Okay, done!KittyAdventure wrote:
@Lefia: add my old nickname "gokugohan12468" and can you fix a tags and add video to my diff? btw, I forget to set BG to my diff, can you help me in set it too?
Link: http://puu.sh/vdsvD/81cc7a042a.rar
Okay, done!KittyAdventure wrote:
@Lefia: add my old nickname "gokugohan12468" and can you fix a tags and add video to my diff? btw, I forget to set BG to my diff, can you help me in set it too?
Link: http://puu.sh/vdsvD/81cc7a042a.rar
Thanks for the mod~MBmasher wrote:
your m4m queueEasy00:16:940 (2) - might look better if you put the anchor on the tick, eh idk your opinion
otherwise looks fine to me it looks fine for meNormal01:13:815 (6) - NC, this combo is 10 notes long. i didn't notice it, thanks!Hard00:14:752 (3,1) - why not blanket? because i want use different shape, maybe blanket i better, so fixed
01:22:252 (3,1) - imo could blanket better. but idk maybe its good enough fixedLight Insane00:07:877 (1,2,3) - Maybe you could emphasize the vocals more by turning these into just three circles i'll wait for other suggest
00:57:877 (2,3,4,5) - How are you meant to read this? 3 to 4 is 1/4 beat while 4 to 5 is 1/2 beat, thats confusing to players. oh, the last circle is missing, okay fixed
01:12:408 (1,2,3) - I think this pattern looks better you're right, but i have a reason to keep it
Nice mapset, good luck!!
Mir wrote:
Hi M4M for my map.
[ Easy]The rest is okay.
- 00:48:190 (4,1) - The song transitions into the kiai but the only way the map reflects this change is through an NC. No pattern differentiation, no rhythm differentiation, no flow differentiation, nothing. Would recommend changing this so that it better reflects the song change. // 00:58:190 (3,1) - fixed
[ Normal]
- 00:06:002 (5) - Doesn't seem like a necessary note to map in such a low density part. To give 00:06:315 (1) - more emphasis I recommend removing it. in this part the vocalist start take his breath, not only that, there's a guitar's sound, so i'll keep it
- 00:34:752 (3) - Probably would work better a circle to keep complexity a bit lower. For most of these 1/2 sliders like 00:36:002 (6) - you can replace them with circles to make it more noob-friendly too. i think it'll better to keep it, because the vocal's voice from "ka" continued to "a" and it gives emphasis
- 00:38:658 (1) - Really strong note on slider end, would recommend making it clickable. // 00:43:658 (1) - fixed
- 01:15:377 (5,2) - Stack? fixed
- 01:26:315 (1,2,3) - Introducing a 3 notes at 1/2 as literally the last notes of the song is just unfair and I would recommend changing this because it's never used before in the map.fixed
[ Hard]
- 00:06:002 (5) - This isn't even mapped to anything noticeable I had to reply this without the slider like 3 times to figure out it's mapped to the breath of the vocalist. Would recommend removing it. same like before
- 00:06:783 (2,1) - 2 has way more stronger beats than 1 but you map them both with a reverse right after each other. I recommend circles or 1/2 sliders for 2 instead of a reverse. // 01:14:283 (2,1) - fixed
- 00:09:440 (3,4,1,2,3,4,5,1,2,3,1) - This is very cramped up lol, you can definitely branch out and use more of the playfield. you got me, ah, i'll keep it right now
- 00:11:783 (2,3) - Could work instead with a reverse + circle to match the guitar better. http://i.imgur.com/ey7amSF.png // 00:16:783 (2,3) - (happens in other places too) i think two 1/2 sliders is better than that
- 00:13:346 (4,5) - I don't really understand why it's stacked since there isn't a similarity in sounds or anything. In fact it makes more sense to stack 00:13:190 (3,4) - because they're the same sound. This persists throughout the map really. fixed
- 00:18:190 (3,4) - Differentiate these shapes from 00:17:877 (2) - because the snares come in there? Personally I'd use stacked circles like this or similar: http://i.imgur.com/6gSbOCG.png i'll keep it because it'll make this diff more harder
- 01:12:252 (4) - Should be kept as a circle if you're following drums because if you want to merge vocals you would need to make 01:11:315 (1,2,3) - all 1/2 sliders.change it into circle
[ Light Insane]Lol if you just used triples in the Hard you won't even need this difficulty. but i love it :')
- 00:01:002 (1) - Works better as two circles for two distinct vocals cuz you did it at 00:03:502 (3,4). no change, because the song just begin
- 00:06:002 (3) - Also not a necessary note. no change
