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DragonForce - Fury of the Storm

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Topic Starter
-GN
This beatmap was submitted using in-game submission on 2017年9月14日 at 11:59:04

Artist: DragonForce
Title: Fury of the Storm
Tags: sonic firestorm fots deathstream lesjuh herman li sam totman
BPM: 200
Filesize: 9791kb
Play Time: 06:42
Difficulties Available:
  1. Legend (6.07 stars, 2509 notes)
Download: DragonForce - Fury of the Storm
Information: Scores/Beatmap Listing
---------------
it's done. 221 mill, GL/HF. for those who, despite their aged style, adore the DragonForce maps from back in the day, here's another 6 and a half minutes of Lesjuh-like dragons, forces, and AR8.

and don't forget...

Lesjuh wrote:

try something easier if it's too hard for you.
:D

reference maps:
revolution deathsquad
through the fire and flames
cry for eternity

time machine
how in the world did this get here?
ferret irl
F U R Y O F T H E S T O R M

rank this
Ender_Sword
Old mapping style hype
Topic Starter
-GN
note to self: remap 00:51:838 (1) - through 01:00:088 (6) - and maybe 01:11:038 (1) - through 01:20:488 (5) -
7ambda
00:27:838 (9,1,1) - Probably would be better to change to two sliders.
Topic Starter
-GN

F1r3tar wrote:

00:27:838 (9,1,1) - Probably would be better to change to two sliders.
It's been mapped like this in accordance with this map. ( 00:30:027 (1,1) - ) osu!auto gets a 1000 bonus score on it(barely), i reliably get a 300 on it(barely), so i'm strongly opposed to changing it.
Haganenno
Hangover mod is best mod
[Legend]
General thoughts: Better than Lesjuh, worse than Jenny. Many streams literally same that it makes me think whether they are just placeholder streams or not
00:01:288 - hitcircle here with big spacing emphasishttps://puu.sh/v6I3g/541429a599.png this is fun
00:09:913 (2) - 00:12:313 (2) - 00:14:713 (2) - 00:17:113 (2) - (and so on) - As i said, all of these are the same. Boring! delete some of the (2s) and place medium spacing emphasis after holdkicksliders on some of the streams to make it different. Now it is just same stuff over and over again. For 16 (edit: oh my god its actually 32 fml) measures.
00:13:288 (7,8) - these feel much more together than others, could just become into 1/4 sliders on some places. Again, a lot of variation can happen, just gotta listen into the music.
00:24:988 (3,4) - same stuff, but also a higher note.
00:43:438 - can hear a unique drum part here. Variation ples!
00:51:238 (2) - why the red point end
00:53:038 (1,2) - oh I did understand why the red points. Why the white point end here, though?
01:24:688 (1,1) - not like it is hard to read, but I think spacing emphasis should be here because the beats are really strong on these ticks https://puu.sh/v6ItC/ae11fe1a49.png something like that would be fun (just an example)
02:02:488 (4,5) - spacing emphasis sometimes disappears in this map
02:15:238 - strong beat here cuz the drums are doin special things again (02:14:038 - compared to this which you mapped correctly)
04:18:238 - this entire kiai needs more variation. It is the same thing for 40 seconds eeeh
06:07:438 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - so much action with the guitar, drums goin ham and spacing is lower than ever before lmao. Hopefully this is just a placeholder

gl gn
Topic Starter
-GN
Haganenno

Haganenno wrote:

Hangover mod is best mod
[Legend]
General thoughts: Better than Lesjuh, worse than Jenny. Many streams literally same that it makes me think whether they are just placeholder streams or not
:arrow: you should replay lesjuh's maps then :D
00:01:288 - hitcircle here with big spacing emphasishttps://puu.sh/v6I3g/541429a599.png this is fun
:arrow: don't really like it, feels like the emphasis on that note takes too much away from the rest of the patterns
00:09:913 (2) - 00:12:313 (2) - 00:14:713 (2) - 00:17:113 (2) - (and so on) - As i said, all of these are the same. Boring! delete some of the (2s) and place medium spacing emphasis after holdkicksliders on some of the streams to make it different. Now it is just same stuff over and over again. For 16 (edit: oh my god its actually 32 fml) measures.
:arrow: i'm kinda opposed to any sorts of fancy beat placement variations being this early into the map - lesjuh's through the fire and flames did this very similarly with its fast riffs at the start and end, this is a bit different but should have the same kind of theme i think
00:13:288 (7,8) - these feel much more together than others, could just become into 1/4 sliders on some places. Again, a lot of variation can happen, just gotta listen into the music.
:arrow: these are alright, though. gives me an excuse to move the repeatsliders after it to make the 00:14:338 (4) - into 3/4s as well
00:24:988 (3,4) - same stuff, but also a higher note.
:arrow: this works better as a stream
00:43:438 - can hear a unique drum part here. Variation ples!
:arrow: can't seem to make it satisfying to play, i'm gonna keep it for now i think
00:51:238 (2) - why the red point end
00:53:038 (1,2) - oh I did understand why the red points. Why the white point end here, though?
:arrow: it's a way to force the old slider algorithm, it's a lot easier to just make a red sliderend but i somehow did it earlier in the map using white sliderpoints only. still, it works as intended so don't care enough to change it
01:24:688 (1,1) - not like it is hard to read, but I think spacing emphasis should be here because the beats are really strong on these ticks https://puu.sh/v6ItC/ae11fe1a49.png something like that would be fun (just an example)
:arrow: nah, not deviating from the 1.0x stream spacing here, but i made a zigzag like shape that should be more interesting to play
02:02:488 (4,5) - spacing emphasis sometimes disappears in this map
:arrow: didn't do it here because of the NC change, it's a bit extra spaced overall and looks and plays nicely enough i think. should probably change it if someone else notices it though
02:15:238 - strong beat here cuz the drums are doin special things again (02:14:038 - compared to this which you mapped correctly)
:arrow: they feel less intense to me, i had them flow nicely into the next combo instead of having a zigzag shape as well so it should be good enough i think
04:18:238 - this entire kiai needs more variation. It is the same thing for 40 seconds eeeh
:arrow: i wanted the "guitar hero" feeling for this, so it's constant 1/4 with not much variation(apart from the final two beats in each measure). consider this chart - i wanted a similar style, it's a stressful part
06:07:438 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - so much action with the guitar, drums goin ham and spacing is lower than ever before lmao. Hopefully this is just a placeholder
:arrow: two of lesjuh's DF maps end on the same type of stream - a low spaced circle only stream to signify the very end of the solo, and that's what i'm doing here. i might do the first half of it in the usual style, like done in lesjuh's cry for eternity, but i'll decide that when i get here after mapping everything inbetween

