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Aiu Rabu - Kani*Do-Luck!

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Total Posts
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Topic Starter
xChorse
This beatmap was submitted using in-game submission on Thursday, July 26, 2018 at 11:06:23 PM

Artist: Aiu Rabu
Title: Kani*Do-Luck!
Source: あいうら
Tags: crabs steve jobs apple thighs aiurabu love think nani aiura opening
BPM: 210
Filesize: 3991kb
Play Time: 01:00
Difficulties Available:
  1. Crabing (5.84 stars, 249 notes)
  2. Easy (1.06 stars, 55 notes)
  3. Extra (5.36 stars, 232 notes)
  4. Hard (3.17 stars, 175 notes)
  5. Insane (4.32 stars, 214 notes)
  6. Normal (1.69 stars, 96 notes)
Download: Aiu Rabu - Kani*Do-Luck!
Information: Scores/Beatmap Listing
---------------
allein
d
tomadoi
ye boii


In General: 00:49:307 - Kiai ends here and begins here 00:56:164 - again



[Crabing]

I'd lower the AR to 9.3


00:26:878 (4) - Ctrl+G might fit a bit more here

00:29:164 (3) - actually same thing here but here It'd be too hard imo, maybe lower spacing

00:53:307 (1) - Pretty sure NC is not needed

00:57:164 (1,1,2,3) - idk what you did with the NC's here LOL

[Extra]

00:30:164 (2,3,4,5,6,7) - could higher the Spacing here

00:33:450 (3) - NC?

00:39:878 (5) - ctrl+g

00:51:592 (1) - Unnessecary NC


[Insane]

00:32:592 (3,4,5,6) - well, I'd suggest NCing each double pair since you did in the other 2 diffs too

00:44:592 (5,1) - Pretty sure this might be hard to read, maybe change~

00:49:307 (1,2) - Why did you do the spacing here so big? The sound doesnt change

[Hard]

tfw cant mod hards, sorry

[Normal]

00:20:735 (1) - Why did you not use the same slider like before? (00:17:164 (2) -)


00:33:307 (3) - Tbh Idk if it's ok but I'd make the slider longer to the blue tick 00:33:807 -

[Easy]

OD goes to 4 Please


00:18:450 (3,4) - I dont have a good feeling about this one. The end of 3 looks in a completly different direction and 4 starts somewhere else, I don't like that tbh

00:47:021 (1) - Unnessecary NC

00:48:021 (1) - ^

00:49:307 (3) - NC

00:50:450 (1) - no NC


Gl ~
Topic Starter
xChorse

Tomadoi wrote:

ye boii


In General: 00:49:307 - Kiai ends here and begins here 00:56:164 - again done



[Crabing]

I'd lower the AR to 9.3 9,5 is ok for this bpm and diff


00:26:878 (4) - Ctrl+G might fit a bit more here Want these sounds 00:26:735 (3,4) - 00:23:021 (1) - and etc to have similar flow so current is better imo

00:29:164 (3) - actually same thing here but here It'd be too hard imo, maybe lower spacing Changed it to be more like the previous one

00:53:307 (1) - Pretty sure NC is not needed On a stack and new vocal section so it should be there i think

00:57:164 (1,1,2,3) - idk what you did with the NC's here LOLoh shit

[Extra]

00:30:164 (2,3,4,5,6,7) - could higher the Spacing here stacked with notes under them ;_;

00:33:450 (3) - NC? ye

00:39:878 (5) - ctrl+g ye

00:51:592 (1) - Unnessecary NC hmm ok


[Insane]

00:32:592 (3,4,5,6) - well, I'd suggest NCing each double pair since you did in the other 2 diffs too ye

00:44:592 (5,1) - Pretty sure this might be hard to read, maybe change~ changed

00:49:307 (1,2) - Why did you do the spacing here so big? The sound doesnt change 1/1 space between them? idk

