми слайдерами, а слабые её участки где стримы ели слышно наоборот.

Возможно канешн я не по существу доебался, я сам новичок в маппинге, да и в моддинге нефига не смыслю и если я гдет хрень сморозил прошу простить. Но играть я всеж кое как умею и игрется это все не очень приятно из-за моментов которые я выписал выше.

Удачи.

00:02:132 (5) - Тут сразу несколько предложений ибо выглядит оно все оч странно как и играется

Нет.
1) ctr+g
2) Поровнять либо по синей линии либо по красной http://prntscr.com/f232jf
На крайняк как то исправить этот вот бланкет - 00:01:779 (3,5) - Ну не смотрится оно совершенно.
Яб так сделал http://prntscr.com/f233n6 , http://prntscr.com/f233y1

Флоу.
---
00:03:191 (3,4,5) - Почему это все так криво, я вот не пойму это такой стиль?
Ну вот неужели как то так не лучше? https://osu.ppy.sh/ss/7948647 и выглядет красивее и по дистанции снапа ошибки не будет.
Ну дальше естественно тоже надо будет всему положение поменять, но думаю это не составить труда т.к. по ощущениям все на рандоме накидал. ( играется крайне трудно, совершенно непонятно почему это все расставлено именно так. )



Первое, что скажу - твой вариант нарушает флоу.
Второе - положение 00:03:544 (5) - предотвращает оверлап с 00:02:662 (7) - и 00:04:779 (4,5) -

---
00:04:956 (5,6,7) - опять же почему?
Просто НЕТ.
Вот той вариант как это должно играться - http://prntscr.com/f235gc
Вот так следовало бы сделать - http://prntscr.com/f235oj
И совершенно таких же моментов просто куча
Опять же пример, буквально секунду спустя
Твой вариант - http://prntscr.com/f23643
Мой - http://prntscr.com/f236r0
Ну и т.д. Менше каких кто кривых углов.
Больше не буду останавливаться на подобном ибо меня просто нехватить всю карту ремапать

Вот почему.
Хотя сделал Ctrl+H на 00:05:662 (1,2,3) -
---
00:12:015 (1,2) - Чот это ваще не в тему, яб тут двойной разворот сделал
Хотя не эт не в моем стиле, яб вот так сделал - https://osu.ppy.sh/ss/7948740
Или чот типо того, больше экшена)


Вот как раз таки твой вариант не в тему.
---
00:12:721 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - На синих тикакх тож ващет звуки есть, так что либо стрим который менял бы свое направление на белых тиках либо Слайдеры на этих нотах 00:14:132 (1,4,5,1,4,5,6,1,3,4) -
Ото ты просто пропускаешь целую кучу битов, хотя хз впринципе и так подходит, но яб всеж сделал как то стримом которой разбавил слайдерами.


Ты вообще слушал сонг в замедлении (допустим в 25%)? Никаких там звуков нет.
---
01:32:662 (3,1) - бланкет

Откуда бы ему там взяться? Без него намного лучше.
---
01:48:722 (5) - я не понимаю этого просто на ровном месте слайдер с разворотом, а потом опять же ничего не меняется и слайдеры стали нотами, но музыка вообще не изменилась.
Наверное ты скажешь "ну если мапать пол минуты 1 слайдеры то это будет скучно"
Ага именно так, поэтому вот тебе идея - https://osu.ppy.sh/ss/7948831 это более хорошо подходит под музыку как по мне вариаций побольше. Следуй за звуками на заднем плане.


Ну это уже мне тебе советовать следовать за звуками и вслушиваться.
---
01:51:544 (1,2,3,4,5,6,7,8) - эт чо за стрим такой, прост захотел и впихнул стрим... Там нету сильных битов для стрима, это вообще неоправданно неразу.

Окончание парта в сонге, но я подумаю насчет реворка, в плане изменения местоположения нот.
---
как и это 01:52:250 (1,2,3,1,2,3,4,1) - овермап неиначе!

Ни разу.
---
02:15:544 (1) - это ваще не в тему
Должно быть так (прост как пример по таймлайну, расположить можешь как хочешь) - https://osu.ppy.sh/ss/7948861
Либо так - https://osu.ppy.sh/ss/7948868


В тему, еще и как. Вслушивайся лучше, звук для этого есть.
---
02:38:309 (2) - вот ваще не в тему.

В тему.
---
Начало тут 02:38:309 (2) -

Поэтому для этого на ней 02:38:131 (1) - нк.
---
02:38:838 (3,4) - Ну алё, тут же стрим!!!

С каких это, прости, что так скажешь, хуев тут взяться стриму?
---
02:39:897 (4,5) - Напомню что все помимо этого ещё и криво замапано, прост чтоб ты не забывал это, не забывай! Все от и до надо ровнять.

Слегка поправил.
---
02:49:603 (5) - не в тему, вот вообще

А делать постоянные тройки вот вообще в тему?
---
03:00:721 (1) - тоже, да и вообще даже если хуй с ним... ты пойми, это должно быть не на похуй.
Вот смотри - http://prntscr.com/f23gue Если уж и делать так то это должно быть верно и соответствовать музыке - https://osu.ppy.sh/ss/7948951
Но естественно это вообще не в тему.


Кхм.
---
03:12:721 (4,5,1) - не красиво и криво, сделай симметрично

Немного повернул 03:13:074 (5) -
---
03:28:956 (1,2,3) - ваще хз но мне не понравилось

Все вполне в порядке.
---

03:47:309 (1,2,3,1,2,3) - не повторяйся так, отзеркаль второй паттерн чтоб с друйго стороный начинался.
03:48:544 (3,1) - почему тут ваще голяк, просто пустое место?


Мы в пм в игре уже это обсудили. Пофикшено так то.
---
04:08:485 (5,1) - слайдер

Слайдер тут никак не подойдет.
Поставил нк на 04:08:485 (1) - и убрал нк отсюда 04:08:662 (2) -
---
04:09:191 (3,4,5) - стрим, 2 ноты пропустил

С какого, мать его за ногу, ты вообще слышишь тут стрим? Его тут асболютно не надо.
---
04:29:662 (1,2,3,4) - Вот тут ваще жосткий момент а у тебя хуйня какая то, мапай на биты, а не на эту дудку.