- 00:12:096 (4) - Could be all circles or use the rhythm I suggested in Hard because atm this is covering a snare with a slider end and the guitar is stronger on the end too. // 00:16:783 (2,3) - fixed this time
- 00:18:658 (6,1) - Shouldn't be stacked imo since 1 is clearly different than 6. fixed
- 00:23:190 (4) - Could work as two stacked circles for guitar emphasis. fixed
- 00:39:908 (4,1) - No emphasis, I would move 4 down more like http://i.imgur.com/22rAXff.jpg so it's more feel...able? // 00:41:158 (5,1) - 00:42:408 (4,1) - 00:43:658 (6,1) - 00:44:908 (4,1) - (yeah basically all of these) fixed
- 00:49:440 (3,4,5) - Triangle looks super weird. You can do this to make it nicer: http://i.imgur.com/Y4ExpGv.png but that would kill a lot of patterning. Imo it's worth it cuz what you have now is kinda... not too nice. fixed then
- 00:54:127 (2,4,5) - Triangle with 2's end, 4, and 5? fixed
- 00:58:502 (7) - 1/4 reverse? nope
- 01:13:815 (1) - Skipping a drum, you could make this a reverse to fix that. fixed
Good luck.~
Thanks for the mods~Yasaija 714 wrote:
From Queue
[Easy]
- CS 2.5 is better fixed
- 00:01:315 (1) - remove NC nope, because there's a timing point there
- 00:03:815 (1) - ^ strong beat here
- 00:16:315 (1) - Bad flow
However, as long as you consider the arrangement afterwards, you can stay as it is now okay just keep it- 00:48:190 - I think I should just circle here fixed with other way
[Normal]Your map is very beautiful!
- 01:15:377 (5,2) - stack miss? fixed
I hope your map can be ranked
Good luck!
Thanks for the mod~Yoshino-- wrote:
from q
01:15:065 - kiai should end here imo i think noLight Insane00:06:002 (3) - delet this i'll keep it because it have guitar's sound even a little
00:17:096 (4,5,1) - blanket fixed
00:46:315 (1,2,3,4,1,2,3,4) - since it's getting louder you could gradually increase the hitsound volume for each note fixed
00:48:190 (5,6) - nc fixed
00:57:565 (1,2,3,4,5) - movement from 1 to 2 is a little weird, feels better if you rotate 00:57:877 (2,3,4,5) - by like 15 degrees fixed
01:04:908 (1) - finish hitsound? whistle is fine
gl with your map
[ - Zekks - ] wrote:
From my queue
[Hard]
00:06:002 - No sound right here keep it because there's a guitar sound even a little
00:29:908 (1) - Put a finish hitsound here okay, then i'll add it
00:31:315 (1) - ^
00:33:815 (1) - ^
00:35:065 (1) - ^
Sorry for the short mod, I'm a noob modder
Overall, I recommend you to snap hitsounds to were they're supposed to be (Like where finish's where the cymbals are)
pinataman wrote:
Hi. Randomly found this map and wanted to mod it. Hope this helps!
[Easy]
00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –
00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg
Fixed all
[Normal]
00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg. i won't used it because the rhythm is the same way with kiai, so i'll use different way
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg fixed
00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg fixed
00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm Since the star rating is high, i think it's alright to keep it, and there's guitar sound there
[Hard]
00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg fixed
01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it. i want to keep the slider, so i'll change the circles with slider right now
[Light Insane]
00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar fixed
00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer. okay, will decrease the jump
01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg fixed
01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg fixed
01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg fixed
Mapset is well made. Good luck!
Thanks for the mod all~- Frontier - wrote:
q
looks like you've got lots of mod here.[General][Easy]
- BG-3.png should be 1366x768. i'm trying to search it right now
- Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb. oh, i forgot it, fixed
- Add "Saigomade and さいごまで" in tags please because it's an album name fixed
- You may add "(TV Size)" in title but I'm not sure about this ><' me too, because there are many maps get ranked without added "(TV SIZE)"
- Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion. no again :')
- idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video. nah, it's belong to video
[Normal]
- 00:01:940 (2) - touch hp bar D: fixed
- 01:08:502 (3,1) - DS 1.41x??? It's kinda far. fixed
- Lots of blanket issues here. i'm not gonna tell you where. will recheck it
fixed all
- 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
- 01:09:908 (3,4) - DS 1.09x.
