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MONSTA X - Beautiful

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Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Thursday, September 21, 2017 at 10:52:49 PM

Artist: MONSTA X
Title: Beautiful
Tags: Starship Entertainment The Clan Pt. 2.5: The Final Chapter kpop k-pop Shownu Kihyun Minhyuk Jooheon I.M. Hyungwon Wonho 셔누 원호 민혁 기현 형원 주헌 아이엠 Irreversible Ren
BPM: 154
Filesize: 5257kb
Play Time: 03:20
Difficulties Available:
  1. Hard (3.27 stars, 543 notes)
  2. Insane (4.47 stars, 726 notes)
  3. Irreversible's Red Rose (4.56 stars, 544 notes)
  4. Normal (1.91 stars, 321 notes)
Download: MONSTA X - Beautiful
Information: Scores/Beatmap Listing
---------------
#12
Mking
Yo here from discord prepare for unexperienced (shit?)mod ~
Insane
00:14:657 (9) - NC here instead of on the next note? lyrics start here (but you probably wanted to put it on the white tick or something?)
02:06:086 (3,1,2,3,4) - The flow from this slider to this streams feels weird, I'd suggest rotating the slider a little with the tail down
02:55:664 (2) - ctrl+g this?
Don't really have much to find this, I tried though

Hard
01:00:242 (1) - put this circle underneath the sliderhead instead of the slidertail? slidertail would point at a 1/2 gap and not a 1/1 beat gap imo
01:23:034 (6,7) - suggesting a slider instead of these circles here?
Uh modding professional maps is hard for me

Normal
01:29:073 (5) - This note has like no real sound it emphasizes, maybe use a slider here for the sound that comes after?
02:11:151 (2,3) - extend the first slider until the red tick where the second slider starts and then change the second slider so its fits better?
02:44:462 (1) - slider tail falls out of the blanket REEEE
03:07:644 (3) - circle on the white tick before this? there is a noticable sound that can be added perfectly
allright. I tried
so this took me some time hope its helpful for you
if it isnt I guess it will be helpful for me xd
gl with the map ~ (like you'll even need it lol)
Topic Starter
DeRandom Otaku

Mking wrote:

Yo here from discord prepare for unexperienced (shit?)mod ~
Insane
00:14:657 (9) - NC here instead of on the next note? lyrics start here (but you probably wanted to put it on the white tick or something?) Well the whole new stanza starts from the white tick so i would better nc that
02:06:086 (3,1,2,3,4) - The flow from this slider to this streams feels weird, I'd suggest rotating the slider a little with the tail down well yea a weird and challenging flow is what i wanted here
02:55:664 (2) - ctrl+g this? would ruin the circular flow and make it too easy
Don't really have much to find this, I tried though

Hard
01:00:242 (1) - put this circle underneath the sliderhead instead of the slidertail? slidertail would point at a 1/2 gap and not a 1/1 beat gap imo that would be kinda hard to read for hard-players
01:23:034 (6,7) - suggesting a slider instead of these circles here? actually, why tho? i dont see a reason for not having circles
Uh modding professional maps is hard for me

Normal
01:29:073 (5) - This note has like no real sound it emphasizes, maybe use a slider here for the sound that comes after? well ye but its just a normal difficulty , having the note on red tick is fine because if i put it on blue ticks that rhythm would be kinda complex for newbies
02:11:151 (2,3) - extend the first slider until the red tick where the second slider starts and then change the second slider so its fits better? actually that sounds weird to me since i want every important vocal to be clickable
02:44:462 (1) - slider tail falls out of the blanket REEEE Fixed
03:07:644 (3) - circle on the white tick before this? there is a noticable sound that can be added perfectly Good point fixed
allright. I tried
so this took me some time hope its helpful for you
if it isnt I guess it will be helpful for me xd
gl with the map ~ (like you'll even need it lol)
Thanks !
Skeep
helloooo

general:
idk if I'm just seeing things but aren't certain objects very slightly unsnapped in the insane diff? it doesn't appear on ai mod, but for example these notes 00:51:571 (2,3,4,1,2,3,4) - seem like they are unsnapped by a few ms
not sure if you need to, but shouldn't widescreen support be on?
other than that everything else looks fine

mod:
inSANe
a lot of streams in this map have inconsistent spacing which makes me think it's intentional, but I'll point them out just in case:
00:51:475 (1,2,3,4,1,2,3,4) - 02:06:281 (1,2,3,4,1,2,3,4) - 02:56:151 (1,2,3,4,1,2,3,4) - are inconsistent on the same sound
00:56:346 (4,5,6,7) - 01:02:579 (4,5,6,7) - these are inconsistent and 01:02:579 (4,5,6,7) - is inconsistent with 02:17:385 (4,5,6,7) - as well, although both streams in the 2nd kiai have equal spacing to eachother even though the first kiai didn't. 03:01:021 (4,5,6,7) - 03:07:255 (4,5,6,7) - these are both less spaced than the streams in the 1st and 2nd kiai too.
02:29:852 (3,4,5,6,7,8) - 03:19:722 (3,4,5,6,7,8) - these two do too, however 01:27:514 (5,6,7,8,9,10,1) - is fine cos it's a more intense sound

00:55:566 (2) - 02:10:372 (2) - I don't think you should use a more intense slidershape for this vocal sound, if anything it's one of the weakest sounds in the kiai. if you're gonna replace them, then maybe make 00:55:566 (2) - and 02:10:372 (2) - curved sliders and then make 03:00:242 (2) - the red anchor point one because you change a lot of things up in the 3rd kiai so it would be fitting, and you also use more strong slider shapes in the 3rd kiai which would also make it fitting.

01:28:488 (2,3) - with snappy movements like this and then a short break, the player tends to keep their cursor on where they snapped, so it makes it kind of unnatural to have 01:29:073 (4) - starting on 01:28:488 (2) - instead of 01:28:683 (3) -. honestly you could just probably just cntrl+g the slider because it wouldn't make anything inconsistent since this pattern isn't anywhere else in the map, and it wouldn't be bad to have that kind of flow since it would emphasise 01:29:657 (1) - a lot more, which is a strong sound.

03:04:917 (1,2,3) - here shouldn't you stay consistent with the concept where you take the pattern from 02:58:878 (1,2,3,4) - and use it at 03:04:917 (1,2,3) - too? from what I can see you still use the same concepts in the third kiai, you just change up the patterning a little bit, so I think you should try and stay consistent with that idea throughout the third kiai.

03:23:229 - in the RC it's recommended you try and add a spinner if you have the chance so SS scores aren't identical, so you could add one here for the fading out sound.

i'm HARD

03:12:124 (5) - unsnapped
03:21:085 (3) - unsnapped

that's all I could fine lol I suck ass at modding lower diffs man sorry

norMAL

couldn't find anything worth pointing out, sorry

it was really hard to find things to point out in all the diffs, really solid map man
good luck~
Topic Starter
DeRandom Otaku

Skeep wrote:

helloooo

general:
idk if I'm just seeing things but aren't certain objects very slightly unsnapped in the insane diff? it doesn't appear on ai mod, but for example these notes 00:51:571 (2,3,4,1,2,3,4) - seem like they are unsnapped by a few ms
not sure if you need to, but shouldn't widescreen support be on?
other than that everything else looks fine maybe spinner bug, fixed all

mod:
inSANe
a lot of streams in this map have inconsistent spacing which makes me think it's intentional, but I'll point them out just in case:
00:51:475 (1,2,3,4,1,2,3,4) - 02:06:281 (1,2,3,4,1,2,3,4) - 02:56:151 (1,2,3,4,1,2,3,4) - are inconsistent on the same sound
00:56:346 (4,5,6,7) - 01:02:579 (4,5,6,7) - these are inconsistent and 01:02:579 (4,5,6,7) - is inconsistent with 02:17:385 (4,5,6,7) - as well, although both streams in the 2nd kiai have equal spacing to eachother even though the first kiai didn't. 03:01:021 (4,5,6,7) - 03:07:255 (4,5,6,7) - these are both less spaced than the streams in the 1st and 2nd kiai too.
02:29:852 (3,4,5,6,7,8) - 03:19:722 (3,4,5,6,7,8) - these two do too, however 01:27:514 (5,6,7,8,9,10,1) - is fine cos it's a more intense sound why are u even comparing sounds thoughout the whole map ,song's intensity ,rhythm and pitch changes every 5 seconds or so ofcourse the spacing is gonna be differet

