forum

Itowokashi - Kanadeai

posted
Total Posts
57
show more
Topic Starter
Lefia

KittyAdventure wrote:

@Lefia: add my old nickname "gokugohan12468" and can you fix a tags and add video to my diff? btw, I forget to set BG to my diff, can you help me in set it too?

Link: http://puu.sh/vdsvD/81cc7a042a.rar
Okay, done!
MBmasher
your m4m queue

Easy
00:16:940 (2) - might look better if you put the anchor on the tick, eh idk your opinion
otherwise looks fine to me

Normal
01:13:815 (6) - NC, this combo is 10 notes long.

Hard
00:14:752 (3,1) - why not blanket?
01:22:252 (3,1) - imo could blanket better. but idk maybe its good enough

Light Insane
00:07:877 (1,2,3) - Maybe you could emphasize the vocals more by turning these into just three circles
00:57:877 (2,3,4,5) - How are you meant to read this? 3 to 4 is 1/4 beat while 4 to 5 is 1/2 beat, thats confusing to players.
01:12:408 (1,2,3) - I think this pattern looks better

KittyAdventure's Insane
00:14:283 (3,4) - Why stack these when 1 and 2 aren't stacked?
00:39:283 (2,3) - Why is the spacing so big when the sound is quiet and shouldn't really be emphasized
00:41:783 (2,3) - ^
00:44:283 (2,3) - ^
00:48:190 (1,2) - This just looks like the rest of the jumps and so it can be confused as a 1/2 beat jump. Maybe add a NC to 2 or something... idk

Nice mapset, good luck!! :D
Topic Starter
Lefia

MBmasher wrote:

your m4m queue

Easy
00:16:940 (2) - might look better if you put the anchor on the tick, eh idk your opinion
otherwise looks fine to me it looks fine for me

Normal
01:13:815 (6) - NC, this combo is 10 notes long. i didn't notice it, thanks!

Hard
00:14:752 (3,1) - why not blanket? because i want use different shape, maybe blanket i better, so fixed
01:22:252 (3,1) - imo could blanket better. but idk maybe its good enough fixed

Light Insane
00:07:877 (1,2,3) - Maybe you could emphasize the vocals more by turning these into just three circles i'll wait for other suggest
00:57:877 (2,3,4,5) - How are you meant to read this? 3 to 4 is 1/4 beat while 4 to 5 is 1/2 beat, thats confusing to players. oh, the last circle is missing, okay fixed
01:12:408 (1,2,3) - I think this pattern looks better you're right, but i have a reason to keep it

Nice mapset, good luck!! :D
Thanks for the mod~
Mir
Hi M4M for my map.

[ Easy]
  1. 00:48:190 (4,1) - The song transitions into the kiai but the only way the map reflects this change is through an NC. No pattern differentiation, no rhythm differentiation, no flow differentiation, nothing. Would recommend changing this so that it better reflects the song change. // 00:58:190 (3,1) -
The rest is okay.

[ Normal]
  1. 00:06:002 (5) - Doesn't seem like a necessary note to map in such a low density part. To give 00:06:315 (1) - more emphasis I recommend removing it.
  2. 00:34:752 (3) - Probably would work better a circle to keep complexity a bit lower. For most of these 1/2 sliders like 00:36:002 (6) - you can replace them with circles to make it more noob-friendly too.
  3. 00:38:658 (1) - Really strong note on slider end, would recommend making it clickable. // 00:43:658 (1) -
  4. 01:15:377 (5,2) - Stack?
  5. 01:26:315 (1,2,3) - Introducing a 3 notes at 1/2 as literally the last notes of the song is just unfair and I would recommend changing this because it's never used before in the map.

[ Hard]
  1. 00:06:002 (5) - This isn't even mapped to anything noticeable I had to reply this without the slider like 3 times to figure out it's mapped to the breath of the vocalist. Would recommend removing it.
  2. 00:06:783 (2,1) - 2 has way more stronger beats than 1 but you map them both with a reverse right after each other. I recommend circles or 1/2 sliders for 2 instead of a reverse. // 01:14:283 (2,1) -
  3. 00:09:440 (3,4,1,2,3,4,5,1,2,3,1) - This is very cramped up lol, you can definitely branch out and use more of the playfield.
  4. 00:11:783 (2,3) - Could work instead with a reverse + circle to match the guitar better. http://i.imgur.com/ey7amSF.png // 00:16:783 (2,3) - (happens in other places too)
  5. 00:13:346 (4,5) - I don't really understand why it's stacked since there isn't a similarity in sounds or anything. In fact it makes more sense to stack 00:13:190 (3,4) - because they're the same sound. This persists throughout the map really.
  6. 00:18:190 (3,4) - Differentiate these shapes from 00:17:877 (2) - because the snares come in there? Personally I'd use stacked circles like this or similar: http://i.imgur.com/6gSbOCG.png
  7. 01:12:252 (4) - Should be kept as a circle if you're following drums because if you want to merge vocals you would need to make 01:11:315 (1,2,3) - all 1/2 sliders.

[ Light Insane]
Lol if you just used triples in the Hard you won't even need this difficulty.

  1. 00:01:002 (1) - Works better as two circles for two distinct vocals cuz you did it at 00:03:502 (3,4).
  2. 00:06:002 (3) - Also not a necessary note.
  3. 00:12:096 (4) - Could be all circles or use the rhythm I suggested in Hard because atm this is covering a snare with a slider end and the guitar is stronger on the end too. // 00:16:783 (2,3) -
  4. 00:18:658 (6,1) - Shouldn't be stacked imo since 1 is clearly different than 6.
  5. 00:23:190 (4) - Could work as two stacked circles for guitar emphasis.
  6. 00:39:908 (4,1) - No emphasis, I would move 4 down more like http://i.imgur.com/22rAXff.jpg so it's more feel...able? // 00:41:158 (5,1) - 00:42:408 (4,1) - 00:43:658 (6,1) - 00:44:908 (4,1) - (yeah basically all of these)
  7. 00:49:440 (3,4,5) - Triangle looks super weird. You can do this to make it nicer: http://i.imgur.com/Y4ExpGv.png but that would kill a lot of patterning. Imo it's worth it cuz what you have now is kinda... not too nice.
  8. 00:54:127 (2,4,5) - Triangle with 2's end, 4, and 5?
  9. 00:58:502 (7) - 1/4 reverse?
  10. 01:13:815 (1) - Skipping a drum, you could make this a reverse to fix that.

[ Kitty's Insane]
Why tickrate 2 when the rest are tickrate 1 and work fine? o.O

  1. 00:05:846 (5,6) - Can also be removed because while I get you're following the guitar it's so quiet in the back that players are going to naturally focus on the vocals, thus tapping this out will feel a bit weird imo.
  2. 00:06:783 (2,3,4) - For three distinct sounds like this I feel like it should be more spaced but it's up to preference.
  3. 00:11:627 (2) - Move up for a nicer star: http://i.imgur.com/ryimq5r.png
  4. 00:38:346 (6,1) - Pixel overlap or blanket. You choose. :thinking:
  5. 00:40:065 (1) - Really strong but no movement emphasis at all, it's just stacked. For that reason it feels the same as 00:39:908 (4) - but isn't the same at all. // 00:44:908 (4,1) -
  6. 01:26:315 (1,2,3,4,5,6,1) - RIP Hexagon.http://i.imgur.com/P2YDVjq.png

Good luck.~
DeletedUser_423548
From Queue


  • [Easy]
  1. CS 2.5 is better
  2. 00:01:315 (1) - remove NC
  3. 00:03:815 (1) - ^
  4. 00:16:315 (1) - Bad flow
    However, as long as you consider the arrangement afterwards, you can stay as it is now
  5. 00:48:190 - I think I should just circle here

  • [Normal]
  1. 01:15:377 (5,2) - stack miss?
Your map is very beautiful!
I hope your map can be ranked :)
Good luck!
Topic Starter
Lefia

Mir wrote:

Hi M4M for my map.

[ Easy]
  1. 00:48:190 (4,1) - The song transitions into the kiai but the only way the map reflects this change is through an NC. No pattern differentiation, no rhythm differentiation, no flow differentiation, nothing. Would recommend changing this so that it better reflects the song change. // 00:58:190 (3,1) - fixed
The rest is okay.

[ Normal]
  1. 00:06:002 (5) - Doesn't seem like a necessary note to map in such a low density part. To give 00:06:315 (1) - more emphasis I recommend removing it. in this part the vocalist start take his breath, not only that, there's a guitar's sound, so i'll keep it
  2. 00:34:752 (3) - Probably would work better a circle to keep complexity a bit lower. For most of these 1/2 sliders like 00:36:002 (6) - you can replace them with circles to make it more noob-friendly too. i think it'll better to keep it, because the vocal's voice from "ka" continued to "a" and it gives emphasis
  3. 00:38:658 (1) - Really strong note on slider end, would recommend making it clickable. // 00:43:658 (1) - fixed
  4. 01:15:377 (5,2) - Stack? fixed
  5. 01:26:315 (1,2,3) - Introducing a 3 notes at 1/2 as literally the last notes of the song is just unfair and I would recommend changing this because it's never used before in the map.fixed

[ Hard]
  1. 00:06:002 (5) - This isn't even mapped to anything noticeable I had to reply this without the slider like 3 times to figure out it's mapped to the breath of the vocalist. Would recommend removing it. same like before
  2. 00:06:783 (2,1) - 2 has way more stronger beats than 1 but you map them both with a reverse right after each other. I recommend circles or 1/2 sliders for 2 instead of a reverse. // 01:14:283 (2,1) - fixed
  3. 00:09:440 (3,4,1,2,3,4,5,1,2,3,1) - This is very cramped up lol, you can definitely branch out and use more of the playfield. you got me, ah, i'll keep it right now
  4. 00:11:783 (2,3) - Could work instead with a reverse + circle to match the guitar better. http://i.imgur.com/ey7amSF.png // 00:16:783 (2,3) - (happens in other places too) i think two 1/2 sliders is better than that
  5. 00:13:346 (4,5) - I don't really understand why it's stacked since there isn't a similarity in sounds or anything. In fact it makes more sense to stack 00:13:190 (3,4) - because they're the same sound. This persists throughout the map really. fixed
  6. 00:18:190 (3,4) - Differentiate these shapes from 00:17:877 (2) - because the snares come in there? Personally I'd use stacked circles like this or similar: http://i.imgur.com/6gSbOCG.png i'll keep it because it'll make this diff more harder
  7. 01:12:252 (4) - Should be kept as a circle if you're following drums because if you want to merge vocals you would need to make 01:11:315 (1,2,3) - all 1/2 sliders.change it into circle

[ Light Insane]
Lol if you just used triples in the Hard you won't even need this difficulty. but i love it :')

  1. 00:01:002 (1) - Works better as two circles for two distinct vocals cuz you did it at 00:03:502 (3,4). no change, because the song just begin
  2. 00:06:002 (3) - Also not a necessary note. no change
  3. 00:12:096 (4) - Could be all circles or use the rhythm I suggested in Hard because atm this is covering a snare with a slider end and the guitar is stronger on the end too. // 00:16:783 (2,3) - fixed this time
  4. 00:18:658 (6,1) - Shouldn't be stacked imo since 1 is clearly different than 6. fixed
  5. 00:23:190 (4) - Could work as two stacked circles for guitar emphasis. fixed
  6. 00:39:908 (4,1) - No emphasis, I would move 4 down more like http://i.imgur.com/22rAXff.jpg so it's more feel...able? // 00:41:158 (5,1) - 00:42:408 (4,1) - 00:43:658 (6,1) - 00:44:908 (4,1) - (yeah basically all of these) fixed
  7. 00:49:440 (3,4,5) - Triangle looks super weird. You can do this to make it nicer: http://i.imgur.com/Y4ExpGv.png but that would kill a lot of patterning. Imo it's worth it cuz what you have now is kinda... not too nice. fixed then
  8. 00:54:127 (2,4,5) - Triangle with 2's end, 4, and 5? fixed
  9. 00:58:502 (7) - 1/4 reverse? nope
  10. 01:13:815 (1) - Skipping a drum, you could make this a reverse to fix that. fixed

Good luck.~

Yasaija 714 wrote:

From Queue


  • [Easy]
  1. CS 2.5 is better fixed
  2. 00:01:315 (1) - remove NC nope, because there's a timing point there
  3. 00:03:815 (1) - ^ strong beat here
  4. 00:16:315 (1) - Bad flow
    However, as long as you consider the arrangement afterwards, you can stay as it is now okay just keep it
  5. 00:48:190 - I think I should just circle here fixed with other way

  • [Normal]
  1. 01:15:377 (5,2) - stack miss? fixed
Your map is very beautiful!
I hope your map can be ranked :)
Good luck!
Thanks for the mods~
zev
  • highest diff
  1. Combo color 1 is really dark and there are lot of players that dim their screen 100% mind making it a bit lighter, above 50 luminous if possible.
  2. this needs slidertick 1
    00:05:846 (5,6) - This rhythm felt a bit too intens and ruining the emphasize on vocals, make this a reverse slider.