Меняется музыка, следовательно и паттерн.
---
04:31:074 (1) - опять же не в тему и не правильно

В тему, еще и как. Вслушивайся лучше, звук для этого есть.
---
04:34:074 (2,3,4,5,6) - А вот тут наоборот стрим такой тихий что ваще почти не слышно, яб убрал.

Добавил клап на 04:34:250 (4) -
---
04:53:662 (1) -

Я бы не делал так, если бы было не в тему, да и тем более есть там звук под это.
---
05:05:662 (1) - это не правильно, я уже писал в начале о точно таком же моменте.

Вообще-то это вполне нормально, не делать же ж один голый реверс на 4 тика.
---
Крч ещё был момент при игре меня задел но я его уже не могу найти всеж очень долгая мапа и это заёбно
Там был медленный стрим, а потом сразу за ним ахенно быстрый слайдер и я комбу сбил. надо либо спейс стрима делать больше либо скорость слайдера меньше. Сорян но в редакторе чот ваще не могу понять где это было, а переигрывать неохото.


Я знаю о чем ты. Скорость спейсстрима переходит на слайдер, а там уже все идет по плану.
Подытожу, очень все криво, очень много пропусков сильных битов, сильные моменты карты замапаны обычныйми слайдерами, а слабые её участки где стримы ели слышно наоборот.

Я бы тебе советовал лучше прислушиваться ко звукам, напомню тот момент с синими тиками, там АБСОЛЮТНО нету звуков для нот.
Возможно канешн я не по существу доебался, я сам новичок в маппинге, да и в моддинге нефига не смыслю и если я гдет хрень сморозил прошу простить. Но играть я всеж кое как умею и игрется это все не очень приятно из-за моментов которые я выписал выше.

Не ссы, все еще получится, все ж с малого начинают, я сам не настолько гуру маппинга, чтоб быть наравне с монстратами или скайстарами.
---
В общем, благодарю за мод, слегка поправил некоторые места.
Rotmas

stickAcc wrote:

02:38:838 (3,4) - Ну алё, тут же стрим!!!

С каких это, прости, что так скажешь, хуев тут взяться стриму?
Ну вот же он - https://osu.ppy.sh/ss/7949601
Крч дичь какая то, у нас совершено разное виденье и понимание того как это должно быть...
Если чего то не слышно то игроки не будут заходить в редактор и на 25% вслушиваться. Они просто играют.
И мне играть было не комфортно.
Энивей эт совершенно нормально что у разных людей разные точки зрения, хорошо, что хоть чем то тебе это помогло.
Удачи с ранкингом)
Twiggles
from my nm q

don't have much to say, it's pretty clean imo

00:50:662 (5) - overlap on 00:49:603 (2) -

01:41:662 (1,4) - idk if you wanted this to be a blanket

01:51:015 (4) - just make this overlap instead of stacked; 02:02:309 (4) - same here

02:20:750 (3) - ds inconsistent, also doesn't look like a perfect line in my eyes :/

02:31:074 (1,2) - touching

02:38:838 (3) - i think this should be a 5 note run instead of a slider and circle afterwards

03:15:897 (4,5) - move 5 down a little

after 10 mins lol

04:33:191 (6,7) - blanket this better

05:09:897 (3,4) - my eyes saw this wasnt stacked properly hahaha, it's like 1px off

05:39:897 (5) - maybe move this to the right more
Topic Starter
Reywateil
kookoo11's mod
from my nm q

don't have much to say, it's pretty clean imo

00:50:662 (5) - overlap on 00:49:603 (2) -

01:41:662 (1,4) - idk if you wanted this to be a blanket

01:51:015 (4) - just make this overlap instead of stacked; 02:02:309 (4) - same here

02:20:750 (3) - ds inconsistent, also doesn't look like a perfect line in my eyes :/

02:31:074 (1,2) - touching

02:38:838 (3) - i think this should be a 5 note run instead of a slider and circle afterwards

03:15:897 (4,5) - move 5 down a little

after 10 mins lol

04:33:191 (6,7) - blanket this better

05:09:897 (3,4) - my eyes saw this wasnt stacked properly hahaha, it's like 1px off

05:39:897 (5) - maybe move this to the right more

00:50:662 (5) - overlap on 00:49:603 (2) -

Kept overlap, but did it with the same spacing between 00:49:603 (2,3) -
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01:41:662 (1,4) - idk if you wanted this to be a blanket

It deals literally nothing serious, also fullfills this pattern 01:41:662 (1,2,3,4,5,6) - where 1 and 6 - sliders and 2, 3, 4, 5 - circles.
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01:51:015 (4) - just make this overlap instead of stacked; 02:02:309 (4) - same here

Fixed.
---
02:20:750 (3) - ds inconsistent, also doesn't look like a perfect line in my eyes :/

Oops, fixed.
---
02:31:074 (1,2) - touching

Fixed.
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02:38:838 (3) - i think this should be a 5 note run instead of a slider and circle afterwards

It's ok here, but i will think about this point...
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03:15:897 (4,5) - move 5 down a little

I just moved 03:15:897 (4) - a bit up
---
04:33:191 (6,7) - blanket this better

Fixed... i guess...
---
05:09:897 (3,4) - my eyes saw this wasnt stacked properly hahaha, it's like 1px off

Oh lol, that wasn't really stacked xD Thanks for noticing. Fixed.
---
05:39:897 (5) - maybe move this to the right more

I just fixed this triangle.
---
Thanks a lot for your mod! c:

Sakurauchi Riko
here I am

mod
00:04:250 (1,2,3) - this doesnt flow very well because you have sharp angle from slidershape to the 2 circles. 00:02:838 (1,2,3) - for example flows better
00:05:662 (1,2,3) - why you suddenly stack them? i think the music doesnt change so theres no reason to change your patterning that much. you constantly stack this now, i think you should decide if you want to stack the circles or make DS between them because the sounds you represent stac the same
00:07:074 (1) - this sound is very special and emphasized but in your map it doesnt stand out really much imo.. a flow change/interruption with a DS icnrease would work great here http://puu.sh/vElUj/e80e79713e.jpg
00:12:015 (1) - you really should increase the spacing before and atfer the slider because you increase the slider velocity. the cursor movement gets rapidly faster in the slider so the movement before and after should be adjusted in a similar movement speed
00:21:015 (4,1) - increase the spacing between the slider and the stream. its currently missleading because the player thinks it is snapped more closely on the timeline. but its a 1/2 gap between. id suggest something around 1.5x
00:21:544 (1,2,3,4,1,2,3,4,1,2,3,4) - i dont actually think that the intensity in the music is dropping like you mapping it with the decreasing distance snap. the music stays pretty much the same over the whole stream so i would make even DS accordingly
00:22:603 (1) - decrease the volume of this drastically, you represent a holding sound with it and the beats of this sldier are way too noisy so you dont actually hear the sound in the music

be aware of slight overlaps or very closely spaced objects like for example 00:26:838 (1,3) - 00:23:132 (2,1) - 00:18:015 (7,2) - 00:13:427 (1,2,3,1) - 00:02:132 (5,1) - and so on... because they make your map look unstructured and messy if you dont use overlaps in an intended way. i see this really often in your map so yea... maybe consider avoiding them or make the overlap clear and intended (with an actual concept)

00:29:309 (1,2) - this flows really bad, you see how the flow of the slider tends in a very different direction than the next circle is. in addition to that its a reverse slider, that means that the player acutally follows the slidershape more closely than a non-reverse slider, that fact makes the flow even worse. be aware of flow errors like that because they destroy a pleasant cursor movement
00:48:721 (1,2,3) - even ds please
00:54:368 (1,2,3) - ^ all 1/4's with even sounds should have even ds aswell. its not enough to place them only with your eye you should take advantage of the DS numbers and use the distance snap tool
00:51:544 (1,2,3,4,1) - look, this is really good pattern for intended overlaps. if you polish it like http://puu.sh/vEmCR/e4b04fce7e.jpg then it looks very strucutred and intended. try to make use of such more often
01:03:544 - from that spot on the music gets much more intense, but you keep mapping 1/2 sliders. i think circles would fit more the intensity of the song
01:07:074 (1,2,3,4,1,2,3,4) - same as you first stream i pointed out: i dont really think the music changes in the stream, the sounds are even so theres no need to change the intensity in your map. at leats not that much like u did here
02:38:131 (1,2) - this looks like its 1/4 snapped but its not. (again tho i dont think the increasing ds stream fits here)
02:50:485 (4,1) - visual spacing is too low compared to 02:50:132 (1,2) - , looks visually same but its differently snapped on timeline, so increase this spacing

yea.. i think the suggestions i point out get repeated now
you should really try to make more patterns in your map, like for example the one picture i showed you. with the huge amount of unintended overlaps make the map lack in structure.
I hope you could make use of my mod!

good luck with the map :3
Topic Starter
Reywateil
Sakurauchi Riko's mod
here I am

mod
00:04:250 (1,2,3) - this doesnt flow very well because you have sharp angle from slidershape to the 2 circles. 00:02:838 (1,2,3) - for example flows better
00:05:662 (1,2,3) - why you suddenly stack them? i think the music doesnt change so theres no reason to change your patterning that much. you constantly stack this now, i think you should decide if you want to stack the circles or make DS between them because the sounds you represent stac the same
00:07:074 (1) - this sound is very special and emphasized but in your map it doesnt stand out really much imo.. a flow change/interruption with a DS icnrease would work great here http://puu.sh/vElUj/e80e79713e.jpg
00:12:015 (1) - you really should increase the spacing before and atfer the slider because you increase the slider velocity. the cursor movement gets rapidly faster in the slider so the movement before and after should be adjusted in a similar movement speed
00:21:015 (4,1) - increase the spacing between the slider and the stream. its currently missleading because the player thinks it is snapped more closely on the timeline. but its a 1/2 gap between. id suggest something around 1.5x
00:21:544 (1,2,3,4,1,2,3,4,1,2,3,4) - i dont actually think that the intensity in the music is dropping like you mapping it with the decreasing distance snap. the music stays pretty much the same over the whole stream so i would make even DS accordingly
00:22:603 (1) - decrease the volume of this drastically, you represent a holding sound with it and the beats of this sldier are way too noisy so you dont actually hear the sound in the music

be aware of slight overlaps or very closely spaced objects like for example 00:26:838 (1,3) - 00:23:132 (2,1) - 00:18:015 (7,2) - 00:13:427 (1,2,3,1) - 00:02:132 (5,1) - and so on... because they make your map look unstructured and messy if you dont use overlaps in an intended way. i see this really often in your map so yea... maybe consider avoiding them or make the overlap clear and intended (with an actual concept)

00:29:309 (1,2) - this flows really bad, you see how the flow of the slider tends in a very different direction than the next circle is. in addition to that its a reverse slider, that means that the player acutally follows the slidershape more closely than a non-reverse slider, that fact makes the flow even worse. be aware of flow errors like that because they destroy a pleasant cursor movement
00:48:721 (1,2,3) - even ds please
00:54:368 (1,2,3) - ^ all 1/4's with even sounds should have even ds aswell. its not enough to place them only with your eye you should take advantage of the DS numbers and use the distance snap tool
00:51:544 (1,2,3,4,1) - look, this is really good pattern for intended overlaps. if you polish it like http://puu.sh/vEmCR/e4b04fce7e.jpg then it looks very strucutred and intended. try to make use of such more often
01:03:544 - from that spot on the music gets much more intense, but you keep mapping 1/2 sliders. i think circles would fit more the intensity of the song
01:07:074 (1,2,3,4,1,2,3,4) - same as you first stream i pointed out: i dont really think the music changes in the stream, the sounds are even so theres no need to change the intensity in your map. at leats not that much like u did here
02:38:131 (1,2) - this looks like its 1/4 snapped but its not. (again tho i dont think the increasing ds stream fits here)
02:50:485 (4,1) - visual spacing is too low compared to 02:50:132 (1,2) - , looks visually same but its differently snapped on timeline, so increase this spacing

yea.. i think the suggestions i point out get repeated now
you should really try to make more patterns in your map, like for example the one picture i showed you. with the huge amount of unintended overlaps make the map lack in structure.
I hope you could make use of my mod!

good luck with the map :3

00:04:250 (1,2,3) - this doesnt flow very well because you have sharp angle from slidershape to the 2 circles. 00:02:838 (1,2,3) - for example flows better

