Random mod, practicing ctb modding~
GeneralCombo Color 4 stands out too much compared to the background and combo 1 and 2 are a bit too close in color.
OverdriveHP6? Intense sections such as the end could be a real killer if a player misses an HDash.
Maybe dropping AR to 9.6 or 9.5 would be a bit better as well
From 00:22:076 - to 00:33:111 - , the hdashes could use some consistency. Sometimes you have hdashes on bass kicks, sometimes on the high pitched noise, sometimes on the vocal. Some clarification on what you're emphasizing or at least a fix in this part would be nice
00:48:456 (2,3,4) - These are a bit cramped and require the player to tap walk pretty much, a bit of additional space for tapdashing potential would be nice here.
01:05:525 (1,2) - Try and emphasize the 1/4 within these sliders here if you can ;o
02:44:921 (5,6) - Distance is a bit too high here i think... Moving 5 to x:336 would help trim that down a bit imo
02:55:525 (1) - I think this sound is really too unique to be replaced by a spinner. There's a lot of potential in an odd slider shape and a buzz slider on that end sound here.
03:28:801 (2,3) - Pretty high distance coming out of such a sharp snapping section. A reduction here would be nice i think
03:41:645 (1) - Nice slider art lol
04:28:973 (1,2) - feels a bit too far apart. Maybe try 04:29:318 (2,3) - x:290 and 04:29:663 (4) - x:128 to help offset it a bit.
04:35:180 (1) - Something more dynamic here would be nice, like an S-Shape.
04:46:128 (1) - Same could be said here^
05:14:145 (6,7) - This is the only time you've used the 1/8s for this sound, seemed a bit inconsistent to me, but you can call it variety if you want haha.
Might want to get that last part (06:12:421 -) checked out by someone who can actually play it though x__x.
I'm fine with you keeping stuff, though I'd appreciate the explanation if you don't mind. It'd help me for the future too heh. I can probably help with pushing this forward, take your time and poke me if you need me
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