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Mega NRG Man - Back on the Rocks [Taiko|Osu]

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J1NX1337

Shmiklak wrote:

[general]
  1. 01:27:704 - kai should end here because last sound plays here. - Fixed this on my diff.
  2. may you tell me how is the car related to song? :V I don't really understand dude ꘠ᗝ꘠ - ...Ever heard of Initial D? lol
[Jinx's Insane Rocks!]
  1. 00:19:435 (1) - i suggest to add nc since sv was changed here ᕙ(■Ѡ■)ᕗ - ...But there is no SV change here? D: The slider just ends a quarter beat earlier. I don't see it very necessary to add an NC here.
  2. 00:36:935 (9,1) - i guess it will be really hard to get the circle after this 1/8 slider. i suggest to remove one repeat so it will be easier for playing - Eh, I think I'll keep it for now since I don't have trouble with it. It's an Insane anyway, it's supposed to be kinda difficult. If others report to have problems I might change it, though.
  3. oh damn, your kiai part was so cool, i thought all map will be great D: but again part between kiai times didn't delight me. - Ok, I don't see why though. I thought the kiai sections were the worst part of the map. lol
  4. 00:41:358 (6) - this is a bit off flow. i suggest to move it down. http://shmiklak.s-ul.eu/BvX1hyB4 - That would use linear flow which would flow worse. It would also somewhat break the upcoming triangle structure, so I don't see a strong enough reason to do this when it plays pretty much fine for me anyway. :/
  5. 00:42:512 (4,5,6) - i suggest this http://shmiklak.s-ul.eu/ocduRXMw - I don't really see any reason to change my pattern. Is there something wrong with it? I prefer mine anyway because of the back and forth flow which emphasizes vocals better here imo.
  6. 00:45:781 (4) - feels overdone for me - ? This jump emphasizes the vocal intensity just fine. lol
  7. 00:57:127 (1,2,3) - this is superoverdone imo - I don't think so. They emphasize the intensity of the vocals as well as the synths that kick in here. Also the relatively low BPM makes this jump not a problem at all.
    there is nothing to tell since everything repeats same problems - What problems? You seem to think that the map is overdone but I don't think you realise how lower BPM mapping can affect the use of spacing with songs like this. The more intense parts of the map still follow standard spacing emphasis theory as well, which leaves no part of the map feeling "overdone" compared to the others. Only, more time between hitting circles allows for larger jumps in return for proper intensity emphasis.
Your mod wasn't of much use to me but thanks anyway. lol

Delis wrote:

from my q
[General]
normal-hitfinish3.wav is currently unused in anywhere. - True, was planning to use it at some point but probably forgot to take it out when I decided not to.
end kiais at 01:27:704 - lol it's currently making no sense at all. - Fixed from previous mod.
[Insane]
00:26:358 - I think you could've tried putting claps more, like on each white ticks because only whistles are kinda boring to listen, and quiet in playing. - Maybe. I think it'll make it a bit convoluted though since I'll have to use quite a few samplesets to fit additional claps here. I'll think about it.
00:38:858 - you didn't literally hitsounding, why. - I don't see what I could emphasize here with hitsounds considering there is no snare in the song here and I only use whistles for synths and the chorus. I don't think I want to add some imaginary clap beat here for one thing. Maybe I'll look into it more later, though right now it doesn't seem like a very big problem and gives emphasis to the bridge section because of the snare kicking in.
can you taking a time to self-mod your hitsounds overall before getting mods maybe, it lacks quite obviously. - I spent thrice the amount of time hitsounding this than mapping it, and I don't find it very lacking in terms of hitsounding due to the reasoning above. That said, I might look into it a bit more to see if there's any simple way to improve the sections you mentioned without hitsounding to nonexistent instruments. lol
Thanks for modding~ :D

Fixed kiai end
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17701,20681,29623,32988,39142,45296,51257,51935,52320,57604,63281,65204,66358,69243,94527
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Jinx's Insane Rocks!
Source:Initial D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1201482
BeatmapSetID:492069

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Haganenno

Delis wrote:

from my q gday lad
[General]
normal-hitfinish3.wav is currently unused in anywhere.
end kiais at 01:27:704 - lol it's currently making no sense at all. gonna clear both of these thanks
[Extra]
00:14:051 (1,1) - any reason for this nc spam? I don' t think the nc for 00:14:244 (1) - is really necessary. removed nc
00:21:935 (1,2) - the distance is really small to 00:21:551 (9) - plus 00:22:224 (3) - is higher pitch, I'd move these circles to the left bottom of the 4 of stream after. it makes better in both pattern looking and play-wise so why not. https://osu.ppy.sh/ss/7339788 agreed
00:22:513 (1,2) - you could've followed the sound at both red tick, sliders end at the blue ticks are like you tried to overmap it in anyway. however this currently picks only the strong sound from the white ticks so this could be work as is, but I'm sure it's better to catch noticeable sounds. eeh not too fun and Im consistent at expressing these more interesting sounds so I find it fine?
01:01:743 (1) - whistle on body fits on the sound dont have any sliderwhistle sounds in the mapset but what the heck why not
the stream shapes you made are really messy like 00:30:974 (3,4,5,6,7) - wtf happened lol, most of them are at the places that they should've been mapped straight but you didn't. maybe catch me in-game for questions about this.. agreed. Keeping the curves in the next stanza doe
Thanks for mod, short but helpful.
squirrelpascals

Delis wrote:

from my q

[Normal]
00:14:051 (1) - I say no because the break after a spinner is not enough, shorten the spinner at 00:13:186 - then it'll be fine. I disagree, I feel like 2 beats is enough for the pace of the rest of the map, plus it makes more sense to end this on the white tick
00:20:589 (1) - yea better avoid using multiple spacing in lower diffs. There's no multiple spacing here. This slider is just put to the side
01:07:704 (1) - I don't think finishes fit here, remove all from head, reverse, tail. The hitsounds follow the intensity of the vocals throughout the entire kiai. Removing these hitsounds would make it unfitting from the rest of the map
Sorry no change, thanks for the mod though :)
Topic Starter
Haganenno
Sorry, I applied most of the stuff Delis pointed out but I accidentally closed my post which contained the answer to his mod. As I said, I applied most of what he said.
Monarch

Delis wrote:

[Easy]
why claps everywhere lol maybe ask the owner of mapset or the mapper who made hard how to hitsounding. i like it like this :3
00:15:204 (2) - I'd make this slider a 1/1 and then moving this to next tick, so you can add a circle at 00:15:204 - that the slider can follow the sound at 00:15:589 - there isnt even a sound there enough to be followed ansd the next sound is on a red tick so i cant follow that either
00:46:743 (2,1) - distance is messed up ._. its not though
01:22:897 (2) - you should avoid circle overlapping hp bar especially in easier diffs. moved
Nao Tomori
[extra]

most people snap their spinners to 1/4 not 1/16th lol..

00:14:436 (4,3) - these notes are overmapped, or much quieter. the most obvious rhythm here is double based, and it makes it much more interesting than a generic quint too. (this is repeated every time there's a quint lol)

00:17:127 - this is a really quiet sound, i think it's better to leave it as a slider end.

00:20:204 - doesn't sound like any sound xd



00:30:974 (3,4,5,6,7) - should be same spacing as 00:29:436 (1,2,3,4,5) - imo, same sound in the song.

this section is nice because it establishes a horizontal theme

00:31:551 (1,2,3,4,5,6,7) - then this thing completely ruins that entire theme. pretty weird lol.
also the shape of that stream is really ugly, the right angle is weird and besides 00:32:032 (6) - is actually overmapped, i think you can easily adjust this to fit better with the rest of the map.

00:32:512 (1,2,3,4,5) - only time you use a curved burst up until now. with such a slight curve, you might be better off just making it into a straight line.

however, i don't think the straight horizontal gimmick is that good, since you don't implement it in the rest of the map. it's better to do stuff like polygon shapes or varying spacing rather than using that kind of map-defining theme in only half of the first kiai.


the next section has some messy visual spacings, like

00:41:358 (7,1) - is really close together

00:42:321 (2,3,4,5,6) - this entire pattern looks pretty ugly imo

00:47:320 (4,5) - this motion feels weird to me, just a minor change of ctrl g on 4 would make it "play" better

00:47:897 (1,3,5) - you use 3 different sliders in the same section, and they are not really evenly spaced or stuff so it doesn't look that good.

00:54:821 (5,6,7,8) - this pattern isn't that good cuz it puts a lot of emphasis on 7 even though 7 isn't a note that needs emphasis

00:55:782 (2,4) - is also an example of bad visual spacing

most of the 2nd kiai has this same issue where the notes don't really look like they're arranged in any sort of cohesive pattern. this leads to weird angles and emphasis like
01:04:244 (5,6) - having a wide angle into it and then 01:04:820 (7) - having huge spacing.

01:05:589 (3,4,5,6) - has really big spacing even though it isn't anything special per se

the last kiai has the same issue of establishing a theme and then completely ruining it with the longer streams

i know this is quite a dumb sounding thing to say since it's hard to explain on a forum post. it'd be better to irc mod this imo, i could show you what i mean better.