I guess i fixed it.
---
00:05:662 (1,2,3) - why you suddenly stack them? i think the music doesnt change so theres no reason to change your patterning that much. you constantly stack this now, i think you should decide if you want to stack the circles or make DS between them because the sounds you represent stac the same

I did it because of consistent spacing between 00:06:015 (3,4,5) - , but if you think i need apply some changes here, i will do.
---
00:07:074 (1) - this sound is very special and emphasized but in your map it doesnt stand out really much imo.. a flow change/interruption with a DS icnrease would work great here http://puu.sh/vElUj/e80e79713e.jpg

I don't actually think, that i need change something here. To emphasize this sound i have added whistle and clap.
---
00:12:015 (1) - you really should increase the spacing before and atfer the slider because you increase the slider velocity. the cursor movement gets rapidly faster in the slider so the movement before and after should be adjusted in a similar movement speed

Fixed
---
00:21:015 (4,1) - increase the spacing between the slider and the stream. its currently missleading because the player thinks it is snapped more closely on the timeline. but its a 1/2 gap between. id suggest something around 1.5x

Fixed. 1.4x is better tbh, also reworked note placement.
---
00:21:544 (1,2,3,4,1,2,3,4,1,2,3,4) - i dont actually think that the intensity in the music is dropping like you mapping it with the decreasing distance snap. the music stays pretty much the same over the whole stream so i would make even DS accordingly

I was thinking about this all the time. Increased spacing on 00:21:897 (1,2,3,4,1,2,3,4) -
---
00:22:603 (1) - decrease the volume of this drastically, you represent a holding sound with it and the beats of this sldier are way too noisy so you dont actually hear the sound in the music

Fixed.
---
be aware of slight overlaps or very closely spaced objects like for example 00:26:838 (1,3) - 00:23:132 (2,1) - 00:18:015 (7,2) - 00:13:427 (1,2,3,1) - 00:02:132 (5,1) - and so on... because they make your map look unstructured and messy if you dont use overlaps in an intended way. i see this really often in your map so yea... maybe consider avoiding them or make the overlap clear and intended (with an actual concept)

Fixed everything.
---
00:29:309 (1,2) - this flows really bad, you see how the flow of the slider tends in a very different direction than the next circle is. in addition to that its a reverse slider, that means that the player acutally follows the slidershape more closely than a non-reverse slider, that fact makes the flow even worse. be aware of flow errors like that because they destroy a pleasant cursor movement

The only thing i can do is make reverse slider straight to bring neutrality for cursor movement and flow
---
00:48:721 (1,2,3) - even ds please

Fixed.
---
00:54:368 (1,2,3) - ^ all 1/4's with even sounds should have even ds aswell. its not enough to place them only with your eye you should take advantage of the DS numbers and use the distance snap tool

Fixed.
---
00:51:544 (1,2,3,4,1) - look, this is really good pattern for intended overlaps. if you polish it like http://puu.sh/vEmCR/e4b04fce7e.jpg then it looks very strucutred and intended. try to make use of such more often

Fixed.
---
01:03:544 - from that spot on the music gets much more intense, but you keep mapping 1/2 sliders. i think circles would fit more the intensity of the song

Naah, both options does fit well, but i will keep it without any changes.
---
01:07:074 (1,2,3,4,1,2,3,4) - same as you first stream i pointed out: i dont really think the music changes in the stream, the sounds are even so theres no need to change the intensity in your map. at leats not that much like u did here

Increased spacing for 01:06:368 (1,2,3,4,1,2,3,4) -
---
02:38:131 (1,2) - this looks like its 1/4 snapped but its not. (again tho i dont think the increasing ds stream fits here)

Here's an intention on vocal sound. Stream spacing increases according to sound, so, nothing to change here.
---
02:50:485 (4,1) - visual spacing is too low compared to 02:50:132 (1,2) - , looks visually same but its differently snapped on timeline, so increase this spacing

Kinda fixed.
---
you should really try to make more patterns in your map, like for example the one picture i showed you. with the huge amount of unintended overlaps make the map lack in structure.


Yes, i'm actually working on it, thanks for noticing.
---
Thanks a lot for your VERY important mod!
Mordred
from q

the fuck is that diff name
there is an unsnapped slider, check aimod

00:12:015 (1,2) - would go with either jumps or two 1/2 sliders here

00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the flower here plays kinda weird since you switch from sharp angles to more linear angles back to sharp angles, sticking to sharp ones would play a lot better

00:21:015 (4,1) - there is no reason to have these be so close to each other

00:23:132 (2) - NC

00:45:897 (1,2,3,4) - idk why you did 1/12 sliders here, it plays really bad. Keep the 1/8s from the previous section

01:00:015 (1,2) - 01:00:721 (3,4) - 01:01:426 (1,2) - 01:02:132 (3,4) - this is pretty nazi but you can stack those sliders better if you want

01:03:544 (1,2,3,4,5,6,7,8) - why not have them as jumps, it would make a nice buildup for the stream

01:08:485 (3) - nc?

01:09:279 (1) - hitsound volume should decrease on the spinner, idk by how much but 80% for the entire spinner is too high

01:42:721 (6) - not sure why this single slider has a higher SV than the previous ones, but I don't think it's needed

01:43:426 (2) - I'd move this down a bit, something like this, would also do something similar here 01:44:838 (2) - and here 01:46:250 (2) -

02:15:544 (1) - I can't agree with this 1/8 slider, there is no 1/8 in the music, something like https://puu.sh/vErKS/b858c6496e.png would be better rhythm, since you also mapped doubles before

02:33:897 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same as the previous section, plays really awkward due to the sliders being 1/12

02:38:131 (1,2) - the spacing here makes it look like the slider is part of the stream, space it more

02:38:131 (1,2) - also since we're currently here, the current rhythm is a little weird imo, stuff like I suggested here 00:12:015 (1,2) - should work a lot better

02:38:838 (3,4) - I don't think you should ignore the 1/4 here

02:39:191 (4) - maybe NC here

03:13:074 (5) - NC

03:19:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - reeeeeeeeeeeeee

03:21:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - shouldn't this get more spaced instead of less?