00:55:566 (2) - 02:10:372 (2) - I don't think you should use a more intense slidershape for this vocal sound, if anything it's one of the weakest sounds in the kiai. if you're gonna replace them, then maybe make 00:55:566 (2) - and 02:10:372 (2) - curved sliders and then make 03:00:242 (2) - the red anchor point one because you change a lot of things up in the 3rd kiai so it would be fitting, and you also use more strong slider shapes in the 3rd kiai which would also make it fitting. The singer is putting a lot of "pressure" (? idk whats it called really) on the vocal, so the shape fits imo

01:28:488 (2,3) - with snappy movements like this and then a short break, the player tends to keep their cursor on where they snapped, so it makes it kind of unnatural to have 01:29:073 (4) - starting on 01:28:488 (2) - instead of 01:28:683 (3) -. honestly you could just probably just cntrl+g the slider because it wouldn't make anything inconsistent since this pattern isn't anywhere else in the map, and it wouldn't be bad to have that kind of flow since it would emphasise 01:29:657 (1) - a lot more, which is a strong sound. Sick, Fixed

03:04:917 (1,2,3) - here shouldn't you stay consistent with the concept where you take the pattern from 02:58:878 (1,2,3,4) - and use it at 03:04:917 (1,2,3) - too? from what I can see you still use the same concepts in the third kiai, you just change up the patterning a little bit, so I think you should try and stay consistent with that idea throughout the third kiai. yes i know , i sometime do break consistency on purpose because the map DOES start getting boring after such strict consistency. and yes i do that like in all of my maps

03:23:229 - in the RC it's recommended you try and add a spinner if you have the chance so SS scores aren't identical, so you could add one here for the fading out sound. well i dont want to have one here , so

i'm HARD

03:12:124 (5) - unsnapped O
03:21:085 (3) - unsnapped K

that's all I could fine lol I suck ass at modding lower diffs man sorry

norMAL

couldn't find anything worth pointing out, sorry

it was really hard to find things to point out in all the diffs, really solid map man
good luck~
Thanks a lot!
elena2705
Hi ;)
Really like this song! I know some songs of this k-pop group, but not this song... But know I think This song is amazing.
If you don't agree with my remarks, it's ok ;) So reply me, please)

The first thing that i should tell you it's volume. Why do you do sound of the circles and sliders too quiet? 30%, really??? The sound is quiet, i don't hear when i click... It's like i'm play, but i don't know why? The sound should be louder. I think 90% will be better in kiai, Increase all by 20%.

The second thing is kiai:
01:17:190 - delete kiai;
01:00:242 - delete kiai, 01:04:722 - add kiai;
and also here 02:15:047 -delete, 03:04:917 - delete, 02:19:527 - add, 03:09:397 - add.


Normal

00:18:553 (2) - here, i think, should be circle;
00:24:008 (1) - also circle;
00:39:787 (1) - here not need new combo;
00:59:073 (2) - circle;
01:24:008 (2) - here will be better slider, 01:24:203 (2) - here end of this slider;
01:27:125 (2) - slider, 01:27:320 - end;
01:29:073 (5) - slider, 01:29:268 - end;
01:31:800 (5) - circle;
02:26:346 (2) - circle;
02:31:995 (1) - not need new combo;
02:47:579 (1) - put dot in the center of slider;
02:49:527 (4) - circle;
03:03:748 (2) - circle;
03:16:216 (2) - circle;
03:21:865 (1) - not need new combo;
01:01:410 (1) - continue combo;
01:02:969 (8) - continue combo;
01:45:826 (2) - circle;

Hard

00:17:872 (1) - circle;
00:23:034 (2) - usual slider, 00:23:229 - end;
00:58:294 (6) - stay it in next circle;
01:28:099 (1) - continue combo (so that it will be better to understand, that it should be click easrly);
02:52:060 (4) - not need new combo, so continue;
02:53:423 (1) - new combo;
02:54:982 (1) - new combo, 02:55:372 (2) - continue combo;
03:01:410 - continue combo.

Insane

00:22:644 (1,2,3) - put it on one height with previos circles.
Well done!!! I can't find something wrong^^

You do this song very well!!!
I think you will rank it ;) ;) ;)
Heart Attack
NO KDS!

Your 1/3 notes at 00:38:229 (1,2,3,4,5,6) - have messed up
nextplay
Insane should have AR9 because the current one is gud for pp farm
If u don't change it u will b dirty pp mapper.
Kds pls
Topic Starter
DeRandom Otaku

elena2705 wrote:

Hi ;)
Really like this song! I know some songs of this k-pop group, but not this song... But know I think This song is amazing.
If you don't agree with my remarks, it's ok ;) So reply me, please)

The first thing that i should tell you it's volume. Why do you do sound of the circles and sliders too quiet? 30%, really??? The sound is quiet, i don't hear when i click... It's like i'm play, but i don't know why? The sound should be louder. I think 90% will be better in kiai, Increase all by 20%.

The second thing is kiai:
01:17:190 - delete kiai;
01:00:242 - delete kiai, 01:04:722 - add kiai;
and also here 02:15:047 -delete, 03:04:917 - delete, 02:19:527 - add, 03:09:397 - add.


kept all kiais as all my kiais are for chorus

Normal

00:18:553 (2) - here, i think, should be circle; even tho its just a normal difficulty, having circle here would be way too empty since the part is'nt that calm
00:24:008 (1) - also circle;
00:39:787 (1) - here not need new combo; its necessary
00:59:073 (2) - circle;
01:24:008 (2) - here will be better slider, 01:24:203 (2) - here end of this slider; That would totally fuck up everything lol
01:27:125 (2) - slider, 01:27:320 - end; dont really want to make rhythm intense here as music is calming down
01:29:073 (5) - slider, 01:29:268 - end;
01:31:800 (5) - circle;
02:26:346 (2) - circle;
02:31:995 (1) - not need new combo;
02:47:579 (1) - put dot in the center of slider; ok
02:49:527 (4) - circle;
03:03:748 (2) - circle;
03:16:216 (2) - circle;
03:21:865 (1) - not need new combo;
01:01:410 (1) - continue combo;
01:02:969 (8) - continue combo;
01:45:826 (2) - circle;

Hard

00:17:872 (1) - circle;
00:23:034 (2) - usual slider, 00:23:229 - end; well the vocals are intenser than earlier so 1/4 slider fits better
00:58:294 (6) - stay it in next circle;
01:28:099 (1) - continue combo (so that it will be better to understand, that it should be click easrly); that would break consistency
02:52:060 (4) - not need new combo, so continue;
02:53:423 (1) - new combo;
02:54:982 (1) - new combo, 02:55:372 (2) - continue combo;
03:01:410 - continue combo.

Insane

00:22:644 (1,2,3) - put it on one height with previos circles. oh yea its out of place because of stack and i will keep it this way for easier readability
Well done!!! I can't find something wrong^^

You do this song very well!!!
I think you will rank it ;) ;) ;)
No reply actually means i denied them and for the same reason as others so i didnt bother writing down same thing again.
Basically some of you suggestions didnt even make much sense to me.
Try to understand mapper's motivation and then mod the map. Suggest what they will agree to do with the map. Dont suggest what you would do in your maps because everyone has a different style.

Thanks for mod anyway. Changed one thing only for now

Heart Attack wrote:

NO KDS!

Your 1/3 notes at 00:38:229 (1,2,3,4,5,6) - have messed up
ye fixed , good catch.