[insane]
the rhythm in the intro is better if you follow the synth since it's a lot more clear than the drums imo... you can just ctrl g every 2,3 00:14:339 (2,3) - to solve this issue.

00:33:666 (8,9) - should be same slider o.o

00:43:089 (1,2,3) - think it's better to do something that emphasizes the held out vocal

00:56:358 (4,5,6,7,1,2) - things like this with varying angles and visual spacing make the map look really messy and inconsistent, it's better to maintain visual spacing within each pattern.

this issue is present throughout the entire 2nd kiai too, it's hard to point out specific changes since you'd need to redo the entire thing with a different structure in mind. if you'd like i can irc with you as well for questions..

[hard]

i don't really like the back and forths you used, since i think it presents an undue reading challenge when combined with the fact that you use 1/2 stacks, triple stacks, 1/1 "stacks" in the back and forths and slider stacks too.

00:18:666 (1) - think this is better with 2 1/1 sliders or 3/2 sliders rather than the repeat. like here 00:24:820 (1,2) -

00:37:993 (6) - why is the spacing increased around here o.o

00:55:589 (1,2,3) - this looks pretty ugly imo. (on every time that pattern is used.)

basically a bunch of sliders get really really close together and it looks really bad imo. not that big of a deal compared to the reading stuff with the stacks.

[normal]
00:15:589 (1,2,3) - this kind of thing is a big nono cuz 3 and 2 are same spacing, and 3 is closer to the cursor so noobs will misread and go to 3 instead of 2.
https://osu.ppy.sh/ss/7354901 something like this is better. (though that pattern i used is really ugly dont do that xd)

00:24:051 (2,3) - looks pretty ugly tbh

00:28:666 (2,3,1) - same thing as before. you could just rotate 1 a bit and move it down. generally speaking, right angles are a bit harsh for noobs and it's better to use more soft angles imo.

00:39:051 (2,3,1) - same thing with misreading, 1 is in the slider path of 2, pretty misleading.

00:43:089 (4,1,2) - lol

basically you do the exact same thing a bunch, please fix..

00:46:743 (1,2,3) - this one is fine

00:58:474 (3) - this is low key the most ugly slider i've ever seen

you also use a shit ton of repeat sliders, which make really harsh movement for noobs and should generally be avoided in that quantity.




this mod is super remap kds-y, i hope it helps. as always, pm me if you want to ask questions!
xChorse

Nao Tomori wrote:

[hard]

i don't really like the back and forths you used, since i think it presents an undue reading challenge when combined with the fact that you use 1/2 stacks, triple stacks, 1/1 "stacks" in the back and forths and slider stacks too. stacks r kinda a huge part of my mapping style so i dont plan on changing those xd

00:18:666 (1) - think this is better with 2 1/1 sliders or 3/2 sliders rather than the repeat. like here 00:24:820 (1,2) - ya done

00:37:993 (6) - why is the spacing increased around here o.o first kiai starts off 1.5x then increases to 1.6x to reduce clutter of the 1/4s and stays at 1.6x for the other kiais

00:55:589 (1,2,3) - this looks pretty ugly imo. (on every time that pattern is used.) idk i like it lo

basically a bunch of sliders get really really close together and it looks really bad imo. not that big of a deal compared to the reading stuff with the stacks. i dont think any of them get too close to make it look bad since there are like no overlapss
the close sliders could also be interpreted as getting vry clos to the rail when ur drifting Xd

changs
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 50681,82123
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:xChorse's Hard Rocks!
Source:Initial D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1070213
BeatmapSetID:492069

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13378,-100,4,1,0,20,0,0
14051,384.615384615385,4,1,0,50,1,0
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20397,-100,4,1,1,50,0,0
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24820,-100,4,1,1,70,0,0
26358,-100,4,1,1,75,0,1
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75204,-100,4,1,1,90,0,0
75589,-100,4,1,1,90,0,1
87704,-100,4,1,1,90,0,0


[Colours]
Combo1 : 169,180,184
Combo2 : 247,237,172
Combo3 : 157,157,210
Combo4 : 218,177,173

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Topic Starter
Haganenno

Nao Tomori wrote:

[extra]

most people snap their spinners to 1/4 not 1/16th lol.. literally who cares but ok will change cuz... who cares hihi

00:14:436 (4,3) - these notes are overmapped, or much quieter. the most obvious rhythm here is double based, and it makes it much more interesting than a generic quint too. (this is repeated every time there's a quint lol) there is rhythm going on and the reason I'm oversimplifying this is because of the beginning and low intensity

00:17:127 - this is a really quiet sound, i think it's better to leave it as a slider end. will think about it

00:20:204 - doesn't sound like any sound xd how can it sound to you if there is no sound? :thinking: (no but seriously there is a really obvious sound



00:30:974 (3,4,5,6,7) - should be same spacing as 00:29:436 (1,2,3,4,5) - imo, same sound in the song. agreed

this section is nice because it establishes a horizontal theme

00:31:551 (1,2,3,4,5,6,7) - then this thing completely ruins that entire theme. pretty weird lol. simply because having everything horizontal for the entire riff - boring. I was keeping it horizontal and then decided to move onto more vertical scheme
also the shape of that stream is really ugly, the right angle is weird and besides 00:32:032 (6) - is actually overmapped, i think you can easily adjust this to fit better with the rest of the map. the reason why I am mapping (6) is because I am giving it a bit of a light treatment because it is an end of a stanza and I want it to be interesting and difficult.

00:32:512 (1,2,3,4,5) - only time you use a curved burst up until now. with such a slight curve, you might be better off just making it into a straight line. already thought about changing this, but then other curved streams would fall out of context. After the square corner stream, I want it to become less stale

however, i don't think the straight horizontal gimmick is that good, since you don't implement it in the rest of the map. it's better to do stuff like polygon shapes or varying spacing rather than using that kind of map-defining theme in only half of the first kiai.


the next section has some messy visual spacings, like

00:41:358 (7,1) - is really close together but how is that a problem?

00:42:321 (2,3,4,5,6) - this entire pattern looks pretty ugly imo I am aware of that, I keep procrastinating on this.

00:47:320 (4,5) - this motion feels weird to me, just a minor change of ctrl g on 4 would make it "play" better I disagree on ctrl+g but I lowered the spacing a bit

00:47:897 (1,3,5) - you use 3 different sliders in the same section, and they are not really evenly spaced or stuff so it doesn't look that good. made two of them match

00:54:821 (5,6,7,8) - this pattern isn't that good cuz it puts a lot of emphasis on 7 even though 7 isn't a note that needs emphasis fixed a bit lets see how this does

00:55:782 (2,4) - is also an example of bad visual spacing pushed 4 away and alligned it with (2)

most of the 2nd kiai has this same issue where the notes don't really look like they're arranged in any sort of cohesive pattern. this leads to weird angles and emphasis like
01:04:244 (5,6) - having a wide angle into it and then 01:04:820 (7) - having huge spacing. (7) doesnt have huge spacing, its after a slider and its really intense. This is completely intentional. Weird angle between 5,6 because, well... 80% of my chorus are weird angles

01:05:589 (3,4,5,6) - has really big spacing even though it isn't anything special per se intensity rising, thus spacing getting bigger

the last kiai has the same issue of establishing a theme and then completely ruining it with the longer streams
i know this is quite a dumb sounding thing to say since it's hard to explain on a forum post. it'd be better to irc mod this imo, i could show you what i mean better.

this mod is super remap kds-y, i hope it helps. as always, pm me if you want to ask questions! ye it helps thanks :>
Karen
yo i don't know where i am from

you forgot to remove initial d from tags

Extra Rocks!
  1. overall the map is fine as it is, it just needs some improvements on details here and there.
  2. 00:18:666 (1,2) - you blanketed the head of (2) then better to blanket the tail if (1) as well, like http://puu.sh/u8SnR/cba45f809b.jpg
  3. 00:22:801 - why not 5% volume
  4. 00:24:821 (1,2) - the shapes are similar so how about just using the same shape? copy & paste 00:24:821 (1) - this one, the different shapes are kinda hmm..weird
  5. 00:32:512 (1,2,3,4,5) - curve more or make it straight. why do you like to trigger people lol
  6. 00:35:397 (1) - ctrl+g? because 00:35:397 (1,2,3,4) - this flow is not that comfortable to play
  7. 00:44:244 (3,4) - too far, it's 1/4 but the spacing is even bigger than 00:43:859 (7,1) - this
  8. 00:54:050 (1,2,3,4,5,6,7,8) - the jumps don't fit here, 00:54:821 (5,6,7,8) - vocals here have a higher pitch but the jumps are even easier
  9. 00:56:935 - this beat shouldn't be ignored, make 00:56:743 (5,1) - 1/2 slier + 2 circles?
  10. 01:00:782 (3,4) - usually we don't make 2 sliders too closed like this, because sliders are much easier than circles
  11. 01:14:820 (1,2) - sounds more like 2 3/4 sliders
  12. 01:21:743 (1,2,3,4,5) - i mentioned this above
  13. 01:27:224 (1) - remove nc
    2 problems in your diff:
    1. 01:03:281 - kiai is kinda overdone, maps from top players always have this problem because they can easily catch them, but normal plays can't, like 01:07:897 (1,2,3,4,5,6) - this one, the flow is bad too imo, 01:07:897 (1,3) - big jump + stacking kills players
      01:12:512 (1,2,3,4,5,6,7,8) - evil
    2. pay more attention to aesthetics, many people don't like it but it's an important part in mapping, here're some examples:
      00:35:397 (1,6) - 00:41:743 (8,2) - almost overlapped (just mentioning 00:46:551 (8,2) - this one looks much better because it's consistent with 00:46:167 (6,1) - this, so if you do some edgy things, make them consistent)
      00:35:397 (1,6) - can be blanket'd with 00:41:935 (1) -
      00:47:897 (1,4) - 00:52:704 (2,4) - unnecessary overlap
      ok i think you can get it now so stopping here
had a quick look on other diffs, seems they don't have big issues (hitsounding needs some rework on Easy though) so i skipped them