03:30:015 (4) - change to circles so you can emphasize 03:30:368 - properly

03:41:309 (4) - ^

03:46:603 (1,2,3,4) -

04:08:485 (1,2) - same as before, the spacing is easy to misread

04:09:191 (4,5,6) - and dont ignore the 1/4 again ):

04:29:662 (1,2,3,4) - https://puu.sh/vEtcZ/a5b96a5a8d.png better rhythm imo

04:43:426 (6) - NC

04:49:426 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I should stop linking these

05:05:662 (1,2) - same as mentioned before

05:40:250 (1) - start of the spinner should be clickable

gl
Topic Starter
Reywateil
Yoshino--'s mod
there is an unsnapped slider, check aimod

00:12:015 (1,2) - would go with either jumps or two 1/2 sliders here

00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the flower here plays kinda weird since you switch from sharp angles to more linear angles back to sharp angles, sticking to sharp ones would play a lot better

00:21:015 (4,1) - there is no reason to have these be so close to each other

00:23:132 (2) - NC

00:45:897 (1,2,3,4) - idk why you did 1/12 sliders here, it plays really bad. Keep the 1/8s from the previous section

01:00:015 (1,2) - 01:00:721 (3,4) - 01:01:426 (1,2) - 01:02:132 (3,4) - this is pretty nazi but you can stack those sliders better if you want

01:03:544 (1,2,3,4,5,6,7,8) - why not have them as jumps, it would make a nice buildup for the stream

01:08:485 (3) - nc?

01:09:279 (1) - hitsound volume should decrease on the spinner, idk by how much but 80% for the entire spinner is too high

01:42:721 (6) - not sure why this single slider has a higher SV than the previous ones, but I don't think it's needed

01:43:426 (2) - I'd move this down a bit, something like this, would also do something similar here 01:44:838 (2) - and here 01:46:250 (2) -

02:15:544 (1) - I can't agree with this 1/8 slider, there is no 1/8 in the music, something like https://puu.sh/vErKS/b858c6496e.png would be better rhythm, since you also mapped doubles before

02:33:897 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same as the previous section, plays really awkward due to the sliders being 1/12

02:38:131 (1,2) - the spacing here makes it look like the slider is part of the stream, space it more

02:38:131 (1,2) - also since we're currently here, the current rhythm is a little weird imo, stuff like I suggested here 00:12:015 (1,2) - should work a lot better

02:38:838 (3,4) - I don't think you should ignore the 1/4 here

02:39:191 (4) - maybe NC here

03:13:074 (5) - NC

03:19:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - reeeeeeeeeeeeee

03:21:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - shouldn't this get more spaced instead of less?

03:30:015 (4) - change to circles so you can emphasize 03:30:368 - properly

03:41:309 (4) - ^

03:46:603 (1,2,3,4) -

04:08:485 (1,2) - same as before, the spacing is easy to misread

04:09:191 (4,5,6) - and dont ignore the 1/4 again ):

04:29:662 (1,2,3,4) - https://puu.sh/vEtcZ/a5b96a5a8d.png better rhythm imo

04:43:426 (6) - NC

04:49:426 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I should stop linking these

05:05:662 (1,2) - same as mentioned before

05:40:250 (1) - start of the spinner should be clickable

there is an unsnapped slider, check aimod
I don't know how i didn't notice. Fixed.
---
00:12:015 (1,2) - would go with either jumps or two 1/2 sliders here
Many thoughts were on this point, but now i will fix it. Added 2 sliders.
---
00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the flower here plays kinda weird since you switch from sharp angles to more linear angles back to sharp angles, sticking to sharp ones would play a lot better
I think i will make only linear.
---
00:21:015 (4,1) - there is no reason to have these be so close to each other
Fixed in previous mod.
---
00:23:132 (2) - NC
Fixed.
---
00:45:897 (1,2,3,4) - idk why you did 1/12 sliders here, it plays really bad. Keep the 1/8s from the previous section
I don't see the difference, but ok, fixed.
---
01:00:015 (1,2) - 01:00:721 (3,4) - 01:01:426 (1,2) - 01:02:132 (3,4) - this is pretty nazi but you can stack those sliders better if you want

Slider directions are not like nazi, i don't think that i should change anything here.
---
01:03:544 (1,2,3,4,5,6,7,8) - why not have them as jumps, it would make a nice buildup for the stream
As i said in previous mod:
Naah, both options does fit well, but i will keep it without any changes.
---
01:08:485 (3) - nc?
Fixed.
---
01:09:279 (1) - hitsound volume should decrease on the spinner, idk by how much but 80% for the entire spinner is too high
Fixed.
---
01:42:721 (6) - not sure why this single slider has a higher SV than the previous ones, but I don't think it's needed
I did it because there's a mini-jump before this slider, but, i will keep it on mind.
---
01:43:426 (2) - I'd move this down a bit, something like this, would also do something similar here 01:44:838 (2) - and here 01:46:250 (2) -
Fixed.
---
02:15:544 (1) - I can't agree with this 1/8 slider, there is no 1/8 in the music, something like https://puu.sh/vErKS/b858c6496e.png would be better rhythm, since you also mapped doubles before
Hmmmm, your idea is really better. Yeah, fixed.
---
02:33:897 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same as the previous section, plays really awkward due to the sliders being 1/12
I'll make them 1/8 and decrease SV, because i wanna keep slider lengths as before.
---
02:38:131 (1,2) - the spacing here makes it look like the slider is part of the stream, space it more
Fixed.
---
02:38:131 (1,2) - also since we're currently here, the current rhythm is a little weird imo, stuff like I suggested here 00:12:015 (1,2) - should work a lot better
As i said in previous mod:
Here's an intention on vocal sound.
02:38:838 (3,4) - I don't think you should ignore the 1/4 here - ^
---
02:39:191 (4) - maybe NC here
Naah, it's the part of full pattern 02:38:131 (1,2,3,4) -
---
03:13:074 (5) - NC
Fixed.
---
03:19:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - reeeeeeeeeeeeee
I KNOW, I KNOW.