gl gn
:arrow: thanks for a nice random mod. i'll ask you to recheck the solo parts once i'm fully done, alright? :idea:
Topic Starter
-GN
it's done(with hitsounding and everything). please take the original three maps into consideration when modding:

revolution deathsquad
through the fire and flames
cry for eternity
martyr mystery
Will HP Drain eventually be this low? It makes me feel dirty for missing a bunch of notes and not failing.

I understand many might feel the opposite way.
Topic Starter
-GN

IAmTheLoLrus wrote:

Will HP Drain eventually be this low? It makes me feel dirty for missing a bunch of notes and not failing.

I understand many might feel the opposite way.
it's set to 3 like revolution deathsquad and through the fire and flames. i might(should?) increase it to 4 at some point, but i'll see how people react to it first.
Yuii-
Hey, -GN. Pretty sure the offset is wrong by around ~15/20. It would be nice if you could dedicate some time to fix it because it sounds really off.

As for the HP, 3 is actually pretty low and it will most likely be something discouraged unless you are trying to pull off a Fort (making a considerable hard map with low HP to attract a bigger audience).

That's all for me! Good luck with the mapset~
Topic Starter
-GN

Yuii- wrote:

Hey, -GN. Pretty sure the offset is wrong by around ~15/20. It would be nice if you could dedicate some time to fix it because it sounds really off.

As for the HP, 3 is actually pretty low and it will most likely be something discouraged unless you are trying to pull off a Fort (making a considerable hard map with low HP to attract a bigger audience).

That's all for me! Good luck with the mapset~
offset changed +11ms after some testing by me. also, HP has been set low in accordance with the old lesjuh DF maps, which were pretty brutal for their time. and i'm pretty sure this map is, even by today's standards(but for another reason entirely). :D

thanks for mentioning these issues. also fixed everything AImod complained about(as xDolorow pointed out on twitter).
hohol454
I love lesjuh style DF maps, if only I had stamina for them

little mod
00:26:349 (5,6,7) - why is it stacked?
02:34:899 (7) - I feel that the stream should end here
02:50:649 (1,2,3,4,5,6) - I don't like this pattern, doesn't feel like lesjuh to me, especially a triple that's not stacked.
04:32:199 (10,11) - these look too far away from each other
05:27:088 (3,4,5) - 1/2 slider here is better or move the triple to 05:27:549 (7,8) -
05:35:938 (5,6,7,8) - repeat slider here
05:41:338 (5,6,7) - kickslider should be on 5 and another here 05:41:788 (3) -. Other possibility is to leave 05:41:488 (7) - as it is and move 05:42:088 (7) - to 05:41:938 (5) -
05:48:249 (1) - idk about this, I don't think lesjuh left out parts of solos
05:53:949 (5,6) - could be a slider,
06:21:249 (4) - shouldn't this be curved?

That's all, GL for rank
Topic Starter
-GN
hohol454

hohol454 wrote:

little mod
00:26:349 (5,6,7) - why is it stacked?
:arrow: it was done somewhere in lesjuh's TTFAF map i wanted to copy(the stream after was different originally, but i changed it to mirror 00:25:149 (5) - now
02:34:899 (7) - I feel that the stream should end here
:arrow: nah, the guitar continues
02:50:649 (1,2,3,4,5,6) - I don't like this pattern, doesn't feel like lesjuh to me, especially a triple that's not stacked.
:arrow: i find the variation welcome for this pattern(also this one 01:36:249 (1,2,3,4,5,6) - ), but i might change it later
04:32:199 (10,11) - these look too far away from each other
:arrow: fixed
05:27:088 (3,4,5) - 1/2 slider here is better or move the triple to 05:27:549 (7,8) -
:arrow: changed
05:35:938 (5,6,7,8) - repeat slider here
:arrow: nah, this is an intense part
05:41:338 (5,6,7) - kickslider should be on 5 and another here 05:41:788 (3) -. Other possibility is to leave 05:41:488 (7) - as it is and move 05:42:088 (7) - to 05:41:938 (5) -
:arrow: made the first stream 9 circles long instead, it follows the music better
05:48:249 (1) - idk about this, I don't think lesjuh left out parts of solos
:arrow: changed into a stream and such. felt that it worked pretty well, though
05:53:949 (5,6) - could be a slider,
:arrow: fixed
06:21:249 (4) - shouldn't this be curved?
:arrow: doesn't need to be as it doesn't have much to say about the flow

That's all, GL for rank
thanks a lot for mod \:D/
martyr mystery
Oops, I hadn't played Lesjuh's old maps in a while. Probably got tired of stamina failing them. HP 3 is appropriate as homage to Lesjuh, but 4 might be better for playability as 3 lets crappy players like me mash through with about 70% accuracy.