[Hard][Light Insane]
- Maybe change OD in Hard to 6? fixed
- AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.) i'll keep it since the star rating is high
- 00:07:408 (4,1) - nice ds here. umm, i decrease the 1/1 DS
- 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~. okay, fixed it, also i want to make it synchron with the last part
- 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket. fixed
- 00:29:908 (1) - looks weird here. maybe something like this? will keep it right now
- 00:31:002 (4,3) - overlap xd ah
- 00:58:502 (1) - nc here? wtf i just follow the vocal & this part is going to kiai time
I'm sorry i'm a bad modder.
GL
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7
[Metadata]
Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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6315,-100,4,1,1,60,0,0
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88815,-100,4,2,1,30,0,0
89127,-100,4,2,1,15,0,0
89440,-100,4,2,1,5,0,0
[Colours]
Combo1 : 0,255,128
Combo2 : 128,64,64
Combo3 : 128,255,128
Combo4 : 128,0,0
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Thanks ByBy!ByBy wrote:
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Version:ByBy's Exorcist
Source:双星の陰陽師
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260,40,17408,5,0,0:0:0:0:
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134,271,22408,1,0,0:0:0:0:
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217,305,27408,1,0,0:0:0:0:
217,305,27565,5,0,0:0:0:0:
315,133,27721,1,0,0:0:0:0:
113,210,27877,1,0,0:0:0:0:
328,254,28033,1,0,0:0:0:0:
192,111,28190,6,0,P|183:45|131:61,1,135
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157,131,29752,1,0,0:0:0:0:
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423,237,30846,1,0,0:0:0:0:
277,69,31002,1,0,0:0:0:0:
277,69,31158,1,0,0:0:0:0:
135,215,31315,6,0,L|229:213,1,90
77,109,31627,1,0,0:0:0:0:
180,295,31783,1,0,0:0:0:0:
314,148,31940,1,0,0:0:0:0:
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423,328,53190,1,0,0:0:0:0:
380,116,53346,1,0,0:0:0:0:
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387,349,55533,1,0,0:0:0:0:
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312,299,65377,1,0,0:0:0:0:
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Landwii wrote:
Let's see what I can do, From my Queue.Easy- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players) but since the star rating it's high, i think it's okay to keep it
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3). i think it's okay to keep it, since the slider's angle changed[/color]
01:23:815 (1) - Same here but with last combo. same like beforeNorm... I mean normal.- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends. it's already directed to the next slider, it'll fun if i make like this, like we can spin the cursor to play it
01:26:315 (1) - Same here. same like beforeHard00:49:596 (4,5) - The flow change is too aggressive.since the drum's sound it's hard, i think it's okay to keep it
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.umm... will wait for other opinion
- Spinners at the end are quite unfair by 3.5 stars + (Opinion) it's okay to keep itLight's Insane- Make notes stack under slider ends, otherwise it's misleading. since it's a high diff it's okay
00:10:377 (2) - This leads right into (5), so it's pretty confusing. nope, i think it's fun to play it, we have rotation here
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1) i follow the vocal
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack. it'll better if i make jump here
00:38:190 (5) - And this leads to the (2) making it more confusing! i tried to make it blanket with (1) , but, yeah change it
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
Sorry if it sucks, I'm still new to mapping! that's okay~
mathew1123 wrote:
[Light Insane]
00:23:815 (1) - touch HP bar 0_o oh, fixed hehe
Well can't find anything go wrong 0_o Good song btw (shooted star thanks for the star!
PolkaMocha wrote:
[General:][Easy:]
- Hiiii Hii there :3
[Normal:]
- 00:18:190 (3) - Circles catch that drum better i won't use 2 cirlces in this diff
00:48:190 (4) - Circles do this vocal more justice and helps with the build up why two cirlces :')
01:05:690 (4) - Scoot this left for blanket fixed
01:05:690 (4,1) - Fix blanket
[list:1337]01:11:315 (1,2) - ^ fixed01:15:377 (5) - Touches HP bar fixed[Hard:]
- 00:46:940 (2) - This skips over way too many sounds to be okay haha how i explain it, keep it
00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back. okay fixed
[list:1337]01:04:752 (3,4) - ^[Light Insane:]
- 00:21:315 (1,3) - Blanket fixed
01:26:940 (4) - Circles do this guitar better.i won't used 3 circles in a row in this diff01:26:940 (4) - Same thing as hard about the circles nope, it's not a high diff[Afteword:]
- 00:23:815 (1) - Touches HP Bar fixed in the last mod
00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ? because the instrumental is louder than before
00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo. since the circle was stacked, i'll delete it
[list:1337]00:58:190 (1,1) - ^ umm.. keep it
- Really pretty mapping! Good luck. thanks!