---
03:21:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - shouldn't this get more spaced instead of less?
Fixed.
---
03:30:015 (4) - change to circles so you can emphasize 03:30:368 - properly
Fixed.
---
03:41:309 (4) - ^
Changed to slider+note.
---
03:46:603 (1,2,3,4) -


---
04:08:485 (1,2) - same as before, the spacing is easy to misread
Fixed.
---
04:09:191 (4,5,6) - and dont ignore the 1/4 again ):
Here's an intention on vocal sound.
---
04:29:662 (1,2,3,4) - https://puu.sh/vEtcZ/a5b96a5a8d.png better rhythm imo
Mine is okay, yours too. I don't know what to do ;-;
---
04:43:426 (6) - NC
Fixed.
---
04:49:426 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I should stop linking these


---
05:05:662 (1,2) - same as mentioned before
Fixed.
---
05:40:250 (1) - start of the spinner should be clickable
Naaaaaaaah...
---
the fuck is that diff name

First what i heard instead of "LAS TA FEAR". I heard this all time, but after listening to nora2r remix of this song, i realize, that there's a title of song.
---
Thanks for your really BIG and important mod! <3

meii18
IRC Log
22:25 ByBy: hey i'm here
22:58 stickAcc: hey o/
22:59 ByBy: finally you're here
22:59 ByBy: :)
22:59 stickAcc: I was doing some important irl stuff
22:59 ByBy: i see :o
23:00 *ByBy is editing [https://osu.ppy.sh/b/1282463 Yooh - Las ta Fear feat.akaandsia [Doctor Priaa]]
23:00 ByBy: let me check the metadata
23:00 stickAcc: I was so surprised when you wrote to me
23:00 ByBy: yep
23:00 ByBy: i want to learn you many things about mapping
23:01 stickAcc: Metadata is ok, artist is Yooh, source is his Eubiquitous album
23:01 ByBy: :o
23:02 ByBy: can you show me the metadata reference pls
23:02 ByBy: ?
23:03 stickAcc: https://www.last.fm/music/Yooh/Eubiquitous
23:04 stickAcc: it contains this song
23:05 ByBy: last.fm is not the official site from where you can rely on finding the official metadata
23:06 stickAcc: https://puu.sh/vSafp/0871f34956.png
23:06 stickAcc: well.
23:09 ByBy: btw
23:09 ByBy: NEVER put the album name into source
23:11 stickAcc: hm... ok...
23:12 ByBy: 4.Las ta Fear feat.akaandsia / Yooh
23:13 ByBy: yep the metadata is correct
23:13 ByBy: we can rely on his soundcloud only
23:14 stickAcc: I didn't find this song in his soundcloud somehow
23:14 stickAcc: Maybe im just blind
23:14 ByBy: wait a min
23:18 ByBy: seems like i've found this song as nora2r's remix
23:19 stickAcc: Yeah
23:19 ByBy: but the meta is right
23:20 ByBy: don't put the comas in tags the tags are separated automatically
23:20 stickAcc: oh
23:21 ByBy: and delete from tags Yooh
23:22 stickAcc: I didnt even realize that i had YOoh in tags
23:31 ByBy: http://p.eagate.573.jp/game/sdvx/sv/p/index.html
23:31 ByBy: hmm the official site is not available atm
23:31 ByBy: anyway
23:32 stickAcc: I know what do you mean
23:32 stickAcc: i put sdvx in tags because people usually see yooh songs from sdvx
23:32 ByBy: yep
23:33 stickAcc: in sdvx*
23:33 stickAcc: or for...
23:33 stickAcc: whatever
23:35 ByBy: anyway let's move to the map
23:36 stickAcc: wait a minute pls
23:36 stickAcc: im updaiting it
23:36 ByBy: ok
23:36 stickAcc: i did some changes yesterday and today
23:36 stickAcc: ok, now you can update it
23:36 ByBy: oki
23:38 ByBy: let me learn you the placement of the hitobjects
23:39 ByBy: 00:01:427 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - and so on these are placed haotically and because of this some sections lack of emphasis imo
23:39 ByBy: the flow has to suffer here due to haotical placing of the hitobjects
23:39 ByBy: and it affects the playability as well
23:39 stickAcc: 00:01:427 (1,2,3,4,5,6) - these notes are going with flow
23:40 ByBy: yes but then at 00:01:956 (4,5) - the flow is abruptly broken
23:40 stickAcc: https://puu.sh/vzDW4/624932c293.png (old screenshot without stacked doubles)
23:41 ByBy: hmm
23:43 ByBy: it could be like this http://puu.sh/vScmV/128e9bb896.jpg
23:43 ByBy: for instance
23:43 stickAcc: yesterday i decided to change all the doubles at the beginning to stacked, because they were kinda hard to hit
23:43 ByBy: http://puu.sh/vScoy/bdcefeecba.jpg
23:43 ByBy: you made the right choice