[Hard]

tfw cant mod hards, sorry my hards r just unmoddable xd

[Normal]

00:20:735 (1) - Why did you not use the same slider like before? (00:17:164 (2) -) Looks prettier owo


00:33:307 (3) - Tbh Idk if it's ok but I'd make the slider longer to the blue tick 00:33:807 - Pretty strong sound on 00:33:735 -

[Easy]

OD goes to 4 Please


00:18:450 (3,4) - I dont have a good feeling about this one. The end of 3 looks in a completly different direction and 4 starts somewhere else, I don't like that tbh rotated

00:47:021 (1) - Unnessecary NC Removed

00:48:021 (1) - ^ Change of rhythm

00:49:307 (3) - NC done

00:50:450 (1) - no NC done


Gl ~
Thanks!
Kilabarus
*invading you*
Topic Starter
xChorse
that would be very unfortunate for me :(
Realazy
returning m4m

[General]

nice tags LUL

the spread between Normal and Hard is pretty significant though, normal has very few 1/2 patterns yet hard is almost full of 1/2, might want to add a diff in the middle

[Easy]

00:56:164 - inconsistent kiai with other diffs

00:18:450 (3) - guess there should be a NC since you seem to be NCing every 2 beats
00:33:878 (3) - this would sound better on 00:33:735 - to follow the vocals
00:47:021 (3) - this should be NC just like 00:42:450 (1) - is

[Normal]

00:02:450 - you could map this rhythm just like you did at 00:04:735 - which follows the instruments better
01:00:164 (4) - you could turn this into 2 1/2 sliders, it's pretty intense and you mapped less important sounds with 1/2 sliders

[Hard]

so about the ds shifting between 1/1 and 1/2s here, it makes some patterns like 00:15:592 (3,4,1) - dangerously close to each other and could be mistaken for 1/2 rhythms

00:18:450 (1,2,3,4,5,6) - why is this rhythm so different from 00:23:021 (1,2,3,4,5,6) - which has about the same intensity yet is much denser? i suggest you follow the second rhythm since it follows the music better
00:35:592 (1,2,3,4) - so this is the only time you have this type of pattern for those lyrics in the whole kiai time yet 00:40:164 (1,2,3,4,1,2,3,4) - and 00:44:735 (1,2,3,4,1,2,3,4) - are the exact same, you should at least either make all 3 the same thing or make another type of pattern for more diversity
00:40:450 (2,3) - that's a really large jump for a hard diff at this bpm tbh, you could try to place 3,4 closer to 1,2 so the spacing is bigger between 00:41:021 (4,1) - which would make more sense, though it should still be smaller than what you currently have imo
00:48:735 (5,6) - again those are painfully simple although this is supposedly the most important part of the song, what about this rhythm?
00:57:164 (1) - 00:58:878 (1) - i believe those should not be NCs? they feel really out of place compared to what you did in other diffs

[Insane]

00:09:878 (3,4) - these don't feel like they should be as spaced compared to 00:09:307 (1,2) - as they're only slightly more intense
00:15:307 (2,3) - you could turn these into a 1/2 slider since they sound the same as 00:15:021 (1) -
00:15:592 (4,5) - i don't really see why those are stacked on 2 and 3 since they're barely similar
00:50:450 (1,2,3,4) - this looks kinda messy :( you could make another square
00:58:164 (5) - you could unstack this since the pitch isn't the same as 00:57:878 (3,4) -

[Extra]

00:35:592 (1,3) - you could make those the smae distance as 00:35:736 (2,4,6,8) - to look like a hexgrid pattern? would be neater imo
00:37:307 (3,4) - these should be the same slider, as you usually do
00:51:592 (3,1) - probably swap those NCs since you NC'd 00:50:450 (1) -
01:00:021 (3,4,5,6,7) - you could move this to stack 6 on the sliderend

[Crabing]