My Angel Kanan wrote:

Insane should have AR9 because the current one is gud for pp farm
If u don't change it u will b dirty pp mapper.
Kds pls
i gues AR 8.8 fits but since you are askin me to increase AR. I will decrease it by 0.1 instead. no kd
- Frontier -

[General]
  1. Gap between Hard and Insane is 1.19* while gap between Normal and Hard is 1.41*. Increase SR in Hard to about 3.35-3.4 could make this spread in a consecutive order.
  2. (from aimod) More than 1/3 of the map is Kiai time. Consider reducing this. :V I think add kiai at 01:17:190 might unnecessary.
  3. I think you could add a video.
[Normal]
  1. 00:02:384 to 00:13:294 - I think you could map here as the other diffs do. I think it might not be a problem.
  2. 00:14:852 (1,4) - (4) isn't stacked with (1)'s slider-tail perfectly. Move (4) to x:185 y:148.
  3. 00:53:813 - I think you could fill a note here to make it doesn't spaced mysteriously. (?)
  4. 00:56:735 (3,4) - not perfectly blanket. you could adjust (3)'s slider a little
    nazi
    move the last anchor to x:260 y:30
    not sure this is correct or not. you don't have to fix this xp
  5. 00:57:709 - There is a snare sound here. Why don't you add a note here?
  6. 01:11:930 (3,4) - ds 1.18x nice!
  7. 01:24:203 - this point has the same rhythm as 01:17:969, but you didn't map at 01:24:203 while you map at 01:17:969. Consider make it same.
  8. 01:47:579 (4,2) - (2) isn't stacked with (4)'s slider-tail perfectly. Move (2) to x:390 y:238.
  9. 02:08:618 - like in first kiai
  10. 03:18:358 (6,1) - not perfectly blanket.move (6) to x:153 y:176.
  11. 03:21:865 to 03:23:034 - I think you could map here as the other diffs do. I think it might not be a problem.
continue mod tomorrow ;(

[Hard]
  1. 00:21:573 - There is a vocal here. Why don't you try to make these notes 00:21:086 (1,2,3) like you did on 00:22:644 (1,2,3)?
  2. 00:30:436 (1,3) - not perfectly blanket. ;) Move (3) to x:139 y:277.
  3. 00:31:216 (3,4) - ds here is 1.26x, it's pretty high compared to the other notes. Consider reduce it.
  4. 00:57:125 (2,3) - not perfectly blanket. Move (2) to x:333 y:285. (don't forgot to move 00:58:099 (5) too.)
  5. 01:12:514 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail properly. Move (3) to x:144 y:334.
  6. 01:13:099 (2,4) - (4)'s slider-tail isn't stacked with (2) properly. Move (4) to x:258 y:255.
  7. 01:20:307 (1) - I think you could ctrl+g this. because you haven't make jump in this part before and you didn't make jump after that.
  8. 01:29:073 (3) - imo maybe nc this
  9. 01:29:073 (3,4) - (4)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (4) to x:488 y:189.
  10. 01:45:826 (2,3) - not perfectly blanket. you could adjust (3)'s slider a little.
  11. 02:00:631 (3,2) - (2)'s slider-tail isn't stacked with (3) perfectly. Move (2) to x:99 y:299.
  12. 02:01:605 (3,1) - (1)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (1) to x:168 y:201.
  13. 02:30:436 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail perfectly. Move (3) to x:138 y:251.
    zzz
might m0d more
CucumberCuc
Hi

[Hard]
00:04:333 NC?
00:05:501 (1,2,3,4,5,6,7,8,9,10) it's long combo, fix
00:10:566 NC?

Nothing more :)
Topic Starter
DeRandom Otaku

- Frontier - wrote:


[General]
  1. Gap between Hard and Insane is 1.19* while gap between Normal and Hard is 1.41*. Increase SR in Hard to about 3.35-3.4 could make this spread in a consecutive order. imo its fine since Hard also has the sv gimmick i applied on the top difficulty so players can expect the top difficulty more properly after playing hard
  2. (from aimod) More than 1/3 of the map is Kiai time. Consider reducing this. :V I think add kiai at 01:17:190 might unnecessary. not a big deal i have even seen maps with 1/2 kiai lol
  3. I think you could add a video. sure encode it for me thanks
[Normal]
  1. 00:02:384 to 00:13:294 - I think you could map here as the other diffs do. I think it might not be a problem.
  2. 00:14:852 (1,4) - (4) isn't stacked with (1)'s slider-tail perfectly. Move (4) to x:185 y:148.
  3. 00:53:813 - I think you could fill a note here to make it doesn't spaced mysteriously. (?) didnt even add a circle here in top diff, wanna leave it empty to emphasize vocals properly
  4. 00:56:735 (3,4) - not perfectly blanket. you could adjust (3)'s slider a little
    nazi
    move the last anchor to x:260 y:30
    not sure this is correct or not. you don't have to fix this xp
  5. 00:57:709 - There is a snare sound here. Why don't you add a note here? Firstly, dont wanna make the pattern too dense, secondly its a snare not a vocal and i prioritize vocals only
  6. 01:11:930 (3,4) - ds 1.18x nice!
  7. 01:24:203 - this point has the same rhythm as 01:17:969, but you didn't map at 01:24:203 while you map at 01:17:969. Consider make it same. Well its the least emphasized wub sound in this section so i left it ignored because the 1/2 rhythm chain is already p long
  8. 01:47:579 (4,2) - (2) isn't stacked with (4)'s slider-tail perfectly. Move (2) to x:390 y:238.
  9. 02:08:618 - like in first kiai same
  10. 03:18:358 (6,1) - not perfectly blanket.move (6) to x:153 y:176.
  11. 03:21:865 to 03:23:034 - I think you could map here as the other diffs do. I think it might not be a problem.
continue mod tomorrow ;(

[Hard]
  1. 00:21:573 - There is a vocal here. Why don't you try to make these notes 00:21:086 (1,2,3) like you did on 00:22:644 (1,2,3)? gonna keep for now since intensity is different but i might change later
  2. 00:30:436 (1,3) - not perfectly blanket. ;) Move (3) to x:139 y:277.
  3. 00:31:216 (3,4) - ds here is 1.26x, it's pretty high compared to the other notes. Consider reduce it.
  4. 00:57:125 (2,3) - not perfectly blanket. Move (2) to x:333 y:285. (don't forgot to move 00:58:099 (5) too.)
  5. 01:12:514 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail properly. Move (3) to x:144 y:334.
  6. 01:13:099 (2,4) - (4)'s slider-tail isn't stacked with (2) properly. Move (4) to x:258 y:255.
  7. 01:20:307 (1) - I think you could ctrl+g this. because you haven't make jump in this part before and you didn't make jump after that.
  8. 01:29:073 (3) - imo maybe nc this unnecessary
  9. 01:29:073 (3,4) - (4)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (4) to x:488 y:189.
  10. 01:45:826 (2,3) - not perfectly blanket. you could adjust (3)'s slider a little.
  11. 02:00:631 (3,2) - (2)'s slider-tail isn't stacked with (3) perfectly. Move (2) to x:99 y:299.
  12. 02:01:605 (3,1) - (1)'s slider-tail isn't stacked with (3)'s slider-tail perfectly. Move (1) to x:168 y:201.
  13. 02:30:436 (1,3) - (3)'s slider-tail isn't stacked with (1)'s slider-tail perfectly. Move (3) to x:138 y:251.
    zzz
might m0d more
No reply = fixed. Thanks

@CucumberCuc , Changed NC patterning in intro. Thanks!
Pachiru
[Normal]
  1. 00:24:982 (2) - I feel like this slider is strange because it's following the vocals, and that's not a bad idea, but making the reverse focused on two different rhythm is pretty strange. I mean the beat here 00:25:274 - is based on vocals, and here: 00:25:566 - is a beat, so why not making this slider focused on beat instead? Also, making that kind of 3/4 sliders can be quite hard to follow for some beginners (for instance this one 00:34:333 (2) - works good because the vocals is fitting with the reverse)
  2. 00:28:878 (3,1,3) - To add some rhythm diversities and to make a less boring pattern, why not making those beat two circles instead, cause it fits pretty good with the beat :)
  3. 00:35:891 (4,5,1,2) - I think that the placement of those beats can be quite misread, because the fact that you use a 3/4 slider here can be misleading for the player! That's maybe just me tho
  4. 01:46:800 (3,1,3) - As I said previously with the rhythm diversification owo
  5. 02:28:878 (1) - Why not making this slider a bit down than this one: 02:28:488 (6) - to show that there is a difference in the rhythm, like the beat is, you know?
[Hard]
  1. 00:51:475 (1,2) - The whistle use here is quite strange, because it's abusive, and I think that's out of his place
  2. 00:53:423 (4) - Why not extending this slider into a 1/1 slider instead of a 1/2? That would fit better
  3. 01:00:047 - I think that this beat should be mapped, because it's an important beat tho
  4. 02:08:229 (4) - Like here: 00:53:423 (4) - it would be better if it was extended
  5. 02:14:852 - I think that making this beat not mapped is quite a bad idea, because it's an important beat!
Good luck
Topic Starter
DeRandom Otaku

Pachiru wrote:

[Normal]
  1. 00:24:982 (2) - I feel like this slider is strange because it's following the vocals, and that's not a bad idea, but making the reverse focused on two different rhythm is pretty strange. I mean the beat here 00:25:274 - is based on vocals, and here: 00:25:566 - is a beat, so why not making this slider focused on beat instead? Also, making that kind of 3/4 sliders can be quite hard to follow for some beginners (for instance this one 00:34:333 (2) - works good because the vocals is fitting with the reverse) first vocal is here 00:25:274 - and second is at 00:25:469 - but i ofcourse dont want to have a a circle at blue tick because that would be much more complex than what i want for this difficulty thats why i just used this simple rhythm.
  2. 00:28:878 (3,1,3) - To add some rhythm diversities and to make a less boring pattern, why not making those beat two circles instead, cause it fits pretty good with the beat :) did something else
  3. 00:35:891 (4,5,1,2) - I think that the placement of those beats can be quite misread, because the fact that you use a 3/4 slider here can be misleading for the player! That's maybe just me tho maybe you only lo cuz i dont see anything wrong with it. You just underestimating the reading skilsl of normal players
  4. 01:46:800 (3,1,3) - As I said previously with the rhythm diversification owo This ones fine already as if i make 01:46:800 (3,4) - circles that would be bad for emphasis because vocals here are less intense than previous ones
  5. 02:28:878 (1) - Why not making this slider a bit down than this one: 02:28:488 (6) - to show that there is a difference in the rhythm, like the beat is, you know? kinda wanted to make linear flow here 02:28:099 (5,6,1) -
[Hard]
  1. 00:51:475 (1,2) - The whistle use here is quite strange, because it's abusive, and I think that's out of his place actually i forgot to add the hs file here, its good now
  2. 00:53:423 (4) - Why not extending this slider into a 1/1 slider instead of a 1/2? That would fit better well i m mostly prioritizing vocals as u might have noticed and theres no sign of any vocal at the downbeat
  3. 01:00:047 - I think that this beat should be mapped, because it's an important beat tho as mentioned before, Following vocals here.Also there is'nt even a strong beat.
  4. 02:08:229 (4) - Like here: 00:53:423 (4) - it would be better if it was extended same as before
  5. 02:14:852 - I think that making this beat not mapped is quite a bad idea, because it's an important beat! same as before
Good luck
Thank you for the detailed and helpful mod.
You may go check insane to properly understand what i m trying to do in the hard.
Karen
Insane
00:04:722 (5,6,7) - confusing spacing. move the circle down a bit? it's supposed to be a simple insane diff so such difficult pattern should be avoided imo
00:05:891 (2,3,4) - ^
00:22:644 (1,2,3) - the triple is weird, 00:22:255 (6,7,8,9,4,5,6) - these circles are following the vocals so you'd better remove 00:22:742 (2) - this one
00:38:229 (1,2,3,4,5,6) - there is no 1/3 here, try this http://puu.sh/vHvak/736c6aac94.jpg
02:55:372 (1,2) - this looks better http://puu.sh/vHvrC/68daaba4d3.jpg

Hard
ar7 is enough
02:48:359 (3) - it's curved too much, you didn't curve sliders like this in other parts

Normal
00:25:761 (3) - move this down for a better flow
00:33:359 (5,1) - stack this? because you did 00:36:475 (5,1) - 00:38:034 (3,4) - this

not much to say orz, gl
Topic Starter
DeRandom Otaku

Karen wrote:

Insane
00:04:722 (5,6,7) - confusing spacing. move the circle down a bit? it's supposed to be a simple insane diff so such difficult pattern should be avoided imo
00:05:891 (2,3,4) - ^ yes i wanted to have a bit different kind of spacing for 1/4 to emphasize the wub sound
00:22:644 (1,2,3) - the triple is weird, 00:22:255 (6,7,8,9,4,5,6) - these circles are following the vocals so you'd better remove 00:22:742 (2) - this one
00:38:229 (1,2,3,4,5,6) - there is no 1/3 here, try this http://puu.sh/vHvak/736c6aac94.jpg sounds closer to 1/3 for me, will get more opinions
02:55:372 (1,2) - this looks better http://puu.sh/vHvrC/68daaba4d3.jpg

Hard
ar7 is enough
02:48:359 (3) - it's curved too much, you didn't curve sliders like this in other parts its supposed to be curved because of that vocal, if u see in insane, its curved like this also

Normal
00:25:761 (3) - move this down for a better flow
00:33:359 (5,1) - stack this? because you did 00:36:475 (5,1) - 00:38:034 (3,4) - this

not much to say orz, gl
Thanks!
riffy
Oh, hey.

[General]
  1. Is there no way to get a 192kbps mp3 file? This would improve quality of the sound.
  2. Your normal-hitwhistle.wav has a slight dely of 6ms or so. Please reduce the delay as this can delay the hitsound feedback and hurt playability.
    Note: you can contact me if you have a difficulty with this kind of things
[Normal]
  1. 01:39:008 (1) - I'd rather stick to the vocals in this case as sliders are generally expected to match hold sounds rather than quick drums. \
  2. 02:50:696 (1,2,3,4,5) - it feels like a sudden density spike. Is there any way we could use more 1/1 sliders instead of intense 1/2 ones? The part feels pretty slow.
  3. 03:04:527 - could actually use a circle for vocals, more consistent rhythm and polairty.

    I generally liked it, though it felt a bit too dense for the easiest difficulty. I'd try to get more opinions on that.
[Hard]
  1. 00:43:683 (2,2) - keeping these sliders parallel would give the patterns a more structured feeling.
  2. 00:53:423 (4,1) - 00:59:657 (4,1) - using stacks for different kind sof gaps is pretty misleading. Considering low Approach Rate and the generally tricky rhythm this may come in as something sort of really confusing. Try to unstack one of the patterns?
  3. 01:10:956 - 01:11:346 - considering the intensity of the vocals I would really insist on replacing th slider with two circles or a circle and a 1/1 slider to give the two beats equal emphasis.
  4. 01:17:969 (4) - the slider starts according to the main instrument and then 01:18:359 - covers a different line that starts here. I'd rather remove the reverse and have an individual circle for that beat on 01:18:359 -
  5. 01:39:008 (1) - the same thimg as on Normal. Please, try to stick to the vocals as they prevail here? Or use circles, as they would match the drum sounds better.
  6. 01:45:242 (1,3) - minor - has somebody mentioned the stacks yet? If not, I'll be the first person to mention that the stacks can be improved.
    Note: 03:08:813 (4,2) - 00:56:735 (1,3) - the mighty stackmaster is here to save the day!
  7. 02:01:605 (3,4,1) - the back and forth movement here is a bit confusing considering that you haven't used too much of it before. Why not Ctrl+G (1) and move things around? This would rpresent the same idea, except the flow beween 3-4-1 would feel a little softer.
  8. 03:21:086 (3,4) - most of the patterns were pretty well-spaced, the jump here will most likely confuse players. I doubt that giving this kind of a change exactly at the end of the map is a good idea.

    Some general stuff here and there, things I can't quite agree with.
[Insane]
  1. 01:44:852 (6,7,8,9) - the sounds mapped with (6) and (6) feel a lot stronger, so I would rather go with two 1/4 sliders here.
  2. 01:48:748 (2,3) - actually, the jump here is weaker than the previous ones, yet the music feels stronger. I'd recommend re-arranging things in a way that would stress (3) more.
  3. 02:02:579 (2,3) - 02:03:553 (2,3) - instead of using the stack for the first pattern, try to give ita low-spacing jump, so there'd be a gradual increase in the spacing that would match the music.
  4. 03:15:631 (1) - 02:25:761 (1) - 01:10:956 (1) - try a circle and a 1/1 slider afterwards, this way the clickable beats would be representing the cocals slightly better, giving a more interesting feel during the gameplay.

    Not much to say here, it's cool.
I feel like the Hard difficulty could use some more work as I feel uneasy about certain patterns. The rest of the set is good to go in my eyes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
DeRandom Otaku

Bakari wrote:

Oh, hey. Hello There!