23:44 ByBy: these doubles did not even have a gap
23:44 ByBy: each other
23:44 ByBy: so spacing them would make hard to click them
23:44 ByBy: properly
23:44 stickAcc: I want to keep the direction of 00:01:427 (1,2,3,4) - tbh
23:45 stickAcc: like straight line
23:45 ByBy: yes you can
23:45 ByBy: but from 00:01:956 (4) - you need to change the placement of the next hitobjects
23:45 stickAcc: But then i have to
23:45 stickAcc: ...
23:45 stickAcc: Yes.
23:46 stickAcc: That is what i was typing right now
23:46 ByBy: also here's a tip from me
23:46 ByBy: to emphasis something properly by placing jumps
23:46 ByBy: you can use jumps only where are important beats for example they're stronger or is the cymbal stronger (new stanza)
23:47 stickAcc: To be honest... i dont like to put only jumps, because it looks pretty boring
23:47 ByBy: and you can decrease the distance where the beats are weak
23:48 ByBy: yep you're right
23:50 stickAcc: I dont know, but what about something like this? https://puu.sh/vScJT/0846a9caf5.png
23:52 ByBy: 00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pls don't use kicksliders i know you're focusing on hihats here but having circles would fit much better ;-;
23:52 ByBy: also
23:52 ByBy: give me the timestamp
23:52 ByBy: to analyse the beats' intensity
23:53 stickAcc: I dont think that circles would be better ;-;
23:54 stickAcc: of this? 00:01:427 (1,2,3,4,5) -
23:54 ByBy: 00:01:779 (3) - important beat
23:55 ByBy: 00:01:779 (3) - weak beat so no jumo
23:55 ByBy: *jump
23:55 ByBy: so basically the 1/2 ticks represents the weak beats
23:55 ByBy: and the 1/1 ticks the important beats
23:56 *ByBy is editing [https://osu.ppy.sh/b/1275827 Itowokashi - Kanadeai [ByBy's Exorcist]]
23:56 ByBy: here you can see my jumps usage
23:57 stickAcc: i feel like you're missing some notes at the beginning
23:57 stickAcc: on vocals
23:57 stickAcc: or it was made intentionally?
23:58 ByBy: it was made intentionally
23:58 stickAcc: oh ok
23:58 ByBy: i always listen the vocals with much care
23:58 ByBy: also
23:58 ByBy: the notes would fit better than kicksliders
23:58 ByBy: plus the player would made a lot of 100 due to kicksliders
23:59 stickAcc: 00:12:252 (5,1) - intentional antijump?
23:59 ByBy: whoops this need to be fixed
00:01 stickAcc: im pretty sure this overlap isn't good here 00:49:908 (4) -
00:01 stickAcc: even if you did stacks on sliderstarts
00:02 ByBy: the overlap isn't even noticeable
00:02 ByBy: anyway let's get back to your map xD
00:02 stickAcc: ok
00:03 ByBy: 02:33:897 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - again kicksliders o_o replace them with circles would fit better plus the player would aim properly the hitobjects
00:03 stickAcc: I can actually change it to something like that, but i dont know https://puu.sh/vSdtw/2b7dfbe3a8.png
00:04 stickAcc: They are intentional to emphasize part in song
00:04 ByBy: wait replacing the kicksliders with that rhythm? :o
00:04 stickAcc: wait wait wait
00:05 stickAcc: i was talking about 00:01:427 (1,2,3,4,5) -
00:05 stickAcc: but
00:05 stickAcc: "They are intentional to emphasize part in song" - about kickslidersa
00:05 ByBy: oh
00:06 ByBy: i know but the player won't aim them properly
00:06 ByBy: :C
00:06 stickAcc: everyone who i asked to testplay hit them perfectly
00:06 ByBy: plus the rhythm which you showed me works good
00:07 stickAcc: BUT
00:07 stickAcc: for example
00:07 stickAcc: 03:07:779 (1,2,3,4,5,6,7,1,2,3,4) -
00:07 stickAcc: i put sliders here because i want to emphasize the vocal
00:07 ByBy: yes?
00:07 ByBy: i see :o
00:08 ByBy: also
00:08 ByBy: http://puu.sh/vSdGv/629cd211cd.jpg
00:08 ByBy: for 00:23:132 (1) -
00:08 ByBy: would be great to make the downbeat clickable
00:09 stickAcc: Im not sure, seriously....
00:09 ByBy: it would give more emphasis to the instruments
00:09 stickAcc: in that case i can make a tripple instead of 1/4 slider
00:09 ByBy: yeah
00:10 ByBy: i have to go bed for now we will check it more depply tomorrow
00:10 stickAcc: Oki c:
00:10 ByBy: gn!
00:10 stickAcc: thanks for help a lot <3
00:10 ByBy: np :3
00:10 stickAcc: Cya o/