    00:08:502 (2) - spaced way too close to 1, either stack it under 00:07:877 (1) - or place it further away.

    00:16:627 (2,3) - try reversing the spacing emphasize. the snare on 00:16:627 (2) - is needs more emphasize then the guitar.

    00:18:346 (5,6,7) - these almost look like 1/4 spaced streams, for no reason at all it's very closely spaced out of the sudden, fix pls.

    00:33:346 (3,5) - ctrl+g this, that's how you want the spacing emphasize, try having these jumps on significant sound.

    00:43:502 (4,1) - blanket xdd
    00:45:221 (2,5) - ^

    01:20:377 (2,3,4,5,6) - looks bit cluttered, try mapping it with a hexgrid or make them equally wide from each other apart, better visuals.

    01:21:315 (1) - Try not to have a snare land on 01:21:627 - that's really bad rhythm, though easily fixed! just reduce it by a repeat and add a circle.


gl!
Mordred
from q


01:15:065 - kiai should end here imo

Light Insane
00:06:002 (3) - delet this

00:17:096 (4,5,1) - blanket

00:46:315 (1,2,3,4,1,2,3,4) - since it's getting louder you could gradually increase the hitsound volume for each note

00:48:190 (5,6) - nc

00:57:565 (1,2,3,4,5) - movement from 1 to 2 is a little weird, feels better if you rotate 00:57:877 (2,3,4,5) - by like 15 degrees

01:04:908 (1) - finish hitsound?


Kitty's Insane
00:05:846 (5,6) - would delete those here as well

00:14:283 (3,4) - this is basically the same as 00:13:815 (1,2) - but it's stacked this time; 00:14:596 (4) - looks better if you stack it on 00:13:190 (3) -

00:24:908 (4) - stack on 00:24:283 (2) - ?

00:35:846 - idk about skipping this sound

00:46:315 (1,2,3,4,5,6,7,8,1,2,3,4) - music gets more intense but spacing stays the same :(

00:58:190 (6,1) - swap nc

01:08:190 (6,3) - that stack xd

gl with your map
Topic Starter
Lefia

Yoshino-- wrote:

from q


01:15:065 - kiai should end here imo i think no

Light Insane
00:06:002 (3) - delet this i'll keep it because it have guitar's sound even a little

00:17:096 (4,5,1) - blanket fixed

00:46:315 (1,2,3,4,1,2,3,4) - since it's getting louder you could gradually increase the hitsound volume for each note fixed

00:48:190 (5,6) - nc fixed

00:57:565 (1,2,3,4,5) - movement from 1 to 2 is a little weird, feels better if you rotate 00:57:877 (2,3,4,5) - by like 15 degrees fixed

01:04:908 (1) - finish hitsound? whistle is fine

gl with your map
Thanks for the mod~
Underforest
placeholder for m4m response
frogyfro
nm from my queue
as i mentioned there im only modding the diffs over 4 stars and also i have no idea what i'm doing
with that said:

kittyadventure's insane:

00:02:565 (1) - this doesn't appear to be on a sound as far as i can tell. maybe change 00:02:408 (3,1) - to a 1/2 slider?

00:17:408 (1,2,3,4,5,6,7) - few things i dont like here:
-imo the slider on 1 is ending on way too strong of a sound, i'd change it to a 1/2 slider and then add a circle on the red tick
-you're right to change the jump pattern when the snares start on 5 but spacing shouldn't shrink, the same intensity is still there.
maybe something like this?
00:27:565 (1,2,3,4,5) - same here.

00:47:721 (2,3) - these being so close together is awkward. maybe this? (preserves structure and keeps notes further apart
00:48:815 (1) - this whole part should be pretty intense, but it's mapped with the same 1/1 sliders as before. there's even parts like 00:49:440 (3) - where you skip over a drum sound that could totally be used to justify a circle / jump. i'd use a lot less 1/1 sliders and a lot more 1/2 sliders to make this part more difficult

00:51:315 (1,2,3,4) - this combo helps illustrate another problem with this section of the song. it's not clear whether you're following vocals or drums here (1 and 3 are mapped to vocals, 2 and 4 to drums, end of 1 maps drums passively but end of 3 maps vocals passively. you can still map to the vocals while utilizing the drums to add more filler notes in there, but as is it's unclear which you're mapping to and it makes this whole section quite confusing. this problem is throughout the map in places(00:31:315 (1,2,3) - is another example), but its most prominent in the kiai.

overall the flow and structure was really nice. i think there's a lot more instances like 00:51:315 (1,2,3,4) - that i either didnt notice or chose not to list, so imo if you want to focus on any major improvements i'd go back through and look at your rhythm choices

hope this helps!
Zekks
From my queue

[KittyAdventure's Insane]

00:18:033 - No sound right here, I suggest putting a 1/2 slider here 00:17:877 -
00:54:440 (3) - Replace this slider with a 1/2 slider, and snap the slider at 00:54:908 (1) - to 00:54:908 (1) -
01:04:440 (3) - ^

[Hard]

00:06:002 - No sound right here
00:29:908 (1) - Put a finish hitsound here
00:31:315 (1) - ^
00:33:815 (1) - ^
00:35:065 (1) - ^

Sorry for the short mod, I'm a noob modder

Overall, I recommend you to snap hitsounds to were they're supposed to be (Like where finish's where the cymbals are)
Grrum
Hi. Randomly found this map and wanted to mod it. Hope this helps!

[Easy]

00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –

00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg

[Normal]

00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg.
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg

00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg

00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm

[Hard]

00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg

01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it.

[Light Insane]

00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar

00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer.

01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg

01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg

01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg

[KittyAdventure's Insane]

00:14:908 (1) – this is what I see: http://puu.sh/vjcbl/184396bd47.jpg . Try moving this down to avoid the overlap with the HP bar

00:38:346 (6,1) – this overlap is a bad looking pattern in what is an otherwise very polished map. Please find a way to avoid this even if it's as simple as: http://puu.sh/vjbhj/1eb46b4393.jpg

01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – I can definitely see the expression and intent behind these patterns. However, the pattern is overall pretty easy, a little too easy, and that took me out of the map a bit because the song feels like it wants more out of this part in terms of pacing. Try including jumps into each NC or something to try to engage the player more in this intense part of the song.

Mapset is well made. Good luck!
- Frontier -
q
looks like you've got lots of mod here.

[General]
  1. BG-3.png should be 1366x768.
  2. Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb.
  3. Add "Saigomade and さいごまで" in tags please because it's an album name
  4. You may add "(TV Size)" in title but I'm not sure about this ><'
  5. Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion.
  6. idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video.
[Easy]
  1. 00:01:940 (2) - touch hp bar D:
  2. 01:08:502 (3,1) - DS 1.41x??? It's kinda far.
  3. Lots of blanket issues here. i'm not gonna tell you where. :)
[Normal]
  1. 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
  2. 01:09:908 (3,4) - DS 1.09x.
[Hard]
  1. Maybe change OD in Hard to 6?
  2. AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.)
  3. 00:07:408 (4,1) - nice ds here.
  4. 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~.
[Light Insane]
  1. 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket.
  2. 00:29:908 (1) - looks weird here. maybe something like this?
  3. 00:31:002 (4,3) - overlap xd
  4. 00:58:502 (1) - nc here? wtf
[KittyAdventure]
  1. HP in Kitty's insane should be 7. (The hp in this mapset would be like 3/4/5/6/7, not 3/4/5/6/5.) And hp5 in Insane is pretty low too.
  2. CS 3.5 is same as Hard diff. maybe cs4?
  3. Slider tick rate 2?
  4. 00:18:346 (5) - idk but this may make players confused. maybe nc this?
  5. 00:48:502 (2,1) - these are too near from each other. i recommend make something like this.
  6. 01:07:955 (4,5) - stack?
  7. 01:25:690 (3) - nc?
I'm sorry i'm a bad modder.
GL
Topic Starter
Lefia

[ - Zekks - ] wrote:

From my queue

[Hard]

00:06:002 - No sound right here keep it because there's a guitar sound even a little
00:29:908 (1) - Put a finish hitsound here okay, then i'll add it
00:31:315 (1) - ^
00:33:815 (1) - ^
00:35:065 (1) - ^



Sorry for the short mod, I'm a noob modder

Overall, I recommend you to snap hitsounds to were they're supposed to be (Like where finish's where the cymbals are)

pinataman wrote:

Hi. Randomly found this map and wanted to mod it. Hope this helps!

[Easy]

00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –

00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg

Fixed all
[Normal]

00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg. i won't used it because the rhythm is the same way with kiai, so i'll use different way
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg fixed

00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg fixed

00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm Since the star rating is high, i think it's alright to keep it, and there's guitar sound there

[Hard]

00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg fixed

01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it. i want to keep the slider, so i'll change the circles with slider right now

[Light Insane]

00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar fixed

00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer. okay, will decrease the jump

01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg fixed

01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg fixed

01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg fixed

Mapset is well made. Good luck!

- Frontier - wrote:

q
looks like you've got lots of mod here.

[General]
  1. BG-3.png should be 1366x768. i'm trying to search it right now
  2. Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb. oh, i forgot it, fixed
  3. Add "Saigomade and さいごまで" in tags please because it's an album name fixed
  4. You may add "(TV Size)" in title but I'm not sure about this ><' me too, because there are many maps get ranked without added "(TV SIZE)"
  5. Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion. no again :')
  6. idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video. nah, it's belong to video
[Easy]
  1. 00:01:940 (2) - touch hp bar D: fixed
  2. 01:08:502 (3,1) - DS 1.41x??? It's kinda far. fixed
  3. Lots of blanket issues here. i'm not gonna tell you where. :) will recheck it
[Normal]
  1. 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
  2. 01:09:908 (3,4) - DS 1.09x.
fixed all

[Hard]
  1. Maybe change OD in Hard to 6? fixed
  2. AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.) i'll keep it since the star rating is high
  3. 00:07:408 (4,1) - nice ds here. umm, i decrease the 1/1 DS
  4. 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~. okay, fixed it, also i want to make it synchron with the last part
[Light Insane]
  1. 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket. fixed
  2. 00:29:908 (1) - looks weird here. maybe something like this? will keep it right now
  3. 00:31:002 (4,3) - overlap xd ah
  4. 00:58:502 (1) - nc here? wtf i just follow the vocal & this part is going to kiai time


I'm sorry i'm a bad modder.
GL
Thanks for the mod all~

Btw, KittyAdventure maybe busy right now, so sorry if you don't get kudosu right now
also thanks for the star Pinataman~
Landwii
Let's see what I can do, From my Queue.

Easy
- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players)
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3).
01:23:815 (1) - Same here but with last combo.
Norm... I mean normal.
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends.
01:26:315 (1) - Same here.
Hard
00:49:596 (4,5) - The flow change is too aggressive.
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
Light's Insane
- Make notes stack under slider ends, otherwise it's misleading.
00:10:377 (2) - This leads right into (5), so it's pretty confusing.
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1)
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack.
00:38:190 (5) - And this leads to the (2) making it more confusing!
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
Kitty's insane...
00:03:502 (4) - This is behind the end of the slider; 00:05:846 (5) - Is in front of the slider.
00:02:877 (3) - This feels like it points to the (5) also.
00:11:783 (3) - Make this stack below the slider or better visibility.
00:40:221 (2,3) - these should switch places.
00:47:877 (3) - This is placed irregularly and players will end up overshooting.
01:08:503 (8) - Same here. Just make it be a bit further from the last circle to make it better.
- Spinners at the end are extra unfair around 5 stars + (Opinion)

Sorry if it sucks, I'm still new to mapping!
meii18
5.68
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1315,312.5,4,2,1,40,1,0
1315,-133.333333333333,4,2,1,40,0,0
6315,-100,4,1,1,60,0,0
7565,-133.333333333333,4,2,1,40,0,0
8815,-100,4,1,1,60,0,0
18815,-133.333333333333,4,2,1,55,0,0
27565,-100,4,1,1,60,0,0
38815,-133.333333333333,4,2,1,55,0,0
46315,-100,4,1,1,60,0,0
48815,-100,4,1,1,70,0,1
58736,-100,4,1,1,70,0,0
58815,-100,4,1,1,70,0,1
68815,-100,4,1,1,70,0,0
75065,-133.333333333333,4,1,1,70,0,0
76315,-100,4,1,1,60,0,0
88190,-100,4,2,1,50,0,0
88502,-100,4,2,1,40,0,0
88815,-100,4,2,1,30,0,0
89127,-100,4,2,1,15,0,0
89440,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 128,64,64
Combo3 : 128,255,128
Combo4 : 128,0,0