[General]
  1. Is there no way to get a 192kbps mp3 file? This would improve quality of the sound. no its my style
  2. Your normal-hitwhistle.wav has a slight dely of 6ms or so. Please reduce the delay as this can delay the hitsound feedback and hurt playability.
    Note: you can contact me if you have a difficulty with this kind of things do that for me please <3
[Normal]
  1. 01:39:008 (1) - I'd rather stick to the vocals in this case as sliders are generally expected to match hold sounds rather than quick drums. well if u noticed, i prioritized that drum in all difficulties because it stands out to me more than vocals
  2. 02:50:696 (1,2,3,4,5) - it feels like a sudden density spike. Is there any way we could use more 1/1 sliders instead of intense 1/2 ones? The part feels pretty slow. its not that much really, i mean its a normal difficulty overall and there are like only 4 clicks required then theres a calm 1/1 repeat slider where user has a lot of time to regain stamina and concentration
  3. 03:04:527 - could actually use a circle for vocals, more consistent rhythm and polairty. actually its already consistent maybe you missed out but i never added a circle for this part , not in any kiai at all

    I generally liked it, though it felt a bit too dense for the easiest difficulty. I'd try to get more opinions on that. not really that hard i have seen sets with much denser first difficulty. for instance just take a look at https://osu.ppy.sh/b/1063265 . my own map with a 1.95 star difficulty as first.
[Hard]
  1. 00:43:683 (2,2) - keeping these sliders parallel would give the patterns a more structured feeling. yes
  2. 00:53:423 (4,1) - 00:59:657 (4,1) - using stacks for different kind sof gaps is pretty misleading. Considering low Approach Rate and the generally tricky rhythm this may come in as something sort of really confusing. Try to unstack one of the patterns? dont think its gonna be a big deal since i never got any negative feedback about this from testplayers. I myself think its not as hard as u think to read even for hard-level players
  3. 01:10:956 - 01:11:346 - considering the intensity of the vocals I would really insist on replacing th slider with two circles or a circle and a 1/1 slider to give the two beats equal emphasis. The vocals on 01:10:956 - 01:11:346 - are exactly the same intensity tho so it should be fine
  4. 01:17:969 (4) - the slider starts according to the main instrument and then 01:18:359 - covers a different line that starts here. I'd rather remove the reverse and have an individual circle for that beat on 01:18:359 - same thing here , all the wubs in this section , i mean 01:18:164 - 01:18:359 - 01:18:553 - are actually equally intense, listening closer to them makes me feel like the song is slightly loosing intensity so the reverse slider goes well imo.
  5. 01:39:008 (1) - the same thimg as on Normal. Please, try to stick to the vocals as they prevail here? Or use circles, as they would match the drum sounds better. same as in normal. it just gives a better feeling to play a slow slider like this IMO after playing a fast jumpy part
  6. 01:45:242 (1,3) - minor - has somebody mentioned the stacks yet? If not, I'll be the first person to mention that the stacks can be improved. Yes!
    Note: 03:08:813 (4,2) - 00:56:735 (1,3) - the mighty stackmaster is here to save the day! you saved my day!
  7. 02:01:605 (3,4,1) - the back and forth movement here is a bit confusing considering that you haven't used too much of it before. Why not Ctrl+G (1) and move things around? This would rpresent the same idea, except the flow beween 3-4-1 would feel a little softer. oh my god idk what happened but 1 got ctrl+g'd itself loo . Fixed this
  8. 03:21:086 (3,4) - most of the patterns were pretty well-spaced, the jump here will most likely confuse players. I doubt that giving this kind of a change exactly at the end of the map is a good idea. kinda wanted to have a bit harder ending but will see what others say

    Some general stuff here and there, things I can't quite agree with. ;w;
[Insane]
  1. 01:44:852 (6,7,8,9) - the sounds mapped with (6) and (6) feel a lot stronger, so I would rather go with two 1/4 sliders here. aaa you are right but i wanna keep that pattern fml. will see
  2. 01:48:748 (2,3) - actually, the jump here is weaker than the previous ones, yet the music feels stronger. I'd recommend re-arranging things in a way that would stress (3) more. fixed
  3. 02:02:579 (2,3) - 02:03:553 (2,3) - instead of using the stack for the first pattern, try to give ita low-spacing jump, so there'd be a gradual increase in the spacing that would match the music. but the stack goes much better for me tho. i m gonna point it just in case u missed it , i did the same thing in first part 00:47:774 (2,3) - because the vocal starts from 02:02:579 - and ends at 02:02:969 - so i didnt want to emphasize non-vocal beats therefor i left 02:02:774 - stacked
  4. 03:15:631 (1) - 02:25:761 (1) - 01:10:956 (1) - try a circle and a 1/1 slider afterwards, this way the clickable beats would be representing the cocals slightly better, giving a more interesting feel during the gameplay. for me its totally cool since all the vocals that the slider has, i.e 01:10:956 - 01:11:346 - are of equal intensity so making it 01:11:346 - clickable would be pretty much the same thing as what i have right now so i would just keep the reverse slider.

    Not much to say here, it's cool.
I feel like the Hard difficulty could use some more work as I feel uneasy about certain patterns. The rest of the set is good to go in my eyes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! well rip
Thanks \o///
riffy
Oh, I feel like there are still a few things I don't agree with.

[Normal]
  1. 01:39:008 (1) - if you prioritize drums, than I would really insist on circles rather than a slider. As explained earlier, sliders work better for drumrolls and long vocals/synth notes. The drums here are ust consecutive short sounds.
  2. 02:48:658 (1,2,3,4,5) - the problem is that it is very tightly packed and completed with two stacks which add an extra difficulty element to this.

    While I have seen people failing even more simplistic difficulties, I don't think I can personally agree with the idea of having this Normal as the easist difficulty. I do admit that it could be considered as rankable by other BNs, though.
[Hard]
  1. 00:51:385 (4,1) - this could be easily improved by adding a slight difference to the stacks, though. A manual stack, for instance, would not feel too different, yet it'd give a hint that the 3/2 gap here is different from the standard ones.
  2. 01:15:931 (4,5) - I still feel like the thing you refer to as wubs is mapped in a pretty strange way. here The objects highlighted with red are the ones that are repetitive and have an intensity decrease. the first one hl'd wih an arrow is stronger and stands out. So, assuming I got the timestamps from your explanation right, swapping 4 and 5's places would work way better.
  3. 01:39:008 (1) - I can agree with that, the velocity change works as a good way of making things stand out, so it doewsn't feel as forced as in Normal.
  4. 03:07:358 - assuming you weanted a harder ending, you could star a gradual difficulty increase here with a few very basic jumps and gradually progressing through difficulty to the point when 03:19:048 (3,4) - this would not cause any confusion and be read as a 1/2 jump easily.
Hope this explains the ideas I had in a better way!
Electoz
zzz

[General]

  1. Wave hitsounds with possible delay > 5ms:
    1. normal-hitwhistle.wav
Didn't check with Audacity myself so yeah I just pasted it from MA, also some stuff in all diffs seem to be unsnapped by 1 ms so you might wanna recheck that via MA or sth

[Normal]

  1. 00:00:346 (1,2) - Blanket come on
My opinion on the spread is pretty much same as what Mr.Bakari stated above

[Hard]

  1. HP should -1 cuz it's the same as Insane atm
  2. 00:19:048 (1,2) - 00:50:996 (3,4) - 00:56:256 (6,1) - What's with these spacings lol they're inconsistent with everything else.
  3. 00:48:658 (1,2,3) - I don't see the necessity to force these overlaps lol, you didn't do the same thing at 02:02:684 (1,1,2,3) anyways.
  4. 00:55:282 (3,6) - Stack
  5. 01:11:645 (4,1) - Not really comfortable to play cuz the slider leniency thing, something like this would flow better.
  6. 01:15:931 (4,5) - Ctrl+G rhythm would be better cuz 01:15:930 is not the same sound as 01:16:125 - 01:16:320 .
  7. 01:19:048 (4) - 01:22:554 (5) - Could be 2 circles because heads and tails are equally prominent?
  8. 01:32:685 (2) - 01:36:581 (6) - Unsnapped.
  9. 02:08:139 (1,2) - The stack kinda kills the emphasis lol and you don't do this with 00:53:334 (1,2) - 02:58:009 (1,2,3) - etc anyways.
  10. 02:46:905 (1,2) - Placements on these could be something more noticeable as a pattern like 02:47:879 (4,5) . What I'm suggesting here is basically what you did in Insane lol
  11. 03:00:931 (6,1) - The spacing is so big that I don't even think this is intentional lol
[Insane]