IRC Log 2
22:00 ByBy: you're here :)
22:01 stickAcc: wowie
22:01 stickAcc: I was thinking about you c:
22:05 ByBy: XD
22:05 ByBy: :)
22:06 ByBy: shall we continue? :3
22:08 stickAcc: i think... yes?
22:08 ByBy: okay
22:08 ByBy: let's talk about hitsounds
22:09 ByBy: claps always on snares
22:10 ByBy: e.g 00:41:485 -
22:10 ByBy: the 1/2 ticks represents the snares in the song kind of
22:11 ByBy: the whistles are replacing the finishes when the cymbal is not really really strong
22:11 ByBy: 02:39:544 - this one needs hitfinish
22:12 stickAcc: I dont think so... but...
22:12 ByBy: 02:40:250 (1) - here we will put the hitwhistle instead got it?
22:12 stickAcc: Your option is good, but i want to keep it with clap only
22:13 ByBy: 02:40:603 (5) - the clap actually works here
22:14 stickAcc: I can try to do something like that:
22:15 ByBy: 02:40:603 (5,6,7,8,9,1) - using claps in row doesn't fit at all
22:15 stickAcc: 02:39:544 (1) - clap 02:40:250 (1) - wistle 02:40:603 (5) - clap 02:40:956 (1) - whistle
22:16 ByBy: yes
22:16 ByBy: good catch
22:17 stickAcc: but wait
22:17 stickAcc: put on every white tick a clap
22:17 stickAcc: but
22:17 stickAcc: for example
22:18 stickAcc: 02:39:544 (1,4,1,5) - put claps on every note
22:18 stickAcc: 02:39:544 (1,1) - on these put a whistle
22:19 ByBy: 02:39:544 (1) - hitfinish
22:19 stickAcc: That is how i want to emphasize hard beats here
22:19 ByBy: 02:39:897 (4) - clap
22:20 stickAcc: yeah
22:20 ByBy: 02:40:074 (5) - no clap
22:21 ByBy: it's like 02:40:603 (5) -
22:21 stickAcc: let me update the map
22:21 ByBy: the head is (4)- and it has the clap the tail doesn't have the clap
22:21 ByBy: ok
22:21 stickAcc: i wanna get some opinions here
22:21 stickAcc: on what i made right now
22:22 ByBy: oki
22:22 stickAcc: ok, you can update it now
22:22 ByBy: oki
22:22 stickAcc: also i started rworking the beginning, dot pay attention on it, it's not finished yer
22:22 stickAcc: yet
22:22 ByBy: oki
22:22 stickAcc: dont*
22:23 ByBy: 02:39:544 (1) - no whistle
22:24 stickAcc: What about the concept of using claps and whistles+claps on white ticks?
22:24 ByBy: i really like it but i want to analyse them more
22:24 ByBy: 02:41:220 (3) - whistle
22:24 ByBy: 02:40:956 (1) - clap only
22:25 ByBy: seems like here the finish can be replaced with claps because the cymbals are snares here imo
22:25 stickAcc: As i said i want to emphasize hard beats in this part
22:25 ByBy: depends on the song
22:25 stickAcc: 02:41:221 (3) - i dont think that i should put whistle here
22:26 stickAcc: Hard beat is on 02:41:309 (4) -
22:26 ByBy: then put it on 02:41:132 (2) -
22:26 stickAcc: I dont need to put it anywhere here
22:26 ByBy: :C
22:27 stickAcc: Seriously..
22:27 ByBy: 02:41:485 (5) - no whistle
22:27 ByBy: 02:41:838 (7) - whistle
22:27 ByBy: 02:42:191 (9) - no whistle
22:27 ByBy: and so on
22:27 stickAcc: mehhh
22:28 stickAcc: whistles on red ticks are mehhh
22:28 ByBy: depends on song
22:28 stickAcc: Yes, but
22:28 stickAcc: but here they are unnecessary here
22:28 ByBy: some of them
22:29 ByBy: not all of them
22:30 stickAcc: 02:40:426 (3) - on this red tick i will agree, wistle would be ok here
22:33 ByBy: it could work too
22:33 ByBy: i
22:33 ByBy: oops
22:33 ByBy: now let's go to less dense more dense part LOL
22:35 ByBy: 00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
22:35 ByBy: and 00:18:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
22:35 stickAcc: REEEEEEEEEEEEEEEEEE
22:36 stickAcc: I want to keep them ;=;
22:36 stickAcc: ;-;
22:36 ByBy: the second one is less dense than the first one and the second one could be more dense imo
22:36 ByBy: because they have the same intensity
22:36 ByBy: LOL
22:37 ByBy: 01:05:662 (7,8) - where jump? the music is very intense here
22:37 stickAcc: all what i can do is only rotate them 00:20:132 (3,4) - a bit
22:37 stickAcc: and 00:20:485 (1,2) -
22:38 ByBy: yes
22:38 stickAcc: Jump would be so unnecessary after big slider part
22:40 ByBy: 01:31:956 - i don't like the rhythm here because you actually ignore almost everything what's important imo
22:41 stickAcc: "rhythm filler"
22:41 ByBy: yep
22:41 ByBy: wait a bit
22:41 ByBy: http://puu.sh/vTbir/2fe4b72d4d.jpg this one should work
22:42 ByBy: same applies for the rest of this section too
22:42 ByBy: you didn't follow the music properly
22:43 ByBy: 03:58:779 (2) - the music is going to be more intense and the triplets are missed
22:43 ByBy: ...
22:43 stickAcc: naaaaaah
22:43 ByBy: 03:59:485 (2,3) - ^
22:43 stickAcc: i dont want to use any triple here
22:43 ByBy: ;w;
22:43 stickAcc: it supposed to be calm
22:43 ByBy: 04:00:191 (2) - here triplets
22:44 ByBy: 04:00:897 (2,3) - here no triplets so it looks pretty inconsistent
22:44 ByBy: no no
22:44 ByBy: it's not a calm part
22:44 stickAcc: no
22:44 ByBy: the music is going to be more intense here
22:44 stickAcc: I was talking about other part
22:44 ByBy: :O
22:44 stickAcc: i was talking about this 01:31:956 (1) -
22:45 ByBy: yes i knoe
22:45 ByBy: *know
22:45 ByBy: but the music itself is calling for triplets
22:46 stickAcc: ok, lets continue to this point 03:59:485 (2,3) -
22:46 ByBy: ok
22:46 stickAcc: 04:00:191 (2) - tripples won't work fine here
22:46 ByBy: it works pretty well for me
22:48 stickAcc: all what i can do is replacing sliders on big white ticks and circles on smaller
22:49 ByBy: it's an extra diff for this you're not allowed to have difficulty spikes
22:50 ByBy: also i think it you're doing it wrong
22:50 ByBy: kind of
22:50 stickAcc: Yes, and that's why i dont want to put tripples here
22:50 ByBy: the important beat are supposed to be clickable (in case you're NOT following the vocal which are in extension for instance)
22:51 ByBy: 04:09:191 (4) - a five circles stream would work here
22:52 stickAcc: ;-;
22:52 ByBy: ;;w
22:52 ByBy: ;w;
22:53 ByBy: i think that's what can I say
22:53 ByBy: the issues are keeping repeating
22:53 ByBy: it looks like some sections lacks of emphasis and they need SERIOUS work imo
22:54 stickAcc: I think i got an idea
22:54 ByBy: yes
22:54 ByBy: ?
22:56 stickAcc: these 03:58:603 (1,2,3,1,2,3) -
22:56 stickAcc: look at that:
22:57 ByBy: yes i look at them
22:57 stickAcc: https://puu.sh/vTcbN/798ce5a261.png
22:57 stickAcc: puush lagged ;-;
22:57 ByBy: ;w;
22:58 ByBy: i...don't understand what you want to do there
22:58 stickAcc: aghhhhh
22:58 stickAcc: let me update it
22:58 stickAcc: you will se
22:58 stickAcc: see
22:58 ByBy: oki
22:59 stickAcc: great
23:00 stickAcc: you can update it
23:00 ByBy: nice
23:00 ByBy: rhythmically speaking
23:03 ByBy: i think that's all for now
23:04 ByBy: if you have more questions about mapping don't hesistate to ask me :)
23:04 stickAcc: Oki c:
23:05 ByBy: :3
23:05 stickAcc: im trying to fix placement of notes on this part rn

discussed about hitsounding rhythms stuff and so on. needs serious rework and i know that you can do it
gl!
Topic Starter
Reywateil
Okay now, getting this ranked is literally impossible.

So, i decided to go for loved.
Lama Poluna
tittle: Las ta Fear feat.アカシア
roman. title: Las ta Fear feat.akaandsia
tags: M3-35 ユビキタス Yoohsic Roomz
и удали все таки SDVX и т.д с тегов, ибо нигде не сказанно что они как то связанны.

link: yact002eubiquitous.tumblr.com/
https://twicial.com/ru/akaandsia
Kotori-Chan

Yooh wrote:

Okay now, getting this ranked is literally impossible.

So, i decided to go for loved.
Giving up so easy :( ?
Topic Starter
Reywateil

Kotori-Chan wrote:

Giving up so easy :( ?
I don't know what to fix else, i fixed everything what was wrong. If fix globally, i should rework an entire map.

Better not to touch, as long as it looks okay and as long as it playable, even fcable.
Topic Starter
Reywateil
SUDDEN UPDATE

Ok, maybe i can rank it, seems impossible, but i'll try

After remap of course.
BanchoBot
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