Offset is good now, but I may still be hitting early. Probably just hearing things, I think it's just the guitar effects.

I < 3 AR8. I'm not very helpful.
Net0
[ Legend ]
  1. 01:29:499 (1,2,3,4,5,6,7,8,9,10,1) – This pattern was really specific, specially the way you made the slider 01:30:249 (1) – go right against the stream flow made this stand out a lot. Are you sure about the emphasis in this part of the song?
    Same idea here too 02:44:049 (3,4,5,6,7,8,9,10,1) – but it’s not as emphatic as the first section
  2. Triple stack 02:32:349 (3,4,5) - being used for triple sections without vocal and triples that go along vocal 02:50:949 (2,3,4) - spaced. I think this idea could be applied systematically to all the verse sections of the song. What’s your thoughts about it?
  3. If this pattern was vertically symmetric would look awesome https://puu.sh/vwnJq.jpg , but I’m not sure if this is consistent with lesjuh main ideas, since he wasn’t really a x,y axis symmetric mapper.
  4. Really picky unnecessary thing, but can you rotate this 04:06:849 (4) – in “+2”? Just like really minor aesthetic stuff.
  5. Are you sure about the NCs here 04:55:449 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ? I don’t think you need to make pair combo ideas since this is suppose to be like an older style map. Usually they would make this 04:55:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - . Personally I don’t mind either way, but I’m trying to consider your intention to make it be more old style oriented.
  6. Considering the patterns overall in the map, this one is probably the one with the worst readability 06:28:449 (1,2,3,4,5,6,7,8,1,2) - . Now, my main concerns in this section is the slider end 06:29:049 (1) – being almost entirely overlapped but not stacked, and the next slider 06:29:499 (2) – partially overlapped with 06:28:524 (2) - . Usually they would have faded already, but it’s AR 8. So small suggestion for this; rotate this one 06:29:049 (1) – “6” and move 06:29:499 (2) – to something like x:195 y:63. I tried to keep the pattern as it was but moved 06:29:499 (2) – a bit more upwards to avoid the overlap, so that the section could look a bit more clean. In case you apply, you will have to fix the DS here 06:29:949 (3,4) -
Map is awesome. You stated your references, they’re clear and rankable. You really put a lot of effort in creating a map that serves the same experience as lesjuh maps, even the slider design is done in the same way. I can only say good job with this map. I’m sure that a lot of players, old ones and a few new ones, will enjoy trying to play this map. Best of luck :D
Topic Starter
-GN
IRC mod by Weriko
2017-04-26 05.37 * -GN is listening to [https://osu.ppy.sh/b/1211507 DragonForce - Fury of the Storm]
2017-04-26 05.37 Weriko: okay :p
2017-04-26 05.37 -GN: have you ever played lesjuh's dragonforce maps
2017-04-26 05.37 -GN: because if not you should take a look at them before modding
2017-04-26 05.37 Weriko: nop i cant read ar8 xd
2017-04-26 05.37 Weriko: but i have seen the maps
2017-04-26 05.37 Weriko: so i can make an idea
2017-04-26 05.37 -GN: alright nice
2017-04-26 05.38 Weriko: okay so, since this style is a bit weird for me, ill try to do my best on capturing ideas xd
2017-04-26 05.38 Weriko: 00:01:299 (6) - mapping meta would say there is a missing beat here, but i guess its intentional
2017-04-26 05.39 -GN: yeah, i drop it to focus on the lead
2017-04-26 05.40 Weriko: 00:57:249 (4,5,2) - i think you can make this have a better looking
2017-04-26 05.40 Weriko: like making a triangle or just stacking 4 and 2
2017-04-26 05.41 -GN: hm, i don't think the overlap is a problem, especially not here
2017-04-26 05.41 -GN: but i'm aware that the verse parts aren't that good looking and don't really follow the style i want
2017-04-26 05.41 -GN: so i'll probably remap them at some point but it's hard D:
2017-04-26 05.41 Weriko: `okay :p
2017-04-26 05.41 Weriko: just saying it could make the map a bit better
2017-04-26 05.41 -GN: yeah, i see what you mean
2017-04-26 05.42 Weriko: 01:16:149 (2,1) - also you can center 2 in 1
2017-04-26 05.43 -GN: done
2017-04-26 05.43 Weriko: 01:19:449 (1) - i know you are following vocals, but maybe a short stream would fit here
2017-04-26 05.43 -GN: should look pretty on old default
2017-04-26 05.44 -GN: hmm
2017-04-26 05.44 -GN: will definitely consider
2017-04-26 05.44 -GN: oh i actually did that here 02:33:849 (1) -
2017-04-26 05.44 Weriko: 01:37:899 (2) - this small overlap triggers me a bit
2017-04-26 05.44 Weriko: not really important
2017-04-26 05.44 Weriko: oo
2017-04-26 05.44 Weriko: okay
2017-04-26 05.45 -GN: moved one grid to the right
2017-04-26 05.45 Weriko: 01:37:149 (6,2) - also you can make a better blanket here xd
2017-04-26 05.45 Weriko: i think its a bit off
2017-04-26 05.45 -GN: i don't really use blankets in this map
2017-04-26 05.46 -GN: so this is not intentional lol