All rest fixedkookoo11 wrote:
from my nm q )ByBy's Exorcistgood song, ok anime, 2/10
- GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
[list:1337]00:03:815 (3,4) - bad blanket luleven if is an 1/1 gap, the player won't misread it
- 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
- 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
- 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
- 00:12:408 (1,2) - bad blanket
- 00:13:502 (4) - make this a little curved
- 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
- 00:19:440 (4,5) - b l a n k e t ! ! !
- 00:23:502 (4,1) - isn't stacked properly on the tails
- 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
- 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
- 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
- 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
- 00:51:002 (5,1) - blanket
- 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
i disagree with this one, these are polygonial streams, they are allowed
- 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
- 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
- 01:05:690 (5,1) - stack it properly, off a little again
the song gets more intensity so that's why i increased the ds for giving more emphasis to the guitar
- 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
- 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
- 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
- 01:18:502 (6) - fix this blanket a little
- 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
- 01:23:815 (1,3,4) - fix blanket
- 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
- 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -
- [list:1337]
18:07 Lefia: can you fix for me please?
18:07 Lefia: How? ^
18:10 ByBy: from kookoo11
18:10 ByBy: 00:07:096 (4) - i disagree with this
18:11 Lefia: wait..
18:14 Lefia: i just followed your words you send here
18:14 Lefia: then?
18:15 ByBy: i accept all blankets
18:15 ByBy: and the unproper stacks
18:15 Lefia: wait...
18:15 ByBy: 00:57:877 (2,3,4,5) - i disagree with this one these are polygonal streams
18:15 ByBy: they are allowed
18:16 ByBy: 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap // even if is an 1/1 gap the player won't misread it
18:17 ByBy: 01:08:658 (3,4,1) - the song gets more intensity so that's why i increased the ds
18:17 ByBy: for giving more emphasis to the hihats
18:18 ByBy: guitars oops
18:20 ByBy: 01:14:908 (1) - not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
18:20 ByBy: the rest i accept them
18:20 ByBy: sorry if i put you to fix my diff...
18:20 Lefia: that's okay
thanks for the mod!Fursum012 wrote:
Hello from my queue.
Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.
[General]
Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night. okay fixed, also thanks for the testplay!
[Easy]
01:04:440 (2,3) - You can avoid this overlap with a nice blanket. keep it, because isn't an ugly overlap
[Normal]
00:12:877 (5) - Sliders end could point to the next circle.
01:26:315 (1,2) - Maybe blanket instead of overlapping. same like before
[Hard]
All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯ it's not an ugly overlap
[Light Insane]
Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
thanks for the modCucumberCuc wrote:
Hi :3
[Easy]
00:13:190 (3) start slider 1 times down fixed
00:47:565 (3,4) slightly are close fixed
00:51:940 (2) 1 times up fixed
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far fixed
[Normal]
00:03:815 (1,2) slightly far fixed
00:06:315 (1) start slider 1 times right keep it since it's alright
00:11:940 (3,4) far not too far
[Insane]
00:24:440 (3) start slider 1 times up? fixed
thnaks for the mod!Deramok wrote:
nm as requestedlight insane
- 00:06:002 (3) - jsut completely omitting it might be worth concidering
- 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not since it's just light insane, i don't want make it harder in this part
- 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals thanks! but i'll change it with different way
- 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.keep it
hard looks solid from what i can tell normal
- 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead you're right, but i choose to follow the guitar here
- 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks i think that part have more guitar plucks
easy
- 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) - nope, i'll break the pattern
- 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node hereBecause NC here, note only that, the instrument start changed here
you're welcome, also thanks for the star!Nevo wrote:
thank you for mapping this song :3
Thanks for the mod!gottagof4ast wrote:
from my queue
So I am doing these full NM's and want these to be really thourough checks. So here we go thanks!General
