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Muzzy - Spectrum

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Kondou-Shinichi
cool drop ok jumps ;w;w;w;w;w;;w;
idk im first
AntiCalamity
This map is really good! A few of the sliders near the drop could use some work, though.
I was going to make a beatmap of this, but I had to check if you were making one first ; ^) of course you beat me to the punch
Arcubin
call me if the map is ready
i'll mod it intensely
Pachiru
secret, i'll take over your account, and i'll do a small apparition in the textbox.
amazing map, hero secretpope
ily
Seolv
loved when
hi-mei
ill try to do something tomorrow
hi-mei
http://puu.sh/vdhaz/673b0da6d0.osu

i remapped first 34 seconds, i probably didnt touch the rhythm, tho
00:45:122 (2) - this one shud be starting on 1/6 00:42:494 (1) - here
also not sure if u can use these combo colors, they are too dark, especially the blue and red ones.

poke me if u are ok with what i did and ill do the rest

uh also remove the second background in the song folder
Topic Starter
Secretpipe
Some sliders were 1/6 but I had to apply 1/2 for the whole intro since it'd not be consistent!

Just violins I guess ;_;
hi-mei
Topic Starter
Secretpipe
ayy done within 4 days!

let's hs
Contrarian
01:12:494 (9) should start a new combo
01:21:778 (9) should start a new combo
04:10:786 - 04:29:979 there are certainly places here that could have their combos fixed up a bit.

This was really the only glaring issue I saw with this map. As far as actual gameplay of the map goes it seems completely fine.
The shorter sliders are tastefully done and everything fit the beat perfectly.
Frostium
very great map and great song, dnb mapper king. i do not know if you are ranking this but i hope you do.

Spectrum


BG larger than 1366 x 768 (change if you are ranking this)

01:12:494 (9) - NC
01:21:778 (9) - NC, then 01:22:121 (2) - remove NC.
02:03:408 (1,2,3) - I think its better to map the more important sound
02:08:894 (1) - I think should be a circle and a slider stacked below it, because theres not really a "repeat" sound (if that makes sense).
02:15:579 (6) - NC then 02:15:922 (2) - remove NC
02:18:151 (1) - 1/4 or 1/2 slider to emphasize abrupt silence
02:28:951 (6) - Can move to maybe emphasize 02:29:294 (1)
02:33:408 (1) - Remove NC then 02:33:579 (8) - NC
02:46:951 (5) - Maybe red anchor ? then move red anchor down. this is super personal preference though
02:47:294 (1,2,3,4,5,6,7) - Change to circles, no slider. Previously you use slider to emphasize drum sound but for this case, it is not the same like 02:31:179 (3,4,5,6) or 02:42:151 (1,2,3,4,5) or 02:53:465 (4,5,6)
02:48:494 (1) - NC
02:51:237 (8) - NC
I know the 8 NC in your jump pattern seems to be a concept but it still seems weird that it is not NC. but its ok
02:58:437 (2) - Change to two circles, it seems weird the previous sliders were for wub sounds but this isn't, and also this is the only occasion where it is a slider. In other parts where the song sounds like this, the pattern is all circles or last two circles are replaced by 1 slider
03:17:808 (1,2,3) - Move little to left
03:31:179 (1,2,3,4,5,6) - Make into circles, but still seems fine
03:33:751 (6) - 1/4 slider
03:41:465 (4) - red anchor point plz? because 03:43:351 (1) - is a very different sound
03:41:979 (6) - Just make into a 1/2 slider and remove next note to emphasize wub
03:44:722 (6) - Same here; wub
03:46:951 (5) - 1/4 slider for distortion sound
04:30:151 (2) - change to note, move slider to 04:30:322
04:30:665 (4) - change to note, move slider to 04:30:837 and remove repeat
04:32:208 (5) - change to note, move slider to 04:32:379 and remove repeat. so you can still emphasize drum + the other loud instrument
04:46:094 (8) - remove nc, nc next note
04:53:122 (6) - huh. previous note should be slider and this slider should be a note at 04:53:294
04:53:465 (7,8,1) - no sound, or very faint sound that seems too quiet for a triple. sound is on 04:53:722 on blue tick. you could make it a 1/8 slider that starts on blue tick, or keep slider where it is.
04:54:322 (6) - make into two sliders (like the ones before)
05:26:208 - remember to make quiet

wow, very good!!
Xayler
Damn, thought of mapping this myself but as seeing that there's a map from you then I better enjoy your work here. Really nice map, good job!
These bpm changes tho, didn't expect them since that's only a vocal tho.