Good luck!
Topic Starter
Haganenno

Karen wrote:

yo i don't know where i am from

you forgot to remove initial d from tags aye

Extra Rocks!
  1. overall the map is fine as it is, it just needs some improvements on details here and there. danks
  2. 00:18:666 (1,2) - you blanketed the head of (2) then better to blanket the tail if (1) as well, like http://puu.sh/u8SnR/cba45f809b.jpg tried to do what you said, idk if I succeeded
  3. 00:22:801 - why not 5% volume idk feel like this is a bit more intense than the other two patterns of the same kind
  4. 00:24:821 (1,2) - the shapes are similar so how about just using the same shape? copy & paste 00:24:821 (1) - this one, the different shapes are kinda hmm..weird but then no roof :((( idk I will think about it
  5. 00:32:512 (1,2,3,4,5) - curve more or make it straight. why do you like to trigger people lol if I receive one more mod saying to change this, I will.
  6. 00:35:397 (1) - ctrl+g? because 00:35:397 (1,2,3,4) - this flow is not that comfortable to play why not
  7. 00:44:244 (3,4) - too far, it's 1/4 but the spacing is even bigger than 00:43:859 (7,1) - this not changing for now, plays fine and I did that to express the repeat
  8. 00:54:050 (1,2,3,4,5,6,7,8) - the jumps don't fit here, 00:54:821 (5,6,7,8) - vocals here have a higher pitch but the jumps are even easier idk I dont hear the pitch change, if there is, then it's really insignificant, not even half a tone
  9. 00:56:935 - this beat shouldn't be ignored, make 00:56:743 (5,1) - 1/2 slier + 2 circles? I think I ignore this kind of drums throughout the entire song 01:24:531 - for example. Never felt like they matter in this song. I like moooooo- slider better
  10. 01:00:782 (3,4) - usually we don't make 2 sliders too closed like this, because sliders are much easier than circles I increased spacing a bit, not sure if I did the right thing though
  11. 01:14:820 (1,2) - sounds more like 2 3/4 sliders I find the beats on white tick so firm and I want to express that
  12. 01:21:743 (1,2,3,4,5) - i mentioned this above
  13. 01:27:224 (1) - remove nc ok
    2 problems in your diff:
    1. 01:03:281 - kiai is kinda overdone, maps from top players always have this problem because they can easily catch them, but normal plays can't, like 01:07:897 (1,2,3,4,5,6) - this one, the flow is bad too imo, 01:07:897 (1,3) - big jump + stacking kills players
      01:12:512 (1,2,3,4,5,6,7,8) - evil how else am I going to express the complete banger of a song this is ;w;
    2. pay more attention to aesthetics, many people don't like it but it's an important part in mapping, here're some examples:
      00:35:397 (1,6) - 00:41:743 (8,2) - almost overlapped (just mentioning 00:46:551 (8,2) - this one looks much better because it's consistent with 00:46:167 (6,1) - this, so if you do some edgy things, make them consistent)
      00:35:397 (1,6) - can be blanket'd with 00:41:935 (1) -
      00:47:897 (1,4) - 00:52:704 (2,4) - unnecessary overlap it is not that I don't pay attention, it is that I just suck at aesthetics ;w;. I tried to fix everything you put out, thanks
      ok i think you can get it now so stopping here
had a quick look on other diffs, seems they don't have big issues (hitsounding needs some rework on Easy though) so i skipped them

Good luck!
Thanks a lot for your time, if you ever need a mod from me, hit me up :) :D
Topic Starter
Haganenno
Changelog on Rocks:
01:19:243 - made this stream into doubles
Hitsounded more consistently
Downscaled kiai a bit
Firiiu
Monarch's Easy Rocks!
Very clean easy, im not a pro at modding easier maps either so idk.

squirrelp's Normal Rocks!
*in general, i think the slider velo is really fast for a normal song, but it could be workable*
00:24:051 (2) - Instead of the slider looking like that, just copy 3, and use ctrl+g
00:37:897 (2,3) - Would look nicer if these were rounded off instead of being just straight lines.
00:40:781 (3) - Neaten this slider up by putting a better flow to it.
00:45:781 (3) - Dont have these straight angle sliders like this, it makes the map look funky and weird.
00:52:320 (1,3) - This is a good thing tho, these sliders fit the map more than just long right angle or V shaped sliders.
00:57:704 (2) - Point this slider to the next object, instead of the opposite direction.
00:58:474 (3) - Probably shouldnt just have a long slider here, instead just fit with the background music more. The map deoesnt have to only reflect one thing at a time y'know!
01:05:589 (2) - Be better if you curved this slider and shaped it around the end of 1, instead of the angle.
*also general, you followed the lyrics abviously when they were there, but at the long slider parts where the slider last awhile, follow the background music, cuz long sliders can get boring.*

xChorse's Hard Rocks!
00:42:897 (6,1,2) - This is just me, but 1 and 2 look closer than 6 and 1, and it just bugs my eyes. Though you can keep it.
01:06:358 (1,2,3) - The triangle here is a bit off and funny looking, rotating one side 120 would work making a nicer triangle.
Very nice and clean hard!

Jinx's Insane Rocks!
00:42:512 (4,5,6,1) - You could neaten up these jump by making them a bit more equal/better flowing.
00:53:666 (5,6,7) - Ik it seems like it would fit, but there is no reason for a triple here, no sound on blue tick.
Good job! Could be a bit neater on the jumps, but otherwise good.

Extra Rocks!
00:24:820 (1,2) - Probably wouldnt be the best idea to have these sliders here, as in make them a bit better looking and better flow.
00:31:551 (1,2,3,4,5,6,7) - I see you space them when the music gets more intense, but this spot the music stays medium, lower the spacing for right here.
00:32:512 (1,2,3,4,5,6,7,8) - Make these flow better im the map, it just feels weird to do, maybe the 5 stream could flow clockwise instead of counter.
00:36:935 (1,2,3,4,5) - Let the 1 end one 1/8 beat earlier and put an object right beside it. Also neaten up the square a little bit.
00:40:782 (3,4,5) - No need for a triple here
00:47:127 (3,4) - These dont need to be 1/4th sliders.
01:15:590 (1,2,3,4,5) - This stream onwards is just the beginning part only flipped/rotated or something. Try to change it up, dont be lazy with your mapping, thats how maps dont get ranked.....
Sorta...

Btw, i already had the song before you requested it lmao, i find it funny. I like the song, just need some improvements on your map!
Topic Starter
Haganenno

Bacwux wrote:

Extra Rocks!
00:24:820 (1,2) - Probably wouldnt be the best idea to have these sliders here, as in make them a bit better looking and better flow. yes I think I will be dealing with this soon
00:31:551 (1,2,3,4,5,6,7) - I see you space them when the music gets more intense, but this spot the music stays medium, lower the spacing for right here. I love this and it is an end of a stanza, always cool to have something fun in end of stanzas
00:32:512 (1,2,3,4,5,6,7,8) - Make these flow better im the map, it just feels weird to do, maybe the 5 stream could flow clockwise instead of counter. that would be terrible
00:36:935 (1,2,3,4,5) - Let the 1 end one 1/8 beat earlier and put an object right beside it. Also neaten up the square a little bit. I see where you are coming from, I can hear the beat, but I used to do these patterns correctly before and it was really hard and cancerous to play. I did this for playability
00:40:782 (3,4,5) - No need for a triple here no need, but there should be
00:47:127 (3,4) - These dont need to be 1/4th sliders. "you don't have to do this" movie moment. Yes I do.
01:15:590 (1,2,3,4,5) - This stream onwards is just the beginning part only flipped/rotated or something. Try to change it up, dont be lazy with your mapping, thats how maps dont get ranked..... hard to change it up most of the time, I did change up some things.
Sorta...