00:06:307 (3,4) - these should be less spaced than 00:06:592 (5,6,7) - which are stronger sounds
00:10:450 (1) - i think this would make a much smoother movement if it was ctrl+g'd
00:31:021 (1,2,3) - how about making these different since you NC'd 1? or if you don't want to change it, how about removing the NC on 1?
00:53:307 (1) - this shouldn't be NC'd for consistency with your other diffs and because this isn't really significant as a sound
01:00:021 (3,4,5,6,7) - can you move this a bit so 7 doesn't overlap 2?

good luck!
Topic Starter
xChorse

Realazy wrote:

returning m4m

[General]

nice tags hehe xd

the spread between Normal and Hard is pretty significant though, normal has very few 1/2 patterns yet hard is almost full of 1/2, might want to add a diff in the middle Kinda high bpm song so idk if that would help since the gap between hard diff would still be big

[Easy]

00:56:164 - inconsistent kiai with other diffs o ye forgot to update this

00:18:450 (3) - guess there should be a NC since you seem to be NCing every 2 beats yeah
00:33:878 (3) - this would sound better on 00:33:735 - to follow the vocals want to avoid 1/2s on easy so gonna keep current one for playability/readability
00:47:021 (3) - this should be NC just like 00:42:450 (1) - is yup

[Normal]

00:02:450 - you could map this rhythm just like you did at 00:04:735 - which follows the instruments better hmm i guess
01:00:164 (4) - you could turn this into 2 1/2 sliders, it's pretty intense and you mapped less important sounds with 1/2 sliders put a 1/1 slider and a hitcircle instead

[Hard]

so about the ds shifting between 1/1 and 1/2s here, it makes some patterns like 00:15:592 (3,4,1) - dangerously close to each other and could be mistaken for 1/2 rhythms it's consistent throughout the whole difficulty so I'm not sure that's a huge problem

00:18:450 (1,2,3,4,5,6) - why is this rhythm so different from 00:23:021 (1,2,3,4,5,6) - which has about the same intensity yet is much denser? i suggest you follow the second rhythm since it follows the music better the 1/2s aren't as distinct inbetween these 00:19:592 (3,4,5,6) - but they're stronger in the following pattern which is why I mapped it that way
00:35:592 (1,2,3,4) - so this is the only time you have this type of pattern for those lyrics in the whole kiai time yet 00:40:164 (1,2,3,4,1,2,3,4) - and 00:44:735 (1,2,3,4,1,2,3,4) - are the exact same, you should at least either make all 3 the same thing or make another type of pattern for more diversity
00:40:450 (2,3) - that's a really large jump for a hard diff at this bpm tbh, you could try to place 3,4 closer to 1,2 so the spacing is bigger between 00:41:021 (4,1) - which would make more sense, though it should still be smaller than what you currently have imo Changed along with the one above
00:48:735 (5,6) - again those are painfully simple although this is supposedly the most important part of the song, what about this rhythm? want to have this part way less dense with notes because the entire kiai was really dense
00:57:164 (1) - 00:58:878 (1) - i believe those should not be NCs? they feel really out of place compared to what you did in other diffs changed

[Insane]

00:09:878 (3,4) - these don't feel like they should be as spaced compared to 00:09:307 (1,2) - as they're only slightly more intense They flow really well so I don't think it's an issue even though they're only a bit more intense.
00:15:307 (2,3) - you could turn these into a 1/2 slider since they sound the same as 00:15:021 (1) - Changed
00:15:592 (4,5) - i don't really see why those are stacked on 2 and 3 since they're barely similar changed with the one above
00:50:450 (1,2,3,4) - this looks kinda messy :( you could make another square Sure
00:58:164 (5) - you could unstack this since the pitch isn't the same as 00:57:878 (3,4) - Fits well in the pattern though, don't really want to change that :x

[Extra]