2017-04-26 05.46 Weriko: o okay
2017-04-26 05.46 -GN: i'll rotate 01:36:549 (2,3,4,5,6) - a bit so it sticks out
2017-04-26 05.46 Weriko: yeah
2017-04-26 05.46 Weriko: 01:43:449 (1,2) -
2017-04-26 05.46 Weriko: im not sure about those stacked notes
2017-04-26 05.46 Weriko: as you only used stacked for triplets
2017-04-26 05.47 Weriko: so it might be confusing
2017-04-26 05.47 -GN: i think it makes sense in context here
2017-04-26 05.47 -GN: not hard to read
2017-04-26 05.47 -GN: i use some stacks later
2017-04-26 05.47 Weriko: ok
2017-04-26 05.47 Weriko: wait you actually did it here too
2017-04-26 05.47 Weriko: 01:22:749 (5,6) -
2017-04-26 05.47 Weriko: so up to you xd
2017-04-26 05.47 -GN: oh yeah also for those parts
2017-04-26 05.47 -GN: should be fine i think
2017-04-26 05.48 Weriko: 01:52:299 (2,2) - you can make 2 fit on 2 sliderbody
2017-04-26 05.48 Weriko: 01:54:249 (1) - i think it would be cooler if you followed vocals on this stream
2017-04-26 05.48 Weriko: like
2017-04-26 05.49 Weriko: 01:55:149 (10) - making this circles
2017-04-26 05.49 -GN: curved a bit further up
2017-04-26 05.49 Weriko: 01:55:449 (1,2,3,4) - this a repeating slider
2017-04-26 05.49 Weriko: 01:55:899 (7) - and circles again
2017-04-26 05.50 Weriko: that goes for streams on this section
2017-04-26 05.50 -GN: i think it goes against the feeling of the stream parts here
2017-04-26 05.50 Weriko: okay
2017-04-26 05.50 -GN: would be a bit too annoying to get for a stream that's actually mapped to something that doesn't deviate in note
2017-04-26 05.51 Weriko: 02:14:649 (1,1) - maybe you should make them symilar?
2017-04-26 05.51 Weriko: similar
2017-04-26 05.52 Weriko: wait
2017-04-26 05.52 -GN: nah, someone mentioned it in #modhelp like an hour ago i think but
2017-04-26 05.52 -GN: 02:16:299 (2) - this is mapped to a special guitar whine
2017-04-26 05.52 Weriko: o okay
2017-04-26 05.52 -GN: so it makes sense to keep it held, but the two before it have single notes
2017-04-26 05.53 -GN: so i just put the sliderend on them instead and that works
2017-04-26 05.53 Weriko: yeah
2017-04-26 05.56 Weriko: 04:31:149 (11) - you can consider using 2 more sliders instead of a repeating one
2017-04-26 05.56 Weriko: as this spot is pretty intense
2017-04-26 05.57 -GN: i think it's intense enough
2017-04-26 05.57 Weriko: 04:57:849 (1) - this is good for giving the player a small spot to recover
2017-04-26 05.57 -GN: i mean that part is scary to play lol
2017-04-26 05.58 Weriko: but i think you can actually use some circles
2017-04-26 05.58 Weriko: and yeah
2017-04-26 05.58 Weriko: 05:06:249 (1) - maybe you can make this a stream?
2017-04-26 05.58 -GN: well, i think the repeats are suitable here
2017-04-26 05.58 Weriko: might be able to fit some interesting rhythms
2017-04-26 05.58 Weriko: up to you
2017-04-26 05.58 -GN: i did that in my first version
2017-04-26 05.58 Weriko: 05:11:049 (1) - maybe you can change this shape xd?
2017-04-26 05.58 -GN: but after looking at lesjuh's map i found out that he doesn't actually put streams everywhere for stuff like that so i kept to 1/2s
2017-04-26 05.59 -GN: i forget my example of it but it's somewhere in through the fire and flames
2017-04-26 05.59 Weriko: o
2017-04-26 05.59 Weriko: okay
2017-04-26 05.59 -GN: so yeah it's for authenticity \:D/
2017-04-26 05.59 -GN: that slider is a bit of a pain since it needs to be pretty long
2017-04-26 06.00 Weriko: 05:36:249 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this looks cool
2017-04-26 06.00 -GN: don't know what else to do, lesjuh never used any fancy sliders so i kept a basic shape
2017-04-26 06.00 -GN: thanks
2017-04-26 06.00 -GN: it's nice to play too
2017-04-26 06.01 Weriko: okay i think thats all i can tell xd
2017-04-26 06.01 Weriko: however
2017-04-26 06.02 Weriko: well i think that it works pretty well as a lesjuh map xd
2017-04-26 06.02 Weriko: but you should consider on making something more interesting with lesjuh bases
2017-04-26 06.02 Weriko: i mean
2017-04-26 06.03 Weriko: stuff like stream emphasis and small aesthetics things could help xd
2017-04-26 06.03 -GN: yeah i told someone earlier today
2017-04-26 06.03 -GN: i'm not much of an artist
2017-04-26 06.03 -GN: and the goal for this map was to copy his style as closely as possible
2017-04-26 06.03 -GN: which i think i succeeded
2017-04-26 06.03 Weriko: xd thats ok
2017-04-26 06.03 Weriko: but you can always become an artist :p
2017-04-26 06.04 -GN: if i make another of these i might go for a different visual style
2017-04-26 06.04 Weriko: and yeah it looks pretty lesjuh
2017-04-26 06.04 -GN: true \:D/
2017-04-26 06.04 -GN: good, that means i met my goal
2017-04-26 06.04 -GN: the map has gotten pretty good reception so far
Weriko
ooops, forgot to post xD!!!


so, i think -GN posted it already :p


good luck with map!
fastmarkus
Hello, -GN! I know I'm not an experienced mapper or modder but since I really enjoy the song I came here.