[HitObjects]
81,108,1315,6,0,P|113:107|172:101,1,67.5000025749208
274,207,1627,2,0,P|240:208|207:211,1,67.5000025749208
140,313,1940,2,0,P|155:229|116:176,1,135.000005149842
67,255,2408,1,0,0:0:0:0:
252,291,2565,1,0,0:0:0:0:
386,291,2721,1,0,0:0:0:0:
386,291,2877,2,0,B|331:287|331:287|302:295|302:295|241:291,1,135.000005149842
398,97,3502,5,0,0:0:0:0:
398,97,3658,1,0,0:0:0:0:
398,97,3815,2,0,P|339:88|282:20,1,135.000005149842
375,10,4283,1,0,0:0:0:0:
261,137,4440,2,0,L|114:128,1,135.000005149842
185,236,4908,1,0,0:0:0:0:
185,236,5065,5,0,0:0:0:0:
315,269,5221,1,0,0:0:0:0:
237,355,5377,2,0,P|166:350|71:349,1,135.000005149842
102,348,6315,6,0,P|84:288|118:216,1,135
171,289,6627,1,0,0:0:0:0:
264,115,6783,1,0,0:0:0:0:
264,115,7096,1,0,0:0:0:0:
0,367,7408,5,0,0:0:0:0:
131,362,7877,1,0,0:0:0:0:
0,366,8190,2,0,P|63:351|140:366,1,135.000005149842
286,198,8815,6,0,P|332:190|379:192,1,90
204,247,9127,1,0,0:0:0:0:
329,114,9283,1,0,0:0:0:0:
374,307,9440,1,0,0:0:0:0:
223,134,9596,1,0,0:0:0:0:
262,309,9752,1,0,0:0:0:0:
374,307,9908,6,0,P|446:302|495:308,1,90
292,244,10221,1,0,0:0:0:0:
469,218,10377,1,0,0:0:0:0:
301,355,10533,1,0,0:0:0:0:
377,191,10690,2,0,P|379:130|368:94,1,90
192,85,11002,2,0,P|261:82|305:57,1,90
108,16,11315,6,0,L|99:204,1,180
26,31,11783,1,0,0:0:0:0:
187,111,11940,1,0,0:0:0:0:
22,183,12096,1,0,0:0:0:0:
158,299,12252,1,0,0:0:0:0:
77,333,12408,6,0,P|23:284|28:171,1,180
186,219,12877,2,0,P|137:221|94:240,1,90
270,176,13190,2,0,P|222:142|180:133,1,90
368,236,13502,2,0,L|378:132,1,90
239,28,13815,5,0,0:0:0:0:
418,41,13971,1,0,0:0:0:0:
270,176,14127,1,0,0:0:0:0:
329,6,14283,1,0,0:0:0:0:
452,189,14440,1,0,0:0:0:0:
452,189,14596,1,0,0:0:0:0:
282,247,14752,1,0,0:0:0:0:
275,71,14908,6,0,B|279:184,1,90
282,247,15221,1,0,0:0:0:0:
147,127,15377,2,0,L|150:242,1,90
80,49,15690,1,0,0:0:0:0:
149,216,15846,1,0,0:0:0:0:
225,53,16002,1,0,0:0:0:0:
60,158,16158,1,0,0:0:0:0:
284,156,16315,5,0,0:0:0:0:
319,332,16471,1,0,0:0:0:0:
167,235,16627,2,0,P|108:235|61:236,1,90
284,156,16940,1,0,0:0:0:0:
213,321,17096,1,0,0:0:0:0:
119,152,17252,1,0,0:0:0:0:
260,40,17408,5,0,0:0:0:0:
260,40,17565,2,0,B|335:33|335:33|384:48|384:48|441:43,1,180
297,203,18033,1,0,0:0:0:0:
160,34,18190,5,0,0:0:0:0:
297,203,18346,1,0,0:0:0:0:
94,129,18502,1,0,0:0:0:0:
309,113,18658,1,0,0:0:0:0:
333,280,18815,6,0,P|368:279|404:278,1,67.5000025749208
239,257,19127,1,0,0:0:0:0:
239,257,19283,1,0,0:0:0:0:
130,340,19440,2,0,P|129:258|75:202,1,135.000005149842
52,295,19908,1,0,0:0:0:0:
174,171,20065,6,0,P|212:166|251:166,1,67.5000025749208
137,79,20377,1,0,0:0:0:0:
137,79,20533,1,0,0:0:0:0:
241,165,20690,2,0,P|303:170|380:122,1,135.000005149842
287,86,21158,1,0,0:0:0:0:
350,237,21315,6,0,P|350:278|350:315,1,67.5000025749208
220,301,21627,1,0,0:0:0:0:
220,301,21783,2,0,P|304:288|357:308,1,135.000005149842
134,271,22252,1,0,0:0:0:0:
134,271,22408,1,0,0:0:0:0:
54,160,22565,6,0,P|125:157|189:152,1,135.000005149842
188,152,23033,1,0,0:0:0:0:
280,52,23190,2,0,P|316:53|356:55,1,67.5000025749208
432,158,23502,2,0,P|390:164|350:170,1,67.5000025749208
369,294,23815,6,0,P|386:242|360:161,1,135.000005149842
301,229,24283,1,0,0:0:0:0:
167,236,24440,2,0,B|222:236|222:236|245:227|245:227|313:229,1,135.000005149842
232,111,24908,1,0,0:0:0:0:
227,315,25065,6,0,P|185:315|150:316,1,67.5000025749208
297,368,25377,1,0,0:0:0:0:
297,368,25533,1,0,0:0:0:0:
417,286,25690,2,0,B|434:247|421:213|421:213|409:177|429:128,1,135.000005149842
510,254,26158,1,0,0:0:0:0:
339,186,26315,6,0,P|343:135|352:105,1,67.5000025749208
259,221,26627,1,0,0:0:0:0:
259,221,26783,2,0,B|203:221|203:221|170:229|170:229|120:229,1,135.000005149842
192,111,27252,1,0,0:0:0:0:
217,305,27408,1,0,0:0:0:0:
217,305,27565,5,0,0:0:0:0:
315,133,27721,1,0,0:0:0:0:
113,210,27877,1,0,0:0:0:0:
328,254,28033,1,0,0:0:0:0:
192,111,28190,6,0,P|183:45|131:61,1,135
25,125,28502,2,0,P|88:109|135:52,1,135
25,125,28815,6,0,P|25:176|23:236,1,90
5,36,29127,1,0,0:0:0:0:
113,210,29283,2,0,L|210:207,1,90
24,294,29596,1,0,0:0:0:0:
157,131,29752,1,0,0:0:0:0:
242,328,29908,6,0,L|435:323,1,180
242,205,30377,1,0,0:0:0:0:
405,129,30533,1,0,0:0:0:0:
225,214,30690,1,0,0:0:0:0:
423,237,30846,1,0,0:0:0:0:
277,69,31002,1,0,0:0:0:0:
277,69,31158,1,0,0:0:0:0:
135,215,31315,6,0,L|229:213,1,90
77,109,31627,1,0,0:0:0:0:
180,295,31783,1,0,0:0:0:0:
314,148,31940,1,0,0:0:0:0:
180,295,32096,2,0,L|88:297,1,90
282,343,32408,6,0,B|328:331|368:349|368:349|395:340|395:340|428:355|467:339,1,180
285,242,32877,1,0,0:0:0:0:
457,342,33033,1,0,0:0:0:0:
331,162,33190,2,0,P|279:154|233:164,1,90
417,172,33502,2,0,P|352:171|311:147,1,90
474,21,33815,6,0,P|480:101|397:177,1,180
388,73,34283,1,0,0:0:0:0:
313,237,34440,2,0,P|268:232|219:228,1,90
365,338,34752,2,0,P|320:333|275:329,1,90
136,212,35065,6,0,B|122:166|138:125|138:125|129:99|129:99|142:65|125:27,1,180
217,171,35533,1,0,0:0:0:0:
45,113,35690,2,0,P|52:62|40:14,1,90
44,201,36002,2,0,P|38:141|52:93,1,90
90,287,36315,6,0,P|151:306|257:260,1,180
163,219,36783,1,0,0:0:0:0:
261,66,36940,1,0,0:0:0:0:
261,66,37096,1,0,0:0:0:0:
163,219,37252,1,0,0:0:0:0:
327,331,37408,6,0,L|322:142,1,180
437,313,37877,1,0,0:0:0:0:
233,242,38033,1,0,0:0:0:0:
233,242,38111,1,0,0:0:0:0:
233,242,38190,1,0,0:0:0:0:
404,110,38346,1,0,0:0:0:0:
403,109,38502,2,0,L|401:20,1,90
416,272,38815,5,0,0:0:0:0:
416,272,38971,1,0,0:0:0:0:
197,113,39283,1,0,0:0:0:0:
197,113,39440,2,0,L|126:109,1,67.5000025749208
83,235,39752,2,0,L|12:229,1,67.5000025749208
177,204,40065,5,0,0:0:0:0:
177,204,40221,1,0,0:0:0:0:
246,319,40377,2,0,L|319:313,1,67.5000025749208
321,187,40690,2,0,P|297:271|318:320,1,135.000005149842
397,257,41158,1,0,0:0:0:0:
361,104,41315,5,0,0:0:0:0:
361,104,41471,1,0,0:0:0:0:
164,288,41783,1,0,0:0:0:0:
164,288,41940,2,0,P|143:333|143:368,1,67.5000025749208
108,219,42252,2,0,P|73:244|47:280,1,67.5000025749208
188,157,42565,5,0,0:0:0:0:
188,157,42721,1,0,0:0:0:0:
310,100,42877,2,0,L|318:28,1,67.5000025749208
300,210,43190,2,0,P|258:165|169:164,1,135.000005149842
213,243,43658,1,0,0:0:0:0:
356,316,43815,5,0,0:0:0:0:
356,316,43971,1,0,0:0:0:0:
460,67,44283,1,0,0:0:0:0:
460,67,44440,2,0,L|380:53,1,67.5000025749208
314,164,44752,2,0,L|398:156,1,67.5000025749208
244,101,45065,5,0,0:0:0:0:
244,101,45221,1,0,0:0:0:0:
212,232,45377,2,0,L|253:306,1,67.5000025749208
109,165,45690,2,0,L|117:322,1,135.000005149842
16,208,46158,1,0,0:0:0:0:
136,73,46315,6,0,P|177:102|202:146,1,90
199,313,46627,1,0,0:0:0:0:
305,134,46783,1,0,0:0:0:0:
109,165,46940,1,0,0:0:0:0:
307,249,47096,5,0,0:0:0:0:
202,60,47252,1,0,0:0:0:0:
168,327,47408,1,0,0:0:0:0:
398,183,47565,1,0,0:0:0:0:
129,157,47721,5,0,0:0:0:0:
326,340,47877,1,0,0:0:0:0:
315,70,48033,1,0,0:0:0:0:
168,327,48190,5,0,0:0:0:0:
168,327,48502,1,0,0:0:0:0:
168,327,48815,2,0,B|111:344|73:327|73:327|30:314|-11:326,1,180
84,165,49283,1,0,0:0:0:0:
84,165,49440,2,0,P|84:243|165:230,1,180
164,231,49908,1,0,0:0:0:0:
276,89,50065,6,0,L|365:78,1,90
466,226,50377,2,0,L|360:221,1,90
212,145,50690,1,0,0:0:0:0:
273,304,50846,1,0,0:0:0:0:
206,127,51002,1,0,0:0:0:0:
403,187,51158,1,0,0:0:0:0:
144,207,51315,6,0,P|116:161|148:38,1,180
141,44,51783,1,0,0:0:0:0:
36,156,51940,2,0,B|22:208|22:208|44:267,1,90
154,375,52252,2,0,P|197:373|264:338,1,90
339,205,52565,6,0,B|352:233|339:267|339:267|348:293|348:293|332:334|346:380,1,180
254,225,53033,1,0,0:0:0:0:
423,328,53190,1,0,0:0:0:0:
380,116,53346,1,0,0:0:0:0:
255,314,53502,2,0,P|199:295|168:252,1,90
165,89,53815,6,0,P|230:128|252:231,1,180
154,192,54283,1,0,0:0:0:0:
334,108,54440,1,0,0:0:0:0:
334,108,54596,1,0,0:0:0:0:
154,192,54752,1,0,0:0:0:0:
334,272,54908,6,0,L|441:264,1,90
238,193,55221,1,0,0:0:0:0:
388,349,55377,1,0,0:0:0:0:
387,349,55533,1,0,0:0:0:0:
238,193,55690,2,0,P|234:129|256:89,1,90
170,309,56002,2,0,P|120:286|94:239,1,90
306,152,56315,6,0,B|369:157|369:157|431:137|431:137|503:144,1,180
499,338,56783,1,0,0:0:0:0:
499,338,56940,2,0,L|401:329,1,90
306,152,57252,1,0,0:0:0:0:
409,329,57408,1,0,0:0:0:0:
195,365,57565,6,0,L|94:375,1,90
257,221,57877,1,0,0:0:0:0:
241,205,57955,1,0,0:0:0:0:
257,189,58033,1,0,0:0:0:0:
273,205,58111,1,0,0:0:0:0:
376,133,58190,6,0,P|379:62|355:22,1,90
462,241,58502,1,0,0:0:0:0:
446,225,58580,1,0,0:0:0:0:
462,209,58658,1,0,0:0:0:0:
478,225,58736,1,0,0:0:0:0:
449,330,58815,6,0,B|386:322|386:322|322:348|322:348|253:338,1,180
228,209,59283,1,0,0:0:0:0:
228,209,59440,2,0,P|289:244|257:352,1,180
219,285,59908,1,0,0:0:0:0:
335,146,60065,6,0,L|462:133,1,90
269,46,60377,2,0,L|171:33,1,90
359,18,60690,1,0,0:0:0:0:
396,215,60846,1,0,0:0:0:0:
221,121,61002,1,0,0:0:0:0:
447,57,61158,1,0,0:0:0:0:
288,204,61315,6,0,B|235:224|189:205|189:205|143:190|95:209,1,180
247,321,61783,1,0,0:0:0:0:
236,136,61940,1,0,0:0:0:0:
236,136,62096,1,0,0:0:0:0:
125,299,62252,1,0,0:0:0:0:
339,276,62408,1,0,0:0:0:0:
281,48,62565,6,0,B|220:47|220:47|161:61|161:61|94:60,1,180
21,220,63033,1,0,0:0:0:0:
21,220,63190,2,0,P|31:168|9:122,1,90
130,333,63502,2,0,P|122:274|147:231,1,90
308,201,63815,6,0,P|240:207|165:122,1,180
259,119,64283,1,0,0:0:0:0:
207,294,64440,1,0,0:0:0:0:
259,119,64596,1,0,0:0:0:0:
392,239,64752,1,0,0:0:0:0:
392,239,64908,6,0,L|404:343,1,90
452,154,65221,1,0,0:0:0:0:
312,299,65377,1,0,0:0:0:0:
483,357,65533,1,0,0:0:0:0:
332,172,65690,2,0,P|328:122|358:73,1,90
236,230,66002,2,0,P|188:192|173:146,1,90
345,86,66315,6,0,B|371:64|412:48|462:78|462:78|436:25,1,180
415,231,66783,1,0,0:0:0:0:
415,231,66940,2,0,P|421:178|398:131,1,90
371,320,67252,2,0,P|426:329|478:310,1,90
310,217,67565,5,0,0:0:0:0:
188,348,67721,1,0,0:0:0:0:
165,348,67799,1,0,0:0:0:0:
143,348,67877,1,0,0:0:0:0:
120,348,67955,1,0,0:0:0:0:
98,348,68033,1,0,0:0:0:0:
75,348,68111,1,0,0:0:0:0:
36,328,68190,5,0,0:0:0:0:
52,292,68268,1,0,0:0:0:0:
56,248,68346,1,0,0:0:0:0:
48,208,68424,1,0,0:0:0:0:
32,172,68502,5,0,0:0:0:0:
12,136,68580,1,0,0:0:0:0:
8,96,68658,1,0,0:0:0:0:
20,56,68736,1,0,0:0:0:0:
52,32,68815,5,0,0:0:0:0:
268,12,68971,1,0,0:0:0:0:
168,204,69127,1,0,0:0:0:0:
52,32,69283,1,0,0:0:0:0:
280,140,69440,5,0,0:0:0:0:
56,256,69596,1,0,0:0:0:0:
156,24,69752,1,0,0:0:0:0:
284,240,69908,1,0,0:0:0:0:
428,8,70065,5,0,0:0:0:0:
496,268,70221,1,0,0:0:0:0:
292,92,70377,1,0,0:0:0:0:
512,136,70533,1,0,0:0:0:0:
332,316,70690,5,0,0:0:0:0:
160,132,70846,1,0,0:0:0:0:
396,212,71002,1,0,0:0:0:0:
156,288,71158,1,0,0:0:0:0:
156,288,71236,1,0,0:0:0:0:
156,288,71315,5,0,0:0:0:0:
280,112,71471,1,0,0:0:0:0:
64,120,71627,1,0,0:0:0:0:
256,220,71783,1,0,0:0:0:0:
48,332,71940,5,0,0:0:0:0:
276,380,72096,1,0,0:0:0:0:
178,167,72252,1,0,0:0:0:0:
442,113,72408,1,0,0:0:0:0:
249,303,72565,5,0,0:0:0:0:
280,35,72721,1,0,0:0:0:0:
443,249,72877,1,0,0:0:0:0:
184,172,73033,1,0,0:0:0:0:
415,30,73190,2,0,P|453:28|510:53,1,90
271,179,73502,2,0,P|218:183|161:156,1,90
183,171,73736,1,0,0:0:0:0:
183,171,73815,5,0,0:0:0:0:
66,352,73971,1,0,0:0:0:0:
281,365,74127,1,0,0:0:0:0:
93,191,74283,2,0,P|101:130|149:94,1,90
289,0,74596,2,0,P|324:40|325:97,1,90
288,286,74908,5,0,0:0:0:0:
288,286,75377,1,0,0:0:0:0:
288,286,75690,2,0,P|357:274|437:292,1,135.000005149842
420,285,76315,6,0,L|410:182,1,90
362,368,76627,1,0,0:0:0:0:
491,236,76783,1,0,0:0:0:0:
309,246,76940,1,0,0:0:0:0:
496,356,77096,1,0,0:0:0:0:
397,164,77252,1,0,0:0:0:0:
282,346,77408,6,0,L|182:335,1,90
86,189,77721,1,0,0:0:0:0:
26,358,77877,1,0,0:0:0:0:
219,262,78033,1,0,0:0:0:0:
66,108,78190,2,0,P|26:129|2:171,1,90
141,50,78502,2,0,P|91:20|33:23,1,90
189,143,78815,6,0,L|376:135,1,180
216,40,79283,1,0,0:0:0:0:
270,212,79440,2,0,P|282:267|263:318,1,90
189,143,79752,1,0,0:0:0:0:
189,143,79908,6,0,B|139:142|139:142|72:165|72:165|8:166,1,180
154,53,80377,2,0,L|253:27,1,90
374,152,80690,2,0,L|281:130,1,90
465,119,81002,1,0,0:0:0:0:
308,217,81158,1,0,0:0:0:0:
465,119,81315,6,0,L|446:26,1,90
421,208,81627,1,0,0:0:0:0:
325,54,81783,2,0,P|261:51|214:77,1,90
109,187,82096,1,0,0:0:0:0:
229,320,82252,1,0,0:0:0:0:
109,187,82408,6,0,P|68:144|27:138,1,90
73,315,82721,1,0,0:0:0:0:
215,205,82877,1,0,0:0:0:0:
46,338,83033,1,0,0:0:0:0:
215,205,83190,2,0,P|261:195|322:220,1,90
425,335,83502,2,0,P|377:337|319:302,1,90
393,86,83815,6,0,B|419:131|395:177|395:177|375:212|398:269,1,180
498,113,84283,1,0,0:0:0:0:
318,131,84440,1,0,0:0:0:0:
472,221,84596,1,0,0:0:0:0:
285,112,84752,1,0,0:0:0:0:
110,86,84908,6,0,B|174:85|174:85|234:111|234:111|302:112,1,180
431,6,85377,1,0,0:0:0:0:
251,8,85533,1,0,0:0:0:0:
404,161,85690,1,0,0:0:0:0:
404,188,85768,1,0,0:0:0:0:
404,215,85846,1,0,0:0:0:0:
404,242,85924,1,0,0:0:0:0:
392,266,86002,5,0,0:0:0:0:
361,291,86080,1,0,0:0:0:0:
322,302,86158,1,0,0:0:0:0:
282,296,86236,1,0,0:0:0:0:
248,276,86314,5,0,0:0:0:0:
97,119,86471,1,0,0:0:0:0:
255,34,86627,2,0,L|353:30,1,90
165,11,86940,1,0,0:0:0:0:
307,120,87096,1,0,0:0:0:0:
145,199,87252,1,0,0:0:0:0:
165,11,87408,5,0,0:0:0:0:
256,192,87486,12,0,89440,0:0:0:0:
Topic Starter
Lefia