  1. 00:05:411 (3,5) - Should be overlapped like 00:05:606 (4,6) tbh so the back and forth movement becomes more noticeable and the sole overlap 00:05:605 (4,6) won't look so random lol
  2. 00:30:931 (7,8,9,1) - Could nerf spacings a bit cuz they're in a huge scale compared to other things in that part atm
  3. 00:41:645 (2,3,4) - 01:56:450 (2,3) - Inconsistent rhythm, and it doesn't look like a variation at all cuz 00:41:645 (2,3,4) is the only one with the different rhythm compared to what you did with the others in both verses.
  4. 00:46:515 (1,2,3,1,2,3,1,2) - Placements look rather unorganized compared to 02:01:321 (1,2,3,1,2,3,1,2) where the placements are more noticeable symmetrically. Though it would be a pain to fix this lmao
  5. 01:01:710 (4,5) - Isn't this supposed to be a jump like 02:16:515 (4,5) - 03:06:385 (4,5) ?
  6. 01:03:658 (5,1) - Could space these bigger considering you spaced other things 01:06:775 (5,1) - 02:18:463 (5,1) - etc in a much larger scale.
  7. 01:08:139 (3,4) - Optional but you can stack these like 01:05:022 (3,4) as well so the transition with 01:08:528 (5,6) becomes more obvious. Same applies to 02:22:944 (3,4) - 03:12:814 (3,4) .
  8. 01:19:827 (1,2,3,4) - 01:20:606 (5,6,7,8) - Rhythms on these places are quite different but the way you mapped these are so similar lol, at least you can do something differently with 01:20:411 (4,5,6,7,8) like what you did in Hard lol
  9. 01:34:632 (1,2,3,4,5) - Using a bigger spacing doesn't reflect anything from the song tho, if you want to do a variation from 01:33:853 (1,2,3,4,5) then there are better ways to do this like rotating patterns, changing placements, etc.
  10. 01:58:787 - This measure literally has the flow going counter-clockwise until 02:00:736 (3) but the same flow thing didn't happen with 00:43:982 . I don't know if you intended these flow things or not but the problem is the difference between these measures is too noticeable to be ignored.
  11. 02:04:632 (1,2,3,4) - Any reason for using a slightly different spacing from 00:49:827 (1,2,3,4) - 02:54:502 (1,2,3,4) ?
  12. 02:56:840 (1,2,3,4) - Uh you don't seem to do jumps with overlaps anywhere else around that part so it looks pretty random lol
  13. 03:11:061 (3,5) - Spacing them a bit more would be cleaner I think? Looks a bit inconsistent visually with things like 03:10:866 (2,4) atm
  14. 03:19:048 (3,4,1) - Kind of anti-climatic tbh cuz you made a good use on flows from slider leniency in previous choruses 01:14:372 (3,4,1) - 02:29:178 (3,4,1) but you didn't do the same thing here so it plays somewhat easier than the other two.
Well the set is pretty much fine lol, good luck~
Topic Starter
DeRandom Otaku

Bakari wrote:

Oh, I feel like there are still a few things I don't agree with.

[Normal]
  1. 01:39:008 (1) - if you prioritize drums, than I would really insist on circles rather than a slider. As explained earlier, sliders work better for drumrolls and long vocals/synth notes. The drums here are ust consecutive short sounds. i prefer sliders aa
  2. 02:48:658 (1,2,3,4,5) - the problem is that it is very tightly packed and completed with two stacks which add an extra difficulty element to this. well fixed this, changed 3 and 4 into a single 1/1 slider

    While I have seen people failing even more simplistic difficulties, I don't think I can personally agree with the idea of having this Normal as the easist difficulty. I do admit that it could be considered as rankable by other BNs, though. rip icon dreams
[Hard]
  1. 00:51:385 (4,1) - this could be easily improved by adding a slight difference to the stacks, though. A manual stack, for instance, would not feel too different, yet it'd give a hint that the 3/2 gap here is different from the standard ones. well thats a nice solution but i still think stack is fine, will get more opinions and do something accordingly
  2. 01:15:931 (4,5) - I still feel like the thing you refer to as wubs is mapped in a pretty strange way. here The objects highlighted with red are the ones that are repetitive and have an intensity decrease. the first one hl'd wih an arrow is stronger and stands out. So, assuming I got the timestamps from your explanation right, swapping 4 and 5's places would work way better. o shit nice, done
  3. 01:39:008 (1) - I can agree with that, the velocity change works as a good way of making things stand out, so it doewsn't feel as forced as in Normal. made 01:36:969 (1) - a bit faster so it feels more forced
  4. 03:07:358 - assuming you weanted a harder ending, you could star a gradual difficulty increase here with a few very basic jumps and gradually progressing through difficulty to the point when 03:19:048 (3,4) - this would not cause any confusion and be read as a 1/2 jump easily. didnt want to make the whole section harder just the last pattern of kiai
Hope this explains the ideas I had in a better way!
Thanks again !!!!

Electoz wrote:

zzz

[General]

  1. Wave hitsounds with possible delay > 5ms: will fix , cant believe i have been playing with this hs in my skin for over 2 years lo
    1. normal-hitwhistle.wav
Didn't check with Audacity myself so yeah I just pasted it from MA, also some stuff in all diffs seem to be unsnapped by 1 ms so you might wanna recheck that via MA or sth

[Normal]

  1. 00:00:346 (1,2) - Blanket come on lol cool
My opinion on the spread is pretty much same as what Mr.Bakari stated above

[Hard]

  1. HP should -1 cuz it's the same as Insane atm oh right
  2. 00:19:048 (1,2) - 00:50:996 (3,4) - 00:56:256 (6,1) - What's with these spacings lol they're inconsistent with everything else. let me explain . 00:19:047 (1,2) - this is not different than others even if it has DS increased because of slider leniency. For 00:50:995 (3,4) - i have done that in many Hard difficulties of mine before , its fun to play lol trust me . 00:56:255 (6,1) - This is not inconsistent, There is extra spacing for this sound in all kiais for emphasis purposes
  3. 00:48:658 (1,2,3) - I don't see the necessity to force these overlaps lol, you didn't do the same thing at 02:02:684 (1,1,2,3) anyways. its fine tbh it kinda goes fine with the held snares
  4. 00:55:282 (3,6) - Stack yes
  5. 01:11:645 (4,1) - Not really comfortable to play cuz the slider leniency thing, something like this would flow better. nice, fixed
  6. 01:15:931 (4,5) - Ctrl+G rhythm would be better cuz 01:15:930 is not the same sound as 01:16:125 - 01:16:320 . yep fixed from bakari
  7. 01:19:048 (4) - 01:22:554 (5) - Could be 2 circles because heads and tails are equally prominent? i did something with 01:22:164 (4,5) - the other one is cool
  8. 01:32:685 (2) - 01:36:581 (6) - Unsnapped. ay
  9. 02:08:139 (1,2) - The stack kinda kills the emphasis lol and you don't do this with 00:53:334 (1,2) - 02:58:009 (1,2,3) - etc anyways. knew this would be pointed out soon lo fixed
  10. 02:46:905 (1,2) - Placements on these could be something more noticeable as a pattern like 02:47:879 (4,5) . What I'm suggesting here is basically what you did in Insane lol i kinda prefer the current pattern cuz it suits vocals better (?)
  11. 03:00:931 (6,1) - The spacing is so big that I don't even think this is intentional lol decreased spacing but its still a jump tho because 00:56:449 (1) - 02:11:254 (1) -
[Insane]