Just going to point some small things and ask some stuff.

Don't you believe having a higher SV on the 02:10:288 or 02:12:688 and 02:16:288 and so on sliders would make it more realistic? Since the previous sliders are emphasizing other sounds and they look exactly the same? (I'd say this for every guitar slide that's on the map)

Another thing: what made you choose to map the 02:24:238 to 02:25:439 this way? Didn't you believe the guitar was the most important sound on that part?

Stack the 5,6 at 02:38:338 to continue the previous pattern maybe?

The guitar solo Kiai with faster drums from 04:29:038 to 04:55:438 could be buffed a little bit, I believe (more spaced or make the 1/4 sliders jump a little wider or even changing the pattern on the streams? I don't know) - it looks pretty much the same as the other streams with less drums



Anyway, that's all - hopefully I wasn't annoying, it's a great map - good job!
akwari
You should really raise the HP, I can't stream 200BPM properly but I can still pass without even trying :/
Topic Starter
-GN
Net0

Net0 wrote:

  1. 01:29:499 (1,2,3,4,5,6,7,8,9,10,1) – This pattern was really specific, specially the way you made the slider 01:30:249 (1) – go right against the stream flow made this stand out a lot. Are you sure about the emphasis in this part of the song?
    :arrow: yeah i start a new section here, i find it plays well here
    Same idea here too 02:44:049 (3,4,5,6,7,8,9,10,1) – but it’s not as emphatic as the first section
    :arrow: same thing here
  2. Triple stack 02:32:349 (3,4,5) - being used for triple sections without vocal and triples that go along vocal 02:50:949 (2,3,4) - spaced. I think this idea could be applied systematically to all the verse sections of the song. What’s your thoughts about it?
    :arrow: this seems to be the only inconsistent triple in the verse parts, all others follow the drum parts primarily. made into two 1/2s
  3. If this pattern was vertically symmetric would look awesome https://puu.sh/vwnJq.jpg , but I’m not sure if this is consistent with lesjuh main ideas, since he wasn’t really a x,y axis symmetric mapper.
    :arrow: no timestamp, but i also dislike the idea of keeping symmetry across a major part of a stream like this
  4. Really picky unnecessary thing, but can you rotate this 04:06:849 (4) – in “+2”? Just like really minor aesthetic stuff.
    :arrow: dragged the end point a bit down so it looks less sloppy(though i suppose that was the point? ohwell)
  5. Are you sure about the NCs here 04:55:449 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ? I don’t think you need to make pair combo ideas since this is suppose to be like an older style map. Usually they would make this 04:55:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - . Personally I don’t mind either way, but I’m trying to consider your intention to make it be more old style oriented.
    :arrow: good point, i removed the excessive NCs
  6. Considering the patterns overall in the map, this one is probably the one with the worst readability 06:28:449 (1,2,3,4,5,6,7,8,1,2) - . Now, my main concerns in this section is the slider end 06:29:049 (1) – being almost entirely overlapped but not stacked, and the next slider 06:29:499 (2) – partially overlapped with 06:28:524 (2) - . Usually they would have faded already, but it’s AR 8. So small suggestion for this; rotate this one 06:29:049 (1) – “6” and move 06:29:499 (2) – to something like x:195 y:63. I tried to keep the pattern as it was but moved 06:29:499 (2) – a bit more upwards to avoid the overlap, so that the section could look a bit more clean. In case you apply, you will have to fix the DS here 06:29:949 (3,4) -
    :arrow: done, thanks
Map is awesome. You stated your references, they’re clear and rankable. You really put a lot of effort in creating a map that serves the same experience as lesjuh maps, even the slider design is done in the same way. I can only say good job with this map. I’m sure that a lot of players, old ones and a few new ones, will enjoy trying to play this map. Best of luck :D
:arrow: awesome, it was a great undertaking, but i had a lot of fun mapping it and i'm satisfied with the result! thanks for your mod :)

fastmarkus

fastmarkus wrote:

Hello, -GN! I know I'm not an experienced mapper or modder but since I really enjoy the song I came here.

Just going to point some small things and ask some stuff.

Don't you believe having a higher SV on the 02:10:288 or 02:12:688 and 02:16:288 and so on sliders would make it more realistic? Since the previous sliders are emphasizing other sounds and they look exactly the same? (I'd say this for every guitar slide that's on the map)
:arrow: nah, it hasn't been done in any of lesjuh's maps, so i wouldn't do it here. the hitsound is a good enough distinction

Another thing: what made you choose to map the 02:24:238 to 02:25:439 this way? Didn't you believe the guitar was the most important sound on that part?
:arrow: couldn't really map it well, but i replaced it with a spinner now, which i think fits the music(and also what's been done in lesjuh's maps) better

Stack the 5,6 at 02:38:338 to continue the previous pattern maybe?
:arrow: alright, done

The guitar solo Kiai with faster drums from 04:29:038 to 04:55:438 could be buffed a little bit, I believe (more spaced or make the 1/4 sliders jump a little wider or even changing the pattern on the streams? I don't know) - it looks pretty much the same as the other streams with less drums
:arrow: nah, i feel like it's hard enough since it's pretty hard to follow the streams as is. the streams feeling the same throughout the whole map is intended, their difficulty is made out through their context


Anyway, that's all - hopefully I wasn't annoying, it's a great map - good job!
:arrow: not at all, thanks a lot for the mod :)

akwari wrote:

You should really raise the HP, I can't stream 200BPM properly but I can still pass without even trying :/
raised to 4, but i won't go higher than that for the sake of authenticity
Topic Starter
-GN
thx CXu for kudosu
Natsu
General

  1. HP 4 is super low, tbh I'd suggest something like HP 6, I hope we can atleast make a compromise with HP 5
Legend

  1. 00:21:549 (10,1) - this is more a visual issue, but can you make the slider tail pointing to the stream better? since most of the map slider to stream interactions are really linear, take these as example: 00:20:349 (5,1) - 00:14:349 (4,1) - 00:23:949 (4,1) -
  2. 00:17:874 (4,5,6) - the sudden linear movement at a curved stream section doesn't fit IMO
  3. 00:26:049 (1,2,3,4,5) - there are really small spacing errors around 0,10 would be cool if you can fix them
  4. 00:26:649 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - can you move the full stream a bit down so it connects better with the previous object, like https://osu.ppy.sh/ss/8687681
  5. 00:37:149 (10,1) - ^
  6. 00:45:099 (7,8,9) - a bit similar ^, personally I think this little flow issues, even if they don't affect the gameplay they looks weird and not consistent with the rest of more linear flow in the map
  7. 00:27:886 (1) - seems super hard to get 300s at the first spinner, also the auto play don't even gets a 1000 score on it.
  8. 00:46:749 (10,1,2,3,4,5,1,2,3,4,5) - the full stream doesn't looks nice, can you improve it? for example 00:46:749 (10,1) - 00:47:349 (5,1) - 00:47:874 (4,5) - the objects doesn't connect that well too each other
  9. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd be honest, the full stream shape doesn't looks nice at all, I understand the old feeling , but also i think this shape can be better
  10. 00:49:524 (1) - end the spinner at 1/4 and add a circle on the actual end of it, that would represent the music and also it's going to be consistent with 01:09:849 (1) -
  11. 00:57:249 (4,5) - why the sudden slider leniency abuse when almost the full diff uses linear flow?
  12. 00:59:649 (4,5) - this should be 1,0 spacing like 00:59:049 (1,2) -
  13. 01:29:049 (1,2,3,1,2,3) - weird rhythm and NC setup
  14. 01:35:499 (3,4) - should be 1,0 spacing as the other ones
  15. 01:40:749 (4,1,2) - ugly overlaps, also they don't fit the structure of the map
  16. 01:48:549 (1,2,3) - I really don't like this, the spacing is too big for the weak sounds, if anything antijumps or a repeat slider would fit the music better
  17. 01:56:649 (1) - this does miss too much beats, I think a 1/1 slider and then a circle would fit the music better
  18. 02:17:499 (7) - a 3 points slider would have a better curve o.o
  19. 02:25:449 (1,2) - 1,0 spacing as the other ones
  20. 02:57:849 (6,1) - swap NCs and fix the spacing, since according to your NC pattern you should NC the stanza and not the upbeat
  21. 03:02:949 (1,2,3) - same as 01:48:549 (1,2,3) -
  22. 03:11:049 (1) - a 1/1 slider and a circle would fit the music a lot better.
  23. 03:17:049 (5,1) - the NC should be at 5 and not 1, according to the NC logic in this map
  24. 03:20:649 (3) - missing NC the previous similar part has one on it
  25. 03:30:849 (1,2,3,4,5) - the stream doesn't fit the music at this section, since is such a calm part and tbh you even ignored strong 1/4s at 03:30:249 (1,2) -
  26. 05:38:949 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - why suddenly no more 1/4 jumps? seems inconsistent, since the music is basicaly the same
    BTW I'm really unsure about how the 1/4 sections plays at AR 8 04:54:849 (9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I really don't remember the old dragon force maps using patterns like those
Hitsounds

  1. 00:01:149 (6) - add finish there is a strong sound on it and whistle alone doesn't seems to fit it.
  2. 00:07:449 (1,2,3,4,5,6,7,8,9,10) - I'd increase the volume to 50% or 60% for these beats.
  3. 00:27:849 (9) - missing finish and whistle
  4. 00:27:886 (1,1) - this sounds super bad, add a soft sampleset at the end of each spinner.
  5. 00:43:899 (4) - missing finish, since you have one at a similar sound in 00:43:599 (3) -
  6. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - the song tone is going down, maybe you should do the same with the volume.
  7. 00:55:899 (2) - shouldn't this and all the other similar have a finish as you did at the next similar section?
  8. 01:26:649 (1) - missing finish I suppose
  9. 01:34:299 (2) - add finish?
  10. 01:42:699 (2) - I'm sure that you are missing a finish sound here, since you have one at 01:41:499 (3) -
  11. 01:53:049 (1) - missing whistle
  12. 01:55:149 (10) - ^
  13. 02:07:449 (1) - missing finish
  14. 02:09:849 (1) - ^
  15. 02:12:249 (1) - ^
  16. 02:17:049 (1) - ^
  17. 02:18:249 (1) - 02:21:849 (1) - ^
  18. 02:19:899 (4) - add whistle, it does fit this beat a lot
  19. 02:31:899 (2) - ^
  20. 02:41:499 (3) - remove the whistle on the slider body
  21. 02:48:699 (2) - missing finish, since there is one in the music, same in 02:52:299 (2) -
  22. 03:26:349 (5) - soft sampleset on the slider tail it sounds bad atm
Topic Starter
-GN
Natsu

Natsu wrote:

General

  1. HP 4 is super low, tbh I'd suggest something like HP 6, I hope we can atleast make a compromise with HP 5
:arrow: will put it at 5, i suppose the maps aren't considered as hard nowadays as compared to back then