ByBy wrote:

5.68
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1315,312.5,4,2,1,40,1,0
1315,-133.333333333333,4,2,1,40,0,0
6315,-100,4,1,1,60,0,0
7565,-133.333333333333,4,2,1,40,0,0
8815,-100,4,1,1,60,0,0
18815,-133.333333333333,4,2,1,55,0,0
27565,-100,4,1,1,60,0,0
38815,-133.333333333333,4,2,1,55,0,0
46315,-100,4,1,1,60,0,0
48815,-100,4,1,1,70,0,1
58736,-100,4,1,1,70,0,0
58815,-100,4,1,1,70,0,1
68815,-100,4,1,1,70,0,0
75065,-133.333333333333,4,1,1,70,0,0
76315,-100,4,1,1,60,0,0
88190,-100,4,2,1,50,0,0
88502,-100,4,2,1,40,0,0
88815,-100,4,2,1,30,0,0
89127,-100,4,2,1,15,0,0
89440,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 128,64,64
Combo3 : 128,255,128
Combo4 : 128,0,0

[HitObjects]
81,108,1315,6,0,P|113:107|172:101,1,67.5000025749208
274,207,1627,2,0,P|240:208|207:211,1,67.5000025749208
140,313,1940,2,0,P|155:229|116:176,1,135.000005149842
67,255,2408,1,0,0:0:0:0:
252,291,2565,1,0,0:0:0:0:
386,291,2721,1,0,0:0:0:0:
386,291,2877,2,0,B|331:287|331:287|302:295|302:295|241:291,1,135.000005149842
398,97,3502,5,0,0:0:0:0:
398,97,3658,1,0,0:0:0:0:
398,97,3815,2,0,P|339:88|282:20,1,135.000005149842
375,10,4283,1,0,0:0:0:0:
261,137,4440,2,0,L|114:128,1,135.000005149842
185,236,4908,1,0,0:0:0:0:
185,236,5065,5,0,0:0:0:0:
315,269,5221,1,0,0:0:0:0:
237,355,5377,2,0,P|166:350|71:349,1,135.000005149842
102,348,6315,6,0,P|84:288|118:216,1,135
171,289,6627,1,0,0:0:0:0:
264,115,6783,1,0,0:0:0:0:
264,115,7096,1,0,0:0:0:0:
0,367,7408,5,0,0:0:0:0:
131,362,7877,1,0,0:0:0:0:
0,366,8190,2,0,P|63:351|140:366,1,135.000005149842
286,198,8815,6,0,P|332:190|379:192,1,90
204,247,9127,1,0,0:0:0:0:
329,114,9283,1,0,0:0:0:0:
374,307,9440,1,0,0:0:0:0:
223,134,9596,1,0,0:0:0:0:
262,309,9752,1,0,0:0:0:0:
374,307,9908,6,0,P|446:302|495:308,1,90
292,244,10221,1,0,0:0:0:0:
469,218,10377,1,0,0:0:0:0:
301,355,10533,1,0,0:0:0:0:
377,191,10690,2,0,P|379:130|368:94,1,90
192,85,11002,2,0,P|261:82|305:57,1,90
108,16,11315,6,0,L|99:204,1,180
26,31,11783,1,0,0:0:0:0:
187,111,11940,1,0,0:0:0:0:
22,183,12096,1,0,0:0:0:0:
158,299,12252,1,0,0:0:0:0:
77,333,12408,6,0,P|23:284|28:171,1,180
186,219,12877,2,0,P|137:221|94:240,1,90
270,176,13190,2,0,P|222:142|180:133,1,90
368,236,13502,2,0,L|378:132,1,90
239,28,13815,5,0,0:0:0:0:
418,41,13971,1,0,0:0:0:0:
270,176,14127,1,0,0:0:0:0:
329,6,14283,1,0,0:0:0:0:
452,189,14440,1,0,0:0:0:0:
452,189,14596,1,0,0:0:0:0:
282,247,14752,1,0,0:0:0:0:
275,71,14908,6,0,B|279:184,1,90
282,247,15221,1,0,0:0:0:0:
147,127,15377,2,0,L|150:242,1,90
80,49,15690,1,0,0:0:0:0:
149,216,15846,1,0,0:0:0:0:
225,53,16002,1,0,0:0:0:0:
60,158,16158,1,0,0:0:0:0:
284,156,16315,5,0,0:0:0:0:
319,332,16471,1,0,0:0:0:0:
167,235,16627,2,0,P|108:235|61:236,1,90
284,156,16940,1,0,0:0:0:0:
213,321,17096,1,0,0:0:0:0:
119,152,17252,1,0,0:0:0:0:
260,40,17408,5,0,0:0:0:0:
260,40,17565,2,0,B|335:33|335:33|384:48|384:48|441:43,1,180
297,203,18033,1,0,0:0:0:0:
160,34,18190,5,0,0:0:0:0:
297,203,18346,1,0,0:0:0:0:
94,129,18502,1,0,0:0:0:0:
309,113,18658,1,0,0:0:0:0:
333,280,18815,6,0,P|368:279|404:278,1,67.5000025749208
239,257,19127,1,0,0:0:0:0:
239,257,19283,1,0,0:0:0:0:
130,340,19440,2,0,P|129:258|75:202,1,135.000005149842
52,295,19908,1,0,0:0:0:0:
174,171,20065,6,0,P|212:166|251:166,1,67.5000025749208
137,79,20377,1,0,0:0:0:0:
137,79,20533,1,0,0:0:0:0:
241,165,20690,2,0,P|303:170|380:122,1,135.000005149842
287,86,21158,1,0,0:0:0:0:
350,237,21315,6,0,P|350:278|350:315,1,67.5000025749208
220,301,21627,1,0,0:0:0:0:
220,301,21783,2,0,P|304:288|357:308,1,135.000005149842
134,271,22252,1,0,0:0:0:0:
134,271,22408,1,0,0:0:0:0:
54,160,22565,6,0,P|125:157|189:152,1,135.000005149842
188,152,23033,1,0,0:0:0:0:
280,52,23190,2,0,P|316:53|356:55,1,67.5000025749208
432,158,23502,2,0,P|390:164|350:170,1,67.5000025749208
369,294,23815,6,0,P|386:242|360:161,1,135.000005149842
301,229,24283,1,0,0:0:0:0:
167,236,24440,2,0,B|222:236|222:236|245:227|245:227|313:229,1,135.000005149842
232,111,24908,1,0,0:0:0:0:
227,315,25065,6,0,P|185:315|150:316,1,67.5000025749208
297,368,25377,1,0,0:0:0:0:
297,368,25533,1,0,0:0:0:0:
417,286,25690,2,0,B|434:247|421:213|421:213|409:177|429:128,1,135.000005149842
510,254,26158,1,0,0:0:0:0:
339,186,26315,6,0,P|343:135|352:105,1,67.5000025749208
259,221,26627,1,0,0:0:0:0:
259,221,26783,2,0,B|203:221|203:221|170:229|170:229|120:229,1,135.000005149842
192,111,27252,1,0,0:0:0:0:
217,305,27408,1,0,0:0:0:0:
217,305,27565,5,0,0:0:0:0:
315,133,27721,1,0,0:0:0:0:
113,210,27877,1,0,0:0:0:0:
328,254,28033,1,0,0:0:0:0:
192,111,28190,6,0,P|183:45|131:61,1,135
25,125,28502,2,0,P|88:109|135:52,1,135
25,125,28815,6,0,P|25:176|23:236,1,90
5,36,29127,1,0,0:0:0:0:
113,210,29283,2,0,L|210:207,1,90
24,294,29596,1,0,0:0:0:0:
157,131,29752,1,0,0:0:0:0:
242,328,29908,6,0,L|435:323,1,180
242,205,30377,1,0,0:0:0:0:
405,129,30533,1,0,0:0:0:0:
225,214,30690,1,0,0:0:0:0:
423,237,30846,1,0,0:0:0:0:
277,69,31002,1,0,0:0:0:0:
277,69,31158,1,0,0:0:0:0:
135,215,31315,6,0,L|229:213,1,90
77,109,31627,1,0,0:0:0:0:
180,295,31783,1,0,0:0:0:0:
314,148,31940,1,0,0:0:0:0:
180,295,32096,2,0,L|88:297,1,90
282,343,32408,6,0,B|328:331|368:349|368:349|395:340|395:340|428:355|467:339,1,180
285,242,32877,1,0,0:0:0:0:
457,342,33033,1,0,0:0:0:0:
331,162,33190,2,0,P|279:154|233:164,1,90
417,172,33502,2,0,P|352:171|311:147,1,90
474,21,33815,6,0,P|480:101|397:177,1,180
388,73,34283,1,0,0:0:0:0:
313,237,34440,2,0,P|268:232|219:228,1,90
365,338,34752,2,0,P|320:333|275:329,1,90
136,212,35065,6,0,B|122:166|138:125|138:125|129:99|129:99|142:65|125:27,1,180
217,171,35533,1,0,0:0:0:0:
45,113,35690,2,0,P|52:62|40:14,1,90
44,201,36002,2,0,P|38:141|52:93,1,90
90,287,36315,6,0,P|151:306|257:260,1,180
163,219,36783,1,0,0:0:0:0:
261,66,36940,1,0,0:0:0:0:
261,66,37096,1,0,0:0:0:0:
163,219,37252,1,0,0:0:0:0:
327,331,37408,6,0,L|322:142,1,180
437,313,37877,1,0,0:0:0:0:
233,242,38033,1,0,0:0:0:0:
233,242,38111,1,0,0:0:0:0:
233,242,38190,1,0,0:0:0:0:
404,110,38346,1,0,0:0:0:0:
403,109,38502,2,0,L|401:20,1,90
416,272,38815,5,0,0:0:0:0:
416,272,38971,1,0,0:0:0:0:
197,113,39283,1,0,0:0:0:0:
197,113,39440,2,0,L|126:109,1,67.5000025749208
83,235,39752,2,0,L|12:229,1,67.5000025749208
177,204,40065,5,0,0:0:0:0:
177,204,40221,1,0,0:0:0:0:
246,319,40377,2,0,L|319:313,1,67.5000025749208
321,187,40690,2,0,P|297:271|318:320,1,135.000005149842
397,257,41158,1,0,0:0:0:0:
361,104,41315,5,0,0:0:0:0:
361,104,41471,1,0,0:0:0:0:
164,288,41783,1,0,0:0:0:0:
164,288,41940,2,0,P|143:333|143:368,1,67.5000025749208
108,219,42252,2,0,P|73:244|47:280,1,67.5000025749208
188,157,42565,5,0,0:0:0:0:
188,157,42721,1,0,0:0:0:0:
310,100,42877,2,0,L|318:28,1,67.5000025749208
300,210,43190,2,0,P|258:165|169:164,1,135.000005149842
213,243,43658,1,0,0:0:0:0:
356,316,43815,5,0,0:0:0:0:
356,316,43971,1,0,0:0:0:0:
460,67,44283,1,0,0:0:0:0:
460,67,44440,2,0,L|380:53,1,67.5000025749208
314,164,44752,2,0,L|398:156,1,67.5000025749208
244,101,45065,5,0,0:0:0:0:
244,101,45221,1,0,0:0:0:0:
212,232,45377,2,0,L|253:306,1,67.5000025749208