Btw, gonna add the video? It's damn awesome imo.
Topic Starter
Secretpipe
I'll maybe consider that (I need to know how tho haha \:D/)

Thanks for the support!
Gordon123
Turn it on please.

Because in this map you have SB
Hikomori
ill comment on every muzzy map oK?
Kawa
As requested, here's the updated SB with added simple lyrics and credits.
I'll add both old and new SB download links just in case

  1. Download the old .osb and files here
  2. Download the updated .osb and files here
  3. Download the seperate update with only text here
I couldn't upload with puush cause it's unresponsive for some reason...Fixed

If you've got any requests/issues/anything (including if you'd prefer a different font), feel free to contact me in-game or through forum pm~
(Hopefully I didn't butcher anything)

EDIT: Pipey bugged me to add my name in there <w< So here's another update
  1. Older files
  2. Updated files
Topic Starter
Secretpipe
A W E S O M E

hitsounds left and let's fkin gooo
Arcubin
redownload anything and start checking
Topic Starter
Secretpipe
mappu done
sb done
hitsounds done

let's

fkin

goooooooo
-M4x
dis suks dique
Topic Starter
Secretpipe
indeed
Grrum
Hey. You asked me to take a look at this. Don't kudosu this because this isn't really a mod, just saying that besides some minor stuff like this blanket 02:23:465 (6,1) – or this outline 00:41:294 (2,1) – that could be more polished, the map is good to go.

I could say that you're facing Jenny's paradox. That is, I think you can improve the quality of the map by making it unrankable by deleting everything before 01:04:437 (1) - . I expect most players to play this map for the intense drum and bass section, so making them sit through a tedious slow section every single time they want to play feels like a bad experience for them. Perhaps a less severe cut could work by deleting everything before 00:42:494 (1) – and you'd still have 5 min drain time, but I don't expect this suggestion to have any weight since it's rankable as is.

Anyway, good luck!
Xayler
The slow part plays completely fine for me, no need to remove it at all since that's what makes this song so unique.

Are you in a need of a mod? I can maybe help a bit.
My 420 goes here haha.
Topic Starter
Secretpipe
To be honest , it's the main reason I'm mapping many Muzzy songs!

Let me just explain something I wanted to explain to y'all :D :

Mapping in general isn't just a technical art about makin kewl patterns and spicy jumps! It's mainly about sharing "feelings" in my opinion.
If you're less devoted to receive feelings from someone else , lemme just write it that way aha
Mapping = Reflecting a song's atmosphere though the use of circles,sliders,spinners,hitsounds and eventaully storyboards

What I LOVE about every Muzzy songs I have mapped is that you have :
• A Calm Part which introduce you to the sweet/dark atmosphere
• You have sweet elements between intro and during the build that increase the intensity
• Epic drop(s) and Drum And Bass elements of course
• Outros that blow your minds (away)

So yeah , both Muzzy songs and mapping is an art and I'll keep tryin to share the intensity and the power a song can transmit to others :)

Have a good day guys :)

(tl;dr i'll keep the calm parts cuz it's cool
also xayler , be my guest! i'd be glad haha (: I should try rankin this for the awesome support I got on it!)
-M4x

Secretpipe wrote:

It's mainly about sharing "feelings"
LMFAO
Topic Starter
Secretpipe
I sound like I'm gay or something like that but im not lul
zev
  1. 00:01:180 (1) - drum-hitnormal sliderends sounds kinda.. jarring in the calm flute section i would say.. get rid of it
  2. 01:12:494 (1) - how come this is nc'd differently from 01:17:975 (1,2) - owo?
  3. 01:36:151 (1) - felt like these could be hitsounded on the flute
  4. 01:55:694 (2,3,4,5) - no idea what's happening can you choose either the flute or clap?, different things are hitsounded in the same combo.
  5. 02:21:579 - mute sliderend for these long sliders?
  6. 03:14:551 (1) - u put alot of emphasize on claps and then it lands on a sliderend wud not.
  7. 04:07:865 (4) - nerf spacing it devalues your emphasize on claps
  8. 04:13:437 (10,1) -
    04:14:122 (4) -
    04:14:465 (6) -
    04:14:808 (8,1) -
    04:15:494 (5) -
    04:16:179 (9,1) -
    wh is spacing so high on those 1/4s so sudden, nothing happends owo
  9. 04:13:694 (2) - ctrl+g makes flow just so much better
  10. 04:38:208 (1,2,3,4) - overall spacing is too high here, it devalues your flute jumps aswell
  11. 05:09:237 (5) - overlap xd...
  12. 05:26:208 - soft sample
  13. hp 6.5
Arcubin
yo Spipe 'w')/ long time no see. throwing some stuff... friendly stuff, okay?