Btw, i already had the song before you requested it lmao, i find it funny. I like the song, just need some improvements on your map! yes because the song is straight up fire 🔥🔥
xChorse

Bacwux wrote:

xChorse's Hard Rocks!
00:42:897 (6,1,2) - This is just me, but 1 and 2 look closer than 6 and 1, and it just bugs my eyes. Though you can keep it.
01:06:358 (1,2,3) - The triangle here is a bit off and funny looking, rotating one side 120 would work making a nicer triangle.
Very nice and clean hard!
changed both, thanks

dėžė
osu file format v14

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TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:xChorse's Hard Rocks!
Source:Initial D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
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J1NX1337

Nao Tomori wrote:

[insane]
the rhythm in the intro is better if you follow the synth since it's a lot more clear than the drums imo... you can just ctrl g every 2,3 00:14:339 (2,3) - to solve this issue. - I agree it's more intuitive if it follows the synths, but I think following the drums is an alright rhythm choice as well. Since I think my current solution is fine, I don't feel like doing so much structural remapping over this, because simply Ctrl+Ging everything and leaving it at that is not enough.

00:33:666 (8,9) - should be same slider o.o - If you mean making the shapes the exact same, fixed.

00:43:089 (1,2,3) - think it's better to do something that emphasizes the held out vocal - There is a sound on both slider starts that I like to emphasize with these, hence the mirroring. I'd rather keep it as it is to maintain rhythm density.

00:56:358 (4,5,6,7,1,2) - things like this with varying angles and visual spacing make the map look really messy and inconsistent, it's better to maintain visual spacing within each pattern. - I'm afraid you'd have to elaborate more on this. I'm not sure what particularly about this pattern is so concerning to you, I'm raising spacing appropriately here because of vocal intensity increase and synths, imo. It's kind of hard to maintain "visual spacing" in a combo when intensity changes take place. I don't personally see anything wrong with it and neither do I really see your point either. :/

this issue is present throughout the entire 2nd kiai too, it's hard to point out specific changes since you'd need to redo the entire thing with a different structure in mind. if you'd like i can irc with you as well for questions.. - Since I just about finished mapping this, any kind of structural remapping would be unlikely to improve it. You'll have to use better reasoning for that to happen, and it doesn't really seem like a big issue to begin with.

Bacwux wrote:

Jinx's Insane Rocks!
00:42:512 (4,5,6,1) - You could neaten up these jump by making them a bit more equal/better flowing. - Made the visual spacing and flow more equal.
00:53:666 (5,6,7) - Ik it seems like it would fit, but there is no reason for a triple here, no sound on blue tick. - I hear a slight snare/tick sound on all the blue ticks here, so I decided to use a triplet here for the lack of vocals and a decent entry back into the vocals afterwards. It's not the most prominent sound but it's still there, so I'll keep it at least for now.
Good job! Could be a bit neater on the jumps, but otherwise good. - Thanks~ :P
Thanks for the mods, sorry for the late reply! :D

Also decided to add a clap hitsound during my kiai sections thanks to Delis' mod, thanks again~

Update
osu file format v14

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Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:Jinx's Insane Rocks!
Source:Initial D
Tags:super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
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A r M i N
i love this map so much its simply fun to play :3 maybe one of my most played maps of the last month or so <3

good luck
Topic Starter
Haganenno

A r M i N wrote:

i love this map so much its simply fun to play :3 maybe one of my most played maps of the last month or so <3

good luck
Wow, thanks dude!
CucumberCuc
Hi :3
M4M mod

Easy
Nothing, all OK

Normal
00:22:512 (2) You can do a little further
01:16:166 you can put circle
01:17:704 ^
01:22:704 ^
01:25:397 ^

Hard
Check your tags
00:27:224 you can put circle
00:29:147 ^
00:30:301 ^

Insane
nothing

Extra
00:15:589 put circle
nothing more

Nice music ^~^
-Mo-
M4M thing

General
- The countdown sounds just sound really distracting and aren't really helpful for counting the player into the song in my opinion, so I would suggest to get rid of them.

Monarch's Easy Rocks!
- 00:24:435 (2,3,4) - I feel like you could arrange these in a more interesting wat than in a straight line, since most of your other objects previously were arranged at angles.
- 00:26:358 (1,2,3) - You could arrange these as a perfect triangle to make it look neater.
- 00:41:743 (1) - Similar thing, it could be possible to make the gaps between 00:40:589 (4,1) and 00:41:358 (6,1) visually the same.

squirrelp's Normal Rocks!
- 00:24:820 (1) - The curve part of this slider couild look neater and more circular if you either centre the white node or add an extra white node to balance.
- 01:23:858 - Missing this beat sounds inconsistent with the previous rhythm you've had since the missing beat was usually before beat 4 rather than beat 3.

xChorse's Hard Rocks!
- 00:19:435 (2,2) - Not perfectly stacked so it could look neater.
- 00:54:820 (4,5) - You could pair these up and make 5 a curve too.
- 00:56:935 (5,1) - I feel like stacking doesn't really give the NC as much emphasis as it could. You could stack 5 below the previous slider if you wanted.

Jinx's Insane Rocks!
- 00:17:897 (4) - This linear curve slider seems random and out of place, you might as well keep it a smooth curve and pair it with 00:17:512 (3).
- 00:24:820 (1,2) - I feel like snapping these to the red ticks would be better. For 1, you can hear the synth sound beginning to get quieter on 00:25:397 so that makes sense. For 2, ending the slider on the blue tick and then introducing a stream isn't very intuitive to play for this difficulty, so shortening the slider would help the player since it's easier to recognise when to release the slider and how to start the stream without tripping over their fingers.
- 00:53:666 (5,6,7) - I'm not sure if this is the best rhythm choice for this sound. A triple usually puts emphasis on the final note, however I don't hear anything that would suggest adding emphasis in this way. If you wanted to use this sort of rhythm I think a 1/4 reverse slider would be better.
- 00:59:435 (4,5,6) - I don't think increasing the spacing is appropriate for this since this is a dead zone in the music where not much is going on so increasing the spacing gives unecessary emphasis to those beats.
- 01:04:627 (6) - I think placing this further to the right would be more consistent with the sharper angles earlier in this combo.
- 01:05:974 (5,6,7) - Similar as before, triples that start on white ticks usually have this problem I feel.
- 01:07:897 (1,2,3,4,5) - This feels like it goes against emphasising the lyrics all of a sudden since you mapped the red ticks where the vocals lie on passive slider ends. I understand the downbeat is also important to map to, so perhaps you could try a combo where 01:07:897 (1) is two circles instead?
- 01:22:897 (8,9) - Minor thing, these aren't perfectly the same shape.

Extra Rocks!
- 00:25:590 (2) - I would suggest making this visually similar to 00:24:821 (1) by removing one red node, since that's how you arranged 00:16:359 (1,2) - 00:18:666 (1,2).
- 00:31:551 (1,2,3,4,5,6,7) - I would wait until the start of the measure before increasing the spacing further since there is nothing in the music to suggest increasing it earlier, while a higher pitch in the next section would.
- 00:42:129 (2) - Unsnapped according to AIMod.*
- 00:47:897 (1,2) - You could pair these up and make these the same slider shape to make it look neater.
- 00:51:935 - 00:52:320 - The more significant beat is here where the vocals is, so it would be better to map this to an active clicky beat like the start of a slider or a circle rather than the end to give it more emphasis.
- 00:52:512 (1,2) - This overlapping looks messy and could be easily avoided.
- 00:55:782 (2,3) - The music doesn't suggest using such a large spacing here since there isn't really much going on in the music here.
- 00:56:743 (5,1) - This spacing seems to imply these are spaced 1/2 apart, so it's not intuitive that the slider is 3/4, especially since this is the only 3/4 slider in this entire section.
- 00:58:859 (8) - I'd suggest that if you change the hitsounding here then the NC should be here too.
- 01:00:781 - Similar as before, this is the more significant beat that should be clicked.
- 01:01:167 (4,1) - This overlapping could be avoided to make this look neater.
- 01:03:858 (4,5,6) - This wide angle flow feels inconsistent with how you have mapped so far.
- 01:06:935 (3,4,5) - This spacing seems way too much for this in my opinion.
- 01:08:089 - Active beat thing again.
- 01:09:051 (6) - I also feel you could possible stack this ontop of 01:08:474 (3) to make the combo look neater.
- 01:11:743 (3,4) - This spacing also feels like too much of a stretch to me, especially since the vocals suggest less intensity than before.
- 01:12:512 (1,2,3,4,5,6,7,8) - I'd suggest reworking this combo so that the stronger vocal beats are mapped to larger spacing compared to where there aren't vocals, rather than just gradually increasing the spacing over the combo since the music doesn't suggest that sort of arrangement.
- 01:16:551 (10) - You might as well keep the stream straight so that it pairs better with 01:15:590 (1,2,3,4,5) in my opinion. To avoid overlapping you could rotate 01:16:167 (6,7,8,9).
- 01:20:782 (1,2,3,4,5,6,7) - As before about increasing the spacing early.
- 01:26:166 (1,2) - This spacing isn't really intuitive to read or play for a 1/4 gap into a stream in my opinion.