109,165,45690,2,0,L|117:322,1,135.000005149842
16,208,46158,1,0,0:0:0:0:
136,73,46315,6,0,P|177:102|202:146,1,90
199,313,46627,1,0,0:0:0:0:
305,134,46783,1,0,0:0:0:0:
109,165,46940,1,0,0:0:0:0:
307,249,47096,5,0,0:0:0:0:
202,60,47252,1,0,0:0:0:0:
168,327,47408,1,0,0:0:0:0:
398,183,47565,1,0,0:0:0:0:
129,157,47721,5,0,0:0:0:0:
326,340,47877,1,0,0:0:0:0:
315,70,48033,1,0,0:0:0:0:
168,327,48190,5,0,0:0:0:0:
168,327,48502,1,0,0:0:0:0:
168,327,48815,2,0,B|111:344|73:327|73:327|30:314|-11:326,1,180
84,165,49283,1,0,0:0:0:0:
84,165,49440,2,0,P|84:243|165:230,1,180
164,231,49908,1,0,0:0:0:0:
276,89,50065,6,0,L|365:78,1,90
466,226,50377,2,0,L|360:221,1,90
212,145,50690,1,0,0:0:0:0:
273,304,50846,1,0,0:0:0:0:
206,127,51002,1,0,0:0:0:0:
403,187,51158,1,0,0:0:0:0:
144,207,51315,6,0,P|116:161|148:38,1,180
141,44,51783,1,0,0:0:0:0:
36,156,51940,2,0,B|22:208|22:208|44:267,1,90
154,375,52252,2,0,P|197:373|264:338,1,90
339,205,52565,6,0,B|352:233|339:267|339:267|348:293|348:293|332:334|346:380,1,180
254,225,53033,1,0,0:0:0:0:
423,328,53190,1,0,0:0:0:0:
380,116,53346,1,0,0:0:0:0:
255,314,53502,2,0,P|199:295|168:252,1,90
165,89,53815,6,0,P|230:128|252:231,1,180
154,192,54283,1,0,0:0:0:0:
334,108,54440,1,0,0:0:0:0:
334,108,54596,1,0,0:0:0:0:
154,192,54752,1,0,0:0:0:0:
334,272,54908,6,0,L|441:264,1,90
238,193,55221,1,0,0:0:0:0:
388,349,55377,1,0,0:0:0:0:
387,349,55533,1,0,0:0:0:0:
238,193,55690,2,0,P|234:129|256:89,1,90
170,309,56002,2,0,P|120:286|94:239,1,90
306,152,56315,6,0,B|369:157|369:157|431:137|431:137|503:144,1,180
499,338,56783,1,0,0:0:0:0:
499,338,56940,2,0,L|401:329,1,90
306,152,57252,1,0,0:0:0:0:
409,329,57408,1,0,0:0:0:0:
195,365,57565,6,0,L|94:375,1,90
257,221,57877,1,0,0:0:0:0:
241,205,57955,1,0,0:0:0:0:
257,189,58033,1,0,0:0:0:0:
273,205,58111,1,0,0:0:0:0:
376,133,58190,6,0,P|379:62|355:22,1,90
462,241,58502,1,0,0:0:0:0:
446,225,58580,1,0,0:0:0:0:
462,209,58658,1,0,0:0:0:0:
478,225,58736,1,0,0:0:0:0:
449,330,58815,6,0,B|386:322|386:322|322:348|322:348|253:338,1,180
228,209,59283,1,0,0:0:0:0:
228,209,59440,2,0,P|289:244|257:352,1,180
219,285,59908,1,0,0:0:0:0:
335,146,60065,6,0,L|462:133,1,90
269,46,60377,2,0,L|171:33,1,90
359,18,60690,1,0,0:0:0:0:
396,215,60846,1,0,0:0:0:0:
221,121,61002,1,0,0:0:0:0:
447,57,61158,1,0,0:0:0:0:
288,204,61315,6,0,B|235:224|189:205|189:205|143:190|95:209,1,180
247,321,61783,1,0,0:0:0:0:
236,136,61940,1,0,0:0:0:0:
236,136,62096,1,0,0:0:0:0:
125,299,62252,1,0,0:0:0:0:
339,276,62408,1,0,0:0:0:0:
281,48,62565,6,0,B|220:47|220:47|161:61|161:61|94:60,1,180
21,220,63033,1,0,0:0:0:0:
21,220,63190,2,0,P|31:168|9:122,1,90
130,333,63502,2,0,P|122:274|147:231,1,90
308,201,63815,6,0,P|240:207|165:122,1,180
259,119,64283,1,0,0:0:0:0:
207,294,64440,1,0,0:0:0:0:
259,119,64596,1,0,0:0:0:0:
392,239,64752,1,0,0:0:0:0:
392,239,64908,6,0,L|404:343,1,90
452,154,65221,1,0,0:0:0:0:
312,299,65377,1,0,0:0:0:0:
483,357,65533,1,0,0:0:0:0:
332,172,65690,2,0,P|328:122|358:73,1,90
236,230,66002,2,0,P|188:192|173:146,1,90
345,86,66315,6,0,B|371:64|412:48|462:78|462:78|436:25,1,180
415,231,66783,1,0,0:0:0:0:
415,231,66940,2,0,P|421:178|398:131,1,90
371,320,67252,2,0,P|426:329|478:310,1,90
310,217,67565,5,0,0:0:0:0:
188,348,67721,1,0,0:0:0:0:
165,348,67799,1,0,0:0:0:0:
143,348,67877,1,0,0:0:0:0:
120,348,67955,1,0,0:0:0:0:
98,348,68033,1,0,0:0:0:0:
75,348,68111,1,0,0:0:0:0:
36,328,68190,5,0,0:0:0:0:
52,292,68268,1,0,0:0:0:0:
56,248,68346,1,0,0:0:0:0:
48,208,68424,1,0,0:0:0:0:
32,172,68502,5,0,0:0:0:0:
12,136,68580,1,0,0:0:0:0:
8,96,68658,1,0,0:0:0:0:
20,56,68736,1,0,0:0:0:0:
52,32,68815,5,0,0:0:0:0:
268,12,68971,1,0,0:0:0:0:
168,204,69127,1,0,0:0:0:0:
52,32,69283,1,0,0:0:0:0:
280,140,69440,5,0,0:0:0:0:
56,256,69596,1,0,0:0:0:0:
156,24,69752,1,0,0:0:0:0:
284,240,69908,1,0,0:0:0:0:
428,8,70065,5,0,0:0:0:0:
496,268,70221,1,0,0:0:0:0:
292,92,70377,1,0,0:0:0:0:
512,136,70533,1,0,0:0:0:0:
332,316,70690,5,0,0:0:0:0:
160,132,70846,1,0,0:0:0:0:
396,212,71002,1,0,0:0:0:0:
156,288,71158,1,0,0:0:0:0:
156,288,71236,1,0,0:0:0:0:
156,288,71315,5,0,0:0:0:0:
280,112,71471,1,0,0:0:0:0:
64,120,71627,1,0,0:0:0:0:
256,220,71783,1,0,0:0:0:0:
48,332,71940,5,0,0:0:0:0:
276,380,72096,1,0,0:0:0:0:
178,167,72252,1,0,0:0:0:0:
442,113,72408,1,0,0:0:0:0:
249,303,72565,5,0,0:0:0:0:
280,35,72721,1,0,0:0:0:0:
443,249,72877,1,0,0:0:0:0:
184,172,73033,1,0,0:0:0:0:
415,30,73190,2,0,P|453:28|510:53,1,90
271,179,73502,2,0,P|218:183|161:156,1,90
183,171,73736,1,0,0:0:0:0:
183,171,73815,5,0,0:0:0:0:
66,352,73971,1,0,0:0:0:0:
281,365,74127,1,0,0:0:0:0:
93,191,74283,2,0,P|101:130|149:94,1,90
289,0,74596,2,0,P|324:40|325:97,1,90
288,286,74908,5,0,0:0:0:0:
288,286,75377,1,0,0:0:0:0:
288,286,75690,2,0,P|357:274|437:292,1,135.000005149842
420,285,76315,6,0,L|410:182,1,90
362,368,76627,1,0,0:0:0:0:
491,236,76783,1,0,0:0:0:0:
309,246,76940,1,0,0:0:0:0:
496,356,77096,1,0,0:0:0:0:
397,164,77252,1,0,0:0:0:0:
282,346,77408,6,0,L|182:335,1,90
86,189,77721,1,0,0:0:0:0:
26,358,77877,1,0,0:0:0:0:
219,262,78033,1,0,0:0:0:0:
66,108,78190,2,0,P|26:129|2:171,1,90
141,50,78502,2,0,P|91:20|33:23,1,90
189,143,78815,6,0,L|376:135,1,180
216,40,79283,1,0,0:0:0:0:
270,212,79440,2,0,P|282:267|263:318,1,90
189,143,79752,1,0,0:0:0:0:
189,143,79908,6,0,B|139:142|139:142|72:165|72:165|8:166,1,180
154,53,80377,2,0,L|253:27,1,90
374,152,80690,2,0,L|281:130,1,90
465,119,81002,1,0,0:0:0:0:
308,217,81158,1,0,0:0:0:0:
465,119,81315,6,0,L|446:26,1,90
421,208,81627,1,0,0:0:0:0:
325,54,81783,2,0,P|261:51|214:77,1,90
109,187,82096,1,0,0:0:0:0:
229,320,82252,1,0,0:0:0:0:
109,187,82408,6,0,P|68:144|27:138,1,90
73,315,82721,1,0,0:0:0:0:
215,205,82877,1,0,0:0:0:0:
46,338,83033,1,0,0:0:0:0:
215,205,83190,2,0,P|261:195|322:220,1,90
425,335,83502,2,0,P|377:337|319:302,1,90
393,86,83815,6,0,B|419:131|395:177|395:177|375:212|398:269,1,180
498,113,84283,1,0,0:0:0:0:
318,131,84440,1,0,0:0:0:0:
472,221,84596,1,0,0:0:0:0:
285,112,84752,1,0,0:0:0:0:
110,86,84908,6,0,B|174:85|174:85|234:111|234:111|302:112,1,180
431,6,85377,1,0,0:0:0:0:
251,8,85533,1,0,0:0:0:0:
404,161,85690,1,0,0:0:0:0:
404,188,85768,1,0,0:0:0:0:
404,215,85846,1,0,0:0:0:0:
404,242,85924,1,0,0:0:0:0:
392,266,86002,5,0,0:0:0:0:
361,291,86080,1,0,0:0:0:0:
322,302,86158,1,0,0:0:0:0:
282,296,86236,1,0,0:0:0:0:
248,276,86314,5,0,0:0:0:0:
97,119,86471,1,0,0:0:0:0:
255,34,86627,2,0,L|353:30,1,90
165,11,86940,1,0,0:0:0:0:
307,120,87096,1,0,0:0:0:0:
145,199,87252,1,0,0:0:0:0:
165,11,87408,5,0,0:0:0:0:
256,192,87486,12,0,89440,0:0:0:0:
Thanks ByBy!
Kyouren
[quote="MBmasher"
KittyAdventure's Insane
00:14:283 (3,4) - Why stack these when 1 and 2 aren't stacked?
00:39:283 (2,3) - Why is the spacing so big when the sound is quiet and shouldn't really be emphasized. It's valid owo
00:41:783 (2,3) - ^ ^
00:44:283 (2,3) - ^ ^
00:48:190 (1,2) - This just looks like the rest of the jumps and so it can be confused as a 1/2 beat jump. Maybe add a NC to 2 or something... idk
[/quote]
[quote="Mir":1337] Kitty's Insane]
Why tickrate 2 when the rest are tickrate 1 and work fine? o.O Yes, it's fine!