00:35:592 (1,3) - you could make those the smae distance as 00:35:736 (2,4,6,8) - to look like a hexgrid pattern? would be neater imo they're in 2 hexagrids that are used to stack/blanket notes in the next section so I can't change it sadly :/
00:37:307 (3,4) - these should be the same slider, as you usually do yup
00:51:592 (3,1) - probably swap those NCs since you NC'd 00:50:450 (1) - uh okay but I'm keeping 00:52:021 (1) - NCed because of SV changes
01:00:021 (3,4,5,6,7) - you could move this to stack 6 on the sliderend looks better right now imo

[Crabing]

00:06:307 (3,4) - these should be less spaced than 00:06:592 (5,6,7) - which are stronger sounds okay
00:10:450 (1) - i think this would make a much smoother movement if it was ctrl+g'd intentional
00:31:021 (1,2,3) - how about making these different since you NC'd 1? or if you don't want to change it, how about removing the NC on 1? removed NC
00:53:307 (1) - this shouldn't be NC'd for consistency with your other diffs and because this isn't really significant as a sound changed to hitcircles and kept the NC to keep it somewhat consistent with extra
01:00:021 (3,4,5,6,7) - can you move this a bit so 7 doesn't overlap 2? i scaled it because i want more pp

good luck!
Thanks!
MBmasher
m4m

Easy
00:56:164 (1,1) - I think 3/2 sliders would fit better in this section to fit the music.

Normal
It looks good but i think there is too much overlapping.

Hard
idk looks good i guess.

Insane
00:59:735 (7) - NC to be consistent

Extra
00:05:735 (1,4) - From what i see from the beginning, there is a pattern of "putting objects close to a stack but not quite", so why are these stacked?
00:43:592 (1,2,1,2,3) - a bit hard to read

Crabing
00:43:592 (1,2,1,2,3) - thing i said in extra

Source: あいうら

Nice mapset, gl! :D Sorry I wasn't able to give out that big of a mod
Topic Starter
xChorse

MBmasher wrote:

m4m

Easy
00:56:164 (1,1) - I think 3/2 sliders would fit better in this section to fit the music. This pattern was already used earlier so I want to use it again to not surprise the player at the end since it's an easy

Normal
It looks good but i think there is too much overlapping. yeah but it's unavoidable because if i increase spacing it's just gonna be a hard diff

Hard
idk looks good i guess.

Insane
00:59:735 (7) - NC to be consistent done

Extra
00:05:735 (1,4) - From what i see from the beginning, there is a pattern of "putting objects close to a stack but not quite", so why are these stacked? changed
00:43:592 (1,2,1,2,3) - a bit hard to read intended

Crabing
00:43:592 (1,2,1,2,3) - thing i said in extra intended

Source: あいうら o k

Nice mapset, gl! :D Sorry I wasn't able to give out that big of a mod
Thanks!
Kujinn
m4m ~

[Crabbing]
  1. 00:05:164 (4) - Kinda off when played on red tick rather than white. Extra does the opposite.
  2. 00:05:450 (5,6) - I would recommend keeping this flow 00:04:450 (5,6,1,2,3,4) - up until 00:05:735 (1) -
  3. 00:06:592 (5,7) - when you stack these, they feel less emphasized. I think a pattern like this would be better suited
  4. 00:16:735 (4,5) - I think rhythm would be best if you ctrl g
  5. expected these two to stack 00:29:878 (7,1) -
  6. 00:34:450 - You could definitely make use of this empty space
  7. 00:43:592 (1,2,1,2,3) - Using the same 1/2 just pattern for a 1/1 is just way too confusing, maybe use something like this?
  8. 00:44:735 (1,2,3,4,5,6,7,8) - Very uneven, especially because you increase 00:45:592 (7,8) - and not 00:45:450 (6) - where there is should be an increase rather than 00:45:307 (5) -
  9. 00:46:164 (2,3,4) - kind of an awkward flow, something similar to 00:41:307 (1,2,3,4) - would've worked really well here.
  10. 00:51:021 (2,1) - I think these two notes are too close for a 1/1 rhythm gap, ctrl g each of these should fix it 00:50:450 (1,2) -
[Extra]
  1. 00:24:021 (4,1) - Doesn't really flow nicely, try ctrl g
  2. 00:26:735 (3,4) - Too linear, maybe place around x449 y225
  3. 00:28:164 (3,5) - I would try to avoid staking so much, maybe place around x305 y250
  4. 00:31:021 (5) - At this point, it gets too repetitive, try switch up the pattern a little.
  5. 00:44:735 (1,2,3,4,5,6,7,8) - A little uneven.
That's all I could really find, lower diffs looks very clean to me.