General


  1. nothing i guess, all seems on it place

Duality

considering changing diff name into something that have conjunction with spectrum... spectre/specter, spectral, seems reasonable. it's also fit with the map's theme.

  1. 01:19:378 (4,5,6,7) - this is a bit concerning. the slider end is heavily emphasized, while the vocal is leaving it line. considering to make it a simple 1/1 beat? (it would be ugly tho)
  2. 01:50:037 (3,4) - this need more emphasize. you know he needs it XD
  3. 02:53:979 (1) - use heavier hitsound? i didn't notice it as a downbeat yo
  4. 04:10:779 - this is just insane... in a good way
  5. 05:48:237 (4) - fix that overlap on middle, that's just disgusting

Summary

This is the kind of map that i has been waiting to be on top tier list. The symphony between calm and chaos is just perfect. I don't want this map got ranked if the ranking process would only hurt the map.

props on Spipe, still keeping the true essence of mapping, that considerably has gone for sometimes now
Topic Starter
Secretpipe
will apply every mod that has been posted tonight !

stay tuned
Kisket
Nice map!
-M4x

Secretpipe wrote:

will apply every mod that has been posted tonight !

stay tuned

i see
Topic Starter
Secretpipe
fixed a lot of things (with a lot of delay!)

thank you very much!

let's go for approved bois!
Dreamtwolf
"Hey can I copy your homework?"
"Yeah just change it a little so no one notices."
"Sure."

SPOILER
Sick Memes

Btw Muzzy is awesome and I hope you come around to mapping their Lost Forever song.
Kurai
[Chroma]

- Pourquoi "Chroma" ?
- Pas la peine d'avoir Spectrum dans les tags si c'est déjà le nom de la musique. :thinking:
- Inutile d'avoir "EP" dans les tags vu que le jeu ne prends pas en compte les tags de moins de trois caractères.
- Quand le SB passe au violet un peu sombre, c'est parfois un peu très compliqué de voir les notes qui ont une couleur violette sombre. A mon avis tu ferais mieux d'éclaircir ton combo violet pour que ce soit visible pour ceux qui veulent jouer la map avec le SB. Je sais pas, ça me semble meiux.

02:47:294 (1,2,3,4,5,6,7) - Pourquoi tu fais des slider 1/4 ici ? tu fais jamais ça avant quand c'est similaire musicalement. Tu devrais juste faire des jumps normalement comme t'as fais pour les patterns d'avant.
03:16:094 (2,3,4,5,6) - J'aime vraiment pas ce petit triplet collé avec la fin du slider, c'est vraiment pas fun à jouer je trouve et absolument pas naturel ici.
03:16:951 (9,10,1) - Pareil ici.
04:09:751 (1,1,1,1,1) - Vraiment nécessaire le spam de nc ici ?
05:41:294 (1,2,3,4,5,6,1) - Vraiment pas sûr si mapper tout ça est vraiment une bonne idée. Le rythme est bancal et c'est juste pas intéressant à jouer quoi. (surtout qu'on doit se taper un break de 10 secondes avant).
Topic Starter
Secretpipe

Kurai wrote:

[Chroma]

- Pourquoi "Chroma" ? Spectrum pour spectre et spectre audio/lumière donc spectre chromatique/monochromatique blabla :D/
- Pas la peine d'avoir Spectrum dans les tags si c'est déjà le nom de la musique. :thinking: c'vré
- Inutile d'avoir "EP" dans les tags vu que le jeu ne prends pas en compte les tags de moins de trois caractères. ok bb
- Quand le SB passe au violet un peu sombre, c'est parfois un peu très compliqué de voir les notes qui ont une couleur violette sombre. A mon avis tu ferais mieux d'éclaircir ton combo violet pour que ce soit visible pour ceux qui veulent jouer la map avec le SB. Je sais pas, ça me semble meiux. éclaircis moi l'cul heu je veux dire ouais fixé!