*Edit: accidently put this in the wrong diff lol.
xChorse

CucumberCuc wrote:

Check your tags haga checks tags so idk
00:27:224 you can put circle would be inconsistent with the rhythm I went with now
00:29:147 ^ ^
00:30:301 ^^

-Mo- wrote:

xChorse's Hard Rocks!
- 00:19:435 (2,2) - Not perfectly stacked so it could look neater. Fixed
- 00:54:820 (4,5) - You could pair these up and make 5 a curve too. Ok
- 00:56:935 (5,1) - I feel like stacking doesn't really give the NC as much emphasis as it could. You could stack 5 below the previous slider if you wanted. I feel like stacks can be used for emphasis likle this because the player has to focus more on the tapping instead of aiming, but gonna change if someone else points it out
Thanks!

čytai
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 50681,82123
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:xChorse's Hard Rocks!
Source:Initial D
Tags:initial d super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1070213
BeatmapSetID:492069

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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148,212,83474,1,0,0:0:0:0:
46,241,83666,1,8,0:0:0:0:
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250,352,84147,2,0,L|282:349,1,32.5,4|0,0:0|0:0,0:0:0:0:
377,307,84435,1,8,0:0:0:0:
287,254,84627,1,0,0:0:0:0:
377,307,84820,5,4,0:0:0:0:
377,307,84916,1,0,0:0:0:0:
377,307,85012,1,0,0:0:0:0:
421,213,85204,1,8,0:0:0:0:
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224,95,85686,2,0,L|192:98,1,32.5,4|0,0:0|0:0,0:0:0:0:
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Topic Starter
Haganenno

-Mo- wrote:

Extra Rocks!
- 00:25:590 (2) - I would suggest making this visually similar to 00:24:821 (1) by removing one red node, since that's how you arranged 00:16:359 (1,2) - 00:18:666 (1,2). but it really looks awful then
- 00:31:551 (1,2,3,4,5,6,7) - I would wait until the start of the measure before increasing the spacing further since there is nothing in the music to suggest increasing it earlier, while a higher pitch in the next section would. I see where you are coming from, I am used that in osu!, the end of stanzas are usually mapped strongly (because in anime shit, ends of stanzas are jump sections usually). I kind of feel like this is powerful and nice, but you are correct that the music doesn't ask for that. We'll see
- 00:42:129 (2) - Unsnapped according to AIMod.*thanks
- 00:47:897 (1,2) - You could pair these up and make these the same slider shape to make it look neater. will PM you about it, idk what you mean exactly
- 00:51:935 - 00:52:320 - The more significant beat is here where the vocals is, so it would be better to map this to an active clicky beat like the start of a slider or a circle rather than the end to give it more emphasis. completely agreed, changing
- 00:52:512 (1,2) - This overlapping looks messy and could be easily avoided. I changed this part around because of the rhythm, overlap is still there, but it doesn't matter anymore I think
- 00:55:782 (2,3) - The music doesn't suggest using such a large spacing here since there isn't really much going on in the music here. I kind of feel like this is perfect when playing, but technically you are right too. reeee D:
- 00:56:743 (5,1) - This spacing seems to imply these are spaced 1/2 apart, so it's not intuitive that the slider is 3/4, especially since this is the only 3/4 slider in this entire section. I lowered the spacing a bit, not I think the players don't get lost here because I don't use such low spacing in the map for 1/2 and... you know... basic feeling of rhythm.
- 00:58:859 (8) - I'd suggest that if you change the hitsounding here then the NC should be here too. ye
- 01:00:781 - Similar as before, this is the more significant beat that should be clicked. ye
- 01:01:167 (4,1) - This overlapping could be avoided to make this look neater. changed this part a bit, no overlap anymore
- 01:03:858 (4,5,6) - This wide angle flow feels inconsistent with how you have mapped so far. changed it into circular flow
- 01:06:935 (3,4,5) - This spacing seems way too much for this in my opinion. downscaled it
- 01:08:089 - Active beat thing again. no, I feel like the beat on (1) is really strong and I keep mapping to it on 01:08:281 (2,4,6) -
- 01:09:051 (6) - I also feel you could possible stack this ontop of 01:08:474 (3) to make the combo look neater. I dont feel like it gets in the way and I value placement here a lot
- 01:11:743 (3,4) - This spacing also feels like too much of a stretch to me, especially since the vocals suggest less intensity than before. It might be huge spacing, but at the same time, I can hear BA-BE so clearly
- 01:12:512 (1,2,3,4,5,6,7,8) - I'd suggest reworking this combo so that the stronger vocal beats are mapped to larger spacing compared to where there aren't vocals, rather than just gradually increasing the spacing over the combo since the music doesn't suggest that sort of arrangement. Gradual increase here because intensity is climbing. Also, I follow drum beats here, not vocals. I will try to look into this combo, though, as I do agree that it is kind of wonky
- 01:16:551 (10) - You might as well keep the stream straight so that it pairs better with 01:15:590 (1,2,3,4,5) in my opinion. To avoid overlapping you could rotate 01:16:167 (6,7,8,9). I see where you are coming from, but the reason why it curves is to provide the right momentum for these jumps 01:16:551 (10,1,2) -
- 01:20:782 (1,2,3,4,5,6,7) - As before about increasing the spacing early.
- 01:26:166 (1,2) - This spacing isn't really intuitive to read or play for a 1/4 gap into a stream in my opinion. im fine with it, but I believe that I can do better. I will look into it.
Thank you for this mod, helped us out a lot.
-Mo-

Haganenno wrote:

- 00:47:897 (1,2) - You could pair these up and make these the same slider shape to make it look neater. will PM you about it, idk what you mean exactly
Slider coupling: Using two sliders of the same shape opposing each other looks neat for some reason or another.

Topic Starter
Haganenno

-Mo- wrote:

Haganenno wrote:

- 00:47:897 (1,2) - You could pair these up and make these the same slider shape to make it look neater. will PM you about it, idk what you mean exactly
Slider coupling: Using two sliders of the same shape opposing each other looks neat for some reason or another.

There is a different sound going on which I tried to emphasise using slider shapes, but I guess it ends up looking bad. I will try and change it.
squirrelpascals

Naotoshi wrote:

[normal]
00:15:589 (1,2,3) - this kind of thing is a big nono cuz 3 and 2 are same spacing, and 3 is closer to the cursor so noobs will misread and go to 3 instead of 2.
https://osu.ppy.sh/ss/7354901 something like this is better. (though that pattern i used is really ugly dont do that xd) flow doesn't have to be perfectly linear to be readable. I think the circle there is visible enough

00:24:051 (2,3) - looks pretty ugly tbh made it not ugly

00:28:666 (2,3,1) - same thing as before. you could just rotate 1 a bit and move it down. generally speaking, right angles are a bit harsh for noobs and it's better to use more soft angles imo. I diagree with right angles being bad for normal players. It's just not that common of a flow type in lower diffs, and this diff uses a lot of right angle aesthetic similar to this throughout the map. no change

00:39:051 (2,3,1) - same thing with misreading, 1 is in the slider path of 2, pretty misleading. same response

00:43:089 (4,1,2) - lol okay THIS one is a problem lo. fixed

basically you do the exact same thing a bunch, please fix.. only in extreme cases like above

00:46:743 (1,2,3) - this one is fine

00:58:474 (3) - this is low key the most ugly slider i've ever seen im ugly and im proud

you also use a shit ton of repeat sliders, which make really harsh movement for noobs and should generally be avoided in that quantity. Not that bad of an obstacle in gameplay. It's only a hold with some slight movement as far as flow is concerned

Bacwux wrote:

squirrelp's Normal Rocks!
*in general, i think the slider velo is really fast for a normal song, but it could be workable*
00:24:051 (2) - Instead of the slider looking like that, just copy 3, and use ctrl+g Fixed this aesthetic in a different way previously
00:37:897 (2,3) - Would look nicer if these were rounded off instead of being just straight lines. wouldn't fit with the aesthetic i've been using
00:40:781 (3) - Neaten this slider up by putting a better flow to it. Don't think that this slider causes that much of a problem already
00:45:781 (3) - Dont have these straight angle sliders like this, it makes the map look funky and weird. Like I said before, this entire diff focuses around the right angle aesthetic
00:52:320 (1,3) - This is a good thing tho, these sliders fit the map more than just long right angle or V shaped sliders.
00:57:704 (2) - Point this slider to the next object, instead of the opposite direction. The first part of the slider already does this, but I adjusted it anyways to make it look aesthetically nicer
00:58:474 (3) - Probably shouldnt just have a long slider here, instead just fit with the background music more. The map deoesnt have to only reflect one thing at a time y'know! I'm actually going to do this, becuase long sliders are bad in low diffs according to new rc
01:05:589 (2) - Be better if you curved this slider and shaped it around the end of 1, instead of the angle. Angle aesthetics in this diff
*also general, you followed the lyrics abviously when they were there, but at the long slider parts where the slider last awhile, follow the background music, cuz long sliders can get boring.* see my second to last comment

CucumberCuc wrote:

Hi :3
M4M mod

Normal
00:22:512 (2) You can do a little further using distance snap ^-^
01:16:166 you can put circle too much rhythm density would make the map too hard
01:17:704 ^
01:22:704 ^ sorry. I provide breaks like this on purpose so the normal player has time to adjust
01:25:397 ^ i will change this one however due to a rhythm adjustment