  1. 00:05:411 (3,5) - Should be overlapped like 00:05:606 (4,6) tbh so the back and forth movement becomes more noticeable and the sole overlap 00:05:605 (4,6) won't look so random lol The pattern is nice this way imo , stacking will also be fine but will feel a bit repetitive
  2. 00:30:931 (7,8,9,1) - Could nerf spacings a bit cuz they're in a huge scale compared to other things in that part atm yes i m stupid
  3. 00:41:645 (2,3,4) - 01:56:450 (2,3) - Inconsistent rhythm, and it doesn't look like a variation at all cuz 00:41:645 (2,3,4) is the only one with the different rhythm compared to what you did with the others in both verses. well 00:41:645 (2,3,4) - 01:56:450 (2,3) - are the only two places where these vocals are , the third build up is different. And the pattern i used for first case fits as much as second one so its ok i guess
  4. 00:46:515 (1,2,3,1,2,3,1,2) - Placements look rather unorganized compared to 02:01:321 (1,2,3,1,2,3,1,2) where the placements are more noticeable symmetrically. Though it would be a pain to fix this lmao i did symmetry in second part but it wasnt what i was aiming to do in first part tho
  5. 01:01:710 (4,5) - Isn't this supposed to be a jump like 02:16:515 (4,5) - 03:06:385 (4,5) ? Nice catch fixed
  6. 01:03:658 (5,1) - Could space these bigger considering you spaced other things 01:06:775 (5,1) - 02:18:463 (5,1) - etc in a much larger scale. tbh it seems big enough , will see what others say
  7. 01:08:139 (3,4) - Optional but you can stack these like 01:05:022 (3,4) as well so the transition with 01:08:528 (5,6) becomes more obvious. Same applies to 02:22:944 (3,4) - 03:12:814 (3,4) . unstacked is cool . also the song is totally different here from 01:05:022 (3,4) - lol
  8. 01:19:827 (1,2,3,4) - 01:20:606 (5,6,7,8) - Rhythms on these places are quite different but the way you mapped these are so similar lol, at least you can do something differently with 01:20:411 (4,5,6,7,8) like what you did in Hard lol in hard its similar rhythm tho but only the first two notes are slider instead of being 2 circles while in insane they are circles to make things harder
  9. 01:34:632 (1,2,3,4,5) - Using a bigger spacing doesn't reflect anything from the song tho, if you want to do a variation from 01:33:853 (1,2,3,4,5) then there are better ways to do this like rotating patterns, changing placements, etc. believe me or not the spacing fits properly here , its the most intense "vocal" section of the whole section. i mean its not much loud but the singer is going crazy with the rap
  10. 01:58:787 - This measure literally has the flow going counter-clockwise until 02:00:736 (3) but the same flow thing didn't happen with 00:43:982 . I don't know if you intended these flow things or not but the problem is the difference between these measures is too noticeable to be ignored. i dont keep flows consistent from section to section in insane and higher difficulties because consistent rhythm already makes the map somewhat boring
  11. 02:04:632 (1,2,3,4) - Any reason for using a slightly different spacing from 00:49:827 (1,2,3,4) - 02:54:502 (1,2,3,4) ? well no real reason just because of the flow which is much sharper in this case
  12. 02:56:840 (1,2,3,4) - Uh you don't seem to do jumps with overlaps anywhere else around that part so it looks pretty random lol oh well atleast its jumped out which is good enough lol
  13. 03:11:061 (3,5) - Spacing them a bit more would be cleaner I think? Looks a bit inconsistent visually with things like 03:10:866 (2,4) atm Clean
  14. 03:19:048 (3,4,1) - Kind of anti-climatic tbh cuz you made a good use on flows from slider leniency in previous choruses 01:14:372 (3,4,1) - 02:29:178 (3,4,1) but you didn't do the same thing here so it plays somewhat easier than the other two. Tried something
Well the set is pretty much fine lol, good luck~
aa thanks!!
Behon
The song sounds cool, so I'll throw a mod your way.

Normal:

00:37:748 (1) - This being a new combo feels at odds with the design for the rest of this first section. This also happens at 01:52:553
01:26:644 - Feel like you should add an object here to go along with the "God" lyric, especially since the "Oh" right before is represented.
Topic Starter
DeRandom Otaku
Fixed second one.
First one will be kept because i put NC's before each and every break doesnt matter what difficulty it is.
F D Flourite
Mod as requested. Sorry for the delay tho

[General]
  1. I can see your normal-hitwhistle.wav is slightly delayed while you didn't fix it even after several mods. Here is something you probably want: http://puu.sh/w5GCe/2676f4bcf6.wav (no-delay version)
  2. The most thing that I concern in this set is about rhythm simplification in the easiest difficulty. The song runs in 154BPM so I just consider it in a normal case. In Normal difficulty, I can see that you follow many 3/4 rhythms with slider reverse, like 00:34:631 (1) - 00:48:657 (5) - 01:17:488 (7) - etc. It is ok in Normal if you also have another Easy difficulty, but it's not actually the case. As a result, I cannot see any intention from you to simplify the 3/4 rhythm in these places for new players in any difficulty. That's not player-friendly. What's more, you follow the vocal so closely that you even don't want to get rid of some secondary vocal sounds like 03:00:735 (5) - . This is not something I'd expect in the simplest difficulty, let alone the vocal is actually pretty complicated. So the most commonsense solution is, adding an Easy difficulty with simpler rhythm.
[Normal]
  1. 00:22:943 (2) - I don't agree with this slider. I'd rather not emphasize vocal here at all to use a long slider instead. The reason is, your slider reverse is not on the vocal. The only thing I can hear on the blue tick is 'ssssss' gassing. So using a rather complex rhythm to "partially" (because the snap isn't 100% correct) follow something in the easiest difficulty is not something nice for me.
  2. 01:27:034 (5) - You may remove this circle since it's wrongly snapped.
  3. The 1/2 rhythm is also something I'm a bit confused about. You sometimes don't follow clap sounds to simply rhythms like 00:54:112 - 00:55:670 - , etc. Meanwhile, you do follow clap sounds on 01:09:696 (2) - 01:12:813 (2) - 02:27:618 (2) - . Same as comparison between 01:15:930 - 01:22:164 - ... These settings seem quite inconsistent without certain reasons for me. I know those missing notes are probably for rhythm simplification, but your designation doesn't sound great to me. Maybe you should just go back to the solution I raised in General section and slightly buff rhythm complexity in this difficulty to make it sound more natural. At least, you may rescan your whole difficulty to make sure that you don't make something unintentionally. Most rhythm things that I feel uncomfortable are about note missing/placing on claps.
  4. 01:25:281 - I don't see why this strong clap is missed. I just keep feeling it weird when playing.
  5. 01:30:735 (1,2) - Rhythm are just too undermapped when it is compared to other parts. You should at least add a circle at 01:31:904 -
  6. 02:17:878 (2) - Because of stack leniency, the distance here is quite unbalanced. Please fix it.
[Hard]
  1. 00:48:657 (1,2,3) - This one reads quite weird in Hard from my aspect.
  2. 00:32:294 (3,4,5) - I doubt the way you place 1/4 spacing. For triplets like 00:28:008 (4,5,1) - , it's quite ok to use a large space. Because players don't really have to move a lot. But when players meet patterns like 00:34:631 (1,2,3) - , they have to move fast to follow the moving speed, let alone they have to follow the complex rhythm at the same time. So I don't think those 1/2+1/2+1/4 sliders are properly placed with spacing. You should nerf distance between each object in these patterns.
  3. 00:41:644 (2) - Make it a circle+slider structure? Because the clap at the sliderhead and the following vocals are two different things and could be seperated.
  4. 01:26:449 (2) - NC for reading? A stack under low AR right after a complex placement can be hard to read.
  5. 02:50:995 - A really strong clap is missed :c
[Insane]
  1. 00:34:632 (1,2,3) - These notes should snap to 1/3 instead of 1/4 ones. I know vocal here is a little bit vague, but 00:34:826 (2) - should be at 00:34:777 - (1/8 tick), and 00:34:923 (3) - should be at 00:34:899 (3) - (1/16 tick) if you want the more accurate data (It's vocal. Off-beat thing is common). If you want a reasonable track that most players can make clear, 1/3 track is the closest one.
  2. 00:36:191 (1,2,3,4,5,6) - Also off-beat. 00:36:321 (2,5) - should be on the red tick 00:36:384 - and 00:36:774 - instead. And 00:36:450 (3,6) - should snap to 1/4 blue tick 00:36:482 - and 00:36:871 - instead. So the actual rhythm should be:
  3. 01:38:528 (1,2) - distance can be switched with 01:38:918 (3,4) - ? The distance decreasing could fit the vocal more imo.
  4. 02:13:593 (4,5,6,1) - I don't see any buff here compared to all kiai parts. Maybe you can add some larger distance or anti-flow design here?
I like the SV changing idea in this mapset. Good luck!
Topic Starter
DeRandom Otaku
gonna get pc in a few days, will reply and kd then.
Thanks for the mod!