Legend

  1. 00:21:549 (10,1) - this is more a visual issue, but can you make the slider tail pointing to the stream better? since most of the map slider to stream interactions are really linear, take these as example: 00:20:349 (5,1) - 00:14:349 (4,1) - 00:23:949 (4,1) -
    :arrow: done
  2. 00:17:874 (4,5,6) - the sudden linear movement at a curved stream section doesn't fit IMO
    :arrow: moved 6 and later one grid to the right. it was done to make the S curve symmetrical but i think it's fine
  3. 00:26:049 (1,2,3,4,5) - there are really small spacing errors around 0,10 would be cool if you can fix them
    :arrow: this is not really doable for all these streams due to the grid snap way of mapping them, i fixed the 0.8x ds to the slider here though
  4. 00:26:649 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - can you move the full stream a bit down so it connects better with the previous object, like https://osu.ppy.sh/ss/8687681
    :arrow: ok
  5. 00:37:149 (10,1) - ^
    :arrow: done, reshaped some streams here too
  6. 00:45:099 (7,8,9) - a bit similar ^, personally I think this little flow issues, even if they don't affect the gameplay they looks weird and not consistent with the rest of more linear flow in the map
    :arrow: this one should really be fine as is
  7. 00:27:886 (1) - seems super hard to get 300s at the first spinner, also the auto play don't even gets a 1000 score on it.
    :arrow: auto does get 1000s here, i consistently get 300s on them, the spinners themselves were taken directly from lesjuh's old map which admittedly is not a shining example of quality but the authenticity of them make me think it's fine
  8. 00:46:749 (10,1,2,3,4,5,1,2,3,4,5) - the full stream doesn't looks nice, can you improve it? for example 00:46:749 (10,1) - 00:47:349 (5,1) - 00:47:874 (4,5) - the objects doesn't connect that well too each other
    :arrow: made them into nice curves. i want the slight angle into starting the stream here though, it plays well and accentuates the music
  9. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd be honest, the full stream shape doesn't looks nice at all, I understand the old feeling , but also i think this shape can be better
    :arrow: i think the sharper bends here work well, i fixed the inconsistency but i don't think i can improve it
  10. 00:49:524 (1) - end the spinner at 1/4 and add a circle on the actual end of it, that would represent the music and also it's going to be consistent with 01:09:849 (1) -
    :arrow: ohyeah good point
  11. 00:57:249 (4,5) - why the sudden slider leniency abuse when almost the full diff uses linear flow?
    :arrow: changed, these variations annoyed me to no end so some ended up kinda random lol
  12. 00:59:649 (4,5) - this should be 1,0 spacing like 00:59:049 (1,2) -
    :arrow: fixed
  13. 01:29:049 (1,2,3,1,2,3) - weird rhythm and NC setup
    :arrow: plays very intuitively though
  14. 01:35:499 (3,4) - should be 1,0 spacing as the other ones
    :arrow: fixed
  15. 01:40:749 (4,1,2) - ugly overlaps, also they don't fit the structure of the map
    :arrow: moved the slider, i feel like the back and forth reflects the flow lesjuh was known for pretty well though
  16. 01:48:549 (1,2,3) - I really don't like this, the spacing is too big for the weak sounds, if anything antijumps or a repeat slider would fit the music better
    :arrow: not changing this, it plays well, fits the buildup of the song, and these circles are a staple of the lesjuh maps; this kind of thing was done in revolution deathsquad, through the fire and flames, even Jenny's cry thunder and Satellite's lesjuh-like fury of the storm map
  17. 01:56:649 (1) - this does miss too much beats, I think a 1/1 slider and then a circle would fit the music better
    :arrow: i feel like the end of the guitar/drum streams should give the player a little (perceived) rest here
  18. 02:17:499 (7) - a 3 points slider would have a better curve o.o
    :arrow: this is a bit stupid but i didn't wanna use the modern slider algorithm for this :D
  19. 02:25:449 (1,2) - 1,0 spacing as the other ones
    :arrow: done
  20. 02:57:849 (6,1) - swap NCs and fix the spacing, since according to your NC pattern you should NC the stanza and not the upbeat
    :arrow: oops
  21. 03:02:949 (1,2,3) - same as 01:48:549 (1,2,3) -
  22. 03:11:049 (1) - a 1/1 slider and a circle would fit the music a lot better.
    :arrow: same as 01:56:649 (1) -
  23. 03:17:049 (5,1) - the NC should be at 5 and not 1, according to the NC logic in this map
    :arrow: i saw this as an acceptable variation since the last slider continues off the final vocal phrase and the next combo follows the drums,
    the last chorus does the same
  24. 03:20:649 (3) - missing NC the previous similar part has one on it
    :arrow: the previous one started a guitar solo though, it doesn't happen here
  25. 03:30:849 (1,2,3,4,5) - the stream doesn't fit the music at this section, since is such a calm part and tbh you even ignored strong 1/4s at 03:30:249 (1,2) -
    :arrow: replaced with circles
  26. 05:38:949 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - why suddenly no more 1/4 jumps? seems inconsistent, since the music is basicaly the same
    :arrow: this builds up instead of winding down, i felt like lots of 7 note streams would be too taxing here though since it's basically one of the hardest parts of the song already due to the constant streams
    BTW I'm really unsure about how the 1/4 sections plays at AR 8 04:54:849 (9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I really don't remember the old dragon force maps using patterns like those
    :arrow: cry for eternity has some starting at 05:29:690 (1) - and some later, i thought it would fit due to the 1/1 sounds forming nice pairs creating a zigzag, i don't think anything else would fit better here
Hitsounds
:arrow: all applied except stream