Nice music ^~^

-Mo- wrote:

M4M thing
squirrelp's Normal Rocks!
- 00:24:820 (1) - The curve part of this slider couild look neater and more circular if you either centre the white node or add an extra white node to balance. good catch
- 01:23:858 - Missing this beat sounds inconsistent with the previous rhythm you've had since the missing beat was usually before beat 4 rather than beat 3. also good catch
thanks for the mods guys! ^-^

asdfghjkl;
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63185
Countdown: 2
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17701,20681,32988,45296,57604,69911,82219,94527
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Back on the Rocks
TitleUnicode:Back on the Rocks
Artist:Mega NRG Man
ArtistUnicode:Mega NRG Man
Creator:Haganenno
Version:squirrelp's Normal Rocks!
Source:Initial D
Tags:super eurobeat anime english xChorse Shiguma squirrelpascals Monarch j1nx1337 rocks!
BeatmapID:1075914
BeatmapSetID:492069

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1.36
SliderTickRate:1

[Events]
//Background and Video events
0,0,"initiald.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11071,384.615384615385,4,3,1,50,1,0
13378,-100,4,3,1,5,0,0
14051,384.615384615385,4,3,1,50,1,0
26358,-100,4,3,2,50,0,1
38666,-100,4,3,1,50,0,0
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74820,-100,4,3,2,50,0,0
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87704,-100,4,3,1,50,0,0


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Combo3 : 157,157,210
Combo4 : 218,177,173

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Monarch

-Mo- wrote:

M4M thing

Monarch's Easy Rocks!
- 00:24:435 (2,3,4) - I feel like you could arrange these in a more interesting wat than in a straight line, since most of your other objects previously were arranged at angles.0 angle or 5% its mostly all the same changed anyway
- 00:26:358 (1,2,3) - You could arrange these as a perfect triangle to make it look neater. agreed, fixed
- 00:41:743 (1) - Similar thing, it could be possible to make the gaps between 00:40:589 (4,1) and 00:41:358 (6,1) visually the same. fixed
lit120
sorry for being late .-.

[extra]
  1. 00:27:897 (3,4,5,6,7) - i could make it stack it on 00:26:936 (6,7) - like http://puu.sh/vBVnz/ff039ac763.jpg as a linear stream pattern
  2. 00:43:089 (6) - the visual of this slider is kinda weird imo .-.
  3. 01:26:166 (1,2,3,4,5) - i find it weird to start the streams by setting a slider on 1/2 note, despite that the stream starts on 1/1 note there. would suggest to use 2 1/2 notes there instead to make it emphasize beat and clickable to play with
[jinx]
  1. 00:39:820 (5,2) - u can try to fix the stack manually here
[monarch]
  1. 00:54:051 (1,2) - fix ur blanket
  2. 00:58:281 (2,3) - ^
not a big problem here so xd
Topic Starter
Haganenno

lit120 wrote:

sorry for being late .-.

[extra]
  1. 00:27:897 (3,4,5,6,7) - i could make it stack it on 00:26:936 (6,7) - like http://puu.sh/vBVnz/ff039ac763.jpg as a linear stream pattern
  2. 00:43:089 (6) - the visual of this slider is kinda weird imo .-.
  3. 01:26:166 (1,2,3,4,5) - i find it weird to start the streams by setting a slider on 1/2 note, despite that the stream starts on 1/1 note there. would suggest to use 2 1/2 notes there instead to make it emphasize beat and clickable to play with
all deny, question mark on the slider looking weird, as it is true, but it gets the job done.

Didnt stack streams because I changed their separate rotations so they cant fit. It is intentional.
- Frontier -
:thinking:

[General]
  1. Your background image is 1365x768. :?
  2. Tick out "Widescreen Support" on every diffs because your map has no storyboard.
  3. Your difficulty spread is kinda inconsistent. Consider checking it.
[Monarch's Easy]

fix this in .osu file

  1. 00:35:589 (1,2) - DS 1.49x :o reduce ds here
[squirrelp's Normal]
  1. I think you could reduce sv in this diff because sv is higher than xChorse's Hard.
no kd thanks
gl
Topic Starter
Haganenno

- Frontier - wrote:

no kd thanks
dont tell me what to to!

thanks for mod
Monarch

lit120 wrote:

[monarch]
  1. 00:54:051 (1,2) - fix ur blanket fixed
  2. 00:58:281 (2,3) - ^fixed
not a big problem here so xd

- Frontier - wrote:

[Monarch's Easy]

fix this in .osu file fixed

  1. 00:35:589 (1,2) - DS 1.49x :o reduce ds herefixed
[/notice]
kunka
Hi
From my m4m Q~
General

  1. BG: Accurate size is 1366*768. It needs a fix.
Extra Rocks!

  1. 00:32:416 - There is a sound. I recommend that I make 00:32:321 (8) - a 1/4 slider. 01:21:551 (8) - 01:24:435 (5) - same
  2. 00:33:281 (8) - I don't feel the need of the kick slider. Because you are comprised of a stream in overall, you should obey it. 01:22:512 (8) - same
  3. 00:43:089 (6) - You must pick up 00:43:281 - . The 00:43:281 - is necessary even if I perform vocal follow. https://puu.sh/vEWZR.jpg
  4. 00:50:397 (10) - I feel a sense of incongruity in 1/4 reverse slider. And I don't feel the need of the blank because the 00:50:781 - has a sound. I suggest that I change 00:50:397 (10) - to 1/1 slider.
  5. 00:56:743 (5) - You ignore the sound of the important 00:56:935 - . You change the 00:56:743 (5) - to the 1/2 slider and should add a circle. https://puu.sh/vEXx2.jpg
  6. 01:01:743 (1,2) - When I pile up notes in this way, nc is necessary for 01:02:320 (2) - to make it easy to recognize it.

    A lot of irregular NC exists. It's in better map by making modifications to nc according to consistency. I recommend that I review it in reference to insane diff.
Jinx's Insane Rocks!

  1. 00:31:935 (1) - There is no NC from the same rhythm. Reference 00:30:397 (7) - 00:35:012 (7) - etc. This is a plain note for comparison 01:21:166 (7) -
xChorse's Hard Rocks!

  • fine
squirrelp's Normal Rocks!

  1. 00:37:704 - I think that this sound is important. You change the 00:37:897 (3) - to the 1/2 reverse slider, and would you move it? https://puu.sh/vEUQd.jpg
  2. 00:49:051 - The flow of the sound does not stop. I recommend the addition of the 1/2 slider.
  3. 01:01:358 - This is not vocal follow. However, there is a clear sound and thinks that it becomes easy to recognize it for a player because I can make a blank of 1/1 in 01:01:358 -
Monarch's Easy Rocks!

  1. 01:01:743 (3) - I worry about greatly overlapping with HP gauge.
  2. 01:12:512 (1,2,3) - I kinda felt a sense of incongruity in rhythm. I think that 01:13:474 - and 01:13:858 - are necessary. How about this? https://puu.sh/vEW9G.jpg
GL ;)
Topic Starter
Haganenno

kunka wrote:

Hi
Extra Rocks!

  1. 00:32:416 - There is a sound. I recommend that I make 00:32:321 (8) - a 1/4 slider. 01:21:551 (8) - 01:24:435 (5) - same i am hardcore following the synth (or whatever the sound is called). Notice how there are pretty much zero parts of the song where I actually map the sound you are asking me to map? That's intended
  2. 00:33:281 (8) - I don't feel the need of the kick slider. Because you are comprised of a stream in overall, you should obey it. 01:22:512 (8) - same music suggests it and it is nice to play. Also, introducing a 4-object stream out of nowhere would be stupid
  3. 00:43:089 (6) - You must pick up 00:43:281 - . The 00:43:281 - is necessary even if I perform vocal follow. https://puu.sh/vEWZR.jpg I might do that, will see if I can realize it well.
  4. 00:50:397 (10) - I feel a sense of incongruity in 1/4 reverse slider. And I don't feel the need of the blank because the 00:50:781 - has a sound. I suggest that I change 00:50:397 (10) - to 1/1 slider. triple here would be too intense and it gets the job done. The music pretty much completely stops at a pause. I need to express that pause because everything else in this map is continuous.
  5. 00:56:743 (5) - You ignore the sound of the important 00:56:935 - . You change the 00:56:743 (5) - to the 1/2 slider and should add a circle. https://puu.sh/vEXx2.jpg as I said, I ignore that sound
  6. 01:01:743 (1,2) - When I pile up notes in this way, nc is necessary for 01:02:320 (2) - to make it easy to recognize it. what is here to recognise? No need to NC spam

    A lot of irregular NC exists. It's in better map by making modifications to nc according to consistency. I recommend that I review it in reference to insane diff. I did some work on NCs at the beginning

GL ;) thanks
Lami
low diff looks fine for me

H

00:19:435 (2,2) - weird overalp, which interrupt reading note.
00:47:897 (1) - not need 1/4 cuz 00:47:993 - pretty weak beat.

ee, DS looks like so randomly for me.
some example)
00:14:051 (1,2,3,4,5,6) - x1.2 , 00:20:204 (1,2) - x1.3, 00:23:281 (1,2,3,4,5,6,7,1) - x1.3
00:26:935 (4,5,6,7,1,2,3,4,5) - x1.5 00:34:051 (1,2,3,4,5,6,7) - x1.6
i understand DS changing at different section, but example

I

00:47:512 (1) - remove nc? this spaming looks so meh
00:49:820 (2,3,4,5,6) - personally, i want to put it on other place.