Good Luck!
Topic Starter
xChorse
i sleep ty for mod gonna reply tomorrow

Kujinn wrote:

m4m ~

[Crabbing]
  1. 00:05:164 (4) - Kinda off when played on red tick rather than white. Extra does the opposite. changed
  2. 00:05:450 (5,6) - I would recommend keeping this flow 00:04:450 (5,6,1,2,3,4) - up until 00:05:735 (1) - Different now since i changed the one above
  3. 00:06:592 (5,7) - when you stack these, they feel less emphasized. I think a pattern like this would be better suited moved it a bit behind 5 instead
  4. 00:16:735 (4,5) - I think rhythm would be best if you ctrl g would be inconsistent
  5. expected these two to stack 00:29:878 (7,1) - changed
  6. 00:34:450 - You could definitely make use of this empty space intended break
  7. 00:43:592 (1,2,1,2,3) - Using the same 1/2 just pattern for a 1/1 is just way too confusing, maybe use something like this? intended
  8. 00:44:735 (1,2,3,4,5,6,7,8) - Very uneven, especially because you increase 00:45:592 (7,8) - and not 00:45:450 (6) - where there is should be an increase rather than 00:45:307 (5) - 2nd rotation of kanis starts at 00:45:307 (5) - tho
  9. 00:46:164 (2,3,4) - kind of an awkward flow, something similar to 00:41:307 (1,2,3,4) - would've worked really well here. plays well imo?
    idk
  10. 00:51:021 (2,1) - I think these two notes are too close for a 1/1 rhythm gap, ctrl g each of these should fix it 00:50:450 (1,2) - changed
[Extra]
  1. 00:24:021 (4,1) - Doesn't really flow nicely, try ctrl g hmm ok
  2. 00:26:735 (3,4) - Too linear, maybe place around x449 y225 stack on 00:25:878 (3,4) - :/
  3. 00:28:164 (3,5) - I would try to avoid staking so much, maybe place around x305 y250 stacking is probably my most defining feature :/
  4. 00:31:021 (5) - At this point, it gets too repetitive, try switch up the pattern a little. changed
  5. 00:44:735 (1,2,3,4,5,6,7,8) - A little uneven. changed
That's all I could really find, lower diffs looks very clean to me.

Good Luck!
thanks!
Booze
hi shitty mod man here,,

Insane
00:49:307 (1,2,3,1,2,3,4,1,2,1,2,3,4) - wouldn't a lower slider velocity feel good here

Extra

00:26:450 (1,2,3) - this pattern looks awkward to me, maybe it'd look better if 3 was moved like this? http://i.imgur.com/oFX2s8Q.jpg
00:36:735 (1) - the placement of this felt weird to me too, probably because of the move from large spacing to a small one, i'd move it probably something like this http://i.imgur.com/ijdk1vL.jpg