F D Flourite wrote:

Mod as requested. Sorry for the delay tho

[General]
  1. I can see your normal-hitwhistle.wav is slightly delayed while you didn't fix it even after several mods. Here is something you probably want: http://puu.sh/w5GCe/2676f4bcf6.wav (no-delay version) thanks for the mp3 but i already had it fixed , just didnt update the map
  2. The most thing that I concern in this set is about rhythm simplification in the easiest difficulty. The song runs in 154BPM so I just consider it in a normal case. In Normal difficulty, I can see that you follow many 3/4 rhythms with slider reverse, like 00:34:631 (1) - 00:48:657 (5) - 01:17:488 (7) - etc. It is ok in Normal if you also have another Easy difficulty, but it's not actually the case. As a result, I cannot see any intention from you to simplify the 3/4 rhythm in these places for new players in any difficulty. That's not player-friendly. What's more, you follow the vocal so closely that you even don't want to get rid of some secondary vocal sounds like 03:00:735 (5) - . This is not something I'd expect in the simplest difficulty, let alone the vocal is actually pretty complicated. So the most commonsense solution is, adding an Easy difficulty with simpler rhythm. well i do know that rhythm is not that beginner friendly but i m pretty sure its ok as it is as the first difficulty. Since there have been much harder difficulties than this one that got ranked as the first difficulties of those mapsets. i , Myself, ranked a set with a 1.95 difficulty not long ago which was 154 bpm as well and had denser rhythm than this one
[Normal]
  1. 00:22:943 (2) - I don't agree with this slider. I'd rather not emphasize vocal here at all to use a long slider instead. The reason is, your slider reverse is not on the vocal. The only thing I can hear on the blue tick is 'ssssss' gassing. So using a rather complex rhythm to "partially" (because the snap isn't 100% correct) follow something in the easiest difficulty is not something nice for me. believe or not the 3/4 sounds the closest to me to the vocals.
    I have already tried using 1/1 and 1/2 rhythm here but they dont fit as much
  2. 01:27:034 (5) - You may remove this circle since it's wrongly snapped.
  3. The 1/2 rhythm is also something I'm a bit confused about. You sometimes don't follow clap sounds to simply rhythms like 00:54:112 - 00:55:670 - , etc. Meanwhile, you do follow clap sounds on 01:09:696 (2) - 01:12:813 (2) - 02:27:618 (2) - . Same as comparison between 01:15:930 - 01:22:164 - ... These settings seem quite inconsistent without certain reasons for me. I know those missing notes are probably for rhythm simplification, but your designation doesn't sound great to me. Maybe you should just go back to the solution I raised in General section and slightly buff rhythm complexity in this difficulty to make it sound more natural. At least, you may rescan your whole difficulty to make sure that you don't make something unintentionally. Most rhythm things that I feel uncomfortable are about note missing/placing on claps. The rhythms in cases like 00:54:112 - dont support the claps because i m strongly prioritizing the vocals only, i dont care about any drum sounds in the surrounding at all. cases like 01:09:696 (2) - do have vocals but they are rreally faint and pretty hard to listen to but they exist.
  4. 01:25:281 - I don't see why this strong clap is missed. I just keep feeling it weird when playing.
  5. 01:30:735 (1,2) - Rhythm are just too undermapped when it is compared to other parts. You should at least add a circle at 01:31:904 -
  6. 02:17:878 (2) - Because of stack leniency, the distance here is quite unbalanced. Please fix it. well because of stack laniency there are many cases like these, like a lot of cases like this but i m pretty sure players can get used to them during their runs
[Hard]
  1. 00:48:657 (1,2,3) - This one reads quite weird in Hard from my aspect. i have seen overlaps like these done in normal but with 2/3 rhythm instead so i guess it should be fine, i will see if others have problem with this, if so i will change it
  2. 00:32:294 (3,4,5) - I doubt the way you place 1/4 spacing. For triplets like 00:28:008 (4,5,1) - , it's quite ok to use a large space. Because players don't really have to move a lot. But when players meet patterns like 00:34:631 (1,2,3) - , they have to move fast to follow the moving speed, let alone they have to follow the complex rhythm at the same time. So I don't think those 1/2+1/2+1/4 sliders are properly placed with spacing. You should nerf distance between each object in these patterns. dont really think this is that hard as you think to be honest. Its a hard difficulty after all and rhythms like these are pretty common. i havent reduced spacing for 1/4's in any cases there tho like 00:28:008 (4,5,1) - tho. they are just 0.1 x off spaced because of stack laniency
  3. 00:41:644 (2) - Make it a circle+slider structure? Because the clap at the sliderhead and the following vocals are two different things and could be seperated. rhythm sounds good to me but i got your point. i am considering about this. probably gonna do something about it accordingly with other's suggestions
  4. 01:26:449 (2) - NC for reading? A stack under low AR right after a complex placement can be hard to read. actually i dont think its necessary, 01:26:060 (1) - already has an NC. NC'ing 2 would be a bit over NC'ing so yeah. i will probably change this one TOO if others say something about it
  5. 02:50:995 - A really strong clap is missed :c the reason i stated in normal, i just prioritize vocals :c
[Insane]
  1. 00:34:632 (1,2,3) - These notes should snap to 1/3 instead of 1/4 ones. I know vocal here is a little bit vague, but 00:34:826 (2) - should be at 00:34:777 - (1/8 tick), and 00:34:923 (3) - should be at 00:34:899 (3) - (1/16 tick) if you want the more accurate data (It's vocal. Off-beat thing is common). If you want a reasonable track that most players can make clear, 1/3 track is the closest one. o.o i legit dont think 1/3 works here. it doesnt sound like that "at all" to me. 1/4 sounds closest to me and pretty much the perfect rhythm to me. it was never pointed out before tho or otherwise rhythm problems like these are always pointed out in first or second mod of the map.
  2. 00:36:191 (1,2,3,4,5,6) - Also off-beat. 00:36:321 (2,5) - should be on the red tick 00:36:384 - and 00:36:774 - instead. And 00:36:450 (3,6) - should snap to 1/4 blue tick 00:36:482 - and 00:36:871 - instead. So the actual rhythm should be: i dont really know why but i think my ears are retarded , this has been pointed out by many before so i guess i will just change it.
  3. 01:38:528 (1,2) - distance can be switched with 01:38:918 (3,4) - ? The distance decreasing could fit the vocal more imo. right but that also has a downside since the song is gaining intensity
  4. 02:13:593 (4,5,6,1) - I don't see any buff here compared to all kiai parts. Maybe you can add some larger distance or anti-flow design here? wait what owo these has almost same spacing as the ones in other kiais. theres no buff. maybe wrong timestamp?
I like the SV changing idea in this mapset. Good luck!
no reply means fixed
Thanks!!!!
Monstrata
Insane

00:12:230 (7,8,9) - Jump onto 9 makes the impact on 8 feel eh... I think you should emp[hasize 8 instead, and 1 after.
01:03:269 (3,4,5,1) - Flow between 3>4>4 could really be improved... flowbreak is unnecessary if you're using the same technique for slider 1 again
01:36:970 (1) - The sv change is too drastic for me xP. especially when you continue with jumps right after.
02:47:879 (4) - I could Ctrl+G this, and also Ctrl+G 5. flows a lot better.
03:13:593 (1) - Same, Ctrl+G flows nicer.

Hard

00:18:657 (6,3) - Can they be a bit farther apart? Looks kinda bad seeing them touch like that xp
00:19:047 (1,4) - Same, so close its uncomfortable xP. Generally this pattern is really packed together and the slider-borders make it look really bad imo
00:31:125 (6,1) - Similar idea with the slider-end of 1 and 6.
01:13:592 (1,2,3,4) - Try this for better flow and readability:
01:36:969 (1) - Pls xd

Normal

Fine

[]

Some weird design choices in Hard/Insane and odd flows. You can call me back, but it's not a guaranteed bubble. I'll maybe help this depending on what you fix.
Topic Starter
DeRandom Otaku

Monstrata wrote:

Insane

00:12:230 (7,8,9) - Jump onto 9 makes the impact on 8 feel eh... I think you should emp[hasize 8 instead, and 1 after.
01:03:269 (3,4,5,1) - Flow between 3>4>4 could really be improved... flowbreak is unnecessary if you're using the same technique for slider 1 again
01:36:970 (1) - The sv change is too drastic for me xP. especially when you continue with jumps right after. oh yep thats intentional actually,i wanted it to be drastic because the transition from vocals to drums in song is pretty drastic as well.
02:47:879 (4) - I could Ctrl+G this, and also Ctrl+G 5. flows a lot better.
03:13:593 (1) - Same, Ctrl+G flows nicer.

Hard

00:18:657 (6,3) - Can they be a bit farther apart? Looks kinda bad seeing them touch like that xp
00:19:047 (1,4) - Same, so close its uncomfortable xP. Generally this pattern is really packed together and the slider-borders make it look really bad imo
00:31:125 (6,1) - Similar idea with the slider-end of 1 and 6.
01:13:592 (1,2,3,4) - Try this for better flow and readability:
01:36:969 (1) - Pls xd made this one a bit less drastic because its just a hard. did keep the one in insane still.
Normal

Fine

[]

Some weird design choices in Hard/Insane and odd flows. thats what i was trying to do tho lol You can call me back, but it's not a guaranteed bubble. I'll maybe help this depending on what you fix.
Alright thanks for mod!
Fixed pretty much everything except that one sv in insane.
will try calling you back.
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