  1. 00:01:149 (6) - add finish there is a strong sound on it and whistle alone doesn't seems to fit it.
  2. 00:07:449 (1,2,3,4,5,6,7,8,9,10) - I'd increase the volume to 50% or 60% for these beats.
  3. 00:27:849 (9) - missing finish and whistle
  4. 00:27:886 (1,1) - this sounds super bad, add a soft sampleset at the end of each spinner.
  5. 00:43:899 (4) - missing finish, since you have one at a similar sound in 00:43:599 (3) -
  6. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - the song tone is going down, maybe you should do the same with the volume.
    :arrow: doesn't fit the guitar
  7. 00:55:899 (2) - shouldn't this and all the other similar have a finish as you did at the next similar section?
  8. 01:26:649 (1) - missing finish I suppose
  9. 01:34:299 (2) - add finish?
  10. 01:42:699 (2) - I'm sure that you are missing a finish sound here, since you have one at 01:41:499 (3) -
  11. 01:53:049 (1) - missing whistle
  12. 01:55:149 (10) - ^
  13. 02:07:449 (1) - missing finish
  14. 02:09:849 (1) - ^
  15. 02:12:249 (1) - ^
  16. 02:17:049 (1) - ^
  17. 02:18:249 (1) - 02:21:849 (1) - ^
  18. 02:19:899 (4) - add whistle, it does fit this beat a lot
  19. 02:31:899 (2) - ^
  20. 02:41:499 (3) - remove the whistle on the slider body
  21. 02:48:699 (2) - missing finish, since there is one in the music, same in 02:52:299 (2) -
  22. 03:26:349 (5) - soft sampleset on the slider tail it sounds bad atm

thanks a lot for mod :)
sheela
hihi i'll try to mod in consideration of old authenticity

[Legend]
  1. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this doesn't follow the guitar accurately, but i guess this is part of the old dragonforce map style? i still have my doubts however
  2. 00:52:299 (3,4) - 00:54:699 (3,4) - 00:57:099 (3,4) - 00:59:499 (3,4) - and many more... - sometimes the spacing is big and sometimes it's small, so this makes me think that different spacing are just randomly placed on different time and tbh i don't know what you're trying to do/follow. maybe make them more consistent?
  3. 05:06:249 (1,2,3,4,5) - i feel like this part should be hard to play with 1/4 rhythms since i hear 1/4 drums and guitar; maybe something like this rhythm: https://puu.sh/xvUCw/f5a2df61d2.png
  4. 06:42:249 (1,2,3,4) - if my ears aren't deceiving me shifting them forward by one 1/8 beat (so it starts on 06:42:286 - ) follows more accurately the guitar. while at it i think the spacing could have gradually increased rather than decreased since the guitar is playing higher notes as time flies by.
i think that's all for now. you can call me for a recheck
Topic Starter
-GN
sheela

sheela wrote:

hihi i'll try to mod in consideration of old authenticity

[Legend]
  1. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this doesn't follow the guitar accurately, but i guess this is part of the old dragonforce map style? i still have my doubts however
    :arrow: i don't think constant 1/4 is off the mark here, anything else would be too hard to follow or drop too much from the music
  2. 00:52:299 (3,4) - 00:54:699 (3,4) - 00:57:099 (3,4) - 00:59:499 (3,4) - and many more... - sometimes the spacing is big and sometimes it's small, so this makes me think that different spacing are just randomly placed on different time and tbh i don't know what you're trying to do/follow. maybe make them more consistent?
    :arrow: made these verse patterns more internally consistent, i think i'm finally satisfied with them
  3. 05:06:249 (1,2,3,4,5) - i feel like this part should be hard to play with 1/4 rhythms since i hear 1/4 drums and guitar; maybe something like this rhythm: https://puu.sh/xvUCw/f5a2df61d2.png
    :arrow: i originally did this because the strum part was not really possible to do well with (almost) constant 1/4, i added a couple triple repeats here
  4. 06:42:249 (1,2,3,4) - if my ears aren't deceiving me shifting them forward by one 1/8 beat (so it starts on 06:42:286 - ) follows more accurately the guitar. while at it i think the spacing could have gradually increased rather than decreased since the guitar is playing higher notes as time flies by.
    :arrow: fixed. Okorin expressed concern over the timing of this part but this does sound better. i did not change the spacing, though
i think that's all for now. you can call me for a recheck
:arrow: awesome, Okorin was gonna take a look at it later today so it won't be before that though. thanks for the mod :)
Natsu
btw I also want to icon this lol (you never called me back), so if you need me you can poke me anytime
sheela
i dont have any more concerns for this map so yeah let's push this forward!
Topic Starter
-GN
woo :D

now where's natsu at
Natsu

-GN wrote:

woo :D

now where's natsu at
in 3 hours ;)
Izzywing
Hey man, sorry for being slow, but grats (soonTM), maps pretty damn cool!
Doormat
ahh seems you got bns for this, best of luck!
Topic Starter
-GN
end timing fixed, waiting for sheela and Natsu now...
sheela
yes a red point was added on 06:38:663 - so the map should be good to be pushed forward. rebub!
Xinnoh
06:42:713 (3,4) - the final two notes sound like they're fairly late? imo seems a bit more like this, snapped on 1/16 just to test offsets
Natsu
the current one sounds fine for me o.O, also it's better for playability, I'm going to ask a few more people before I qualify it
Natsu
Champion Above Champions

I talked with a few BNs and they agree with the current timing, also shela confirmed it with pishifat
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