Crabing

00:08:450 (2,3) - this is the only time a stack like this appears in the song
00:30:164 (1,2,3,4,5,6) - hmm maybe it would be neat if spacing increased between these here
00:33:450 (1) - moving this note like this http://i.imgur.com/6IHBzZx.jpg could give a more builduppish feel
00:33:592 (2,3) - maybe a rhythm like this would be better? http://i.imgur.com/SBfXx1n.png
00:43:592 (1,2,1,2,3) - i think spacing could be longer here since this is the last diff
00:53:307 (1,2) - maybe ctrl+g would be neat here

hopefully i didnt fuck anything up xd

good luck! :)
Topic Starter
xChorse

isopaharuntikka wrote:

hi shitty mod man here,,

Insane
00:49:307 (1,2,3,1,2,3,4,1,2,1,2,3,4) - wouldn't a lower slider velocity feel good here Don't wanna have any sv changes in a 4* diff because the bpm is already high

Extra

00:26:450 (1,2,3) - this pattern looks awkward to me, maybe it'd look better if 3 was moved like this? http://i.imgur.com/oFX2s8Q.jpg hmm the placement of the notes are really nice imo so keeping it for now
00:36:735 (1) - the placement of this felt weird to me too, probably because of the move from large spacing to a small one, i'd move it probably something like this http://i.imgur.com/ijdk1vL.jpg every repeat has smaller spacing and is mapped with sliders to reset the more intense cursor movement from the jumps but I can see where you're coming from

Crabing

00:08:450 (2,3) - this is the only time a stack like this appears in the song changed
00:30:164 (1,2,3,4,5,6) - hmm maybe it would be neat if spacing increased between these here doesn't really intensify imo so keeping it as it is
00:33:450 (1) - moving this note like this http://i.imgur.com/6IHBzZx.jpg could give a more builduppish feel hmm why not
00:33:592 (2,3) - maybe a rhythm like this would be better? http://i.imgur.com/SBfXx1n.png I want to keep it as 1/2 sliders in all diffs
00:43:592 (1,2,1,2,3) - i think spacing could be longer here since this is the last diff changed
00:53:307 (1,2) - maybe ctrl+g would be neat here why not

hopefully i didnt fuck anything up xd

good luck! :)

Thanks!
C00L
ew anime
Topic Starter
xChorse
i love anime
Arphimigon
Lab Mod!
[Crabing]
Note at 00:36:593 - should be placed at: [164, 220] currently at: [167, 223]
Note at 00:59:164 - should be placed at: [82, 91] currently at: [78, 92]
Your percentage of perfect blankets is: 81.82 % 9/11
Your average distance off of a perfect blanket was 4!

[Easy]
This map had no blankets

[Extra]
Note at 00:27:307 - should be placed at: [89, 126] currently at: [88, 129]
Your percentage of perfect blankets is: 83.33 % 5/6
Your average distance off of a perfect blanket was 3!

[Hard]
Note at 00:27:307 - should be placed at: [104, 260] currently at: [105, 257]
Note at 00:29:592 - should be placed at: [450, 231] currently at: [450, 228]
Your percentage of perfect blankets is: 33.33 % 1/3
Your average distance off of a perfect blanket was 3!

[Insane]
Note at 00:04:735 - should be placed at: [312, 180] currently at: [316, 180]
Note at 00:26:450 - should be placed at: [232, 107] currently at: [236, 108]
Note at 00:28:450 - should be placed at: [341, 219] currently at: [344, 219]
Your percentage of perfect blankets is: 50.0 % 3/6
Your average distance off of a perfect blanket was 4!

[Normal]
This map had no blankets

I hope I didn't malfunction D:
fieryrage
steve jobssteve jobssteve jobssteve jobssteve jobssteve jobssteve jobs