X

00:31:551 (1,2,3,4,5,6,7) - why suddenly big DS here? sound didn't higher, yet. i think.
should be same ds with 00:30:974 (3,4,5,6,7) -
01:20:782 (1,2,3,4,5,6,7) - ^
00:34:627 (1,2,3,4) - ^ similar with above, should be bigger
00:36:936 (1,2) - tbh, this overlap is kinda meh. i'd like to remove overlap.
00:37:224 (2,3,4,5) - they didn't placed as well imo. it can be better if become perfect square.
00:38:667 (1,2) - you use really weak partten at here. but suddenly strong jump at 00:39:435 (3,4,5) - .
if 00:39:435 (3,4,5) - is vocal, then should be stronger 00:39:051 (2) - .
tbh, im not fan of 00:38:667 (1,2) - , just same slider usage, since 00:38:667 (1) - is different with 00:39:051 (2) - , about vocal.
00:44:628 (6,2) - looks so weird overlap
00:46:743 (1,2,3) - kinda awkward flow at (2,3)
00:50:397 (10,1) - stacking more good usage for express music, than anti-jump
00:56:359 (4,5) - previous partten is jumpy, then this tiny DS don't make sense for me tbh.
00:58:090 (5,6) - idk emphasis which support this huge jump. if you make jump as vocal, then should be make 00:58:281 (6,7) - too.
01:11:743 (3,4) - aa, it's too huge jump, which unbalanced with others.
01:16:167 (6) - 01:17:705 (1) - inconsistent NC
01:22:897 (1,2,3,4,5,6,7,8,9) - i think this partten should be separated at 01:23:281 (5) - , by new sound.
but current is just keep same style..
01:26:358 - should be make clickable

@@
xChorse

Lami wrote:

low diff looks fine for me

H

00:19:435 (2,2) - weird overalp, which interrupt reading note. doesn't really seem noticeable at this AR and with a tick between them
00:47:897 (1) - not need 1/4 cuz 00:47:993 - pretty weak beat. staying consistent

ee, DS looks like so randomly for me.
some example)
00:14:051 (1,2,3,4,5,6) - x1.2 , 00:20:204 (1,2) - x1.3, 00:23:281 (1,2,3,4,5,6,7,1) - x1.3 lower spacing at the start, spacing is increased right before the kiai as a warning for the player
00:26:935 (4,5,6,7,1,2,3,4,5) - x1.5 00:34:051 (1,2,3,4,5,6,7) - x1.6 most intense part in the kiai
i understand DS changing at different section, but example spacing was already changed in earlier mods and from suggestions for emphasis so almost all of it is intentional.
No changes, thanks!
huu
Hey.

Randomly came across this map, just gonna give some general feedback.
Feel free to not give kudosu for this, as this is mostly just opinionated - I'm not saying anything I propose is automatically correct.

I only looked at the Extra Rocks diff, so keep that in mind.

Anyway.

Extra Rocks:
In general there's a lot of points where it doesn't flow as well as it could, making it somewhat of an awkward map to play.
These examples include 00:31:551 (1,2,3,4,5,6,7) - since I believe that turn at the end of the stream is somewhat unnecessary. Especially since no other stream before it had massive sharp turns like that and the song doesn't really call for it either.
00:44:051 (1,2,3,4,5,6) - Unless you're going for some kind of gimmick, this might also be a bit awkward to hit. The flow is fine here, but the spacing between 3 and 4 is a bit big.
00:48:859 (4,5,6,7) - This kind of flow is also somewhat inconsistent imo. 6 flows into 7 just fine, but 4 and 5 don't exactly flow that well. CTRL+G on 5 would fix it though.
00:56:743 (5) - I get what you were trying to go for here (vocal emphasis and all) but 5 should still be snapped to the red tick and not the blue tick.
01:00:782 (3,4) - This works better for flow.
01:02:320 (2) - Vocals end on 01:02:897 - so I think it'd make more sense to end the slider there too for consistency with the previous slider.
01:12:127 (4) - This slider should be CTRL+G'd
01:20:782 (1,2,3,4,5,6,7) - Same issue as the stream I mentioned at the start where I mention it doesn't flow as well as it could, because again - the song doesn't call for such a sharp change in direction.
Gonna backtrack a little bit as I didn't notice this at first, but 01:16:167 (6,7,8,9,10) - same flow issue here as well, though this one can be left as is I think.

That's all I was able to find.
Great job with the timing on this by the way, I was quite surprised at how high quality the timings were in this map.

Best of luck getting this ranked, my dude.
Topic Starter
Haganenno

huu wrote:

Hey.

Randomly came across this map, just gonna give some general feedback.
Feel free to not give kudosu for this, as this is mostly just opinionated - I'm not saying anything I propose is automatically correct.

I only looked at the Extra Rocks diff, so keep that in mind.

Anyway.

Extra Rocks:
In general there's a lot of points where it doesn't flow as well as it could, making it somewhat of an awkward map to play.
These examples include 00:31:551 (1,2,3,4,5,6,7) - since I believe that turn at the end of the stream is somewhat unnecessary. Especially since no other stream before it had massive sharp turns like that and the song doesn't really call for it either.
00:44:051 (1,2,3,4,5,6) - Unless you're going for some kind of gimmick, this might also be a bit awkward to hit. The flow is fine here, but the spacing between 3 and 4 is a bit big.
00:48:859 (4,5,6,7) - This kind of flow is also somewhat inconsistent imo. 6 flows into 7 just fine, but 4 and 5 don't exactly flow that well. CTRL+G on 5 would fix it though.
00:56:743 (5) - I get what you were trying to go for here (vocal emphasis and all) but 5 should still be snapped to the red tick and not the blue tick.
01:00:782 (3,4) - This works better for flow.
01:02:320 (2) - Vocals end on 01:02:897 - so I think it'd make more sense to end the slider there too for consistency with the previous slider.
01:12:127 (4) - This slider should be CTRL+G'd
01:20:782 (1,2,3,4,5,6,7) - Same issue as the stream I mentioned at the start where I mention it doesn't flow as well as it could, because again - the song doesn't call for such a sharp change in direction.
Gonna backtrack a little bit as I didn't notice this at first, but 01:16:167 (6,7,8,9,10) - same flow issue here as well, though this one can be left as is I think.

That's all I was able to find.
Great job with the timing on this by the way, I was quite surprised at how high quality the timings were in this map.

Best of luck getting this ranked, my dude.
Thank you for your unexpected mod!

I accepted 00:49:051 (5) - ctrl+g
also accepted 01:12:127 (4) - to see if it works, but it goes against the concept I had in mind. I'll see how it goes.
btw am thinking how to change the square jump

will be applying Lami's mod later, have very little free time these days.

Thanks again.
J1NX1337

-Mo- wrote:

Jinx's Insane Rocks!
- 00:17:897 (4) - This linear curve slider seems random and out of place, you might as well keep it a smooth curve and pair it with 00:17:512 (3). - I think I mainly did that to emphasize the higher pitch synth in the song here but in retrospect it feels a bit out of place. Curved it to make it consistent with 00:24:051 (4) -
- 00:24:820 (1,2) - I feel like snapping these to the red ticks would be better. For 1, you can hear the synth sound beginning to get quieter on 00:25:397 so that makes sense. For 2, ending the slider on the blue tick and then introducing a stream isn't very intuitive to play for this difficulty, so shortening the slider would help the player since it's easier to recognise when to release the slider and how to start the stream without tripping over their fingers. - That's not a bad suggestion on its own but I like having this impact between the slider end and start of 00:24:820 (1,2) - especially because of the motion of the slider ball. It feels more intuitive to the music to have 00:25:589 (2,1) - only 1/4 separated because of the stretched synth sound of 00:25:589 (2) - imo, and I think Insane diffs are when you should start learning how to start a stream directly after a slider anyway.
- 00:53:666 (5,6,7) - I'm not sure if this is the best rhythm choice for this sound. A triple usually puts emphasis on the final note, however I don't hear anything that would suggest adding emphasis in this way. If you wanted to use this sort of rhythm I think a 1/4 reverse slider would be better. - Yeah I agree, in retrospect it does feel quite out of place. At the time, I was listening carefully if there'd be anything that could be emphasized with a triplet here, and I heard some sounds and laid it down. Thing is, those sounds more or less repeat all the time throughout the song, so the special emphasis caused by this triplet is unwarranted. Changed it to a reverse.
- 00:59:435 (4,5,6) - I don't think increasing the spacing is appropriate for this since this is a dead zone in the music where not much is going on so increasing the spacing gives unecessary emphasis to those beats. - Yeah the point is to emphasize repetition in the music here but I didn't feel like overlapping the two sliders completely so this happened as a result. Reduced the spacing to some degree.
- 01:04:627 (6) - I think placing this further to the right would be more consistent with the sharper angles earlier in this combo. - I think it's alright where it is right now, as it's supposed to be "symmetrical" with the slider end of 01:03:858 (4) -, thought I moved it a tiny bit more to the right to make it a bit more symmetrical as it was a little bit off.
- 01:05:974 (5,6,7) - Similar as before, triples that start on white ticks usually have this problem I feel. - I find this more fitting here as it's a much more intense part of the song.
- 01:07:897 (1,2,3,4,5) - This feels like it goes against emphasising the lyrics all of a sudden since you mapped the red ticks where the vocals lie on passive slider ends. I understand the downbeat is also important to map to, so perhaps you could try a combo where 01:07:897 (1) is two circles instead? - I see your point, though I think there is a problem keeping the emphasis on the vocals due to 01:14:820 (1,2) - being so prominent in instruments, and I'd like to keep these two sections consistent, so keeping them both mapped in instruments works for me. I will consider changing this once I get some more input, though.
- 01:22:897 (8,9) - Minor thing, these aren't perfectly the same shape. - Fixed!


lit120 wrote:

[jinx]
  1. 00:39:820 (5,2) - u can try to fix the stack manually here - Fixed.

kunka wrote:

Jinx's Insane Rocks!