  1. 00:05:846 (5,6) - Can also be removed because while I get you're following the guitar it's so quiet in the back that players are going to naturally focus on the vocals, thus tapping this out will feel a bit weird imo. It's guitar sound, the played don't think it's following vocal sound because the guitar sound is strong :P
  2. 00:06:783 (2,3,4) - For three distinct sounds like this I feel like it should be more spaced but it's up to preference. I saw some mapper used this, so i'm think it's no problem
  3. 00:11:627 (2) - Move up for a nicer star. Fix a bit
  4. 00:38:346 (6,1) - Pixel overlap or blanket. You choose. :thinking: Blanket
  5. 00:40:065 (1) - Really strong but no movement emphasis at all, it's just stacked. For that reason it feels the same as 00:39:908 (4) - but isn't the same at all. // 00:44:908 (4,1) -
  6. 01:26:315 (1,2,3,4,5,6,1) - RIP Hexagon.http://i.imgur.com/P2YDVjq.png
I'm continues soon! (No comment = Fixed)
mathew1123
[Light Insane]
00:23:815 (1) - touch HP bar 0_o
[KittyAdventure's Insane]
00:14:908 (1) - that's so high

Well can't find anything go wrong 0_o Good song btw (shooted star
polka


[General:]
  • Hiiii
[Easy:]
  • 00:18:190 (3) - Circles catch that drum better
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up
    01:05:690 (4) - Scoot this left for blanket
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^
[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back.
    [list:1337]01:04:752 (3,4) - ^
01:15:377 (5) - Touches HP bar[Hard:]
  • 00:21:315 (1,3) - Blanket
    01:26:940 (4) - Circles do this guitar better.
[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ?
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo.
    [list:1337]00:58:190 (1,1) - ^
01:26:940 (4) - Same thing as hard about the circles[Afteword:]
  • Really pretty mapping! Good luck.
Topic Starter
Lefia

Landwii wrote:

Let's see what I can do, From my Queue.

Easy
- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players) but since the star rating it's high, i think it's okay to keep it
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3). i think it's okay to keep it, since the slider's angle changed[/color]
01:23:815 (1) - Same here but with last combo. same like before
Norm... I mean normal.
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends. it's already directed to the next slider, it'll fun if i make like this, like we can spin the cursor to play it
01:26:315 (1) - Same here. same like before
Hard
00:49:596 (4,5) - The flow change is too aggressive.since the drum's sound it's hard, i think it's okay to keep it
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.umm... will wait for other opinion
- Spinners at the end are quite unfair by 3.5 stars + (Opinion) it's okay to keep it
Light's Insane
- Make notes stack under slider ends, otherwise it's misleading. since it's a high diff it's okay
00:10:377 (2) - This leads right into (5), so it's pretty confusing. nope, i think it's fun to play it, we have rotation here
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1) i follow the vocal
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack. it'll better if i make jump here
00:38:190 (5) - And this leads to the (2) making it more confusing! i tried to make it blanket with (1) , but, yeah change it
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)

Sorry if it sucks, I'm still new to mapping! that's okay~

mathew1123 wrote:

[Light Insane]
00:23:815 (1) - touch HP bar 0_o oh, fixed hehe

Well can't find anything go wrong 0_o Good song btw (shooted star thanks for the star!

PolkaMocha wrote:



[General:]
  • Hiiii Hii there :3
[Easy:]
  • 00:18:190 (3) - Circles catch that drum better i won't use 2 cirlces in this diff
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up why two cirlces :')
    01:05:690 (4) - Scoot this left for blanket fixed
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^ fixed
[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha how i explain it, keep it
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back. okay fixed
    [list:1337]01:04:752 (3,4) - ^
01:15:377 (5) - Touches HP bar fixed[Hard:]
  • 00:21:315 (1,3) - Blanket fixed
    01:26:940 (4) - Circles do this guitar better.i won't used 3 circles in a row in this diff
[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar fixed in the last mod
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ? because the instrumental is louder than before
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo. since the circle was stacked, i'll delete it
    [list:1337]00:58:190 (1,1) - ^ umm.. keep it
01:26:940 (4) - Same thing as hard about the circles nope, it's not a high diff[Afteword:]
  • Really pretty mapping! Good luck. thanks!

thanks for the mods!
Twiggles
from my nm q ;))

ByBy's Exorcist
  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -
  • [list:1337]
good song, ok anime, 2/10
Topic Starter
Lefia

kookoo11 wrote:

from my nm q ;))

ByBy's Exorcist
  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
even if is an 1/1 gap, the player won't misread it
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
i disagree with this one, these are polygonial streams, they are allowed
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
the song gets more intensity so that's why i increased the ds for giving more emphasis to the guitar
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
  • 01:18:502 (6) - fix this blanket a little

  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -
  • [list:1337]
good song, ok anime, 2/10
All rest fixed

irc with ByBy
18:07 Lefia: can you fix for me please? 
18:07 Lefia: How? ^
18:10 ByBy: from kookoo11
18:10 ByBy: 00:07:096 (4) - i disagree with this
18:11 Lefia: wait..
18:14 Lefia: i just followed your words you send here
18:14 Lefia: then?
18:15 ByBy: i accept all blankets
18:15 ByBy: and the unproper stacks
18:15 Lefia: wait...
18:15 ByBy: 00:57:877 (2,3,4,5) - i disagree with this one these are polygonal streams
18:15 ByBy: they are allowed
18:16 ByBy: 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap // even if is an 1/1 gap the player won't misread it
18:17 ByBy: 01:08:658 (3,4,1) - the song gets more intensity so that's why i increased the ds
18:17 ByBy: for giving more emphasis to the hihats
18:18 ByBy: guitars oops
18:20 ByBy: 01:14:908 (1) - not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
18:20 ByBy: the rest i accept them
18:20 ByBy: sorry if i put you to fix my diff...
18:20 Lefia: that's okay
Fursum
Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night.

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket.

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping.

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
elena2705
Hi~
You asked me to mod extra.
But i can't tell you something new...
I do a little mod, and i tell you some things, that i noticed)

Byby's Exorcist

00:51:002 (5) - i think here is mistake...move circle in this time;
00:05:065 (1) - not needs new combo;
00:07:408 (5) - continue combo;
00:07:877 (1) - new combo;
00:32:408 (1) - continue combo;
00:32:877 (1) - new combo.
Topic Starter
Lefia

Fursum012 wrote:

Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night. okay fixed, also thanks for the testplay!

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket. keep it, because isn't an ugly overlap

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping. same like before

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯ it's not an ugly overlap

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
thanks for the mod!
CucumberCuc
Hi :3

[Easy]
00:13:190 (3) start slider 1 times down
00:47:565 (3,4) slightly are close
00:51:940 (2) 1 times up
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far

[Normal]
00:03:815 (1,2) slightly far
00:06:315 (1) start slider 1 times right
00:11:940 (3,4) far

[Insane]
00:24:440 (3) start slider 1 times up?

[Kitty's Insane]
00:14:127 (2,4) stack?