So first backgroundsaudio and video file seem fine
- -they are all pretty low quality so you might want to upscale or find a higher res version finaly i found it :') , fixed
-If you do want to keep BG-2 then make sure to convert it to .jpg for a smaller file size fixed
- BG-3 has the wrong resolution scale, it's 1280x800 i change it with new BG, fixed
very minor kiai timing inconsistency in KittyAdventure's Insane, as kiai time should be off at timing point 01:08:815 (1) - (68815,-100,4,1,1,70,0,1)
and 01:16:315 (1) - (76315,-100,4,1,1,60,0,1) about this kiai time, i leave this to Kitty
Also feel that the gap between the insane and extra is a bit too large for a nice spread but I am not 100% if that influences ranking capabilities i think it's okay, you are first person who critic about thisEasy
rip easy icon on forum too much easy diff with normal icon get ranked right now, so it's okay
00:48:190 (4) - would make this a slightly different shape to 00:47:565 (3) - beacause this one reflected intrumentals while 00:48:190 (4) - only follows vocals change it with two circles
Well, I am bad at modding easy diffs and everything here is nicely ds'ed
Nice diff thanks!Normal
00:06:002 (5) - This note doesn't fit as you have been exclusively following vocals up to this point and then switching to instruments on a pretty minor sound doesn't fit just keep it right now
00:14:440 (2) - as you don't really mind using 1/2 gaps in this diff I would pull this back to 00:14:283 as I have a feeling you want to emphasize the guitar more from parts like 00:11:783 (2,3) - and 00:16:783 (2,3) - which focus the guitar as they have their heavy drum beats in the middle of the slider it's a nice idea, but i will keep it because i won't use to much 1/2 gaps in this part
00:18:815 (1,2,3,4,5,6,1) - this feels off beacause you follow the vocals here but only sometimes do you actually try and catch the vocal on the red tick like at 00:19:440 (2,3,4) - and 00:20:690 (5,6,1) - while the other times you just don't map anything on top of it like at 00:18:815 (1,2) - 00:20:065 (4,5) -
just like i said before, but if the other suggest about this i'll add circles
00:22:877 (4) - this slider follows the guitar (obviously) but it feels too sudden beacause up to now you are basically going all-in on vocals, you like almost change the focus to the guitar with 00:21:315 (1,2) - but 00:22:408 (3) - emphasizes the held sound of the vocals and not the guitar beacause it's a slider.If you want to focus the guitar more I recommend changing 00:22:408 (3) - into a circle. Focussing vocals would be a bit weirder as they fall away after this it'll better to use slider than circle even it's changed too sudden
00:23:815 (1) - i don't think you want to switch back to following vocals here by emphasizing the held vocal sound with a slider, and if you do want to switch back to vocals then you are missing the vocals between 00:23:815 (1,2) - and 00:25:065 (4,5) - i feel doubt about it, i want add circles but i won't use 1/2 gaps too much in this diff
00:27:408 (3) - not a fan of this circle, would actually just delete it and fix ds as it really lowers the emphasis the drums get at 00:27:565 (1,2) - the vocals started say "u" in this part, so i'll keep it right now
00:31:315 (1,2,3,4,5) - the rhythm feels off again beacause you have this pretty large emphasis on 00:32:252 (3,4) - imo but the slider right before that in this part the vocals change his voice's volume sudden, it'll better to keep it
00:31:783 (2) - doesn't even have a frum sound on it's sliderhead
00:36:315 (1,2) - I feel like this is a better way to switch your focus from vocals to intruments as here you get this 1/1 gap after the last vocal slider, would try to implemant something like this at 00:22:408 (3,4) - if u want to focus vocals up to the last possible note nope, because there are nothing on the red tick
00:41:158 (1,2) - 1/2 doesn't work as the sliderend is way louder for the vocal and the instrument, possibly 2 circles would work better like you did at 00:43:658 (5,1) - fixed
00:46:940 (2) - don't see the use of this slider as the only noticeable drumbeat in this section is on the red anchor. So maybe extend 00:46:315 (1) - to a 5/2 and 00:47:252 (2) - to a 1/2 if u still want to sliders. But just 1 very long slider would work even better. change it with sliders
rhythm in kiai seems better
after that only some more minor thing like, if you are going to focus the drums then make sure the loud sound is actually clickable which is not the case for slider 01:19:440 (3) - as this one has a louder tail than head i followed the guitar
overall it just seems that the rhythm has no clear focus on what it wants to map i'm suck at normal :')Hard