  1. 00:31:935 (1) - There is no NC from the same rhythm. Reference 00:30:397 (7) - 00:35:012 (7) - etc. This is a plain note for comparison 01:21:166 (7) - - Oops, must've used an extra NC there by accident, good catch. Fixed!

Lami wrote:

I

00:47:512 (1) - remove nc? this spaming looks so meh - Hmm, I think it's alright to emphasize the sudden piano with, though.
00:49:820 (2,3,4,5,6) - personally, i want to put it on other place. - Not sure what you mean. I think both the rhythmical and gameplay field positioning is alright here.
Thanks for the mods! :)

Update
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174,311,85204,2,0,P|233:296|289:308,1,94.5000003604889,6|0,0:0|0:0,0:0:0:0:
304,318,85493,2,0,P|351:328|409:312,1,94.5000003604889,2|0,0:0|0:0,0:0:0:0:
434,300,85781,1,2,0:0:0:0:
292,204,85974,1,6,0:0:0:0:
442,87,86166,1,2,0:0:0:0:
279,36,86358,5,6,0:0:0:0:
242,35,86454,1,0,0:0:0:0:
208,49,86551,1,4,0:0:0:0:
183,75,86647,1,0,0:0:0:0:
173,110,86743,2,0,P|189:177|177:223,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
214,220,87031,2,0,P|302:210|343:227,1,90.9999958343508,6|0,0:0|0:0,0:0:0:0:
334,227,87320,1,6,0:0:0:0:
215,345,87512,1,6,0:0:0:0:
70,134,87704,1,6,0:0:0:0:
Lilyanna
m4m from my queue

General

disabke countdown
i suggest u do Monarch's Easy! squirrelp's Normal! .. Extra! and so on instead of adding the whole "rocks!"

Monarch's Easy Rocks!

00:34:051 (2) - ctrl H this and replace it it would give lot better flow and smoother
01:01:743 (3) - u can remove the repeat it give better effect since the half repeated has no beat just vocal

squirrelp's Normal Rocks!

00:18:666 (1) - this feels over done maybe do 1/1 slider here 00:18:666 - and here 00:19:435 - and the start mapping again on downbeat 00:20:204 - like u started here 00:17:127 - and so on
00:58:474 (3) - nc

xChorse's Hard Rocks!

i find nothing wrong with hard :U

Jinx's Insane Rocks!

00:11:263 (1) - maybe end spinner on here 00:13:763 - give better time to react i guess and since the last difficulty did same
00:16:358 (1,2) - would be better if u giver these different flow direction like this for example http://puu.sh/vRgle/8efe698cdd.jpg
00:22:897 (2) - same like i suggested but would be better if u ctrl H and replace this
00:59:051 (3,6) - can blanket these sliders body would look better http://puu.sh/vRgvm/200b0893ce.jpg
01:02:320 (2) - either space it or nc because readability is confusing since this 1/2 01:01:551 (5,1) - spaced more than this 01:01:743 (1,2) -

Extra Rocks!

00:15:589 - there totaly a beat there prefer u map it wiith these jumps 00:14:821 (7,8,9,10) -
00:20:204 (1) - like u did here
00:20:204 (1) - stack good with 00:19:435 (2) - 's head
00:21:743 - same tho it feels empty and wrong imo better be mappet
00:45:205 (3) - try move to x30 y131 the tail will be stacked with 00:44:435 (4) - it more neat also 00:44:820 (1) - move to middle like this http://puu.sh/vRgTi/d4f2c7db8c.jpg
00:49:435 (6) - nc
00:57:127 (1) - this should be stacked under tail of 00:56:743 (5) - because its 1/4 so its can be confusing while u do it like that with a 1/2
01:09:339 - i hear beat here maybe consider a triple
01:12:416 - ^



Good Luck!
Topic Starter
Haganenno
Applying Lami's and Lilyanna's mods. Thank you both for your input.

Lami's stuff: 00:31:551 (1,2,3,4,5,6,7) - I am trying to think of something that would be normal DS yet play well into the next stanza. Hopefully,
I will come up with something (even if I like the square very much)

00:34:627 (1,2,3,4) - no, variety is ok, plays well and the big jump makes up for the spacing loss. I see where you are coming from, but I think my way of doing this is also fine.
00:36:936 (1,2,3,4,5) - will be making it a perfect square, but not removing the overlap
00:38:667 (1,2,3,4,5) - I changed this pattern, thank you for pointing this out.
00:44:627 (6,2) - disagreed, would look terrible if it was on the 1/4th slider's tail
00:46:743 (1,2,3) - I think this is fine, but I'm open for suggestions, as I guess it could be better
00:50:397 (10,1) - it acts the same as stack and this way I can make aesthetics schlicker so I will disagree with you on this
00:56:359 (4,5) - it acts like a little stop before the next 8-measure part. Contrast
00:58:090 (5,6) - fixed
01:12:127 (4) - ctrl+g'd this slider (thanks, huu!)
01:16:167 (1) - fixed inconsistent NC
01:22:897 (1,2,3,4,5,6,7,8,9) - did that in the vanilla version of the map. Sounds good, doesn't work, never gonna happen
01:26:358 - keeping it consistent with 00:36:936 (1) - because hitting all five is pretty hard.

Lilyanna's stuff:
00:15:589 - no. I want to express the pause between the synths.
00:20:204 (1) - stacked
00:45:205 (3) - sounds good, will try it out
00:49:435 - NC'd
00:57:127 (1) - no, stacking this on the next slider shows that the next lyrics are a part of the new measure. No moooo-BOOM NEW MEASURE I hope thats good explanation
01:09:339 - 01:12:416 - triples don't fit here

Thank you for mods
Jonarwhal
no icon im a taiko bn sorry

[General]
  1. Don't forget to add the mapset to the description. This looks like this:
  2. Remove the kiai from the section 00:26:358 - / 00:38:666 - here, and the section 01:15:589 - / 01:27:704 - here too
[Easy]
  1. 00:16:358 - Try arranging it so that it flows and looks better.
  2. 00:26:358 (1,2,3) - From here, and moving forward, I don't really understand the purpose of the hitsounds. Try to use whistles in a way that compliments the music, removing them and other claps where necessary.
  3. 00:34:051 - Consider this pattern, it both looks and flows better:
  4. 00:36:358 - same reasoning as above
  5. 00:36:743 (2,3,1) - stacking error?
  6. 00:45:204 (1) - The rhythm here is a little weird, something like this makes much more sense:
    ~
    https://i.imgur.com/x9hnlHV.jpg
  7. 00:58:666 (3) - unsnapped!!
  8. 01:01:358 (2,3) - why not blanket to prevent overlaps with the hp bar?
  9. 01:25:781 - the rhythm/placement here is a little strange, consider this:
... other GDs
[Extra]
  1. 00:16:359 (1,2) - These are very impractical uses of extended sliders. Since there are clear sounds on the red ticks, you should end the sliders on the red ticks instead of holding them until the blue.
  2. 00:19:435 (2,3) - again... the blue ticks sound a little strange here
    ...etc.
  3. 00:24:821 (1,2) - these shapes are not really attractive... I think you have some aesthetic issues with this difficulty overall, please look into that
  4. 00:43:089 (6) - I think you're holding this out too far. Consider ending the slider here 00:43:474 - and filling in a circle 00:43:666 - here.
  5. 00:45:781 - Since the stronger vocal is 00:45:781 - here, consider mapping this at the sliders's start. This rhythm makes more sense. It may seem strange that the slider starts on a red tick, but remember that that is okay as long as there is a strong beat there.
  6. 01:01:743 (1,2) - Are you sure this much overlap is a good idea here? It seems very unneccesary and will more than likely cause you some troubles with nominators. I strongly recommend fixing this.
  7. Some ideas in this mod can also be applied to insane lol
best of luck with your map~
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