ow oof hitsound volume is so loud stop

top
  • 00:04:164 (4,5,6) - ctrl+ging 5 and 6 would make a cool jump for this part imo, you'd have to change 1's position 00:04:735 (1) - here with 3 though
    00:11:307 (3,4,5) - this kinda seems really spaced out, maybe reduce the spacing of this? idk xd
    00:17:878 (3,4,5,6) - don't really agree with back-and-forth here, the music calls for more emphasis on 00:18:021 (4,6) - these notes which don't really get any attention from the pattern
    00:29:878 (7,1) - bro just make 7 a slider instead of having a weird break here
    00:35:592 (1,2,3,4,5,6,7,8) - if you can't hang
    00:36:735 (1) - if you wanna be real pp mapper make this near 00:35:592 (1,5) - these two notes instead
    00:37:878 (1,3) - is this a blanket cuz it looks way off for me lmao
    00:40:164 (1,2,3,4,5,6,7,8) - ok can u like reduce the spacing of those because this just randomly went from about 2.3x DS on the past jumps to consistent 3x DS like calm down
    00:44:735 (1,2,3,4,5,6,7,8) - same thing here, this feels way too spaced out compared to the other patterns
    00:46:450 (3) - move this down a bit on the y-axis, feels too high rn
    00:56:164 (1) - this entire section on the other hand feels like it needs a buff in spacing since it's the climax of the song, the only real hard part is 01:00:021 (3,4,5,6,7) - the ending star here, otherwise it's really easy compared to the kiai before it
ex
  • 00:03:450 (1,3) - eeeeeeeeeeeeeee44444444
    00:05:021 (3,5) - already why are u inconsistent with ur overlaps like 00:03:164 (5,1) - bro its the SAME RHYTHM
    00:22:450 (3,4,5,6) - same thing from the top diff applies here
    00:28:164 (3,4) - why the random spacing decrease here?
    00:34:450 - no spinner here feels weird especially in an extra diff
    00:43:592 (1,2,1,2,3) - ok bro who's gonna legit read this on ar 9.2 on a generic anime tv size map u should probably change this lol
    00:44:735 (1,2,3,4,5,6,7,8) - you used gradual spacing jumps for the other jumps like this, why make it consistent now?
    00:52:021 (1) - remove nc
    00:56:164 (1) - same thing as top diff
gl ovo/
Topic Starter
xChorse

fieryrage wrote:

steve jobssteve jobssteve jobssteve jobssteve jobssteve jobssteve jobs

ow oof hitsound volume is so loud stop 90% everywhere now

top
  • 00:04:164 (4,5,6) - ctrl+ging 5 and 6 would make a cool jump for this part imo, you'd have to change 1's position 00:04:735 (1) - here with 3 though uh made 00:04:450 (5,6) - parallel with 00:04:735 (1,3) - instead to have higher spacing
    00:11:307 (3,4,5) - this kinda seems really spaced out, maybe reduce the spacing of this? idk xd changed from 1x to 0.8x
    00:17:878 (3,4,5,6) - don't really agree with back-and-forth here, the music calls for more emphasis on 00:18:021 (4,6) - these notes which don't really get any attention from the pattern moved 00:18:307 (6) - further for emphasis on the red tick notes
    00:29:878 (7,1) - bro just make 7 a slider instead of having a weird break here ok
    00:35:592 (1,2,3,4,5,6,7,8) - if you can't hang wanna hang myself
    00:36:735 (1) - if you wanna be real pp mapper make this near 00:35:592 (1,5) - these two notes instead sliders no pp ;((((
    00:37:878 (1,3) - is this a blanket cuz it looks way off for me lmao moved tail up a bit so its better
    00:40:164 (1,2,3,4,5,6,7,8) - ok can u like reduce the spacing of those because this just randomly went from about 2.3x DS on the past jumps to consistent 3x DS like calm down made the first 2 jumps smaller to progress the pattern better since i wanna keep these on all kanis and nanis :eyes:
    00:44:735 (1,2,3,4,5,6,7,8) - same thing here, this feels way too spaced out compared to the other patterns this one is fine already imo because of the comfortable movement
    00:46:450 (3) - move this down a bit on the y-axis, feels too high rn ya
    00:56:164 (1) - this entire section on the other hand feels like it needs a buff in spacing since it's the climax of the song, the only real hard part is 01:00:021 (3,4,5,6,7) - the ending star here, otherwise it's really easy compared to the kiai before it added some classic 1-2 jumps to spice it up and buff it
ex
  • 00:03:450 (1,3) - eeeeeeeeeeeeeee44444444 chang
    00:05:021 (3,5) - already why are u inconsistent with ur overlaps like 00:03:164 (5,1) - bro its the SAME RHYTHM chang
    00:22:450 (3,4,5,6) - same thing from the top diff applies here wanna keep it simple here lo
    00:28:164 (3,4) - why the random spacing decrease here? fix
    00:34:450 - no spinner here feels weird especially in an extra diff chang
    00:43:592 (1,2,1,2,3) - ok bro who's gonna legit read this on ar 9.2 on a generic anime tv size map u should probably change this lol
    00:44:735 (1,2,3,4,5,6,7,8) - you used gradual spacing jumps for the other jumps like this, why make it consistent now? scal
    00:52:021 (1) - remove nc o
    00:56:164 (1) - same thing as top diff chang
gl ovo/
wanted to go to sleep but got a mod like instantly so im up at 4am listening to crabs lol thanks
Topic Starter
xChorse
wait how did the star rating increase again