00:06:002 (5) - owo, whats this doing here. Is this mapping the breathing? don't feel like its needed imo it's not about breathing :'
00:13:815 (1,2) - You have the speedy intro and then for these similar sounds you slow the map down, it feels like 00:08:815 (1,2,3) - but is mapped differently but i think the guitars more have emphasis here 00:13:815
00:23:190 (2) - ds this to make the gap clearer, as it doesn't look enough like a 1/1 gap fixed
00:23:658 (3) - would delete this note for more emphasis on the vocals i think it'll better to keep it
00:24:908 (4) - If u map vocals I feel that you have to commit to it, and not map like these guitar sounds whenever a gap large enough comes around. So just delete the note i followed vocals & guitar
00:31:783 (2) - would make this slider focus more on the drums as it has this pretty weak vocal on the head but vocal+drum on the tail which feels odd i think no
00:37:877 (2,3) - Why no circle between these slider, it would fit yes it would fit, but i won't use 1/4 rhytm in this diff
00:48:190 (1,2) - I don't think you need these circles as 00:46:315 (1,2,3,1,2) - fully focusses on the drums, as does 00:48:815 (1,2) -. Between these there are no drum sounds so the emptyness would fit i need this because this part is going to kiai time
00:58:815 (1,2) - space these more similar to 00:48:815 (1,2) - as you really want to show that they are similar fixed
01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - some diversity here would be good as it feels pretty boring atm will keep it right now
01:13:815 (1) - how about a 1/2 reverse here to keep the focus on the on the drums nope, i focus to the vocal hereLight Insane
00:06:002 (3) - Still not sure on mapping this breathing, I just don't feel it's loud enough to warrant a slider same like before
The stacking seems without reasoning often, like you stack 2 notes with different sounds ex:00:11:783 (2,3) -
Or at spots like this 00:14:596 (4,5,1) - where you stacked 00:14:596 (4,5) - but not 00:14:752 (5,1) - although they follow up immediatly after eachother, givning 2 consecutive 1/2 gaps different spacing. If you have some reasoning for it then there is no problem though i make jump here, if i make (5) and (1) stacked, it'll break the emphasis
00:24:440 (3,4) - You gave the guitar sound nothing of importance when it was in the sliderbody of 00:24:440 (3) - but right after it get a clickable object for the same sound 00:24:908 (4) - i got it. fixed
stack 00:35:846 (3,3) - and 00:36:002 (4,4) - fixed
this diff is also pretty good
Thats about it, would appreciate any feedback about the mod and if you have questions you can always pm me
Gl with the map thank you very much
Edit: lol, I totally did not miss the Light Insane only to spot it later and mod it then that's okay
thanks for mod!elena2705 wrote:
Hi~
You asked me to mod extra.
But i can't tell you something new...
I do a little mod, and i tell you some things, that i noticed)
Byby's Exorcist
00:51:002 (5) - i think here is mistake...move circle in this time; oops got it
00:05:065 (1) - not needs new combo; you're right done
00:07:408 (5) - continue combo; ^
00:07:877 (1) - new combo; yes
00:32:408 (1) - continue combo; sorry but i have to disagree here i would mess up the ncs
00:32:877 (1) - new combo. ^
crystalinfusion wrote:
hi nm
Light Insane
00:06:002 (3) - no sound here keep it
01:27:408 (1) - is this intended to be where it is or is it supposed to be in the center? pls clarify umm... okay put it in the center
thanks for the mods!My Angel Kanan wrote:
KEasy
- 00:01:002 (1) - Circle is not important because skipping the vocal the beginn is okay i guess... i want to follow it
- 00:09:440 (2) - the reverse is following nothing if it's for consistency then it wouldn't make much sense because the music slightly changes here end the rever se on the white tick so the reverse would follow the instrumentals better because the music slightly changed i put the reverse on the red tick, and it have more emphasis than white thick
- 00:13:815 (4) - dosen't make much sense here again because with this reverse you are skipping a new measure of music which should be clickable since it's an easy diff, that's okay to keep it
- 00:27:565 (3) - following instrumentals would be better imo i think vocal is better
- 00:34:127 (2,3) - change the rhythm here because the skip potenzial vocals here if you disagree with this one make them at least straight that would easier to play it'll better to keep it
- 00:54:440 (2,3) - Blanket is off fixed
- 00:29:596 (2,3) - ^ fixed
- 01:04:440 (2,3) - here is nothing special but this pattern is inconsistent with the rest from your map oh, you're right, only this one. but it's okay to keep it
okay Gl with map <insert a "here is a star" emoji> thanks for the star!
(and sorry for only 1 diff) that's okay~