[ByBy's Exorcist]
00:51:080 (5,6) fix, it's far
Topic Starter
Lefia

CucumberCuc wrote:

Hi :3

[Easy]
00:13:190 (3) start slider 1 times down fixed
00:47:565 (3,4) slightly are close fixed
00:51:940 (2) 1 times up fixed
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far fixed

[Normal]
00:03:815 (1,2) slightly far fixed
00:06:315 (1) start slider 1 times right keep it since it's alright
00:11:940 (3,4) far not too far

[Insane]
00:24:440 (3) start slider 1 times up? fixed
thanks for the mod
Deramok
nm as requested
byby's exorcist
  1. as you're following the vocals for the intro it is offputting if you just skip them entirely in the first beat, especially with these in place 00:03:502 (1,2) -
  2. 00:02:565 (5) - this sound is not supported by the song. so the fact that is is even stressed by a shallow angle and comparably large spacing makes it fall out of place and play awkwardly
  3. 00:05:065 (1) - this one is also not supported by the song and thus overmapped. it doesn't have the spacing like the first one, which is a plus (as well as an inconsistency though)but it would be better if you just left it out entirely or used a 1/2 filler slider so it is on an inactive object with the slider end
  4. 00:09:752 (6,1) - it has the angle change going for it, but the spacing still makes the jump to 1, which is an important sound introducing the next meassure, play lacklusterly
  5. 00:17:408 (1,2) - reverse order of objects. you map on the guitar for the part, so you should also give the held sound emphasis by placing the long slider on it rather than after it. additionally you have the cymbal crash on the slider end which would be fixed at the same time.
  6. 00:30:533 (3) - not supported by the song. simply having a stop on 00:30:377 (2) - rather than filling in with an unreal note plays better imo and is more representative at the same time
  7. 00:31:158 (6) - again just leaving it out would be more interesting
  8. 00:38:346 (6,7) - going slider and then single would capture the vocals better. if you prefere keeping the bass drum as more important it should be fine though
  9. 00:45:690 (4) - i don't quite see why this is a long slider with the vocals that you accentuated in this part being quite assertive. a reverse 1/2 has the same hold effect but also captures the vocals. going with singles can also work
  10. 00:49:440 (3) - odd due to the skipped drum beat that is mapped in the rest of the kiai. should probably be 1/2
  11. 00:51:080 (5) - i assume you meant to place this on the white tick
  12. 00:51:158 (6) - not supported
  13. 00:52:252 (4,1,2) - two is not supported and 4 is awfully short for how intense a part it is for the vocals compared to other parts of the kiai that put long sliders on less intense vocals. at the same time you have right another one of them on the end of a long slider that starts on a simple momentanous drum sound, which completely takes away any emphasis. a rythm like http://puu.sh/vHsmj/92dc655864.jpg would cover the vocals while also catching the drum and not overmapping anything
  14. 01:01:002 (5,6,1) - the unsupported 6 destroys the contrast that could be emphasising 1 with it's spacing. the jump onto it is even bigger than the jump off of it
  15. 01:02:408 (6) - same as 00:52:252 (4,1,2) -
  16. 01:07:799 (3,5) - these are not in the song.. except if you want to count the buzz that isn't distinct in any way shape or form
  17. 01:08:815 (1,2,3,4) - 01:11:315 (1,2,3,4) - might want to make these 1/2 sliders instead as 2 and 4 are not supported by the song. as for the rest of the section.. it's a bit of a jump spam. it doesn't distinguish between intruments and different beats at all, making them all blend into a mush. might do well on accentuatinig a bit via contrast in spacing
  18. 01:16:315 (1,1,1) - id suggest making the second and third of these 1/2 too for consistency. it's both crash cymbals and it follows the guitar better, which is what your jumps are based on from what i can tell

kittyadventure's insane
  1. 00:02:565 (1) - this note is not supported by the song. would be better if 3 was a 1/2 filler slider instead or if 1 simply was deleted. especially so since you mapped the vocals like 00:04:908 (3) - afterwards too
  2. 00:13:815 (1,2,3,4) - stacking 4 under 3 implies there is a change in the song that would support that pattern. but it's really the same sound structure as 1 and 2, so it should be mapped in a similar fashion in the same part. calling it for the drums doesn't really work out either since you mapped them passively on the previous iteration
  3. 00:16:627 (2,3,4) - you put the important guitar plucks on slider heads usually, but not here. you put it on a slider end on 3 which takes away emphasis and doesn't really follow anything else. this kid of object choice http://puu.sh/vHtiE/dbf2c92af4.jpg reflects it better
  4. 00:29:908 (1,2) - 00:32:408 (1,2) - could make 2 of the second pair a red node slider like the first time to distinguish between drum and vocals
  5. 00:45:690 (5) - shouldn't be mapped the same way as 00:40:690 (5) - due to the difference in vocals that you follow in this part
  6. 00:49:440 (3) - weird to have this play the same as 00:48:815 (1,1) - due to both drums and vocals plus you also do it differently on 00:50:690 (3,4) -
  7. 00:51:940 (3) - having the most intense sound on the sliderend is very odd. rather you should start a long slider on it. could even make it a reverse for the sake of emphasising which would also keep your gap on 00:52:565 (1) - as it's supposed to. additionally it introduces reverse sliders into the chorus which is something you start using in the second half
  8. 01:07:877 (3,4,5) - for one thing, the stack is off, for another, the tripple actually starts on 5 and doesn't end on it, so 4 is unsupported and the tripple should be a halfbeat later
  9. 01:08:815 (1,2,3,4,1,2,3,4) - bit lackluster in it's accentuation. keeping the shape and just using ctrl g, this can be fixed like http://puu.sh/vHuid/5db2ada6fd.jpg another alternative would be to replace both 4s with singles. which would need to be applied to the following pattern too though if you did that
  10. 01:19:440 (3) - not sure what's the reason behind having this one be 1/1
  11. 01:20:533 (3) - not supported
  12. 01:21:158 (7) - destroys spacing contrast emphasis on 1
  13. 01:24:283 (2) - flow wise uncomfortable in teh wrong place for emphasis. putting it to x219 y328 gives the uncomfortable angle to 01:24:440 (3) - instead, which is more desirable to make it stand out

light insane
  1. 00:06:002 (3) - jsut completely omitting it might be worth concidering
  2. 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not
  3. 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals
  4. 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.

hard looks solid from what i can tell


normal
  1. 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead
  2. 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks

easy
  1. 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) -
  2. 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node here
Nevo
thank you for mapping this song :3
Topic Starter
Lefia

Deramok wrote:

nm as requested

light insane
  1. 00:06:002 (3) - jsut completely omitting it might be worth concidering
  2. 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not since it's just light insane, i don't want make it harder in this part
  3. 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals thanks! but i'll change it with different way
  4. 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.keep it

hard looks solid from what i can tell


normal
  1. 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead you're right, but i choose to follow the guitar here
  2. 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks i think that part have more guitar plucks

easy
  1. 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) - nope, i'll break the pattern
  2. 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node hereBecause NC here, note only that, the instrument start changed here
thnaks for the mod!
Topic Starter
Lefia

Nevo wrote:

thank you for mapping this song :3
you're welcome, also thanks for the star!
Stack
from my queue
So I am doing these full NM's and want these to be really thourough checks. So here we go

General

So first backgrounds
  • -they are all pretty low quality so you might want to upscale or find a higher res version
    -If you do want to keep BG-2 then make sure to convert it to .jpg for a smaller file size
    - BG-3 has the wrong resolution scale, it's 1280x800
audio and video file seem fine

very minor kiai timing inconsistency in KittyAdventure's Insane, as kiai time should be off at timing point 01:08:815 (1) - (68815,-100,4,1,1,70,0,1)
and 01:16:315 (1) - (76315,-100,4,1,1,60,0,1)

Also feel that the gap between the insane and extra is a bit too large for a nice spread but I am not 100% if that influences ranking capabilities

Easy

rip easy icon on forum

00:48:190 (4) - would make this a slightly different shape to 00:47:565 (3) - beacause this one reflected intrumentals while 00:48:190 (4) - only follows vocals

Well, I am bad at modding easy diffs and everything here is nicely ds'ed
Nice diff

Normal

00:06:002 (5) - This note doesn't fit as you have been exclusively following vocals up to this point and then switching to instruments on a pretty minor sound doesn't fit

00:14:440 (2) - as you don't really mind using 1/2 gaps in this diff I would pull this back to 00:14:283 as I have a feeling you want to emphasize the guitar more from parts like 00:11:783 (2,3) - and 00:16:783 (2,3) - which focus the guitar as they have their heavy drum beats in the middle of the slider

00:18:815 (1,2,3,4,5,6,1) - this feels off beacause you follow the vocals here but only sometimes do you actually try and catch the vocal on the red tick like at 00:19:440 (2,3,4) - and 00:20:690 (5,6,1) - while the other times you just don't map anything on top of it like at 00:18:815 (1,2) - 00:20:065 (4,5) -

00:22:877 (4) - this slider follows the guitar (obviously) but it feels too sudden beacause up to now you are basically going all-in on vocals, you like almost change the focus to the guitar with 00:21:315 (1,2) - but 00:22:408 (3) - emphasizes the held sound of the vocals and not the guitar beacause it's a slider.If you want to focus the guitar more I recommend changing 00:22:408 (3) - into a circle. Focussing vocals would be a bit weirder as they fall away after this

00:23:815 (1) - i don't think you want to switch back to following vocals here by emphasizing the held vocal sound with a slider, and if you do want to switch back to vocals then you are missing the vocals between 00:23:815 (1,2) - and 00:25:065 (4,5) -

00:27:408 (3) - not a fan of this circle, would actually just delete it and fix ds as it really lowers the emphasis the drums get at 00:27:565 (1,2) -

00:31:315 (1,2,3,4,5) - the rhythm feels off again beacause you have this pretty large emphasis on 00:32:252 (3,4) - imo but the slider right before that 00:31:783 (2) - doesn't even have a frum sound on it's sliderhead

00:36:315 (1,2) - I feel like this is a better way to switch your focus from vocals to intruments as here you get this 1/1 gap after the last vocal slider, would try to implemant something like this at 00:22:408 (3,4) - if u want to focus vocals up to the last possible note

00:41:158 (1,2) - 1/2 doesn't work as the sliderend is way louder for the vocal and the instrument, possibly 2 circles would work better like you did at 00:43:658 (5,1) -

00:46:940 (2) - don't see the use of this slider as the only noticeable drumbeat in this section is on the red anchor. So maybe extend 00:46:315 (1) - to a 5/2 and 00:47:252 (2) - to a 1/2 if u still want to sliders. But just 1 very long slider would work even better.

rhythm in kiai seems better

after that only some more minor thing like, if you are going to focus the drums then make sure the loud sound is actually clickable which is not the case for slider 01:19:440 (3) - as this one has a louder tail than head

overall it just seems that the rhythm has no clear focus on what it wants to map

Hard

00:06:002 (5) - owo, whats this doing here. Is this mapping the breathing? don't feel like its needed imo

00:13:815 (1,2) - You have the speedy intro and then for these similar sounds you slow the map down, it feels like 00:08:815 (1,2,3) - but is mapped differently

00:23:190 (2) - ds this to make the gap clearer, as it doesn't look enough like a 1/1 gap

00:23:658 (3) - would delete this note for more emphasis on the vocals

00:24:908 (4) - If u map vocals I feel that you have to commit to it, and not map like these guitar sounds whenever a gap large enough comes around. So just delete the note

00:31:783 (2) - would make this slider focus more on the drums as it has this pretty weak vocal on the head but vocal+drum on the tail which feels odd

00:37:877 (2,3) - Why no circle between these slider, it would fit

00:48:190 (1,2) - I don't think you need these circles as 00:46:315 (1,2,3,1,2) - fully focusses on the drums, as does 00:48:815 (1,2) -. Between these there are no drum sounds so the emptyness would fit

00:58:815 (1,2) - space these more similar to 00:48:815 (1,2) - as you really want to show that they are similar

01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - some diversity here would be good as it feels pretty boring atm

01:13:815 (1) - how about a 1/2 reverse here to keep the focus on the on the drums

Light Insane

00:06:002 (3) - Still not sure on mapping this breathing, I just don't feel it's loud enough to warrant a slider

The stacking seems without reasoning often, like you stack 2 notes with different sounds ex:00:11:783 (2,3) -
Or at spots like this 00:14:596 (4,5,1) - where you stacked 00:14:596 (4,5) - but not 00:14:752 (5,1) - although they follow up immediatly after eachother, givning 2 consecutive 1/2 gaps different spacing. If you have some reasoning for it then there is no problem though

00:24:440 (3,4) - You gave the guitar sound nothing of importance when it was in the sliderbody of 00:24:440 (3) - but right after it get a clickable object for the same sound 00:24:908 (4) -

stack 00:35:846 (3,3) - and 00:36:002 (4,4) -

this diff is also pretty good

KittyAdventure's Insane

00:02:565 (1) - feels out of place as all the other objects seem to be following vocals and this one is on a rather weak instruemntal sound

00:05:846 (5,6) - I can kinda agree mapping 00:06:002 (6) - on an insane and up but really think 00:05:846 (5) - shouldn't be there

00:14:283 (3,4) - really don't see any reason to stack these, but maybe I am missing something

00:18:346 (5,6,7) - I like cool patterns but this feels a bit too weird. And doesn't feel intense enough for the sound it's representing

00:30:846 (3,4) - how about angling 00:31:002 (4) - differently like https://imgur-archive.ppy.sh/o5j5fUk.png for better flow

00:39:908 (4,1,2,3,4) - This jump fits really well :D

00:43:502 (4) - would delete this note and stack 00:43:658 (5,1) - as I feel that it's not that important

00:47:721 (2,3) - I think you should still use constant/growing ds here and not lower it

kiai looking good

01:17:408 (1,2) - some weird flow here, maybe rotate 01:17:877 (2,3,4) - alltogether

01:21:002 (6) - feels louder but has lower spacing emphasis than 01:21:158 (7) -

ByBy's Exorcist

00:02:565 (5) - doesn't fit as all the other objects follow vocals closely, would just remove this one and extend 00:02:408 (4) - to a 1/2 slider.
Also some seriously bad flow with the wide angle usage

00:04:283 (4) - ^, this one also feels bit weird

00:12:252 (5,1) - not really a fan of this supershort spacing but whatever

00:37:252 (5,3,4,5) - overlap that doesn't look that nice/intended

00:38:346 (6,7) - Were these supposed to be stacked?