02:47:294 (1,2,3,4,5,6,7) - Pourquoi tu fais des slider 1/4 ici ? tu fais jamais ça avant quand c'est similaire musicalement. Tu devrais juste faire des jumps normalement comme t'as fais pour les patterns d'avant. fixé
03:16:094 (2,3,4,5,6) - J'aime vraiment pas ce petit triplet collé avec la fin du slider, c'est vraiment pas fun à jouer je trouve et absolument pas naturel ici. g changé pour toi ><
03:16:951 (9,10,1) - Pareil ici. fixé
04:09:751 (1,1,1,1,1) - Vraiment nécessaire le spam de nc ici ? C'est pour montrer que la SV augmente pour chaque slider j'le fais jamais sinon :D/
05:41:294 (1,2,3,4,5,6,1) - Vraiment pas sûr si mapper tout ça est vraiment une bonne idée. Le rythme est bancal et c'est juste pas intéressant à jouer quoi. (surtout qu'on doit se taper un break de 10 secondes avant). boh y a bien des breaks de 20 sec et des long spinners haha! C'que jfais souvent avec Muzzy c'est que j'exploite tout et la fin est loin d'etre non relevant donc du coup la garder peut etre sympa!
Namki
while it's not bubbled

00:56:208 - looks like you accidentally put a finish instead of a clap.
01:44:722 (2,3,4,5,1) - probably whistles should stay at white ticks instead of the red ones. And here as well 01:44:379 - because of the violin or whatever this instrument is.

the rest is perfect
Kurai
alo l'espace !

IRC and Discord mod
17:09 Kurai: 00:45:151 (2) - T'es vraiment sur que c'est une bonne idée de la commencer sur un blue tick ?
17:11 Secretpipe: yes
17:11 Secretpipe: Muzzy il a fait dla mierda
17:11 Secretpipe: Meme les vocals sont off timing
17:11 Kurai: uuu
17:11 Secretpipe: sur la map qui vient d'etre qual , il a aussi fait un blue tick (sur lmeme slider)
17:12 Kurai: 03:24:494 - commence le break ici en le décalant
17:12 Secretpipe: c'done woila
17:12 Secretpipe: PTN TROP FORT KURAI
17:12 Secretpipe: IL DETECTE LES ANOMALIES DES BREK
17:13 Kurai: XD
17:14 Kurai: 05:16:694 (1) - silence la fin vu que ça se termine sur rien
17:16 Secretpipe: http://osu.ppy.sh/ss/8492706 k c'fait
17:17 Kurai: 00:45:151 (2) - termine ce slider sur le tick blanc, je pense que c'est mieux vu que ya pas vraiment de son sur lequel le slider se termine, donc autant le finir en rythme avec le métronome.
17:17 Secretpipe: silencé jusqu'a 10%
17:17 Kurai: kk
17:17 Secretpipe: ok done aussi bg chan
17:17 Secretpipe: <3
17:17 Secretpipe: ptn mais pour la fin du ramadan tu va bubble toutes mes maps depuis 8 mois AHAHAHAHAHAHAHAH
17:18 Kurai: ptdrrr
17:18 Kurai: bon bah up
17:18 Secretpipe: mec tu m'donnais des bubble quand j'allais au maroc en vac
17:18 Secretpipe: DEVINE OU JPARS DANS 3 J
17:18 Kurai: AU MAROC
17:18 Kurai: ET EN ITALIE?
17:19 Secretpipe: AH PRESQUE
17:19 Secretpipe: Maroc/Uk
17:19 Secretpipe: hihi
17:19 Kurai: A
17:24 Secretpipe: http://puu.sh/wzM6S.png (ma ver)
17:24 Secretpipe: http://puu.sh/wzM8f.png (la qual)
17:24 Secretpipe: il s'est inspiré d'moi
17:26 *Secretpipe is listening to [https://osu.ppy.sh/b/1309612 Muzzy - Spectrum]
17:28 Secretpipe: Il veut mettre ca vers
17:29 Secretpipe: 01:07:008 -
17:33 Kurai: 00:06:837 -


- Added a metronome reset at the beginning of the song. (just like in the already qualified map).
- Adjusted some sliders
- Fixed a break

8-) 8-) 8-) 8-) 8-)
Namki
Kurai
He told me he applied it, he still didn't take the time to respond to your mod.
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