oops
Osatia
General


  1. Easy having ar4 and od4 seem a little high, also considering it's sr.
  2. od5 also seems a little high for the Normal, maybe 4.5 instead?
  3. Please fix tags, thanks.
  4. 90% volume the whole map seems way to high tbh, in the kiai sure, but the whole map no way.
  5. why does insane - extra have a huge od jump of 1.6? maybe raise insane od cause it's pretty low
Normal


  1. 00:32:164 (1,2,3) - could be remade as https://osu.ppy.sh/ss/9236645 > look at timeline
Hard


  1. 00:09:307 (1,2,3) - I don't get why you change ds for these it just makes things more confusing, like you do stuff like 00:11:307 (3,4,1) - which is 2 circles instead of 3, so what makes adding 1 more circle harder?
Insane


  1. 00:15:307 (2,3) - bad stack
  2. Maybe don't do 00:35:878 (3,4,5,6) - since (5) interferes with (3)'s slider head.
  3. 00:52:021 (2) - I know you can make this look smoother lol.
that's all nice
Topic Starter
xChorse

Waku wrote:

General


  1. Please fix tags, thanks. whats wrong with tags?

    Normal


    1. 00:32:164 (1,2,3) - could be remade as https://osu.ppy.sh/ss/9236645 > look at timeline no cymbal like all other red tick sliders so no


    Hard


    1. 00:09:307 (1,2,3) - I don't get why you change ds for these it just makes things more confusing, like you do stuff like 00:11:307 (3,4,1) - which is 2 circles instead of 3, so what makes adding 1 more circle harder? 00:09:307 (1,2,3,4,5,6) - is different from the others and there are 6 hitcircles in a row, lowering spacing here to reduce the aim strain since all other parts have 2 hitcircles and 1 slider


that's all nice
rest fixed ty
middle aged man
For the Crabing difficulty.

00:08:164 (1) - Blanket too tight, space it a little.
00:12:021 (3) - You can blanket this better.
00:14:450 (3) - Blanket too tight, space it a little.
00:36:735 (1,2) - Blankets too tight, space it a little.
00:43:021 (3,4) - You can space these a little like this: https://osu.ppy.sh/ss/10242543

I know I suck at mods but hopefully this helps.
Topic Starter
xChorse

DetectiveStrafe wrote:

For the Crabing difficulty.

00:36:735 (1,2) - Blankets too tight, space it a little. keeping this since it visually looks better than if it was spaced anyway

I know I suck at mods but hopefully this helps.
rest changed thanks
Topic Starter
xChorse
aaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAA

minor adjustments to all diffs (might have some hs/nc problems now oh well lol)
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