00:38:815 (1,2,3,4,5) - You mapped 00:39:752 (5) - there but not on the white tick at 00:39:127. Also by using a slider like this you are mapping the vocal on a sliderend here 00:39:752 (5) - which you don't want to do as that seems to be the main rhythm you are following

00:58:111 (5,1) - I don't see how anyone should be able to read that that is a 1/4 gap

00:58:736 (5,1) - ^

01:14:908 (1,2,3) - not a fan of stacking this twice if you have 2 different timing gaps

01:24:596 (4,5,1) - uncomfortable flow and you were trying to always use sharp angles so this is unexpected

Thats about it, would appreciate any feedback about the mod and if you have questions you can always pm me
Gl with the map :)

Edit: lol, I totally did not miss the Light Insane only to spot it later and mod it then
flake
hi nm

Light Insane

00:06:002 (3) - no sound here

01:27:408 (1) - is this intended to be where it is or is it supposed to be in the center? pls clarify

Insane

00:18:346 (5,6,7) - I think these should have more density than 00:17:877 (2,3,4) -


Exorcist

00:51:080 (5,6) - rip
Topic Starter
Lefia

gottagof4ast wrote:

from my queue
So I am doing these full NM's and want these to be really thourough checks. So here we go thanks!

General

So first backgrounds
  • -they are all pretty low quality so you might want to upscale or find a higher res version finaly i found it :') , fixed
    -If you do want to keep BG-2 then make sure to convert it to .jpg for a smaller file size fixed
    - BG-3 has the wrong resolution scale, it's 1280x800 i change it with new BG, fixed
audio and video file seem fine

very minor kiai timing inconsistency in KittyAdventure's Insane, as kiai time should be off at timing point 01:08:815 (1) - (68815,-100,4,1,1,70,0,1)
and 01:16:315 (1) - (76315,-100,4,1,1,60,0,1) about this kiai time, i leave this to Kitty

Also feel that the gap between the insane and extra is a bit too large for a nice spread but I am not 100% if that influences ranking capabilities i think it's okay, you are first person who critic about this

Easy

rip easy icon on forum too much easy diff with normal icon get ranked right now, so it's okay

00:48:190 (4) - would make this a slightly different shape to 00:47:565 (3) - beacause this one reflected intrumentals while 00:48:190 (4) - only follows vocals change it with two circles

Well, I am bad at modding easy diffs and everything here is nicely ds'ed
Nice diff thanks!

Normal

00:06:002 (5) - This note doesn't fit as you have been exclusively following vocals up to this point and then switching to instruments on a pretty minor sound doesn't fit just keep it right now

00:14:440 (2) - as you don't really mind using 1/2 gaps in this diff I would pull this back to 00:14:283 as I have a feeling you want to emphasize the guitar more from parts like 00:11:783 (2,3) - and 00:16:783 (2,3) - which focus the guitar as they have their heavy drum beats in the middle of the slider it's a nice idea, but i will keep it because i won't use to much 1/2 gaps in this part

00:18:815 (1,2,3,4,5,6,1) - this feels off beacause you follow the vocals here but only sometimes do you actually try and catch the vocal on the red tick like at 00:19:440 (2,3,4) - and 00:20:690 (5,6,1) - while the other times you just don't map anything on top of it like at 00:18:815 (1,2) - 00:20:065 (4,5) -
just like i said before, but if the other suggest about this i'll add circles

00:22:877 (4) - this slider follows the guitar (obviously) but it feels too sudden beacause up to now you are basically going all-in on vocals, you like almost change the focus to the guitar with 00:21:315 (1,2) - but 00:22:408 (3) - emphasizes the held sound of the vocals and not the guitar beacause it's a slider.If you want to focus the guitar more I recommend changing 00:22:408 (3) - into a circle. Focussing vocals would be a bit weirder as they fall away after this it'll better to use slider than circle even it's changed too sudden

00:23:815 (1) - i don't think you want to switch back to following vocals here by emphasizing the held vocal sound with a slider, and if you do want to switch back to vocals then you are missing the vocals between 00:23:815 (1,2) - and 00:25:065 (4,5) - i feel doubt about it, i want add circles but i won't use 1/2 gaps too much in this diff

00:27:408 (3) - not a fan of this circle, would actually just delete it and fix ds as it really lowers the emphasis the drums get at 00:27:565 (1,2) - the vocals started say "u" in this part, so i'll keep it right now

00:31:315 (1,2,3,4,5) - the rhythm feels off again beacause you have this pretty large emphasis on 00:32:252 (3,4) - imo but the slider right before that in this part the vocals change his voice's volume sudden, it'll better to keep it

00:31:783 (2) - doesn't even have a frum sound on it's sliderhead

00:36:315 (1,2) - I feel like this is a better way to switch your focus from vocals to intruments as here you get this 1/1 gap after the last vocal slider, would try to implemant something like this at 00:22:408 (3,4) - if u want to focus vocals up to the last possible note nope, because there are nothing on the red tick

00:41:158 (1,2) - 1/2 doesn't work as the sliderend is way louder for the vocal and the instrument, possibly 2 circles would work better like you did at 00:43:658 (5,1) - fixed

00:46:940 (2) - don't see the use of this slider as the only noticeable drumbeat in this section is on the red anchor. So maybe extend 00:46:315 (1) - to a 5/2 and 00:47:252 (2) - to a 1/2 if u still want to sliders. But just 1 very long slider would work even better. change it with sliders

rhythm in kiai seems better

after that only some more minor thing like, if you are going to focus the drums then make sure the loud sound is actually clickable which is not the case for slider 01:19:440 (3) - as this one has a louder tail than head i followed the guitar

overall it just seems that the rhythm has no clear focus on what it wants to map i'm suck at normal :')

Hard

00:06:002 (5) - owo, whats this doing here. Is this mapping the breathing? don't feel like its needed imo it's not about breathing :'

00:13:815 (1,2) - You have the speedy intro and then for these similar sounds you slow the map down, it feels like 00:08:815 (1,2,3) - but is mapped differently but i think the guitars more have emphasis here 00:13:815

00:23:190 (2) - ds this to make the gap clearer, as it doesn't look enough like a 1/1 gap fixed

00:23:658 (3) - would delete this note for more emphasis on the vocals i think it'll better to keep it

00:24:908 (4) - If u map vocals I feel that you have to commit to it, and not map like these guitar sounds whenever a gap large enough comes around. So just delete the note i followed vocals & guitar

00:31:783 (2) - would make this slider focus more on the drums as it has this pretty weak vocal on the head but vocal+drum on the tail which feels odd i think no

00:37:877 (2,3) - Why no circle between these slider, it would fit yes it would fit, but i won't use 1/4 rhytm in this diff

00:48:190 (1,2) - I don't think you need these circles as 00:46:315 (1,2,3,1,2) - fully focusses on the drums, as does 00:48:815 (1,2) -. Between these there are no drum sounds so the emptyness would fit i need this because this part is going to kiai time

00:58:815 (1,2) - space these more similar to 00:48:815 (1,2) - as you really want to show that they are similar fixed

01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - some diversity here would be good as it feels pretty boring atm will keep it right now

01:13:815 (1) - how about a 1/2 reverse here to keep the focus on the on the drums nope, i focus to the vocal here

Light Insane

00:06:002 (3) - Still not sure on mapping this breathing, I just don't feel it's loud enough to warrant a slider same like before

The stacking seems without reasoning often, like you stack 2 notes with different sounds ex:00:11:783 (2,3) -
Or at spots like this 00:14:596 (4,5,1) - where you stacked 00:14:596 (4,5) - but not 00:14:752 (5,1) - although they follow up immediatly after eachother, givning 2 consecutive 1/2 gaps different spacing. If you have some reasoning for it then there is no problem though i make jump here, if i make (5) and (1) stacked, it'll break the emphasis

00:24:440 (3,4) - You gave the guitar sound nothing of importance when it was in the sliderbody of 00:24:440 (3) - but right after it get a clickable object for the same sound 00:24:908 (4) - i got it. fixed

stack 00:35:846 (3,3) - and 00:36:002 (4,4) - fixed

this diff is also pretty good

Thats about it, would appreciate any feedback about the mod and if you have questions you can always pm me
Gl with the map :) thank you very much :)

Edit: lol, I totally did not miss the Light Insane only to spot it later and mod it then that's okay
Thanks for the mod!
meii18

elena2705 wrote:

Hi~
You asked me to mod extra.
But i can't tell you something new...
I do a little mod, and i tell you some things, that i noticed)

Byby's Exorcist

00:51:002 (5) - i think here is mistake...move circle in this time; oops got it
00:05:065 (1) - not needs new combo; you're right done
00:07:408 (5) - continue combo; ^
00:07:877 (1) - new combo; yes
00:32:408 (1) - continue combo; sorry but i have to disagree here i would mess up the ncs
00:32:877 (1) - new combo. ^
thanks for mod!

@CucumberCuc i have to disagree the jump is not really huge it gives more emphasis and build-up effect to the vocal and instruments too

wip
nextplay
K

Easy
  1. 00:01:002 (1) - Circle is not important because skipping the vocal the beginn is okay i guess...
  2. 00:09:440 (2) - the reverse is following nothing if it's for consistency then it wouldn't make much sense because the music slightly changes here end the rever se on the white tick so the reverse would follow the instrumentals better
  3. 00:13:815 (4) - dosen't make much sense here again because with this reverse you are skipping a new measure of music which should be clickable
  4. 00:27:565 (3) - following instrumentals would be better imo
  5. 00:34:127 (2,3) - change the rhythm here because the skip potenzial vocals here if you disagree with this one make them at least straight that would easier to play
  6. 00:54:440 (2,3) - Blanket is off
  7. 00:29:596 (2,3) - ^
  8. 01:04:440 (2,3) - here is nothing special but this pattern is inconsistent with the rest from your map

okay Gl with map <insert a "here is a star" emoji> (and sorry for only 1 diff)
Topic Starter
Lefia

crystalinfusion wrote:

hi nm

Light Insane

00:06:002 (3) - no sound here keep it

01:27:408 (1) - is this intended to be where it is or is it supposed to be in the center? pls clarify umm... okay put it in the center

My Angel Kanan wrote:

K

Easy
  1. 00:01:002 (1) - Circle is not important because skipping the vocal the beginn is okay i guess... i want to follow it
  2. 00:09:440 (2) - the reverse is following nothing if it's for consistency then it wouldn't make much sense because the music slightly changes here end the rever se on the white tick so the reverse would follow the instrumentals better because the music slightly changed i put the reverse on the red tick, and it have more emphasis than white thick
  3. 00:13:815 (4) - dosen't make much sense here again because with this reverse you are skipping a new measure of music which should be clickable since it's an easy diff, that's okay to keep it
  4. 00:27:565 (3) - following instrumentals would be better imo i think vocal is better
  5. 00:34:127 (2,3) - change the rhythm here because the skip potenzial vocals here if you disagree with this one make them at least straight that would easier to play it'll better to keep it
  6. 00:54:440 (2,3) - Blanket is off fixed
  7. 00:29:596 (2,3) - ^ fixed
  8. 01:04:440 (2,3) - here is nothing special but this pattern is inconsistent with the rest from your map oh, you're right, only this one. but it's okay to keep it

okay Gl with map <insert a "here is a star" emoji> thanks for the star! :)
(and sorry for only 1 diff) that's okay~
thanks for the mods!
Affirmation
Q

[light insane]
00:37:096 (4,2) - stack error
00:46:158 (5,1) - I suggest you making a jump for consistency
00:58:190 (1,1) - unnecessary NC
01:12:721 (2,5) - stack error

GL
show more
Please sign in to reply.

New reply